24:12:429 core\config.cpp:1387 I[LOADER]: Config saved (got storage permission): 'E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
24:12:431 core\config.cpp:1400 I[LOADER]: Controller config saved: E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
24:12:545 windows\emuthread.cpp:232 I[BOOT]: Done.
24:12:809 core\config.cpp:1387 I[LOADER]: Config saved (clearFailedGPUBackends): 'E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
24:12:816 core\config.cpp:1400 I[LOADER]: Controller config saved: E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
24:12:835 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM
24:13:351 common\fileutil.cpp:640 I[COMMON]: CreateEmptyFile: E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\installedTEMP.txt
24:13:351 common\fileutil.cpp:258 I[COMMON]: Delete: file E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\installedTEMP.txt
24:13:591 windows\wasapistream.cpp:133 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
24:18:745 core\config.cpp:1387 I[LOADER]: Config saved (GameSettingsScreen::onFinish): 'E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
24:18:749 core\config.cpp:1400 I[LOADER]: Controller config saved: E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
24:19:684 core\config.cpp:1641 I[LOADER]: Failed to read E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULKS46008_ppsspp.ini. No game-specific settings found, using global defaults.
24:19:684 core\system.cpp:351 I[BOOT]: PPSSPP v1.10.3-332-gf23a367c2 Windows 64 bit
24:19:687 core\memmap.cpp:303 I[MEMMAP]: Memory system initialized. Base at 0000000140DB0000 (RAM at @ 0000000148DB0000, uncached @ 0000000188DB0000)
24:19:688 core\psploaders.cpp:228 I[LOADER]: ULKS46008 : FLOWARS PORTABLE
24:19:688 core\config.cpp:1641 I[LOADER]: Failed to read E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULKS46008_ppsspp.ini. No game-specific settings found, using global defaults.
24:19:688 core\psploaders.cpp:288 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
24:19:689 hle\scekernelmemory.cpp:429 I[SCEKERNEL]: Kernel and user memory pools initialized
24:19:689 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick
24:19:689 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\assets/flash0
24:19:690 common\exceptionhandlersetup.cpp:85 I[SYSTEM]: Installing exception handler
24:19:692 hle\scenet.cpp:176 I[SCENET]: LocalHost IP will be 127.0.0.1 [6c:d7:c0:7a:1e:2a]
24:19:692 util\portmanager.cpp:417 I[SCENET]: UPnPService: Begin of UPnPService Thread
24:19:692 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/PPSSPP_STATE
24:19:742 util\ppgedraw.cpp:276 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
24:19:742 hle\scekernel.cpp:159 I[SCEKERNEL]: Kernel initialized.
24:19:743 hle\scekernelmodule.cpp:1115 D[SCEMODULE]: Decrypting ~PSP file
24:19:743 elf\prxdecrypter.cpp:700 I[LOADER]: Decrypting tag C0CB167C
24:19:743 elf\prxdecrypter.cpp:754 I[LOADER]: Decrypting tag C0CB167C
24:19:744 elf\elfreader.cpp:360 D[LOADER]: String section: 34
24:19:744 elf\elfreader.cpp:447 D[LOADER]: Relocatable module
24:19:744 elf\elfreader.cpp:453 D[LOADER]: 2 segments:
24:19:744 elf\elfreader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 00000000 Filesz: 00014e18 Memsz: 00014e18 
24:19:744 elf\elfreader.cpp:480 D[LOADER]: Loadable Segment Copied to 08804000, size 00014e18
24:19:744 elf\elfreader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 00014e20 Filesz: 0000090c Memsz: 00008fd0 
24:19:744 elf\elfreader.cpp:480 D[LOADER]: Loadable Segment Copied to 08818e20, size 00008fd0
24:19:744 util\blockallocator.cpp:392 I[SCEKERNEL]: -----------
24:19:744 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
24:19:744 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
24:19:744 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08821e00 - 0a000000 size 017de200 taken=0 tag=(untitled)
24:19:744 util\blockallocator.cpp:398 I[SCEKERNEL]: -----------
24:19:744 elf\elfreader.cpp:485 D[LOADER]: 36 sections:
24:19:744 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:19:744 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .init     Sitting at 08804000, size 00000024
24:19:744 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
24:19:744 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .text     Sitting at 08804040, size 000132f0
24:19:744 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.text     Ignoring (size=00005060) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .fini     Sitting at 08817330, size 0000001c
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .sceStub.text     Sitting at 0881734c, size 00000200
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent.top     Sitting at 08817550, size 00000004
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent     Sitting at 08817554, size 00000010
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent.btm     Sitting at 08817564, size 00000004
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub.top     Sitting at 08817568, size 00000004
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub     Sitting at 0881756c, size 00000108
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.stub     Ignoring (size=00000140) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub.btm     Sitting at 08817674, size 00000004
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceModuleInfo     Sitting at 08817678, size 00000034
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceResident     Sitting at 088176ac, size 00000114
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceNid     Sitting at 088177c0, size 00000100
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceVstub     Sitting at 088178c0, size 00000024
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000038) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .ctors     Sitting at 088178e4, size 00000008
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .dtors     Sitting at 088178ec, size 00000008
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .jcr     Sitting at 088178f4, size 00000004
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .eh_frame     Sitting at 088178f8, size 00000078
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata     Sitting at 08817970, size 000014a8
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .data     Sitting at 08818e20, size 0000090c
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.data     Ignoring (size=00000960) (flags=00000000)
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .sbss     Sitting at 08819730, size 00000000
24:19:745 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .bss     Sitting at 08819730, size 000086c0
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
24:19:745 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .comment     Ignoring (size=00000e5d) (flags=00000000)
24:19:745 elf\elfreader.cpp:506 D[LOADER]: Relocations:
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.init: Performing 2 relocations on .init : offset = 00015ef0
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 2 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.text: Performing 2572 relocations on .text : offset = 00015f00
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 2572 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.fini: Performing 1 relocations on .fini : offset = 0001af60
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 1 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0001af68
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 1 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.lib.stub: Performing 40 relocations on .lib.stub : offset = 0001af70
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 40 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0001b0b0
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 5 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0001b0d8
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 2 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata.sceVstub: Performing 7 relocations on .rodata.sceVstub : offset = 0001b0e8
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 7 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0001b120
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 2 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata: Performing 236 relocations on .rodata : offset = 0001b130
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 236 relocations...
24:19:745 elf\elfreader.cpp:530 D[LOADER]: .rel.data: Performing 300 relocations on .data : offset = 0001b890
24:19:745 elf\elfreader.cpp:59 D[LOADER]: Loading 300 relocations...
24:19:745 hle\scekernelmodule.cpp:1299 I[LOADER]: Module Bootstrap: 08821720 08817554 0881756c
24:19:745 hle\scekernelmodule.cpp:1300 D[LOADER]: ===================================================
24:19:745 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module sceRtc, stubs at 08817504
24:19:745 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceRtcGetCurrentTick : 08817504
24:19:745 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:745 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module sceDisplay, stubs at 088174a4
24:19:745 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceDisplaySetMode : 088174a4
24:19:745 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceDisplaySetFrameBuf : 088174ac
24:19:745 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:745 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module sceGe_user, stubs at 088174b4
24:19:745 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeEdramGetAddr : 088174b4
24:19:745 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeListEnQueue : 088174bc
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeListEnQueueHead : 088174c4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeListUpdateStallAddr : 088174cc
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeListSync : 088174d4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeDrawSync : 088174dc
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeBreak : 088174e4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeContinue : 088174ec
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeSetCallback : 088174f4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceGeUnsetCallback : 088174fc
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:746 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module sceUmdUser, stubs at 0881751c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceUmdActivate : 0881751c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceUmdDeactivate : 08817524
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceUmdWaitDriveStat : 0881752c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceUmdWaitDriveStatCB : 08817534
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceUmdCancelWaitDriveStat : 0881753c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceUmdGetDriveStat : 08817544
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:746 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module Flowars_library, stubs at 0881734c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing [UNK: 0x5d5d8ffb] : 0881734c
24:19:746 hle\scekernelmodule.cpp:754 I[LOADER]: Function (Flowars_library,5d5d8ffb) unresolved in 'Bootstrap', storing for later resolving
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing [UNK: 0x1eb512cd] : 08817354
24:19:746 hle\scekernelmodule.cpp:754 I[LOADER]: Function (Flowars_library,1eb512cd) unresolved in 'Bootstrap', storing for later resolving
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing [UNK: 0x50be7fc5] : 0881735c
24:19:746 hle\scekernelmodule.cpp:754 I[LOADER]: Function (Flowars_library,50be7fc5) unresolved in 'Bootstrap', storing for later resolving
24:19:746 hle\scekernelmodule.cpp:675 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
24:19:746 hle\scekernelmodule.cpp:675 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
24:19:746 hle\scekernelmodule.cpp:675 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
24:19:746 hle\scekernelmodule.cpp:675 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
24:19:746 hle\scekernelmodule.cpp:675 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
24:19:746 hle\scekernelmodule.cpp:675 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:746 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module IoFileMgrForUser, stubs at 08817364
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoPollAsync : 08817364
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoRead : 0881736c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoReadAsync : 08817374
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoWrite : 0881737c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoLseek : 08817384
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoWaitAsync : 0881738c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoWaitAsyncCB : 08817394
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoRename : 0881739c
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoClose : 088173a4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceIoOpen : 088173ac
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:746 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module Kernel_Library, stubs at 088173b4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelCpuSuspendIntr : 088173b4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelCpuResumeIntr : 088173bc
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:746 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module ModuleMgrForUser, stubs at 088173c4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelLoadModule : 088173c4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelStartModule : 088173cc
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelSelfStopUnloadModule : 088173d4
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:746 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module StdioForUser, stubs at 088173dc
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelStdin : 088173dc
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelStdout : 088173e4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelStderr : 088173ec
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:746 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module SysMemUserForUser, stubs at 088173f4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelAllocPartitionMemory : 088173f4
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelFreePartitionMemory : 088173fc
24:19:746 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelGetBlockHeadAddr : 08817404
24:19:746 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:747 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module ThreadManForUser, stubs at 0881740c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelCreateThread : 0881740c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelStartThread : 08817414
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelGetThreadId : 0881741c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelSleepThread : 08817424
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelCreateSema : 0881742c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelDeleteSema : 08817434
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelSignalSema : 0881743c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelWaitSema : 08817444
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelWaitSemaCB : 0881744c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelCreateEventFlag : 08817454
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelDeleteEventFlag : 0881745c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelSetEventFlag : 08817464
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelClearEventFlag : 0881746c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelWaitEventFlag : 08817474
24:19:747 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:747 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module UtilsForUser, stubs at 0881747c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelGetGPI : 0881747c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelLibcClock : 08817484
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelLibcTime : 0881748c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelLibcGettimeofday : 08817494
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelDcacheWritebackAll : 0881749c
24:19:747 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:747 hle\scekernelmodule.cpp:969 D[LOADER]: Importing Module sceSuspendForUser, stubs at 0881750c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelPowerLock : 0881750c
24:19:747 hle\scekernelmodule.cpp:344 D[LOADER]: Importing sceKernelPowerUnlock : 08817514
24:19:747 hle\scekernelmodule.cpp:1042 D[LOADER]: -------------------------------------------------------------
24:19:749 hle\replacetables.cpp:1445 I[HLE]: Replaced memcpy at 0880e418 with hash 8c3fd997a544d0b1
24:19:749 hle\replacetables.cpp:1445 I[HLE]: Replaced memset at 0880e524 with hash 4bb677dace6ca526
24:19:749 hle\replacetables.cpp:1445 I[HLE]: Replaced memmove at 08813600 with hash 368f6cf979709a31
24:19:749 hle\scekernelmodule.cpp:1402 I[LOADER]: Exporting ent 0 named Bootstrap, 1 funcs, 1 vars, resident 088177b0
24:19:749 hle\scekernelmodule.cpp:1716 I[LOADER]: Module entry: 08804128
24:19:764 root         D[COMMON]: common\fileutil.cpp:333 CreateFullPath: path exists E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE
24:19:764 root         N[G3D]: gles\shadermanagergles.cpp:899 Precompiling the shader cache from 'E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE//ULKS46008.glshadercache'
24:19:764 root         N[G3D]: gles\shadermanagergles.cpp:980 Precompile: Compiled and linked 2 programs (2 vertex, 2 fragment) in 0.1 milliseconds
24:19:764 root         N[BOOT]: ui\emuscreen.cpp:300 Loading E:/ISO/Flowars Portable (Korea).iso...
24:19:764 root         D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCreateThread
24:19:764 root         I[SCEKERNEL]: hle\scekernelthread.cpp:2006 276=sceKernelCreateThread(user_main, 088041cc, 00000020, 262144, 80000000, 00000000)
24:19:764 root         D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelStartThread
24:19:765 root         I[SCEKERNEL]: hle\scekernelthread.cpp:2101 0=sceKernelStartThread(276, 33, 09fffed0)
24:19:765 root         D[HLE]: hle\hle.cpp:687 Compiling syscall to __KernelReturnFromModuleFunc
24:19:765 root         D[SCEKERNEL]: hle\scekernelthread.cpp:2139 __KernelReturnFromThread: 0
24:19:765 root         D[SCEKERNEL]: hle\scekernelthread.cpp:1340 sceKernelGetThreadExitStatus(275)
24:19:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: root -> user_main (275->276, pc: 08000030->088041cc, returned from module) +159us
24:19:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2282 sceKernelDeleteThread(275)
24:19:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:453 Freeing thread stack root
24:19:765 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
24:19:769 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelPowerLock
24:19:769 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
24:19:769 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelGetGPI
24:19:769 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:19:769 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdActivate
24:19:769 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:19:769 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdGetDriveStat
24:19:769 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:19:769 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelLoadModule
24:19:769 user_main    D[LOADER]: hle\scekernelmodule.cpp:1886 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/fw_mod1.prx, 00000000)
24:19:772 user_main    D[LOADER]: elf\elfreader.cpp:360 String section: 32
24:19:772 user_main    D[LOADER]: elf\elfreader.cpp:447 Relocatable module
24:19:772 user_main    D[LOADER]: elf\elfreader.cpp:453 2 segments:
24:19:772 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00000000 Filesz: 00018c98 Memsz: 00018c98 
24:19:772 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08821e00, size 00018c98
24:19:772 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00018cc0 Filesz: 00330fa4 Memsz: 00383718 
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 0883aac0, size 00383718
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:392 -----------
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bbe200 - 09f80000 size 013c1e00 taken=0 tag=(untitled)
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root
24:19:774 user_main    I[SCEKERNEL]: util\blockallocator.cpp:398 -----------
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:485 34 sections:
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .init     Sitting at 08821e00, size 00000024
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .text     Sitting at 08821e40, size 000166a8
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.text     Ignoring (size=00006950) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .fini     Sitting at 088384e8, size 0000001c
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sceStub.text     Sitting at 08838504, size 000002c8
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.top     Sitting at 088387d0, size 00000004
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent     Sitting at 088387d4, size 00000020
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.btm     Sitting at 088387f4, size 00000004
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.top     Sitting at 088387f8, size 00000004
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub     Sitting at 088387fc, size 0000012c
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.stub     Ignoring (size=00000168) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.btm     Sitting at 08838928, size 00000004
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceModuleInfo     Sitting at 0883892c, size 00000034
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceResident     Sitting at 08838960, size 000001f0
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000c0) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceNid     Sitting at 08838b50, size 00000164
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .ctors     Sitting at 08838cb4, size 00000008
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .dtors     Sitting at 08838cbc, size 00000008
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .jcr     Sitting at 08838cc4, size 00000004
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .eh_frame     Sitting at 08838cc8, size 00000078
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata     Sitting at 08838d40, size 00001d58
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata     Ignoring (size=000007e8) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .data     Sitting at 0883aac0, size 00330fa4
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.data     Ignoring (size=00000868) (flags=00000000)
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sbss     Sitting at 08b6ba70, size 00000000
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .bss     Sitting at 08b6ba80, size 00052758
24:19:774 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .shstrtab     Ignoring (size=0000017b) (flags=00000000)
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .comment     Ignoring (size=00000ebc) (flags=00000000)
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:506 Relocations:
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.init: Performing 2 relocations on .init : offset = 0034a3b0
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.text: Performing 3370 relocations on .text : offset = 0034a3c0
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 3370 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.fini: Performing 1 relocations on .fini : offset = 00350d10
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00350d18
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 3 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.stub: Performing 45 relocations on .lib.stub : offset = 00350d30
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 45 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00350e98
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceResident: Performing 24 relocations on .rodata.sceResident : offset = 00350ec0
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 24 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 00350f80
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata: Performing 253 relocations on .rodata : offset = 00350f90
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 253 relocations...
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.data: Performing 269 relocations on .data : offset = 00351778
24:19:775 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 269 relocations...
24:19:775 user_main    I[LOADER]: hle\scekernelmodule.cpp:1299 Module Flowars_Basic_Module: 08b73a60 088387d4 088387fc
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:1300 ===================================================
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceAudio, stubs at 088386dc
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputBlocking : 088386dc
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputPanned : 088386e4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputPannedBlocking : 088386ec
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChReserve : 088386f4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChRelease : 088386fc
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioGetChannelRestLength : 08838704
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioSetChannelDataLen : 0883870c
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChangeChannelConfig : 08838714
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChangeChannelVolume : 0883871c
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceAtrac3plus, stubs at 0883869c
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracReleaseAtracID : 0883869c
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracSetDataAndGetID : 088386a4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracDecodeData : 088386ac
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracGetRemainFrame : 088386b4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracGetStreamDataInfo : 088386bc
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracAddStreamData : 088386c4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracSetLoopNum : 088386cc
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAtracGetInternalErrorInfo : 088386d4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceUmdUser, stubs at 0883878c
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdActivate : 0883878c
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdDeactivate : 08838794
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdWaitDriveStat : 0883879c
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdWaitDriveStatCB : 088387a4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdCancelWaitDriveStat : 088387ac
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdGetDriveStat : 088387b4
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceRtc, stubs at 08838784
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceRtcGetCurrentTick : 08838784
24:19:775 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceUtility, stubs at 088387bc
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUtilitySavedataInitStart : 088387bc
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUtilitySavedataGetStatus : 088387c4
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceGe_user, stubs at 08838734
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeEdramGetAddr : 08838734
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListEnQueue : 0883873c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListEnQueueHead : 08838744
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListUpdateStallAddr : 0883874c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListSync : 08838754
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeDrawSync : 0883875c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeBreak : 08838764
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeContinue : 0883876c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeSetCallback : 08838774
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeUnsetCallback : 0883877c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceDisplay, stubs at 08838724
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplaySetMode : 08838724
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplaySetFrameBuf : 0883872c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module IoFileMgrForUser, stubs at 08838504
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoPollAsync : 08838504
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoRead : 0883850c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoReadAsync : 08838514
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWrite : 0883851c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoLseek : 08838524
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWaitAsync : 0883852c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWaitAsyncCB : 08838534
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoRename : 0883853c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoClose : 08838544
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoOpen : 0883854c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module Kernel_Library, stubs at 08838554
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCpuSuspendIntr : 08838554
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCpuResumeIntr : 0883855c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module LoadExecForUser, stubs at 08838564
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelExitGame : 08838564
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelRegisterExitCallback : 0883856c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module ModuleMgrForUser, stubs at 08838574
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLoadModule : 08838574
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStartModule : 0883857c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStopModule : 08838584
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelUnloadModule : 0883858c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSelfStopUnloadModule : 08838594
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module StdioForUser, stubs at 0883859c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStdin : 0883859c
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStdout : 088385a4
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStderr : 088385ac
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module SysMemUserForUser, stubs at 088385b4
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelAllocPartitionMemory : 088385b4
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelFreePartitionMemory : 088385bc
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetBlockHeadAddr : 088385c4
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module ThreadManForUser, stubs at 088385cc
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCheckCallback : 088385cc
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateThread : 088385d4
24:19:776 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteThread : 088385dc
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStartThread : 088385e4
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelExitThread : 088385ec
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSleepThread : 088385f4
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitThreadEnd : 088385fc
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDelayThread : 08838604
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateSema : 0883860c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteSema : 08838614
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSignalSema : 0883861c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitSema : 08838624
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitSemaCB : 0883862c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateEventFlag : 08838634
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteEventFlag : 0883863c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSetEventFlag : 08838644
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelClearEventFlag : 0883864c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitEventFlag : 08838654
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelPollEventFlag : 0883865c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateCallback : 08838664
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetCallbackCount : 0883866c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module UtilsForUser, stubs at 08838674
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetGPI : 08838674
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcClock : 0883867c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcTime : 08838684
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcGettimeofday : 0883868c
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDcacheWritebackAll : 08838694
24:19:777 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:780 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memcpy at 08830168 with hash 8c3fd997a544d0b1
24:19:780 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memset at 08830274 with hash 4bb677dace6ca526
24:19:780 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memmove at 088352c0 with hash 368f6cf979709a31
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:1402 Exporting ent 0 named Flowars_Basic_Module, 1 funcs, 1 vars, resident 08838a80
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:1402 Exporting ent 1 named Flowars_library, 13 funcs, 9 vars, resident 08838aa0
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:779 Resolving function Flowars_library/5d5d8ffb
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:779 Resolving function Flowars_library/1eb512cd
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:779 Resolving function Flowars_library/50be7fc5
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:689 Resolving var Flowars_library/82f209b0
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:689 Resolving var Flowars_library/82f209b0
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:689 Resolving var Flowars_library/82f209b0
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:689 Resolving var Flowars_library/82f209b0
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:689 Resolving var Flowars_library/82f209b0
24:19:780 user_main    I[LOADER]: hle\scekernelmodule.cpp:689 Resolving var Flowars_library/82f209b0
24:19:781 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1947 277=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/fw_mod1.prx,flag=00000000,(...))
24:19:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (276->272, pc: 0880443c->08000000, module loaded) +18us
24:19:781 idle0        D[HLE]: hle\hle.cpp:687 Compiling syscall to _sceKernelIdle
24:19:781 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880443c, woke from hle delay) +500us
24:19:781 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelStartModule
24:19:781 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1993 sceKernelStartModule(277,asize=00000000,aptr=00000000,retptr=00000000,00000000)
24:19:781 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2006 278=sceKernelStartModule(00000115, 00000000, 00000000, 00000000, 00000000)
24:19:781 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> Flowars_Basic_Module (276->278, pc: 0880446c->08821f28, started module) +164us
24:19:781 Flowars_Basi D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCreateThread
24:19:781 Flowars_Basi W[SCEKERNEL]: hle\scekernelthread.cpp:1960 sceKernelCreateThread(name=user_main): bogus priority 00000001
24:19:781 Flowars_Basi I[SCEKERNEL]: hle\scekernelthread.cpp:2006 279=sceKernelCreateThread(user_main, 08821fcc, 00000001, 262144, 80000000, 00000000)
24:19:781 Flowars_Basi D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelStartThread
24:19:781 Flowars_Basi I[SCEKERNEL]: hle\scekernelthread.cpp:2101 0=sceKernelStartThread(279, 0, 00000000)
24:19:781 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: Flowars_Basic_Module -> user_main (278->279, pc: 08821fb4->08821fcc, thread started) +171us
24:19:781 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelSleepThread
24:19:781 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> Flowars_Basic_Module (279->278, pc: 088221ec->08821fb4, thread slept) +14us
24:19:781 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:2139 __KernelReturnFromThread: 0
24:19:781 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:1340 sceKernelGetThreadExitStatus(278)
24:19:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: Flowars_Basic_Module -> idle0 (278->272, pc: 08000030->08000000, returned from module) +12us
24:19:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:2282 sceKernelDeleteThread(278)
24:19:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:453 Freeing thread stack Flowars_Basic_Module
24:19:781 idle0        D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
24:19:781 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880446c, thread returned) +5us
24:19:781 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2006 280=sceKernelCreateThread(exitCallbackChecker, 08822218, 00000032, 8192, 00000000, 00000000)
24:19:782 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2101 0=sceKernelStartThread(280, 0, 00000000)
24:19:782 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceAudioChReserve
24:19:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:233 sceAudioChReserve(00000007, 000001c0, 00000000)
24:19:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:233 sceAudioChReserve(00000006, 00000100, 00000000)
24:19:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:233 sceAudioChReserve(00000005, 00000100, 00000000)
24:19:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:233 sceAudioChReserve(00000004, 00000100, 00000000)
24:19:782 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceAudioSetChannelDataLen
24:19:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:272 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
24:19:782 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2006 281=sceKernelCreateThread(SceWaveMain, 08825f04, 00000010, 4096, 00000000, 00000000)
24:19:782 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2101 0=sceKernelStartThread(281, 12, 08bb521c)
24:19:782 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> SceWaveMain (276->281, pc: 08825ec8->08825f04, thread started) +350us
24:19:782 SceWaveMain  D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelDelayThread
24:19:782 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:782 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> user_main (281->276, pc: 08826018->08825ec8, thread delayed) +23us
24:19:782 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:782 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> exitCallbackChecker (276->280, pc: 08825ee0->08822218, thread delayed) +21us
24:19:782 exitCallback D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCreateCallback
24:19:782 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2831 282=sceKernelCreateCallback(exithandler, 088221fc, 00000000)
24:19:782 exitCallback D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelRegisterExitCallback
24:19:782 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3611 sceKernelRegisterExitCallback(282)
24:19:782 exitCallback D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelGetCallbackCount
24:19:782 exitCallback D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCheckCallback
24:19:782 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:19:782 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +22us
24:19:782 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9966us
24:19:782 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:782 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:782 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825ee0, thread delay finished) +5us
24:19:782 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelGetGPI
24:19:782 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:19:782 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelLoadModule
24:19:782 user_main    D[LOADER]: hle\scekernelmodule.cpp:1886 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/module/audiocodec.prx, 00000000)
24:19:782 user_main    W[LOADER]: hle\scekernelmodule.cpp:1906 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
24:19:782 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1115 Decrypting ~PSP file
24:19:782 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1121 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
24:19:782 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 00
24:19:782 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1945 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
24:19:782 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (276->272, pc: 08823ec0->08000000, module loaded) +5us
24:19:783 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ec0, woke from hle delay) +500us
24:19:783 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelStartModule
24:19:783 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1979 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=09fbf820,00000000): faked (undecryptable module)
24:19:783 user_main    D[LOADER]: hle\scekernelmodule.cpp:1886 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/module/libatrac3plus_authorized.prx, 00000000)
24:19:783 user_main    W[LOADER]: hle\scekernelmodule.cpp:1906 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
24:19:783 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1115 Decrypting ~PSP file
24:19:783 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1121 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
24:19:783 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3000000
24:19:783 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1945 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus_authorized.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:19:783 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (276->272, pc: 08823ec0->08000000, module loaded) +5us
24:19:783 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ec0, woke from hle delay) +500us
24:19:783 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1979 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09fbf820,00000000): faked (undecryptable module)
24:19:783 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelGetThreadId
24:19:783 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:19:783 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:19:783 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:19:783 user_main    D[LOADER]: hle\scekernelmodule.cpp:1886 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/logo.prx, 00000000)
24:19:783 user_main    W[LOADER]: hle\scekernelmodule.cpp:1906 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:360 String section: 34
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:447 Relocatable module
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:453 2 segments:
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00000000 Filesz: 00016f48 Memsz: 00016f48 
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bc2200, size 00016f48
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00016f80 Filesz: 000008bc Memsz: 00073774 
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bd9180, size 00073774
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:392 -----------
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bbe200 - 08bc2200 size 00004000 taken=1 tag=ELF/sceATRAC3plus_Library
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bc2200 - 08c4c900 size 0008a700 taken=1 tag=ELF/Flowars_logo
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08c4c900 - 09f40000 size 012f3700 taken=0 tag=(untitled)
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f40000 - 09f80000 size 00040000 taken=1 tag=stack/user_main
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09fc0000 - 09ffd000 size 0003d000 taken=0 tag=(untitled)
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/SceWaveMain
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffe000 - 0a000000 size 00002000 taken=1 tag=stack/exitCallbackChecker
24:19:784 user_main    I[SCEKERNEL]: util\blockallocator.cpp:398 -----------
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:485 36 sections:
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .init     Sitting at 08bc2200, size 00000024
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .text     Sitting at 08bc2240, size 00015530
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.text     Ignoring (size=00005b98) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .fini     Sitting at 08bd7770, size 0000001c
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sceStub.text     Sitting at 08bd778c, size 00000240
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.top     Sitting at 08bd79d0, size 00000004
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent     Sitting at 08bd79d4, size 00000010
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.btm     Sitting at 08bd79e4, size 00000004
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.top     Sitting at 08bd79e8, size 00000004
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub     Sitting at 08bd79ec, size 00000130
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.stub     Ignoring (size=00000160) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.btm     Sitting at 08bd7b1c, size 00000004
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceModuleInfo     Sitting at 08bd7b20, size 00000034
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceResident     Sitting at 08bd7b54, size 0000012c
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceNid     Sitting at 08bd7c80, size 00000120
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceVstub     Sitting at 08bd7da0, size 0000001c
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000028) (flags=00000000)
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .ctors     Sitting at 08bd7dbc, size 00000008
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .dtors     Sitting at 08bd7dc4, size 00000008
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .jcr     Sitting at 08bd7dcc, size 00000004
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .eh_frame     Sitting at 08bd7dd0, size 00000078
24:19:784 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata     Sitting at 08bd7e48, size 00001300
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .data     Sitting at 08bd9180, size 000008bc
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.data     Ignoring (size=00000858) (flags=00000000)
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sbss     Sitting at 08bd9a40, size 00000000
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .bss     Sitting at 08bd9a40, size 00072eb4
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .comment     Ignoring (size=00000e91) (flags=00000000)
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:506 Relocations:
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.init: Performing 2 relocations on .init : offset = 00018000
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.text: Performing 2931 relocations on .text : offset = 00018010
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2931 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.fini: Performing 1 relocations on .fini : offset = 0001dba8
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0001dbb0
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.stub: Performing 44 relocations on .lib.stub : offset = 0001dbb8
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 44 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0001dd18
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0001dd40
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceVstub: Performing 5 relocations on .rodata.sceVstub : offset = 0001dd50
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0001dd78
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata: Performing 236 relocations on .rodata : offset = 0001dd88
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 236 relocations...
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.data: Performing 267 relocations on .data : offset = 0001e4e8
24:19:785 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 267 relocations...
24:19:785 user_main    I[LOADER]: hle\scekernelmodule.cpp:1299 Module Flowars_logo: 08be1a30 08bd79d4 08bd79ec
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:1300 ===================================================
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceCtrl, stubs at 08bd7924
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceCtrlReadBufferPositive : 08bd7924
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceDisplay, stubs at 08bd792c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplaySetMode : 08bd792c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplaySetFrameBuf : 08bd7934
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplayWaitVblankStart : 08bd793c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceGe_user, stubs at 08bd7944
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeEdramGetAddr : 08bd7944
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListEnQueue : 08bd794c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListEnQueueHead : 08bd7954
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListUpdateStallAddr : 08bd795c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListSync : 08bd7964
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeDrawSync : 08bd796c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeBreak : 08bd7974
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeContinue : 08bd797c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeSetCallback : 08bd7984
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeUnsetCallback : 08bd798c
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceRtc, stubs at 08bd7994
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceRtcGetCurrentTick : 08bd7994
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceAudio, stubs at 08bd78dc
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputBlocking : 08bd78dc
24:19:785 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputPanned : 08bd78e4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputPannedBlocking : 08bd78ec
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChReserve : 08bd78f4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChRelease : 08bd78fc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioGetChannelRestLength : 08bd7904
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioSetChannelDataLen : 08bd790c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChangeChannelConfig : 08bd7914
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChangeChannelVolume : 08bd791c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceUmdUser, stubs at 08bd799c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdActivate : 08bd799c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdDeactivate : 08bd79a4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdWaitDriveStat : 08bd79ac
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdWaitDriveStatCB : 08bd79b4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdCancelWaitDriveStat : 08bd79bc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdGetDriveStat : 08bd79c4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module Flowars_library, stubs at 00000000
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module IoFileMgrForUser, stubs at 08bd778c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoPollAsync : 08bd778c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoRead : 08bd7794
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoReadAsync : 08bd779c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWrite : 08bd77a4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoLseek : 08bd77ac
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWaitAsync : 08bd77b4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWaitAsyncCB : 08bd77bc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoRename : 08bd77c4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoClose : 08bd77cc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoOpen : 08bd77d4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module Kernel_Library, stubs at 08bd77dc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCpuSuspendIntr : 08bd77dc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCpuResumeIntr : 08bd77e4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module LoadExecForUser, stubs at 08bd77ec
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelExitGame : 08bd77ec
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module ModuleMgrForUser, stubs at 08bd77f4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSelfStopUnloadModule : 08bd77f4
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module StdioForUser, stubs at 08bd77fc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStdin : 08bd77fc
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStdout : 08bd7804
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStderr : 08bd780c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module SysMemUserForUser, stubs at 08bd7814
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelAllocPartitionMemory : 08bd7814
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelFreePartitionMemory : 08bd781c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetBlockHeadAddr : 08bd7824
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module ThreadManForUser, stubs at 08bd782c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateThread : 08bd782c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteThread : 08bd7834
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStartThread : 08bd783c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelExitThread : 08bd7844
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWakeupThread : 08bd784c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitThreadEnd : 08bd7854
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDelayThread : 08bd785c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateSema : 08bd7864
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteSema : 08bd786c
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSignalSema : 08bd7874
24:19:786 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitSema : 08bd787c
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitSemaCB : 08bd7884
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateEventFlag : 08bd788c
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteEventFlag : 08bd7894
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSetEventFlag : 08bd789c
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelClearEventFlag : 08bd78a4
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitEventFlag : 08bd78ac
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module UtilsForUser, stubs at 08bd78b4
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetGPI : 08bd78b4
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcClock : 08bd78bc
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcTime : 08bd78c4
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcGettimeofday : 08bd78cc
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDcacheWritebackAll : 08bd78d4
24:19:787 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:19:790 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memcpy at 08bce87c with hash 8c3fd997a544d0b1
24:19:790 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memset at 08bce988 with hash 4bb677dace6ca526
24:19:790 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memmove at 08bd3a40 with hash 368f6cf979709a31
24:19:790 user_main    I[LOADER]: hle\scekernelmodule.cpp:1402 Exporting ent 0 named Flowars_logo, 1 funcs, 1 vars, resident 08bd7c70
24:19:790 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1945 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/logo.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:19:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (276->272, pc: 08804548->08000000, module loaded) +9us
24:19:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804548, woke from hle delay) +500us
24:19:790 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1993 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000)
24:19:790 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2006 286=sceKernelStartModule(0000011d, 00000000, 00000000, 00000000, 00000000)
24:19:790 Flowars_logo D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> Flowars_logo (276->286, pc: 08804584->08bc2328, started module) +164us
24:19:790 Flowars_logo D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCreateThread
24:19:790 Flowars_logo I[SCEKERNEL]: hle\scekernelthread.cpp:2006 287=sceKernelCreateThread(user_main, 08bc23cc, 00000020, 262144, 80000000, 00000000)
24:19:790 Flowars_logo D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelStartThread
24:19:790 Flowars_logo I[SCEKERNEL]: hle\scekernelthread.cpp:2101 0=sceKernelStartThread(287, 0, 00000000)
24:19:790 Flowars_logo D[SCEKERNEL]: hle\scekernelthread.cpp:2139 __KernelReturnFromThread: 0
24:19:791 Flowars_logo D[SCEKERNEL]: hle\scekernelthread.cpp:1340 sceKernelGetThreadExitStatus(286)
24:19:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: Flowars_logo -> user_main (286->287, pc: 08000030->08bc23cc, returned from module) +171us
24:19:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2282 sceKernelDeleteThread(286)
24:19:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:453 Freeing thread stack Flowars_logo
24:19:791 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
24:19:791 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelGetGPI
24:19:791 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:19:791 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdActivate
24:19:791 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:19:791 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdGetDriveStat
24:19:791 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceIoOpen
24:19:791 user_main    D[SCEIO]: hle\sceio.cpp:1514 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/ng_logo_l.vag, 1, 0)
24:19:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> user_main (287->276, pc: 08bc2c08->08804584, file opened) +99us
24:19:791 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelPowerUnlock
24:19:791 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
24:19:791 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelSleepThread
24:19:791 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (276->272, pc: 088045c0->08000000, thread slept) +12us
24:19:792 idle0        D[FRAMEBUF]: common\framebuffermanagercommon.cpp:8 Display disabled, displaying only black
24:19:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c08, woke from hle delay) +3987us
24:19:809 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceIoLseek
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1364 91744 = sceIoLseek(4, 0, 2)
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1364 48 = sceIoLseek(4, 30, 0)
24:19:809 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceIoRead
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1091 sceIoRead(4, 08c03110, 16630): deferring result
24:19:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc2c74->08000000, io read) +18us
24:19:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c74, idle) +916us
24:19:809 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceIoClose
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1520 sceIoClose(4)
24:19:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc2c7c->08000000, file closed) +5us
24:19:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c7c, woke from hle delay) +100us
24:19:809 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelDcacheWritebackAll
24:19:809 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:19:809 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1514 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/ng_logo_r.vag, 1, 0)
24:19:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc2c08->08000000, file opened) +105us
24:19:809 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2901us
24:19:809 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c08, woke from hle delay) +1081us
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1364 91744 = sceIoLseek(4, 0, 2)
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1364 48 = sceIoLseek(4, 30, 0)
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1091 sceIoRead(4, 08c19740, 16630): deferring result
24:19:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc2c74->08000000, io read) +18us
24:19:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c74, idle) +916us
24:19:809 user_main    D[SCEIO]: hle\sceio.cpp:1520 sceIoClose(4)
24:19:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc2c7c->08000000, file closed) +5us
24:19:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c7c, woke from hle delay) +100us
24:19:809 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCpuSuspendIntr
24:19:810 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelAllocPartitionMemory
24:19:810 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:1020 290 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 0, size= 8388608, addr= 00000000)
24:19:810 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelGetBlockHeadAddr
24:19:810 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:1038 08c4c900 = sceKernelGetBlockHeadAddr(290)
24:19:810 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCpuResumeIntr
24:19:810 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:19:810 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:19:810 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCreateSema
24:19:810 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:229 291=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
24:19:810 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelWaitSema
24:19:810 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:411 0=sceKernelWaitSema(291, 1, 0)
24:19:810 user_main    D[SCEIO]: hle\sceio.cpp:1514 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/img/logo.gim, 1, 0)
24:19:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc3c8c->08000000, file opened) +116us
24:19:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc3c8c, woke from hle delay) +4000us
24:19:810 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelSignalSema
24:19:810 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
24:19:810 user_main    D[SCEIO]: hle\sceio.cpp:1364 131920 = sceIoLseek(4, 0, 2)
24:19:810 user_main    D[SCEIO]: hle\sceio.cpp:1364 0 = sceIoLseek(4, 0, 0)
24:19:811 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:411 0=sceKernelWaitSema(291, 1, 0)
24:19:811 user_main    D[SCEIO]: hle\sceio.cpp:1091 sceIoRead(4, 08c4c9a0, 20350): deferring result
24:19:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc3dc8->08000000, io read) +30us
24:19:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc3dc8, idle) +1319us
24:19:811 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:303 sceKernelSignalSema(291, 1) (count: 0 -> 1)
24:19:811 user_main    D[SCEIO]: hle\sceio.cpp:1520 sceIoClose(4)
24:19:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc38c0->08000000, file closed) +9us
24:19:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc38c0, woke from hle delay) +100us
24:19:811 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdDeactivate
24:19:811 user_main    E[SCEIO]: hle\sceumd.cpp:298 UNTESTED 0=sceUmdDeactivate(2, disc0:)
24:19:811 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdCancelWaitDriveStat
24:19:811 user_main    D[SCEIO]: hle\sceumd.cpp:479 0=sceUmdCancelWaitDriveStat()
24:19:811 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:411 0=sceKernelWaitSema(291, 1, 0)
24:19:811 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelDeleteSema
24:19:811 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:249 sceKernelDeleteSema(291)
24:19:812 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceGeSetCallback
24:19:812 user_main    D[SCEGE]: hle\scege.cpp:425 sceGeSetCallback(struct=09effa90)
24:19:812 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 1, 08bc7a98, 08bf9c38)
24:19:812 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:547 sceKernelEnableSubIntr(25, 1)
24:19:812 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 0, 08bc7a1c, 08bf9c38)
24:19:812 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:547 sceKernelEnableSubIntr(25, 0)
24:19:812 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceGeEdramGetAddr
24:19:812 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
24:19:812 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceGeListEnQueue
24:19:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08bd868c, stall=00000000, cbid=00000000, param=00000000)
24:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd868c - stall = 00000000
24:19:812 user_main    D[SCEGE]: hle\scege.cpp:345 35000000=sceGeListEnQueue(08bd868c, 00000000, 0, 00000000[invalid])
24:19:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc7d84->08000000, interrupt) +184us
24:19:812 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:812 idle0        D[HLE]: hle\hle.cpp:687 Compiling syscall to __KernelReturnFromInterrupt
24:19:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc7d84, left interrupt) +5us
24:19:812 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCreateEventFlag
24:19:812 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:239 293=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000003, 00000000)
24:19:812 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceGeListSync
24:19:812 user_main    D[SCEGE]: hle\scege.cpp:382 sceGeListSync(dlid=35000000, mode=00000000)
24:19:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:812 user_main    D[SCEGE]: hle\scege.cpp:345 35000001=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:813 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceDisplaySetMode
24:19:813 user_main    D[SCEDISP]: hle\scedisplay.cpp:963 0=sceDisplaySetMode(0, 480, 272)
24:19:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bca370->08000000, display mode) +9us
24:19:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2113us
24:19:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bca370, entered vblank) +1133us
24:19:813 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:8 Display disabled, displaying only black
24:19:826 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceGeListUpdateStallAddr
24:19:826 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b50)
24:19:826 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9b50
24:19:826 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceGeDrawSync
24:19:826 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:826 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +8us
24:19:826 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:826 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:826 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceDisplaySetFrameBuf
24:19:826 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 1)
24:19:827 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceAudioChReserve
24:19:827 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:233 sceAudioChReserve(00000003, 000001c0, 00000000)
24:19:827 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:233 sceAudioChReserve(00000002, 00000100, 00000000)
24:19:827 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:233 sceAudioChReserve(00000001, 00000100, 00000000)
24:19:827 user_main    E[SCEAUDIO]: hle\sceaudio.cpp:212 sceAudioChReserve - no channels remaining
24:19:827 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceAudioChRelease
24:19:827 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:255 0=sceAudioChRelease(3)
24:19:827 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:255 0=sceAudioChRelease(2)
24:19:827 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:255 0=sceAudioChRelease(1)
24:19:827 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceCtrlReadBufferPositive
24:19:827 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:827 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:827 user_main    D[SCEGE]: hle\scege.cpp:345 35000002=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:827 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
24:19:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:827 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
24:19:828 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:828 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:828 user_main    I[FRAMEBUF]: common\framebuffermanagercommon.cpp:3 Creating FBO for 04000000 : 480 x 272 x 0
24:19:828 user_main    W[G3D]: common\framebuffermanagercommon.cpp:1178 Memcpy fbo upload 04400000 -> 04000000
24:19:828 user_main    D[G3D]: common\vertexdecodercommon.cpp:1083 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
24:19:828 user_main    D[G3D]: common\vertexdecodercommon.cpp:1259 SVT : size = 12, aligned to biggest 4
24:19:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
24:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
24:19:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:829 user_main    D[G3D]: common\vertexdecodercommon.cpp:1083 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
24:19:829 user_main    D[G3D]: common\vertexdecodercommon.cpp:1259 SVT : size = 10, aligned to biggest 2
24:19:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
24:19:830 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:830 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +44us
24:19:830 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:830 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceDisplayWaitVblankStart
24:19:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8807us
24:19:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7790us
24:19:830 user_main    D[SCEDISP]: hle\scedisplay.cpp:737 Setting latched framebuffer 04044000 (prev: 04000000)
24:19:843 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:19:843 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:345 35000003=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
24:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
24:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:843 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:843 user_main    I[FRAMEBUF]: common\framebuffermanagercommon.cpp:3 Creating FBO for 04044000 : 480 x 272 x 0
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
24:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
24:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
24:19:843 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:843 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:843 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:843 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:843 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2188us
24:19:843 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:843 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:19:843 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:843 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4419us
24:19:843 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:19:859 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:19:859 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:345 35000004=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
24:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
24:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:859 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:859 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
24:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
24:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
24:19:859 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:859 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:859 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5559us
24:19:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:19:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1049us
24:19:859 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:19:876 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:19:876 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:345 35000005=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
24:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
24:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:876 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:876 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
24:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
24:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
24:19:876 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:876 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:876 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:876 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:876 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:876 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:876 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8930us
24:19:876 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:876 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:876 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7705us
24:19:876 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:19:893 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:19:893 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:345 35000006=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
24:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
24:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:893 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:893 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
24:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
24:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
24:19:893 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:893 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:893 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:893 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:893 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:893 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:893 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2074us
24:19:893 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:19:893 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:19:893 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +183us
24:19:893 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:893 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:893 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:19:893 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:893 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:893 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4335us
24:19:893 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:19:909 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:19:909 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:345 35000007=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
24:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
24:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:909 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:909 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
24:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
24:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
24:19:909 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:909 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:910 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:910 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5644us
24:19:910 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:910 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:19:910 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +964us
24:19:910 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:19:926 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:19:926 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:345 35000008=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
24:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
24:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:926 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:926 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
24:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
24:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
24:19:926 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:926 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:927 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:927 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:927 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:927 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:927 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9014us
24:19:927 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:927 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:927 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7620us
24:19:927 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:19:943 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:19:943 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:943 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:943 user_main    D[SCEGE]: hle\scege.cpp:345 35000009=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:943 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
24:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:943 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
24:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:943 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:943 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:19:943 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
24:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:943 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
24:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:943 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
24:19:943 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:944 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:944 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:944 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:944 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2358us
24:19:944 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:944 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:19:944 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:944 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4250us
24:19:944 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:19:959 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:19:959 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:959 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:959 user_main    D[SCEGE]: hle\scege.cpp:345 3500000a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:959 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
24:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:959 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
24:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:959 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:959 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:19:959 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
24:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:959 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
24:19:959 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:960 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
24:19:960 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:960 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:960 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:960 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:960 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:960 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:960 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5728us
24:19:960 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:960 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:960 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:19:960 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:960 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:960 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +879us
24:19:960 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:19:976 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:19:976 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:345 3500000b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
24:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
24:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:976 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:976 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
24:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
24:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
24:19:976 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:976 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:977 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:977 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9099us
24:19:977 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7536us
24:19:977 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:19:993 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:19:993 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:345 3500000c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
24:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
24:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:19:993 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:19:993 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
24:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
24:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
24:19:993 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:19:993 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:19:994 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:19:994 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:19:994 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:19:994 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:19:994 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2000us
24:19:994 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:19:994 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:19:994 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +427us
24:19:994 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:994 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:994 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:19:994 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:19:994 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:19:994 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4165us
24:19:994 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:009 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:009 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:345 3500000d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
24:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
24:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:009 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:009 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
24:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
24:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
24:20:009 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:009 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:010 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:010 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:010 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5813us
24:20:010 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:010 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:010 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:010 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +795us
24:20:010 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:026 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:026 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:345 3500000e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
24:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
24:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:026 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:026 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
24:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
24:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
24:20:026 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:026 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:027 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:027 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9184us
24:20:027 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7451us
24:20:027 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:043 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:043 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:345 3500000f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
24:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
24:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:043 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:043 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
24:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
24:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
24:20:043 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:043 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:044 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:044 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:044 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2527us
24:20:044 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:044 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:044 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:044 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4080us
24:20:044 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:059 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:059 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:345 35000010=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
24:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
24:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:059 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:059 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
24:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
24:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
24:20:059 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:059 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:060 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:060 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:060 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:060 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:060 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5898us
24:20:060 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:060 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:060 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:060 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:060 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:060 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +710us
24:20:060 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:076 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:076 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:345 35000011=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
24:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
24:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:076 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:076 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
24:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
24:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
24:20:076 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:076 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:077 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:077 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:077 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:077 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9268us
24:20:077 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:077 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:077 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7366us
24:20:077 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:093 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:093 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:345 35000012=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
24:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
24:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:093 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:093 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
24:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
24:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
24:20:093 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:093 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:094 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:094 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:094 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:094 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:094 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1925us
24:20:094 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:094 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:094 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +670us
24:20:094 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:094 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:094 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:094 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:094 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:094 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3996us
24:20:094 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:110 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:110 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:110 user_main    D[SCEGE]: hle\scege.cpp:345 35000013=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
24:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
24:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:110 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:110 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
24:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
24:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
24:20:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:111 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:111 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5982us
24:20:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +625us
24:20:111 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:126 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:126 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:126 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:126 user_main    D[SCEGE]: hle\scege.cpp:345 35000014=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:126 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
24:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:126 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
24:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:126 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:126 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:126 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
24:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:126 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
24:20:126 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:126 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
24:20:127 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:127 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:127 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:127 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:127 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:127 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:127 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9353us
24:20:127 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:127 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:127 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7282us
24:20:127 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:143 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:143 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:345 35000015=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
24:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
24:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:143 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:143 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
24:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
24:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
24:20:143 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:143 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:144 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:144 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:144 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2697us
24:20:144 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:144 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:144 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:144 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3911us
24:20:144 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:160 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:160 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:160 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:160 user_main    D[SCEGE]: hle\scege.cpp:345 35000016=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:160 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
24:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:160 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
24:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:160 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:160 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:160 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
24:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:160 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
24:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:160 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
24:20:160 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:161 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:161 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:161 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:161 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:161 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:161 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6067us
24:20:161 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:161 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:161 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:161 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:161 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:161 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +541us
24:20:161 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:176 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:176 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:345 35000017=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
24:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
24:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:176 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:176 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
24:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
24:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
24:20:176 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:176 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:177 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:177 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:177 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9438us
24:20:177 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:177 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7197us
24:20:177 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:193 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:193 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:345 35000018=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
24:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
24:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:193 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:193 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
24:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
24:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
24:20:193 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:193 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:194 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:194 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:194 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:194 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:194 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1851us
24:20:194 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:194 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:194 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +914us
24:20:194 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:194 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:194 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:194 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:194 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:194 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3826us
24:20:194 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:210 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:210 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:345 35000019=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
24:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
24:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:210 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:210 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
24:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
24:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
24:20:210 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:210 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:211 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:211 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6152us
24:20:211 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:211 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:211 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +456us
24:20:211 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:226 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:226 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:345 3500001a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
24:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
24:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:226 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:226 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
24:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
24:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
24:20:226 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:226 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:227 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:227 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9522us
24:20:227 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7112us
24:20:227 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:243 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:243 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:345 3500001b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
24:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
24:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:243 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:243 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
24:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
24:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
24:20:243 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:243 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:244 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:244 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2866us
24:20:244 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:244 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:244 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3742us
24:20:244 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:260 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:260 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:345 3500001c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
24:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
24:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:260 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:260 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
24:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
24:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
24:20:260 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:260 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:261 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:261 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:261 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:261 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:261 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6236us
24:20:261 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:261 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:261 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:261 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:261 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:261 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +371us
24:20:261 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:276 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:276 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:276 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:276 user_main    D[SCEGE]: hle\scege.cpp:345 3500001d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:276 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
24:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:276 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
24:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:276 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:276 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:276 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
24:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:276 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
24:20:276 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:277 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
24:20:277 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:277 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:277 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:277 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:277 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:277 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:277 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9607us
24:20:277 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:277 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:277 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7028us
24:20:277 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:293 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:293 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:345 3500001e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
24:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
24:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:293 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:293 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
24:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
24:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
24:20:293 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:293 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:294 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:294 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:294 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:294 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:294 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1777us
24:20:294 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:294 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:294 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1158us
24:20:294 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:294 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:294 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:294 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:294 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:294 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3657us
24:20:294 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:310 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:310 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:310 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:311 user_main    D[SCEGE]: hle\scege.cpp:345 3500001f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
24:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
24:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:311 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:311 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
24:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
24:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
24:20:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:311 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:311 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:312 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6321us
24:20:312 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:312 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:312 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +286us
24:20:312 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:326 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:326 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:326 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:326 user_main    D[SCEGE]: hle\scege.cpp:345 35000020=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:326 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
24:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:326 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
24:20:326 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:326 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:327 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
24:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
24:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
24:20:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:327 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:327 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:327 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:327 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:327 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:327 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9692us
24:20:327 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:327 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:327 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6943us
24:20:327 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:343 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:343 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:343 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:343 user_main    D[SCEGE]: hle\scege.cpp:345 35000021=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:343 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
24:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:343 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
24:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:343 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:343 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:343 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
24:20:343 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:344 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
24:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:344 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
24:20:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:344 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:344 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:344 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:344 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3035us
24:20:344 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:344 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:344 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:344 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3572us
24:20:344 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:360 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:360 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:345 35000022=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
24:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
24:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:360 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:360 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
24:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
24:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
24:20:360 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:360 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:360 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:360 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:360 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:360 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:360 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6406us
24:20:360 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:360 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:360 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:360 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:360 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:360 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +202us
24:20:360 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:376 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:376 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:345 35000023=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
24:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
24:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:376 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:376 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
24:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
24:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
24:20:376 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:376 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:376 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:376 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:376 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9776us
24:20:376 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:376 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6858us
24:20:376 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:393 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:393 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:345 35000024=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
24:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
24:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:393 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:393 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
24:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
24:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
24:20:393 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:393 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:393 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:393 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:393 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1702us
24:20:393 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1402us
24:20:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:393 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3488us
24:20:393 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:410 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:410 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:345 35000025=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
24:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
24:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:410 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:410 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
24:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
24:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
24:20:410 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:410 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:410 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:410 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:410 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6491us
24:20:410 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:410 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:410 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:410 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +117us
24:20:410 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:426 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:426 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:345 35000026=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
24:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
24:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:426 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:426 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
24:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
24:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
24:20:426 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:426 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:426 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:426 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9861us
24:20:426 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6774us
24:20:426 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:443 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:443 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:443 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:443 user_main    D[SCEGE]: hle\scege.cpp:345 35000027=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:443 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
24:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:443 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
24:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:443 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:443 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:443 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
24:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:443 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
24:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:443 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
24:20:443 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:444 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:444 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3205us
24:20:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3403us
24:20:444 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:460 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:460 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:460 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:460 user_main    D[SCEGE]: hle\scege.cpp:345 35000028=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:460 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
24:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:460 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
24:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:460 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:460 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:460 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
24:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:460 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
24:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:460 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
24:20:460 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:461 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:461 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:461 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:461 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6575us
24:20:461 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:461 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:461 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:461 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +32us
24:20:461 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:477 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:477 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:345 35000029=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
24:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
24:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:477 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:477 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
24:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
24:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
24:20:477 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:477 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:478 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:478 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9946us
24:20:478 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6689us
24:20:478 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:493 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:493 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:345 3500002a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
24:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
24:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:493 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:493 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
24:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
24:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
24:20:493 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:493 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:494 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:494 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:494 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1628us
24:20:494 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1646us
24:20:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:494 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3318us
24:20:494 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:510 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:510 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:510 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:510 user_main    D[SCEGE]: hle\scege.cpp:345 3500002b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:510 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
24:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:510 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
24:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:510 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:510 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:510 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
24:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:510 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
24:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:510 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
24:20:510 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:511 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:511 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:511 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6660us
24:20:511 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9975us
24:20:511 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:527 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:527 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:527 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:527 user_main    D[SCEGE]: hle\scege.cpp:345 3500002c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:527 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
24:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:527 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
24:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:527 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:527 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:527 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
24:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:527 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
24:20:527 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:528 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
24:20:528 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:528 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:528 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:528 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:528 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:528 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:528 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5us
24:20:528 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:528 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:528 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:528 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:528 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:528 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6603us
24:20:528 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:543 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:543 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:543 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:543 user_main    D[SCEGE]: hle\scege.cpp:345 3500002d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:543 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
24:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:543 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
24:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:543 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:543 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:543 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
24:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:543 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
24:20:543 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:543 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
24:20:544 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:544 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:544 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:544 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:544 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3375us
24:20:544 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:544 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:544 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:544 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3232us
24:20:544 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:560 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:560 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:560 user_main    D[SCEGE]: hle\scege.cpp:345 3500002e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:560 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
24:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:560 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
24:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:560 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:560 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:560 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
24:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:560 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
24:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:560 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
24:20:560 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:561 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:561 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:561 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:561 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:561 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:561 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6746us
24:20:561 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:561 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:561 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9889us
24:20:561 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:577 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:577 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:577 user_main    D[SCEGE]: hle\scege.cpp:345 3500002f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:577 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
24:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:577 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
24:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:577 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:577 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:577 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
24:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:577 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
24:20:577 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:578 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
24:20:578 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:578 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:578 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:578 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:578 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +90us
24:20:578 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:578 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:578 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:578 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6518us
24:20:578 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:593 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:593 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:345 35000030=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
24:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
24:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:593 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:593 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
24:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
24:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
24:20:593 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:593 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:594 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:594 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:594 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1553us
24:20:594 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:594 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1891us
24:20:594 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:594 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:594 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:594 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3148us
24:20:594 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:610 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:610 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:610 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:610 user_main    D[SCEGE]: hle\scege.cpp:345 35000031=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:610 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
24:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:610 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
24:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:610 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:610 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:610 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
24:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:610 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
24:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:610 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
24:20:610 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:611 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:611 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:611 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:611 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6831us
24:20:611 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:611 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9804us
24:20:611 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:627 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:627 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:627 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:627 user_main    D[SCEGE]: hle\scege.cpp:345 35000032=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:627 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
24:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:627 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
24:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:627 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:627 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:627 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
24:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:627 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
24:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:627 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
24:20:627 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:628 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:628 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:628 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:628 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:628 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:628 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +174us
24:20:628 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:628 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:628 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:628 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:628 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:628 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6433us
24:20:628 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:643 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:643 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:345 35000033=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
24:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
24:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:643 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:643 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
24:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
24:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
24:20:643 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:643 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:644 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:644 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3545us
24:20:644 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:644 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:644 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3063us
24:20:644 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:660 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:660 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:345 35000034=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
24:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
24:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:660 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:660 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
24:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
24:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
24:20:660 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:660 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:661 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:661 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:661 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:661 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:661 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6915us
24:20:661 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:661 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:661 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9719us
24:20:661 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:677 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:677 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:677 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:677 user_main    D[SCEGE]: hle\scege.cpp:345 35000035=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:677 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
24:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:677 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
24:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:677 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:677 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:677 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
24:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:677 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
24:20:677 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:678 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
24:20:678 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:678 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:678 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:678 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +259us
24:20:678 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:678 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:678 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6349us
24:20:678 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:693 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:693 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:693 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:693 user_main    D[SCEGE]: hle\scege.cpp:345 35000036=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:693 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
24:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:693 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
24:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:693 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:693 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:693 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
24:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:693 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
24:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:693 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
24:20:693 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:694 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:694 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:694 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:694 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:694 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:694 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1479us
24:20:694 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:694 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:694 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2135us
24:20:694 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:694 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:694 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:694 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:694 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:694 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2978us
24:20:694 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:710 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:710 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:345 35000037=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
24:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
24:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:710 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:710 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
24:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
24:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
24:20:710 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:710 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:711 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:711 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:711 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7000us
24:20:711 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:711 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9635us
24:20:711 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:727 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:727 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:727 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:727 user_main    D[SCEGE]: hle\scege.cpp:345 35000038=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:727 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
24:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:727 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
24:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:727 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:727 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:727 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
24:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:727 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
24:20:727 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:727 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
24:20:728 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:728 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:728 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:728 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:728 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:728 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:728 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +344us
24:20:728 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:728 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:728 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:728 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:728 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:728 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6264us
24:20:728 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:743 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:743 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:743 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:743 user_main    D[SCEGE]: hle\scege.cpp:345 35000039=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:743 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
24:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:743 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
24:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:743 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:743 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:743 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
24:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:743 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
24:20:743 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:743 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
24:20:744 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:744 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:744 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:744 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:744 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3714us
24:20:744 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:744 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:744 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:744 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2893us
24:20:744 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:760 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:760 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:760 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:760 user_main    D[SCEGE]: hle\scege.cpp:345 3500003a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:760 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
24:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:760 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
24:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:760 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:760 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:760 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
24:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:760 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
24:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:760 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
24:20:760 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:761 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:761 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:761 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:761 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:761 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:761 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7085us
24:20:761 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:761 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:761 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9550us
24:20:761 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:777 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:777 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:777 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:777 user_main    D[SCEGE]: hle\scege.cpp:345 3500003b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:777 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
24:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:777 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
24:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:777 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:777 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:777 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
24:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:777 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
24:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:777 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
24:20:777 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:778 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:778 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:778 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:778 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:778 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:778 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +428us
24:20:778 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:778 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:778 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:778 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:778 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:778 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6179us
24:20:778 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:794 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:794 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:794 user_main    D[SCEGE]: hle\scege.cpp:345 3500003c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
24:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
24:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:794 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:794 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
24:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
24:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
24:20:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:795 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:795 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:795 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:795 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1404us
24:20:795 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2378us
24:20:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:795 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2809us
24:20:795 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:810 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:810 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:810 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:810 user_main    D[SCEGE]: hle\scege.cpp:345 3500003d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:810 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
24:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:810 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
24:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:810 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:810 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:810 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
24:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:810 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
24:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:810 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
24:20:810 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:811 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:811 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:811 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7169us
24:20:811 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9465us
24:20:811 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:827 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:827 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:827 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:827 user_main    D[SCEGE]: hle\scege.cpp:345 3500003e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:827 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
24:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:827 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
24:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:827 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:827 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:827 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
24:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:827 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
24:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:827 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
24:20:827 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:828 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:828 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:828 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:828 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:828 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:828 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +513us
24:20:828 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:828 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:828 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:828 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:828 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:828 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6095us
24:20:828 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:844 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:844 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:844 user_main    D[SCEGE]: hle\scege.cpp:345 3500003f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:844 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
24:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:844 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
24:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:844 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:844 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:844 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
24:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:844 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
24:20:844 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:845 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
24:20:845 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:845 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:845 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:845 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:845 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3884us
24:20:845 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:845 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:845 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:845 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2724us
24:20:845 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:860 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:860 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:860 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:860 user_main    D[SCEGE]: hle\scege.cpp:345 35000000=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:860 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
24:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:860 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
24:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:860 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:860 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:860 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
24:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:860 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
24:20:860 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:861 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
24:20:861 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:861 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:861 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:861 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:861 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:861 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:861 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7254us
24:20:861 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:861 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:861 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9381us
24:20:861 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:877 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:877 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:345 35000001=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
24:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
24:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:877 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:877 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
24:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
24:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
24:20:877 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:877 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:878 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:878 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:878 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:878 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:878 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +598us
24:20:878 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:878 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:878 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:878 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:878 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:878 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6010us
24:20:878 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:894 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:894 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:345 35000002=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
24:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
24:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:894 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:894 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
24:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
24:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
24:20:894 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:894 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:895 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:895 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:895 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:895 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:895 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1330us
24:20:895 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:895 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:895 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2622us
24:20:895 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:895 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:895 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:895 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:895 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:895 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2639us
24:20:895 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:910 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:910 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:910 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:345 35000003=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
24:20:910 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
24:20:910 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:910 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:910 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
24:20:910 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
24:20:910 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
24:20:910 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:910 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:911 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:911 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:911 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7339us
24:20:911 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:911 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9296us
24:20:911 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:927 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:927 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:927 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:345 35000004=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
24:20:927 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
24:20:927 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:927 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:927 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
24:20:927 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
24:20:927 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
24:20:927 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:927 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:928 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:928 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:928 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:928 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:928 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +682us
24:20:928 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:928 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:928 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:928 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:928 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:928 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5925us
24:20:928 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:944 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:944 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:944 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:345 35000005=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
24:20:944 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
24:20:944 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:944 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:944 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
24:20:944 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
24:20:944 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
24:20:944 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:944 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:945 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:945 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4053us
24:20:945 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:945 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:945 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2555us
24:20:945 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:960 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:960 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:960 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:960 user_main    D[SCEGE]: hle\scege.cpp:345 35000006=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:960 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
24:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:960 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
24:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:960 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:960 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:960 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
24:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:960 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
24:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:960 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
24:20:960 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:961 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:961 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:961 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:961 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:961 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:961 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7423us
24:20:961 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:961 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:961 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9211us
24:20:961 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:20:977 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:20:977 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:345 35000007=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
24:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
24:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:977 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:977 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
24:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
24:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
24:20:977 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:977 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:978 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:978 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:978 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +767us
24:20:978 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:978 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:978 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:978 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5841us
24:20:978 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:20:994 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:20:994 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:20:994 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:345 35000008=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
24:20:994 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
24:20:994 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:20:994 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:20:994 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
24:20:994 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
24:20:994 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
24:20:994 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:20:994 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:20:995 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:20:995 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:20:995 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:20:995 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:20:995 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1256us
24:20:995 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:20:995 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:20:995 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2866us
24:20:995 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:995 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:995 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:20:995 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:20:995 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:20:995 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2470us
24:20:995 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:010 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:010 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:010 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:010 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:010 user_main    D[SCEGE]: hle\scege.cpp:345 35000009=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:010 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
24:21:010 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:010 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
24:21:010 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:010 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:010 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:010 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
24:21:010 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:010 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
24:21:010 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:011 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
24:21:011 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:011 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:011 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:011 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7508us
24:21:011 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9126us
24:21:011 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:027 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:027 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:027 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:027 user_main    D[SCEGE]: hle\scege.cpp:345 3500000a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:027 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
24:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:027 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
24:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:027 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:027 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:027 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
24:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:027 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
24:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:027 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
24:21:027 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:028 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:028 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:028 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +852us
24:21:028 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:028 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:028 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5756us
24:21:028 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:044 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:044 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:345 3500000b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
24:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
24:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:044 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:044 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
24:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
24:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
24:21:044 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:044 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:045 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:045 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4222us
24:21:045 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:045 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:045 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2385us
24:21:045 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:060 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:060 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:060 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:060 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:060 user_main    D[SCEGE]: hle\scege.cpp:345 3500000c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:060 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
24:21:060 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:060 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
24:21:060 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:060 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:060 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:060 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
24:21:060 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:060 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
24:21:060 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:060 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
24:21:060 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:061 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:061 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:061 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:061 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:061 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:061 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7593us
24:21:061 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:061 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:061 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9042us
24:21:061 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:077 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:077 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:077 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:345 3500000d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
24:21:077 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
24:21:077 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:077 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:077 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
24:21:077 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
24:21:077 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
24:21:077 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:077 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:078 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:078 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +936us
24:21:078 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:078 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:078 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5671us
24:21:078 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:094 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:094 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:345 3500000e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
24:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
24:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:094 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:094 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
24:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
24:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
24:21:094 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:094 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:095 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:095 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:095 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:095 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:095 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1181us
24:21:095 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:095 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:095 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3110us
24:21:095 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:095 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:095 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:095 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:095 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:095 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2301us
24:21:095 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:110 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:110 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:110 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:110 user_main    D[SCEGE]: hle\scege.cpp:345 3500000f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
24:21:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
24:21:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:110 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:110 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
24:21:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
24:21:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:110 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
24:21:110 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:111 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:111 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7677us
24:21:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8957us
24:21:111 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:127 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:127 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:127 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:127 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:127 user_main    D[SCEGE]: hle\scege.cpp:345 35000010=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:127 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
24:21:127 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:127 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
24:21:127 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:127 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:127 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:127 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
24:21:127 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:127 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
24:21:127 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:127 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
24:21:127 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:128 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:128 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:128 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:128 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:128 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:128 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1021us
24:21:128 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:128 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:128 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:128 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:128 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:128 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5587us
24:21:128 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:144 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:144 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:144 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:144 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:144 user_main    D[SCEGE]: hle\scege.cpp:345 35000011=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:144 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
24:21:144 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:144 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
24:21:144 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:144 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:144 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:144 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
24:21:144 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:144 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
24:21:144 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:144 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
24:21:144 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:145 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:145 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:145 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:145 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4392us
24:21:145 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:145 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:145 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:145 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2216us
24:21:145 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:161 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:161 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:161 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:161 user_main    D[SCEGE]: hle\scege.cpp:345 35000012=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
24:21:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
24:21:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:161 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:161 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
24:21:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
24:21:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:162 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
24:21:162 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:162 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:162 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:162 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7762us
24:21:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:162 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8872us
24:21:162 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:177 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:177 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:345 35000013=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
24:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
24:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:177 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:177 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
24:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
24:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
24:21:177 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:177 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:178 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:178 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1106us
24:21:178 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:178 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:178 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5502us
24:21:178 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:194 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:194 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:345 35000014=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
24:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
24:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:194 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:194 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
24:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
24:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
24:21:194 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:194 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:195 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:195 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:195 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:195 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:195 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1107us
24:21:195 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:195 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:195 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3354us
24:21:195 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:195 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:195 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:195 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:195 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:195 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2131us
24:21:195 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:211 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:211 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:211 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:345 35000015=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
24:21:211 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
24:21:211 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:211 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:211 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
24:21:211 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
24:21:211 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
24:21:211 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:211 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:212 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:212 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:212 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7847us
24:21:212 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:212 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8788us
24:21:212 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:227 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:227 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:345 35000016=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
24:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
24:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:227 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:227 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
24:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
24:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
24:21:227 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:227 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:228 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:228 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1190us
24:21:228 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:228 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:228 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5417us
24:21:228 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:244 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:244 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:345 35000017=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
24:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
24:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:244 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:244 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
24:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
24:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
24:21:244 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:244 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:245 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:245 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:245 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4561us
24:21:245 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:245 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:245 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:245 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2047us
24:21:245 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:261 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:261 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:261 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:261 user_main    D[SCEGE]: hle\scege.cpp:345 35000018=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:261 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
24:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:261 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
24:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:261 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:261 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:261 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
24:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:261 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
24:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:261 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
24:21:261 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:262 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:262 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:262 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:262 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:262 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:262 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7932us
24:21:262 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:262 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:262 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8703us
24:21:262 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:277 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:277 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:345 35000019=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
24:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
24:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:277 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:277 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
24:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
24:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
24:21:277 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:277 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:278 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:278 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1275us
24:21:278 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:278 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:278 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5332us
24:21:278 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:294 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:294 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:345 3500001a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
24:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
24:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:294 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:294 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
24:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
24:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
24:21:294 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:294 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:295 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:295 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:295 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:295 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:295 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1032us
24:21:295 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:295 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:295 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3597us
24:21:295 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:295 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:295 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:295 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:295 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:295 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1962us
24:21:295 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:311 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:311 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:345 3500001b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
24:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
24:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:311 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:311 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
24:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
24:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
24:21:311 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:311 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:312 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:312 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8016us
24:21:312 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8618us
24:21:312 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:327 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:327 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:345 3500001c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
24:21:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
24:21:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:327 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:327 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
24:21:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
24:21:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
24:21:327 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:327 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:328 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:328 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:328 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:328 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:328 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1360us
24:21:328 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:328 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:328 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:328 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:328 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:328 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5248us
24:21:328 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:344 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:344 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:344 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:344 user_main    D[SCEGE]: hle\scege.cpp:345 3500001d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:344 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
24:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:344 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
24:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:344 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:344 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:344 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
24:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:344 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
24:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:344 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
24:21:344 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:345 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:345 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:345 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:345 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4730us
24:21:345 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:345 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:345 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:345 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1877us
24:21:345 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:361 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:361 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:345 3500001e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
24:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
24:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:361 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:361 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
24:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
24:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
24:21:361 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:361 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:362 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:362 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:362 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:362 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:362 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8101us
24:21:362 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:362 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:362 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8534us
24:21:362 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:377 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:377 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:345 3500001f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
24:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
24:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:377 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:377 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
24:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
24:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
24:21:377 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:377 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:377 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:378 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:378 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:378 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1445us
24:21:378 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:378 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:378 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:378 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5163us
24:21:378 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:394 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:394 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:394 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:394 user_main    D[SCEGE]: hle\scege.cpp:345 35000020=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:394 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
24:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:394 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
24:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:394 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:394 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:394 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
24:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:394 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
24:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:394 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
24:21:394 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:395 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:395 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:395 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +958us
24:21:395 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:395 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3841us
24:21:395 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:395 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:395 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1793us
24:21:395 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:411 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:411 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:345 35000021=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
24:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
24:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:411 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:411 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
24:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
24:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
24:21:411 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:411 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:411 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:412 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:412 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:412 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8186us
24:21:412 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:412 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8449us
24:21:412 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:427 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:427 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:345 35000022=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
24:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
24:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:427 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:427 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
24:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
24:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
24:21:427 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:427 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:427 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:427 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1529us
24:21:427 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:427 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:427 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5078us
24:21:427 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:444 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:444 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:345 35000023=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
24:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
24:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:444 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:444 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
24:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
24:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
24:21:444 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:444 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:444 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4900us
24:21:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:444 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1708us
24:21:444 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:461 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:461 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:345 35000024=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
24:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
24:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:461 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:461 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
24:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
24:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
24:21:461 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:461 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:461 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:461 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:461 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8270us
24:21:461 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:461 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8364us
24:21:461 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:478 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:478 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:345 35000025=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
24:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
24:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:478 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:478 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
24:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
24:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
24:21:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:478 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:478 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:478 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1614us
24:21:478 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:478 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:478 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4994us
24:21:478 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:494 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:494 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:345 35000026=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
24:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
24:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:494 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:494 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
24:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
24:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
24:21:494 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:494 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:494 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:494 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:494 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +883us
24:21:494 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4085us
24:21:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:494 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:494 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1623us
24:21:494 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:511 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:511 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:345 35000027=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
24:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
24:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:511 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:511 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
24:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
24:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
24:21:511 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:511 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:511 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:511 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8355us
24:21:511 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8280us
24:21:511 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:528 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:528 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:528 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:528 user_main    D[SCEGE]: hle\scege.cpp:345 35000028=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:528 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
24:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:528 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
24:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:528 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:528 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:528 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
24:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:528 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
24:21:528 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:529 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
24:21:529 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:529 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:529 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:529 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1699us
24:21:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:529 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4909us
24:21:529 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:544 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:544 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:544 user_main    D[SCEGE]: hle\scege.cpp:345 35000029=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:544 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
24:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:544 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
24:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:544 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:544 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:544 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
24:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:544 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
24:21:544 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:544 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
24:21:545 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:545 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:545 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:545 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5069us
24:21:545 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:545 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:545 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1539us
24:21:545 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:561 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:561 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:561 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:561 user_main    D[SCEGE]: hle\scege.cpp:345 3500002a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:561 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
24:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:561 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
24:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:561 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:561 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:561 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
24:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:561 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
24:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:561 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
24:21:561 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:562 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:562 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:562 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8440us
24:21:562 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8195us
24:21:562 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:578 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:578 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:578 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:578 user_main    D[SCEGE]: hle\scege.cpp:345 3500002b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:578 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
24:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:578 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
24:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:578 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:578 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:578 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
24:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:578 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
24:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:578 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
24:21:578 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:579 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:579 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1783us
24:21:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4824us
24:21:579 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:594 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:594 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:345 3500002c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
24:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
24:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:594 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:594 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
24:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
24:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
24:21:594 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:594 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:595 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:595 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:595 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:595 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:595 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +809us
24:21:595 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:595 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:595 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4329us
24:21:595 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:595 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:595 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:595 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:595 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:595 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1454us
24:21:595 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:611 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:611 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:345 3500002d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
24:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
24:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:611 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:611 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
24:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
24:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
24:21:611 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:611 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:612 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:612 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8524us
24:21:612 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8110us
24:21:612 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:628 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:628 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:345 3500002e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
24:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
24:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:628 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:628 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
24:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
24:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
24:21:628 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:628 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:629 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:629 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:629 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:629 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:629 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1868us
24:21:629 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:629 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:629 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:629 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:629 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:629 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4740us
24:21:629 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:644 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:644 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:644 user_main    D[SCEGE]: hle\scege.cpp:345 3500002f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:644 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
24:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:644 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
24:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:644 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:644 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:644 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
24:21:644 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:644 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
24:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:645 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
24:21:645 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:645 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:645 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:645 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:645 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5239us
24:21:645 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:645 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:645 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:645 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1369us
24:21:645 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:661 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:661 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:345 35000030=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
24:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
24:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:661 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:661 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
24:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
24:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
24:21:661 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:661 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:662 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:662 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:662 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:662 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:662 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8609us
24:21:662 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:662 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:662 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8026us
24:21:662 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:678 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:678 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:345 35000031=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
24:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
24:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:678 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:678 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
24:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
24:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
24:21:678 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:678 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:679 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:679 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1953us
24:21:679 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:679 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:679 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4655us
24:21:679 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:694 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:694 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:694 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:694 user_main    D[SCEGE]: hle\scege.cpp:345 35000032=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:694 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
24:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:694 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
24:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:694 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:694 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:694 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
24:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:694 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
24:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:694 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
24:21:694 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:695 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:695 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:695 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:695 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:695 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:695 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +735us
24:21:695 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:695 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:695 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4573us
24:21:695 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:695 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:695 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:695 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:695 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:695 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1284us
24:21:695 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:711 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:711 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:345 35000033=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
24:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
24:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:711 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:711 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
24:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
24:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
24:21:711 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:711 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:712 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:712 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:712 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8694us
24:21:712 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:712 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7941us
24:21:712 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:728 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:728 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:728 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:728 user_main    D[SCEGE]: hle\scege.cpp:345 35000034=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:728 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
24:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:728 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
24:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:728 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:728 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:728 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
24:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:728 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
24:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:728 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
24:21:728 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:729 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:729 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:729 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:729 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:729 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:729 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2037us
24:21:729 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:729 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:729 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:729 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:729 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:729 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4570us
24:21:729 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:744 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:744 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:744 user_main    D[SCEGE]: hle\scege.cpp:345 35000035=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:744 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
24:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:744 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
24:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:744 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:744 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:744 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
24:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:744 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
24:21:744 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:745 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
24:21:745 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:745 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:745 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:745 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5408us
24:21:745 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:745 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:745 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1200us
24:21:745 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:761 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:761 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:761 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:761 user_main    D[SCEGE]: hle\scege.cpp:345 35000036=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:761 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
24:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:761 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
24:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:761 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:761 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:761 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
24:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:761 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
24:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:761 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
24:21:761 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:762 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:762 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:762 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:762 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:762 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:762 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8778us
24:21:762 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:762 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:762 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7856us
24:21:762 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:778 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:778 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:778 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:778 user_main    D[SCEGE]: hle\scege.cpp:345 35000037=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:778 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
24:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:778 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
24:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:778 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:778 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:778 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
24:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:778 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
24:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:778 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
24:21:778 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:779 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:779 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:779 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2122us
24:21:779 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:779 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:779 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4486us
24:21:779 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:794 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:794 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:345 35000038=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
24:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
24:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:794 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:794 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
24:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
24:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
24:21:794 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:794 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:795 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:795 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:795 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +660us
24:21:795 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4816us
24:21:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:795 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:795 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1115us
24:21:795 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:811 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:811 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:811 user_main    D[SCEGE]: hle\scege.cpp:345 35000039=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:811 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
24:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:811 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
24:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:811 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:811 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:811 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
24:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:811 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
24:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:811 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
24:21:811 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:812 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:812 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:812 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8863us
24:21:812 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7771us
24:21:812 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:828 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:828 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:345 3500003a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
24:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
24:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:828 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:828 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
24:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
24:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
24:21:828 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:828 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:829 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:829 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:829 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:829 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:829 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2207us
24:21:829 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:829 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:829 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:829 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:829 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:829 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4401us
24:21:829 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:844 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:844 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:844 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:847 user_main    D[SCEGE]: hle\scege.cpp:345 3500003b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
24:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
24:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:847 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:847 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
24:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
24:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
24:21:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:847 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:847 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:848 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:848 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5577us
24:21:848 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:848 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:848 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:848 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:848 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:848 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1030us
24:21:848 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:861 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:861 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:861 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:861 user_main    D[SCEGE]: hle\scege.cpp:345 3500003c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:861 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
24:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:861 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
24:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:861 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:861 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:861 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
24:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:861 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
24:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:861 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
24:21:861 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:862 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:862 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:862 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:862 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:862 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:862 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8948us
24:21:862 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:862 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:862 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7687us
24:21:862 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:878 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:878 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:878 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:878 user_main    D[SCEGE]: hle\scege.cpp:345 3500003d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:878 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
24:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:878 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
24:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:878 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:878 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:878 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
24:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:878 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
24:21:878 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:878 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
24:21:879 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:879 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:879 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:879 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2291us
24:21:879 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:879 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:879 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4316us
24:21:879 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:895 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:895 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:345 3500003e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
24:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
24:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:895 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:895 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
24:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
24:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
24:21:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:895 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:896 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:896 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +586us
24:21:896 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5060us
24:21:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +946us
24:21:896 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:911 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:911 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:911 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:911 user_main    D[SCEGE]: hle\scege.cpp:345 3500003f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:911 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
24:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:911 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
24:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:911 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:911 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:911 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
24:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:911 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
24:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:911 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
24:21:911 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:912 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:912 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:912 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:912 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:912 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:912 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9032us
24:21:912 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:912 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:912 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7602us
24:21:912 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:928 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:928 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:928 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:928 user_main    D[SCEGE]: hle\scege.cpp:345 35000000=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:928 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
24:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:928 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
24:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:928 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:928 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:928 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
24:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:928 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
24:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:928 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
24:21:928 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:929 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:929 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:929 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:929 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:929 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:929 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2376us
24:21:929 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:929 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:929 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:929 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:929 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:929 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4232us
24:21:929 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:945 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:945 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:345 35000001=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
24:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
24:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:945 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:945 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
24:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
24:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
24:21:945 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:945 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:946 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:946 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5747us
24:21:946 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:946 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:946 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +861us
24:21:946 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:961 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:961 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:345 35000002=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
24:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
24:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:961 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:961 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
24:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
24:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
24:21:961 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:961 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:962 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:962 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:962 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:962 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:962 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9117us
24:21:962 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:962 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:962 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7517us
24:21:962 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:21:978 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:21:978 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:345 35000003=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
24:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
24:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:978 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:978 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
24:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
24:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
24:21:978 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:978 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:979 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:979 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:979 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2461us
24:21:979 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:979 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:979 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:979 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4147us
24:21:979 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:21:995 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:21:995 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:345 35000004=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
24:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
24:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:21:995 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:21:995 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
24:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
24:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
24:21:995 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:21:995 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:21:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:21:996 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:21:996 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:21:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:21:996 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +511us
24:21:996 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:21:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:21:996 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5304us
24:21:996 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:996 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:21:996 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:21:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:21:996 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +776us
24:21:996 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:011 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:011 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:011 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:011 user_main    D[SCEGE]: hle\scege.cpp:345 35000005=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:011 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
24:22:011 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:011 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
24:22:011 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:011 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:011 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:011 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
24:22:011 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:011 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
24:22:011 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:011 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
24:22:011 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:012 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:012 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:012 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9202us
24:22:012 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7433us
24:22:012 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:028 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:028 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:345 35000006=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
24:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
24:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:028 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:028 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
24:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
24:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
24:22:028 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:028 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:029 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:029 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:029 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:029 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:029 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2545us
24:22:029 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:029 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:029 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:029 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:029 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:029 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4062us
24:22:029 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:045 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:045 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:045 user_main    D[SCEGE]: hle\scege.cpp:345 35000007=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:045 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
24:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:045 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
24:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:045 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:045 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:045 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
24:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:045 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
24:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:045 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
24:22:045 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:046 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:046 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:046 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5916us
24:22:046 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:046 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:046 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +692us
24:22:046 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:061 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:061 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:345 35000008=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
24:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
24:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:061 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:061 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
24:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
24:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
24:22:061 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:061 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:062 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:062 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:062 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:062 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:062 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9287us
24:22:062 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:062 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:062 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7348us
24:22:062 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:078 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:078 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:078 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:078 user_main    D[SCEGE]: hle\scege.cpp:345 35000009=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:078 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
24:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:078 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
24:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:078 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:078 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:078 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
24:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:078 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
24:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:078 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
24:22:078 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:079 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:079 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:079 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:079 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:079 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:079 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2630us
24:22:079 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:079 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:079 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:079 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:079 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:079 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3978us
24:22:079 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:095 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:095 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:095 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:095 user_main    D[SCEGE]: hle\scege.cpp:345 3500000a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:095 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
24:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:095 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
24:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:095 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:095 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:095 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
24:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:095 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
24:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:095 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
24:22:095 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:096 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:096 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:096 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:096 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:096 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:096 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +437us
24:22:096 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:096 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:096 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5548us
24:22:096 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:096 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:096 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:096 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:096 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:096 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +607us
24:22:096 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:111 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:111 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:345 3500000b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
24:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
24:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:111 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:111 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
24:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
24:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
24:22:111 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:111 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:112 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:112 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9371us
24:22:112 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7263us
24:22:112 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:128 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:128 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:128 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:128 user_main    D[SCEGE]: hle\scege.cpp:345 3500000c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:128 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
24:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:128 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
24:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:128 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:128 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:128 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
24:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:128 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
24:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:128 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
24:22:128 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:129 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:129 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:129 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2715us
24:22:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:129 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3893us
24:22:129 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:145 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:145 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:145 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:145 user_main    D[SCEGE]: hle\scege.cpp:345 3500000d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:145 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
24:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:145 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
24:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:145 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:145 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:145 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
24:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:145 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
24:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:145 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
24:22:145 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:146 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:146 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:146 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6085us
24:22:146 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:146 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:146 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +522us
24:22:146 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:161 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:161 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:345 3500000e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
24:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
24:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:161 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:161 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
24:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
24:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
24:22:161 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:161 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:162 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:162 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9456us
24:22:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:162 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7179us
24:22:162 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:178 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:178 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:345 3500000f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
24:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
24:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:178 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:178 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
24:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
24:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
24:22:178 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:178 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:179 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2800us
24:22:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3808us
24:22:179 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:195 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:195 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:345 35000010=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
24:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
24:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:195 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:195 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
24:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
24:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
24:22:195 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:195 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:196 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:196 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:196 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +362us
24:22:196 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:196 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5792us
24:22:196 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:196 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:196 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:196 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +438us
24:22:196 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:212 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:212 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:212 user_main    D[SCEGE]: hle\scege.cpp:345 35000011=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
24:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
24:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:212 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:212 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
24:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
24:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
24:22:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:213 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:213 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:213 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9541us
24:22:213 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7094us
24:22:213 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:228 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:228 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:345 35000012=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
24:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
24:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:228 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:228 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
24:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
24:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
24:22:228 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:228 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:229 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2884us
24:22:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3723us
24:22:229 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:245 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:245 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:345 35000013=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
24:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
24:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:245 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:245 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
24:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
24:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
24:22:245 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:245 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:246 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6255us
24:22:246 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:246 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:246 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +353us
24:22:246 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:262 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:262 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:262 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:262 user_main    D[SCEGE]: hle\scege.cpp:345 35000014=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:262 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
24:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:262 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
24:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:262 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:262 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:262 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
24:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:262 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
24:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:262 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
24:22:262 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:263 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:263 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:263 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:263 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9625us
24:22:263 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:263 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7009us
24:22:263 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:278 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:278 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:345 35000015=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
24:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
24:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:278 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:278 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
24:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
24:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
24:22:278 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:278 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:279 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2969us
24:22:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3639us
24:22:279 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:295 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:295 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:345 35000016=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
24:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
24:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:295 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:295 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
24:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
24:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
24:22:295 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:295 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:296 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:296 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:296 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +288us
24:22:296 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:296 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6035us
24:22:296 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:296 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:296 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:296 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +268us
24:22:296 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:312 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:312 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:345 35000017=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
24:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
24:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:312 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:312 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
24:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
24:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
24:22:312 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:312 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:313 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:313 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9710us
24:22:313 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6925us
24:22:313 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:328 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:328 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:328 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:328 user_main    D[SCEGE]: hle\scege.cpp:345 35000018=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:328 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
24:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:328 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
24:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:328 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:328 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:328 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
24:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:328 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
24:22:328 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:328 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
24:22:329 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:329 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:329 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3054us
24:22:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3554us
24:22:329 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:345 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:345 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:345 35000019=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
24:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
24:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:345 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:345 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
24:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
24:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
24:22:345 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:345 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:346 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:346 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6424us
24:22:346 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:346 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:346 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +184us
24:22:346 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:362 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:362 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:362 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:362 user_main    D[SCEGE]: hle\scege.cpp:345 3500001a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:362 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
24:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:362 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
24:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:362 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:362 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:362 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
24:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:362 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
24:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:362 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
24:22:362 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:363 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:363 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:363 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:363 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:363 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:363 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9795us
24:22:363 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:363 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:363 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6840us
24:22:363 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:378 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:378 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:345 3500001b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
24:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
24:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:378 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:378 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
24:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
24:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
24:22:378 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:378 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:379 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3138us
24:22:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3469us
24:22:379 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:395 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:395 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:345 3500001c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
24:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
24:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:395 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:395 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
24:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
24:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
24:22:395 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:395 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:396 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:396 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +214us
24:22:396 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:396 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6279us
24:22:396 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:396 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:396 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +99us
24:22:396 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:412 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:412 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:345 3500001d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
24:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
24:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:412 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:412 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
24:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
24:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
24:22:412 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:412 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:413 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:413 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9879us
24:22:413 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6755us
24:22:413 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:428 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:428 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:345 3500001e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
24:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
24:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:428 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:428 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
24:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
24:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
24:22:428 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:428 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:429 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:429 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3223us
24:22:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:429 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3385us
24:22:429 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:445 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:445 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:345 3500001f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
24:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
24:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:445 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:445 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
24:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
24:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
24:22:445 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:445 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:446 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:446 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6593us
24:22:446 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:446 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:446 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +14us
24:22:446 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:462 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:462 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:345 35000020=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
24:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
24:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:462 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:462 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
24:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
24:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
24:22:462 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:462 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:463 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:463 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:463 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:463 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:463 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9964us
24:22:463 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:463 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:463 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6671us
24:22:463 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:478 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:478 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:478 user_main    D[SCEGE]: hle\scege.cpp:345 35000021=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
24:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
24:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:478 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:478 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:478 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
24:22:478 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:479 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
24:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:479 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
24:22:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:479 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:479 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3308us
24:22:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3300us
24:22:479 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:495 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:495 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:495 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:495 user_main    D[SCEGE]: hle\scege.cpp:345 35000022=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:495 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
24:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:495 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
24:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:495 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:495 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:495 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
24:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:495 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
24:22:495 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:496 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
24:22:496 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:496 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:496 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:496 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:496 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:496 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:496 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +139us
24:22:496 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:496 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:496 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6523us
24:22:496 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:496 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:496 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9956us
24:22:496 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:512 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:512 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:345 35000023=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
24:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
24:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:512 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:512 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
24:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
24:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
24:22:512 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:512 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:512 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:512 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +22us
24:22:512 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:512 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:513 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6586us
24:22:513 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:529 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:529 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:345 35000024=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
24:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
24:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:529 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:529 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
24:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
24:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
24:22:529 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:529 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:529 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:529 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3392us
24:22:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:529 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:529 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:529 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3215us
24:22:529 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:545 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:545 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:345 35000025=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
24:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
24:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:545 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:545 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
24:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
24:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
24:22:545 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:545 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:545 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:545 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6763us
24:22:545 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9872us
24:22:545 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:562 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:562 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:562 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:345 35000026=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
24:22:562 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
24:22:562 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:562 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:562 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
24:22:562 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
24:22:562 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
24:22:562 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:562 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:562 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:562 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +106us
24:22:562 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:562 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:562 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6501us
24:22:562 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:579 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:579 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:579 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:345 35000027=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
24:22:579 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
24:22:579 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:579 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:579 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
24:22:579 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
24:22:579 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
24:22:579 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:579 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:579 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3477us
24:22:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:579 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3131us
24:22:579 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:595 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:595 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:345 35000028=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
24:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
24:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:595 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:595 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
24:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
24:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
24:22:595 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:595 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:595 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:596 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:596 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:596 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:596 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +65us
24:22:596 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:596 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:596 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6767us
24:22:596 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:596 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:596 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9787us
24:22:596 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:612 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:612 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:612 user_main    D[SCEGE]: hle\scege.cpp:345 35000029=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:612 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
24:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:612 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
24:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:612 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:612 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:612 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
24:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:612 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
24:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:612 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
24:22:612 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:613 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:613 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +191us
24:22:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6417us
24:22:613 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:629 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:629 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:629 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:629 user_main    D[SCEGE]: hle\scege.cpp:345 3500002a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:629 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
24:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:629 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
24:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:629 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:629 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:629 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
24:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:629 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
24:22:629 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:630 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
24:22:630 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:630 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:630 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:630 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3562us
24:22:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:630 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3046us
24:22:630 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:645 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:645 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:645 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:645 user_main    D[SCEGE]: hle\scege.cpp:345 3500002b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:645 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
24:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:645 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
24:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:645 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:645 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:645 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
24:22:645 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:645 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
24:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:646 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
24:22:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:646 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:646 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:646 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6932us
24:22:646 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9702us
24:22:646 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:662 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:662 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:345 3500002c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
24:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
24:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:662 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:662 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
24:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
24:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
24:22:662 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:662 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:663 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +276us
24:22:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6332us
24:22:663 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:679 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:679 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:679 user_main    D[SCEGE]: hle\scege.cpp:345 3500002d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:679 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
24:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:679 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
24:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:679 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:679 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:679 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
24:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:679 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
24:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:679 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
24:22:679 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:680 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:680 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:680 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3646us
24:22:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:680 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2961us
24:22:680 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:695 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:695 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:695 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:695 user_main    D[SCEGE]: hle\scege.cpp:345 3500002e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:695 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
24:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:695 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
24:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:695 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:695 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:695 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
24:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:695 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
24:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:695 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
24:22:695 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:696 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:696 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:696 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:696 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:696 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> exitCallbackChecker (287->280, pc: 08bc273c->0882229c, vblank start waited) +5us
24:22:696 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:696 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +22us
24:22:696 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6995us
24:22:696 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:696 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:696 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9618us
24:22:696 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:712 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:712 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:712 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:712 user_main    D[SCEGE]: hle\scege.cpp:345 3500002f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:712 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
24:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:712 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
24:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:712 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:712 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:712 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
24:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:712 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
24:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:712 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
24:22:712 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:713 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:713 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +360us
24:22:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6247us
24:22:713 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:729 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:729 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:729 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:729 user_main    D[SCEGE]: hle\scege.cpp:345 35000030=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:729 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
24:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:729 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
24:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:729 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:729 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:729 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
24:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:729 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
24:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:729 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
24:22:729 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:730 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:730 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:730 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3731us
24:22:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:730 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2877us
24:22:730 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:745 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:745 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:745 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:745 user_main    D[SCEGE]: hle\scege.cpp:345 35000031=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:745 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
24:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:745 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
24:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:745 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:745 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:745 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
24:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:745 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
24:22:745 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:746 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
24:22:746 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:746 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:746 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:746 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7102us
24:22:746 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9533us
24:22:746 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:762 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:762 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:345 35000032=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
24:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
24:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:762 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:762 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
24:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
24:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
24:22:762 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:762 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:763 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:763 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +445us
24:22:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:763 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6162us
24:22:763 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:779 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:779 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:345 35000033=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
24:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
24:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:779 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:779 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
24:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
24:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
24:22:779 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:779 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:780 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3816us
24:22:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:780 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2755us
24:22:780 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +21us
24:22:780 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:795 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:795 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:345 35000034=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
24:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
24:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:795 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:795 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
24:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
24:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
24:22:795 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:795 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:795 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:796 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:796 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7186us
24:22:796 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9448us
24:22:796 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:812 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:812 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:345 35000035=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
24:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
24:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:812 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:812 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
24:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
24:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
24:22:812 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:812 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:813 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +530us
24:22:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6078us
24:22:813 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:829 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:829 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:345 35000036=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
24:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
24:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:829 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:829 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
24:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
24:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
24:22:829 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:829 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:830 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3900us
24:22:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2707us
24:22:830 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:845 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:845 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:345 35000037=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
24:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
24:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:845 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:845 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
24:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
24:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
24:22:845 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:845 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:846 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:846 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7271us
24:22:846 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9364us
24:22:846 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:862 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:862 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:862 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:862 user_main    D[SCEGE]: hle\scege.cpp:345 35000038=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:862 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
24:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:862 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
24:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:862 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:862 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:862 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
24:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:862 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
24:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:862 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
24:22:862 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:863 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:863 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:863 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +615us
24:22:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:863 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5993us
24:22:863 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:879 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:879 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:879 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:879 user_main    D[SCEGE]: hle\scege.cpp:345 35000039=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:879 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
24:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:879 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
24:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:879 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:879 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:879 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
24:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:879 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
24:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:879 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
24:22:879 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:880 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:880 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3985us
24:22:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:880 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2511us
24:22:880 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +95us
24:22:880 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:895 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:895 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:895 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:895 user_main    D[SCEGE]: hle\scege.cpp:345 3500003a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
24:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
24:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:895 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:895 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
24:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
24:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:895 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
24:22:895 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:896 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:896 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7356us
24:22:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9279us
24:22:896 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:912 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:912 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:912 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:912 user_main    D[SCEGE]: hle\scege.cpp:345 3500003b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:912 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
24:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:912 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
24:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:912 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:912 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:912 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
24:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:912 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
24:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:912 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
24:22:912 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:913 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +699us
24:22:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5908us
24:22:913 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:929 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:929 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:929 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:929 user_main    D[SCEGE]: hle\scege.cpp:345 3500003c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:929 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
24:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:929 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
24:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:929 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:929 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:929 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
24:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:929 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
24:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:929 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
24:22:929 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:930 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:930 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:930 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4070us
24:22:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:930 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2538us
24:22:930 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:946 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:946 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:946 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:946 user_main    D[SCEGE]: hle\scege.cpp:345 3500003d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:946 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
24:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:946 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
24:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:946 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:946 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:946 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
24:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:946 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
24:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:946 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
24:22:946 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:947 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:947 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:947 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:947 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7440us
24:22:947 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:947 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9194us
24:22:947 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:962 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:962 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:962 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:962 user_main    D[SCEGE]: hle\scege.cpp:345 3500003e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:962 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
24:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:962 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
24:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:962 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:962 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:962 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
24:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:962 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
24:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:962 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
24:22:962 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:963 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:963 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:963 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +784us
24:22:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:963 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5824us
24:22:963 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:22:979 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:22:979 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:345 3500003f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
24:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
24:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:979 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:979 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
24:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
24:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
24:22:979 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:979 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:980 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4154us
24:22:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:22:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:980 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2267us
24:22:980 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:22:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:22:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +170us
24:22:980 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:22:996 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:22:996 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:345 35000000=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
24:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
24:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:22:996 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:22:996 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
24:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
24:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
24:22:996 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:22:996 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:22:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:22:997 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:22:997 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:22:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:22:997 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7525us
24:22:997 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:22:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:22:997 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9110us
24:22:997 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:012 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:012 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:012 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:012 user_main    D[SCEGE]: hle\scege.cpp:345 35000001=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:012 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
24:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:012 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
24:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:012 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:012 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:012 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
24:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:012 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
24:23:012 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:013 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
24:23:013 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:013 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:013 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +869us
24:23:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5739us
24:23:013 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:029 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:029 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:029 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:029 user_main    D[SCEGE]: hle\scege.cpp:345 35000002=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:029 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
24:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:029 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
24:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:029 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:029 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:029 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
24:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:029 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
24:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:029 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
24:23:029 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:030 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:030 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:030 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4239us
24:23:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:030 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2369us
24:23:030 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:046 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:046 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:046 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:046 user_main    D[SCEGE]: hle\scege.cpp:345 35000003=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:046 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
24:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:046 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
24:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:046 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:046 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:046 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
24:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:046 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
24:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:046 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
24:23:046 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:047 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:047 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:047 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7610us
24:23:047 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9025us
24:23:047 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:062 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:062 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:062 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:062 user_main    D[SCEGE]: hle\scege.cpp:345 35000004=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:062 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
24:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:062 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
24:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:062 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:062 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:062 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
24:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:062 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
24:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:062 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
24:23:062 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:063 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:063 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:063 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +953us
24:23:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:063 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5654us
24:23:063 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:079 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:079 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:079 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:079 user_main    D[SCEGE]: hle\scege.cpp:345 35000005=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:079 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
24:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:079 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
24:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:079 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:079 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:079 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
24:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:079 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
24:23:079 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:080 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
24:23:080 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:080 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:080 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4324us
24:23:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:080 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2024us
24:23:080 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +244us
24:23:080 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:096 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:096 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:096 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:096 user_main    D[SCEGE]: hle\scege.cpp:345 35000006=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:096 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
24:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:096 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
24:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:096 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:096 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:096 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
24:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:096 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
24:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:096 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
24:23:096 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:097 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:097 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:097 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7694us
24:23:097 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8940us
24:23:097 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:112 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:112 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:345 35000007=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
24:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
24:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:112 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:112 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
24:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
24:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
24:23:112 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:112 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:112 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:112 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1038us
24:23:112 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:112 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:112 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5570us
24:23:112 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:129 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:129 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:345 35000008=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
24:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
24:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:129 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:129 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
24:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
24:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
24:23:129 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:129 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:129 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:129 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4409us
24:23:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:129 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:129 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:129 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2199us
24:23:129 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:146 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:146 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:345 35000009=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
24:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
24:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:146 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:146 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
24:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
24:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
24:23:146 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:146 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:146 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:146 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7779us
24:23:146 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8856us
24:23:146 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:162 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:162 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:345 3500000a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
24:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
24:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:162 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:162 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
24:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
24:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
24:23:162 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:162 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:162 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:162 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1123us
24:23:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:162 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:162 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:162 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5485us
24:23:162 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:179 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:179 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:345 3500000b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
24:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
24:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:179 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:179 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
24:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
24:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
24:23:179 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:179 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:179 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4493us
24:23:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:179 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:179 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1780us
24:23:179 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +319us
24:23:179 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:196 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:196 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:345 3500000c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
24:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
24:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:196 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:196 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
24:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
24:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
24:23:196 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:196 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:196 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:196 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:196 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7864us
24:23:196 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:196 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:196 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8771us
24:23:196 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:212 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:212 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:345 3500000d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
24:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
24:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:212 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:212 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
24:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
24:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
24:23:212 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:212 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:212 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:212 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:212 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1207us
24:23:212 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:212 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:212 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:212 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5400us
24:23:212 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:229 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:229 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:345 3500000e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
24:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
24:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:229 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:229 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
24:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
24:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
24:23:229 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:229 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:229 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4578us
24:23:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:229 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2030us
24:23:229 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:246 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:246 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:345 3500000f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
24:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
24:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:246 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:246 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
24:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
24:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
24:23:246 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:246 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:246 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7948us
24:23:246 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8686us
24:23:246 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:263 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:263 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:345 35000010=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
24:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
24:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:263 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:263 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
24:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
24:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
24:23:263 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:263 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:263 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:263 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:263 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1292us
24:23:263 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:263 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:263 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:263 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5316us
24:23:263 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:279 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:279 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:345 35000011=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
24:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
24:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:279 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:279 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
24:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
24:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
24:23:279 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:279 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:279 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4663us
24:23:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:279 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:279 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1536us
24:23:279 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +393us
24:23:279 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:296 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:296 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:345 35000012=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
24:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
24:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:296 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:296 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
24:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
24:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
24:23:296 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:296 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:296 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:296 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:296 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8033us
24:23:296 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:296 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:296 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8601us
24:23:296 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:313 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:313 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:345 35000013=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
24:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
24:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:313 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:313 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
24:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
24:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
24:23:313 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:313 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:313 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:313 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1377us
24:23:313 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:313 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:313 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5231us
24:23:313 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:329 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:329 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:345 35000014=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
24:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
24:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:329 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:329 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
24:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
24:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
24:23:329 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:329 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:329 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4747us
24:23:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:329 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1860us
24:23:329 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:346 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:346 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:345 35000015=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
24:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
24:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:346 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:346 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
24:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
24:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
24:23:346 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:346 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:346 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:346 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8118us
24:23:346 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8517us
24:23:346 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:363 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:363 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:345 35000016=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
24:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
24:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:363 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:363 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
24:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
24:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
24:23:363 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:363 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:363 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:363 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:363 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:363 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:363 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1461us
24:23:363 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:363 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:363 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:363 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:363 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:363 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5146us
24:23:363 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:379 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:379 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:345 35000017=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
24:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
24:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:379 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:379 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
24:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
24:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
24:23:379 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:379 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:379 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4832us
24:23:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:379 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:379 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1292us
24:23:379 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +467us
24:23:379 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:396 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:396 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:345 35000018=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
24:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
24:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:396 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:396 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
24:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
24:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
24:23:396 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:396 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:396 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:396 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8202us
24:23:396 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8432us
24:23:396 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:413 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:413 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:345 35000019=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
24:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
24:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:413 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:413 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
24:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
24:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
24:23:413 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:413 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:413 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:413 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1546us
24:23:413 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:413 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:413 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5062us
24:23:413 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:429 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:429 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:345 3500001a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
24:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
24:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:429 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:429 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
24:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
24:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
24:23:429 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:429 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:429 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:429 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4917us
24:23:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:429 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:429 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:429 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1691us
24:23:429 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:446 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:446 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:345 3500001b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
24:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
24:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:446 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:446 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
24:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
24:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
24:23:446 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:446 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:446 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:446 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8287us
24:23:446 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8347us
24:23:446 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:463 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:463 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:463 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:345 3500001c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
24:23:463 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
24:23:463 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:463 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:463 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
24:23:463 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
24:23:463 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
24:23:463 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:463 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:463 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:463 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:463 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:463 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:463 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1631us
24:23:463 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:463 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:463 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:463 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:463 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:463 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4977us
24:23:463 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:479 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:479 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:345 3500001d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
24:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
24:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:479 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:479 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
24:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
24:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
24:23:479 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:479 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:479 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5001us
24:23:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:479 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:479 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1048us
24:23:479 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +542us
24:23:479 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:496 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:496 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:345 3500001e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
24:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
24:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:496 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:496 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
24:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
24:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
24:23:496 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:496 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:496 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:496 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:496 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:496 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:496 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8372us
24:23:496 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:496 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:496 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8263us
24:23:496 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:513 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:513 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:513 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:345 3500001f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
24:23:513 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
24:23:513 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:513 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:513 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
24:23:513 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
24:23:513 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
24:23:513 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:513 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:513 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:513 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1715us
24:23:513 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:513 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:513 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4892us
24:23:513 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:530 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:530 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:530 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:345 35000020=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
24:23:530 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
24:23:530 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:530 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:530 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
24:23:530 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
24:23:530 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
24:23:530 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:530 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:530 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:530 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:530 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:530 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:530 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5086us
24:23:530 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:530 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:530 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:530 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:530 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:530 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1522us
24:23:530 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:546 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:546 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:546 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:345 35000021=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
24:23:546 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
24:23:546 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:546 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:546 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
24:23:546 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
24:23:546 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
24:23:546 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:546 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:546 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:546 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:546 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8456us
24:23:546 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:546 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8178us
24:23:547 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:563 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:563 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:563 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:345 35000022=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
24:23:563 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
24:23:563 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:563 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:563 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
24:23:563 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
24:23:563 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
24:23:563 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:563 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:563 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:563 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:563 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:563 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:563 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1800us
24:23:563 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:563 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:563 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:563 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:563 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:563 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4808us
24:23:563 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:580 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:580 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:580 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:345 35000023=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
24:23:580 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
24:23:580 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:580 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:580 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
24:23:580 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
24:23:580 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
24:23:580 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:580 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:580 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:580 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5171us
24:23:580 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:580 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:580 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:580 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +805us
24:23:580 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +616us
24:23:580 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:596 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:596 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:596 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:345 35000024=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
24:23:596 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
24:23:596 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:596 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:596 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
24:23:596 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
24:23:596 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
24:23:596 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:596 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:596 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:596 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:596 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:596 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:596 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8541us
24:23:596 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:596 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:596 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8093us
24:23:596 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:613 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:613 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:613 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:345 35000025=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
24:23:613 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
24:23:613 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:613 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:613 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
24:23:613 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
24:23:613 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
24:23:613 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:613 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:613 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1885us
24:23:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:613 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4723us
24:23:613 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:630 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:630 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:630 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:345 35000026=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
24:23:630 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
24:23:630 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:630 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:630 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
24:23:630 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
24:23:630 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
24:23:630 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:630 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:630 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:630 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5255us
24:23:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:630 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:630 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:630 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1352us
24:23:630 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:646 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:646 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:345 35000027=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
24:23:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
24:23:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:646 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:646 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
24:23:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
24:23:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
24:23:646 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:646 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:646 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:646 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8626us
24:23:646 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8009us
24:23:646 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:663 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:663 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:663 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:345 35000028=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
24:23:663 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
24:23:663 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:663 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:663 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
24:23:663 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
24:23:663 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
24:23:663 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:663 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:663 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1969us
24:23:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:663 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4638us
24:23:663 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:680 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:680 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:680 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:345 35000029=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
24:23:680 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
24:23:680 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:680 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:680 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
24:23:680 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
24:23:680 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
24:23:680 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:680 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:680 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:680 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5340us
24:23:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:680 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:680 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +561us
24:23:680 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:680 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +691us
24:23:680 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:696 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:696 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:696 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:345 3500002a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
24:23:696 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
24:23:696 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:696 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:696 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
24:23:696 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
24:23:696 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
24:23:696 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:696 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:696 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:696 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:696 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:696 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:696 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8710us
24:23:696 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:696 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:696 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7924us
24:23:696 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:713 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:713 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:713 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:345 3500002b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
24:23:713 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
24:23:713 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:713 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:713 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
24:23:713 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
24:23:713 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
24:23:713 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:713 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:713 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2054us
24:23:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:713 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4553us
24:23:713 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:730 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:730 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:730 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:345 3500002c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
24:23:730 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
24:23:730 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:730 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:730 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
24:23:730 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
24:23:730 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
24:23:730 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:730 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:730 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:730 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5425us
24:23:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:730 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:730 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:730 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1183us
24:23:730 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:746 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:746 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:746 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:345 3500002d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
24:23:746 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
24:23:746 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:746 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:746 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
24:23:746 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
24:23:746 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
24:23:746 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:746 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:746 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:746 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8795us
24:23:746 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7839us
24:23:746 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:763 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:763 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:763 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:345 3500002e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
24:23:763 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
24:23:763 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:763 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:763 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
24:23:763 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
24:23:763 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
24:23:763 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:763 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:763 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:763 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2139us
24:23:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:763 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:763 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:763 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4469us
24:23:763 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:780 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:780 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:780 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:345 3500002f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
24:23:780 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
24:23:780 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:780 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:780 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
24:23:780 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
24:23:780 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
24:23:780 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:780 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:780 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5509us
24:23:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:780 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:780 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +317us
24:23:780 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +765us
24:23:780 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:796 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:796 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:796 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:345 35000030=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
24:23:796 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
24:23:796 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:796 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:796 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
24:23:796 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
24:23:796 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
24:23:796 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:796 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:796 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:796 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8880us
24:23:796 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7755us
24:23:796 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:813 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:813 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:813 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:345 35000031=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
24:23:813 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
24:23:813 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:813 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:813 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
24:23:813 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
24:23:813 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
24:23:813 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:813 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:813 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2223us
24:23:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:813 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4384us
24:23:813 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:830 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:830 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:830 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:345 35000032=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
24:23:830 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
24:23:830 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:830 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:830 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
24:23:830 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
24:23:830 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
24:23:830 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:830 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:830 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5594us
24:23:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:830 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1014us
24:23:830 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:847 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:847 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:345 35000033=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
24:23:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
24:23:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:847 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:847 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
24:23:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
24:23:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
24:23:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:847 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:847 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:847 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8965us
24:23:847 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7670us
24:23:847 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:863 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:863 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:345 35000034=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
24:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
24:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:863 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:863 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
24:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
24:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
24:23:863 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:863 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:863 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:863 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2308us
24:23:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:863 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:863 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4299us
24:23:863 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:880 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:880 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:880 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:345 35000035=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
24:23:880 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
24:23:880 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:880 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:880 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
24:23:880 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
24:23:880 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
24:23:880 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:880 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:880 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5679us
24:23:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:880 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:880 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +73us
24:23:880 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +840us
24:23:880 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:896 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:896 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:896 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:345 35000036=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
24:23:896 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
24:23:896 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:896 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:896 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
24:23:896 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
24:23:896 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
24:23:896 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:896 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:896 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9049us
24:23:896 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7585us
24:23:896 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:913 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:913 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:913 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:345 35000037=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
24:23:913 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
24:23:913 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:913 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:913 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
24:23:913 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
24:23:913 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
24:23:913 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:913 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2393us
24:23:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:913 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4215us
24:23:913 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:930 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:930 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:930 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:345 35000038=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
24:23:930 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
24:23:930 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:930 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:930 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
24:23:930 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
24:23:930 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
24:23:930 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:930 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:930 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:930 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5763us
24:23:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:930 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:930 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:930 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +844us
24:23:930 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:947 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:947 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:947 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:345 35000039=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
24:23:947 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
24:23:947 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:947 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:947 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
24:23:947 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
24:23:947 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
24:23:947 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:947 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:947 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:947 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:947 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9134us
24:23:947 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:947 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7501us
24:23:947 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:963 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:963 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:963 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:345 3500003a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
24:23:963 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
24:23:963 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:963 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:963 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
24:23:963 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
24:23:963 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
24:23:963 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:963 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:963 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:963 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2478us
24:23:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:23:963 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:963 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4130us
24:23:963 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:23:980 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:23:980 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:980 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:345 3500003b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
24:23:980 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
24:23:980 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:980 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:980 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
24:23:980 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
24:23:980 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
24:23:980 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:980 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:980 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5848us
24:23:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:980 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9856us
24:23:980 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:23:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:23:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +137us
24:23:980 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +760us
24:23:980 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:23:997 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:23:997 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:23:997 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:345 3500003c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
24:23:997 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
24:23:997 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:23:997 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:23:997 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
24:23:997 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
24:23:997 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
24:23:997 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:23:997 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:23:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:23:997 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:23:997 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:23:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:23:997 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9219us
24:23:997 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:23:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:23:997 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7416us
24:23:997 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:013 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:013 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:013 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:345 3500003d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
24:24:013 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
24:24:013 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:013 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:013 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
24:24:013 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
24:24:013 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
24:24:013 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:013 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:013 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2562us
24:24:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:013 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4045us
24:24:013 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:030 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:030 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:030 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:345 3500003e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
24:24:030 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
24:24:030 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:030 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:030 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
24:24:030 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
24:24:030 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
24:24:030 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:030 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:030 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:030 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5933us
24:24:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:030 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:030 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +675us
24:24:030 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:047 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:047 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:047 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:345 3500003f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
24:24:047 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
24:24:047 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:047 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:047 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
24:24:047 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
24:24:047 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
24:24:047 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:047 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:047 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:047 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9303us
24:24:047 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7331us
24:24:047 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:063 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:063 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:063 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:345 35000000=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
24:24:063 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
24:24:063 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:063 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:063 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
24:24:063 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
24:24:063 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
24:24:063 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:063 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:063 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:063 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2647us
24:24:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:063 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:063 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3961us
24:24:063 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:080 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:080 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:080 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:345 35000001=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
24:24:080 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
24:24:080 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:080 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:080 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
24:24:080 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
24:24:080 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
24:24:080 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:080 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:080 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6017us
24:24:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:080 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9613us
24:24:080 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +381us
24:24:080 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +590us
24:24:080 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:097 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:097 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:097 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:345 35000002=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
24:24:097 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
24:24:097 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:097 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:097 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
24:24:097 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
24:24:097 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
24:24:097 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:097 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:097 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:097 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9388us
24:24:097 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7247us
24:24:097 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:113 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:113 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:113 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:345 35000003=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
24:24:113 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
24:24:113 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:113 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:113 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
24:24:113 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
24:24:113 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
24:24:113 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:113 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:113 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:113 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2732us
24:24:113 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:113 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:113 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3876us
24:24:113 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:130 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:130 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:130 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:345 35000004=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
24:24:130 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
24:24:130 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:130 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:130 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
24:24:130 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
24:24:130 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
24:24:130 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:130 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:130 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:130 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:130 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:130 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:130 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6102us
24:24:130 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:130 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:130 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:130 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:130 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:130 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +505us
24:24:130 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:147 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:147 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:147 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:345 35000005=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
24:24:147 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
24:24:147 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:147 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:147 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
24:24:147 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
24:24:147 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
24:24:147 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:147 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:147 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:147 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:147 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9473us
24:24:147 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:147 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7162us
24:24:147 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:163 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:163 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:163 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:345 35000006=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
24:24:163 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
24:24:163 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:163 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:163 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
24:24:163 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
24:24:163 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
24:24:163 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:163 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:163 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:163 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:163 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:163 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:163 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2816us
24:24:163 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:163 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:163 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:163 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:163 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:163 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3791us
24:24:163 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:180 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:180 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:180 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:345 35000007=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
24:24:180 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
24:24:180 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:180 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:180 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
24:24:180 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
24:24:180 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
24:24:180 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:180 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:180 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:180 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:180 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6187us
24:24:180 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:180 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9369us
24:24:180 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:180 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +625us
24:24:180 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:180 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +421us
24:24:180 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:197 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:197 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:197 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:345 35000008=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
24:24:197 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
24:24:197 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:197 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:197 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
24:24:197 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
24:24:197 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
24:24:197 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:197 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:197 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:197 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:197 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:197 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:197 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9557us
24:24:197 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:197 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:197 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7077us
24:24:197 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:214 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:214 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:345 35000009=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
24:24:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
24:24:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:214 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:214 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
24:24:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
24:24:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
24:24:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:214 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:214 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2901us
24:24:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3707us
24:24:214 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:230 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:230 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:230 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:345 3500000a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
24:24:230 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
24:24:230 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:230 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:230 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
24:24:230 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
24:24:230 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
24:24:230 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:230 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:230 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:230 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:230 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:230 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:230 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6271us
24:24:230 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:230 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:230 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:230 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:230 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:230 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +336us
24:24:230 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:247 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:247 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:247 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:345 3500000b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
24:24:247 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
24:24:247 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:247 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:247 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
24:24:247 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
24:24:247 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
24:24:247 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:247 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:247 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:247 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:247 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9642us
24:24:247 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:247 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6992us
24:24:247 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:264 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:264 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:264 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:345 3500000c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
24:24:264 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
24:24:264 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:264 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:264 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
24:24:264 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
24:24:264 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
24:24:264 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:264 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:264 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:264 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:264 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:264 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:264 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2986us
24:24:264 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:264 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:264 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:264 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:264 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:264 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3622us
24:24:264 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:280 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:280 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:280 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:345 3500000d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
24:24:280 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
24:24:280 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:280 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:280 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
24:24:280 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
24:24:280 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
24:24:280 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:280 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:280 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:280 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6356us
24:24:280 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:280 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9125us
24:24:280 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:280 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +868us
24:24:280 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +251us
24:24:280 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:297 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:297 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:297 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:345 3500000e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
24:24:297 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
24:24:297 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:297 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:297 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
24:24:297 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
24:24:297 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
24:24:297 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:297 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:297 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:297 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:297 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:297 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:297 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9727us
24:24:297 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:297 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:297 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6908us
24:24:297 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:314 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:314 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:314 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:345 3500000f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
24:24:314 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
24:24:314 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:314 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:314 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
24:24:314 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
24:24:314 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
24:24:314 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:314 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:314 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3070us
24:24:314 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:314 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:314 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3537us
24:24:314 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:330 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:330 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:330 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:345 35000010=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
24:24:330 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
24:24:330 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:330 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:330 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
24:24:330 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
24:24:330 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
24:24:330 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:330 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:330 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:330 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:330 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:330 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:330 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6441us
24:24:330 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:330 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:330 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:330 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:330 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:330 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +167us
24:24:330 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:347 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:347 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:347 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:345 35000011=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
24:24:347 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
24:24:347 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:347 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:347 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
24:24:347 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
24:24:347 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
24:24:347 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:347 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:347 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:347 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9811us
24:24:347 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6823us
24:24:347 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:364 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:364 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:364 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:345 35000012=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
24:24:364 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
24:24:364 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:364 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:364 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
24:24:364 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
24:24:364 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
24:24:364 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:364 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:364 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:364 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:364 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:364 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:364 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3155us
24:24:364 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:364 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:364 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:364 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:364 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:364 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3453us
24:24:364 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:380 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:380 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:380 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:345 35000013=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
24:24:380 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
24:24:380 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:380 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:380 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
24:24:380 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
24:24:380 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
24:24:380 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:380 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
24:24:380 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:380 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6526us
24:24:380 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:380 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8881us
24:24:380 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:380 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1112us
24:24:380 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +82us
24:24:380 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:397 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:397 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:397 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:345 35000014=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
24:24:397 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
24:24:397 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:397 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:397 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
24:24:397 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
24:24:397 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
24:24:397 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:397 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:397 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:397 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:397 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:397 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:397 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9896us
24:24:397 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:397 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:397 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6738us
24:24:397 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:414 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:414 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:414 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:345 35000015=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
24:24:414 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
24:24:414 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:414 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:414 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
24:24:414 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
24:24:414 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
24:24:414 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:414 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:414 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:414 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3240us
24:24:414 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:414 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:414 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3368us
24:24:414 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:430 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:430 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:430 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:345 35000016=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
24:24:430 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
24:24:430 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:430 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:430 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
24:24:430 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
24:24:430 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
24:24:430 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:430 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:430 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:430 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:430 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:430 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:430 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6610us
24:24:430 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:430 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:430 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:430 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:430 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, interrupt) +16us
24:24:430 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5us
24:24:430 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:447 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:447 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:447 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:345 35000017=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
24:24:447 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
24:24:447 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:447 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:447 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
24:24:447 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
24:24:447 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
24:24:447 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:447 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:447 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:447 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9973us
24:24:447 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6654us
24:24:447 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:464 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:464 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:464 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:345 35000018=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
24:24:464 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
24:24:464 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:464 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:464 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
24:24:464 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
24:24:464 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
24:24:464 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:464 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:464 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:464 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:464 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:464 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:464 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3324us
24:24:464 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:464 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:464 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:464 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:464 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:464 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3283us
24:24:464 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:480 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:480 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:480 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:345 35000019=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
24:24:480 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
24:24:480 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:480 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:480 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
24:24:480 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
24:24:480 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
24:24:480 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:480 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:480 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:480 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6695us
24:24:480 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:480 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8637us
24:24:480 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1286us
24:24:480 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:497 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:497 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:497 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:345 3500001a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
24:24:497 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
24:24:497 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:497 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:497 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
24:24:497 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
24:24:497 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
24:24:497 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:497 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:497 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:497 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:497 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:497 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:497 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +38us
24:24:497 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:497 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:497 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:497 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:497 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:497 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6569us
24:24:497 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:514 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:514 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:514 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:345 3500001b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
24:24:514 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
24:24:514 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:514 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:514 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
24:24:514 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
24:24:514 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
24:24:514 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:514 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:514 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:514 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:514 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3409us
24:24:514 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:514 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:514 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:514 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3199us
24:24:514 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:531 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:531 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:531 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:345 3500001c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
24:24:531 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
24:24:531 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:531 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:531 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
24:24:531 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
24:24:531 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
24:24:531 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:531 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:531 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:531 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:531 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:531 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6779us
24:24:531 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:531 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9855us
24:24:531 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:547 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:547 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:547 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:345 3500001d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
24:24:547 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
24:24:547 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:547 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:547 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
24:24:547 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
24:24:547 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
24:24:547 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:547 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:547 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:547 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +123us
24:24:547 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:547 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:547 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6484us
24:24:547 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:564 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:564 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:564 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:345 3500001e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
24:24:564 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
24:24:564 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:564 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:564 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
24:24:564 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
24:24:564 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
24:24:564 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:564 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:564 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:564 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:564 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:564 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:564 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3494us
24:24:564 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:564 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:564 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:564 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:564 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:564 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3114us
24:24:564 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:581 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:581 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:581 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:345 3500001f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
24:24:581 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
24:24:581 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:581 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:581 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
24:24:581 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
24:24:581 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
24:24:581 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:581 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:581 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:581 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:581 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:581 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:581 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6864us
24:24:581 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:581 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:581 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8394us
24:24:581 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:581 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:581 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1361us
24:24:581 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:597 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:597 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:597 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:345 35000020=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
24:24:597 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
24:24:597 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:597 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:597 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
24:24:597 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
24:24:597 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
24:24:597 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:597 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:597 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:597 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:597 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:597 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:597 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +208us
24:24:597 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:597 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:597 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:597 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:597 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:597 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6400us
24:24:597 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:614 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:614 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:614 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:345 35000021=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
24:24:614 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
24:24:614 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:614 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:614 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
24:24:614 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
24:24:614 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
24:24:614 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:614 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:614 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:614 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:614 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3578us
24:24:614 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:614 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:614 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:614 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3029us
24:24:614 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:631 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:631 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:631 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:345 35000022=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
24:24:631 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
24:24:631 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:631 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:631 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
24:24:631 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
24:24:631 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
24:24:631 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:631 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:631 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:631 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:631 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:631 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:631 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6949us
24:24:631 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:631 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:631 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9686us
24:24:631 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:647 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:647 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:647 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:345 35000023=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
24:24:647 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
24:24:647 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:647 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:647 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
24:24:647 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
24:24:647 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
24:24:647 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:647 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:647 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:647 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:647 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:647 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:647 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +292us
24:24:647 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:647 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:647 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:647 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:647 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:647 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6315us
24:24:647 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:664 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:664 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:664 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:345 35000024=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
24:24:664 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
24:24:664 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:664 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:664 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
24:24:664 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
24:24:664 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
24:24:664 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:664 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:664 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:664 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:664 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:664 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:664 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3663us
24:24:664 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:664 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:664 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:664 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:664 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:664 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2944us
24:24:664 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:681 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:681 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:681 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:345 35000025=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
24:24:681 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
24:24:681 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:681 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:681 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
24:24:681 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
24:24:681 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
24:24:681 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:681 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:681 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:681 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:681 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7034us
24:24:681 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:681 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8150us
24:24:681 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:681 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1435us
24:24:681 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:697 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:697 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:697 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:345 35000026=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
24:24:697 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
24:24:697 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:697 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:697 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
24:24:697 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
24:24:697 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
24:24:697 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:697 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:697 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:697 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:697 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:697 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:697 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +377us
24:24:697 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:697 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:697 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:697 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:697 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:697 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6230us
24:24:697 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:714 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:714 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:714 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:345 35000027=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
24:24:714 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
24:24:714 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:714 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:714 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
24:24:714 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
24:24:714 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
24:24:714 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:714 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:714 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:714 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3748us
24:24:714 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:714 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:714 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2860us
24:24:714 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:731 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:731 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:731 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:345 35000028=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
24:24:731 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
24:24:731 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:731 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:731 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
24:24:731 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
24:24:731 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
24:24:731 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:731 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:731 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:731 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:731 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:731 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:731 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7118us
24:24:731 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:731 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:731 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9516us
24:24:731 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:747 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:747 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:747 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:345 35000029=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
24:24:747 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
24:24:747 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:747 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:747 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
24:24:747 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
24:24:747 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
24:24:747 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:747 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:747 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:747 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:747 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:747 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:747 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +462us
24:24:747 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:747 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:747 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:747 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:747 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:747 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6146us
24:24:747 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:764 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:764 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:764 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:345 3500002a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
24:24:764 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
24:24:764 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:764 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:764 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
24:24:764 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
24:24:764 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
24:24:764 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:764 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:764 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:764 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:764 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:764 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:764 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3832us
24:24:764 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:764 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:764 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:764 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:764 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:764 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2775us
24:24:764 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:781 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:781 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:781 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:345 3500002b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
24:24:781 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
24:24:781 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:781 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:781 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
24:24:781 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
24:24:781 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
24:24:781 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:781 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:781 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:781 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:781 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7203us
24:24:781 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:781 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7906us
24:24:781 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:781 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1509us
24:24:781 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:797 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:797 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:797 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:345 3500002c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
24:24:797 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
24:24:797 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:797 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:797 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
24:24:797 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
24:24:797 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
24:24:797 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:797 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:797 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:797 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:797 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:797 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:797 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +547us
24:24:797 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:797 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:797 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:797 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:797 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:797 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6061us
24:24:797 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:814 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:814 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:814 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:345 3500002d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
24:24:814 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
24:24:814 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:814 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:814 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
24:24:814 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
24:24:814 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
24:24:814 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:814 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:814 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:814 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:814 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3917us
24:24:814 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:814 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:814 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:814 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2690us
24:24:814 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:831 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:831 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:831 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:345 3500002e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
24:24:831 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
24:24:831 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:831 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:831 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
24:24:831 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
24:24:831 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
24:24:831 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:831 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:831 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:831 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:831 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:831 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:831 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7288us
24:24:831 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:831 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:831 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9347us
24:24:831 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:847 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:847 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:345 3500002f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
24:24:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
24:24:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:847 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:847 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
24:24:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
24:24:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
24:24:847 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:847 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:847 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:847 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +631us
24:24:847 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:847 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:847 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5976us
24:24:847 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:864 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:864 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:864 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:345 35000030=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
24:24:864 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
24:24:864 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:864 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:864 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
24:24:864 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
24:24:864 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
24:24:864 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:864 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:864 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:864 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4002us
24:24:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:864 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2606us
24:24:864 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:881 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:881 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:881 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:345 35000031=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
24:24:881 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
24:24:881 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:881 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:881 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
24:24:881 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
24:24:881 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
24:24:881 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:881 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:881 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:881 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:881 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7372us
24:24:881 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:881 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7662us
24:24:881 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:881 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1584us
24:24:881 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:898 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:898 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:898 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:345 35000032=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
24:24:898 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
24:24:898 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:898 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:898 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
24:24:898 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
24:24:898 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
24:24:898 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:898 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:898 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:898 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:898 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:898 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:898 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +716us
24:24:898 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:898 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:898 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:898 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:898 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:898 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5892us
24:24:898 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:914 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:914 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:914 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:345 35000033=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
24:24:914 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
24:24:914 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:914 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:914 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
24:24:914 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
24:24:914 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
24:24:914 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:914 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:914 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:914 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4086us
24:24:914 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:914 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:914 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2521us
24:24:914 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:931 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:931 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:931 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:345 35000034=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
24:24:931 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
24:24:931 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:931 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:931 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
24:24:931 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
24:24:931 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
24:24:931 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:931 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:931 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:931 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7457us
24:24:931 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9177us
24:24:931 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:948 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:948 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:948 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:345 35000035=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
24:24:948 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
24:24:948 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:948 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:948 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
24:24:948 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
24:24:948 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
24:24:948 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:948 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:948 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:948 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:948 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:948 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:948 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +801us
24:24:948 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:948 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:948 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:948 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:948 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:948 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5807us
24:24:948 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:964 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:964 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:964 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:345 35000036=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
24:24:964 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
24:24:964 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:964 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:964 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
24:24:964 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
24:24:964 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
24:24:964 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:964 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:964 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:964 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:964 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:964 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:964 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4171us
24:24:964 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:964 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:964 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:964 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:964 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:964 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2436us
24:24:964 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:24:981 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:24:981 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:981 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:345 35000037=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
24:24:981 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
24:24:981 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:981 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:981 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
24:24:981 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
24:24:981 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
24:24:981 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:981 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:981 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:981 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:981 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:981 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:981 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7542us
24:24:981 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:981 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:981 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7418us
24:24:981 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:24:981 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:24:981 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1658us
24:24:981 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:24:998 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:24:998 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:24:998 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:345 35000038=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
24:24:998 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
24:24:998 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:24:998 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:24:998 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
24:24:998 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
24:24:998 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
24:24:998 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:24:998 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:24:998 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:24:998 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:24:998 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:24:998 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:24:998 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +885us
24:24:998 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:998 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:998 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:24:998 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:24:998 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:24:998 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5722us
24:24:998 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:014 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:014 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:014 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:345 35000039=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
24:25:014 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
24:25:014 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:014 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:014 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
24:25:014 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
24:25:014 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
24:25:014 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:014 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:014 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:014 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:014 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4256us
24:25:014 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:014 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:014 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:014 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2352us
24:25:014 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:031 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:031 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:031 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:345 3500003a=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
24:25:031 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
24:25:031 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:031 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:031 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
24:25:031 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
24:25:031 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
24:25:031 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:031 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:031 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:031 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:031 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:031 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:031 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7626us
24:25:031 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:031 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:031 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9008us
24:25:031 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:048 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:048 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:048 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:345 3500003b=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
24:25:048 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
24:25:048 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:048 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:048 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
24:25:048 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
24:25:048 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
24:25:048 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:048 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:048 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:048 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +970us
24:25:048 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:048 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:048 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5638us
24:25:048 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:064 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:064 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:064 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:345 3500003c=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
24:25:064 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
24:25:064 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:064 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:064 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
24:25:064 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
24:25:064 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
24:25:064 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:064 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:064 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:064 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:064 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:064 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:064 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4340us
24:25:064 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:064 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:064 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:064 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:064 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:064 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2267us
24:25:064 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:081 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:081 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:081 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:345 3500003d=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
24:25:081 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
24:25:081 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:081 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:081 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
24:25:081 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
24:25:081 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
24:25:081 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:081 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:081 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:081 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:081 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7711us
24:25:081 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:081 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7175us
24:25:081 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:25:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:25:081 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1733us
24:25:081 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:098 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:098 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:098 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:345 3500003e=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
24:25:098 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
24:25:098 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:098 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:098 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
24:25:098 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
24:25:098 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
24:25:098 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:098 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:098 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:098 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:098 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:098 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:098 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1055us
24:25:098 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:098 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:098 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:098 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:098 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:098 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5553us
24:25:098 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:114 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:114 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:114 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:345 3500003f=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
24:25:114 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
24:25:114 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:114 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:114 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
24:25:114 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
24:25:114 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
24:25:114 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:114 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:114 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:114 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:114 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4425us
24:25:114 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:114 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:114 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:114 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2182us
24:25:114 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:131 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:131 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:131 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:345 35000000=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
24:25:131 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
24:25:131 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:131 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:131 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
24:25:131 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
24:25:131 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
24:25:131 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:131 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:131 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:131 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:131 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:131 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:131 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7796us
24:25:131 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:131 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:131 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8839us
24:25:131 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:148 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:148 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:148 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:345 35000001=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
24:25:148 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
24:25:148 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:148 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:148 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
24:25:148 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
24:25:148 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
24:25:148 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:148 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:148 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:148 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:148 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1139us
24:25:148 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:148 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:148 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:148 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5468us
24:25:148 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:164 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:164 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:164 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:345 35000002=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
24:25:164 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
24:25:164 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:164 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:164 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
24:25:164 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
24:25:164 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
24:25:164 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:164 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:164 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:164 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:164 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4510us
24:25:164 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:164 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:164 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:164 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2098us
24:25:164 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:181 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:181 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:181 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:345 35000003=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
24:25:181 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
24:25:181 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:181 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:181 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
24:25:181 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
24:25:181 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
24:25:181 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:181 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:181 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:181 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7880us
24:25:181 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:181 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +6931us
24:25:181 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
24:25:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
24:25:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1807us
24:25:181 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:198 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:198 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:198 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:345 35000004=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
24:25:198 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
24:25:198 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:198 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:198 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
24:25:198 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
24:25:198 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
24:25:198 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:198 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:198 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:198 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:198 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:198 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:198 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1224us
24:25:198 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:198 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:198 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:198 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:198 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:198 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5383us
24:25:198 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:214 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:214 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:345 35000005=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
24:25:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
24:25:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:214 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:214 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
24:25:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
24:25:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
24:25:214 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:214 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:214 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4595us
24:25:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:214 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2013us
24:25:214 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:231 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:231 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:231 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:345 35000006=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
24:25:231 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
24:25:231 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:231 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:231 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04000000: 480 x 272 x 0 
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
24:25:231 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
24:25:231 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
24:25:231 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:231 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:231 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:231 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:231 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:231 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:231 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7965us
24:25:231 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:231 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:231 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8669us
24:25:231 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04044000
24:25:248 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
24:25:248 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
24:25:248 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:345 35000007=sceGeListEnQueue(48bd9ac0, 48bd9ac0, 0, 00000000[invalid])
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
24:25:248 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
24:25:248 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
24:25:248 user_main    D[G3D]: common\framebuffermanagercommon.cpp:203 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
24:25:248 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:4 Switching render target to FBO for 04044000: 480 x 272 x 0 
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
24:25:248 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9afc - stall = 08bd9b5c
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
24:25:248 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:376 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
24:25:248 user_main    D[G3D]: gpu\gpucommon.cpp:1189 Starting DL execution at 08bd9b6c - stall = 08bd9b74
24:25:248 user_main    D[SCEGE]: hle\scege.cpp:390 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
24:25:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
24:25:248 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
24:25:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
24:25:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
24:25:248 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1309us
24:25:248 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:248 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
24:25:248 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
24:25:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5299us
24:25:248 user_main    D[FRAMEBUF]: common\framebuffermanagercommon.cpp:9 Displaying FBO 04000000
24:25:265 user_main    D[SCEDISP]: hle\scedisplay.cpp:1065 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
24:25:265 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelDeleteEventFlag
24:25:265 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:282 0=sceKernelDeleteEventFlag(293)
24:25:265 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceGeUnsetCallback
24:25:265 user_main    D[SCEGE]: hle\scege.cpp:460 sceGeUnsetCallback(cbid=00000000)
24:25:265 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelWakeupThread
24:25:265 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelFreePartitionMemory
24:25:265 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:1027 sceKernelFreePartitionMemory(290)
24:25:265 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
24:25:265 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
24:25:265 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelSelfStopUnloadModule
24:25:265 user_main    E[SCEMODULE]: hle\scekernelmodule.cpp:2158 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
24:25:265 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2212 sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): no stop func
24:25:265 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2184 sceKernelExitDeleteThread(1)
24:25:265 hle\scekernelthread.cpp:453 D[SCEKERNEL]: Freeing thread stack user_main
24:25:265 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
24:25:265 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
24:25:265 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
24:25:265 hle\replacetables.cpp:1478 I[HLE]: Restored 3 replaced funcs between 08bc2200-08bd79c8
24:25:265 hle\scekernelmodule.cpp:825 D[LOADER]: Zeroing out module Flowars_logo memory: 08bc2200 - 08c4c900
24:25:266 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
24:25:266 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
24:25:266 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: (none) -> user_main (0->276, pc: 00000000->088045c0, thread exited with delete) +11us
24:25:266 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
24:25:266 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:25:266 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:25:266 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdWaitDriveStat
24:25:266 user_main    D[SCEIO]: hle\sceumd.cpp:398 sceUmdWaitDriveStat(stat = 00000020): waiting
24:25:266 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (276->272, pc: 08804da4->08000000, umd stat waited) +12us
24:25:266 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804da4, idle) +3999us
24:25:266 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:25:266 user_main    D[LOADER]: hle\scekernelmodule.cpp:1886 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/mpeg.prx, 00000000)
24:25:266 user_main    W[LOADER]: hle\scekernelmodule.cpp:1906 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
24:25:267 user_main    D[LOADER]: elf\elfreader.cpp:360 String section: 34
24:25:267 user_main    D[LOADER]: elf\elfreader.cpp:447 Relocatable module
24:25:267 user_main    D[LOADER]: elf\elfreader.cpp:453 2 segments:
24:25:267 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00000000 Filesz: 00019510 Memsz: 00019510 
24:25:267 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bc2200, size 00019510
24:25:267 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00019510 Filesz: 000008ac Memsz: 0000a328 
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bdb710, size 0000a328
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:392 -----------
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bbe200 - 08bc2200 size 00004000 taken=1 tag=ELF/sceATRAC3plus_Library
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bc2200 - 08be5b00 size 00023900 taken=1 tag=ELF/flowarsMpeg
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08be5b00 - 09f40000 size 0135a500 taken=0 tag=(untitled)
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f40000 - 09f80000 size 00040000 taken=1 tag=stack/user_main
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09fc0000 - 09ffd000 size 0003d000 taken=0 tag=(untitled)
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/SceWaveMain
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffe000 - 0a000000 size 00002000 taken=1 tag=stack/exitCallbackChecker
24:25:268 user_main    I[SCEKERNEL]: util\blockallocator.cpp:398 -----------
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:485 36 sections:
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .init     Sitting at 08bc2200, size 00000024
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .text     Sitting at 08bc2240, size 00017130
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.text     Ignoring (size=000068e8) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .fini     Sitting at 08bd9370, size 0000001c
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sceStub.text     Sitting at 08bd938c, size 00000380
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.top     Sitting at 08bd9710, size 00000004
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent     Sitting at 08bd9714, size 00000010
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.btm     Sitting at 08bd9724, size 00000004
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.top     Sitting at 08bd9728, size 00000004
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub     Sitting at 08bd972c, size 0000016c
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.stub     Ignoring (size=000001a8) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.btm     Sitting at 08bd9898, size 00000004
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceModuleInfo     Sitting at 08bd989c, size 00000034
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceResident     Sitting at 08bd98d0, size 0000015c
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceNid     Sitting at 08bd9a2c, size 000001c0
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceVstub     Sitting at 08bd9bec, size 00000024
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000038) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .ctors     Sitting at 08bd9c10, size 00000008
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .dtors     Sitting at 08bd9c18, size 00000008
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .jcr     Sitting at 08bd9c20, size 00000004
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .eh_frame     Sitting at 08bd9c24, size 00000078
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata     Sitting at 08bd9ca0, size 00001a70
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .data     Sitting at 08bdb710, size 000008ac
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.data     Ignoring (size=00000858) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sbss     Sitting at 08bdbfc0, size 00000000
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .bss     Sitting at 08bdbfc0, size 00009a78
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .comment     Ignoring (size=00000f3d) (flags=00000000)
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:506 Relocations:
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.init: Performing 2 relocations on .init : offset = 0001a580
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.text: Performing 3357 relocations on .text : offset = 0001a590
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 3357 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.fini: Performing 1 relocations on .fini : offset = 00020e78
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 00020e80
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.stub: Performing 53 relocations on .lib.stub : offset = 00020e88
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 53 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00021030
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 00021058
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceVstub: Performing 7 relocations on .rodata.sceVstub : offset = 00021068
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 7 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 000210a0
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata: Performing 236 relocations on .rodata : offset = 000210b0
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 236 relocations...
24:25:268 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.data: Performing 267 relocations on .data : offset = 00021810
24:25:269 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 267 relocations...
24:25:269 user_main    I[LOADER]: hle\scekernelmodule.cpp:1299 Module flowarsMpeg: 08be3fb0 08bd9714 08bd972c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:1300 ===================================================
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceAudio, stubs at 08bd952c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputBlocking : 08bd952c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputPanned : 08bd9534
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioOutputPannedBlocking : 08bd953c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChReserve : 08bd9544
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChRelease : 08bd954c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioGetChannelRestLength : 08bd9554
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioSetChannelDataLen : 08bd955c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChangeChannelConfig : 08bd9564
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceAudioChangeChannelVolume : 08bd956c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceDisplay, stubs at 08bd9584
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplaySetMode : 08bd9584
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplayGetFramePerSec : 08bd958c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplaySetFrameBuf : 08bd9594
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplayGetVcount : 08bd959c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDisplayWaitVblankStart : 08bd95a4
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceRtc, stubs at 08bd96cc
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceRtcGetCurrentTick : 08bd96cc
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceCtrl, stubs at 08bd9574
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceCtrlSetSamplingMode : 08bd9574
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceCtrlReadBufferPositive : 08bd957c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceMpeg, stubs at 08bd9604
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegQueryStreamOffset : 08bd9604
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegQueryStreamSize : 08bd960c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegInit : 08bd9614
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegFinish : 08bd961c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegQueryMemSize : 08bd9624
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegCreate : 08bd962c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegDelete : 08bd9634
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegRegistStream : 08bd963c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegUnRegistStream : 08bd9644
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegMallocAvcEsBuf : 08bd964c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegFreeAvcEsBuf : 08bd9654
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegQueryAtracEsSize : 08bd965c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegInitAu : 08bd9664
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegGetAvcAu : 08bd966c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegGetAtracAu : 08bd9674
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegFlushAllStream : 08bd967c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegAvcDecode : 08bd9684
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegAvcDecodeStop : 08bd968c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegAvcDecodeFlush : 08bd9694
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegAtracDecode : 08bd969c
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegRingbufferQueryMemSize : 08bd96a4
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegRingbufferConstruct : 08bd96ac
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegRingbufferDestruct : 08bd96b4
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegRingbufferPut : 08bd96bc
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceMpegRingbufferAvailableSize : 08bd96c4
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceUmdUser, stubs at 08bd96dc
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdActivate : 08bd96dc
24:25:269 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdDeactivate : 08bd96e4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdWaitDriveStat : 08bd96ec
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdWaitDriveStatCB : 08bd96f4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdCancelWaitDriveStat : 08bd96fc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceUmdGetDriveStat : 08bd9704
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceDmac, stubs at 08bd95ac
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceDmacMemcpy : 08bd95ac
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceGe_user, stubs at 08bd95b4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeEdramGetAddr : 08bd95b4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListEnQueue : 08bd95bc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListEnQueueHead : 08bd95c4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListUpdateStallAddr : 08bd95cc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeListSync : 08bd95d4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeDrawSync : 08bd95dc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeBreak : 08bd95e4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeContinue : 08bd95ec
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeSetCallback : 08bd95f4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceGeUnsetCallback : 08bd95fc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module Flowars_library, stubs at 00000000
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module IoFileMgrForUser, stubs at 08bd938c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoPollAsync : 08bd938c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoRead : 08bd9394
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoReadAsync : 08bd939c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWrite : 08bd93a4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoLseek : 08bd93ac
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWaitAsync : 08bd93b4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoWaitAsyncCB : 08bd93bc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoRename : 08bd93c4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoClose : 08bd93cc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceIoOpen : 08bd93d4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module Kernel_Library, stubs at 08bd93dc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCpuSuspendIntr : 08bd93dc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCpuResumeIntr : 08bd93e4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module LoadExecForUser, stubs at 08bd93ec
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelExitGame : 08bd93ec
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module ModuleMgrForUser, stubs at 08bd93f4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLoadModule : 08bd93f4
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStartModule : 08bd93fc
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStopModule : 08bd9404
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelUnloadModule : 08bd940c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSelfStopUnloadModule : 08bd9414
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module StdioForUser, stubs at 08bd941c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStdin : 08bd941c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStdout : 08bd9424
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStderr : 08bd942c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module SysMemUserForUser, stubs at 08bd9434
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelMaxFreeMemSize : 08bd9434
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelTotalFreeMemSize : 08bd943c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelAllocPartitionMemory : 08bd9444
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelFreePartitionMemory : 08bd944c
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetBlockHeadAddr : 08bd9454
24:25:270 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module ThreadManForUser, stubs at 08bd945c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateThread : 08bd945c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteThread : 08bd9464
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelStartThread : 08bd946c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelExitThread : 08bd9474
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelTerminateDeleteThread : 08bd947c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelChangeThreadPriority : 08bd9484
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetThreadId : 08bd948c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWakeupThread : 08bd9494
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitThreadEnd : 08bd949c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDelayThread : 08bd94a4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateSema : 08bd94ac
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteSema : 08bd94b4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSignalSema : 08bd94bc
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitSema : 08bd94c4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitSemaCB : 08bd94cc
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelCreateEventFlag : 08bd94d4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDeleteEventFlag : 08bd94dc
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelSetEventFlag : 08bd94e4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelClearEventFlag : 08bd94ec
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelWaitEventFlag : 08bd94f4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelReferEventFlagStatus : 08bd94fc
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module UtilsForUser, stubs at 08bd9504
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelGetGPI : 08bd9504
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcClock : 08bd950c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcTime : 08bd9514
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelLibcGettimeofday : 08bd951c
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelDcacheWritebackAll : 08bd9524
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:969 Importing Module sceSuspendForUser, stubs at 08bd96d4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:344 Importing sceKernelPowerTick : 08bd96d4
24:25:271 user_main    D[LOADER]: hle\scekernelmodule.cpp:1042 -------------------------------------------------------------
24:25:275 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memcpy at 08bd044c with hash 8c3fd997a544d0b1
24:25:275 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memset at 08bd0558 with hash 4bb677dace6ca526
24:25:275 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memmove at 08bd5640 with hash 368f6cf979709a31
24:25:275 user_main    I[LOADER]: hle\scekernelmodule.cpp:1402 Exporting ent 0 named flowarsMpeg, 1 funcs, 1 vars, resident 08bd9a1c
24:25:275 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1945 294=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
24:25:275 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> idle0 (276->272, pc: 08804548->08000000, module loaded) +8us
24:25:275 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804548, woke from hle delay) +500us
24:25:275 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1993 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=00000000,00000000)
24:25:275 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2006 295=sceKernelStartModule(00000126, 00000000, 00000000, 00000000, 00000000)
24:25:275 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: user_main -> flowarsMpeg (276->295, pc: 08804584->08bc2328, started module) +164us
24:25:275 flowarsMpeg  D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelCreateThread
24:25:275 flowarsMpeg  I[SCEKERNEL]: hle\scekernelthread.cpp:2006 296=sceKernelCreateThread(user_main, 08bc23cc, 00000020, 262144, 80000000, 00000000)
24:25:275 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: flowarsMpeg -> SceWaveMain (295->281, pc: 08bc23a4->08826018, thread delay finished) +156us
24:25:275 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2511 0=sceKernelDelayThread(00002710): delaying 10010 usecs
24:25:275 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: SceWaveMain -> flowarsMpeg (281->295, pc: 08826018->08bc23a4, thread delayed) +23us
24:25:275 flowarsMpeg  D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelStartThread
24:25:275 flowarsMpeg  I[SCEKERNEL]: hle\scekernelthread.cpp:2101 0=sceKernelStartThread(296, 0, 00000000)
24:25:275 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:2139 __KernelReturnFromThread: 0
24:25:275 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:1340 sceKernelGetThreadExitStatus(295)
24:25:275 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3079 Context switch: flowarsMpeg -> user_main (295->296, pc: 08000030->08bc23cc, returned from module) +27us
24:25:275 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2282 sceKernelDeleteThread(295)
24:25:275 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:453 Freeing thread stack flowarsMpeg
24:25:275 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
24:25:275 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceKernelGetGPI
24:25:275 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:25:275 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdActivate
24:25:275 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:25:275 user_main    D[HLE]: hle\hle.cpp:687 Compiling syscall to sceUmdGetDriveStat
24:25:276 user_main    D[SCEKERNEL]: hle\scekernel.cpp:357 0=sceKernelGetGPI()
24:25:276 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
24:25:276 user_main    W[MEMMAP]: core\core.cpp:423 Read Word: Invalid address 00000016 PC 08bd0a88 LR 08bd0f90
24:45:032 user_main    D[SYSTEM]: windows\mainwindow.cpp:297 Pixel width/height: 960x536
24:58:578 user_main    D[SYSTEM]: windows\mainwindow.cpp:297 Pixel width/height: 960x536
25:46:397 user_main    D[SYSTEM]: windows\mainwindow.cpp:297 Pixel width/height: 960x536
25:58:399 user_main    D[SYSTEM]: windows\mainwindow.cpp:297 Pixel width/height: 960x536
26:06:575 user_main    I[SYSTEM]: common\exceptionhandlersetup.cpp:93 Removed exception handler
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 274: Module "Bootstrap": name=Bootstrap gp=08821720 entry=08804128
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 276: Thread "user_main": pc= 08804584 sp= 09fbf850  READY     (wt=19 wid=294 wv= 00000001 )
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 277: Module "Flowars_Basic_Module": name=Flowars_Basic_Module gp=08b73a60 entry=08821f28
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 279: Thread "user_main": pc= 088221ec sp= 09f7fac0   WAIT    (wt=1 wid=0 wv= 00000000 )
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 280: Thread "exitCallbackChecker": pc= 0882229c sp= 09fffeb0   WAIT    (wt=2 wid=280 wv= 00000000 )
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 281: Thread "SceWaveMain": pc= 08826018 sp= 09ffde80   WAIT    (wt=2 wid=281 wv= 00000000 )
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 282: CallBack "exithandler": thread=280, argument= 00000000
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 283: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 284: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 294: Module "flowarsMpeg": name=flowarsMpeg gp=08be3fb0 entry=08bc2328
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:522 KO 296: Thread "user_main": pc= 08bc23cc sp= 09effec0 RUN      (wt=0 wid=0 wv= 00000000 )
26:06:575 user_main    I[SCEKERNEL]: hle\scekernel.cpp:170 Shutting down kernel - 13 kernel objects alive
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:575 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:575 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:575 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:576 util\portmanager.cpp:467 I[SCENET]: UPnPService: End of UPnPService Thread
26:06:576 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:576 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:576 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:576 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:576 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:576 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:576 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:576 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:576 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:576 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:576 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:576 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:576 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:577 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
26:06:577 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
26:06:581 core\memmap.cpp:363 D[MEMMAP]: Memory system shut down.
26:06:581 common\framebuffermanagercommon.cpp:1721 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 0
26:06:581 common\framebuffermanagercommon.cpp:1721 I[FRAMEBUF]: Destroying FBO for 04044000 : 480 x 272 x 0
26:06:582 common\texturecachecommon.cpp:1595 I[G3D]: Texture cached cleared from 1 textures
26:06:747 core\config.cpp:1387 I[LOADER]: Config saved (NativeShutdown): 'E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
26:06:749 core\config.cpp:1400 I[LOADER]: Controller config saved: E:\ppsspp\ppsspp-v1.10.3-332-gf23a367c2-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
