41:29:689 core\config.cpp:1316 I[LOADER]: Config saved (got storage permission): 'C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
41:29:691 core\config.cpp:1329 I[LOADER]: Controller config saved: C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
41:29:895 windows\emuthread.cpp:232 I[BOOT]: Done.
41:30:189 core\config.cpp:1316 I[LOADER]: Config saved (clearFailedGPUBackends): 'C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
41:30:191 core\config.cpp:1329 I[LOADER]: Controller config saved: C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
41:30:499 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM
41:30:952 windows\wasapistream.cpp:134 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
41:31:793 core\config.cpp:1564 I[LOADER]: Failed to read C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULES00507_ppsspp.ini. No game-specific settings found, using global defaults.
41:31:793 core\system.cpp:342 I[BOOT]: PPSSPP v1.9.3-743-gbf6357a53 Windows 64 bit
41:31:796 core\memmap.cpp:292 I[MEMMAP]: Memory system initialized. Base at 0000000140990000 (RAM at @ 0000000148990000, uncached @ 0000000188990000)
41:31:797 core\psploaders.cpp:228 I[LOADER]: ULES00507 : Open Season
41:31:797 core\config.cpp:1564 I[LOADER]: Failed to read C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULES00507_ppsspp.ini. No game-specific settings found, using global defaults.
41:31:797 core\psploaders.cpp:288 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
41:31:798 hle\scekernelmemory.cpp:427 I[SCEKERNEL]: Kernel and user memory pools initialized
41:31:798 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick
41:31:799 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\assets/flash0
41:31:801 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/PPSSPP_STATE
41:31:878 util\ppgedraw.cpp:275 D[SCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200
41:31:878 hle\scekernel.cpp:157 I[SCEKERNEL]: Kernel initialized.
41:31:894 hle\scekernelmodule.cpp:1112 D[SCEMODULE]: Decrypting ~PSP file
41:31:894 elf\prxdecrypter.cpp:700 I[LOADER]: Decrypting tag C0CB167C
41:31:894 elf\prxdecrypter.cpp:754 I[LOADER]: Decrypting tag C0CB167C
41:31:996 elf\elfreader.cpp:360 D[LOADER]: String section: 28
41:31:997 util\blockallocator.cpp:162 D[SCEKERNEL]: Position 08804018 does not align to grain.
41:31:997 elf\elfreader.cpp:450 D[LOADER]: Prerelocated executable
41:31:997 elf\elfreader.cpp:453 D[LOADER]: 1 segments:
41:31:997 elf\elfreader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 08804018 Filesz: 007c3fe0 Memsz: 0082fbec 
41:32:001 elf\elfreader.cpp:480 D[LOADER]: Loadable Segment Copied to 08804018, size 0082fbec
41:32:001 util\blockallocator.cpp:392 I[SCEKERNEL]: -----------
41:32:001 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
41:32:001 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08804000 - 09033c00 size 0082fc00 taken=1 tag=ELF/OpenSeasonPSP
41:32:001 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 09033c00 - 0a000000 size 00fcc400 taken=0 tag=(untitled)
41:32:001 util\blockallocator.cpp:398 I[SCEKERNEL]: -----------
41:32:001 elf\elfreader.cpp:485 D[LOADER]: 29 sections:
41:32:001 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
41:32:001 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .reginfo     Ignoring (size=00000018) (flags=00000000)
41:32:001 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .init     Sitting at 08804018, size 00000024
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .text     Sitting at 08804040, size 003c9d98
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .fini     Sitting at 08bcddd8, size 0000001c
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .sceStub.text     Sitting at 08bcddf4, size 00000778
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent.top     Sitting at 08bce56c, size 00000004
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent     Sitting at 08bce570, size 00000010
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent.btm     Sitting at 08bce580, size 00000004
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub.top     Sitting at 08bce584, size 00000004
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub     Sitting at 08bce588, size 000001f4
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub.btm     Sitting at 08bce77c, size 00000004
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceModuleInfo     Sitting at 08bce780, size 00000034
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceResident     Sitting at 08bce7b4, size 000001f4
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceNid     Sitting at 08bce9a8, size 000003bc
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata     Sitting at 08bced80, size 0005b018
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .data     Sitting at 08c29dc0, size 0038fd48
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .eh_frame     Sitting at 08fb9b08, size 0000bbd8
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .gcc_except_table     Sitting at 08fc56e0, size 0000284f
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .ctors     Sitting at 08fc7f30, size 00000070
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .dtors     Sitting at 08fc7fa0, size 00000054
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .jcr     Sitting at 08fc7ff4, size 00000004
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .sdata     Sitting at 08fc7ff8, size 00000000
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .sbss     Sitting at 08fc7ff8, size 00000000
41:32:002 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .bss     Sitting at 08fc8000, size 0006bc04
41:32:002 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .comment     Ignoring (size=00003c26) (flags=00000030)
41:32:002 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .pdr     Ignoring (size=00099460) (flags=00000000)
41:32:002 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .mdebug.eabi32     Ignoring (size=00000000) (flags=00000000)
41:32:002 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .shstrtab     Ignoring (size=0000011c) (flags=00000000)
41:32:002 elf\elfreader.cpp:506 D[LOADER]: Relocations:
41:32:002 hle\scekernelmodule.cpp:1296 I[LOADER]: Module OpenSeasonPSP: 08fcfff0 08bce570 08bce588
41:32:002 hle\scekernelmodule.cpp:1297 D[LOADER]: ===================================================
41:32:002 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceUtility, stubs at 08bce4cc
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityLoadNetModule : 08bce4cc
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityMsgDialogInitStart : 08bce4d4
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityGetSystemParamString : 08bce4dc
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityNetconfInitStart : 08bce4e4
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilitySavedataInitStart : 08bce4ec
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityNetconfGetStatus : 08bce4f4
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityUnloadNetModule : 08bce4fc
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityMsgDialogShutdownStart : 08bce504
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilitySavedataGetStatus : 08bce50c
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityNetconfUpdate : 08bce514
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityMsgDialogUpdate : 08bce51c
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilitySavedataShutdownStart : 08bce524
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityMsgDialogGetStatus : 08bce52c
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityGetSystemParamInt : 08bce534
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityLoadAvModule : 08bce53c
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilitySavedataUpdate : 08bce544
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityUnloadAvModule : 08bce54c
41:32:002 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUtilityNetconfShutdownStart : 08bce554
41:32:002 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:002 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module scePower, stubs at 08bce384
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing scePowerRegisterCallback : 08bce384
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing scePowerSetCpuClockFrequency : 08bce38c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing scePowerSetBusClockFrequency : 08bce394
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing scePowerUnregisterCallback : 08bce39c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing scePowerGetCpuClockFrequencyInt : 08bce3a4
41:32:003 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:003 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceRtc, stubs at 08bce3ac
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceRtcGetTick : 08bce3ac
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceRtcGetCurrentClockLocalTime : 08bce3b4
41:32:003 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:003 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceUmdUser, stubs at 08bce48c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdGetErrorStat : 08bce48c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdCheckMedium : 08bce494
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdWaitDriveStatCB : 08bce49c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdCancelWaitDriveStat : 08bce4a4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdGetDriveStat : 08bce4ac
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdWaitDriveStat : 08bce4b4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdActivate : 08bce4bc
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdDeactivate : 08bce4c4
41:32:003 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:003 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceMpeg, stubs at 08bce184
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegAvcDecode : 08bce184
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegRingbufferDestruct : 08bce18c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegInitAu : 08bce194
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegQueryStreamOffset : 08bce19c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegRingbufferConstruct : 08bce1a4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegRegistStream : 08bce1ac
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegAvcDecodeFlush : 08bce1b4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegUnRegistStream : 08bce1bc
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegDelete : 08bce1c4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegQueryStreamSize : 08bce1cc
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegInit : 08bce1d4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegFlushAllStream : 08bce1dc
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegAvcDecodeStop : 08bce1e4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegAtracDecode : 08bce1ec
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegFinish : 08bce1f4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegMallocAvcEsBuf : 08bce1fc
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegRingbufferPut : 08bce204
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegRingbufferAvailableSize : 08bce20c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegQueryMemSize : 08bce214
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegFreeAvcEsBuf : 08bce21c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegRingbufferQueryMemSize : 08bce224
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegCreate : 08bce22c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegGetAtracAu : 08bce234
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegQueryAtracEsSize : 08bce23c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceMpegGetAvcAu : 08bce244
41:32:003 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:003 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceAudio, stubs at 08bce09c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioOutputBlocking : 08bce09c
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioOutputPannedBlocking : 08bce0a4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioChReserve : 08bce0ac
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioChRelease : 08bce0b4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioChangeChannelConfig : 08bce0bc
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioGetChannelRestLength : 08bce0c4
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioChangeChannelVolume : 08bce0cc
41:32:003 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioSetChannelDataLen : 08bce0d4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceAudioOutputPanned : 08bce0dc
41:32:004 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:004 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceSasCore, stubs at 08bce3bc
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetADSR : 08bce3bc
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasRevParam : 08bce3c4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasGetPauseFlag : 08bce3cc
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasRevType : 08bce3d4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasInit : 08bce3dc
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetVolume : 08bce3e4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasCoreWithMix : 08bce3ec
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetSL : 08bce3f4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasGetEndFlag : 08bce3fc
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasGetEnvelopeHeight : 08bce404
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetKeyOn : 08bce40c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetPause : 08bce414
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetVoice : 08bce41c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetADSRmode : 08bce424
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetKeyOff : 08bce42c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasCore : 08bce434
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetPitch : 08bce43c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetNoise : 08bce444
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasSetSimpleADSR : 08bce44c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasRevEVOL : 08bce454
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing __sceSasRevVON : 08bce45c
41:32:004 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:004 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceNet, stubs at 08bce24c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetGetLocalEtherAddr : 08bce24c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetTerm : 08bce254
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetInit : 08bce25c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetEtherNtostr : 08bce264
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetEtherStrton : 08bce26c
41:32:004 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:004 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceNetAdhoc, stubs at 08bce274
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpClose : 08bce274
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpSend : 08bce27c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPdpCreate : 08bce284
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPdpDelete : 08bce28c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpOpen : 08bce294
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpRecv : 08bce29c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpFlush : 08bce2a4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpAccept : 08bce2ac
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocTerm : 08bce2b4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPdpSend : 08bce2bc
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPdpRecv : 08bce2c4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpListen : 08bce2cc
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocInit : 08bce2d4
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocPtpConnect : 08bce2dc
41:32:004 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:004 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceNetAdhocctl, stubs at 08bce32c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlScan : 08bce32c
41:32:004 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlConnect : 08bce334
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlAddHandler : 08bce33c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlDisconnect : 08bce344
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlJoin : 08bce34c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlDelHandler : 08bce354
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlGetScanInfo : 08bce35c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlGetNameByAddr : 08bce364
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlTerm : 08bce36c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlGetPeerList : 08bce374
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocctlInit : 08bce37c
41:32:005 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:005 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceNetAdhocMatching, stubs at 08bce2e4
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingInit : 08bce2e4
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingStop : 08bce2ec
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingSelectTarget : 08bce2f4
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingTerm : 08bce2fc
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingCancelTargetWithOpt : 08bce304
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingStart : 08bce30c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingSetHelloOpt : 08bce314
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingCreate : 08bce31c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceNetAdhocMatchingDelete : 08bce324
41:32:005 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:005 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceWlanDrv, stubs at 08bce55c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceWlanGetEtherAddr : 08bce55c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceWlanGetSwitchState : 08bce564
41:32:005 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:005 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceCtrl, stubs at 08bce0e4
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceCtrlSetSamplingMode : 08bce0e4
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceCtrlReadBufferPositive : 08bce0ec
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceCtrlPeekBufferPositive : 08bce0f4
41:32:005 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:005 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceDisplay, stubs at 08bce0fc
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplaySetMode : 08bce0fc
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplaySetFrameBuf : 08bce104
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplayWaitVblankStart : 08bce10c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplayGetVcount : 08bce114
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplayGetFramePerSec : 08bce11c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplayGetFrameBuf : 08bce124
41:32:005 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:005 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceGe_user, stubs at 08bce12c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListSync : 08bce12c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeUnsetCallback : 08bce134
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListEnQueueHead : 08bce13c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeEdramGetSize : 08bce144
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeContinue : 08bce14c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeSetCallback : 08bce154
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListEnQueue : 08bce15c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeDrawSync : 08bce164
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeBreak : 08bce16c
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListUpdateStallAddr : 08bce174
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeEdramGetAddr : 08bce17c
41:32:005 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:005 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module InterruptManager, stubs at 08bcddf4
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelRegisterSubIntrHandler : 08bcddf4
41:32:005 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelReleaseSubIntrHandler : 08bcddfc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelEnableSubIntr : 08bcde04
41:32:006 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:006 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module IoFileMgrForUser, stubs at 08bcde0c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoWrite : 08bcde0c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoDevctl : 08bcde14
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoChdir : 08bcde1c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoRead : 08bcde24
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoLseekAsync : 08bcde2c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoRename : 08bcde34
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoClose : 08bcde3c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoMkdir : 08bcde44
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoOpenAsync : 08bcde4c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoReadAsync : 08bcde54
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoGetstat : 08bcde5c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoChangeAsyncPriority : 08bcde64
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoDopen : 08bcde6c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoWaitAsync : 08bcde74
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoDread : 08bcde7c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoDclose : 08bcde84
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoCloseAsync : 08bcde8c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoOpen : 08bcde94
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoRmdir : 08bcde9c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoLseek : 08bcdea4
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoPollAsync : 08bcdeac
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoWaitAsyncCB : 08bcdeb4
41:32:006 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:006 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module Kernel_Library, stubs at 08bcdebc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCpuSuspendIntr : 08bcdebc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCpuResumeIntr : 08bcdec4
41:32:006 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:006 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module LoadExecForUser, stubs at 08bcdecc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelExitGame : 08bcdecc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelRegisterExitCallback : 08bcded4
41:32:006 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:006 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module ModuleMgrForUser, stubs at 08bcdedc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStopModule : 08bcdedc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetModuleIdByAddress : 08bcdee4
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetModuleId : 08bcdeec
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelUnloadModule : 08bcdef4
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStartModule : 08bcdefc
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStopUnloadSelfModuleWithStatus : 08bcdf04
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLoadModule : 08bcdf0c
41:32:006 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:006 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceSuspendForUser, stubs at 08bce464
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelPowerTick : 08bce464
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelPowerUnlock : 08bce46c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelVolatileMemLock : 08bce474
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelVolatileMemUnlock : 08bce47c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelPowerLock : 08bce484
41:32:006 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:006 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module StdioForUser, stubs at 08bcdf14
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStdin : 08bcdf14
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStdout : 08bcdf1c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStderr : 08bcdf24
41:32:006 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:006 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module SysMemUserForUser, stubs at 08bcdf2c
41:32:006 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelPrintf : 08bcdf2c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelAllocPartitionMemory : 08bcdf34
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSetCompiledSdkVersion : 08bcdf3c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetBlockHeadAddr : 08bcdf44
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelMaxFreeMemSize : 08bcdf4c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelFreePartitionMemory : 08bcdf54
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSetCompilerVersion : 08bcdf5c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelTotalFreeMemSize : 08bcdf64
41:32:007 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:007 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module ThreadManForUser, stubs at 08bcdf6c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDelayThread : 08bcdf6c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateSema : 08bcdf74
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSetEventFlag : 08bcdf7c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateCallback : 08bcdf84
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelChangeCurrentThreadAttr : 08bcdf8c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDeleteCallback : 08bcdf94
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDeleteEventFlag : 08bcdf9c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStartThread : 08bcdfa4
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelWaitThreadEnd : 08bcdfac
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDeleteSema : 08bcdfb4
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetThreadId : 08bcdfbc
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCheckCallback : 08bcdfc4
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetSystemTimeLow : 08bcdfcc
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSignalSema : 08bcdfd4
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelWaitEventFlag : 08bcdfdc
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateThread : 08bcdfe4
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelWaitSema : 08bcdfec
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateEventFlag : 08bcdff4
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelPollSema : 08bcdffc
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelTryAllocateFpl : 08bce004
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDelayThreadCB : 08bce00c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelWaitSemaCB : 08bce014
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelChangeThreadPriority : 08bce01c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelClearEventFlag : 08bce024
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSleepThreadCB : 08bce02c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetSystemTimeWide : 08bce034
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetThreadCurrentPriority : 08bce03c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelReferThreadStatus : 08bce044
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDeleteThread : 08bce04c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelReferEventFlagStatus : 08bce054
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelExitThread : 08bce05c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateFpl : 08bce064
41:32:007 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:007 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module UtilsForUser, stubs at 08bce06c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLibcGettimeofday : 08bce06c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDcacheWritebackAll : 08bce074
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLibcClock : 08bce07c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLibcTime : 08bce084
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateRange : 08bce08c
41:32:007 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDcacheWritebackRange : 08bce094
41:32:007 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
41:32:091 hle\replacetables.cpp:1445 I[HLE]: Replaced memcpy at 08bc0f1c with hash 8c3fd997a544d0b1
41:32:091 hle\replacetables.cpp:1445 I[HLE]: Replaced memmove at 08bc1040 with hash 368f6cf979709a31
41:32:091 hle\replacetables.cpp:1445 I[HLE]: Replaced memset at 08bc1340 with hash 4bb677dace6ca526
41:32:091 hle\scekernelmodule.cpp:1399 I[LOADER]: Exporting ent 0 named OpenSeasonPSP, 2 funcs, 3 vars, resident 08bce7b4
41:32:093 hle\scekernelmodule.cpp:1703 I[LOADER]: Module entry: 08804128
41:32:100 root         D[COMMON]: common\fileutil.cpp:333 CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE
41:32:100 root         N[G3D]: gles\shadermanagergles.cpp:899 Precompiling the shader cache from 'C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE//ULES00507.glshadercache'
41:32:100 root         N[G3D]: gles\shadermanagergles.cpp:980 Precompile: Compiled and linked 4 programs (3 vertex, 4 fragment) in 0.2 milliseconds
41:32:101 root         N[BOOT]: ui\emuscreen.cpp:299 Loading D:/ISO/PSP-Open_Season_EUR.iso...
41:32:101 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSetCompiledSdkVersion
41:32:101 root         D[SCEKERNEL]: hle\scekernelmemory.cpp:1176 sceKernelSetCompiledSdkVersion(02070010)
41:32:101 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSetCompilerVersion
41:32:101 root         D[SCEKERNEL]: hle\scekernelmemory.cpp:1310 sceKernelSetCompilerVersion(00030306)
41:32:101 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateThread
41:32:101 root         I[SCEKERNEL]: hle\scekernelthread.cpp:1984 276=sceKernelCreateThread(user_main, 08804234, 00000034, 327680, 80000000, 00000000)
41:32:101 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartThread
41:32:101 root         I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(276, 33, 09fffed0)
41:32:101 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to __KernelReturnFromModuleFunc
41:32:102 root         D[SCEKERNEL]: hle\scekernelthread.cpp:2113 __KernelReturnFromThread: 0
41:32:102 root         D[SCEKERNEL]: hle\scekernelthread.cpp:1330 sceKernelGetThreadExitStatus(275)
41:32:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: root -> user_main (275->276, pc: 08000030->08804234, returned from module) +159us
41:32:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(275)
41:32:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack root
41:32:102 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:32:261 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetModuleIdByAddress
41:32:261 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:2305 112=sceKernelGetModuleIdByAddress(08804128)
41:32:261 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCpuSuspendIntr
41:32:261 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCpuResumeIntr
41:32:262 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 277=sceKernelCreateThread(ExitMonitor, 08805398, 00000011, 4000, 00000000, 00000000)
41:32:262 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelChangeCurrentThreadAttr
41:32:262 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2385 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
41:32:262 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(277, 0, 00000000)
41:32:262 ExitMonitor  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> ExitMonitor (276->277, pc: 08810f98->08805398, thread started) +176us
41:32:262 ExitMonitor  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateCallback
41:32:262 ExitMonitor  D[SCEKERNEL]: hle\scekernelthread.cpp:2805 278=sceKernelCreateCallback(OSPSP_EXIT, 08805370, 00000000)
41:32:262 ExitMonitor  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelRegisterExitCallback
41:32:262 ExitMonitor  D[SCEKERNEL]: hle\scekernelthread.cpp:3568 sceKernelRegisterExitCallback(278)
41:32:262 ExitMonitor  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSleepThreadCB
41:32:262 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: ExitMonitor -> user_main (277->276, pc: 088053d8->08810f98, thread slept) +12us
41:32:262 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelTotalFreeMemSize
41:32:262 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:968 00f7b400 (dec 16233472)=sceKernelTotalFreeMemSize()
41:32:262 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelMaxFreeMemSize
41:32:262 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:961 00f7b000 (dec 16232448)=sceKernelMaxFreeMemSize()
41:32:262 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateFpl
41:32:262 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:653 279=sceKernelCreateFpl("PSP Memory Pool", partition=2, attr=00000000, bsize=15208448, nb=1)
41:32:262 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelTryAllocateFpl
41:32:262 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:775 sceKernelTryAllocateFpl(279, 09fff600)
41:32:269 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeEdramGetAddr
41:32:269 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:32:269 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeEdramGetSize
41:32:269 user_main    D[SCEGE]: hle\scege.cpp:325 00200000 = sceGeEdramGetSize()
41:32:271 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:32:271 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:32:271 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateEventFlag
41:32:271 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:238 280=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000001, 00000000)
41:32:271 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeSetCallback
41:32:271 user_main    D[SCEGE]: hle\scege.cpp:427 sceGeSetCallback(struct=09fff5d0)
41:32:271 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 1, 08b88048, 090269d0)
41:32:271 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:547 sceKernelEnableSubIntr(25, 1)
41:32:271 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 0, 08b87fcc, 090269d0)
41:32:271 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:547 sceKernelEnableSubIntr(25, 0)
41:32:271 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeListEnQueue
41:32:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08c255d8, stall=00000000, cbid=ffffffff, param=00000000)
41:32:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08c255d8 - stall = 00000000
41:32:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:32:271 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeListSync
41:32:271 user_main    D[SCEGE]: hle\scege.cpp:384 sceGeListSync(dlid=35000000, mode=00000000)
41:32:271 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84ae8->08000000, GeListSync) +511us
41:32:271 idle0        D[HLE]: hle\hle.cpp:686 Compiling syscall to _sceKernelIdle
41:32:271 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84ae8, idle) +591us
41:32:271 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeDrawSync
41:32:271 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:272 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDcacheWritebackAll
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff5e0)
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:32:272 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeListUpdateStallAddr
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:32:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:32:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0897db20->08000000, interrupt) +34us
41:32:272 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:272 idle0        D[HLE]: hle\hle.cpp:686 Compiling syscall to __KernelReturnFromInterrupt
41:32:272 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:272 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0897db20, left interrupt) +5us
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:272 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDcacheWritebackRange
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff5e0)
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:32:272 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:32:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:32:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +29us
41:32:272 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:272 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:272 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:273 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplaySetMode
41:32:273 user_main    D[SCEDISP]: hle\scedisplay.cpp:941 0=sceDisplaySetMode(0, 480, 272)
41:32:273 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b851ec->08000000, display mode) +14us
41:32:273 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b851ec, entered vblank) +14410us
41:32:273 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:860 Display disabled, displaying only black
41:32:292 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:32:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff5e0)
41:32:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:32:292 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:32:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:32:292 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 1x1, S: 1x1, STR: 512, THR:1, Z:00000000 = 480x272
41:32:292 user_main    I[FRAMEBUF]: common\framebuffercommon.cpp:456 Creating FBO for 04088000 : 480 x 272 x 0
41:32:292 user_main    W[G3D]: common\framebuffercommon.cpp:1307 Memcpy fbo upload 04488000 -> 04088000
41:32:292 user_main    D[G3D]: common\vertexdecodercommon.cpp:1083 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
41:32:292 user_main    D[G3D]: common\vertexdecodercommon.cpp:1259 SVT : size = 10, aligned to biggest 2
41:32:292 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:292 user_main    I[FRAMEBUF]: common\framebuffercommon.cpp:456 Creating FBO for 04000000 : 480 x 272 x 3
41:32:293 user_main    D[G3D]: common\vertexdecodercommon.cpp:1083 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
41:32:293 user_main    D[G3D]: common\vertexdecodercommon.cpp:1259 SVT : size = 12, aligned to biggest 4
41:32:293 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +19us
41:32:293 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:293 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:293 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:293 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:293 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:32:293 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff5e0)
41:32:293 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:32:293 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:32:293 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:293 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:32:293 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:293 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:293 user_main    D[G3D]: common\framebuffercommon.cpp:2109 Reading framebuffer to mem, fb_address = 04000000, ptr=0000000144990000
41:32:312 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:312 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 04000000
41:32:312 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:312 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:312 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +23us
41:32:312 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:313 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:313 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplaySetFrameBuf
41:32:313 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1)
41:32:313 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:313 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:313 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:313 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:32:313 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff5e0)
41:32:313 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:32:313 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:32:313 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:313 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:32:313 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:313 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +24us
41:32:313 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:313 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:313 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04088000, 512, 0, 1)
41:32:313 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplayGetFrameBuf
41:32:313 user_main    D[SCEDISP]: hle\scedisplay.cpp:1070 0=sceDisplayGetFrameBuf(09fff660[04000000], 09fff664[00000200], 09fff668[00000000], 0)
41:32:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2805 281=sceKernelCreateCallback(UBI_POWERCB, 08804678, 00000000)
41:32:313 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to scePowerRegisterCallback
41:32:313 user_main    D[HLE]: hle\scepower.cpp:202 0=scePowerRegisterCallback(0, 281)
41:32:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2805 282=sceKernelCreateCallback(UBI_MSCB, 08804714, 00000000)
41:32:313 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoDevctl
41:32:313 user_main    D[SCEIO]: hle\sceio.cpp:1556 sceIoDevctl("fatms0:", 02415821, 09fff660, 4, 00000000, 0)
41:32:313 user_main    D[SCEIO]: hle\sceio.cpp:1795 sceIoDevCtl: Memstick FAT callback 282 registered, notifying immediately
41:32:313 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:238 283=sceKernelCreateEventFlag(SGM_WaitEvent, 00000000, 00000000, 00000000)
41:32:314 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUtilityGetSystemParamInt
41:32:314 user_main    D[SCEUTIL]: hle\sceutility.cpp:712 sceUtilityGetSystemParamInt(8, 09fff650)
41:32:314 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to scePowerSetCpuClockFrequency
41:32:314 user_main    D[SCEMISC]: hle\scepower.cpp:477 0=scePowerSetCpuClockFrequency(000000de)
41:32:314 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to scePowerSetBusClockFrequency
41:32:314 user_main    D[SCEMISC]: hle\scepower.cpp:502 0=scePowerSetBusClockFrequency(0000006f)
41:32:314 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelPowerLock
41:32:314 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:32:314 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdGetDriveStat
41:32:314 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoChdir
41:32:314 user_main    D[SCEIO]: hle\sceio.cpp:1969 sceIoChdir(disc0:/PSP_GAME/USRDIR/)
41:32:315 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoDopen
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/")
41:32:315 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoDread
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ENG
41:32:315 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +123us
41:32:315 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MC_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ENG
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ALLOFFLOG_MINIGAME_MS_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = BBITSEVERYWHERE_MINIGAME_S_DATA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = BBITSEVERYWHERE_MINIGAME_S_LOAD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MC_DATA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MC_LOAD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MS_DATA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_MS_LOAD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = BITSEVERYWHERE_MINIGAME_S_VORAM
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_ENG
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MC_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_ENG
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME01_MS_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_ENG
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MC_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_ENG
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME02_MS_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_ENG
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MC_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_ENG
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EEZERUN_MINIGAME03_MS_SOUND_NLD
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ERRORPSP.ESP
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ERRORPSP.FRA
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ERRORPSP.INT
41:32:315 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ERRORPSP.NLD
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_ENG
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_ESP
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_FRA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EVERYWHERE_MINIGAME_S_SOUND_NLD
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = EXTRAS
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/EXTRAS/")
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_0.TGA
41:32:316 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +11us
41:32:316 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_1.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_10.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_11.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_12.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_13.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_14.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_15.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_16.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_17.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_18.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_19.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_2.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_20.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_21.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_22.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_23.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_24.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_25.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_26.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_27.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_28.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_29.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_3.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_30.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_31.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_32.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_33.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_34.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_35.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_36.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_37.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_38.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_39.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_4.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_40.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_5.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_6.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_7.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_8.TGA
41:32:316 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 285 09fff1e0 ) = IMG_9.TGA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 285 09fff1e0 ) - end of the line
41:32:317 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoDclose
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(285)
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_ENG
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = FALLOFFLOG_MINIGAME_S_SOUND_NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = INGAMEMENUSPSP.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ITSEVERYWHERE_MINIGAME_MC_VORAM
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = ITSEVERYWHERE_MINIGAME_MS_VORAM
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = MENU_S_DATA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = MENU_S_LOAD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = MENU_S_SOUND
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = MENU_S_VORAM
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = MOVIES
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/MOVIES/")
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = BONUS1.PMF
41:32:317 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +11us
41:32:317 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = BONUS2.PMF
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = BONUS3.PMF
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = BONUS5.PMF
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = COLUMBIA.PMF
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = LOGO.PMF
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = SONY.PMF
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 286 09fff1e0 ) = SPCP.PMF
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 286 09fff1e0 ) - end of the line
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(286)
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = NETWORKPSP.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = NETWORKPSP.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = NETWORKPSP.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = NETWORKPSP.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OBOOGHUD.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OBOOGHUD.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OBOOGHUD.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OBOOGHUD.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OCREDITS.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OCREDITS.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OCREDITS.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OCREDITS.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSDIALOGTEXT.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMAPNAMES.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMAPNAMES.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMAPNAMES.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMAPNAMES.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSMISSIONTEXTS.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSPSP.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSPSP.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSPSP.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OSPSP.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.ESP
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.FRA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.INT
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER.NLD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_DATA
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_LOAD
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_ENG
41:32:317 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_SOUND_NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAMQUARTER_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT1_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT1_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT1_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT2_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT2_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT2_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.INT
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3.NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BEAVERDAM_LAYOUT3_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.INT
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS.NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_ENG
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_SOUND_NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_BLAZINGANGELS_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MC_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MC_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MC_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MS_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MS_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_MS_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FALLOFFLOG_MINIGAME_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.INT
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER.NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_ENG
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_SOUND_NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FORESTQUARTER_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FOREST_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FOREST_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_ENG
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FOREST_S_SOUND_NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_FOREST_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB.ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB.FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB.INT
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB.NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB_S_DATA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB_S_LOAD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_ENG
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_ESP
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_FRA
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB_S_SOUND_NLD
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUB_S_VORAM
41:32:318 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.INT
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE.NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE_S_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE_S_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_HUNTERLODGE_BATTLE_S_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO.ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO.FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO.INT
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO.NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO_S_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO_S_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_ENG
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO_S_SOUND_NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_INTRO_S_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.INT
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER.NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_ENG
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_SOUND_NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKEQUARTER_S_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKE_S_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKE_S_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_ENG
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKE_S_SOUND_NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LAKE_S_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_SOUND
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_LANGUAGESELECTOR_S_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2.ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2.FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2.INT
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2.NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_ENG
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_SOUND_NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_MINE_V2_S_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_ENG
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_SOUND_NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MC_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_DATA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_LOAD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_ENG
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_ESP
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_FRA
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_SOUND_NLD
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_MS_VORAM
41:32:319 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_DATA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_LOAD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_ENG
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_SOUND_NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAKE_MINIGAME_S_VORAM
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.INT
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN.NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_DATA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_LOAD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_ENG
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_SOUND_NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SHAWSCABIN_S_VORAM
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.INT
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01.NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01_S_DATA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME01_S_LOAD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME02_S_DATA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME02_S_LOAD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME03_S_DATA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_SQUEEZERUN_MINIGAME03_S_LOAD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE.ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE.FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE.INT
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE.NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.INT
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER.NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_DATA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_LOAD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_ENG
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_SOUND_NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGEQUARTER_S_VORAM
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_DATA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_LOAD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_ENG
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_SOUND_NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = OS_THELEDGE_S_VORAM
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = POWERLOCK
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.ESP
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.FRA
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.INT
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = PREGAMEMENUS.NLD
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = PSP_MODULES
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/PSP_MODULES/")
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 287 09fff1e0 ) = MPEG.PRX
41:32:320 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +21us
41:32:320 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 287 09fff1e0 ) - end of the line
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(287)
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = SOUNDS
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/")
41:32:320 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 288 09fff1e0 ) = ESP
41:32:320 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +9us
41:32:320 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/ESP/")
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 289 09ffef60 ) = MAPS.LM5
41:32:321 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +8us
41:32:321 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 289 09ffef60 ) = STREAM.LS5
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 289 09ffef60 ) - end of the line
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(289)
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 288 09fff1e0 ) = FRA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/FRA/")
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 290 09ffef60 ) = MAPS.LM5
41:32:321 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +9us
41:32:321 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 290 09ffef60 ) = STREAM.LS5
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 290 09ffef60 ) - end of the line
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(290)
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 288 09fff1e0 ) = INT
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/INT/")
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 291 09ffef60 ) = MAPS.LM5
41:32:321 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976dd8->08000000, readdir) +9us
41:32:321 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976dd8, woke from hle delay) +1000us
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 291 09ffef60 ) = STREAM.LS5
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 291 09ffef60 ) - end of the line
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(291)
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 288 09fff1e0 ) = MAPS.SM5
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 288 09fff1e0 ) = OSPC.ET5
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 288 09fff1e0 ) = OSPC.SP5
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 288 09fff1e0 ) = STREAM.SS5
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 288 09fff1e0 ) - end of the line
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(288)
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = START_LOAD_ENG
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = START_LOAD_ESP
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = START_LOAD_FRA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = START_LOAD_NLD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ENG
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ESP
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_FRA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_NLD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ENG
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ESP
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_FRA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_NLD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ENG
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ESP
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_FRA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_NLD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MC_DATA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MC_LOAD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MS_DATA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_MS_LOAD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME01_S_VORAM
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MC_DATA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MC_LOAD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MS_DATA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_MS_LOAD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME02_S_VORAM
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MC_DATA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MC_LOAD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MS_DATA
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_MS_LOAD
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = S_SQUEEZERUN_MINIGAME03_S_VORAM
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_ENG
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_ESP
41:32:321 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_FRA
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME01_S_SOUND_NLD
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_ENG
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_ESP
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_FRA
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME02_S_SOUND_NLD
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_ENG
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_ESP
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_FRA
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = UEEZERUN_MINIGAME03_S_SOUND_NLD
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_ENG
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_ESP
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_FRA
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MC_SOUND_NLD
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_ENG
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_ESP
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_FRA
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = VERYWHERE_MINIGAME_MS_SOUND_NLD
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_ENG
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_ESP
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_FRA
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _HUNTERLODGE_BATTLE_S_SOUND_NLD
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME01_MC_VORAM
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME01_MS_VORAM
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME02_MC_VORAM
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME02_MS_VORAM
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME03_MC_VORAM
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 284 09fff460 ) = _SQUEEZERUN_MINIGAME03_MS_VORAM
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 284 09fff460 ) - end of the line
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(284)
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/")
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ENG
41:32:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +17us
41:32:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_ESP
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_FRA
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MC_SOUND_NLD
41:32:322 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ALLOFFLOG_MINIGAME_MS_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = BBITSEVERYWHERE_MINIGAME_S_DATA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = BBITSEVERYWHERE_MINIGAME_S_LOAD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MC_DATA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MC_LOAD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MS_DATA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_MS_LOAD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = BITSEVERYWHERE_MINIGAME_S_VORAM
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MC_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME01_MS_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MC_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME02_MS_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MC_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EEZERUN_MINIGAME03_MS_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ERRORPSP.ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ERRORPSP.FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ERRORPSP.INT
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ERRORPSP.NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_ENG
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_ESP
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_FRA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EVERYWHERE_MINIGAME_S_SOUND_NLD
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = EXTRAS
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/EXTRAS/")
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_0.TGA
41:32:323 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +294us
41:32:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_1.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_10.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_11.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_12.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_13.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_14.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_15.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_16.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_17.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_18.TGA
41:32:323 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_19.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_2.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_20.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_21.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_22.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_23.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_24.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_25.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_26.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_27.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_28.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_29.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_3.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_30.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_31.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_32.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_33.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_34.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_35.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_36.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_37.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_38.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_39.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_4.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_40.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_5.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_6.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_7.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_8.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 293 09fff1c0 ) = IMG_9.TGA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 293 09fff1c0 ) - end of the line
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(293)
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_ENG
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_ESP
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_FRA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = FALLOFFLOG_MINIGAME_S_SOUND_NLD
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.ESP
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.FRA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.INT
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = INGAMEMENUSPSP.NLD
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ITSEVERYWHERE_MINIGAME_MC_VORAM
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = ITSEVERYWHERE_MINIGAME_MS_VORAM
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = MENU_S_DATA
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = MENU_S_LOAD
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = MENU_S_SOUND
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = MENU_S_VORAM
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = MOVIES
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/MOVIES/")
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = BONUS1.PMF
41:32:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +295us
41:32:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = BONUS2.PMF
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = BONUS3.PMF
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = BONUS5.PMF
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = COLUMBIA.PMF
41:32:324 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = LOGO.PMF
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = SONY.PMF
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 294 09fff1c0 ) = SPCP.PMF
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 294 09fff1c0 ) - end of the line
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(294)
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = NETWORKPSP.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = NETWORKPSP.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = NETWORKPSP.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = NETWORKPSP.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OBOOGHUD.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OBOOGHUD.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OBOOGHUD.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OBOOGHUD.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OCREDITS.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OCREDITS.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OCREDITS.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OCREDITS.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSDIALOGTEXT.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMAPNAMES.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMAPNAMES.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMAPNAMES.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMAPNAMES.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSMISSIONTEXTS.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSPSP.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSPSP.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSPSP.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OSPSP.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_DATA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_LOAD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_ENG
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_SOUND_NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAMQUARTER_S_VORAM
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT1_S_DATA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT1_S_LOAD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT1_S_VORAM
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT2_S_DATA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT2_S_LOAD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT2_S_VORAM
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.ESP
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.FRA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.INT
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3.NLD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3_S_DATA
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3_S_LOAD
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BEAVERDAM_LAYOUT3_S_VORAM
41:32:325 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.INT
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS.NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_ENG
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_SOUND_NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_BLAZINGANGELS_S_VORAM
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MC_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MC_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MC_VORAM
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MS_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MS_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_MS_VORAM
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_S_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_S_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FALLOFFLOG_MINIGAME_S_VORAM
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.INT
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER.NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_ENG
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_SOUND_NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FORESTQUARTER_S_VORAM
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FOREST_S_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FOREST_S_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_ENG
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FOREST_S_SOUND_NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_FOREST_S_VORAM
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB.ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB.FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB.INT
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB.NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB_S_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB_S_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_ENG
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB_S_SOUND_NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUB_S_VORAM
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.ESP
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.FRA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.INT
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE.NLD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE_S_DATA
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE_S_LOAD
41:32:326 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_HUNTERLODGE_BATTLE_S_VORAM
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO.ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO.FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO.INT
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO.NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO_S_DATA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO_S_LOAD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_ENG
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO_S_SOUND_NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_INTRO_S_VORAM
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.INT
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER.NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_DATA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_LOAD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_ENG
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_SOUND_NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKEQUARTER_S_VORAM
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKE_S_DATA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKE_S_LOAD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_ENG
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKE_S_SOUND_NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LAKE_S_VORAM
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_DATA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_LOAD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_SOUND
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_LANGUAGESELECTOR_S_VORAM
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2.ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2.FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2.INT
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2.NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_DATA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_LOAD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_ENG
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_SOUND_NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_MINE_V2_S_VORAM
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_DATA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_LOAD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_ENG
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_SOUND_NLD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MC_VORAM
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_DATA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_LOAD
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_ENG
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_ESP
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_FRA
41:32:327 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_SOUND_NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_MS_VORAM
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_DATA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_LOAD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_ENG
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_SOUND_NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAKE_MINIGAME_S_VORAM
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.INT
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN.NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_DATA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_LOAD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_ENG
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_SOUND_NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SHAWSCABIN_S_VORAM
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.INT
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01.NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01_S_DATA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME01_S_LOAD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME02_S_DATA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME02_S_LOAD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME03_S_DATA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_SQUEEZERUN_MINIGAME03_S_LOAD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE.ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE.FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE.INT
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE.NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.INT
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER.NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_DATA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_LOAD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_ENG
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_SOUND_NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGEQUARTER_S_VORAM
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_DATA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_LOAD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_ENG
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_SOUND_NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = OS_THELEDGE_S_VORAM
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = POWERLOCK
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.ESP
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.FRA
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.INT
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = PREGAMEMENUS.NLD
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = PSP_MODULES
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/PSP_MODULES/")
41:32:328 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 295 09fff1c0 ) = MPEG.PRX
41:32:328 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +1267us
41:32:328 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 295 09fff1c0 ) - end of the line
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(295)
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = SOUNDS
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/")
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 296 09fff1c0 ) = ESP
41:32:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +14us
41:32:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/ESP/")
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 297 09ffef30 ) = MAPS.LM5
41:32:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +8us
41:32:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 297 09ffef30 ) = STREAM.LS5
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 297 09ffef30 ) - end of the line
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(297)
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 296 09fff1c0 ) = FRA
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/FRA/")
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 298 09ffef30 ) = MAPS.LM5
41:32:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +19us
41:32:329 idle0        D[SCEDISP]: hle\scedisplay.cpp:736 Setting latched framebuffer 04088000 (prev: 04000000)
41:32:329 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 298 09ffef30 ) = STREAM.LS5
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 298 09ffef30 ) - end of the line
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(298)
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 296 09fff1c0 ) = INT
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2248 sceIoDopen("/SOUNDS/INT/")
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 299 09ffef30 ) = MAPS.LM5
41:32:329 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08976eb8->08000000, readdir) +19us
41:32:329 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08976eb8, woke from hle delay) +1000us
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 299 09ffef30 ) = STREAM.LS5
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 299 09ffef30 ) - end of the line
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(299)
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 296 09fff1c0 ) = MAPS.SM5
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 296 09fff1c0 ) = OSPC.ET5
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 296 09fff1c0 ) = OSPC.SP5
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 296 09fff1c0 ) = STREAM.SS5
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 296 09fff1c0 ) - end of the line
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(296)
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = START_LOAD_ENG
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = START_LOAD_ESP
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = START_LOAD_FRA
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = START_LOAD_NLD
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ENG
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_ESP
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_FRA
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT1_S_SOUND_NLD
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ENG
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_ESP
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_FRA
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT2_S_SOUND_NLD
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ENG
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_ESP
41:32:329 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_FRA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_BEAVERDAM_LAYOUT3_S_SOUND_NLD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MC_DATA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MC_LOAD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MS_DATA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_MS_LOAD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME01_S_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MC_DATA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MC_LOAD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MS_DATA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_MS_LOAD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME02_S_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MC_DATA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MC_LOAD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MS_DATA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_MS_LOAD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = S_SQUEEZERUN_MINIGAME03_S_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_ENG
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_ESP
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_FRA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME01_S_SOUND_NLD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_ENG
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_ESP
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_FRA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME02_S_SOUND_NLD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_ENG
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_ESP
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_FRA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = UEEZERUN_MINIGAME03_S_SOUND_NLD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_ENG
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_ESP
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_FRA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MC_SOUND_NLD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_ENG
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_ESP
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_FRA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = VERYWHERE_MINIGAME_MS_SOUND_NLD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_ENG
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_ESP
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_FRA
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _HUNTERLODGE_BATTLE_S_SOUND_NLD
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME01_MC_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME01_MS_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME02_MC_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME02_MS_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME03_MC_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2329 sceIoDread( 292 09fff450 ) = _SQUEEZERUN_MINIGAME03_MS_VORAM
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2285 sceIoDread( 292 09fff450 ) - end of the line
41:32:330 user_main    D[SCEIO]: hle\sceio.cpp:2343 sceIoDclose(292)
41:32:332 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelPowerUnlock
41:32:332 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:32:333 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUtilityGetSystemParamString
41:32:333 user_main    D[SCEUTIL]: hle\sceutility.cpp:674 sceUtilityGetSystemParamString(1, 09fff4f0, 128)
41:32:334 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdCheckMedium
41:32:334 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:32:334 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:32:334 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:32:335 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoOpen
41:32:335 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc230_size0xb8000, sector 0000c230, size 000b8000
41:32:335 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc230_size0xb8000, 00000001, 00002124)
41:32:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +6350us
41:32:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:32:335 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoClose
41:32:335 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:32:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
41:32:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
41:32:335 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateSema
41:32:335 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:227 301=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
41:32:335 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUtilityLoadAvModule
41:32:335 user_main    I[SCEUTIL]: hle\sceutility.cpp:262 0=sceUtilityLoadAvModule(0)
41:32:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
41:32:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
41:32:335 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:32:335 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:32:335 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:32:335 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
41:32:335 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
41:32:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:32:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:32:335 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:32:336 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
41:32:336 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
41:32:336 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelLoadModule
41:32:336 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
41:32:336 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1104 ~SCE module, skipping header
41:32:336 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1112 Decrypting ~PSP file
41:32:336 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1118 Loading module sceMpeg_library with version 0105, devkit 00000000
41:32:336 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3ACE4DCE
41:32:336 user_main    I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 3ACE4DCE
41:32:336 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1934 303=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
41:32:336 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
41:32:336 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
41:32:336 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartModule
41:32:336 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1966 sceKernelStartModule(303,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
41:32:337 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegInit
41:32:337 user_main    I[ME]: hle\scempeg.cpp:429 sceMpegInit()
41:32:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
41:32:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
41:32:337 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegRingbufferQueryMemSize
41:32:337 user_main    D[ME]: hle\scempeg.cpp:441 774720 = sceMpegRingbufferQueryMemSize(360)
41:32:337 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegQueryMemSize
41:32:337 user_main    D[ME]: hle\scempeg.cpp:1626 00010000=sceMpegQueryMemSize()
41:32:337 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegRingbufferConstruct
41:32:337 user_main    D[ME]: hle\scempeg.cpp:467 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
41:32:337 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegCreate
41:32:337 user_main    I[ME]: hle\scempeg.cpp:545 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
41:32:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
41:32:340 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelWaitSemaCB
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3328 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:142 sceKernelWaitSemaCB: Suspending sema wait for callback
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3183 Executing mipscall 1
41:32:340 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to __KernelReturnFromMipsCall
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3240 __KernelReturnFromMipsCall(), returned 00000000
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3328 __KernelRunCallbackOnThread: Turning callback 282 into pending mipscall
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:142 sceKernelWaitSemaCB: Suspending sema wait for callback
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3158 Making mipscall pending on thread
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3359 Left callback 281 - UBI_POWERCB
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3183 Executing mipscall 2
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3240 __KernelReturnFromMipsCall(), returned 00000000
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3359 Left callback 282 - UBI_MSCB
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> user_main (276->276, pc: 08995510->08995510, return from callback) +12us
41:32:340 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc230_size0xb8000, sector 0000c230, size 000b8000
41:32:340 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc230_size0xb8000, 00000001, 00000000)
41:32:340 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:32:340 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSignalSema
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:32:340 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoLseek
41:32:340 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:32:340 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:32:340 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoReadAsync
41:32:340 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09ffe8d0, 2048)
41:32:340 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoWaitAsyncCB
41:32:341 user_main    D[SCEIO]: hle\sceio.cpp:2177 0=sceIoWaitAsyncCB(4, 09ffe860[0053000000004c00]): waiting
41:32:341 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->305, pc: 08995844->08220c00, io waited) +22us
41:32:341 SceIoAsync   D[HLE]: hle\hle.cpp:686 Compiling syscall to __IoAsyncFinish
41:32:341 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09ffe8d0, 800): deferring result
41:32:341 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (305->272, pc: 08220c00->08000000, async io) +12us
41:32:341 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +100us
41:32:341 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:32:341 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegQueryStreamOffset
41:32:341 user_main    D[ME]: hle\scempeg.cpp:604 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
41:32:341 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0xB7800
41:32:341 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 564474
41:32:341 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegQueryStreamSize
41:32:341 user_main    D[ME]: hle\scempeg.cpp:634 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
41:32:341 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0xB7800
41:32:341 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 564474
41:32:341 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:32:341 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegRegistStream
41:32:341 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 0, 0)
41:32:341 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 1, 0)
41:32:341 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegMallocAvcEsBuf
41:32:341 user_main    D[ME]: hle\scempeg.cpp:706 sceMpegMallocAvcEsBuf(09fff210)
41:32:341 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegInitAu
41:32:341 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 1, 09fff180)
41:32:342 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegQueryAtracEsSize
41:32:342 user_main    D[ME]: hle\scempeg.cpp:1395 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
41:32:342 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
41:32:342 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceCtrlSetSamplingMode
41:32:342 user_main    D[SCECTRL]: hle\scectrl.cpp:421 sceCtrlSetSamplingMode(0)
41:32:342 user_main    D[SCEDISP]: hle\scedisplay.cpp:941 0=sceDisplaySetMode(0, 480, 272)
41:32:342 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +102us
41:32:342 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +2763us
41:32:357 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:32:357 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioChReserve
41:32:357 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
41:32:357 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
41:32:357 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
41:32:357 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
41:32:357 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioSetChannelDataLen
41:32:357 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
41:32:357 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:227 306=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
41:32:357 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:238 307=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
41:32:358 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplayGetFramePerSec
41:32:358 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetThreadId
41:32:358 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelChangeThreadPriority
41:32:358 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2441 0=sceKernelChangeThreadPriority(276, 63)
41:32:358 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +108us
41:32:358 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 308=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
41:32:358 user_main    D[SCEIO]: hle\sceio.cpp:1357 2048 = sceIoLseek(4, 800, 0)
41:32:358 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:32:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
41:32:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:32:358 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:32:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:32:358 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:358 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:358 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +171us
41:32:358 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:358 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:358 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:358 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelClearEventFlag
41:32:358 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:267 0=sceKernelClearEventFlag(307, 00000000)
41:32:359 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(308, 4, 09fff224)
41:32:359 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->308, pc: 089927bc->08993b84, thread started) +32us
41:32:359 soundThread  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelWaitEventFlag
41:32:359 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:389 0=sceKernelWaitEventFlag(307, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
41:32:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (308->276, pc: 08993bc8->089927bc, event flag waited) +14us
41:32:359 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplayGetVcount
41:32:359 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelPowerTick
41:32:359 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:359 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegRingbufferAvailableSize
41:32:359 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegRingbufferPut
41:32:359 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 360)
41:32:359 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:359 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoRead
41:32:359 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09093400, 10000): deferring result
41:32:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
41:32:360 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:360 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to HLEReturnFromMipsCall
41:32:360 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0xB7800
41:32:360 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 564474
41:32:369 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 32 packetsTotal: 360
41:32:369 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegGetAtracAu
41:32:369 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:369 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:32:369 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:369 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegAtracDecode
41:32:369 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
41:32:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:372 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegGetAvcAu
41:32:372 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
41:32:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:372 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegAvcDecode
41:32:372 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff200
41:32:379 user_main    I[ME]: hw\mediaengine.cpp:86 FF: No accelerated colorspace conversion found from yuv420p to rgba.
41:32:379 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
41:32:379 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCheckCallback
41:32:379 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:379 user_main    D[ME]: hle\scempeg.cpp:1423 356=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:380 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 356)
41:32:380 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:380 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090a3400, 10000): deferring result
41:32:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:32:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:380 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 64 packetsTotal: 360
41:32:380 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:32:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:380 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:32:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:380 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelWaitSema
41:32:380 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:380 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:380 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:380 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 09fff200
41:32:380 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:381 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:381 user_main    I[ME]: hw\mediaengine.cpp:86 FF: error while decoding MB 4 16, bytestream -24
41:32:382 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:382 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:382 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:391 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:391 user_main    D[ME]: hle\scempeg.cpp:1423 340=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:391 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 340)
41:32:391 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:391 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090b3400, 10000): deferring result
41:32:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:32:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:391 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 96 packetsTotal: 360
41:32:391 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:32:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:391 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:32:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:391 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:391 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:391 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:391 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 09fff200
41:32:391 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:392 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:392 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:392 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:392 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:392 user_main    D[ME]: hle\scempeg.cpp:1423 312=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:392 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 312)
41:32:392 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:392 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090c3400, 10000): deferring result
41:32:392 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:32:392 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:392 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 128 packetsTotal: 360
41:32:392 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:392 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:32:392 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:392 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:32:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:393 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:393 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:393 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:393 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:393 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:393 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 09fff200
41:32:393 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:393 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:393 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:393 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:393 user_main    D[ME]: hle\scempeg.cpp:1423 284=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:393 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 284)
41:32:393 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:393 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090d3400, 10000): deferring result
41:32:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 160 packetsTotal: 360
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:394 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:32:394 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:394 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1423 252=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 252)
41:32:394 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:394 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090e3400, 10000): deferring result
41:32:394 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 192 packetsTotal: 360
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:394 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:32:394 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:394 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:394 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1423 220=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:394 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 220)
41:32:394 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:395 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090f3400, 10000): deferring result
41:32:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
41:32:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 224 packetsTotal: 360
41:32:395 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1423 188=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 188)
41:32:395 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:395 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09103400, 10000): deferring result
41:32:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:32:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 256 packetsTotal: 360
41:32:395 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1423 156=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 156)
41:32:395 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:395 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09113400, 10000): deferring result
41:32:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:32:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 288 packetsTotal: 360
41:32:395 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1423 124=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 124)
41:32:395 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:395 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09123400, 10000): deferring result
41:32:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:32:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 320 packetsTotal: 360
41:32:395 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1423 92=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:395 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 92)
41:32:395 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:395 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09133400, 10000): deferring result
41:32:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:32:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 352 packetsTotal: 360
41:32:396 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1423 60=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 60)
41:32:396 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:396 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09143400, 4000): deferring result
41:32:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:32:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +163us
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 8 packetsRead: 360 packetsTotal: 360
41:32:396 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1423 52=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 52)
41:32:396 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:32:396 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09093400, 10000): deferring result
41:32:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:32:396 idle0        W[FILESYS]: filesystems\isofilesystem.cpp:518 Reading beyond end of file, clamping size 65536 to 14336
41:32:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 7 packetsRead: 367 packetsTotal: 360
41:32:396 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:396 user_main    D[ME]: hle\scempeg.cpp:1423 45=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:396 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplayWaitVblankStart
41:32:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
41:32:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2408us
41:32:407 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:407 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:407 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:32:407 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:32:407 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:32:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:32:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:32:407 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:407 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:407 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:407 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:407 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:32:407 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:407 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:407 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:32:407 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:32:407 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:441 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:441 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSetEventFlag
41:32:441 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:441 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->308, pc: 08993b78->08993bc8, event flag set) +9us
41:32:441 soundThread  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelReferEventFlagStatus
41:32:441 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:442 soundThread  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioOutputPannedBlocking
41:32:442 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:32:442 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:442 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:442 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:442 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:32:442 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (308->276, pc: 08b8274c->08993b78, blocking audio) +42us
41:32:442 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceCtrlPeekBufferPositive
41:32:442 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:442 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
41:32:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:443 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:32:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:443 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:443 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:443 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:443 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:32:443 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:444 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7974us
41:32:445 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:445 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:445 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:445 user_main    D[ME]: hle\scempeg.cpp:1423 49=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:445 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:445 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:32:445 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:446 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:32:457 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:457 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:457 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:457 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:457 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:32:457 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:457 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:458 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:458 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:458 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:458 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:458 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6879us
41:32:459 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:459 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:459 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:459 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:32:459 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:459 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4244us
41:32:473 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:473 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:473 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:473 user_main    D[ME]: hle\scempeg.cpp:1423 57=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:473 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:32:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:473 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:32:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:474 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:474 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:474 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:474 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:32:474 user_main    I[ME]: hw\mediaengine.cpp:86 FF: non-existing PPS 0 referenced
41:32:475 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:32:490 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:490 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:490 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:490 user_main    D[ME]: hle\scempeg.cpp:1423 65=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:490 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:490 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:490 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:490 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:32:491 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:491 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:491 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:32:507 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:507 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:507 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:507 user_main    D[ME]: hle\scempeg.cpp:1423 69=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:507 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:507 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:32:508 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:508 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:508 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3268us
41:32:508 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:508 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:508 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:508 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:32:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:508 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7854us
41:32:523 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:523 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:523 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:523 user_main    D[ME]: hle\scempeg.cpp:1423 73=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:523 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:32:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:523 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:32:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:523 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:524 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:524 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:524 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:524 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:524 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:32:525 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:32:540 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:540 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:540 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:540 user_main    D[ME]: hle\scempeg.cpp:1423 77=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:540 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:540 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:540 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:540 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:32:541 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:541 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:541 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:541 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:541 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:32:557 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:557 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:557 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:557 user_main    D[ME]: hle\scempeg.cpp:1423 81=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:557 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:557 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:32:558 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:558 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5065us
41:32:558 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:558 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:558 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:558 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:32:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +308us
41:32:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:32:574 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:574 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:574 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:574 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:32:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:574 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:32:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:574 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:575 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:575 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:575 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:575 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:32:576 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:576 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:576 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:576 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:576 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:32:576 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:608 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:608 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:608 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:608 user_main    D[ME]: hle\scempeg.cpp:1423 85=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:608 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:608 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:608 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:32:609 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:609 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:609 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:609 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:609 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:32:609 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:609 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:609 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:610 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:610 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:32:611 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:611 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1455us
41:32:611 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:611 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:611 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:611 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:32:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:611 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3919us
41:32:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:611 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:32:624 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:624 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:624 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:624 user_main    D[ME]: hle\scempeg.cpp:1423 89=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:624 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:32:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:624 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:32:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:625 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:625 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:625 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:625 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:625 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:625 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:32:626 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:32:640 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:640 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:640 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:640 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:32:640 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:640 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:32:641 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:641 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +9121us
41:32:641 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:641 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:641 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:641 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:32:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2002us
41:32:657 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:657 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:657 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:657 user_main    D[ME]: hle\scempeg.cpp:1423 93=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:657 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:32:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:657 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:32:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:658 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:658 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:658 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:658 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:658 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:32:659 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:659 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:659 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:659 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:659 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:32:674 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:674 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:674 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:674 user_main    D[ME]: hle\scempeg.cpp:1423 97=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:674 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:32:674 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:32:690 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:690 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:690 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:32:690 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +11022us
41:32:690 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:690 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:690 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:690 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:32:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5612us
41:32:707 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:707 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:707 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:707 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:707 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:32:707 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:707 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:32:707 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:707 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:707 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:708 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:708 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:32:708 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:32:724 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:724 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:724 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:32:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:32:740 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:740 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:740 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:740 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:32:740 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7412us
41:32:740 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:740 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:740 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:740 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:32:740 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:740 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9222us
41:32:740 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:775 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:775 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:775 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:775 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:775 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:32:775 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:775 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:32:775 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:776 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:776 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:776 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:776 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:32:776 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:32:776 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:776 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:776 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:776 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:32:776 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:32:790 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:790 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:790 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:32:790 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3802us
41:32:790 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:790 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:790 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:790 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:32:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +12832us
41:32:807 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:807 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:807 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:32:807 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:32:807 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:32:807 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:32:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:32:807 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:807 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:807 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:807 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:807 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:32:809 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:809 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:32:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:32:809 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:841 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:841 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:841 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:841 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:841 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:32:841 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:841 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:32:841 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:841 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:842 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:842 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:842 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:842 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:842 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:842 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:32:843 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:843 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:843 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:32:843 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:843 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:32:843 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:32:843 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:32:843 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:32:843 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:844 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:32:844 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:844 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:844 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:844 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:844 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:32:846 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:846 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:32:846 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +174us
41:32:846 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:846 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:846 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:846 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:32:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16443us
41:32:846 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:875 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:875 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:875 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:875 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:875 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:32:875 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:875 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:32:875 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:876 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:876 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:876 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:876 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:876 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:876 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:876 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:32:877 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:877 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:877 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:877 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:877 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:32:877 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:877 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:32:877 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:32:877 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:32:877 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:32:878 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:878 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:32:878 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:878 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:878 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:878 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:878 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:878 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:32:878 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:32:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:32:879 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:879 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:32:879 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +13247us
41:32:880 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:880 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:880 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:880 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:32:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3369us
41:32:880 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:908 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:908 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:908 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:908 user_main    D[ME]: hle\scempeg.cpp:1423 101=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:908 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:32:908 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:908 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:32:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:909 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:909 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:909 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:909 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:909 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:909 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:909 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:32:910 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:32:910 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:910 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:32:910 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:32:910 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:32:910 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:32:910 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:911 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:32:911 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:911 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:911 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:911 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:911 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:32:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:32:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:32:913 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:942 user_main    I[FRAMEBUF]: common\framebuffercommon.cpp:1138 Decimating FBO for 04000000 (480 x 272 x 3), age 6
41:32:942 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:942 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:942 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:942 user_main    D[ME]: hle\scempeg.cpp:1423 105=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:942 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:32:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:942 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:32:943 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:943 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:943 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4144us
41:32:943 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:943 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:943 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:943 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:32:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:944 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6980us
41:32:944 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:944 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:32:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:32:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:32:944 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:32:944 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:944 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:32:944 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:944 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:944 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:944 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:944 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:32:946 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:946 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:32:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:32:946 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:32:975 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:32:975 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:32:975 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:32:975 user_main    D[ME]: hle\scempeg.cpp:1423 109=sceMpegRingbufferAvailableSize(09fff0f0)
41:32:975 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:32:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:32:975 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:32:975 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:32:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:32:976 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:32:976 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:976 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:976 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:32:976 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:32:976 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:32:976 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:32:977 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:32:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:32:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:32:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:32:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:32:977 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:32:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:32:977 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:32:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:32:977 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:32:977 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:32:977 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:32:977 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:32:977 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:32:978 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:32:978 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:32:978 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:32:978 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:32:978 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:32:978 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:32:978 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:32:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:32:979 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:979 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:32:979 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:32:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:32:979 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6027us
41:32:979 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:32:979 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:32:980 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:32:980 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:32:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:32:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10590us
41:32:980 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:008 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:008 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:008 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:008 user_main    D[ME]: hle\scempeg.cpp:1423 113=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:008 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:008 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:33:009 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:009 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:009 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:009 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:009 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:009 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:009 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:009 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:010 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:010 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:010 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:010 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:010 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:011 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:33:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:33:011 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:33:011 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:011 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:011 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:011 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:011 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:011 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:011 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:011 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:011 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:012 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:012 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:013 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:042 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:042 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:042 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:042 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:042 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:042 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:042 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:043 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:043 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:043 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2331us
41:33:043 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:043 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:043 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:043 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:043 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:043 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3043us
41:33:043 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:043 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:33:044 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:044 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:33:044 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:044 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:33:044 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:33:044 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:044 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:044 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:044 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:044 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:044 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:044 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:045 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:045 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:046 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:046 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:046 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:075 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:075 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:075 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:075 user_main    D[ME]: hle\scempeg.cpp:1423 117=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:075 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:075 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:075 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:075 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:33:075 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:075 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:075 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:075 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:075 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:075 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:075 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:075 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:33:076 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:076 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:076 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6875us
41:33:076 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:076 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:076 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:076 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:076 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1127us
41:33:076 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:076 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:076 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:076 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:33:077 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:077 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:33:077 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:33:077 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:077 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:077 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:077 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:077 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:077 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:077 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:077 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:33:077 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:33:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:078 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:078 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:078 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:108 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:108 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:108 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:108 user_main    D[ME]: hle\scempeg.cpp:1423 125=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:108 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:108 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:33:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:108 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:108 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:108 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:108 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:33:109 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:109 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:109 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:33:109 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:109 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:33:109 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:33:109 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:109 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:109 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:109 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:109 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:109 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:109 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:110 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:33:110 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:33:110 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:110 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:110 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:110 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:110 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:110 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +11879us
41:33:110 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:110 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:110 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:111 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4737us
41:33:111 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:142 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:142 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:142 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:142 user_main    D[ME]: hle\scempeg.cpp:1423 129=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:142 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:142 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:142 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:33:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:142 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:142 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:142 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:142 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:142 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:142 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:142 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:143 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:143 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:143 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:143 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:143 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:143 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:33:143 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:143 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:33:143 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:33:143 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:143 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:143 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:143 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:143 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:143 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:143 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:143 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:143 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:143 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:143 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:143 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:143 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:143 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:143 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:143 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:175 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:175 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:175 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:175 user_main    D[ME]: hle\scempeg.cpp:1423 133=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:175 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:175 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:175 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:175 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:176 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:176 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2777us
41:33:176 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:176 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:176 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:177 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:177 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8347us
41:33:177 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:177 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:33:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:33:177 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:33:177 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:177 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:177 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:177 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:177 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:177 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:177 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:177 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:177 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:179 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:179 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:179 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:208 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:208 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:208 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:208 user_main    D[ME]: hle\scempeg.cpp:1423 137=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:208 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:208 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:208 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:208 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:33:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:209 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:209 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:209 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:209 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:209 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:209 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:33:210 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:210 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:210 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:210 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:210 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:210 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:210 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:33:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:33:210 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:33:210 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:210 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:210 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:211 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:211 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:211 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:211 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:211 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:33:211 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:33:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:212 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:212 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:212 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:212 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4659us
41:33:212 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:212 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:212 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:213 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11958us
41:33:213 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:242 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:242 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:242 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:242 user_main    D[ME]: hle\scempeg.cpp:1423 141=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:242 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:242 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:242 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:242 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:33:242 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:243 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:243 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:243 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:243 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:243 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:243 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:243 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:33:244 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:244 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:244 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:244 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:33:244 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:244 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:33:244 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:33:244 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:244 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:244 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:244 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:245 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:245 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:245 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:245 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:33:245 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:33:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:246 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:275 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:275 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:275 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:275 user_main    D[ME]: hle\scempeg.cpp:1423 145=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:275 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:275 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:275 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:275 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:276 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:276 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:276 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +963us
41:33:276 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:276 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:276 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:276 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:276 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:277 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4410us
41:33:277 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:277 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:33:277 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:277 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:33:277 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:277 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:33:277 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:33:277 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:277 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:277 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:277 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:277 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:277 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:277 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:277 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:277 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:279 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:279 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:279 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:309 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:309 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:309 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:309 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:309 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:309 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:309 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:33:309 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:310 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:310 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:310 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:310 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:310 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:310 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:310 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:311 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:311 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5508us
41:33:311 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:311 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:311 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:311 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2495us
41:33:312 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:33:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:33:312 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:33:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:312 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:312 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:312 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:312 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:312 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:312 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:312 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:314 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:342 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:342 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:342 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:342 user_main    D[ME]: hle\scempeg.cpp:1423 149=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:342 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:342 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:342 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:342 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:33:342 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:343 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:343 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:343 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:343 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:33:344 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:344 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:344 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:344 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:344 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:344 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:344 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:33:344 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:344 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:33:344 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:33:344 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:344 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:344 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:344 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:345 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:345 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:345 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:345 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:33:345 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:33:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:346 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:346 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:346 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +10511us
41:33:346 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:346 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:346 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:346 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6105us
41:33:347 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:375 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:375 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:375 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:375 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:375 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:375 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:375 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:33:375 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:375 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:376 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:376 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:376 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:376 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:376 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:33:377 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:377 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:377 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:377 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:377 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:377 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:377 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:377 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:33:377 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:377 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:33:377 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:33:377 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:377 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:377 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:377 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:377 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:378 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:378 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:378 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:33:378 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:33:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:379 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:379 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:379 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:409 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:409 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:409 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:409 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:409 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:409 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:409 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:410 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:410 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:410 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1409us
41:33:410 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:410 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:411 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:411 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:411 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:411 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9715us
41:33:411 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:411 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:33:411 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:411 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:33:411 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:33:411 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:411 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:411 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:411 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:411 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:411 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:411 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:412 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:412 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:413 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:413 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:413 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:442 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:442 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:442 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:442 user_main    D[ME]: hle\scempeg.cpp:1423 153=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:442 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:442 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:442 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:442 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:33:442 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:443 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:443 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:443 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:443 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:444 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:444 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:444 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:444 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:33:444 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:444 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:33:444 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:33:444 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:444 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:444 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:444 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:445 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:445 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:445 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:445 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:445 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:446 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:446 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:446 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3291us
41:33:446 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:446 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:446 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:446 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13325us
41:33:447 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:475 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:475 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:475 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:475 user_main    D[ME]: hle\scempeg.cpp:1423 157=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:475 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:475 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:33:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:476 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:476 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:476 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:476 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:476 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:476 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:476 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:33:477 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:477 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:477 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:477 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:477 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:477 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:477 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:33:477 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:477 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:33:477 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:33:477 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:477 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:477 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:477 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:478 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:478 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:478 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:478 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:33:478 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:33:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:479 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:479 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:479 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +16364us
41:33:479 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:479 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:479 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:479 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +252us
41:33:480 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:509 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:509 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:509 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:509 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:509 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:509 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:509 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:33:509 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:509 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:510 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:510 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:510 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:510 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:510 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:510 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:33:511 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:511 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:511 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:511 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:511 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:33:511 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:511 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:33:511 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:33:511 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:511 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:511 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:511 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:512 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:512 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:512 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:512 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:33:512 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:33:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:513 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:513 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:513 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:542 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:542 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:542 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:542 user_main    D[ME]: hle\scempeg.cpp:1423 161=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:542 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:542 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:542 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:542 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:543 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:543 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:543 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:543 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:544 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7262us
41:33:544 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:544 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:544 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:544 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:544 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3862us
41:33:544 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:544 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:33:544 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:544 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:33:544 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:33:544 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:544 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:544 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:544 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:544 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:544 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:544 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:545 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:545 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:546 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:546 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:546 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:546 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:546 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:575 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:575 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:575 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:575 user_main    D[ME]: hle\scempeg.cpp:1423 165=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:575 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:575 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:575 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:33:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:576 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:576 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:576 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:576 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:576 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:576 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:576 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:577 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:577 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:577 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:577 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:577 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:577 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:577 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:33:577 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:577 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:33:577 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:33:577 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:577 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:577 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:578 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:578 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:578 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:578 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:578 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:578 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:579 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:579 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:579 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +9144us
41:33:579 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:579 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:580 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:580 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7473us
41:33:580 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:609 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:609 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:609 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:609 user_main    D[ME]: hle\scempeg.cpp:1423 169=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:609 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:609 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:609 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:609 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:33:609 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:610 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:610 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:610 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:610 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:33:611 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:612 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:612 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:612 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:33:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:612 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:33:612 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:33:612 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:612 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:612 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:612 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:612 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:612 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:612 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:612 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:33:613 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:33:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:614 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:614 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:614 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:614 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:614 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:642 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:642 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:642 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:642 user_main    D[ME]: hle\scempeg.cpp:1423 173=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:642 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:642 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:642 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:33:643 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:643 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:643 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:643 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:643 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +41us
41:33:643 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:643 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:643 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:643 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:643 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11083us
41:33:644 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:644 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:33:644 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:644 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:33:644 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:33:644 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:644 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:644 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:644 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:644 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:644 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:644 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:645 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:33:645 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:33:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:646 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:646 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:646 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:676 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:676 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:676 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:676 user_main    D[ME]: hle\scempeg.cpp:1423 177=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:676 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:676 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:676 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:676 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:33:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:677 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:677 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:677 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:677 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:678 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:678 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:678 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:33:678 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:678 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:33:678 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:33:678 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:678 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:679 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:679 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:679 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:679 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:679 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:679 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:679 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:680 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:680 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:680 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:680 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1923us
41:33:681 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:681 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:681 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:681 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:681 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14693us
41:33:681 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:709 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:709 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:709 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:709 user_main    D[ME]: hle\scempeg.cpp:1423 181=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:709 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:709 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:709 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:709 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:33:709 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:710 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:710 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:710 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:710 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:710 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:710 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:710 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:711 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:711 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:711 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:711 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:711 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:711 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:711 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:33:711 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:711 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:33:711 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:33:711 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:711 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:711 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:711 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:711 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:712 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:712 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:712 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:712 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:713 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:713 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:713 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +14996us
41:33:713 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:713 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:713 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:713 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1620us
41:33:714 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:742 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:742 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:742 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:742 user_main    D[ME]: hle\scempeg.cpp:1423 185=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:742 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:742 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:742 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:742 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:33:742 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:743 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:743 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:743 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:743 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:743 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:743 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:743 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:33:744 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:744 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:744 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:744 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:744 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:33:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:33:744 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:33:744 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:744 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:744 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:744 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:744 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:745 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:745 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:745 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:33:745 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:33:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:746 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:746 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:746 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:776 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:776 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:776 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:776 user_main    D[ME]: hle\scempeg.cpp:1423 189=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:776 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:776 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:776 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:776 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:33:777 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:777 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:777 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:777 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:777 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5894us
41:33:777 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:777 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:777 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:777 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:777 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:778 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5230us
41:33:778 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:778 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:778 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:778 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:33:778 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:778 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:33:778 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:33:778 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:778 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:778 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:778 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:778 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:778 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:778 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:778 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:33:778 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:33:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:780 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:780 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:780 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:809 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:809 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:809 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:809 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:809 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:33:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:810 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:810 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:810 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:810 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:811 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:811 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:811 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:811 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:33:811 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:811 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:33:811 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:33:811 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:811 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:812 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:812 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:812 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:812 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:812 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:812 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:812 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:813 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:813 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:813 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7776us
41:33:813 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:814 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:814 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:814 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:814 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8840us
41:33:814 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:842 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:842 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:842 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:842 user_main    D[ME]: hle\scempeg.cpp:1423 193=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:842 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:842 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:842 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:842 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:33:842 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:842 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:843 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:843 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:843 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:843 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:843 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:844 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:844 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:844 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:844 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:844 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:844 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:844 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:844 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:33:844 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:844 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:33:844 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:33:844 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:845 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:845 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:845 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:845 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:845 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:845 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:845 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:845 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:846 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:846 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:847 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:876 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:876 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:876 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:876 user_main    D[ME]: hle\scempeg.cpp:1423 197=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:876 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:876 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:33:876 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:876 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:33:877 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:877 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:877 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4080us
41:33:877 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:877 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:877 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:877 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:877 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:877 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1293us
41:33:878 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:878 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:33:878 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:878 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:878 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:878 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:33:878 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:878 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:33:878 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:33:878 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:878 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:878 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:878 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:878 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:878 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:878 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:878 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:33:878 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:33:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:880 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:880 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:880 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:909 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:909 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:909 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:909 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:909 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:909 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:909 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:33:909 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:910 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:910 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:910 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:910 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:33:911 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:911 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:911 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:911 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:911 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:911 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:911 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:33:911 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:911 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:33:911 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:33:911 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:911 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:911 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:911 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:911 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:912 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:912 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:912 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:33:912 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:33:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:913 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +556us
41:33:913 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:913 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:913 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:913 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:33:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16061us
41:33:914 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:943 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:943 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:943 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:943 user_main    D[ME]: hle\scempeg.cpp:1423 201=sceMpegRingbufferAvailableSize(09fff0f0)
41:33:943 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:943 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:943 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:33:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:944 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:944 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:944 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:944 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:944 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:944 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:33:945 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:945 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:945 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:945 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:33:945 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:33:945 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:33:945 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:33:945 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:945 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:33:945 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:945 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:946 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:946 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:946 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:946 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:33:946 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:33:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:947 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:947 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:947 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:947 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +13629us
41:33:947 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:947 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:947 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:33:947 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:33:948 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:33:948 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2988us
41:33:948 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:33:976 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:33:976 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:33:976 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:33:976 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:33:976 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:33:976 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:33:976 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:33:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:33:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:33:977 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:33:977 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:33:977 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:33:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:33:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:33:977 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:33:978 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:33:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:33:978 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:33:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:33:978 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:33:978 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:33:978 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:33:978 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:33:978 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:33:978 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:33:978 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:33:978 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:33:978 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:33:978 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:33:978 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:33:978 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:33:979 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:33:979 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:33:979 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:33:979 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:33:979 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:33:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:33:980 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:980 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:33:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:33:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:33:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:33:980 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:009 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:009 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:009 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:009 user_main    D[ME]: hle\scempeg.cpp:1423 205=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:009 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:009 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:009 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:009 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:010 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:010 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:010 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4526us
41:34:010 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:010 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:010 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:010 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6598us
41:34:011 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:011 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:34:011 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:011 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:34:011 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:34:011 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:011 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:011 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:011 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:011 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:011 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:011 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:011 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:011 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:013 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:013 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:013 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:043 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:043 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:043 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:043 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:043 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:043 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:043 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:34:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:044 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:044 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:044 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:044 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:044 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:044 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:045 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:045 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:045 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:045 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:34:045 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:045 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:34:045 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:34:045 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:045 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:045 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:045 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:046 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:046 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:046 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:046 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:046 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:047 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:047 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:047 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6408us
41:34:047 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:047 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:047 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:047 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10208us
41:34:048 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:076 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:076 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:076 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:076 user_main    D[ME]: hle\scempeg.cpp:1423 209=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:076 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:076 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:076 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:34:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:077 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:077 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:077 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:077 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:077 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:077 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:077 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:34:078 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:078 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:078 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:078 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:078 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:34:078 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:078 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:34:078 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:34:078 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:078 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:078 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:078 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:079 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:079 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:079 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:079 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:34:079 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:34:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:080 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:080 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:080 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:109 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:109 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:109 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:109 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:109 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:34:110 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:110 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:110 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2712us
41:34:110 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:110 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:110 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:110 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:110 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:110 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2661us
41:34:110 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:34:111 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:111 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:111 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:111 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:34:111 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:111 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:34:111 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:34:111 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:111 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:111 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:111 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:111 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:111 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:111 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:112 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:34:112 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:34:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:113 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:113 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:113 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:143 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:143 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:143 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:143 user_main    D[ME]: hle\scempeg.cpp:1423 213=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:143 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:143 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:143 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:143 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:34:143 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:143 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:143 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:143 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:143 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:143 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:143 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:143 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:144 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:144 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:144 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7257us
41:34:144 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:144 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:144 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:144 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:144 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +745us
41:34:144 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:144 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:144 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:144 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:34:144 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:144 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:34:144 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:34:144 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:144 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:144 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:144 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:144 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:144 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:144 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:145 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:145 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:145 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:145 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:145 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:145 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:145 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:176 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:176 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:176 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:176 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:176 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:34:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:176 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:176 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:176 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:176 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:177 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:177 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:177 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:177 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:177 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:34:177 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:177 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:34:177 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:34:177 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:177 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:177 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:177 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:177 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:177 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:177 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:177 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:177 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:178 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:178 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:178 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +12261us
41:34:178 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:178 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:178 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:178 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4355us
41:34:178 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:209 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:209 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:209 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:209 user_main    D[ME]: hle\scempeg.cpp:1423 217=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:209 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:209 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:209 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:34:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:209 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:209 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:209 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:209 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:209 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:209 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:34:210 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:210 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:210 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:210 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:210 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:210 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:210 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:34:210 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:210 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:34:210 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:34:210 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:210 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:210 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:210 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:210 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:210 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:210 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:210 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:34:210 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:34:210 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:210 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:210 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:210 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:211 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:243 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:243 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:243 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:243 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:243 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:243 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:243 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:34:244 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:244 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3158us
41:34:244 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:244 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:244 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:244 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7966us
41:34:244 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:245 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:34:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:34:245 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:34:245 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:245 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:245 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:245 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:245 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:245 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:245 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:245 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:34:245 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:34:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:247 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:247 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:247 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:276 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:276 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:276 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:276 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:276 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:276 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:276 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:34:276 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:277 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:277 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:277 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:277 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:277 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:277 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:277 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:278 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:278 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:278 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:278 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:34:278 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:278 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:34:278 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:34:278 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:278 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:278 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:278 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:278 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:279 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:279 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:279 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:279 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:280 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:280 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:280 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5040us
41:34:280 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:280 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:280 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:280 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11576us
41:34:281 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:310 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:310 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:310 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:310 user_main    D[ME]: hle\scempeg.cpp:1423 221=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:310 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:310 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:310 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:310 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:34:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:311 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:311 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:311 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:311 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:312 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:312 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:34:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:34:312 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:34:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:313 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:313 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:313 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:313 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:313 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:313 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:313 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:313 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:314 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:343 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:343 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:343 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:343 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:343 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:34:344 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:344 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1345us
41:34:344 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:344 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:344 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:344 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:344 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4029us
41:34:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:344 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:34:345 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:345 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:345 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:345 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:34:345 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:345 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:34:345 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:34:345 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:345 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:345 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:345 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:345 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:345 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:345 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:345 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:34:345 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:34:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:347 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:347 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:347 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:376 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:376 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:376 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:376 user_main    D[ME]: hle\scempeg.cpp:1423 225=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:376 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:376 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:376 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:34:377 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:377 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:377 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:377 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:377 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:377 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:377 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:377 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:34:378 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:378 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:378 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5889us
41:34:378 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:378 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:378 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:378 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:378 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2113us
41:34:378 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:34:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:34:379 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:34:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:379 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:379 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:379 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:379 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:379 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:379 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:34:379 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:34:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:380 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:381 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:381 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:381 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:381 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:381 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:410 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:410 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:410 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:410 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:410 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:410 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:34:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:411 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:411 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:411 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:411 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:411 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:411 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:411 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:412 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:412 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:412 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:412 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:412 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:34:412 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:412 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:34:412 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:34:412 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:412 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:412 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:413 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:413 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:413 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:413 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:413 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:413 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:414 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:414 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:414 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +10893us
41:34:414 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:414 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:414 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:414 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:415 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:415 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5723us
41:34:415 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:443 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:443 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:443 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:443 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:443 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:34:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:444 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:444 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:444 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:444 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:445 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:445 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:445 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:34:445 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:445 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:34:445 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:34:446 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:446 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:446 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:446 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:446 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:446 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:446 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:446 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:446 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:447 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:447 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:448 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:476 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:476 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:476 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:476 user_main    D[ME]: hle\scempeg.cpp:1423 229=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:476 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:476 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:476 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:476 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:34:477 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:477 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:477 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:477 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:477 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1791us
41:34:477 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:477 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:478 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:478 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9333us
41:34:478 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:478 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:478 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:34:478 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:478 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:34:478 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:34:478 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:478 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:478 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:478 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:478 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:478 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:478 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:478 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:34:478 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:34:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:480 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:480 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:480 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:510 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:510 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:510 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:510 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:510 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:510 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:510 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:34:510 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:511 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:511 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:511 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:511 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:34:512 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:512 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:512 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:512 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:34:512 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:512 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:34:512 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:34:512 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:512 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:512 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:512 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:513 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:513 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:513 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:513 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:34:513 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:34:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:514 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:514 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:514 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:514 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3673us
41:34:514 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:514 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:514 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:514 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:515 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:515 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12944us
41:34:515 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:543 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:543 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:543 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:543 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:543 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:543 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:543 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:34:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:544 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:544 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:544 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:544 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:544 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:544 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:545 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:545 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:545 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:545 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:545 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:34:545 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:545 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:34:545 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:34:545 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:545 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:545 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:546 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:546 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:546 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:546 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:546 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:546 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:547 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:547 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:547 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:576 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:576 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:576 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:576 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:576 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:576 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +82us
41:34:576 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:576 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:576 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:576 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:576 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (308->276, pc: 08b8274c->0899464c, blocking audio) +25us
41:34:576 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:577 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:577 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +12us
41:34:577 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:577 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:577 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11135us
41:34:577 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:578 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:578 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:578 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:34:578 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:578 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:34:578 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:34:578 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:578 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:578 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:578 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:578 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:578 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:578 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:578 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:578 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:579 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:580 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:580 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:610 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:610 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:610 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:610 user_main    D[ME]: hle\scempeg.cpp:1423 233=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:610 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:610 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:34:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:611 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:611 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:611 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:611 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:611 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:611 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:34:612 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:612 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4522us
41:34:612 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:612 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:612 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:612 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3481us
41:34:612 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:612 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:612 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:34:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:612 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:34:613 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:34:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:613 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:613 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:613 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:613 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:613 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:613 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:34:613 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:34:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:614 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:614 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:614 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:615 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:615 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:643 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:643 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:643 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:643 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:643 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:643 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:643 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:34:643 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:644 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:644 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:644 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:644 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:34:645 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:645 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:646 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:34:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:34:646 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:34:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:646 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:646 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:646 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:646 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:646 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:647 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:34:647 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:34:648 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:648 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:648 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:648 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:648 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:648 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +9525us
41:34:648 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:648 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:648 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:648 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:648 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:648 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7091us
41:34:648 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:677 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:677 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:677 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:677 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:677 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:34:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:678 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:678 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:678 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:678 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:679 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:679 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:679 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:679 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:34:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:679 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:34:679 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:34:679 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:679 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:679 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:679 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:679 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:680 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:680 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:680 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:680 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:681 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:681 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:681 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:681 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:681 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:710 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:710 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:710 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:710 user_main    D[ME]: hle\scempeg.cpp:1423 237=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:710 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:710 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:710 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:710 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:711 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:711 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:711 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +423us
41:34:711 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:711 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:711 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:711 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:712 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10701us
41:34:712 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:712 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:712 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:712 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:34:712 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:712 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:34:712 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:34:712 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:712 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:712 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:712 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:712 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:712 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:712 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:712 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:712 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:714 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:714 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:714 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:743 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:743 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:743 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:743 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:743 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:743 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:743 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:34:743 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:743 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:743 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:743 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:743 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:743 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:743 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:743 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:34:744 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:744 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:744 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:744 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:744 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:34:744 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:744 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:34:744 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:34:744 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:744 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:744 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:744 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:744 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:744 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:744 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:744 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:34:744 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:34:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:745 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:745 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:745 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2305us
41:34:745 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:745 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:745 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:745 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14311us
41:34:745 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:777 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:777 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:777 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:777 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:777 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:777 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:777 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:34:777 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:777 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:777 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:777 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:777 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:777 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:777 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:777 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:34:778 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:778 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:778 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:778 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:778 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:778 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:778 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:778 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:778 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:34:778 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:778 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:34:778 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:34:778 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:778 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:778 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:778 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:778 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:778 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:778 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:778 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:34:778 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:34:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:779 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:779 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:779 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +15378us
41:34:779 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:779 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:779 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:779 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1238us
41:34:779 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:810 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:810 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:810 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:810 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:810 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:34:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:811 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:811 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:811 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:811 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:812 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:812 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:812 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:812 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:34:812 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:812 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:34:812 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:34:812 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:812 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:813 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:813 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:813 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:813 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:813 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:813 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:813 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:814 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:814 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:814 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:814 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:815 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:843 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:843 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:843 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:843 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:843 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:843 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:843 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:844 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:844 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:844 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:844 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:844 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6276us
41:34:844 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:844 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:845 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:845 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:845 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4848us
41:34:845 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:845 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:34:845 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:845 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:34:845 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:34:845 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:845 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:845 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:845 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:845 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:845 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:845 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:846 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:846 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:847 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:847 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:847 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:877 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:877 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:877 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:877 user_main    D[ME]: hle\scempeg.cpp:1423 241=sceMpegRingbufferAvailableSize(09fff0f0)
41:34:877 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:877 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:877 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:877 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:34:878 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:878 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:878 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:878 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:878 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:878 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:878 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:878 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:34:879 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:879 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:879 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:879 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:879 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:34:879 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:879 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:34:879 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:34:879 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:879 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:879 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:879 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:880 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:880 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:880 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:880 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:34:880 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:34:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:881 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:881 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:881 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:881 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +8158us
41:34:881 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:882 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:882 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:882 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:882 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:882 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8459us
41:34:882 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:910 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:910 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:910 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:910 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:910 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:34:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:910 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:910 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:910 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:910 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:910 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:910 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:34:911 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:911 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:911 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:911 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:911 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:911 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:911 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:34:912 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:912 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:34:912 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:34:912 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:912 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:912 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:912 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:912 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:912 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:912 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:912 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:34:912 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:34:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:913 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:913 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:943 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:943 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:943 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:943 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:34:943 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:943 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:34:944 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:944 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4462us
41:34:944 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:944 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:944 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:944 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:34:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:944 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +912us
41:34:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:944 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:34:944 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:944 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:34:944 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:34:944 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:34:944 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:34:944 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:944 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:34:944 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:944 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:944 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:944 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:944 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:944 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:34:945 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:34:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:945 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:945 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:34:946 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:34:977 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:34:977 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:34:977 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:34:977 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:34:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:34:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:34:977 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:34:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:34:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:34:977 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:977 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:977 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:34:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:34:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:34:977 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:34:978 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:34:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:34:978 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:34:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:34:978 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:34:978 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:34:978 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:34:978 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:34:978 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:34:978 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:34:978 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:34:978 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:34:978 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:34:979 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:34:979 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:34:979 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:34:979 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:34:979 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:34:979 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:34:979 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:34:979 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:34:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:34:980 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:980 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:34:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:34:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:34:980 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +937us
41:34:980 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:34:980 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:34:980 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:34:980 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:34:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:34:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15679us
41:34:980 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:010 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:010 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:010 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:010 user_main    D[ME]: hle\scempeg.cpp:1423 245=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:010 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:010 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:010 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:35:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:011 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:011 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:011 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:011 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:35:012 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:012 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:012 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:012 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:012 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:35:012 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:012 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:35:012 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:35:012 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:012 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:012 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:013 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:013 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:013 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:013 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:013 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:35:013 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:35:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:014 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:014 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:014 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:014 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +14010us
41:35:014 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:014 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:014 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:015 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:015 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:015 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2606us
41:35:015 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:044 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:044 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:044 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:044 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:044 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:044 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:35:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:045 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:045 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:045 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:045 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:35:046 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:046 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:046 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:046 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:046 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:35:046 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:046 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:35:046 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:35:046 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:046 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:046 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:046 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:047 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:047 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:047 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:047 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:35:047 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:35:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:048 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:048 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:048 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:077 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:077 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:077 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:077 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:077 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:077 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:077 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:35:078 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:078 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4908us
41:35:078 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:078 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:078 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:078 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:079 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:079 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6216us
41:35:079 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:079 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:079 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:079 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:35:079 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:079 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:35:079 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:35:079 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:079 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:079 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:079 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:079 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:079 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:079 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:079 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:35:079 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:35:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:081 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:081 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:081 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:081 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:081 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:110 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:110 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:110 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:110 user_main    D[ME]: hle\scempeg.cpp:1423 249=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:110 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:110 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:110 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:110 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:35:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:111 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:111 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:111 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:111 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:35:112 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:112 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:112 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:35:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:35:112 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:35:112 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:112 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:113 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:113 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:113 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:113 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:113 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:113 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:35:113 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:35:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:114 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:114 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:114 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:114 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6790us
41:35:114 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:114 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:115 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:115 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:115 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:115 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9826us
41:35:115 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:144 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:144 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:144 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:144 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:144 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:144 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:35:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:145 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:145 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:145 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:145 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:145 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:145 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:35:146 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:146 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:146 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:146 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:146 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:35:147 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:147 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:35:147 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:35:147 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:147 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:147 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:147 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:147 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:147 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:147 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:147 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:35:147 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:35:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:149 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:149 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:149 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:149 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:149 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:149 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:177 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:177 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:177 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:177 user_main    D[ME]: hle\scempeg.cpp:1423 253=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:177 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:177 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:177 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:35:178 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:178 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3094us
41:35:178 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:178 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:178 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:178 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2279us
41:35:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:35:179 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:179 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:35:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:35:179 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:35:179 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:179 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:179 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:179 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:179 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:179 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:179 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:179 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:35:179 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:35:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:181 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:181 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:181 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:210 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:210 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:210 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:210 user_main    D[ME]: hle\scempeg.cpp:1423 257=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:210 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:210 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:210 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:210 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:35:210 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:211 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:211 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:211 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:211 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:35:212 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:213 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7639us
41:35:213 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:213 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:213 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:213 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +364us
41:35:213 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:213 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:213 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:35:213 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:213 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:35:213 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:35:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:213 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:213 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:213 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:213 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:213 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:213 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:35:213 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:35:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:214 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:214 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:214 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:244 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:244 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:244 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:244 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:244 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:35:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:244 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:244 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:244 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:244 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:244 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:35:245 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:245 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:245 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:245 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:245 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:35:245 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:245 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:35:245 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:35:245 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:245 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:245 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:245 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:245 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:245 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:245 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:245 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:35:245 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:35:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:246 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:246 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +12643us
41:35:246 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:246 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:246 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:246 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3974us
41:35:246 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:277 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:277 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:277 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:277 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:277 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:277 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:277 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:35:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:278 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:278 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:278 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:278 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:35:279 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:279 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:279 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:35:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:35:279 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:35:279 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:279 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:279 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:280 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:280 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:280 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:280 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:280 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:35:280 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:35:281 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:281 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:281 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:281 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:281 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:281 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:281 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:310 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:310 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:310 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:310 user_main    D[ME]: hle\scempeg.cpp:1423 261=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:310 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:310 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:310 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:310 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:35:311 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:311 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3540us
41:35:311 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:311 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:311 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:311 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7584us
41:35:312 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:35:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:35:312 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:35:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:312 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:312 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:312 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:312 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:312 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:312 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:35:312 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:35:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:314 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:344 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:344 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:344 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:344 user_main    D[ME]: hle\scempeg.cpp:1423 265=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:344 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:344 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:344 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:35:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:345 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:345 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:345 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:345 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:345 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:345 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:35:346 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:346 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:346 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:346 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:35:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:346 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:35:346 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:35:346 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:346 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:347 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:347 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:347 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:347 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:347 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:347 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:35:347 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:35:348 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:348 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:348 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:348 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:348 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:348 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5422us
41:35:348 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:349 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:349 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:349 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:349 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:349 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11194us
41:35:349 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:377 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:377 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:377 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:377 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:377 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:377 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:377 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:35:377 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:378 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:378 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:378 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:378 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:378 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:378 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:35:379 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:379 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:35:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:35:379 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:35:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:379 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:379 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:379 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:380 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:380 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:380 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:35:380 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:35:381 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:381 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:381 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:381 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:381 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:381 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:381 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:411 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:411 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:411 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:411 user_main    D[ME]: hle\scempeg.cpp:1423 269=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:411 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:411 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:411 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:411 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:35:412 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:412 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1726us
41:35:412 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:412 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:412 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:412 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3647us
41:35:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:35:413 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:413 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:413 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:413 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:35:413 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:413 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:35:413 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:35:413 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:413 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:413 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:413 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:413 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:413 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:413 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:413 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:35:413 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:35:415 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:415 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:415 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:415 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:415 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:415 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:415 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:444 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:444 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:444 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:444 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:444 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:444 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:35:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:445 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:445 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:445 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:445 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:35:446 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:446 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6271us
41:35:446 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:446 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:446 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:446 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1731us
41:35:446 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:446 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:446 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:447 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:35:447 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:447 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:35:447 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:35:447 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:447 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:447 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:447 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:447 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:447 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:447 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:447 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:35:447 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:35:448 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:448 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:448 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:448 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:449 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:449 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:449 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:477 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:477 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:477 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:477 user_main    D[ME]: hle\scempeg.cpp:1423 273=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:477 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:477 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:477 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:477 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:35:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:478 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:478 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:478 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:478 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:35:479 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:479 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:479 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:35:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:35:479 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:35:479 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:479 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:479 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:479 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:480 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:480 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:480 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:480 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:35:480 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:35:481 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:481 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:481 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:481 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:481 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:481 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +11275us
41:35:481 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:481 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:482 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:482 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:482 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:482 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5342us
41:35:482 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:511 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:511 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:511 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:511 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:511 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:35:511 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:512 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:512 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:512 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:512 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:35:513 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:513 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:513 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:513 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:513 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:35:513 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:513 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:35:513 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:35:513 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:513 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:513 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:513 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:513 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:514 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:514 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:514 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:35:514 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:35:515 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:515 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:515 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:515 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:515 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:515 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:515 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:544 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:544 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:544 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:544 user_main    D[ME]: hle\scempeg.cpp:1423 277=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:544 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:544 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:544 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:544 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:35:545 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:545 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2172us
41:35:545 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:545 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:545 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:546 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:546 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8952us
41:35:546 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:546 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:35:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:35:546 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:35:546 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:546 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:546 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:546 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:546 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:546 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:546 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:546 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:35:547 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:35:548 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:548 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:548 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:548 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:548 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:548 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:548 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:577 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:577 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:577 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:577 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:577 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:577 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:577 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:35:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:578 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:578 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:578 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:578 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:578 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:578 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:35:579 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:579 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:579 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:579 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:35:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:579 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:35:579 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:35:579 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:579 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:579 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:580 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:580 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:580 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:580 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:580 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:35:580 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:35:581 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:581 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:581 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:581 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:581 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:581 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4054us
41:35:582 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:582 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:582 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:582 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:582 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:582 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12562us
41:35:582 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:611 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:611 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:611 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:611 user_main    D[ME]: hle\scempeg.cpp:1423 281=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:611 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:611 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:611 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:35:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:612 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:612 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:612 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:612 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:35:613 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:613 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:613 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:613 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:35:613 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:613 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:35:613 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:35:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:613 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:614 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:614 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:614 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:614 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:614 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:35:614 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:35:615 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:615 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:615 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:615 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:615 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:615 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:615 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:644 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:644 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:644 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:644 user_main    D[ME]: hle\scempeg.cpp:1423 285=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:644 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:644 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:35:645 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:645 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +358us
41:35:645 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:645 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:646 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:646 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5015us
41:35:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:35:646 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:35:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:35:646 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:35:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:646 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:646 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:646 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:646 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:647 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:647 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:35:647 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:35:648 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:648 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:648 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:648 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:648 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:648 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:648 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:677 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:677 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:677 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:677 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:677 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:35:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:678 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:678 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:678 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:678 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:678 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:678 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:35:679 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:679 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4903us
41:35:679 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:679 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:679 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:679 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3099us
41:35:679 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:680 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:680 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:35:680 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:680 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:35:680 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:35:680 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:680 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:680 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:680 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:680 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:680 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:680 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:680 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:35:681 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:35:682 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:682 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:682 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:682 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:682 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:682 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:682 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:711 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:711 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:711 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:711 user_main    D[ME]: hle\scempeg.cpp:1423 289=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:711 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:711 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:711 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:711 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:35:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:712 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:712 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:712 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:712 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:712 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:712 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:35:713 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:713 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:713 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:713 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:35:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:713 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:35:713 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:35:713 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:713 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:713 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:714 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:714 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:714 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:714 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:714 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:35:714 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:35:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:715 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:715 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:715 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:715 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +9907us
41:35:715 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:715 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:715 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:715 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:716 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6709us
41:35:716 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:744 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:744 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:744 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:744 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:744 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:744 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:35:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:745 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:745 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:745 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:745 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:35:746 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:746 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:746 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:746 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:746 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:35:746 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:746 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:35:746 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:35:746 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:746 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:747 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:747 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:747 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:747 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:747 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:747 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:35:747 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:35:748 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:748 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:748 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:748 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:748 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:748 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:748 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:778 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:778 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:778 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:778 user_main    D[ME]: hle\scempeg.cpp:1423 293=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:778 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:778 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:778 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:778 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:35:779 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:779 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +805us
41:35:779 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:779 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:779 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:779 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10319us
41:35:780 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:780 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:780 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:780 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:35:780 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:780 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:35:780 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:35:780 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:780 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:780 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:780 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:780 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:780 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:780 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:781 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:35:781 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:35:782 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:782 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:782 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:782 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:782 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:782 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:782 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:811 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:811 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:811 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:811 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:811 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:35:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:812 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:812 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:812 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:812 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:35:813 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:813 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:813 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:813 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:813 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:35:813 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:813 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:35:813 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:35:813 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:813 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:813 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:813 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:813 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:814 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:814 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:814 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:35:814 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:35:815 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:815 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:815 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:815 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:815 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:815 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2687us
41:35:815 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:815 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:815 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:815 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:815 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:815 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13930us
41:35:816 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:844 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:844 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:844 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:844 user_main    D[ME]: hle\scempeg.cpp:1423 297=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:844 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:844 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:844 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:844 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:35:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:845 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:845 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:845 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:845 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:845 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:845 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:35:846 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:846 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:846 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:846 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:846 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:35:846 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:846 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:35:846 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:35:846 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:846 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:846 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:847 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:847 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:847 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:847 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:847 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:35:847 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:35:848 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:848 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:848 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:848 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:848 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:848 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +15760us
41:35:848 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:848 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:848 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:849 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:35:849 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:849 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +857us
41:35:849 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:878 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:991 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:991 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:991 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:35:991 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:35:991 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:35:991 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:35:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:35:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:35:992 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:992 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:992 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:35:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:992 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:35:993 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:993 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:993 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:993 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:993 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:35:993 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:993 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:35:993 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:35:993 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:35:993 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:35:993 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:993 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:35:993 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:994 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:994 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:994 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:994 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:994 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:35:994 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:35:995 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:995 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:995 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:995 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:35:995 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:35:995 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:35:995 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:35:996 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:35:996 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:35:996 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:35:996 user_main    D[ME]: hle\scempeg.cpp:1423 301=sceMpegRingbufferAvailableSize(09fff0f0)
41:35:996 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:35:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:35:996 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:35:996 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:35:997 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:35:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:35:997 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:35:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:35:997 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6657us
41:35:997 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:35:997 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:35:997 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:35:997 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:35:997 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:35:997 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4467us
41:35:997 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:35:997 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:35:998 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:35:998 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:35:998 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:35:998 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:35:998 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:35:998 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:35:998 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:35:998 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:35:998 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:35:998 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:35:998 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:35:998 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:35:998 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:35:998 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:35:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:35:999 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:35:999 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:000 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:000 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:000 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:000 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:000 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:000 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:000 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:000 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:000 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:000 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:000 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:36:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:001 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:001 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:001 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:001 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:002 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:002 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:003 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:003 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:36:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:36:003 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:36:003 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:003 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:003 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:003 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:003 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:003 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:003 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:003 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:36:003 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:005 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:005 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:005 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:005 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:005 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:005 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +8539us
41:36:005 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:005 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:005 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:005 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:005 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:005 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8077us
41:36:005 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:005 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:006 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:006 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:006 user_main    D[ME]: hle\scempeg.cpp:1423 305=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:006 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:006 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:006 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:006 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:36:006 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:006 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:006 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:006 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:007 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:007 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:007 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:007 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:008 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:008 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:008 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:008 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:008 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:36:008 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:008 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:36:008 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:36:008 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:008 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:008 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:008 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:008 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:008 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:008 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:008 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:36:009 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:010 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:011 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:011 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:011 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:011 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:011 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:011 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:011 user_main    D[ME]: hle\scempeg.cpp:1423 309=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:011 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:011 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:011 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:012 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:012 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4843us
41:36:012 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:013 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:013 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:013 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +530us
41:36:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:36:013 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:013 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:36:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:36:013 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:36:013 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:013 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:013 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:013 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:013 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:014 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:014 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:014 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:36:014 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:015 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:015 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:015 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:015 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:015 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:015 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:015 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:044 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:044 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:044 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:044 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:044 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:044 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:36:044 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:045 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:045 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:045 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:045 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:045 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:045 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:046 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:046 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:046 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:046 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:046 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:36:046 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:046 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:36:046 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:36:046 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:046 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:046 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:047 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:047 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:047 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:047 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:047 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:36:047 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:048 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:048 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:048 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1319us
41:36:048 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:048 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:048 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:048 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:049 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:049 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15297us
41:36:049 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:078 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:078 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:078 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:078 user_main    D[ME]: hle\scempeg.cpp:1423 313=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:078 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:078 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:078 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:36:079 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:079 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:079 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:079 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:079 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:079 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:079 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:079 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:080 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:081 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:081 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:081 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:081 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:36:081 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:081 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:36:081 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:36:081 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:081 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:081 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:081 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:081 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:081 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:081 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:081 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:36:082 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:083 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:083 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:083 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:083 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:083 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:083 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +14392us
41:36:083 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:083 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:083 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:083 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:083 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:083 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2224us
41:36:083 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:111 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:111 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:111 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:111 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:111 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:36:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:111 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:111 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:111 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:111 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:112 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:112 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:112 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:112 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:112 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:36:112 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:112 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:36:112 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:36:112 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:112 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:112 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:112 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:112 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:112 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:112 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:112 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:36:112 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:113 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:113 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:113 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:145 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:145 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:145 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:145 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:145 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:145 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:145 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:146 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:146 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5290us
41:36:146 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:146 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:146 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:146 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:146 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:146 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5835us
41:36:146 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:146 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:146 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:146 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:36:146 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:146 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:36:146 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:36:146 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:146 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:146 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:146 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:146 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:146 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:146 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:146 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:36:146 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:147 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:147 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:147 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:147 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:147 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:178 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:178 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:178 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:178 user_main    D[ME]: hle\scempeg.cpp:1423 317=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:178 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:178 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:36:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:178 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:178 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:178 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:178 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:178 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:179 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:179 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:179 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:179 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:179 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:36:179 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:179 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:36:179 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:36:179 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:179 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:179 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:179 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:179 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:179 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:180 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:180 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:36:180 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:180 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:180 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:180 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:180 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7172us
41:36:181 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:181 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:181 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:181 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9445us
41:36:181 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:211 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:211 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:211 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:211 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:211 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:36:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:211 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:211 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:211 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:211 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:211 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:211 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:212 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:212 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:212 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:212 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:212 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:212 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:212 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:36:212 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:212 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:36:212 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:36:212 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:212 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:212 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:212 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:212 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:212 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:212 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:213 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:36:213 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:213 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:213 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:214 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:245 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:245 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:245 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:246 user_main    D[ME]: hle\scempeg.cpp:1423 321=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:246 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:246 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:246 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:246 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:247 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:248 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3476us
41:36:248 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:248 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:248 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:248 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1898us
41:36:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:36:248 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:248 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:248 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:36:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:248 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:36:248 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:36:248 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:248 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:248 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:249 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:249 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:249 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:249 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:249 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:36:249 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:250 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:250 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:250 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:250 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:250 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:250 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:251 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:278 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:278 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:278 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:278 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:278 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:36:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:278 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:278 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:278 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:278 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:279 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:279 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +8021us
41:36:279 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:279 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08993c94->08000000, interrupt) +11us
41:36:279 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08993c94, entered vblank) +5us
41:36:279 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:279 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:279 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:279 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (308->276, pc: 08b8274c->08992ca4, blocking audio) +19us
41:36:279 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:279 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:36:279 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:279 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:36:279 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:36:280 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:280 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:280 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:280 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:280 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:280 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:280 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:280 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:36:280 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:281 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +21us
41:36:281 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:281 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:281 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:281 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:281 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16607us
41:36:281 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:311 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:311 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:311 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:311 user_main    D[ME]: hle\scempeg.cpp:1423 325=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:311 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:311 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:36:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:311 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:311 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:311 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:311 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:311 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:312 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:312 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:312 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:312 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:36:312 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:312 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:36:312 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:36:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:312 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:312 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:312 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:312 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:312 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:312 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:312 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:36:312 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:313 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:313 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:313 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +13024us
41:36:313 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:313 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:313 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:313 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3592us
41:36:313 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:345 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:345 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:345 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:345 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:345 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:345 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:36:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:345 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:345 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:345 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:345 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:345 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:345 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:346 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:346 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:346 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:346 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:346 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:346 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:36:346 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:346 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:36:346 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:36:346 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:346 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:346 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:346 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:346 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:346 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:346 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:346 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:36:346 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:347 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:347 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:347 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:378 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:378 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:378 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:378 user_main    D[ME]: hle\scempeg.cpp:1423 329=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:378 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:378 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:378 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:378 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:378 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:379 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3922us
41:36:379 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:379 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:379 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:379 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:379 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:379 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7202us
41:36:379 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:36:379 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:379 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:36:379 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:36:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:379 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:379 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:379 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:379 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:379 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:379 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:379 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:36:379 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:380 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:380 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:380 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:412 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:412 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:412 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:412 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:412 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:412 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:36:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:412 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:412 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:412 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:412 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:412 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:412 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:412 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:413 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:413 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:413 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:413 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:413 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:413 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:413 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:36:413 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:413 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:36:413 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:36:413 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:413 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:413 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:413 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:413 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:413 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:413 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:413 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:36:413 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:414 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:414 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:414 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5804us
41:36:414 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:414 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:414 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:414 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10812us
41:36:414 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:445 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:445 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:445 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:445 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:445 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:36:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:445 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:445 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:445 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:445 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:445 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:446 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:446 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:446 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:446 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:446 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:446 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:446 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:36:446 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:446 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:36:446 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:36:446 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:446 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:446 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:446 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:446 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:446 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:446 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:446 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:36:446 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:447 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:447 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:447 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:478 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:478 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:478 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:478 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:478 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:478 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:479 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:479 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2108us
41:36:479 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:479 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:479 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:479 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3265us
41:36:479 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:479 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:36:479 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:479 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:36:479 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:479 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:36:479 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:36:479 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:479 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:479 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:479 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:479 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:479 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:479 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:479 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:36:479 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:480 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:480 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:480 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:512 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:512 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:512 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:512 user_main    D[ME]: hle\scempeg.cpp:1423 333=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:512 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:512 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:36:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:512 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:512 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:512 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:512 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:513 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:513 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6653us
41:36:513 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:513 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:513 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:513 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:513 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:513 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1350us
41:36:513 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:513 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:513 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:513 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:36:513 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:513 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:36:513 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:36:513 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:513 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:513 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:513 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:513 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:513 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:513 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:513 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:36:513 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:514 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:514 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:514 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:514 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:514 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:545 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:545 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:545 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:545 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:545 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:36:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:545 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:545 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:545 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:545 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:545 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:546 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:546 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:546 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:546 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:546 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:546 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:546 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:36:546 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:546 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:36:546 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:36:546 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:546 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:546 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:546 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:546 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:546 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:546 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:546 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:36:546 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:547 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:547 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:547 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +11657us
41:36:547 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:547 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:547 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:547 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4960us
41:36:547 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:578 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:578 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:578 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:578 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:578 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:578 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:36:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:578 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:578 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:578 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:578 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:578 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:578 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:578 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:579 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:579 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:579 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:579 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:579 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:579 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:36:579 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:579 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:36:579 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:36:579 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:579 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:579 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:579 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:579 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:579 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:579 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:579 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:36:579 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:580 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:580 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:580 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:612 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:612 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:612 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:612 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:612 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:612 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:612 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2554us
41:36:612 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:612 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:612 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:612 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:612 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:612 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8570us
41:36:612 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:612 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:613 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:36:613 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:613 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:36:613 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:36:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:613 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:613 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:613 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:613 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:613 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:613 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:613 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:36:613 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:614 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:614 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:614 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:615 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:615 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:615 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:645 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:645 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:645 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:645 user_main    D[ME]: hle\scempeg.cpp:1423 341=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:645 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:645 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:645 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:36:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:645 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:645 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:645 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:645 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:645 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:645 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:646 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:646 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:36:646 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:646 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:36:646 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:36:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:646 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:646 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:646 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:646 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:646 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:646 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:646 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:36:646 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:647 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:647 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:647 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:647 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:647 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:647 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4436us
41:36:647 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:647 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:647 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:647 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:647 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:647 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12180us
41:36:647 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:679 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:679 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:679 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:679 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:679 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:36:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:679 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:679 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:679 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:679 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:680 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:680 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:680 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:680 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:680 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:680 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:680 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:680 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:36:680 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:680 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:36:680 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:36:680 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:680 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:680 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:680 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:680 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:680 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:680 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:680 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:36:680 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:681 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:681 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:681 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:681 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:681 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:681 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:712 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:712 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:712 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:712 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:712 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:712 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:712 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:712 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:713 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +740us
41:36:713 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:713 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:713 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:713 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4633us
41:36:713 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:713 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:36:713 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:713 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:713 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:36:713 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:713 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:36:713 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:36:713 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:713 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:713 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:713 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:713 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:713 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:713 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:713 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:36:713 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:714 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:714 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:714 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:745 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:745 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:745 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:745 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:745 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:36:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:745 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:745 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:745 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:745 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:745 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:745 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:746 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:746 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5285us
41:36:746 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:746 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:746 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:746 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:746 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:746 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2717us
41:36:746 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:746 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:746 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:746 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:36:746 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:746 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:36:746 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:36:746 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:746 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:746 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:746 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:746 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:746 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:746 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:746 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:36:746 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:747 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:747 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:747 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:747 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:747 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:747 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:747 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:779 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:779 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:779 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:779 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:779 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:36:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:779 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:779 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:779 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:779 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:779 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:779 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:780 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:780 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:780 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:780 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:780 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:36:780 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:780 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:36:780 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:36:780 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:780 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:780 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:780 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:780 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:780 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:780 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:780 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:36:780 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:781 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:781 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:781 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:781 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +10289us
41:36:781 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:781 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:781 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:781 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:781 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:781 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6328us
41:36:781 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:812 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:812 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:812 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:812 user_main    D[ME]: hle\scempeg.cpp:1423 345=sceMpegRingbufferAvailableSize(09fff0f0)
41:36:812 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:812 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:36:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:812 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:812 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:812 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:812 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:812 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:812 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:813 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:813 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:813 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:813 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:813 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:36:813 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:813 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:36:813 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:36:813 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:813 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:813 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:813 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:813 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:813 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:813 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:813 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:36:813 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:814 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:814 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:814 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:814 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:814 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:814 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:845 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:845 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:845 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:845 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:845 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:845 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:845 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:845 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:845 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:845 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1186us
41:36:845 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:846 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:846 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:846 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9938us
41:36:846 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:846 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:846 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:846 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:36:846 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:846 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:36:846 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:36:846 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:846 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:846 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:846 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:846 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:846 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:846 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:846 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:36:846 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:847 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:847 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:847 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:879 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:879 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:879 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:879 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:879 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:36:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:879 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:879 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:879 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:879 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:879 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:879 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:36:880 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:880 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:880 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:880 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:880 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:36:880 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:880 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:36:880 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:36:880 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:880 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:880 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:880 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:880 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:880 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:880 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:880 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:36:880 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:36:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:881 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:881 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:881 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:881 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3068us
41:36:881 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:881 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:881 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:881 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:881 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13548us
41:36:881 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:912 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:912 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:912 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:912 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:912 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:912 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:912 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:36:912 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:912 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:912 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:912 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:912 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:912 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:912 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:912 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:36:913 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:913 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:913 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:913 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:913 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:913 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:913 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:36:913 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:913 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:36:913 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:36:913 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:913 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:913 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:913 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:913 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:913 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:913 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:913 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:36:913 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:36:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:914 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:914 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:914 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +16142us
41:36:914 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:914 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:914 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:914 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:36:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +475us
41:36:914 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:945 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:945 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:945 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:945 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:36:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:36:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:36:945 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:36:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:36:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:36:945 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:945 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:945 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:945 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:36:945 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:945 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:36:946 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:36:946 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:946 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:946 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:946 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:36:946 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:36:946 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:36:946 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:36:946 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:946 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:36:946 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:946 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:946 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:946 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:946 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:946 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:36:946 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:36:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:947 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:947 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:947 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:947 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:947 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:947 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:36:979 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:36:979 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:36:979 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:36:979 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:36:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:36:979 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:36:979 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:36:979 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:36:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:36:979 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:36:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:36:979 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7039us
41:36:979 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:36:979 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:36:979 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:36:979 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:36:979 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:36:979 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4085us
41:36:979 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:36:979 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:36:979 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:36:979 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:36:980 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:36:980 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:36:980 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:36:980 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:36:980 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:36:980 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:36:980 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:36:980 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:36:980 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:36:980 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:36:980 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:36:980 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:36:981 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:36:981 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:981 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:36:981 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:36:981 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:36:981 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:36:981 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:012 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:012 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:012 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:012 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:012 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:37:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:012 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:012 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:012 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:012 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:012 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:012 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:37:013 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:013 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:013 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:37:013 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:013 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:37:013 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:37:013 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:013 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:013 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:013 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:013 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:013 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:013 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:013 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:37:013 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:37:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:014 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:014 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:014 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:014 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +8921us
41:37:014 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:014 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:014 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:014 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:014 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:014 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7695us
41:37:014 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:047 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:047 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:047 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:047 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:047 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:37:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:047 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:047 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:047 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:047 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:047 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:047 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:37:048 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:048 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:048 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:048 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:048 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:37:048 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:048 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:37:048 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:37:048 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:048 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:048 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:048 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:048 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:048 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:048 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:048 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:048 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:048 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:048 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:048 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:080 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:080 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:080 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:080 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:37:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:080 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:37:080 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:080 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5225us
41:37:080 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:080 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:080 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:080 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +148us
41:37:080 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:080 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:37:080 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:080 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:080 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:080 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:37:080 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:080 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:37:081 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:37:081 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:081 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:081 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:081 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:081 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:081 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:081 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:081 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:081 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:081 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:081 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:081 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:081 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:113 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:113 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:113 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:113 user_main    D[ME]: hle\scempeg.cpp:1423 349=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:113 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:113 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:37:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:113 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:113 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:113 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:113 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:37:113 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:114 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:114 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:114 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:114 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:114 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:37:114 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:114 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:37:114 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:37:114 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:114 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:114 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:114 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:114 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:114 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:114 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:114 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:114 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:114 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:114 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +1701us
41:37:114 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:114 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:114 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:114 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:114 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:114 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14916us
41:37:114 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:147 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:147 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:147 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:147 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:147 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:147 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:37:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:147 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:147 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:147 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:147 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:147 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:147 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:37:147 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:147 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:148 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:148 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:148 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:148 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:148 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:37:148 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:148 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:37:148 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:37:148 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:148 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:148 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:148 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:148 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:148 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:148 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:148 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:148 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:148 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:148 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +14774us
41:37:148 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:148 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:148 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:148 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:148 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:148 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1843us
41:37:148 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:180 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:180 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:180 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:180 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:180 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:180 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:37:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:180 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:180 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:180 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:180 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:180 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:180 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:180 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:37:181 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:181 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:181 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:181 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:181 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:37:181 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:181 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:37:181 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:37:181 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:181 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:181 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:181 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:181 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:181 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:181 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:181 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:181 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:181 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:181 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:181 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:213 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:213 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:213 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:213 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:37:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:213 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:37:213 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:213 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +5671us
41:37:213 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:213 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:213 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:213 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5453us
41:37:213 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:213 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:213 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:37:213 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:213 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:37:213 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:37:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:213 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:213 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:214 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:214 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:214 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:214 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:214 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:214 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:247 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:247 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:247 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:247 user_main    D[ME]: hle\scempeg.cpp:1423 357=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:247 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:247 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:247 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:37:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:247 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:247 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:247 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:247 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:247 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:247 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:37:247 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:247 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:248 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:248 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:248 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:37:248 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:248 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:37:248 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:37:248 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:248 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:248 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:248 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:248 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:248 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:248 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:248 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:248 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:248 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +7553us
41:37:248 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:248 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:248 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:248 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9063us
41:37:248 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:280 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:280 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:280 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:280 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:280 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:37:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:280 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:280 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:280 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:280 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:37:280 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:280 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:280 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:281 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:281 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:281 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:281 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:281 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:37:281 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:281 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:37:281 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:37:281 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:281 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:281 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:281 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:281 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:281 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:281 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:281 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:281 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:281 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:281 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:281 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:281 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:281 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:313 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:313 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:313 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:313 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:37:313 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:313 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:37:313 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:313 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:313 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +3857us
41:37:313 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:313 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:313 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:313 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1516us
41:37:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:37:314 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:314 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:314 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:314 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:37:314 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:314 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:37:314 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:37:314 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:314 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:314 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:314 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:314 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:314 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:314 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:314 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:314 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:314 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:314 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:347 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:347 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:347 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:347 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:347 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:37:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:347 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:347 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:347 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:347 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:347 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:347 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:37:348 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:348 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:348 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:348 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:348 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:348 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:348 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:348 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:348 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:37:348 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:348 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:37:348 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:37:348 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:348 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:348 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:348 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:348 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:348 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:348 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:348 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:348 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:348 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:348 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:348 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:348 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +333us
41:37:348 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:348 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:348 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:348 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:348 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:348 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16283us
41:37:348 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:380 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:380 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:380 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:380 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:380 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:37:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:380 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:380 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:380 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:380 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:37:380 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:380 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:380 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:381 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:381 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:381 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:381 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:37:381 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:381 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:37:381 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:37:381 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:381 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:381 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:381 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:381 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:381 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:381 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:381 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:381 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:381 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:381 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:381 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:381 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +13406us
41:37:381 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:381 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:381 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:381 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:381 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:381 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3210us
41:37:381 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:414 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:414 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:414 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:414 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:414 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:37:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:414 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:414 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:414 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:414 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:37:414 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:414 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:414 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:415 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:415 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:415 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:415 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:37:415 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:415 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:37:415 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:37:415 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:415 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:415 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:415 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:415 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:415 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:415 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:415 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:415 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:415 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:415 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:415 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:415 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:415 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:447 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:447 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:447 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:447 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:37:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:447 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:37:447 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:447 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +4303us
41:37:447 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:447 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:447 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:447 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:447 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:447 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6821us
41:37:447 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:447 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:447 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:447 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:37:447 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:447 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:37:447 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:37:447 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:447 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:447 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:447 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:447 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:448 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:448 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:448 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:448 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:448 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:448 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:448 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:448 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:448 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:480 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:480 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:480 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:480 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000002, 09fff1c0, 09fff070)
41:37:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:37:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:480 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:37:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:480 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:480 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:480 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000001, 09fff180, 09fff070)
41:37:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:480 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:37:480 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:480 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:480 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:37:480 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:480 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:480 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:480 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:37:480 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:480 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:37:480 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:37:480 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:480 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:480 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:480 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:480 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:480 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:480 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:481 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:481 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:481 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:481 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:481 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:481 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +6186us
41:37:481 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:481 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:481 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:481 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:481 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:481 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10431us
41:37:481 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:514 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:514 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:514 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:514 user_main    D[ME]: hle\scempeg.cpp:1423 360=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:514 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000003)
41:37:514 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:37:514 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16660us
41:37:514 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:514 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:514 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:514 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:37:514 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:514 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:37:514 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:37:514 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:514 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:514 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:514 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:514 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:514 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:514 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:515 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:515 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:515 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:515 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:515 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:515 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:515 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:547 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:547 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:547 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:547 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegAvcDecodeStop
41:37:547 user_main    D[ME]: hle\scempeg.cpp:1176 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
41:37:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
41:37:547 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +2604us
41:37:547 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(306, 1, 0)
41:37:547 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(306, 1) (count: 0 -> 1)
41:37:547 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(307, 09faea10)
41:37:547 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (308->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +14041us
41:37:547 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:547 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:547 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:547 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:37:547 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:37:547 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:37:547 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:37:547 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:547 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:547 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:547 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:547 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:547 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:547 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:547 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:547 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:547 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:547 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:547 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:580 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:580 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(307, 00000001)
41:37:580 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:580 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelWaitThreadEnd
41:37:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2603 sceKernelWaitThreadEnd(308, 00000000)
41:37:580 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
41:37:580 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->308, pc: 08000000->08b8274c, audio drain) +15678us
41:37:580 soundThread  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelExitThread
41:37:580 soundThread  I[SCEKERNEL]: hle\scekernelthread.cpp:2128 sceKernelExitThread(0)
41:37:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (308->276, pc: 08993c6c->089921d4, thread exited) +5us
41:37:580 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDeleteThread
41:37:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(308)
41:37:580 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack soundThread
41:37:580 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:37:580 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:37:580 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioChRelease
41:37:580 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(7)
41:37:580 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(6)
41:37:580 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(5)
41:37:581 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(4)
41:37:581 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDeleteSema
41:37:581 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:247 sceKernelDeleteSema(306)
41:37:581 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDeleteEventFlag
41:37:581 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:281 0=sceKernelDeleteEventFlag(307)
41:37:581 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:581 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:581 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:581 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:37:581 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff090)
41:37:581 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:37:581 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:37:581 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:581 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:581 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:581 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:581 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:582 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:582 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:582 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
41:37:582 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:582 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:582 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:582 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegFreeAvcEsBuf
41:37:582 user_main    D[ME]: hle\scempeg.cpp:727 sceMpegFreeAvcEsBuf(09fff210, 1)
41:37:582 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegUnRegistStream
41:37:582 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:37:582 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack SceIoAsync
41:37:582 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:37:582 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:37:582 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:37:582 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:37:582 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
41:37:582 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
41:37:582 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegDelete
41:37:582 user_main    D[ME]: hle\scempeg.cpp:557 sceMpegDelete(09fff210)
41:37:585 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899266c->08000000, mpeg delete) +5us
41:37:585 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899266c, woke from hle delay) +40000us
41:37:613 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegRingbufferDestruct
41:37:613 user_main    D[ME]: hle\scempeg.cpp:1969 sceMpegRingbufferDestruct(09fff0f0)
41:37:613 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceMpegFinish
41:37:613 user_main    I[ME]: hle\scempeg.cpp:1617 sceMpegFinish(...)
41:37:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
41:37:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
41:37:613 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStopModule
41:37:613 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2067 sceKernelStopModule(0000012f, 00000000, 00000000, 00000000, 00000000) - faking
41:37:613 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelUnloadModule
41:37:613 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2129 sceKernelUnloadModule(303)
41:37:613 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:37:613 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:37:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
41:37:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
41:37:613 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUtilityUnloadAvModule
41:37:613 user_main    I[SCEUTIL]: hle\sceutility.cpp:268 0=sceUtilityUnloadAvModule(0)
41:37:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
41:37:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
41:37:613 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:37:613 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:37:613 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:37:613 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc470_size0x6b000, sector 0000c470, size 0006b000
41:37:613 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc470_size0x6b000, 00000001, 00002124)
41:37:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +18us
41:37:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:37:613 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:37:613 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
41:37:613 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
41:37:613 user_main    I[SCEUTIL]: hle\sceutility.cpp:262 0=sceUtilityLoadAvModule(0)
41:37:614 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
41:37:629 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
41:37:629 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:37:629 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:37:629 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:37:629 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
41:37:629 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
41:37:629 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:37:629 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:37:629 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:37:629 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
41:37:629 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
41:37:629 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
41:37:629 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1104 ~SCE module, skipping header
41:37:629 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1112 Decrypting ~PSP file
41:37:629 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1118 Loading module sceMpeg_library with version 0105, devkit 00000000
41:37:629 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3ACE4DCE
41:37:629 user_main    I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 3ACE4DCE
41:37:629 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1934 311=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
41:37:629 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
41:37:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
41:37:646 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1966 sceKernelStartModule(311,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
41:37:646 user_main    I[ME]: hle\scempeg.cpp:429 sceMpegInit()
41:37:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
41:37:646 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
41:37:646 user_main    D[ME]: hle\scempeg.cpp:441 774720 = sceMpegRingbufferQueryMemSize(360)
41:37:646 user_main    D[ME]: hle\scempeg.cpp:1626 00010000=sceMpegQueryMemSize()
41:37:646 user_main    D[ME]: hle\scempeg.cpp:467 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
41:37:646 user_main    I[ME]: hle\scempeg.cpp:545 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
41:37:646 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:37:663 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc470_size0x6b000, sector 0000c470, size 0006b000
41:37:663 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc470_size0x6b000, 00000001, 00000000)
41:37:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:37:663 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:37:663 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09ffe8d0, 2048)
41:37:663 user_main    D[SCEIO]: hle\sceio.cpp:2177 0=sceIoWaitAsyncCB(4, 09ffe860[0053000000004c00]): waiting
41:37:663 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->313, pc: 08995844->08220c00, io waited) +22us
41:37:663 SceIoAsync   D[HLE]: hle\hle.cpp:686 Compiling syscall to __IoAsyncFinish
41:37:663 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09ffe8d0, 800): deferring result
41:37:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (313->272, pc: 08220c00->08000000, async io) +12us
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +100us
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:37:663 user_main    D[ME]: hle\scempeg.cpp:604 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
41:37:663 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x6A800
41:37:663 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 363273
41:37:663 user_main    D[ME]: hle\scempeg.cpp:634 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
41:37:663 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x6A800
41:37:663 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 363273
41:37:663 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:37:663 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 0, 0)
41:37:663 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 1, 0)
41:37:663 user_main    D[ME]: hle\scempeg.cpp:706 sceMpegMallocAvcEsBuf(09fff210)
41:37:663 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 1, 09fff180)
41:37:663 user_main    D[ME]: hle\scempeg.cpp:1395 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
41:37:663 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
41:37:663 user_main    D[SCECTRL]: hle\scectrl.cpp:421 sceCtrlSetSamplingMode(0)
41:37:663 user_main    D[SCEDISP]: hle\scedisplay.cpp:941 0=sceDisplaySetMode(0, 480, 272)
41:37:663 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +19us
41:37:663 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +3323us
41:37:679 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:37:679 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
41:37:679 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
41:37:679 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
41:37:679 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
41:37:679 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
41:37:679 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:227 314=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
41:37:679 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:238 315=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
41:37:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2441 0=sceKernelChangeThreadPriority(276, 63)
41:37:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +59us
41:37:679 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 316=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
41:37:679 user_main    D[SCEIO]: hle\sceio.cpp:1357 2048 = sceIoLseek(4, 800, 0)
41:37:679 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:679 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:679 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:37:679 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
41:37:679 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:37:679 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:37:679 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:679 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:37:679 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:679 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:679 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:679 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:679 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +171us
41:37:679 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:679 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:679 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:267 0=sceKernelClearEventFlag(315, 00000000)
41:37:679 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(316, 4, 09fff224)
41:37:679 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->316, pc: 089927bc->08993b84, thread started) +32us
41:37:679 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:389 0=sceKernelWaitEventFlag(315, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
41:37:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (316->276, pc: 08993bc8->089927bc, event flag waited) +14us
41:37:679 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:679 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 360)
41:37:679 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:37:679 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09093400, 10000): deferring result
41:37:679 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
41:37:679 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:37:679 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x6A800
41:37:679 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 363273
41:37:683 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 32 packetsTotal: 360
41:37:683 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:683 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:37:683 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:683 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
41:37:684 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:684 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:684 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:684 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
41:37:684 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:684 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff200
41:37:688 user_main    I[ME]: hw\mediaengine.cpp:86 FF: deprecated pixel format used, make sure you did set range correctly
41:37:688 user_main    I[ME]: hw\mediaengine.cpp:86 FF: No accelerated colorspace conversion found from yuv420p to rgba.
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
41:37:689 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1423 332=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 332)
41:37:689 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:37:689 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090a3400, 10000): deferring result
41:37:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:37:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 64 packetsTotal: 360
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:37:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:37:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:689 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:689 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:689 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 09fff200
41:37:690 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:690 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:714 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:714 user_main    D[ME]: hle\scempeg.cpp:1423 304=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:714 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 304)
41:37:714 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:37:714 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090b3400, 10000): deferring result
41:37:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:37:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:37:714 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 96 packetsTotal: 360
41:37:714 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:37:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:714 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:37:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:714 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:714 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:714 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:714 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:714 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:714 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 09fff200
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:715 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:715 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1423 272=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 272)
41:37:715 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:37:715 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090c3400, 10000): deferring result
41:37:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:37:715 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 128 packetsTotal: 360
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:37:715 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:37:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:715 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:715 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:715 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:715 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:715 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:715 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 09fff200
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:716 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:716 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:716 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1423 244=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 244)
41:37:716 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:37:716 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090d3400, 10000): deferring result
41:37:716 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:37:716 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 160 packetsTotal: 360
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:716 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:37:716 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:37:716 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:716 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:716 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:716 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:716 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1423 212=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 212)
41:37:716 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:37:716 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090e3400, 10000): deferring result
41:37:716 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
41:37:716 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 192 packetsTotal: 360
41:37:716 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:716 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:37:717 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:717 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:37:717 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:717 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:717 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:717 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:717 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:717 user_main    D[ME]: hle\scempeg.cpp:1423 180=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:717 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 180)
41:37:717 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:37:717 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090f3400, 10000): deferring result
41:37:717 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
41:37:717 idle0        W[FILESYS]: filesystems\isofilesystem.cpp:518 Reading beyond end of file, clamping size 65536 to 43008
41:37:717 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:37:717 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 21 packetsRead: 213 packetsTotal: 360
41:37:717 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:717 user_main    D[ME]: hle\scempeg.cpp:1423 159=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:717 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
41:37:717 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6054us
41:37:729 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:37:729 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:37:729 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:37:729 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:37:729 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:37:729 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:37:729 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:37:729 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:37:729 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:37:729 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:37:729 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:37:729 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:37:729 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:37:729 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:37:729 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:37:729 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:729 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:37:729 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:37:729 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:37:729 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:37:729 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:764 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:764 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:764 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->316, pc: 08993b78->08993bc8, event flag set) +9us
41:37:764 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:37:764 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:764 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:764 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:764 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:37:764 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:764 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (316->276, pc: 08b8274c->08993b78, blocking audio) +42us
41:37:764 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:764 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:764 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
41:37:764 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:764 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:37:764 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:764 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:764 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:764 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:764 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:764 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:764 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:764 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:37:764 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7974us
41:37:765 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:765 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:765 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:765 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:765 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:37:765 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:37:780 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:780 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:780 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:780 user_main    D[ME]: hle\scempeg.cpp:1423 163=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:780 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:780 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:37:780 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:780 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +6604us
41:37:780 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:780 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:780 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:37:780 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:780 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:780 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4518us
41:37:796 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:796 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:796 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:796 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:37:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:796 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:37:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:796 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:796 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:796 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:796 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:37:796 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:796 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:37:813 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:813 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:813 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:813 user_main    D[ME]: hle\scempeg.cpp:1423 167=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:813 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:813 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:37:813 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:813 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:813 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:37:830 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:830 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:830 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:830 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:830 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:37:830 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:830 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +2994us
41:37:830 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:830 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:830 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:37:830 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:830 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:830 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8129us
41:37:846 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:846 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:846 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:846 user_main    D[ME]: hle\scempeg.cpp:1423 171=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:846 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:37:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:846 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:37:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:846 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:846 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:846 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:846 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:846 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:846 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:37:847 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:847 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:847 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:37:863 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:863 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:863 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:863 user_main    D[ME]: hle\scempeg.cpp:1423 175=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:863 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:863 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:863 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:37:863 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:863 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:863 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:863 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:37:880 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:880 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:880 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:880 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:880 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:37:880 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:880 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +4790us
41:37:880 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:880 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:880 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:37:880 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +583us
41:37:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:37:896 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:896 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:896 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:896 user_main    D[ME]: hle\scempeg.cpp:1423 179=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:896 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:37:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:896 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:37:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:896 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:896 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:896 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:896 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:37:896 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:896 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:896 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:37:896 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:37:931 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:931 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:931 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:931 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:931 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:37:931 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:37:931 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:932 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:932 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:932 user_main    D[ME]: hle\scempeg.cpp:1423 183=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:932 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:932 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:932 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:932 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:37:932 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:932 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:932 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +1180us
41:37:932 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:932 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:932 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:37:932 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:37:932 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:932 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4193us
41:37:932 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:932 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:37:946 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:946 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:946 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:946 user_main    D[ME]: hle\scempeg.cpp:1423 187=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:946 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:37:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:946 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:37:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:946 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:946 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:946 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:946 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:37:946 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:946 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:946 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:37:963 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:963 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:963 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:963 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:963 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:963 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:37:963 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:963 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:963 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +8847us
41:37:963 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:963 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:963 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:37:963 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:37:963 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:37:963 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2276us
41:37:980 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:980 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:980 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:980 user_main    D[ME]: hle\scempeg.cpp:1423 191=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:980 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:37:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:37:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:37:980 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:37:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:37:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:37:980 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:37:980 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:37:980 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:37:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:980 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:37:980 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:980 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:980 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:37:996 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:37:996 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:37:996 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:37:996 user_main    D[ME]: hle\scempeg.cpp:1423 195=sceMpegRingbufferAvailableSize(09fff0f0)
41:37:996 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:37:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:37:996 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:37:996 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:37:996 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:37:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:37:996 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:37:996 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:37:996 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:38:013 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:013 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:013 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:38:013 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +10748us
41:38:013 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:013 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:013 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:013 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:013 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:013 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5886us
41:38:030 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:030 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:030 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:030 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:38:030 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:030 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:38:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:030 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:030 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:030 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:030 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:38:030 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:38:046 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:046 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:046 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:046 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:38:046 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:38:063 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:063 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:063 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:38:063 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +7138us
41:38:063 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:063 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:063 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:063 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:063 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:063 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9496us
41:38:063 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:097 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:097 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:097 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:097 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:38:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:097 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:38:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:097 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:097 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:38:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:38:097 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:097 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:097 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:097 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:38:097 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:38:113 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:113 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:113 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:38:113 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +3528us
41:38:113 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:113 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:113 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:113 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:113 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:113 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13107us
41:38:130 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:130 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:130 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:130 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:38:130 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:130 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:38:130 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:38:130 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:130 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:130 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:130 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:130 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:130 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:130 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:130 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:38:130 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:38:130 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:130 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:130 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:130 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:130 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:130 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:131 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:164 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:164 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:164 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:164 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:164 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:164 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:38:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:164 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:164 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:164 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:164 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:164 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:164 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:38:164 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:164 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:164 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:164 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +7969us
41:38:165 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:165 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:165 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:165 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:165 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:165 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +34us
41:38:165 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:165 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:165 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:165 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:38:165 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:165 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:38:165 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:38:165 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:165 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:165 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:165 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:165 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:165 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:165 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:165 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:38:165 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:38:165 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:165 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:165 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:166 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:166 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:166 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:166 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:198 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:198 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:198 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:198 user_main    D[ME]: hle\scempeg.cpp:1423 199=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:198 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:198 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:198 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:198 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:38:198 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:198 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:198 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:198 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:198 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:198 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:198 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:198 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:38:199 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:199 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:199 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:199 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:199 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:199 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:199 user_main    D[ME]: hle\scempeg.cpp:1423 203=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:38:199 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +12991us
41:38:199 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:199 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:199 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:199 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:199 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3644us
41:38:213 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:213 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:213 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:38:213 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:213 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:38:213 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:38:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:213 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:213 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:213 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:213 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:213 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:213 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:213 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:38:213 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:38:213 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:213 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:213 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:213 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:214 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:214 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:214 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:248 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:248 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:248 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:248 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:248 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:38:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:248 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:248 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:248 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:248 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:248 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:38:248 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:248 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:249 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:249 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:249 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:249 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:249 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:249 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:249 user_main    D[ME]: hle\scempeg.cpp:1423 207=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:249 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:38:249 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +9380us
41:38:249 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:249 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:249 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:249 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:249 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:249 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7254us
41:38:263 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:263 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:263 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:263 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:38:263 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:263 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:38:263 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:38:263 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:263 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:263 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:263 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:263 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:263 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:263 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:263 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:38:263 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:38:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:263 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:263 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:263 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:263 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:263 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:263 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:298 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:298 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:298 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:298 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:298 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:298 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:298 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:38:298 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:298 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:298 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:298 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:298 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:298 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:298 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:298 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:38:299 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:299 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:299 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:299 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:299 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:299 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:299 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:299 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:299 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:38:299 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:299 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:38:299 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:38:299 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:299 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:299 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:299 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:299 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:299 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:299 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:299 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:38:299 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:38:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:300 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:300 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:300 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:300 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +5752us
41:38:300 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:300 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:300 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:300 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:300 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10864us
41:38:300 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:331 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:331 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:331 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:331 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:331 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:331 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:331 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:38:331 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:331 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:331 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:331 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:331 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:331 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:331 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:331 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:38:332 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:332 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:332 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:332 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:332 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:332 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:332 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:332 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:332 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:38:332 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:332 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:38:332 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:38:332 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:332 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:332 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:332 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:332 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:332 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:332 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:332 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:38:332 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:38:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:333 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:333 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:333 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:333 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:333 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:364 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:364 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:364 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:364 user_main    D[ME]: hle\scempeg.cpp:1423 211=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:364 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:364 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:38:364 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:364 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:38:364 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:364 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:364 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +2056us
41:38:364 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:364 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:364 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:364 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:364 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:364 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3317us
41:38:365 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:365 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:38:365 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:365 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:365 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:365 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:38:365 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:365 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:38:365 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:38:365 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:365 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:365 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:365 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:365 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:365 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:365 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:365 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:38:365 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:38:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:366 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:366 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:366 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:398 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:398 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:398 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:398 user_main    D[ME]: hle\scempeg.cpp:1423 215=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:398 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:398 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:398 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:398 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:38:398 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:398 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:398 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:398 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:398 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:398 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:398 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:398 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:38:399 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:399 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +6601us
41:38:399 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:399 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:399 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:399 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1401us
41:38:399 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:399 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:399 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:399 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:38:399 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:399 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:38:399 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:38:399 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:399 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:399 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:399 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:399 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:399 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:399 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:399 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:38:399 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:38:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:400 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:400 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:400 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:400 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:400 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:431 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:431 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:431 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:431 user_main    D[ME]: hle\scempeg.cpp:1423 219=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:431 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:431 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:431 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:431 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:38:431 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:431 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:431 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:431 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:431 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:431 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:431 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:431 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:38:431 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:431 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:432 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:432 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:432 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:432 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:432 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:432 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:432 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:38:432 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:432 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:38:432 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:38:432 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:432 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:432 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:432 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:432 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:432 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:432 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:432 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:38:432 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:38:432 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:433 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:433 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:433 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:433 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +11605us
41:38:433 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:433 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:433 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:433 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:433 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5012us
41:38:433 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:464 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:464 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:464 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:464 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:464 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:464 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:464 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:38:464 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:464 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:464 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:464 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:464 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:464 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:464 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:464 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:38:465 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:465 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:465 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:465 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:465 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:465 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:465 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:465 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:465 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:38:465 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:465 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:38:465 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:38:465 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:465 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:465 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:465 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:465 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:465 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:465 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:465 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:38:465 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:38:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:466 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:466 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:466 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:466 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:466 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:498 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:498 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:498 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:498 user_main    D[ME]: hle\scempeg.cpp:1423 223=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:498 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:498 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:38:498 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:498 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:38:498 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:498 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:498 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:498 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:498 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +2502us
41:38:498 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:498 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:498 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:498 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:498 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:498 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8622us
41:38:498 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:498 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:498 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:498 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:38:499 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:499 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:38:499 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:38:499 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:499 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:499 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:499 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:499 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:499 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:499 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:499 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:38:499 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:38:499 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:499 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:499 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:499 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:500 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:500 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:500 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:531 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:531 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:531 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:531 user_main    D[ME]: hle\scempeg.cpp:1423 227=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:531 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:531 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:531 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:38:531 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:531 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:531 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:531 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:531 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:531 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:38:531 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:531 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:532 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:532 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:532 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:532 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:532 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:532 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:38:532 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:532 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:38:532 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:38:532 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:532 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:532 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:532 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:532 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:532 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:532 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:532 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:38:532 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:38:532 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:532 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:532 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:532 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:533 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +4384us
41:38:533 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:533 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:533 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:533 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:533 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12232us
41:38:533 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:565 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:565 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:565 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:565 user_main    D[ME]: hle\scempeg.cpp:1423 231=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:565 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:565 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:565 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:565 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:38:565 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:565 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:565 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:565 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:565 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:565 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:565 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:565 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:38:565 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:565 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:566 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:566 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:566 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:566 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:566 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:566 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:566 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:38:566 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:566 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:38:566 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:38:566 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:566 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:566 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:566 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:566 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:566 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:566 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:566 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:38:566 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:38:566 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:567 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:567 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:567 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:567 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:567 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:567 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:598 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:598 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:598 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:598 user_main    D[ME]: hle\scempeg.cpp:1423 235=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:598 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:598 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:38:598 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:598 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:38:598 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:598 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:598 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +688us
41:38:598 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:598 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:598 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:598 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:599 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:599 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4685us
41:38:599 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:599 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:38:599 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:599 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:599 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:599 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:38:599 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:599 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:38:599 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:38:599 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:599 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:599 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:599 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:599 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:599 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:599 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:599 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:38:599 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:38:600 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:600 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:600 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:600 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:600 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:600 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:600 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:631 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:631 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:631 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:631 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:631 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:631 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:631 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:38:631 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:631 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:631 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:631 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:631 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:631 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:631 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:631 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:38:631 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:632 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:632 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:632 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:632 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +5233us
41:38:632 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:632 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:632 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:632 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:632 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:632 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2769us
41:38:632 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:632 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:632 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:632 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:38:632 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:632 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:38:632 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:38:632 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:632 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:632 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:632 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:632 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:632 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:632 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:632 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:38:632 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:38:633 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:633 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:633 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:633 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:633 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:633 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:633 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:665 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:665 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:665 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:665 user_main    D[ME]: hle\scempeg.cpp:1423 239=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:665 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:665 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:665 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:665 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:38:665 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:665 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:665 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:665 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:665 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:665 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:665 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:665 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:38:666 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:666 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:666 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:666 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:666 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:666 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:666 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:666 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:666 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:38:666 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:666 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:38:666 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:38:666 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:666 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:666 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:666 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:666 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:666 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:666 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:666 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:38:666 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:38:667 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:667 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:667 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:667 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:667 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +10237us
41:38:667 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:667 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:667 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:667 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:667 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6379us
41:38:667 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:698 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:698 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:698 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:698 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:698 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:698 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:698 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:38:698 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:698 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:698 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:698 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:698 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:698 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:698 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:698 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:38:698 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:699 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:699 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:699 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:699 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:699 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:699 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:699 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:699 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:38:699 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:699 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:38:699 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:38:699 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:699 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:699 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:699 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:699 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:699 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:699 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:699 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:38:699 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:38:699 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:699 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:699 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:699 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:700 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:700 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:700 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:731 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:731 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:731 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:731 user_main    D[ME]: hle\scempeg.cpp:1423 243=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:731 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:731 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:38:731 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:731 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:38:731 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:731 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:731 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:731 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:731 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +1135us
41:38:731 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:731 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:731 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:731 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:731 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:731 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9989us
41:38:731 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:731 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:731 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:731 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:38:731 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:731 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:38:731 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:38:732 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:732 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:732 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:732 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:732 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:732 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:732 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:732 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:38:732 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:38:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:732 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:732 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:733 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:765 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:765 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:765 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:765 user_main    D[ME]: hle\scempeg.cpp:1423 247=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:765 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:765 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:38:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:765 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:765 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:765 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:765 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:765 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:765 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:38:766 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:766 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:766 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:766 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:766 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:38:766 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:766 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:38:766 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:38:766 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:766 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:766 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:766 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:766 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:766 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:766 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:766 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:38:766 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:38:767 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:767 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:767 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:767 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:767 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:767 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +3017us
41:38:767 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:767 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:767 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:767 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:767 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:767 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13600us
41:38:767 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:798 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:798 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:798 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:798 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:798 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:798 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:798 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:38:798 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:798 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:798 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:798 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:798 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:798 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:798 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:798 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:38:799 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:799 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:799 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:799 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:799 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:38:799 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:799 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:38:799 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:38:799 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:799 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:799 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:799 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:799 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:799 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:799 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:799 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:38:799 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:38:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:800 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:800 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:800 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:800 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +16090us
41:38:800 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:800 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:800 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:800 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:800 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +527us
41:38:800 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:832 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:832 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:832 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:832 user_main    D[ME]: hle\scempeg.cpp:1423 251=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:832 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:832 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:832 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:832 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:38:832 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:832 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:832 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:833 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:833 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:833 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:833 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:833 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:38:834 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:834 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:834 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:834 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:834 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:834 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:834 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:38:834 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:834 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:38:834 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:38:834 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:834 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:834 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:835 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:835 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:835 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:835 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:835 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:38:835 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:38:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:836 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:836 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:836 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:865 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:865 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:865 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:865 user_main    D[ME]: hle\scempeg.cpp:1423 255=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:865 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:865 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:38:865 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:865 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:38:866 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:866 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:866 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:866 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:866 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +6987us
41:38:866 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:866 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:866 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:866 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:866 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:866 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4137us
41:38:866 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:866 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:866 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:866 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:38:866 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:866 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:38:866 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:38:866 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:866 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:866 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:866 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:866 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:866 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:867 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:867 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:38:867 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:38:868 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:868 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:868 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:868 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:868 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:898 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:898 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:898 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:898 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:898 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:898 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:898 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:38:898 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:898 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:898 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:898 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:898 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:898 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:898 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:898 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:38:899 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:899 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:899 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:899 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:899 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:899 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:899 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:899 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:899 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:38:899 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:899 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:38:899 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:38:899 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:899 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:900 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:900 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:900 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:900 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:900 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:900 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:38:900 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:38:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:901 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:901 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:901 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:901 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +8869us
41:38:901 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:901 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:901 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:901 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:38:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:901 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7747us
41:38:901 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:932 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:932 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:932 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:932 user_main    D[ME]: hle\scempeg.cpp:1423 259=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:932 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:932 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:932 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:932 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:38:932 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:932 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:932 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:932 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:932 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:932 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:932 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:932 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:38:933 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:933 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:933 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:933 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:933 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:933 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:933 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:38:933 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:933 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:38:933 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:38:933 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:933 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:38:933 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:934 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:934 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:934 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:934 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:934 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:38:934 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:38:935 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:935 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:935 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:935 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:935 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:935 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:935 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:965 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:965 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:965 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:965 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:965 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:38:965 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:965 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:38:966 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:966 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:966 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +5173us
41:38:966 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:966 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:966 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:38:966 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:38:966 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:38:966 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +200us
41:38:966 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:966 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:38:966 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:966 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:966 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:966 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:38:966 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:38:966 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:38:966 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:38:966 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:38:966 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:38:966 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:38:966 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:38:966 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:38:966 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:38:966 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:38:966 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:38:966 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:38:967 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:38:967 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:967 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:38:967 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:38:967 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:38:968 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:38:968 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:38:998 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:38:998 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:38:998 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:38:998 user_main    D[ME]: hle\scempeg.cpp:1423 263=sceMpegRingbufferAvailableSize(09fff0f0)
41:38:998 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:38:998 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:38:998 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:38:998 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:38:998 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:38:998 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:38:998 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:38:998 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:38:998 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:38:998 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:38:998 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:38:998 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:38:999 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:38:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:38:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:38:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:38:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:38:999 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:38:999 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:38:999 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:38:999 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:38:999 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:38:999 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:38:999 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:39:000 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:000 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:000 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:000 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:000 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:000 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:000 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:000 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:000 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:001 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:001 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:001 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +1649us
41:39:001 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:001 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:001 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:001 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14967us
41:39:001 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:032 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:032 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:032 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:032 user_main    D[ME]: hle\scempeg.cpp:1423 267=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:032 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:032 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:032 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:032 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:39:032 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:032 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:032 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:032 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:032 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:032 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:033 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:033 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:033 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:033 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:033 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:033 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:033 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:033 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:39:033 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:39:034 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:39:034 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:034 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:034 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:034 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:034 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:034 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:034 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:034 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:034 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:035 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:035 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:035 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +14722us
41:39:035 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:035 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:035 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:035 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1894us
41:39:035 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:065 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:065 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:065 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:065 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:065 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:065 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:065 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:39:065 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:065 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:065 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:065 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:065 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:065 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:065 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:065 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:39:066 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:066 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:066 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:066 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:066 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:066 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:066 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:066 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:066 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:39:066 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:066 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:39:066 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:39:066 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:066 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:066 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:067 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:067 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:067 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:067 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:067 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:39:067 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:39:068 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:068 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:068 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:068 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:068 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:068 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:068 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:098 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:098 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:098 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:098 user_main    D[ME]: hle\scempeg.cpp:1423 271=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:098 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:098 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:098 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:098 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:39:099 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:099 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:099 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +5620us
41:39:099 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:099 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:099 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:099 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:099 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5505us
41:39:099 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:099 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:099 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:099 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:39:099 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:099 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:39:099 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:39:099 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:099 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:099 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:099 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:099 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:099 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:099 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:100 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:39:100 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:39:100 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:100 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:101 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:101 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:101 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:101 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:101 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:132 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:132 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:132 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:132 user_main    D[ME]: hle\scempeg.cpp:1423 275=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:132 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:132 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:132 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:132 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:39:132 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:132 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:132 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:132 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:132 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:132 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:133 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:39:133 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:133 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:133 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:133 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:39:133 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:39:134 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:39:134 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:134 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:134 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:134 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:134 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:134 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:134 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:134 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:134 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:135 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:135 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:135 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:135 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +7502us
41:39:135 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:135 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:135 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:135 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:135 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9115us
41:39:135 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:165 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:165 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:165 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:165 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:165 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:165 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:165 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:39:165 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:165 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:165 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:165 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:165 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:165 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:165 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:165 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:166 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:166 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:166 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:166 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:166 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:166 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:166 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:166 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:166 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:39:166 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:39:167 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:39:167 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:167 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:167 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:167 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:167 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:167 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:167 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:167 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:167 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:168 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:168 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:168 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:168 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:168 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:168 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:168 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:199 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:199 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:199 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:199 user_main    D[ME]: hle\scempeg.cpp:1423 279=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:199 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:199 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:199 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:39:200 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:200 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +3806us
41:39:200 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:200 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:200 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:200 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1568us
41:39:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:39:200 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:200 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:39:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:39:200 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:39:200 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:200 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:200 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:200 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:200 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:200 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:200 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:200 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:39:200 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:39:201 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:201 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:201 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:201 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:202 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:202 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:202 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:232 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:232 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:232 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:232 user_main    D[ME]: hle\scempeg.cpp:1423 283=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:232 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:232 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:232 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:232 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:39:232 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:232 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:232 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:232 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:232 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:232 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:232 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:232 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:39:233 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:233 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:233 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:233 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:233 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:233 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:233 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:39:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:39:233 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:39:234 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:234 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:234 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:234 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:234 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:234 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:234 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:234 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:39:234 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:39:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:235 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:235 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:235 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +281us
41:39:235 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:235 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:235 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:235 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16335us
41:39:235 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:265 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:265 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:265 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:265 user_main    D[ME]: hle\scempeg.cpp:1423 287=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:265 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:265 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:265 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:265 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:39:265 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:265 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:265 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:265 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:265 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:265 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:266 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:266 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:39:266 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:266 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:266 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:266 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:266 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:266 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:266 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:266 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:39:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:39:267 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:39:267 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:267 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:267 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:267 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:267 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:267 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:267 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:267 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:267 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:268 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:268 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:268 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +13354us
41:39:268 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:268 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:268 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:268 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3262us
41:39:268 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:299 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:299 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:299 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:299 user_main    D[ME]: hle\scempeg.cpp:1423 291=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:299 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:299 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:299 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:299 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:39:299 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:299 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:299 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:299 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:299 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:299 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:299 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:299 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:300 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:300 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:300 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:300 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:300 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:300 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:39:300 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:300 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:39:300 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:39:300 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:300 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:300 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:301 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:301 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:301 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:301 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:301 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:301 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:302 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:302 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:302 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:332 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:332 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:332 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:332 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:332 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:332 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:332 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:39:333 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:333 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:333 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +4252us
41:39:333 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:333 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:333 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:333 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:333 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6872us
41:39:333 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:333 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:333 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:333 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:39:333 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:333 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:39:333 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:39:333 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:333 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:333 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:333 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:333 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:333 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:333 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:334 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:39:334 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:39:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:335 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:335 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:335 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:365 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:365 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:365 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:365 user_main    D[ME]: hle\scempeg.cpp:1423 295=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:365 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:365 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:365 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:365 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:39:365 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:365 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:365 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:365 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:365 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:365 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:365 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:365 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:39:366 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:366 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:366 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:39:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:39:366 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:39:366 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:367 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:367 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:367 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:367 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:367 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:367 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:367 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:39:367 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:39:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:368 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:368 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:368 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:368 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +6134us
41:39:368 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:368 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:368 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:368 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:368 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10482us
41:39:368 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:399 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:399 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:399 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:399 user_main    D[ME]: hle\scempeg.cpp:1423 299=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:399 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:399 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:39:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:399 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:399 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:399 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:399 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:39:400 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:400 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:400 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:400 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:400 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:39:400 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:400 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:39:400 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:39:400 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:400 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:401 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:401 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:401 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:401 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:401 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:401 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:401 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:402 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:402 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:402 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:432 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:432 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:432 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:432 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:432 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:432 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:432 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:433 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:433 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +2438us
41:39:433 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:433 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:433 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:433 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:433 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2935us
41:39:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:433 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:39:433 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:433 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:39:433 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:433 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:39:433 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:39:433 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:433 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:433 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:433 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:433 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:433 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:434 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:434 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:434 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:435 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:435 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:435 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:435 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:435 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:435 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:435 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:465 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:465 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:465 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:465 user_main    D[ME]: hle\scempeg.cpp:1423 303=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:465 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:465 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:465 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:465 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:39:465 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:465 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:465 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:465 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:465 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:465 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:465 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:465 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:39:466 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:466 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:466 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +6983us
41:39:466 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:466 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:466 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:466 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:466 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1020us
41:39:466 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:466 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:466 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:466 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:39:466 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:466 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:39:466 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:39:466 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:466 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:466 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:466 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:466 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:466 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:466 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:466 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:39:466 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:39:467 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:467 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:467 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:467 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:467 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:467 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:467 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:499 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:499 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:499 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:499 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:499 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:499 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:499 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:39:499 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:499 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:499 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:499 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:499 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:499 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:499 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:499 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:39:499 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:499 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:499 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:500 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:500 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:500 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:500 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:39:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:500 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:39:500 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:39:500 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:500 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:500 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:500 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:500 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:500 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:500 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:500 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:39:500 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:39:500 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:501 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:501 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:501 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:501 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:501 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +11987us
41:39:501 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:501 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:501 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:501 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:501 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:501 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4630us
41:39:501 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:532 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:532 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:532 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:532 user_main    D[ME]: hle\scempeg.cpp:1423 307=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:532 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:532 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:532 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:532 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:39:532 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:532 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:532 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:532 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:532 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:532 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:532 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:532 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:39:532 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:532 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:532 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:532 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:533 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:533 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:533 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:533 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:533 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:39:533 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:533 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:39:533 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:39:533 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:533 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:533 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:533 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:533 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:533 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:533 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:533 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:533 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:533 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:533 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:533 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:534 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:534 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:534 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:566 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:566 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:566 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:566 user_main    D[ME]: hle\scempeg.cpp:1423 311=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:566 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:566 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:566 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:566 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:566 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:566 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:566 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:566 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:566 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +2884us
41:39:566 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:566 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:566 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:566 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:566 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:566 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8240us
41:39:566 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:566 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:567 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:39:567 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:567 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:39:567 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:39:567 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:567 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:567 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:567 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:567 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:567 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:567 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:567 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:567 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:567 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:567 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:568 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:568 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:599 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:599 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:599 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:599 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:599 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:599 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:599 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:39:599 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:599 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:599 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:599 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:599 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:599 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:599 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:599 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:39:599 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:599 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:599 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:599 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:600 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:600 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:600 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:39:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:39:600 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:39:600 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:600 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:600 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:600 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:600 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:600 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:600 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:600 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:39:600 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:39:600 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:600 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:600 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:600 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:600 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:601 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +4766us
41:39:601 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:601 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:601 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:601 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:601 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:601 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11850us
41:39:601 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:632 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:632 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:632 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:632 user_main    D[ME]: hle\scempeg.cpp:1423 315=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:632 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:632 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:632 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:632 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:39:632 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:632 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:632 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:632 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:632 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:632 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:632 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:632 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:39:632 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:633 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:633 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:633 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:633 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:633 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:633 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:39:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:39:633 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:39:633 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:633 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:633 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:633 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:633 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:633 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:633 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:633 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:39:633 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:39:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:634 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:634 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:634 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:666 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:666 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:666 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:666 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:666 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:666 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:666 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:39:666 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:666 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:666 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +1070us
41:39:666 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:666 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:667 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:667 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:667 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4303us
41:39:667 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:39:667 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:667 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:39:667 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:667 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:39:667 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:39:667 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:667 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:667 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:667 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:667 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:667 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:667 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:667 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:667 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:668 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:668 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:668 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:668 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:668 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:668 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:668 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:699 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:699 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:699 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:699 user_main    D[ME]: hle\scempeg.cpp:1423 319=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:699 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:699 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:699 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:699 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:39:699 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:699 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:699 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:699 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:699 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:699 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:699 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:699 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:699 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:699 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:700 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:700 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:700 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +5615us
41:39:700 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:700 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:700 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:700 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:700 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:700 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2387us
41:39:700 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:700 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:39:700 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:700 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:39:700 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:39:700 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:700 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:700 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:700 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:700 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:700 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:700 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:700 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:700 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:700 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:701 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:701 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:701 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:701 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:701 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:701 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:732 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:732 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:732 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:732 user_main    D[ME]: hle\scempeg.cpp:1423 323=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:732 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:732 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:39:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:732 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:732 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:732 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:732 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:39:733 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:733 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:733 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:733 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:733 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:733 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:733 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:39:733 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:733 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:39:733 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:39:733 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:733 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:733 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:733 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:733 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:733 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:733 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:733 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:39:733 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:39:734 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:734 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:734 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:734 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:734 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:734 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +10619us
41:39:734 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:734 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:734 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:734 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:734 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:734 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5998us
41:39:734 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:766 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:766 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:766 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:766 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:766 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:766 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:39:766 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:766 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:766 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:766 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:766 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:766 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:39:767 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:767 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:767 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:767 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:767 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:767 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:767 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:39:767 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:767 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:39:767 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:39:767 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:767 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:767 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:767 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:767 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:767 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:767 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:767 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:39:767 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:39:768 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:768 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:768 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:768 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:768 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:768 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:768 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:799 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:799 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:799 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:799 user_main    D[ME]: hle\scempeg.cpp:1423 327=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:799 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:799 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:39:799 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:799 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +1516us
41:39:799 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:799 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:799 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:799 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9608us
41:39:799 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:799 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:799 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:39:800 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:800 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:39:800 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:39:800 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:800 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:800 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:800 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:800 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:800 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:800 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:800 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:800 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:800 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:800 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:800 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:801 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:801 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:832 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:832 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:832 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:832 user_main    D[ME]: hle\scempeg.cpp:1423 331=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:832 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:832 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:832 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:832 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:39:832 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:832 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:832 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:832 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:832 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:832 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:832 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:832 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:833 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:833 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:833 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:833 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:833 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:833 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:833 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:39:833 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:833 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:39:833 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:39:833 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:833 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:833 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:833 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:833 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:833 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:833 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:833 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:833 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:834 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:834 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:834 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:834 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:834 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:834 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +3398us
41:39:834 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:834 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:834 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:834 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:834 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:834 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13218us
41:39:834 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:866 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:866 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:866 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:866 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:866 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:866 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:866 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:39:866 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:866 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:866 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:867 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:867 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:867 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:867 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:867 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:39:868 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:868 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:868 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:868 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:868 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:39:868 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:868 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:39:868 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:39:868 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:868 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:868 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:869 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:869 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:869 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:869 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:869 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:39:869 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:39:870 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:870 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:870 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:870 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:870 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:871 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +16472us
41:39:871 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:871 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:871 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:871 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:871 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +145us
41:39:871 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:899 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:899 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:899 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:899 user_main    D[ME]: hle\scempeg.cpp:1423 335=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:899 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:899 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:899 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:899 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:39:899 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:900 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:900 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:900 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:900 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:39:901 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:901 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:901 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:901 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:901 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:39:901 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:901 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:39:901 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:39:901 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:901 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:901 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:901 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:902 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:902 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:902 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:902 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:39:902 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:39:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:903 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:903 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:903 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:933 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:933 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:933 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:933 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:933 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:39:933 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:933 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:39:934 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:934 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:934 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:934 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:934 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +7369us
41:39:934 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:934 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:934 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:934 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:39:934 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:934 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3755us
41:39:934 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:935 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:39:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:39:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:39:935 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:39:935 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:935 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:39:935 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:935 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:935 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:935 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:935 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:935 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:39:935 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:39:936 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:937 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:937 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:39:937 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:966 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:966 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:966 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:966 user_main    D[ME]: hle\scempeg.cpp:1423 339=sceMpegRingbufferAvailableSize(09fff0f0)
41:39:966 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:966 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:966 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:966 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:39:966 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:966 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:966 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:966 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:966 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:966 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:966 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:966 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:39:967 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:39:967 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:39:967 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:39:967 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:39:967 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:39:967 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:39:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:39:967 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:39:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:39:967 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:39:967 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:39:967 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:39:967 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:39:967 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:39:967 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:39:967 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:39:967 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:39:967 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:39:967 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:39:967 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:39:967 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:39:968 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:39:968 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:968 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:39:968 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:39:968 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:39:968 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +9251us
41:39:968 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:968 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:968 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:39:968 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:39:968 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:39:968 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7365us
41:39:969 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:39:999 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:39:999 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:39:999 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:39:999 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:39:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:39:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:39:999 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:39:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:39:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:39:999 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:39:999 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:39:999 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:39:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:39:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:39:999 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:40:000 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:000 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:000 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:000 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:000 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:000 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:000 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:000 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:000 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:40:000 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:000 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:40:000 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:40:000 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:000 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:000 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:000 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:000 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:000 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:000 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:000 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:40:000 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:40:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:001 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:001 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:001 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:033 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:033 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:033 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:033 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:033 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:40:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:033 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:40:033 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:033 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:033 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:033 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +149us
41:40:033 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:033 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:034 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:034 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10976us
41:40:034 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:034 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:40:034 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:034 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:40:034 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:40:034 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:034 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:034 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:034 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:034 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:034 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:034 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:034 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:40:034 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:40:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:035 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:035 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:035 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:066 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:066 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:066 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:066 user_main    D[ME]: hle\scempeg.cpp:1423 343=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:066 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:066 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:066 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:066 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:40:066 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:066 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:066 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:066 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:066 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:066 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:066 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:066 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:40:067 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:067 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:067 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:067 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:067 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:067 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:067 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:40:067 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:067 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:40:067 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:40:067 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:067 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:067 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:067 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:067 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:067 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:067 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:067 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:40:068 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:40:068 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:068 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:068 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:068 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:068 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:068 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +2031us
41:40:068 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:068 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:068 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:068 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:068 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:068 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14586us
41:40:068 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:099 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:099 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:099 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:099 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:099 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:099 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:40:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:099 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:099 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:099 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:099 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:099 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:099 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:40:100 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:100 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:100 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:100 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:100 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:100 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:100 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:100 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:40:100 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:100 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:40:100 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:40:100 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:100 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:100 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:100 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:100 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:100 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:100 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:100 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:40:100 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:40:101 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:101 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:101 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:101 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:101 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:101 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +15104us
41:40:101 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:101 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:101 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:101 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:101 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:101 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1513us
41:40:101 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:133 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:133 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:133 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:133 user_main    D[ME]: hle\scempeg.cpp:1423 347=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:133 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:133 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:40:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:133 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:133 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:133 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:133 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:40:134 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:134 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:134 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:134 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:134 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:134 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:134 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:40:134 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:134 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:40:134 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:40:134 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:134 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:134 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:134 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:134 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:134 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:134 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:134 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:40:134 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:40:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:135 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:135 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:135 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:135 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:135 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:166 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:166 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:166 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:166 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:166 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:40:166 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:166 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:40:167 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:167 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:167 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:167 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:167 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +6001us
41:40:167 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:167 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:167 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:167 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:167 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:167 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5123us
41:40:167 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:167 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:40:167 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:167 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:40:167 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:40:167 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:167 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:167 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:167 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:167 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:167 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:167 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:167 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:40:167 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:40:168 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:168 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:168 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:168 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:168 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:168 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:168 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:199 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:199 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:199 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:199 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:199 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:199 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:40:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:199 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:199 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:199 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:199 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:199 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:199 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:199 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:40:200 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:200 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:200 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:40:200 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:200 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:40:200 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:40:200 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:200 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:200 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:200 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:200 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:200 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:200 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:200 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:40:200 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:40:201 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:201 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:201 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:201 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:201 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:201 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +7883us
41:40:201 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:201 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:201 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:201 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:201 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:201 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8733us
41:40:201 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:233 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:233 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:233 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:233 user_main    D[ME]: hle\scempeg.cpp:1423 351=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:233 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:233 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:233 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:233 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:40:233 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:233 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:233 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:233 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:233 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:233 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:233 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:233 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:40:234 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:234 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:234 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:40:234 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:234 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:40:234 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:40:234 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:234 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:234 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:234 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:234 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:234 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:234 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:234 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:40:234 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:40:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:235 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:235 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:235 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:266 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:266 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:266 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:266 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:266 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:40:266 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:266 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:40:266 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:267 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:267 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +4187us
41:40:267 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:267 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:267 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:267 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:267 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:267 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1186us
41:40:267 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:267 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:40:267 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:267 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:40:267 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:267 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:40:267 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:40:267 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:267 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:267 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:267 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:267 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:267 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:267 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:267 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:40:267 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:40:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:268 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:268 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:268 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:300 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:300 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:300 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:300 user_main    D[ME]: hle\scempeg.cpp:1423 359=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:300 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:300 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:300 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:40:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:300 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:300 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:300 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:300 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:300 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:300 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:300 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:40:301 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:301 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:301 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:301 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:301 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:301 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:301 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:40:301 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:301 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:40:301 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:40:301 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:301 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:301 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:301 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:301 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:301 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:301 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:301 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:40:302 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:40:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:302 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:302 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:302 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +663us
41:40:302 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:302 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:302 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:302 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15953us
41:40:303 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:333 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:333 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:333 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:333 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:333 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:333 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:40:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:333 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:333 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:333 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:333 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:333 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:333 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:333 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:40:334 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:334 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:334 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:334 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:334 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:334 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:334 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:40:334 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:334 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:40:334 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:40:334 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:334 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:334 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:334 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:334 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:334 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:334 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:334 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:40:334 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:40:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:335 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:335 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:335 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +13736us
41:40:335 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:335 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:335 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:335 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2880us
41:40:335 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:366 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:366 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:366 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:366 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:366 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:40:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:366 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:366 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:366 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:366 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:40:367 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:367 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:367 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:367 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:367 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:367 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:367 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:40:367 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:367 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:40:367 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:40:367 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:367 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:367 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:367 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:367 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:367 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:367 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:367 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:40:367 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:40:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:368 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:368 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:368 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:368 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:368 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:400 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:400 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:400 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:400 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:40:400 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:400 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:40:400 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:400 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:400 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +4633us
41:40:401 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:401 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:401 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:401 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:401 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:401 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6491us
41:40:401 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:401 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:40:401 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:401 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:40:401 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:40:401 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:401 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:401 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:401 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:401 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:401 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:401 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:401 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:40:401 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:40:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:402 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:402 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:402 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:433 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:433 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:433 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:433 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:433 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:433 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:40:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:433 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:433 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:433 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:433 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:433 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:433 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:433 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:40:434 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:434 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:434 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:434 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:434 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:434 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:434 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:40:434 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:434 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:40:434 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:40:434 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:434 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:434 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:434 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:434 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:434 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:434 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:434 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:434 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:434 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:434 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:434 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:434 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +6516us
41:40:434 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:434 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:434 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:434 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:434 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:434 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10101us
41:40:434 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:466 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:466 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:466 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:466 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:466 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:466 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:40:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:466 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:466 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:466 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:466 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:466 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:466 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:466 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:40:467 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:467 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:467 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:467 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:467 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:467 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:467 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:40:467 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:467 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:40:467 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:40:467 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:467 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:467 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:467 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:467 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:467 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:467 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:467 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:468 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:468 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:468 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:468 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:468 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:468 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:500 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:500 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:500 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:500 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:500 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:40:500 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:500 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:40:500 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:500 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:500 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +2820us
41:40:500 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:500 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:500 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:500 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:500 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:500 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2554us
41:40:500 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:500 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:40:500 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:500 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:501 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:40:501 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:501 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:40:501 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:40:501 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:501 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:501 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:501 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:501 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:501 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:501 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:501 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:501 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:501 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:501 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:501 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:501 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:501 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:533 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:533 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:533 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:533 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:533 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:533 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:40:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:533 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:533 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:533 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:533 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:533 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:533 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:40:533 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:533 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:533 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:533 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +7365us
41:40:533 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:533 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:533 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:534 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:534 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:534 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +638us
41:40:534 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:534 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:40:534 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:534 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:40:534 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:40:534 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:534 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:534 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:534 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:534 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:534 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:534 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:534 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:534 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:534 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:534 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:534 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:534 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:534 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:567 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:567 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:567 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:567 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000004, 09fff1c0, 09fff070)
41:40:567 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:40:567 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:567 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:40:567 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:567 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:567 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:567 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:568 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000003, 09fff180, 09fff070)
41:40:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:568 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:40:568 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:40:568 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:568 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:40:568 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:568 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:40:568 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:40:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:569 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:569 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:569 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:569 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:569 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:569 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:569 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:569 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +12368us
41:40:569 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:569 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:569 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:570 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4248us
41:40:570 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:600 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:600 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:600 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:600 user_main    D[ME]: hle\scempeg.cpp:1423 360=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:600 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000003)
41:40:600 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:40:600 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16660us
41:40:600 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:600 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:40:600 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:600 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:40:600 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:40:600 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:600 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:600 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:600 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:600 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:600 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:600 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:601 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:601 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:601 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:601 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:601 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:601 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:601 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:633 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:633 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:633 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:633 user_main    D[ME]: hle\scempeg.cpp:1176 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
41:40:633 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
41:40:633 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +8786us
41:40:633 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(314, 1, 0)
41:40:633 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(314, 1) (count: 0 -> 1)
41:40:633 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(315, 09faea10)
41:40:633 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:633 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (316->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:633 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7858us
41:40:633 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:633 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:40:633 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:40:633 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:40:633 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:40:633 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:633 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:633 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:633 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:633 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:634 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:634 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:634 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:634 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:634 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:667 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:667 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(315, 00000001)
41:40:667 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2603 sceKernelWaitThreadEnd(316, 00000000)
41:40:667 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
41:40:667 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->316, pc: 08000000->08b8274c, audio drain) +21860us
41:40:667 soundThread  I[SCEKERNEL]: hle\scekernelthread.cpp:2128 sceKernelExitThread(0)
41:40:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (316->276, pc: 08993c6c->089921d4, thread exited) +5us
41:40:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(316)
41:40:667 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack soundThread
41:40:667 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:40:667 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:40:667 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(7)
41:40:667 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(6)
41:40:668 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(5)
41:40:668 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(4)
41:40:668 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:247 sceKernelDeleteSema(314)
41:40:668 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:281 0=sceKernelDeleteEventFlag(315)
41:40:668 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:668 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:40:668 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff090)
41:40:668 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:40:668 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:40:668 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:668 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:668 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:668 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:668 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:668 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:668 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:669 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
41:40:669 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:669 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:669 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:669 user_main    D[ME]: hle\scempeg.cpp:727 sceMpegFreeAvcEsBuf(09fff210, 1)
41:40:669 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:40:669 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack SceIoAsync
41:40:669 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:40:669 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:40:669 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:40:669 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:40:669 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
41:40:669 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
41:40:669 user_main    D[ME]: hle\scempeg.cpp:557 sceMpegDelete(09fff210)
41:40:673 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899266c->08000000, mpeg delete) +5us
41:40:673 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:700 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899266c, woke from hle delay) +40000us
41:40:700 user_main    D[ME]: hle\scempeg.cpp:1969 sceMpegRingbufferDestruct(09fff0f0)
41:40:700 user_main    I[ME]: hle\scempeg.cpp:1617 sceMpegFinish(...)
41:40:700 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
41:40:700 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
41:40:700 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2067 sceKernelStopModule(00000137, 00000000, 00000000, 00000000, 00000000) - faking
41:40:700 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2129 sceKernelUnloadModule(311)
41:40:700 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:40:700 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:40:700 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
41:40:700 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
41:40:700 user_main    I[SCEUTIL]: hle\sceutility.cpp:268 0=sceUtilityUnloadAvModule(0)
41:40:700 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
41:40:700 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
41:40:700 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:40:700 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:40:700 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:40:700 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc110_size0x90000, sector 0000c110, size 00090000
41:40:701 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc110_size0x90000, 00000001, 00002124)
41:40:701 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:40:701 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:40:701 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:40:701 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
41:40:701 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
41:40:701 user_main    I[SCEUTIL]: hle\sceutility.cpp:262 0=sceUtilityLoadAvModule(0)
41:40:701 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
41:40:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
41:40:732 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:40:732 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:40:732 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:40:732 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
41:40:732 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
41:40:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:40:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:40:732 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:40:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
41:40:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
41:40:732 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
41:40:732 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1104 ~SCE module, skipping header
41:40:732 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1112 Decrypting ~PSP file
41:40:732 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1118 Loading module sceMpeg_library with version 0105, devkit 00000000
41:40:732 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3ACE4DCE
41:40:732 user_main    I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 3ACE4DCE
41:40:733 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1934 319=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
41:40:733 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
41:40:733 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
41:40:733 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1966 sceKernelStartModule(319,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
41:40:733 user_main    I[ME]: hle\scempeg.cpp:429 sceMpegInit()
41:40:733 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
41:40:733 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
41:40:733 user_main    D[ME]: hle\scempeg.cpp:441 774720 = sceMpegRingbufferQueryMemSize(360)
41:40:733 user_main    D[ME]: hle\scempeg.cpp:1626 00010000=sceMpegQueryMemSize()
41:40:733 user_main    D[ME]: hle\scempeg.cpp:467 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
41:40:733 user_main    I[ME]: hle\scempeg.cpp:545 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
41:40:733 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
41:40:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
41:40:766 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:40:766 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc110_size0x90000, sector 0000c110, size 00090000
41:40:766 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc110_size0x90000, 00000001, 00000000)
41:40:766 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:40:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:40:766 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:40:766 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:40:766 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:40:766 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09ffe8d0, 2048)
41:40:766 user_main    D[SCEIO]: hle\sceio.cpp:2177 0=sceIoWaitAsyncCB(4, 09ffe860[0053000000004c00]): waiting
41:40:766 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->321, pc: 08995844->08220c00, io waited) +22us
41:40:766 SceIoAsync   D[HLE]: hle\hle.cpp:686 Compiling syscall to __IoAsyncFinish
41:40:766 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09ffe8d0, 800): deferring result
41:40:766 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (321->272, pc: 08220c00->08000000, async io) +12us
41:40:766 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +100us
41:40:766 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:40:766 user_main    D[ME]: hle\scempeg.cpp:604 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
41:40:766 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x8F800
41:40:766 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 453363
41:40:766 user_main    D[ME]: hle\scempeg.cpp:634 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
41:40:766 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x8F800
41:40:766 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 453363
41:40:766 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:40:766 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 0, 0)
41:40:766 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 1, 0)
41:40:766 user_main    D[ME]: hle\scempeg.cpp:706 sceMpegMallocAvcEsBuf(09fff210)
41:40:767 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 1, 09fff180)
41:40:767 user_main    D[ME]: hle\scempeg.cpp:1395 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
41:40:767 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
41:40:767 user_main    D[SCECTRL]: hle\scectrl.cpp:421 sceCtrlSetSamplingMode(0)
41:40:767 user_main    D[SCEDISP]: hle\scedisplay.cpp:941 0=sceDisplaySetMode(0, 480, 272)
41:40:767 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +19us
41:40:767 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +13822us
41:40:782 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:40:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
41:40:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
41:40:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
41:40:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
41:40:782 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
41:40:782 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:227 322=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
41:40:782 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:238 323=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
41:40:782 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2441 0=sceKernelChangeThreadPriority(276, 63)
41:40:782 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +59us
41:40:782 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 324=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
41:40:782 user_main    D[SCEIO]: hle\sceio.cpp:1357 2048 = sceIoLseek(4, 800, 0)
41:40:782 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:782 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:782 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:782 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:40:782 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
41:40:782 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:40:782 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:40:782 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:782 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:40:782 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:782 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:782 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:782 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:782 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:782 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +171us
41:40:783 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:783 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:783 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:783 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:267 0=sceKernelClearEventFlag(323, 00000000)
41:40:783 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(324, 4, 09fff224)
41:40:783 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->324, pc: 089927bc->08993b84, thread started) +32us
41:40:783 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:389 0=sceKernelWaitEventFlag(323, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
41:40:783 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (324->276, pc: 08993bc8->089927bc, event flag waited) +14us
41:40:783 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:783 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 360)
41:40:783 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:783 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09093400, 10000): deferring result
41:40:783 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
41:40:783 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:783 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x8F800
41:40:783 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 453363
41:40:790 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 32 packetsTotal: 360
41:40:790 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:40:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:790 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
41:40:791 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:792 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:792 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
41:40:792 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:792 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff200
41:40:797 user_main    I[ME]: hw\mediaengine.cpp:86 FF: deprecated pixel format used, make sure you did set range correctly
41:40:798 user_main    I[ME]: hw\mediaengine.cpp:86 FF: No accelerated colorspace conversion found from yuv420p to rgba.
41:40:799 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
41:40:799 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:799 user_main    D[ME]: hle\scempeg.cpp:1423 332=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:799 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 332)
41:40:799 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:799 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090a3400, 10000): deferring result
41:40:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:40:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:799 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 64 packetsTotal: 360
41:40:799 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:799 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:40:799 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:799 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:40:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:800 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:800 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:800 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:800 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:800 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:800 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 09fff200
41:40:800 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:800 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:800 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:817 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:817 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:817 user_main    D[ME]: hle\scempeg.cpp:1423 300=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:817 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 300)
41:40:817 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:817 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090b3400, 10000): deferring result
41:40:817 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:40:817 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:817 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 96 packetsTotal: 360
41:40:817 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:817 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:40:817 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:817 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:40:817 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:817 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:817 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:818 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:818 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:818 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:818 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:818 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 09fff200
41:40:818 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:818 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:818 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:818 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:818 user_main    D[ME]: hle\scempeg.cpp:1423 268=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:818 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 268)
41:40:818 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:818 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090c3400, 10000): deferring result
41:40:818 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:40:819 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:819 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 128 packetsTotal: 360
41:40:819 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:819 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:40:819 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:819 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:40:819 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:819 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:819 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:819 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:819 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:819 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:819 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:819 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 09fff200
41:40:820 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:820 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:820 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:820 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:820 user_main    D[ME]: hle\scempeg.cpp:1423 240=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:820 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 240)
41:40:820 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:820 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090d3400, 10000): deferring result
41:40:820 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:40:820 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:820 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 160 packetsTotal: 360
41:40:820 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:820 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:40:820 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:820 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:40:821 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:821 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:821 user_main    D[ME]: hle\scempeg.cpp:1423 208=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:821 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 208)
41:40:821 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:821 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090e3400, 10000): deferring result
41:40:821 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:821 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 192 packetsTotal: 360
41:40:821 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:821 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:821 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:40:821 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:821 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:821 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:821 user_main    D[ME]: hle\scempeg.cpp:1423 176=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:821 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 176)
41:40:821 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:822 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090f3400, 10000): deferring result
41:40:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
41:40:822 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:822 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 224 packetsTotal: 360
41:40:822 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:822 user_main    D[ME]: hle\scempeg.cpp:1423 144=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:822 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 144)
41:40:822 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:822 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09103400, 10000): deferring result
41:40:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:40:822 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:822 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 256 packetsTotal: 360
41:40:822 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:822 user_main    D[ME]: hle\scempeg.cpp:1423 112=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:822 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 112)
41:40:822 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:40:822 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09113400, 10000): deferring result
41:40:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +26us
41:40:823 idle0        W[FILESYS]: filesystems\isofilesystem.cpp:518 Reading beyond end of file, clamping size 65536 to 63488
41:40:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:40:823 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 31 packetsRead: 287 packetsTotal: 360
41:40:823 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:823 user_main    D[ME]: hle\scempeg.cpp:1423 81=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
41:40:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4691us
41:40:832 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:40:832 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:40:832 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:40:832 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:40:832 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:40:832 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:40:832 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:40:832 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:40:832 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:40:832 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:40:832 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:40:832 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:40:832 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:40:832 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:40:832 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:40:832 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:832 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:40:832 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:40:832 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:40:832 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:40:832 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:40:867 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:867 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:867 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->324, pc: 08993b78->08993bc8, event flag set) +9us
41:40:867 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:40:867 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:867 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:867 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:867 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:40:867 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:867 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (324->276, pc: 08b8274c->08993b78, blocking audio) +42us
41:40:867 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:867 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:867 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
41:40:867 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:867 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:40:867 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:868 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:868 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:868 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:868 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:868 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:40:868 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:868 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:868 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:868 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7974us
41:40:869 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:869 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:869 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:869 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:869 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:40:869 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:869 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:40:869 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:869 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:869 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:869 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:869 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:40:883 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:883 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:883 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:883 user_main    D[ME]: hle\scempeg.cpp:1423 85=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:883 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:883 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:40:883 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:883 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:40:883 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:883 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:883 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:884 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:884 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6262us
41:40:884 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:884 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:884 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:40:884 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:884 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:884 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4860us
41:40:899 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:899 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:899 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:899 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:899 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:40:899 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:899 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:40:899 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:899 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:899 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:899 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:899 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:899 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:899 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:899 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:40:900 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:40:916 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:916 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:916 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:916 user_main    D[ME]: hle\scempeg.cpp:1423 89=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:916 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:916 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:40:916 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:916 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:40:916 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:917 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:917 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:917 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:917 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:40:933 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:933 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:933 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:933 user_main    D[ME]: hle\scempeg.cpp:1423 93=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:933 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:933 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:40:933 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:933 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:40:933 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:933 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:933 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:933 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:934 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2652us
41:40:934 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:934 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:934 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:40:934 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:40:934 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:934 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8471us
41:40:949 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:949 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:949 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:949 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:949 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:40:949 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:949 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:40:949 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:949 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:949 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:949 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:949 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:949 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:949 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:949 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:40:950 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:950 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:950 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:950 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:950 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:40:966 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:966 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:966 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:966 user_main    D[ME]: hle\scempeg.cpp:1423 97=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:966 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:966 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:40:966 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:966 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:40:967 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:967 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:967 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:40:967 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:967 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:40:983 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:983 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:983 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:983 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:983 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:40:983 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:983 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:40:983 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:40:983 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:40:984 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4449us
41:40:984 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:984 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:984 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:40:984 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:40:984 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:40:984 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +925us
41:40:984 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:40:984 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:40:999 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:40:999 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:40:999 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:40:999 user_main    D[ME]: hle\scempeg.cpp:1423 101=sceMpegRingbufferAvailableSize(09fff0f0)
41:40:999 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:40:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:40:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:40:999 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:40:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:40:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:40:999 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:40:999 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:40:999 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:40:999 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:40:999 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:40:999 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:41:000 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:000 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:000 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:000 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:000 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:41:000 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:034 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:034 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:034 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:034 user_main    D[ME]: hle\scempeg.cpp:1423 105=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:034 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:41:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:034 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:41:035 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:41:035 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:035 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:035 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:035 user_main    D[ME]: hle\scempeg.cpp:1423 109=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:035 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:41:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:035 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:41:036 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:036 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +838us
41:41:036 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:036 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:036 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:036 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4535us
41:41:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:41:049 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:049 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:049 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:049 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:049 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:41:049 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:049 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:41:049 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:049 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:049 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:049 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:049 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:049 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:049 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:049 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:41:050 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:050 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:050 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:050 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:050 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:41:066 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:066 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:066 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:066 user_main    D[ME]: hle\scempeg.cpp:1423 113=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:066 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:066 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:41:066 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:066 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:41:066 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:067 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:067 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:067 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:067 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +8505us
41:41:067 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:067 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:067 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:067 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:067 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:067 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2618us
41:41:083 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:083 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:083 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:083 user_main    D[ME]: hle\scempeg.cpp:1423 117=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:083 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:083 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:41:083 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:083 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:41:083 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:083 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:083 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:083 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:083 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:083 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:083 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:083 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:41:084 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:084 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:084 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:084 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:084 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:41:099 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:099 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:099 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:099 user_main    D[ME]: hle\scempeg.cpp:1423 121=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:099 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:41:099 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:099 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:41:099 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:099 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:100 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:100 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:100 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:41:116 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:116 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:116 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:116 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:41:116 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +10406us
41:41:116 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:116 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:116 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:116 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:116 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:116 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6228us
41:41:133 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:133 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:133 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:133 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:41:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:133 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:41:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:133 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:133 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:133 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:41:133 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:41:149 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:149 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:149 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:149 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:41:149 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:41:166 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:166 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:166 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:166 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:41:166 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6796us
41:41:166 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:166 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:166 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:166 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:166 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:166 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9838us
41:41:166 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:200 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:200 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:200 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:200 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:41:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:200 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:41:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:200 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:200 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:41:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:41:200 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:200 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:200 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:200 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:41:200 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:41:216 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:216 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:216 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:216 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:41:216 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +3186us
41:41:216 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:216 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:216 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:216 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:216 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:216 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13449us
41:41:233 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:233 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:41:233 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:233 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:41:233 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:41:233 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:233 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:233 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:233 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:233 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:233 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:233 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:233 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:41:233 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:41:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:234 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:234 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:234 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:267 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:267 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:267 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:267 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:267 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:267 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:267 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:41:267 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:267 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:267 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:267 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:267 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:267 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:267 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:267 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:41:268 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:269 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +7627us
41:41:269 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:269 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:269 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:269 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +375us
41:41:270 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:41:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:41:270 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:41:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:270 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:270 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:270 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:270 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:270 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:270 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:41:270 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:41:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:278 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:278 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:278 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:278 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:301 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:301 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:301 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:301 user_main    D[ME]: hle\scempeg.cpp:1423 125=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:301 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:301 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:301 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:301 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:41:301 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:301 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:301 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:301 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:301 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:301 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:302 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:41:302 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:303 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:303 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:303 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:303 user_main    D[ME]: hle\scempeg.cpp:1423 129=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:41:303 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +12649us
41:41:303 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:303 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:303 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:303 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3986us
41:41:316 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:316 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:316 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:41:316 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:316 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:41:316 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:41:316 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:316 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:316 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:316 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:316 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:316 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:316 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:316 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:41:316 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:41:319 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:319 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:319 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:319 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:319 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:320 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:320 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:351 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:351 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:351 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:351 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:351 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:351 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:351 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:41:351 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:351 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:351 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:351 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:351 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:351 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:351 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:351 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:41:352 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:352 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:352 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:352 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:352 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:352 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:352 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:352 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:352 user_main    D[ME]: hle\scempeg.cpp:1423 133=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:352 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:41:352 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +9038us
41:41:352 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:352 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:352 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:352 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:352 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:352 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7596us
41:41:366 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:366 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:41:366 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:366 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:41:366 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:41:366 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:366 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:366 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:366 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:366 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:366 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:366 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:366 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:41:366 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:41:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:366 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:366 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:366 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:366 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:367 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:367 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:401 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:401 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:401 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:401 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:401 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:401 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:401 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:41:401 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:402 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:402 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:402 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:402 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:41:403 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:403 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:403 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:41:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:41:404 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:41:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:404 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:404 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:404 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:404 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:404 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:404 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:41:404 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:41:406 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:406 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:406 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:406 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:406 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:406 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +5410us
41:41:406 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:406 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:406 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:406 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:406 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:406 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11206us
41:41:406 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:434 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:434 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:434 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:434 user_main    D[ME]: hle\scempeg.cpp:1423 137=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:434 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:434 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:434 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:434 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:41:434 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:434 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:435 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:435 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:435 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:435 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:435 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:435 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:41:436 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:436 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:436 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:436 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:436 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:41:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:41:436 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:41:436 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:436 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:436 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:436 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:437 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:437 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:437 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:437 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:41:437 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:41:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:438 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:467 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:467 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:467 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:467 user_main    D[ME]: hle\scempeg.cpp:1423 141=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:467 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:467 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:41:467 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:467 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:41:468 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:468 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:468 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +1714us
41:41:468 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:468 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:468 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:468 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:468 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:468 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3659us
41:41:468 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:468 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:41:468 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:468 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:41:468 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:468 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:41:468 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:41:468 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:468 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:468 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:468 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:468 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:468 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:468 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:468 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:41:468 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:41:469 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:469 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:469 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:469 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:470 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:501 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:501 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:501 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:501 user_main    D[ME]: hle\scempeg.cpp:1423 145=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:501 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:501 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:501 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:501 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:41:501 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:501 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:501 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:501 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:501 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:501 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:501 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:501 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:41:502 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:502 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:502 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:502 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:502 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6259us
41:41:502 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:502 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:502 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:502 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:502 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:502 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1743us
41:41:502 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:503 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:41:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:41:503 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:41:503 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:503 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:503 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:503 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:503 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:503 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:503 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:503 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:41:503 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:41:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:504 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:504 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:504 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:534 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:534 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:534 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:534 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:534 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:534 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:534 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:41:535 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:535 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:535 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:535 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:535 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:535 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:535 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:535 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:41:536 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:536 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:536 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:536 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:536 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:41:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:41:536 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:41:536 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:537 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:537 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:537 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:537 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:537 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:537 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:41:537 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:41:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:538 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:538 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:538 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +11263us
41:41:538 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:538 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:538 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:538 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5353us
41:41:538 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:568 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:568 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:568 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:568 user_main    D[ME]: hle\scempeg.cpp:1423 149=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:568 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:568 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:41:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:568 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:568 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:568 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:568 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:41:569 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:569 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:41:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:41:569 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:41:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:569 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:569 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:569 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:569 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:569 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:569 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:41:569 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:41:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:570 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:570 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:570 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:601 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:601 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:601 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:601 user_main    D[ME]: hle\scempeg.cpp:1423 153=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:601 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:601 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:41:601 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:601 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:41:601 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:601 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:601 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:601 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:601 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2160us
41:41:601 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:601 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:601 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:601 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:601 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:601 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8964us
41:41:601 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:601 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:601 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:41:602 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:602 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:41:602 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:41:602 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:602 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:602 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:602 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:602 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:602 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:602 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:602 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:41:602 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:41:602 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:602 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:602 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:602 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:602 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:602 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:603 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:634 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:634 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:634 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:634 user_main    D[ME]: hle\scempeg.cpp:1423 157=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:634 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:634 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:41:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:634 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:634 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:634 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:634 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:41:634 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:634 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:634 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:635 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:635 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:635 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:635 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:41:635 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:635 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:41:635 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:41:635 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:635 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:635 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:635 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:635 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:635 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:635 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:635 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:41:635 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:41:635 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:635 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:635 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:636 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:636 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:636 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4042us
41:41:636 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:636 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:636 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:636 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:636 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:636 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12574us
41:41:636 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:668 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:668 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:668 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:668 user_main    D[ME]: hle\scempeg.cpp:1423 161=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:668 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:668 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:668 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:668 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:41:668 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:668 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:669 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:669 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:669 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:669 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:669 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:669 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:41:670 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:670 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:41:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:41:670 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:41:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:670 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:671 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:671 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:671 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:671 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:671 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:41:671 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:41:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:672 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:672 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:672 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:672 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:673 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:701 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:701 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:701 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:701 user_main    D[ME]: hle\scempeg.cpp:1423 165=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:701 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:701 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:41:701 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:701 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:41:701 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:701 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:701 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +347us
41:41:701 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:701 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:701 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:702 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:702 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:702 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5027us
41:41:702 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:702 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:41:702 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:702 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:41:702 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:702 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:41:702 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:41:702 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:702 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:702 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:702 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:702 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:702 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:702 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:702 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:41:702 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:41:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:703 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:703 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:703 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:734 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:734 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:734 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:734 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:734 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:734 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:734 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:41:734 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:734 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:734 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:734 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:734 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:734 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:734 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:734 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:41:735 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:735 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:735 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:735 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:735 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4891us
41:41:735 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:735 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:735 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:735 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:735 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:735 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3111us
41:41:735 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:735 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:41:735 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:735 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:41:735 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:41:735 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:735 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:735 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:735 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:735 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:735 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:735 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:735 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:41:736 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:41:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:736 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:736 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:736 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:736 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:736 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:768 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:768 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:768 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:768 user_main    D[ME]: hle\scempeg.cpp:1423 169=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:768 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:768 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:768 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:768 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:41:768 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:768 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:768 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:768 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:768 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:768 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:768 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:768 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:41:769 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:769 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:769 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:769 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:769 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:769 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:769 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:41:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:769 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:41:769 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:41:769 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:769 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:769 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:769 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:769 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:769 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:769 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:769 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:41:769 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:41:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:770 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:770 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:770 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +9895us
41:41:770 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:770 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:770 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:770 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6721us
41:41:770 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:801 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:801 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:801 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:801 user_main    D[ME]: hle\scempeg.cpp:1423 173=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:801 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:801 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:801 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:801 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:41:801 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:801 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:801 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:801 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:801 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:801 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:801 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:801 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:41:802 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:802 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:802 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:802 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:802 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:802 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:802 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:41:802 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:802 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:41:802 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:41:802 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:802 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:802 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:802 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:802 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:802 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:802 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:802 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:41:802 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:41:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:803 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:803 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:803 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:803 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:803 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:834 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:834 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:834 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:834 user_main    D[ME]: hle\scempeg.cpp:1423 177=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:834 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:834 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:41:834 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:834 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:41:835 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:835 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:835 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:835 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:835 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +793us
41:41:835 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:835 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:835 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:835 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:835 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:835 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10331us
41:41:835 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:835 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:41:835 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:835 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:41:835 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:41:835 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:835 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:835 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:835 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:835 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:835 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:835 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:835 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:41:835 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:41:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:836 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:836 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:836 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:868 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:880 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:880 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:880 user_main    D[ME]: hle\scempeg.cpp:1423 181=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:880 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:880 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:41:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:880 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:880 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:880 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:880 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:880 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:880 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:41:881 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:881 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:881 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:881 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:881 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:881 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:881 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:881 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:41:881 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:881 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:41:881 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:41:881 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:881 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:881 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:881 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:881 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:882 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:882 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:882 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:41:882 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:41:882 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:882 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:882 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:882 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:883 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:883 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2675us
41:41:883 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:883 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:883 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:883 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:883 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:883 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13942us
41:41:883 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:901 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:901 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:901 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:901 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:901 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:901 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:41:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:901 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:901 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:901 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:901 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:901 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:901 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:41:902 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:902 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:902 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:902 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:902 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:902 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:902 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:41:902 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:902 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:41:902 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:41:902 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:902 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:902 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:902 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:902 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:902 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:902 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:902 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:41:902 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:41:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:903 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:903 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:903 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +15748us
41:41:903 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:903 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:903 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:903 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:41:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +869us
41:41:903 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:934 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:934 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:934 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:934 user_main    D[ME]: hle\scempeg.cpp:1423 185=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:934 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:41:934 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:41:934 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:41:934 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:41:934 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:41:934 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:41:934 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:934 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:934 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:934 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:41:934 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:934 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:41:935 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:935 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:935 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:935 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:935 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:41:935 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:935 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:41:935 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:41:935 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:41:935 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:41:935 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:935 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:41:935 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:935 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:935 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:935 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:935 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:935 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:41:935 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:41:936 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:936 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:936 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:936 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:936 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:936 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:936 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:41:968 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:41:968 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:41:968 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:41:968 user_main    D[ME]: hle\scempeg.cpp:1423 189=sceMpegRingbufferAvailableSize(09fff0f0)
41:41:968 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:41:968 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:41:968 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:41:968 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:41:968 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:41:968 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:41:969 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:41:969 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:41:969 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6645us
41:41:969 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:41:969 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:41:969 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:41:969 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:41:969 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:41:969 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4479us
41:41:969 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:41:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:41:969 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:41:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:41:969 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:41:969 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:41:969 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:41:969 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:41:969 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:41:969 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:41:969 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:41:969 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:41:969 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:41:969 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:41:969 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:41:969 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:41:970 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:41:970 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:970 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:41:970 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:41:970 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:41:970 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:41:970 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:001 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:001 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:001 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:001 user_main    D[ME]: hle\scempeg.cpp:1423 193=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:001 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:001 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:42:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:001 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:001 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:001 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:001 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:001 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:001 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:002 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:002 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:002 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:002 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:002 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:002 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:002 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:42:002 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:002 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:42:002 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:42:002 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:002 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:002 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:002 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:002 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:003 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:003 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:003 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:42:003 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:003 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:003 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:003 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +8527us
41:42:004 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:004 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:004 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:004 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:004 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:004 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8089us
41:42:004 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:035 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:035 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:035 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:035 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:035 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:42:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:035 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:035 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:035 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:035 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:036 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:036 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:036 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:42:036 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:036 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:42:036 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:42:036 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:036 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:036 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:036 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:036 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:036 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:036 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:036 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:42:036 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:037 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:037 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:037 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:068 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:068 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:068 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:068 user_main    D[ME]: hle\scempeg.cpp:1423 197=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:068 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:068 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:068 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:068 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:42:069 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:069 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:069 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4831us
41:42:069 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:069 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:069 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:069 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:069 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:069 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +542us
41:42:069 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:069 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:42:069 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:069 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:42:069 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:069 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:42:069 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:42:069 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:069 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:069 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:069 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:069 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:069 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:069 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:069 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:42:069 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:42:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:070 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:070 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:070 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:101 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:101 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:101 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:101 user_main    D[ME]: hle\scempeg.cpp:1423 201=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:101 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:101 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:101 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:101 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:42:101 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:101 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:101 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:101 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:101 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:101 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:101 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:101 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:42:102 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:102 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:102 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:102 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:102 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:42:102 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:102 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:42:102 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:42:102 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:102 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:102 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:102 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:102 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:102 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:102 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:102 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:42:102 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:42:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:103 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:103 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:103 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +1307us
41:42:103 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:103 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:103 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:103 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15309us
41:42:103 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:135 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:135 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:135 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:135 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:135 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:135 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:42:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:135 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:135 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:135 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:135 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:135 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:135 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:135 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:136 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:136 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:136 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:136 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:136 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:136 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:136 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:42:136 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:136 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:42:136 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:42:136 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:136 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:136 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:136 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:136 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:136 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:136 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:136 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:42:136 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:137 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:137 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:137 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:137 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +14380us
41:42:137 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:137 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:137 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:137 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:137 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2236us
41:42:137 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:168 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:168 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:168 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:168 user_main    D[ME]: hle\scempeg.cpp:1423 205=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:168 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:168 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:168 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:168 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:42:168 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:168 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:168 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:168 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:168 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:168 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:168 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:168 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:169 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:169 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:169 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:169 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:169 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:169 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:169 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:42:169 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:169 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:42:169 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:42:169 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:169 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:169 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:169 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:169 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:169 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:169 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:170 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:42:170 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:170 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:170 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:170 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:201 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:201 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:201 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:201 user_main    D[ME]: hle\scempeg.cpp:1423 217=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:201 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:201 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:201 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:201 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:42:202 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:202 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:202 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:202 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:202 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +5278us
41:42:202 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:202 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:202 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:202 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:202 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:202 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5846us
41:42:202 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:202 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:42:202 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:202 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:42:202 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:42:202 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:202 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:202 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:203 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:203 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:203 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:203 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:203 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:42:203 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:42:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:203 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:203 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:204 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:204 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:204 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:235 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:235 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:235 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:235 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:235 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:42:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:235 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:235 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:235 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:235 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:42:236 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:236 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:236 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:236 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:236 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:236 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:236 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:42:236 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:236 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:42:236 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:42:236 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:236 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:236 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:236 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:236 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:236 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:236 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:236 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:42:236 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:42:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:237 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:237 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:237 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +7160us
41:42:237 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:237 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:237 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:237 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9457us
41:42:237 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:268 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:268 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:268 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:268 user_main    D[ME]: hle\scempeg.cpp:1423 221=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:268 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:268 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:42:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:268 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:268 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:268 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:268 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:268 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:268 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:269 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:269 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:269 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:269 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:269 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:269 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:269 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:42:269 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:269 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:42:269 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:42:269 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:269 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:269 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:269 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:269 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:269 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:270 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:270 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:42:270 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:270 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:270 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:270 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:301 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:301 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:301 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:301 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:301 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:301 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:301 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:301 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:301 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:301 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +3464us
41:42:302 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:302 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:302 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:302 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1910us
41:42:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:42:302 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:302 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:42:302 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:302 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:42:302 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:42:302 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:302 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:302 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:302 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:302 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:302 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:302 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:302 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:42:302 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:303 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:303 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:303 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:335 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:335 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:335 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:335 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:335 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:42:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:335 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:335 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:335 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:335 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:335 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:335 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:42:336 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:336 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:336 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:336 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:336 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +8009us
41:42:336 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:336 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:336 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:336 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08993d34->08000000, interrupt) +25us
41:42:336 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08993d34, entered vblank) +5us
41:42:336 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:336 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (324->276, pc: 08b8274c->08992ca4, blocking audio) +5us
41:42:336 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:336 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:42:336 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:336 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:42:336 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:42:336 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:336 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:336 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:336 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:336 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:336 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:336 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:337 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:42:337 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:42:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +21us
41:42:337 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:337 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16619us
41:42:337 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:368 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:368 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:368 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:368 user_main    D[ME]: hle\scempeg.cpp:1423 225=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:368 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:368 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:368 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:42:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:368 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:368 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:368 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:368 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:368 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:368 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:368 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:42:369 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:369 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:369 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:369 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:369 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:369 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:369 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:42:369 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:369 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:42:369 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:42:369 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:369 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:369 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:369 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:369 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:369 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:370 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:370 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:42:370 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:42:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:370 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:370 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:371 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +13012us
41:42:371 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:371 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:371 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:371 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:371 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:371 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3604us
41:42:371 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:402 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:402 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:402 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:402 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:402 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:42:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:402 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:402 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:402 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:402 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:402 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:402 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:403 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:403 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:403 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:42:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:42:403 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:42:403 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:403 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:403 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:403 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:403 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:403 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:403 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:403 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:42:403 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:404 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:404 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:404 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:404 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:404 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:435 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:435 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:435 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:435 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:435 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:435 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:435 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:436 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:436 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:436 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +3910us
41:42:436 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:436 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:436 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:436 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:436 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7214us
41:42:436 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:436 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:42:436 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:436 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:42:436 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:42:436 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:436 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:436 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:436 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:436 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:436 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:436 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:436 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:42:436 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:437 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:437 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:437 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:437 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:437 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:468 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:468 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:468 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:468 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:468 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:468 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:468 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:42:468 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:468 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:468 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:468 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:468 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:468 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:468 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:468 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:42:469 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:469 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:469 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:469 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:469 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:469 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:469 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:42:469 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:469 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:42:469 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:42:469 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:469 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:469 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:469 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:469 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:469 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:469 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:469 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:42:469 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:42:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:470 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:470 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:470 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +5792us
41:42:470 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:470 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:470 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:470 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10824us
41:42:470 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:502 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:502 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:502 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:502 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:502 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:502 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:502 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:42:502 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:502 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:502 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:502 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:502 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:502 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:502 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:502 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:42:503 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:503 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:503 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:503 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:503 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:503 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:503 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:42:503 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:503 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:42:503 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:42:503 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:503 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:503 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:503 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:503 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:503 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:503 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:503 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:42:503 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:42:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:504 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:504 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:504 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:535 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:535 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:535 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:535 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:535 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:535 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:535 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:536 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:536 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2096us
41:42:536 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:536 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:536 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:536 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:536 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3277us
41:42:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:536 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:42:536 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:536 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:42:536 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:536 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:42:536 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:42:536 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:536 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:536 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:536 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:536 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:536 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:536 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:536 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:42:536 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:537 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:537 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:537 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:537 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:537 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:568 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:568 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:568 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:568 user_main    D[ME]: hle\scempeg.cpp:1423 229=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:568 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:568 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:42:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:568 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:568 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:568 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:568 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:568 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:568 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:569 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:569 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6641us
41:42:569 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:569 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:569 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:569 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1362us
41:42:569 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:42:569 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:569 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:42:569 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:42:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:569 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:569 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:569 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:569 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:569 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:569 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:569 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:42:569 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:570 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:570 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:570 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:602 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:602 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:602 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:602 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:602 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:602 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:602 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:42:602 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:602 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:602 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:602 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:602 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:602 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:602 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:602 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:42:602 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:603 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:603 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:603 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:603 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:603 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:603 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:42:603 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:603 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:42:603 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:42:603 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:603 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:603 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:603 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:603 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:603 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:603 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:603 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:42:603 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:42:604 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:604 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:604 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:604 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:604 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:604 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +11645us
41:42:604 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:604 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:604 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:604 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:604 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:604 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4972us
41:42:604 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:635 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:635 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:635 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:635 user_main    D[ME]: hle\scempeg.cpp:1423 233=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:635 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:635 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:635 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:635 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:42:635 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:635 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:635 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:635 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:635 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:635 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:635 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:635 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:42:636 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:636 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:636 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:636 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:636 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:636 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:636 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:42:636 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:636 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:42:636 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:42:636 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:636 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:636 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:636 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:636 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:636 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:636 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:636 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:42:636 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:42:637 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:637 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:637 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:637 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:637 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:637 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:637 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:669 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:669 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:669 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:669 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:669 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:669 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:669 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:669 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:670 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2542us
41:42:670 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:670 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:670 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:670 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8582us
41:42:670 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:42:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:42:670 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:42:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:670 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:670 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:670 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:670 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:670 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:670 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:42:670 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:671 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:671 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:671 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:702 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:702 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:702 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:702 user_main    D[ME]: hle\scempeg.cpp:1423 237=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:702 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:702 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:702 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:702 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:42:702 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:702 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:702 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:702 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:702 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:702 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:702 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:702 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:703 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:703 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:703 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:42:703 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:703 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:42:703 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:42:703 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:703 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:703 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:703 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:703 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:703 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:703 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:703 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:42:703 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:704 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:704 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:704 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:704 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4424us
41:42:704 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:704 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:704 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:704 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:704 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12192us
41:42:704 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:735 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:735 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:735 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:735 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:735 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:735 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:735 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:42:735 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:735 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:735 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:735 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:735 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:735 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:735 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:735 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:42:735 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:735 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:735 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:736 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:736 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:736 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:42:736 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:736 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:42:736 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:42:736 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:736 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:736 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:736 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:736 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:736 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:736 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:736 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:42:736 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:42:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:736 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:736 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:736 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:737 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:737 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:769 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:769 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:769 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:769 user_main    D[ME]: hle\scempeg.cpp:1423 241=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:769 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:769 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:769 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:769 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:42:769 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:769 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:769 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +728us
41:42:769 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:769 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:769 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:769 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:769 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:769 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4645us
41:42:769 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:769 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:42:769 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:769 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:769 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:42:770 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:770 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:42:770 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:42:770 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:770 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:770 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:770 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:770 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:770 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:770 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:770 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:42:770 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:42:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:770 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:770 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:770 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:802 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:802 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:802 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:802 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:802 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:802 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:802 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:42:802 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:802 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:802 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:802 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:802 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:802 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:802 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:802 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:802 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:803 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:803 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +5273us
41:42:803 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:803 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:803 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:803 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:803 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2729us
41:42:803 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:803 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:42:803 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:803 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:42:803 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:42:803 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:803 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:803 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:803 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:803 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:803 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:803 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:803 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:42:803 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:804 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:804 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:804 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:804 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:804 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:804 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:804 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:835 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:835 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:835 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:835 user_main    D[ME]: hle\scempeg.cpp:1423 245=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:835 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:835 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:835 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:835 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:42:835 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:836 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:836 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:836 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:836 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:837 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:837 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:837 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:838 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:838 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:42:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:42:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:42:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:838 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:838 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:838 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:838 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:838 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:838 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:42:838 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:840 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:840 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:840 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:840 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:840 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:840 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +10277us
41:42:840 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:840 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:840 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:840 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:840 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:840 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6340us
41:42:840 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:869 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:869 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:869 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:869 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:869 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:869 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:869 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:42:869 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:869 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:869 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:870 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:870 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:870 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:870 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:870 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:42:871 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:871 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:871 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:871 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:42:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:42:871 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:42:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:871 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:871 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:872 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:872 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:872 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:872 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:42:872 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:42:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:873 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:873 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:873 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:873 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:873 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:902 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:902 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:902 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:902 user_main    D[ME]: hle\scempeg.cpp:1423 249=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:902 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:902 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:42:902 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:902 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:42:903 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:904 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:904 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:904 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:904 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +1174us
41:42:904 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:904 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:904 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:904 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:904 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:904 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9950us
41:42:904 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:42:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:42:904 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:42:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:904 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:905 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:905 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:905 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:905 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:905 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:42:905 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:42:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:906 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:906 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:907 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:42:907 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:935 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:935 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:935 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:935 user_main    D[ME]: hle\scempeg.cpp:1423 253=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:935 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:935 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:935 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:935 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:42:935 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:935 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:935 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:935 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:936 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:936 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:936 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:936 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:42:937 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:937 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:42:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:42:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:42:938 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:42:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:42:938 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:938 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:938 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:938 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:938 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:938 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:42:938 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:42:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:939 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:939 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:940 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:940 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +3056us
41:42:940 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:940 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:940 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:940 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:42:940 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:940 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13560us
41:42:940 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:42:969 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:42:969 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:42:969 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:42:969 user_main    D[ME]: hle\scempeg.cpp:1423 257=sceMpegRingbufferAvailableSize(09fff0f0)
41:42:969 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:42:969 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:42:969 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:42:969 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:42:969 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:42:969 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:42:969 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:969 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:969 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:42:970 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:42:970 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:42:970 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:42:970 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:42:970 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:42:970 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:42:970 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:42:970 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:42:970 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:42:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:42:970 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:42:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:42:970 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:42:970 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:42:970 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:42:970 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:42:970 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:42:970 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:42:970 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:42:971 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:42:971 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:42:971 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:42:971 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:42:971 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:42:971 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:42:971 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:971 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:42:971 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:42:971 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:42:971 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +16130us
41:42:972 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:42:972 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:42:972 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:42:972 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:42:972 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:42:972 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +487us
41:42:972 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:002 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:002 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:002 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:002 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:002 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:002 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:002 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:43:002 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:002 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:002 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:002 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:002 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:002 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:002 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:002 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:003 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:003 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:003 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:43:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:003 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:43:003 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:43:003 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:003 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:003 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:003 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:003 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:003 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:003 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:003 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:003 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:004 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:004 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:004 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:004 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:004 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:004 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:004 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:036 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:036 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:036 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:036 user_main    D[ME]: hle\scempeg.cpp:1423 261=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:036 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:036 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:037 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:037 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +7027us
41:43:037 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:037 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:037 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:037 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4097us
41:43:037 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:037 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:43:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:43:037 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:43:037 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:037 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:037 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:037 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:037 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:037 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:037 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:037 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:43:037 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:038 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:038 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:038 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:038 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:038 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:069 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:069 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:069 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:069 user_main    D[ME]: hle\scempeg.cpp:1423 265=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:069 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:069 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:069 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:069 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:43:069 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:069 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:069 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:069 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:069 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:069 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:069 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:069 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:43:070 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:070 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:070 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:43:070 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:070 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:43:070 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:43:070 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:070 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:070 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:070 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:070 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:070 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:070 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:070 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:43:070 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:43:071 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:071 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:071 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:071 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:071 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:071 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +8909us
41:43:071 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:071 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:071 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:071 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:071 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:071 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7707us
41:43:071 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:102 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:102 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:102 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:102 user_main    D[ME]: hle\scempeg.cpp:1423 269=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:102 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:102 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:102 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:43:102 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:102 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:102 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:102 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:102 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:102 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:102 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:43:103 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:103 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:103 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:43:103 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:103 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:43:103 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:43:103 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:103 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:103 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:103 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:103 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:103 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:103 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:103 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:43:103 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:43:104 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:104 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:104 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:104 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:104 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:104 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:104 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:136 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:136 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:136 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:136 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:136 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:136 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:136 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:137 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:137 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +5213us
41:43:137 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:137 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:137 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:137 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:137 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +160us
41:43:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:137 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:43:137 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:137 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:43:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:43:137 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:43:137 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:137 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:137 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:137 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:137 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:137 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:137 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:137 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:137 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:138 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:138 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:138 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:138 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:138 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:138 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:138 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:169 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:169 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:169 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:169 user_main    D[ME]: hle\scempeg.cpp:1423 273=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:169 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:169 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:169 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:169 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:43:169 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:169 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:169 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:169 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:169 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:169 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:169 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:169 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:170 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:170 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:43:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:43:170 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:43:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:170 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:170 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:170 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:170 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:170 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:170 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:43:170 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:171 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:171 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:171 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:171 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:171 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:171 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +1689us
41:43:171 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:171 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:171 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:171 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:171 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:171 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14928us
41:43:171 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:202 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:202 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:202 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:202 user_main    D[ME]: hle\scempeg.cpp:1423 277=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:202 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:202 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:202 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:202 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:43:202 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:202 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:202 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:202 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:202 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:202 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:202 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:202 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:43:203 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:203 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:43:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:43:203 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:43:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:203 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:203 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:203 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:203 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:203 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:203 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:43:203 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:43:204 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:204 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:204 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:204 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:204 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:204 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +14762us
41:43:204 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:204 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:204 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:204 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:204 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:204 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1855us
41:43:204 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:236 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:236 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:236 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:236 user_main    D[ME]: hle\scempeg.cpp:1423 281=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:236 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:236 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:236 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:236 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:43:236 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:236 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:236 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:236 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:236 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:236 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:236 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:236 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:43:237 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:237 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:43:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:43:237 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:43:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:237 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:237 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:237 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:237 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:237 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:237 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:43:237 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:43:238 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:238 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:238 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:238 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:238 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:238 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:238 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:269 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:269 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:269 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:269 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:269 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:269 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:269 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:269 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:269 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:269 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:269 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:270 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +5659us
41:43:270 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:270 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:270 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:270 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5465us
41:43:270 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:43:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:43:270 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:43:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:270 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:270 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:270 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:270 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:270 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:270 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:270 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:271 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:271 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:271 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:271 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:271 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:271 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:271 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:302 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:302 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:302 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:302 user_main    D[ME]: hle\scempeg.cpp:1423 285=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:302 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:302 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:43:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:302 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:302 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:302 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:302 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:302 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:302 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:303 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:303 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:43:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:43:303 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:43:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:303 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:303 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:303 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:303 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:303 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:303 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:43:303 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:304 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:304 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:304 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:304 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +7541us
41:43:304 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:304 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:304 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:304 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:304 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9075us
41:43:304 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:336 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:336 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:336 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:336 user_main    D[ME]: hle\scempeg.cpp:1423 289=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:336 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:336 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:336 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:336 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:43:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:337 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:337 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:337 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:337 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:43:337 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:337 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:43:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:43:337 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:43:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:338 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:338 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:338 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:338 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:338 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:338 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:43:338 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:43:338 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:338 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:338 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:338 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:339 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:339 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:369 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:369 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:369 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:369 user_main    D[ME]: hle\scempeg.cpp:1423 293=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:369 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:369 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:369 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:369 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:43:369 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:370 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +3845us
41:43:370 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:370 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:370 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:370 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1528us
41:43:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:43:370 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:43:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:43:370 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:43:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:370 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:370 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:370 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:370 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:370 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:370 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:43:370 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:43:371 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:371 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:371 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:371 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:371 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:371 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:371 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:403 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:403 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:403 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:403 user_main    D[ME]: hle\scempeg.cpp:1423 297=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:403 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:403 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:43:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:403 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:403 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:403 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:403 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:404 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:404 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:404 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:404 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:43:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:43:404 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:43:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:404 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:404 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:404 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:404 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:404 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:404 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:404 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:405 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:405 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:405 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:405 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +321us
41:43:405 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:405 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:405 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:405 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:405 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16295us
41:43:405 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:436 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:436 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:436 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:436 user_main    D[ME]: hle\scempeg.cpp:1423 301=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:436 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:436 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:436 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:43:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:436 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:436 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:436 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:436 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:436 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:436 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:436 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:437 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:437 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:437 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:437 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:43:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:43:437 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:43:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:437 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:437 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:437 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:437 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:437 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:437 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:43:437 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:438 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +13394us
41:43:438 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:438 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:438 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:438 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +3222us
41:43:438 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:469 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:469 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:469 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:469 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:469 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:469 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:469 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:43:469 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:469 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:469 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:469 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:469 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:469 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:469 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:469 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:43:470 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:470 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:43:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:43:470 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:43:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:470 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:470 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:470 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:470 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:470 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:470 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:43:470 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:43:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:471 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:471 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:471 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:503 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:503 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:503 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:503 user_main    D[ME]: hle\scempeg.cpp:1423 305=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:503 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:503 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:503 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:503 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:43:503 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:503 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:503 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:503 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:504 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4292us
41:43:504 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:504 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:504 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:504 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6833us
41:43:504 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:43:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:43:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:43:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:504 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:504 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:504 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:504 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:504 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:504 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:43:504 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:43:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:505 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:505 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:505 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:536 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:536 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:536 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:536 user_main    D[ME]: hle\scempeg.cpp:1423 309=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:536 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:536 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:536 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:43:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:536 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:536 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:536 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:536 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:536 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:536 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:536 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:537 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:537 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:537 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:537 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:43:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:43:537 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:43:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:537 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:537 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:537 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:537 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:537 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:537 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:537 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:538 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:538 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:538 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6174us
41:43:538 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:538 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:538 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:538 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10443us
41:43:538 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:569 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:569 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:569 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:569 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:569 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:43:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:569 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:569 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:569 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:569 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:569 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:569 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:570 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:570 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:43:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:43:570 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:43:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:570 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:570 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:570 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:570 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:570 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:570 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:43:570 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:571 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:571 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:571 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:571 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:571 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:571 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:571 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:603 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:603 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:603 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:603 user_main    D[ME]: hle\scempeg.cpp:1423 313=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:603 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:603 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:603 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:603 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:43:603 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:603 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:603 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2478us
41:43:604 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:604 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:604 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:604 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:604 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:604 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2896us
41:43:604 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:604 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:43:604 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:43:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:43:604 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:43:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:604 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:604 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:604 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:604 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:604 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:604 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:43:604 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:43:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:605 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:605 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:605 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:605 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:605 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:636 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:636 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:636 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:636 user_main    D[ME]: hle\scempeg.cpp:1423 317=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:636 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:636 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:636 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:636 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:43:636 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:636 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:636 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:636 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:636 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:636 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:636 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:636 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:43:637 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:637 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:637 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:637 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:637 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +7023us
41:43:637 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:637 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:637 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:637 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:637 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:637 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +980us
41:43:637 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:43:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:43:637 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:43:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:637 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:637 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:637 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:637 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:637 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:638 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:43:638 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:43:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:638 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:638 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:639 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:639 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:639 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:639 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:670 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:670 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:670 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:670 user_main    D[ME]: hle\scempeg.cpp:1423 321=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:670 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:670 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:43:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:670 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:670 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:670 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:670 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:671 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:671 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:43:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:43:671 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:43:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:671 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:671 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:671 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:671 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:671 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:671 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:671 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:672 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:672 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:672 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:672 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +12026us
41:43:672 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:672 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:672 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:672 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:672 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4590us
41:43:672 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:703 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:703 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:703 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:703 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:703 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:43:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:703 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:703 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:703 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:703 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:703 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:703 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:703 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:704 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:704 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:43:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:43:704 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:43:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:704 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:704 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:704 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:704 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:704 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:704 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:43:704 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:705 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:705 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:705 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:705 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:705 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:705 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:736 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:736 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:736 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:736 user_main    D[ME]: hle\scempeg.cpp:1423 325=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:736 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:736 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:736 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:43:736 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:736 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:736 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:737 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2924us
41:43:737 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:737 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:737 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:737 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:737 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:737 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8200us
41:43:737 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:43:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:43:737 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:43:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:737 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:737 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:737 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:737 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:737 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:737 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:43:737 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:43:738 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:738 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:738 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:738 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:738 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:738 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:738 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:770 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:770 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:770 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:770 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:770 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:43:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:770 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:770 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:770 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:770 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:43:770 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:770 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:770 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:771 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:771 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:771 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:43:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:43:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:43:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:771 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:771 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:771 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:771 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:771 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:771 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:43:771 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:43:771 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:771 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:771 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:771 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:772 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4806us
41:43:772 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:772 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:772 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:772 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:772 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11810us
41:43:772 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:803 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:803 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:803 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:803 user_main    D[ME]: hle\scempeg.cpp:1423 329=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:803 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:803 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:803 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:43:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:803 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:803 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:803 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:803 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:803 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:803 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:803 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:804 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:804 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:804 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:804 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:804 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:804 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:43:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:43:804 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:43:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:804 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:804 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:804 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:804 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:804 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:804 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:804 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:805 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:805 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:805 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:805 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:805 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:836 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:836 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:836 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:836 user_main    D[ME]: hle\scempeg.cpp:1423 333=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:836 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:836 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:836 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:836 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +1110us
41:43:836 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:836 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:836 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:836 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4263us
41:43:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:43:837 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:837 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:43:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:43:837 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:43:837 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:837 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:837 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:837 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:837 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:837 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:837 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:837 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: different params
41:43:837 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:837 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:837 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:837 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:837 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:837 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:838 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:838 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:870 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:870 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:870 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:870 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:870 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:870 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:870 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:43:870 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:870 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:870 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:870 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:870 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:870 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:870 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:870 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:43:871 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:871 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:871 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +5655us
41:43:871 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:871 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:871 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:871 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:871 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2348us
41:43:871 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:43:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:43:871 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:43:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:871 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:871 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:871 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:871 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:871 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:871 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: different params
41:43:871 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:43:872 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:872 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:872 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:872 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:872 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:872 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:872 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:903 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:903 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:903 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:903 user_main    D[ME]: hle\scempeg.cpp:1423 337=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:903 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:903 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:43:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:903 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:903 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:903 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:903 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:43:903 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:904 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:904 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:43:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:43:904 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:43:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:904 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:904 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:904 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:904 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:904 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:904 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: different params
41:43:904 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:43:904 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:904 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:904 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:904 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:904 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:904 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +10659us
41:43:904 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:905 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:905 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:905 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:43:905 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:905 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5958us
41:43:905 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:936 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:936 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:936 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:936 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:43:936 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:43:936 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:43:936 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:43:936 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:43:936 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:43:936 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:936 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:936 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:936 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:43:936 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:936 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:43:937 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:43:937 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:43:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:43:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:43:937 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:43:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:43:937 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:937 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:937 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:937 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:937 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:937 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: different params
41:43:937 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:43:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:938 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:938 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:938 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:43:970 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:43:970 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:43:970 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:43:970 user_main    D[ME]: hle\scempeg.cpp:1423 341=sceMpegRingbufferAvailableSize(09fff0f0)
41:43:970 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:43:970 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:43:970 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:43:970 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:43:970 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:43:970 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:43:971 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:43:971 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:43:971 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +1556us
41:43:971 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:43:971 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:43:971 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:43:971 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:43:971 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:43:971 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9568us
41:43:971 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:43:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:43:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:43:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:43:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:43:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:43:971 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:43:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:43:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:43:971 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:43:971 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:43:971 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:43:971 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:43:971 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:43:971 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:43:971 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:43:972 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:43:972 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:972 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:43:972 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:43:972 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:43:972 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:43:972 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:003 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:003 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:003 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:003 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:003 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:44:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:003 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:003 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:003 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:003 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:44:003 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:003 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:003 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:004 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:44:004 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:004 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:44:004 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:44:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:004 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:004 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:004 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:004 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:004 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:004 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:44:004 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:44:004 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:004 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:004 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:004 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:004 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:004 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +3438us
41:44:004 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:005 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:005 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:005 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:005 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:005 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13178us
41:44:005 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:036 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:036 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:036 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:036 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:036 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:44:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:036 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:036 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:036 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:036 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:036 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:44:037 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:037 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:037 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:44:037 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:037 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:44:037 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:44:037 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:037 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:037 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:037 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:037 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:037 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:037 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:037 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:44:037 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:44:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:038 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:038 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:038 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:038 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +16511us
41:44:038 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:038 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:038 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:038 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:038 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +105us
41:44:038 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:070 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:070 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:070 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:070 user_main    D[ME]: hle\scempeg.cpp:1423 345=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:070 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:070 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:44:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:070 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:070 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:070 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:070 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:44:071 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:071 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:071 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:071 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:071 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:071 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:44:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:44:071 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:071 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:071 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:071 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:071 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:071 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:071 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:44:071 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:44:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:072 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:072 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:072 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:072 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:072 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:103 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:103 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:103 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:103 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:44:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:103 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:44:104 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:104 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:104 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:104 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:104 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +7409us
41:44:104 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:104 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:104 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:104 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:104 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:104 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3715us
41:44:104 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:44:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:44:104 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:44:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:104 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:104 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:104 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:104 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:104 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:104 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:44:104 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:44:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:105 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:105 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:105 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:105 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:105 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:137 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:137 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:137 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:137 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:137 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:137 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:44:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:137 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:137 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:137 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:137 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:137 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:137 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:44:137 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:137 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:138 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:138 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:138 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:138 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:44:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:44:138 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:44:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:138 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:138 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:138 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:138 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:138 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:138 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:44:138 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:44:138 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:138 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:139 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:139 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:139 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +9291us
41:44:139 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:139 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:139 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:139 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:139 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7326us
41:44:139 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:170 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:170 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:170 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:170 user_main    D[ME]: hle\scempeg.cpp:1423 349=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:170 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:170 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:44:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:170 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:170 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:170 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:170 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:44:171 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:171 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:171 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:171 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:171 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:171 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:44:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:44:171 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:44:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:171 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:171 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:171 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:171 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:171 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:171 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:44:171 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:44:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:172 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:172 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:172 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:172 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:172 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:203 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:203 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:203 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:203 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:44:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:203 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:44:203 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:203 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +188us
41:44:203 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:203 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:203 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:203 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10936us
41:44:203 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:44:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:44:204 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:44:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:204 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:204 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:204 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:204 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:204 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:204 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:44:204 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:44:204 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:204 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:204 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:204 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:204 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:204 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:204 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:237 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:237 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:237 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:237 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:237 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:44:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:237 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:237 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:237 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:237 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:44:237 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:238 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:238 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:44:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:44:238 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:44:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:238 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:238 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:238 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:238 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:238 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:238 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:44:238 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:44:238 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:238 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:238 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:239 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:239 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2070us
41:44:239 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:239 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:239 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:239 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:239 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14546us
41:44:239 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:270 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:270 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:270 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:270 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:270 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:44:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:270 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:270 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:270 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:270 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:44:270 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:271 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:271 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:271 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:271 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:44:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:44:271 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:44:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:271 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:271 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:271 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:271 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:271 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:271 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:44:271 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:44:271 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:271 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:271 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:271 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:272 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +15144us
41:44:272 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:272 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:272 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:272 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:272 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1473us
41:44:272 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:303 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:303 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:303 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:303 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:303 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:44:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:303 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:303 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:303 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:303 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:44:303 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:303 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:303 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:303 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:44:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:44:304 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:44:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:304 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:304 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:304 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:304 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:304 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:304 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:44:304 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:44:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:304 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:304 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:304 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:305 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:305 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:337 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:337 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:337 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:337 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:44:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:337 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:44:337 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:337 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6041us
41:44:337 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:338 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:338 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:338 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:338 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:338 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5083us
41:44:338 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:44:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:44:338 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:44:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:338 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:338 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:338 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:338 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:338 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:338 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:44:338 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:44:338 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:338 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:339 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:339 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:339 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:339 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:370 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:370 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:370 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:370 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:370 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:44:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:370 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:370 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:370 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:370 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:44:371 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:371 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:371 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:371 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:371 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:371 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:44:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:44:371 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:44:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:371 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:371 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:371 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:371 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:371 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:371 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:44:371 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:44:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:372 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:372 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:372 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +7923us
41:44:372 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:372 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:372 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:372 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8693us
41:44:372 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:404 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:404 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:404 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:404 user_main    D[ME]: hle\scempeg.cpp:1423 357=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:404 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:404 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:404 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:44:404 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:404 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:404 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:404 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:404 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:404 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:44:405 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:405 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:405 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:405 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:405 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:44:405 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:44:405 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:44:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:405 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:405 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:405 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:405 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:405 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:405 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:44:405 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:44:406 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:406 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:406 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:406 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:406 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:406 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:406 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:437 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:437 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:437 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:437 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:44:437 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:437 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:44:437 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:437 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4227us
41:44:437 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:437 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:437 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:437 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:437 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1146us
41:44:437 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:437 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:44:438 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:44:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:44:438 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:44:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:438 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:438 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:438 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:438 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:438 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:438 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:44:438 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:44:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:439 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:470 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:470 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:470 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:470 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:470 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:44:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:470 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:470 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:470 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:470 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:44:470 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:470 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:470 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:471 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:471 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:44:471 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:44:471 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:471 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:471 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:471 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:471 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:471 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:471 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:471 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:471 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +703us
41:44:471 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:471 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:471 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:471 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15914us
41:44:471 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:504 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:504 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:504 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:504 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:504 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:44:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:504 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:504 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:504 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:504 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:44:505 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:505 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:505 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:505 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:505 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:44:505 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:505 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:44:505 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:44:505 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:505 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:505 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:505 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:505 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:505 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:505 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:505 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:505 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:505 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +13776us
41:44:505 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:505 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:505 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:505 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2841us
41:44:505 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:537 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:537 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:537 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:537 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:537 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:537 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:44:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:537 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:537 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:537 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:537 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:537 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:537 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:44:537 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:537 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:538 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:538 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:538 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:44:538 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:538 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:44:538 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:44:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:538 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:538 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:538 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:538 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:538 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:538 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:538 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:538 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:570 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:570 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:570 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:570 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:44:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:570 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:44:570 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:570 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +4673us
41:44:570 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:570 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:570 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:570 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:570 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:570 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6451us
41:44:570 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:44:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:44:571 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:44:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:571 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:571 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:571 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:571 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:571 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:571 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:571 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:571 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:571 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:571 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:571 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:571 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:604 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:604 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:604 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:604 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:604 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:604 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:604 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:44:604 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:604 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:604 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:605 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:605 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:605 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:605 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:44:606 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:606 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:606 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:606 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:606 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:606 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:44:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:44:606 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:44:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:606 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:606 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:606 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:606 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:606 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:607 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:607 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:607 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:607 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:607 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:607 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +6555us
41:44:607 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:607 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:607 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:607 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:607 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:607 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10061us
41:44:607 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:637 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:637 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:637 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:637 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000006, 09fff1c0, 09fff070)
41:44:637 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:44:637 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:637 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:44:637 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:637 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:637 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:637 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:638 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:638 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:638 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:44:639 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:639 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:639 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:639 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:639 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:44:639 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:639 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:639 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:44:639 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:639 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:44:639 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:44:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:639 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:639 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:639 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:639 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:639 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:640 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:640 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:640 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:640 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:640 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:670 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:670 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:670 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:670 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000005, 09fff180, 09fff070)
41:44:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:44:670 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:670 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:44:670 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:670 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:670 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +2859us
41:44:671 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:671 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:671 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:671 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2514us
41:44:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:44:671 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:44:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:44:671 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:44:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:672 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:672 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:672 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:672 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:672 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:672 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:672 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:672 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:672 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:672 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:704 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:704 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:704 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:704 user_main    D[ME]: hle\scempeg.cpp:1423 360=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:704 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000003)
41:44:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:44:704 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +16036us
41:44:704 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:704 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:704 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:704 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:704 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +598us
41:44:704 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:44:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:44:704 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:44:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:704 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:704 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:704 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:704 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:704 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:704 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:704 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:704 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:704 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:704 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:704 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:737 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:737 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:737 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:737 user_main    D[ME]: hle\scempeg.cpp:1176 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
41:44:737 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
41:44:737 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16671us
41:44:737 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:44:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:44:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:44:737 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:44:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:737 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:737 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:737 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:737 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:737 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:737 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:737 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:737 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:737 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:737 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:737 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +12408us
41:44:737 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(322, 1, 0)
41:44:737 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(322, 1) (count: 0 -> 1)
41:44:737 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(323, 09faea10)
41:44:737 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:737 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (324->272, pc: 08b8274c->08000000, blocking audio) +25us
41:44:737 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4208us
41:44:737 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:771 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:771 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(323, 00000001)
41:44:771 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:771 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2603 sceKernelWaitThreadEnd(324, 00000000)
41:44:771 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
41:44:786 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->324, pc: 08000000->08b8274c, audio drain) +42194us
41:44:786 soundThread  I[SCEKERNEL]: hle\scekernelthread.cpp:2128 sceKernelExitThread(0)
41:44:786 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (324->276, pc: 08993c6c->089921d4, thread exited) +5us
41:44:786 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(324)
41:44:786 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack soundThread
41:44:786 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:44:786 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:44:786 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(7)
41:44:786 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(6)
41:44:786 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(5)
41:44:786 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(4)
41:44:786 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:247 sceKernelDeleteSema(322)
41:44:786 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:281 0=sceKernelDeleteEventFlag(323)
41:44:786 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:786 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:44:786 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff090)
41:44:786 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:44:786 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:44:786 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:786 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:786 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:786 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:787 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:787 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:787 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:787 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
41:44:787 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:787 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:787 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:787 user_main    D[ME]: hle\scempeg.cpp:727 sceMpegFreeAvcEsBuf(09fff210, 1)
41:44:787 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:44:787 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack SceIoAsync
41:44:787 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:44:787 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:44:787 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:44:787 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:44:787 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
41:44:787 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
41:44:787 user_main    D[ME]: hle\scempeg.cpp:557 sceMpegDelete(09fff210)
41:44:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899266c->08000000, mpeg delete) +5us
41:44:790 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:821 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899266c, woke from hle delay) +40000us
41:44:821 user_main    D[ME]: hle\scempeg.cpp:1969 sceMpegRingbufferDestruct(09fff0f0)
41:44:821 user_main    I[ME]: hle\scempeg.cpp:1617 sceMpegFinish(...)
41:44:821 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
41:44:821 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
41:44:821 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2067 sceKernelStopModule(0000013f, 00000000, 00000000, 00000000, 00000000) - faking
41:44:821 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2129 sceKernelUnloadModule(319)
41:44:821 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:44:821 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:44:821 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
41:44:821 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
41:44:821 user_main    I[SCEUTIL]: hle\sceutility.cpp:268 0=sceUtilityUnloadAvModule(0)
41:44:821 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
41:44:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
41:44:836 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:44:836 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:44:836 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:44:836 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc3a0_size0x64800, sector 0000c3a0, size 00064800
41:44:836 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc3a0_size0x64800, 00000001, 00002124)
41:44:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +18us
41:44:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:44:836 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:44:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089920a8->08000000, file closed) +5us
41:44:836 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089920a8, woke from hle delay) +100us
41:44:836 user_main    I[SCEUTIL]: hle\sceutility.cpp:262 0=sceUtilityLoadAvModule(0)
41:44:836 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993130->08000000, utility av module loaded) +5us
41:44:853 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993130, woke from hle delay) +25000us
41:44:853 user_main    D[SCEIO]: hle\sceumd.cpp:249 1=sceUmdCheckMedium()
41:44:853 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
41:44:853 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
41:44:853 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0x83c50_size0x4e80, sector 00083c50, size 00004e80
41:44:853 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0x83c50_size0x4e80, 00000001, 00002124)
41:44:853 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:44:853 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:44:853 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:44:853 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089930d4->08000000, file closed) +5us
41:44:853 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089930d4, woke from hle delay) +100us
41:44:853 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(/PSP_MODULES/MPEG.PRX, 00000000)
41:44:853 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1104 ~SCE module, skipping header
41:44:853 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1112 Decrypting ~PSP file
41:44:853 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1118 Loading module sceMpeg_library with version 0105, devkit 00000000
41:44:853 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3ACE4DCE
41:44:853 user_main    I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 3ACE4DCE
41:44:853 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1934 327=sceKernelLoadModule(name=/PSP_MODULES/MPEG.PRX,flag=00000000,(...))
41:44:853 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089932b0->08000000, module loaded) +6us
41:44:853 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089932b0, woke from hle delay) +500us
41:44:853 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1966 sceKernelStartModule(327,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
41:44:853 user_main    I[ME]: hle\scempeg.cpp:429 sceMpegInit()
41:44:853 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992278->08000000, mpeg init) +5us
41:44:853 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992278, woke from hle delay) +750us
41:44:853 user_main    D[ME]: hle\scempeg.cpp:441 774720 = sceMpegRingbufferQueryMemSize(360)
41:44:853 user_main    D[ME]: hle\scempeg.cpp:1626 00010000=sceMpegQueryMemSize()
41:44:853 user_main    D[ME]: hle\scempeg.cpp:467 sceMpegRingbufferConstruct(09fff0f0, 360, 09093400, 000bd240, 089920f0, 09fff200)
41:44:853 user_main    I[ME]: hle\scempeg.cpp:545 09150680=sceMpegCreate(09fff210, 09150650, 65536, 09fff0f0, 512, 0, 0)
41:44:853 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899235c->08000000, mpeg create) +8us
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899235c, woke from hle delay) +29000us
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:44:886 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0xc3a0_size0x64800, sector 0000c3a0, size 00064800
41:44:886 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0xc3a0_size0x64800, 00000001, 00000000)
41:44:886 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +19us
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:44:886 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:421 0=sceKernelWaitSemaCB(301, 1, 0)
41:44:886 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09ffe8d0, 2048)
41:44:886 user_main    D[SCEIO]: hle\sceio.cpp:2177 0=sceIoWaitAsyncCB(4, 09ffe860[0053000000004c00]): waiting
41:44:886 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->329, pc: 08995844->08220c00, io waited) +22us
41:44:886 SceIoAsync   D[HLE]: hle\hle.cpp:686 Compiling syscall to __IoAsyncFinish
41:44:886 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09ffe8d0, 800): deferring result
41:44:886 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (329->272, pc: 08220c00->08000000, async io) +12us
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08995844, idle) +100us
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(301, 1) (count: 0 -> 1)
41:44:886 user_main    D[ME]: hle\scempeg.cpp:604 sceMpegQueryStreamOffset(09fff210, 09ffe8d0, 09fff218)
41:44:886 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x64000
41:44:886 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 354264
41:44:886 user_main    D[ME]: hle\scempeg.cpp:634 sceMpegQueryStreamSize(09ffe8d0, 09fff214)
41:44:886 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x64000
41:44:886 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 354264
41:44:886 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
41:44:886 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 0, 0)
41:44:886 user_main    I[ME]: hle\scempeg.cpp:663 sceMpegRegistStream(09fff210, 1, 0)
41:44:886 user_main    D[ME]: hle\scempeg.cpp:706 sceMpegMallocAvcEsBuf(09fff210)
41:44:886 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 1, 09fff180)
41:44:886 user_main    D[ME]: hle\scempeg.cpp:1395 sceMpegQueryAtracEsSize(09fff210, 09fff21c, 09fff220)
41:44:886 user_main    D[ME]: hle\scempeg.cpp:1353 sceMpegInitAu(09fff210, 152438400, 09fff1c0)
41:44:886 user_main    D[SCECTRL]: hle\scectrl.cpp:421 sceCtrlSetSamplingMode(0)
41:44:886 user_main    D[SCEDISP]: hle\scedisplay.cpp:941 0=sceDisplaySetMode(0, 480, 272)
41:44:886 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089948f4->08000000, display mode) +19us
41:44:886 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089948f4, entered vblank) +10173us
41:44:903 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:44:903 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
41:44:903 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
41:44:903 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
41:44:903 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
41:44:903 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
41:44:903 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:227 330=sceKernelCreateSema(sound_lockSema, 00000000, 1, 1, 00000000)
41:44:903 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:238 331=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
41:44:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2441 0=sceKernelChangeThreadPriority(276, 63)
41:44:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> user_main (276->276, pc: 08992504->08992504, change thread priority) +59us
41:44:903 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 332=sceKernelCreateThread(soundThread, 08993b84, 0000003d, 2048, 00000000, 00000000)
41:44:903 user_main    D[SCEIO]: hle\sceio.cpp:1357 2048 = sceIoLseek(4, 800, 0)
41:44:903 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:903 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:44:903 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff0a0)
41:44:903 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:44:903 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:44:903 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:903 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:44:903 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:903 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:903 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:903 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:903 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +171us
41:44:903 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:903 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:903 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:267 0=sceKernelClearEventFlag(331, 00000000)
41:44:903 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(332, 4, 09fff224)
41:44:903 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->332, pc: 089927bc->08993b84, thread started) +32us
41:44:903 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:389 0=sceKernelWaitEventFlag(331, 00000001, 00000001, 09faea80[ffffffff], 00000000[invalid]): waiting
41:44:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (332->276, pc: 08993bc8->089927bc, event flag waited) +14us
41:44:903 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:903 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 360)
41:44:903 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:44:903 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09093400, 10000): deferring result
41:44:903 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +22us
41:44:903 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:44:903 user_main    I[ME]: hle\scempeg.cpp:354 Stream offset: 2048, Stream size: 0x64000
41:44:903 user_main    I[ME]: hle\scempeg.cpp:355 First timestamp: 90000, Last timestamp: 354264
41:44:908 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 32 packetsTotal: 360
41:44:908 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:44:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:44:908 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:908 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 1)
41:44:909 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:909 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:909 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:44:909 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +5us
41:44:909 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:909 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 09fff200
41:44:913 user_main    I[ME]: hw\mediaengine.cpp:86 FF: deprecated pixel format used, make sure you did set range correctly
41:44:913 user_main    I[ME]: hw\mediaengine.cpp:86 FF: No accelerated colorspace conversion found from yuv420p to rgba.
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3600us
41:44:914 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1423 356=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 356)
41:44:914 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:44:914 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090a3400, 10000): deferring result
41:44:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:44:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 64 packetsTotal: 360
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:44:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:44:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:44:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:914 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:44:914 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:44:914 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:914 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:914 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 09fff200
41:44:915 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:915 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:915 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:937 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:937 user_main    D[ME]: hle\scempeg.cpp:1423 324=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:937 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 324)
41:44:937 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:44:937 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090b3400, 10000): deferring result
41:44:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:44:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:44:937 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 96 packetsTotal: 360
41:44:937 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:44:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:44:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:937 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:44:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:937 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:44:937 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:44:937 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:44:937 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:937 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:937 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 09fff200
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:938 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1423 296=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 296)
41:44:938 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:44:938 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090c3400, 10000): deferring result
41:44:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:44:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 128 packetsTotal: 360
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:44:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:44:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:44:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:938 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:44:938 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:44:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:938 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 09fff200
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:939 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1423 264=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 264)
41:44:939 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:44:939 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090d3400, 10000): deferring result
41:44:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +17us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 160 packetsTotal: 360
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:44:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:44:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:44:939 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1423 232=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 232)
41:44:939 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:44:939 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090e3400, 10000): deferring result
41:44:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +27us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 32 packetsRead: 192 packetsTotal: 360
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:44:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +5us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:939 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:44:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:940 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:44:940 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:44:940 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:940 user_main    D[ME]: hle\scempeg.cpp:1423 200=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:940 user_main    D[ME]: hle\scempeg.cpp:1517 sceMpegRingbufferPut(09fff0f0, 32, 200)
41:44:940 user_main    D[HLE]: hle\hle.cpp:460 Executing HLE mips call at 089920f0, sp=09fff060
41:44:940 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 090f3400, 10000): deferring result
41:44:940 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994154->08000000, io read) +36us
41:44:940 idle0        W[FILESYS]: filesystems\isofilesystem.cpp:518 Reading beyond end of file, clamping size 65536 to 16384
41:44:940 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994154, idle) +655us
41:44:940 user_main    D[ME]: hle\scempeg.cpp:1487 packetAdded: 8 packetsRead: 200 packetsTotal: 360
41:44:940 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:940 user_main    D[ME]: hle\scempeg.cpp:1423 192=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:940 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +27us
41:44:940 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6054us
41:44:953 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:44:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:44:953 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:44:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:44:953 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:44:953 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:44:953 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:44:953 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:44:953 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:44:953 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:44:953 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:44:953 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:44:953 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:44:953 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:44:953 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:44:953 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:953 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:44:953 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:44:953 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:44:953 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:44:953 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:44:987 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:987 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:44:987 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> soundThread (276->332, pc: 08993b78->08993bc8, event flag set) +9us
41:44:987 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:44:987 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:44:987 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:44:987 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:44:987 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:44:987 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:44:987 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (332->276, pc: 08b8274c->08993b78, blocking audio) +42us
41:44:987 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:987 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:44:987 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +23us
41:44:987 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:44:987 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:44:987 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:44:987 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:44:987 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:44:987 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:44:987 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:44:987 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:44:987 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:987 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:44:988 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7974us
41:44:988 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:44:988 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:44:988 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:44:988 user_main    D[ME]: hle\scempeg.cpp:1423 196=sceMpegRingbufferAvailableSize(09fff0f0)
41:44:988 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:44:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:44:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:44:988 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:44:988 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:44:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:44:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:44:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:44:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:45:003 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:003 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:003 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:003 user_main    D[ME]: hle\scempeg.cpp:1423 200=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:003 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:003 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:45:003 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:003 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +7010us
41:45:003 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:003 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:003 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:003 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:003 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:003 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4113us
41:45:020 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:020 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:020 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:020 user_main    D[ME]: hle\scempeg.cpp:1423 204=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:020 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:020 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:45:020 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:020 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:45:020 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:020 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:020 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:020 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:020 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:020 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:020 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:020 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:45:020 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:020 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:020 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:020 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:020 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:45:037 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:037 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:037 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:037 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:037 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:45:037 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:037 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:037 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:45:053 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:053 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:053 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:053 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:053 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:053 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:053 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:45:053 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:053 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:053 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:053 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:053 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +3400us
41:45:053 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:053 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:053 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:053 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:053 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:053 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7723us
41:45:070 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:070 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:070 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:070 user_main    D[ME]: hle\scempeg.cpp:1423 208=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:070 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:45:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:070 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:45:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:070 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:070 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:070 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:070 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:45:070 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:070 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:070 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:45:087 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:087 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:087 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:087 user_main    D[ME]: hle\scempeg.cpp:1423 212=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:087 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:087 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:087 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:087 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:45:087 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:087 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:087 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:087 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:087 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:45:103 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:103 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:103 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:103 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:103 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:45:103 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:103 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +5196us
41:45:103 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:103 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:103 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:103 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +177us
41:45:103 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:103 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:45:120 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:120 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:120 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:120 user_main    D[ME]: hle\scempeg.cpp:1423 216=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:120 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:120 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:45:120 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:120 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:45:120 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:120 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:120 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:120 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:120 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:120 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:120 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:120 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:45:120 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:121 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:121 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:121 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:121 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:45:121 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:154 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:154 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:154 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:154 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:154 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:154 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:45:154 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:154 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:154 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:45:154 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:154 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:154 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:154 user_main    D[ME]: hle\scempeg.cpp:1423 220=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:154 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:154 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:154 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:45:155 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:155 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +1586us
41:45:155 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:155 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:155 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:155 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3788us
41:45:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:45:170 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:170 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:170 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:170 user_main    D[ME]: hle\scempeg.cpp:1423 224=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:170 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:45:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:170 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:45:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:170 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:170 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:170 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:170 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 00000001
41:45:170 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:45:187 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:187 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:187 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:187 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:187 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:187 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:187 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 00000001
41:45:187 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:187 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:187 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:188 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:188 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +9252us
41:45:188 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:188 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:188 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:188 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:188 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:188 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1870us
41:45:203 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:203 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:203 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:203 user_main    D[ME]: hle\scempeg.cpp:1423 228=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:203 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:45:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:203 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:45:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:203 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:203 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:203 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:203 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 00000001
41:45:203 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8027us
41:45:220 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:220 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:220 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:220 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:220 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +21us
41:45:220 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:220 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 00000001
41:45:220 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:220 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:220 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:220 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:220 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11149us
41:45:237 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:237 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:237 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:237 user_main    D[ME]: hle\scempeg.cpp:1423 232=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:45:237 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +11154us
41:45:237 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:237 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:237 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:237 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5481us
41:45:253 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:253 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:253 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:253 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:253 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:45:253 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:253 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:45:253 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:253 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:253 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:253 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:253 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:45:253 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:45:270 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:270 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:270 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:45:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:45:287 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:287 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:287 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:287 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:45:287 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +7543us
41:45:287 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:287 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:287 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:287 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:287 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:287 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9091us
41:45:287 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:321 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:321 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:321 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:321 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:321 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +21us
41:45:321 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:321 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:45:321 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:321 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:321 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:321 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:321 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +16us
41:45:321 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13539us
41:45:321 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:321 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:321 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:321 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:45:321 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16661us
41:45:337 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:337 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:337 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:45:337 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +3933us
41:45:337 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:337 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:337 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:337 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +12701us
41:45:353 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:353 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:45:353 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:353 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:45:353 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:45:353 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:353 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:353 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:353 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:353 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:353 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:353 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:353 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:45:353 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:45:353 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:354 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:354 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:354 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:354 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:354 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:354 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:388 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:388 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:388 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:388 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:388 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:388 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:388 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:45:388 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:388 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:388 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:388 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:388 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:388 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:388 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:388 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:45:389 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:389 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:389 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:389 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:389 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:389 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:45:389 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +323us
41:45:389 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:389 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:389 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:389 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:389 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +16311us
41:45:403 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:403 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:45:403 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:403 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:45:403 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:45:403 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:403 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:403 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:403 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:403 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:403 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:403 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:403 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:45:403 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:45:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:403 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:403 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:403 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:403 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:404 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:404 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:438 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:438 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:438 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:438 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:438 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:45:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:438 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:438 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:438 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:438 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:45:439 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:439 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:439 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:439 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:439 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +4764us
41:45:439 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:439 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:439 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:439 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:439 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:439 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3238us
41:45:439 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:439 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:439 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:45:439 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:439 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:45:439 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:45:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:439 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:439 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:439 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:439 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:439 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:439 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:45:439 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:45:440 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:440 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:440 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:440 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:440 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:440 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:440 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:471 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:471 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:471 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:471 user_main    D[ME]: hle\scempeg.cpp:1423 236=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:471 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:471 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:45:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:471 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:471 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:471 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:471 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:45:471 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:472 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:472 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:472 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:472 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:472 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:472 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:472 user_main    D[ME]: hle\scempeg.cpp:1423 240=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:472 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:45:472 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +9786us
41:45:472 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:472 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:472 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:472 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:472 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:472 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6848us
41:45:487 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:45:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:45:487 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:45:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:487 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:487 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:487 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:487 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:487 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:487 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:45:487 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:45:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:488 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:488 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:488 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:488 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:488 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:521 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:521 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:521 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:521 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:521 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:521 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:45:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:521 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:521 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:521 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:521 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:521 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:521 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:45:522 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:522 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:522 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:522 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:522 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:522 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:45:522 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:522 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:45:522 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:45:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:522 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:522 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:522 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:522 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:522 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:522 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:45:522 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:45:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:523 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:523 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:523 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +6158us
41:45:523 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:523 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:523 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:523 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10459us
41:45:523 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:555 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:555 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:555 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:555 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:555 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:555 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:555 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:45:555 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:555 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:555 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:555 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:555 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:555 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:555 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:555 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:45:556 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:556 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:556 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:556 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:556 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:556 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:45:556 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:556 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:45:556 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:45:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:556 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:556 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:556 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:556 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:556 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:556 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:45:556 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:45:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:557 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:557 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:557 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:588 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:588 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:588 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:588 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:588 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:45:588 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:588 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:45:588 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:588 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:588 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +2462us
41:45:588 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:589 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:589 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:589 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2912us
41:45:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:45:589 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:589 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:589 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:45:589 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:589 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:45:589 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:45:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:589 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:589 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:589 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:589 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:589 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:589 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:45:589 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:45:590 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:590 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:590 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:590 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:590 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:590 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:590 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:621 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:621 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:621 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:621 user_main    D[ME]: hle\scempeg.cpp:1423 244=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:621 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:621 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:621 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:45:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:621 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:621 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:621 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:621 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:621 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:621 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:45:622 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:622 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:622 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:622 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:622 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +7007us
41:45:622 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:622 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:622 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:622 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:622 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:622 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +996us
41:45:622 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:622 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:622 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:45:622 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:622 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:45:622 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:45:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:622 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:622 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:622 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:622 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:622 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:622 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:45:622 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:45:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:623 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:623 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:623 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:655 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:655 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:655 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:655 user_main    D[ME]: hle\scempeg.cpp:1423 248=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:655 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:655 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:655 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:45:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:655 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:655 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:655 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:655 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:655 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:655 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:45:655 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:656 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:656 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:656 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:656 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:656 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:656 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:656 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:45:656 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:656 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:45:656 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:45:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:656 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:656 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:656 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:656 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:656 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:656 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:45:656 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:45:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:657 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:657 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:657 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +12010us
41:45:657 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:657 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:657 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:657 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4606us
41:45:657 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:688 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:688 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:688 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:688 user_main    D[ME]: hle\scempeg.cpp:1423 252=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:688 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:688 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:688 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:688 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:45:688 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:688 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:688 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:688 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:688 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:688 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:688 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:688 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:45:689 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:689 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:689 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:689 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:45:689 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:689 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:45:689 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:45:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:689 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:689 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:689 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:689 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:689 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:689 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:45:689 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:45:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:690 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:690 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:690 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:721 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:721 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:721 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:721 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:721 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:45:721 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:721 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:45:721 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:721 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:721 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:721 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:721 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +2908us
41:45:722 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:722 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:722 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:722 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8216us
41:45:722 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:722 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:722 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:45:722 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:722 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:45:722 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:45:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:722 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:722 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:722 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:722 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:722 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:722 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:45:722 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:45:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:723 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:723 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:723 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:723 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:723 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:755 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:755 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:755 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:755 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:755 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:755 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:45:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:755 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:755 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:755 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:755 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:755 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:755 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:45:755 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:755 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:756 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:756 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:756 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:756 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:45:756 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:756 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:45:756 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:45:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:756 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:756 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:756 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:756 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:756 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:756 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:45:756 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:45:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:757 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:757 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:757 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +4790us
41:45:757 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:757 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:757 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:757 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11826us
41:45:757 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:788 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:788 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:788 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:788 user_main    D[ME]: hle\scempeg.cpp:1423 256=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:788 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:788 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:788 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:45:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:788 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:788 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:788 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:788 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:788 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:788 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:45:789 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:789 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:789 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:789 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:789 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:789 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:789 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:789 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:45:789 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:789 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:45:789 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:45:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:789 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:789 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:789 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:789 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:789 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:789 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:45:789 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:45:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:790 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:790 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:790 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:822 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:822 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:822 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:822 user_main    D[ME]: hle\scempeg.cpp:1423 260=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:822 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:45:822 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:822 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:45:822 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:822 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +1094us
41:45:822 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:822 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:822 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:822 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:822 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +4279us
41:45:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:45:823 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:823 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:823 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:45:823 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:823 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:45:823 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:45:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:823 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:823 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:823 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:823 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:823 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:823 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:45:823 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:45:824 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:824 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:824 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:824 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:824 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:824 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:824 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:855 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:890 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:890 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:890 user_main    D[ME]: hle\scempeg.cpp:1423 264=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:890 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:890 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:890 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:890 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:45:890 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:890 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:890 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:890 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:890 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:890 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:890 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:890 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:45:890 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:890 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:890 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:890 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:890 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +5639us
41:45:890 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:890 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:890 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:890 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:891 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +2364us
41:45:891 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:891 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:891 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:45:891 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:891 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:45:891 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:45:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:891 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:891 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:891 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:891 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:891 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:891 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:45:891 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:45:892 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:892 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:892 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:892 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:892 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:892 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:892 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:892 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:892 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:892 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:892 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:892 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:892 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:892 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:45:892 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:892 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:892 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:892 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:892 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:892 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:892 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:892 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:45:893 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:893 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:893 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:893 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:893 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:893 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:45:893 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:893 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:45:893 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:893 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:893 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:893 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:893 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:893 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:893 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:893 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:45:893 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:45:894 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:894 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:894 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:894 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:894 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:894 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +10643us
41:45:894 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:894 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:894 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:894 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:894 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:894 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5974us
41:45:894 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:922 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:922 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:922 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:922 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:922 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:922 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:922 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:45:922 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:922 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:922 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:922 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:922 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:922 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:922 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:922 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:45:923 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:923 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:923 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:923 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:45:923 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:923 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:45:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:45:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:923 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:923 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:923 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:923 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:923 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:923 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:45:923 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:45:924 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:924 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:924 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:924 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:924 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:924 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:924 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:955 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:955 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:955 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:955 user_main    D[ME]: hle\scempeg.cpp:1423 268=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:955 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:955 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:45:955 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:955 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:45:955 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:955 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:955 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:955 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:955 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +1540us
41:45:956 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:956 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:956 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:956 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:45:956 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:956 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9584us
41:45:956 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:956 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:956 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:45:956 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:45:956 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:45:956 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:45:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:45:956 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:956 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:956 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:956 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:956 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:956 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:45:956 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:45:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:957 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:957 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:957 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:957 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:45:957 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:45:988 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:45:988 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:45:988 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:45:988 user_main    D[ME]: hle\scempeg.cpp:1423 272=sceMpegRingbufferAvailableSize(09fff0f0)
41:45:988 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:45:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:45:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:45:988 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:45:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:45:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:45:988 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:988 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:988 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:45:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:45:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:45:988 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:45:989 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:45:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:45:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:45:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:45:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:45:989 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:45:989 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:45:989 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:45:989 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:45:989 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:45:989 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:45:989 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:45:989 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:45:989 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:45:989 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:45:989 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:45:989 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:45:989 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:45:989 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:45:989 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:45:989 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:45:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:45:990 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:990 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:45:990 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:45:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:45:990 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +3422us
41:45:990 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:45:990 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:45:990 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:45:990 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:45:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:45:990 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +13194us
41:45:990 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:022 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:022 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:022 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:022 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:022 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:022 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:46:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:022 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:022 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:022 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:022 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:022 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:022 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:023 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:023 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:023 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:023 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:46:023 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:023 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:46:023 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:46:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:023 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:023 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:023 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:023 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:023 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:023 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:023 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:024 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:024 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:024 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +16495us
41:46:024 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:024 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:024 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:024 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +121us
41:46:024 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:055 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:055 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:055 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:055 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:055 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:46:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:055 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:055 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:055 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:055 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:056 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:056 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:056 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:056 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:056 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:056 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:056 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:056 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:46:056 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:056 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:46:056 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:46:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:056 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:056 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:056 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:056 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:056 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:056 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:056 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:057 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:057 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:057 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:088 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:088 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:088 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:088 user_main    D[ME]: hle\scempeg.cpp:1423 276=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:088 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:088 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:088 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:088 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:46:088 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:088 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:088 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:089 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +7393us
41:46:089 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:089 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:089 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:089 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:089 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3731us
41:46:089 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:089 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:089 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:46:089 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:089 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:46:089 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:46:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:089 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:089 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:089 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:089 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:089 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:089 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:46:089 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:46:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:090 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:090 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:090 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:090 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:090 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:090 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:122 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:122 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:122 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:122 user_main    D[ME]: hle\scempeg.cpp:1423 280=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:122 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:122 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:122 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:46:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:122 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:122 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:122 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:122 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:122 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:122 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:46:123 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:123 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:123 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:123 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:123 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:123 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:123 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:46:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:123 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:46:123 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:46:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:123 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:123 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:123 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:123 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:123 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:123 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:46:123 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:46:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:124 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:124 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:124 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +9275us
41:46:124 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:124 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:124 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:124 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +7341us
41:46:124 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:155 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:155 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:155 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:155 user_main    D[ME]: hle\scempeg.cpp:1423 284=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:155 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:155 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:46:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:155 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:155 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:155 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:155 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:156 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:156 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:156 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:156 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:156 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:156 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:156 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:156 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:46:156 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:156 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:46:156 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:46:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:156 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:156 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:156 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:156 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:156 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:156 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:156 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:157 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:157 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:157 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:189 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:189 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:189 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:189 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:189 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:189 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:190 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +172us
41:46:190 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:190 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:190 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:190 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10952us
41:46:190 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:190 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:46:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:190 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:46:190 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:46:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:190 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:190 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:190 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:190 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:190 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:190 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:190 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:191 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:191 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:191 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:222 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:222 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:222 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:222 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:222 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:222 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:222 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:46:222 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:222 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:222 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:222 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:222 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:222 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:222 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:222 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:46:223 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:223 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:223 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:223 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:46:223 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:223 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:46:223 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:46:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:223 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:223 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:223 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:223 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:223 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:223 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:46:223 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:46:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:224 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:224 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:224 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +2054us
41:46:224 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:224 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:224 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:224 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14562us
41:46:224 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:255 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:255 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:255 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:255 user_main    D[ME]: hle\scempeg.cpp:1423 288=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:255 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:255 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:255 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:46:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:255 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:255 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:255 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:255 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:255 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:255 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:46:256 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:256 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:256 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:256 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:46:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:256 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:46:256 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:46:256 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:256 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:256 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:256 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:256 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:256 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:256 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:256 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:46:256 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:46:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:257 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:257 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:257 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:257 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +15128us
41:46:257 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:257 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:257 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:257 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:257 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1489us
41:46:257 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:289 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:289 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:289 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:289 user_main    D[ME]: hle\scempeg.cpp:1423 292=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:289 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:289 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:46:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:289 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:289 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:289 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:289 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:289 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:290 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:290 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:290 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:290 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:290 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:46:290 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:290 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:46:290 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:46:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:290 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:290 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:290 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:290 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:290 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:290 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:290 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:290 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:291 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:291 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:291 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:322 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:322 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:322 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:322 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:322 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:322 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:322 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +6025us
41:46:322 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:323 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:323 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:323 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:323 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +5099us
41:46:323 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:323 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:323 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:46:323 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:323 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:46:323 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:46:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:323 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:323 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:323 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:323 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:323 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:323 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:323 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:324 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:324 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:324 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:355 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:355 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:355 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:355 user_main    D[ME]: hle\scempeg.cpp:1423 296=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:355 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:355 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:355 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:46:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:355 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:355 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:355 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:355 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:355 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:355 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:46:356 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:356 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:356 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:356 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:356 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:356 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:356 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:46:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:46:356 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:46:356 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:356 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:356 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:356 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:356 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:356 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:356 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:356 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:46:356 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:46:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:357 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:357 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:357 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +7907us
41:46:357 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:357 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:357 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:357 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8709us
41:46:357 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:389 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:389 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:389 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:389 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:389 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:389 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:46:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:389 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:389 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:389 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:389 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:389 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:389 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:46:390 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:390 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:390 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:390 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:390 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:390 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:46:390 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:390 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:46:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:46:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:390 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:390 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:390 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:390 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:390 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:390 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:46:390 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:46:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:391 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:391 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:391 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:422 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:422 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:422 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:422 user_main    D[ME]: hle\scempeg.cpp:1423 300=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:422 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:422 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:422 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:422 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:422 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:422 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:422 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +4211us
41:46:423 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:423 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:423 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:423 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +1162us
41:46:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:46:423 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:423 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:423 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:46:423 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:423 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:46:423 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:46:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:423 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:423 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:423 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:423 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:423 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:423 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:423 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:424 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:424 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:424 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:424 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:424 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:455 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:455 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:455 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:455 user_main    D[ME]: hle\scempeg.cpp:1423 304=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:455 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:455 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:455 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:46:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:455 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:455 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:455 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:455 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:455 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:455 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:456 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:456 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:456 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:456 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:456 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:456 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:456 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:456 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:46:456 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:456 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:46:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:46:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:456 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:456 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:456 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:456 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:456 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:456 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:456 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:457 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:457 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:457 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +687us
41:46:457 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:457 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:457 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:457 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15930us
41:46:457 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:489 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:489 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:489 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:489 user_main    D[ME]: hle\scempeg.cpp:1423 308=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:489 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:489 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:489 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:489 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:46:489 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:489 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:489 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:489 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:489 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:489 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:489 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:489 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:46:490 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:490 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:490 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:490 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:490 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:490 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:490 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:490 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:46:490 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:490 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:46:490 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:46:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:490 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:490 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:490 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:490 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:490 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:490 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:46:490 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:46:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:491 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:491 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:491 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:491 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +13760us
41:46:491 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:491 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:491 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:491 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:491 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2857us
41:46:491 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:522 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:522 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:522 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:522 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:522 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:522 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:46:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:522 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:522 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:522 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:522 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:522 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:522 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:46:523 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:523 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:46:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:46:523 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:46:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:523 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:523 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:523 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:523 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:523 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:523 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:46:523 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:46:524 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:524 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:524 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:524 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:524 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:524 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:524 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:556 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:556 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:556 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:556 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:556 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:556 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:557 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:558 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +4657us
41:46:558 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:558 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:558 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:558 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6467us
41:46:558 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:558 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:558 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:46:558 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:558 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:46:558 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:46:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:558 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:558 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:559 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:559 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:559 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:559 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:559 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:560 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:560 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:560 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:560 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:560 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:560 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:560 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:589 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:589 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:589 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:589 user_main    D[ME]: hle\scempeg.cpp:1423 312=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:589 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:589 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:46:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:589 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:589 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:589 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:589 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:590 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:590 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:590 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:590 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:590 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:590 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:590 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:590 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:46:590 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:590 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:46:590 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:46:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:590 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:590 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:590 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:590 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:590 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:590 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:590 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:591 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:591 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:591 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +6539us
41:46:591 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:591 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:591 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:591 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +10077us
41:46:591 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:622 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:622 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:622 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:622 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:622 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:622 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:622 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:46:622 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:622 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:622 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:622 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:622 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:622 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:622 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:622 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:46:623 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:623 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:623 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:623 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:46:623 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:623 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:46:623 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:46:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:623 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:623 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:623 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:623 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:623 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:623 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:46:623 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:46:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:624 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:624 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:624 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:656 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:656 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:656 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:656 user_main    D[ME]: hle\scempeg.cpp:1423 316=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:656 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:656 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:656 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:656 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:46:657 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:657 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +2843us
41:46:657 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:657 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:657 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:657 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +2530us
41:46:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:46:657 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:657 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:657 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:46:657 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:657 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:46:657 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:46:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:657 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:657 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:658 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:658 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:658 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:658 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:46:658 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:46:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:658 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:658 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:658 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:659 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:659 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:659 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:689 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:689 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:689 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:689 user_main    D[ME]: hle\scempeg.cpp:1423 320=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:689 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:689 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:46:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:689 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:689 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:689 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:689 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:690 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:690 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +7388us
41:46:690 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:690 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:690 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:690 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +614us
41:46:690 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:690 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:690 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:690 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:46:690 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:690 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:46:690 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:46:690 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:690 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:690 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:690 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:690 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:690 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:690 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:690 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:691 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:691 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:691 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:691 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:722 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:722 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:722 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:722 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:722 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:46:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:722 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:722 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:722 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:722 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:723 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:723 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:723 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:723 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:723 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:723 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:46:723 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:723 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:46:723 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:46:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:723 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:723 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:723 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:723 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:723 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:723 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:723 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:724 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:724 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:724 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +12392us
41:46:724 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:724 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:724 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:724 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +4224us
41:46:724 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:756 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:756 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:756 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:756 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:756 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:756 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:756 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:46:756 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:756 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:756 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:756 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:756 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:756 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:756 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:756 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:46:757 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:757 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:757 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:757 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:46:757 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:757 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
41:46:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fddb94)
41:46:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:757 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:757 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:757 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:757 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:758 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:758 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:46:758 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:46:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:758 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:758 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:758 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:759 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:759 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:789 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:789 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:789 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:789 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:789 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:789 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:789 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:46:790 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:790 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +3290us
41:46:790 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:790 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:790 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:790 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +7834us
41:46:790 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:790 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:790 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:790 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
41:46:790 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:790 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
41:46:790 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48fddb94)
41:46:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:791 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:791 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:791 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:791 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:791 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:791 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:46:791 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:46:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:792 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:792 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:792 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:792 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:792 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:823 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:823 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:823 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:823 user_main    D[ME]: hle\scempeg.cpp:1423 324=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:823 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:823 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:46:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:823 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:823 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:824 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:824 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:824 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:824 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:824 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:824 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:824 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:824 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:824 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:824 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:824 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:824 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
41:46:824 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:824 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
41:46:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48fddb94)
41:46:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:824 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:824 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:825 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:825 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:825 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:825 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:825 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:825 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:825 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:825 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:825 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +5172us
41:46:825 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:825 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:825 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:825 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:825 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +11445us
41:46:825 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:856 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:856 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:856 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:856 user_main    D[ME]: hle\scempeg.cpp:1423 328=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:856 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:856 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:856 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:856 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:46:856 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:856 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:856 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:856 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:856 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:856 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:856 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:856 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:856 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:856 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:857 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:857 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:857 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:857 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
41:46:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
41:46:857 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48fddb94)
41:46:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:857 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:857 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:857 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:857 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:857 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:857 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:857 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:858 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:858 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:858 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:889 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:889 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:889 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:889 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:46:889 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:889 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:46:889 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:889 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +1476us
41:46:889 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:889 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:889 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:889 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:889 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +3898us
41:46:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:889 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:46:889 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:889 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:890 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
41:46:890 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:890 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
41:46:890 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48fddb94)
41:46:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:890 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:890 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:890 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:890 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:890 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:890 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:46:890 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:46:890 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:890 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:890 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:890 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:890 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:890 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:890 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:923 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:923 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:923 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:923 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:923 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:46:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:923 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:923 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:923 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:923 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:46:923 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:923 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +6021us
41:46:924 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:924 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:924 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:924 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:46:924 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:924 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +1982us
41:46:924 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:924 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:924 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
41:46:924 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:924 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
41:46:924 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48fddb94)
41:46:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:924 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:924 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:924 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:924 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:924 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:924 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:46:924 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:46:924 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:924 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:925 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:925 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:925 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:925 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:956 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:956 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:956 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:956 user_main    D[ME]: hle\scempeg.cpp:1423 332=sceMpegRingbufferAvailableSize(09fff0f0)
41:46:956 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:956 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:956 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:956 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:46:956 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:956 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:956 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:956 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:956 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:956 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:956 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:956 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:46:957 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:957 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:957 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:957 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:957 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:957 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
41:46:957 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:46:957 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
41:46:957 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48fddb94)
41:46:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:46:957 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:957 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:957 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:957 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:957 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:957 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:46:957 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:46:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:958 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:958 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:958 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:958 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +11024us
41:46:958 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:958 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:958 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:46:958 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:46:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:46:958 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +5592us
41:46:958 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:46:989 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:46:989 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:46:989 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:46:989 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:46:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:46:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:46:989 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:46:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:46:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:46:989 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:46:989 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:46:989 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:46:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:46:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:46:989 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:46:990 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:46:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:46:990 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:46:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:46:990 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:46:990 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:46:990 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:46:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:46:990 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
41:46:990 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:46:990 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
41:46:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48fddb94)
41:46:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:46:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:46:990 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:46:990 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:46:990 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:46:990 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:46:990 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:46:990 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:46:990 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:46:991 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:46:991 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:991 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:46:991 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:46:991 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:46:991 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:46:991 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:023 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:023 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:023 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:023 user_main    D[ME]: hle\scempeg.cpp:1423 336=sceMpegRingbufferAvailableSize(09fff0f0)
41:47:023 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:47:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:023 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:47:023 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:023 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +1922us
41:47:023 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:023 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:023 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:023 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +9202us
41:47:023 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:023 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:023 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
41:47:023 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:023 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
41:47:023 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48fddb94)
41:47:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:024 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:024 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:024 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:024 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:024 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:024 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:47:024 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:47:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:024 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:024 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:024 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:056 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:056 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:056 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:056 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:056 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:056 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:056 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:47:056 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:056 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:056 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:056 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:056 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:056 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:057 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:47:057 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:057 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:057 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:057 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
41:47:057 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:057 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
41:47:057 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48fddb94)
41:47:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:057 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:057 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:057 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:057 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:057 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:057 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:47:057 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:47:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:058 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:058 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:058 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:058 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +3804us
41:47:058 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:058 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:058 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:058 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:058 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +12812us
41:47:058 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:089 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:089 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:089 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:089 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:089 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:089 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:47:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:089 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:089 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:089 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:089 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:089 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:089 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:47:090 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:090 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:090 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:090 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:090 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:090 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:090 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:090 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
41:47:090 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:090 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
41:47:090 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48fddb94)
41:47:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:090 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:090 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:090 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:090 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:090 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:090 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:47:090 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:47:091 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:091 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:091 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:091 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:091 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:091 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:091 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:123 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:123 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:123 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:123 user_main    D[ME]: hle\scempeg.cpp:1423 340=sceMpegRingbufferAvailableSize(09fff0f0)
41:47:123 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:123 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:47:123 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:123 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:47:123 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:123 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:123 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +108us
41:47:123 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:123 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:123 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:123 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:123 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:123 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5265us
41:47:123 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:123 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:47:123 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:124 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
41:47:124 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:124 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
41:47:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48fddb94)
41:47:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:124 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:124 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:124 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:124 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:124 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:124 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:47:124 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:47:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:124 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:124 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:124 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:156 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:156 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:156 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:156 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:156 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:156 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:156 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:47:156 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:156 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:156 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:156 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:156 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:156 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:156 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:156 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:47:157 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:157 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +4653us
41:47:157 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:157 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:157 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:157 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +3350us
41:47:157 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:157 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:157 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
41:47:157 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:157 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
41:47:157 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48fddb94)
41:47:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:157 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:157 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:157 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:157 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:157 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:157 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:47:157 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:47:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:158 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:158 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:158 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:189 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:189 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:189 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:189 user_main    D[ME]: hle\scempeg.cpp:1423 344=sceMpegRingbufferAvailableSize(09fff0f0)
41:47:189 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:189 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:47:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:189 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:189 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:189 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:189 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:47:190 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:190 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:190 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
41:47:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:190 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
41:47:190 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48fddb94)
41:47:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:190 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:190 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:190 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:190 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:190 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:190 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:47:190 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:47:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:191 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:191 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:191 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +9657us
41:47:191 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:191 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:191 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:191 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +6960us
41:47:191 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:223 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:223 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:223 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:223 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:223 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:47:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:223 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:223 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:223 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:223 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:47:223 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:224 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:224 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:224 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
41:47:224 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:224 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
41:47:224 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48fddb94)
41:47:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:224 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:224 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:224 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:224 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:224 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:224 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:47:224 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:47:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:224 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:224 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:225 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:256 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:256 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:256 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:256 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:47:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:256 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:47:256 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:256 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +554us
41:47:256 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:256 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:256 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:256 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +10570us
41:47:256 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:256 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:256 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
41:47:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:257 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
41:47:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48fddb94)
41:47:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:257 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:257 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:257 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:257 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:257 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:257 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:47:257 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:47:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:257 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:257 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:257 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:257 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:257 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:290 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:290 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:290 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:290 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:290 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:290 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:290 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:47:290 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:290 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:290 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:290 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:290 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:290 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:290 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:290 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:47:290 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:290 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:291 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:291 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:291 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
41:47:291 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:291 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
41:47:291 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48fddb94)
41:47:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:291 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:291 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:291 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:291 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:291 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:291 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:47:291 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:47:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:291 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:291 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:292 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:292 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:292 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +2436us
41:47:292 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:292 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:292 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:292 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:292 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:292 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +14180us
41:47:292 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:323 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:323 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:323 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:323 user_main    D[ME]: hle\scempeg.cpp:1423 348=sceMpegRingbufferAvailableSize(09fff0f0)
41:47:323 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:323 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:323 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:47:323 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:323 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:323 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:323 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:323 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:323 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:47:323 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:323 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:323 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:323 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:324 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:324 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
41:47:324 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:324 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
41:47:324 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48fddb94)
41:47:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:324 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:324 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:324 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:324 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:324 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:324 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:47:324 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:47:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:324 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:324 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:325 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +15509us
41:47:325 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:325 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:325 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:325 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:325 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:325 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +1107us
41:47:325 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:356 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:356 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:356 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:356 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:356 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:356 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:356 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:47:356 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:356 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:356 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:356 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:356 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:356 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:356 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:356 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:47:357 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:357 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:357 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:357 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
41:47:357 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:357 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
41:47:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48fddb94)
41:47:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:357 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:357 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:357 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:357 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:357 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:357 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:47:357 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:47:358 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:358 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:358 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:358 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:358 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:358 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:358 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:390 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:390 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:390 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:390 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:47:390 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:390 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:47:390 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:391 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +6407us
41:47:391 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:391 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:391 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:391 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +4717us
41:47:391 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:391 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
41:47:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:391 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
41:47:391 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48fddb94)
41:47:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:391 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:391 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:391 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:391 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:391 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:391 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:47:391 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:47:392 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:392 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:392 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:392 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:392 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:392 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:392 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:423 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:423 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:423 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:423 user_main    D[ME]: hle\scempeg.cpp:1423 356=sceMpegRingbufferAvailableSize(09fff0f0)
41:47:423 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:423 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:47:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:423 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:423 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:423 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:423 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:47:423 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:424 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:424 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:424 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
41:47:424 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:424 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
41:47:424 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48fddb94)
41:47:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:424 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:424 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:424 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:424 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:424 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:424 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:47:424 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:47:425 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:426 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:426 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:426 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +8289us
41:47:426 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:426 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:426 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:426 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +8328us
41:47:426 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:456 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:456 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:456 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:456 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:456 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:456 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:456 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:47:456 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:456 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:457 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:457 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:457 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:457 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:47:458 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:458 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:458 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:458 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:458 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:458 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
41:47:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
41:47:458 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48fddb94)
41:47:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:458 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:458 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:458 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:458 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:458 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:459 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:47:459 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:47:460 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:460 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:460 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:460 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:460 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:460 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:460 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:490 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:490 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:490 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:490 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:490 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:47:490 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:490 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:47:491 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:492 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +4593us
41:47:492 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:492 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:492 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:492 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:492 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:492 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +780us
41:47:492 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:492 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +11150us
41:47:492 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
41:47:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
41:47:492 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48fddb94)
41:47:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:492 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:492 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:493 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:493 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:493 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:493 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:47:493 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:47:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:494 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:494 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:494 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:494 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:494 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:523 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:523 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:523 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:523 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:523 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941d0c0, 0)
41:47:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:523 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:523 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:524 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:524 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:524 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:524 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:47:525 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:525 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:525 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:525 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:525 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
41:47:525 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:525 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
41:47:525 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48fddb94)
41:47:525 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:525 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:525 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:526 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:526 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:526 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:526 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:526 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:47:526 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:47:527 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:527 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:527 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:527 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:527 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:527 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +1068us
41:47:527 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:527 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:527 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:527 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:528 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:528 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +15548us
41:47:528 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:557 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:557 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:557 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:557 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:558 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09414fc0, 0)
41:47:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:558 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:558 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:558 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:558 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:47:559 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:559 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:559 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:559 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:560 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:560 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:560 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
41:47:560 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:560 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
41:47:560 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48fddb94)
41:47:560 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:560 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:560 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:560 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:560 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:560 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:560 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:560 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09168f30: hash fail
41:47:560 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09168f30
41:47:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:562 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:562 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:562 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +14142us
41:47:562 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:562 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:562 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:562 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +2475us
41:47:562 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:590 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:590 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:590 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:590 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:590 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:590 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:590 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09417000, 0)
41:47:590 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:590 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:590 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:590 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:591 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:591 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 091f0f40, *init = 08994e98
41:47:592 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:592 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:592 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:592 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:592 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:592 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:592 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
41:47:592 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:592 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
41:47:592 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48fddb94)
41:47:592 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:592 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:592 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:592 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:592 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:592 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:593 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:593 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 091f0f40: hash fail
41:47:593 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 091f0f40
41:47:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:594 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:594 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:594 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:594 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:594 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:623 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:623 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:623 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:623 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +20us
41:47:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:623 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09278f50, *init = 08994e98
41:47:623 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:624 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +5039us
41:47:624 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:624 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:624 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:624 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +6085us
41:47:624 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:624 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:624 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
41:47:624 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:624 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
41:47:624 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48fddb94)
41:47:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:624 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:624 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:624 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:624 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:624 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:624 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09278f50: hash fail
41:47:624 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09278f50
41:47:625 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:625 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:625 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:625 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:625 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:625 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:625 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:657 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:657 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:657 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:657 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:657 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 09419040, 0)
41:47:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:657 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:657 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:657 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:657 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09300f60, *init = 08994e98
41:47:658 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:658 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:658 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:658 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:658 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:658 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
41:47:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:659 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
41:47:659 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48fddb94)
41:47:659 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:659 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:659 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:659 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:659 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:659 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:659 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:659 user_main    D[G3D]: common\texturecachecommon.cpp:610 Texture different or overwritten, reloading at 09300f60: hash fail
41:47:659 user_main    D[G3D]: gles\texturecachegles.cpp:76 Deleting texture 09300f60
41:47:660 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:660 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:660 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:660 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:660 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:660 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +6921us
41:47:660 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:660 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:660 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:660 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:660 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:660 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +9695us
41:47:660 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:690 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:690 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:690 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:690 user_main    D[ME]: hle\scempeg.cpp:1699 0=sceMpegGetAtracAu(09fff210, 00000008, 09fff1c0, 09fff070)
41:47:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899456c->08000000, mpeg get atrac) +20us
41:47:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899456c, woke from hle delay) +100us
41:47:690 user_main    D[ME]: hle\scempeg.cpp:1906 sceMpegAtracDecode(09fff210, 09fff1c0, 0941b080, 0)
41:47:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994594->08000000, mpeg atrac decode) +5us
41:47:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994594, woke from hle delay) +3000us
41:47:690 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:690 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:690 user_main    D[ME]: hle\scempeg.cpp:1604 0=sceMpegGetAvcAu(09fff210, 00000007, 09fff180, 09fff070)
41:47:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899464c->08000000, mpeg get avc) +16us
41:47:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899464c, woke from hle delay) +100us
41:47:690 user_main    D[ME]: hle\scempeg.cpp:1092 video: bufferAddr = 08fddf80, *buffer = 09168f30, *init = 08994e98
41:47:690 user_main    D[ME]: hle\scempeg.cpp:1153 sceMpegAvcDecode(09fff210, 09fff180, 512, 08fddf80, 09fff078)
41:47:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994684->08000000, mpeg decode) +5us
41:47:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994684, woke from hle delay) +5400us
41:47:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +6us
41:47:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +8029us
41:47:691 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:691 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:691 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
41:47:691 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:691 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
41:47:691 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48fddb94)
41:47:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:691 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:691 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:691 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:691 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:691 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:691 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:691 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:691 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:723 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:723 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:723 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:723 user_main    D[ME]: hle\scempeg.cpp:1423 360=sceMpegRingbufferAvailableSize(09fff0f0)
41:47:723 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000003)
41:47:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +22us
41:47:723 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +3328us
41:47:723 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:723 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:723 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:723 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 0941f0d0)
41:47:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:723 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +13305us
41:47:723 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:723 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:723 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
41:47:723 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff030)
41:47:723 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
41:47:723 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48fddb94)
41:47:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:723 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:723 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:724 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:724 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:724 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:724 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:724 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:724 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:757 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:757 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:757 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:757 user_main    D[ME]: hle\scempeg.cpp:1176 sceMpegAvcDecodeStop(09fff210, 00000200, 08fddf80, 09fff084)
41:47:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08992ca4->08000000, vblank start waited) +12us
41:47:757 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +16412us
41:47:757 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(330, 1, 0)
41:47:757 soundThread  D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(330, 1) (count: 0 -> 1)
41:47:757 soundThread  D[SCEKERNEL]: hle\scekerneleventflag.cpp:526 0=sceKernelReferEventFlagStatus(331, 09faea10)
41:47:757 soundThread  D[SCEAUDIO]: hle\sceaudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 094210e0)
41:47:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> idle0 (332->272, pc: 08b8274c->08000000, blocking audio) +25us
41:47:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08992ca4, entered vblank) +232us
41:47:757 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:757 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:757 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
41:47:757 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=0905db40, stall=00000000, cbid=00000000, param=09fff030)
41:47:757 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
41:47:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48fddb94)
41:47:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 0905db40 - stall = 00000000
41:47:757 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:757 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:758 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:758 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:758 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +15us
41:47:758 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:758 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:758 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08994ebc->08000000, vblank start waited) +19us
41:47:758 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08994ebc, entered vblank) +16643us
41:47:758 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:790 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:790 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:308 0=sceKernelSetEventFlag(331, 00000001)
41:47:790 user_main    D[SCECTRL]: hle\scectrl.cpp:507 1=sceCtrlPeekBufferPositive(08fddf54, 1)
41:47:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2603 sceKernelWaitThreadEnd(332, 00000000)
41:47:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089921d4->08000000, thread wait end) +11us
41:47:790 soundThread  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> soundThread (272->332, pc: 08000000->08b8274c, audio drain) +29486us
41:47:790 soundThread  I[SCEKERNEL]: hle\scekernelthread.cpp:2128 sceKernelExitThread(0)
41:47:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: soundThread -> user_main (332->276, pc: 08993c6c->089921d4, thread exited) +5us
41:47:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(332)
41:47:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack soundThread
41:47:790 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:47:790 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:47:790 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(7)
41:47:790 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(6)
41:47:790 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(5)
41:47:791 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(4)
41:47:791 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:247 sceKernelDeleteSema(330)
41:47:791 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:281 0=sceKernelDeleteEventFlag(331)
41:47:791 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:791 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fddb80, stall=48fddb80, cbid=00000000, param=08c25950)
41:47:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb80
41:47:791 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
41:47:791 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=09038300, stall=00000000, cbid=00000000, param=09fff090)
41:47:791 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
41:47:791 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48fddb94)
41:47:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fddb80 - stall = 08fddb94
41:47:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 09038300 - stall = 00000000
41:47:791 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:00000000 = 480x272
41:47:791 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04088000: 480 x 272 x 0 
41:47:791 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:440cc000 = 480x272
41:47:791 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 3 
41:47:791 user_main    D[G3D]: common\texturecachecommon.cpp:775 Render to texture detected at 04000000!
41:47:791 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84bd0->08000000, interrupt) +64us
41:47:791 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:791 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84bd0, left interrupt) +5us
41:47:791 user_main    D[ME]: hle\scempeg.cpp:727 sceMpegFreeAvcEsBuf(09fff210, 1)
41:47:791 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:47:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack SceIoAsync
41:47:791 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:47:792 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:47:792 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:47:792 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:47:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08993fec->08000000, file closed) +19us
41:47:792 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08993fec, woke from hle delay) +100us
41:47:792 user_main    D[ME]: hle\scempeg.cpp:557 sceMpegDelete(09fff210)
41:47:796 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899266c->08000000, mpeg delete) +5us
41:47:796 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04088000
41:47:839 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899266c, woke from hle delay) +40000us
41:47:839 user_main    D[ME]: hle\scempeg.cpp:1969 sceMpegRingbufferDestruct(09fff0f0)
41:47:839 user_main    I[ME]: hle\scempeg.cpp:1617 sceMpegFinish(...)
41:47:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899267c->08000000, mpeg finish) +5us
41:47:839 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899267c, woke from hle delay) +250us
41:47:839 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2067 sceKernelStopModule(00000147, 00000000, 00000000, 00000000, 00000000) - faking
41:47:839 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2129 sceKernelUnloadModule(327)
41:47:839 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:47:839 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:47:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089933fc->08000000, module unloaded) +10us
41:47:839 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089933fc, woke from hle delay) +500us
41:47:839 user_main    I[SCEUTIL]: hle\sceutility.cpp:268 0=sceUtilityUnloadAvModule(0)
41:47:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0899318c->08000000, utility av module unloaded) +5us
41:47:839 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899318c, woke from hle delay) +800us
41:47:840 user_main    D[HLE]: hle\scepower.cpp:282 UNIMPL 0=sceKernelPowerTick(0)
41:47:840 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48fdde40, stall=48fdde40, cbid=00000000, param=08c25950)
41:47:840 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fdde40 - stall = 08fdde40
41:47:840 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
41:47:840 user_main    D[SCEDISP]: hle\scedisplay.cpp:941 0=sceDisplaySetMode(0, 480, 272)
41:47:840 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b851ec->08000000, display mode) +15us
41:47:840 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b851ec, entered vblank) +12131us
41:47:856 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 3, 1)
41:47:906 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48fdde88)
41:47:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08fdde40 - stall = 08fdde88
41:47:906 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
41:47:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8594c->08000000, GeDrawSync) +9us
41:47:906 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08b88048
41:47:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8594c, left interrupt) +5us
41:47:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08990234->08000000, vblank start waited) +5us
41:47:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990234, entered vblank) +16663us
41:47:906 user_main    D[SCEDISP]: hle\scedisplay.cpp:736 Setting latched framebuffer 04000000 (prev: 04088000)
41:47:906 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:47:906 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 3, 1)
41:47:906 user_main    D[SCEDISP]: hle\scedisplay.cpp:1070 0=sceDisplayGetFrameBuf(09fff390[04000000], 09fff394[00000200], 09fff398[00000003], 0)
41:47:906 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDelayThread
41:47:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00000001): delaying 210 usecs
41:47:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08990258->08000000, thread delayed) +15us
41:47:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990258, thread delay finished) +210us
41:47:907 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0x65e40_size0x5a6ba, sector 00065e40, size 0005a6ba
41:47:907 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0x65e40_size0x5a6ba, 00000001, 000001ff)
41:47:907 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +22us
41:47:907 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:47:907 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoGetstat
41:47:907 user_main    D[SCEIO]: hle\sceio.cpp:920 sceIoGetstat(/START_LOAD_ENG, 09fff340) : sector = 00065e40
41:47:907 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +5us
41:47:907 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, woke from hle delay) +1000us
41:47:907 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
41:47:918 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelReferThreadStatus
41:47:918 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:47:918 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +13us
41:47:918 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
41:47:918 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetThreadCurrentPriority
41:47:918 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2371 63=sceKernelGetThreadCurrentPriority()
41:47:919 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDelayThreadCB
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:47:919 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 96225)
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->334, pc: 08990010->08220c00, thread delayed) +14us
41:47:919 SceIoAsync   D[HLE]: hle\hle.cpp:686 Compiling syscall to __IoAsyncFinish
41:47:919 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 177e1): deferring result
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (334->272, pc: 08220c00->08000000, async io) +12us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:47:919 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoChangeAsyncPriority
41:47:919 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:47:919 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoPollAsync
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:47:919 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoWaitAsync
41:47:919 user_main    D[SCEIO]: hle\sceio.cpp:2141 0=sceIoWaitAsync(4, 09fff2f0[00000009ffffffff]): waiting
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd90->08000000, io waited) +5us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd90, idle) +534us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:47:919 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2f8, 4): deferring result
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:47:919 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 97908)
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->334, pc: 08990010->08220c00, thread delayed) +14us
41:47:919 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 17e74): deferring result
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (334->272, pc: 08220c00->08000000, async io) +12us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:47:919 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:919 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:47:919 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:47:924 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +12549us
41:47:924 idle0        D[SCEDISP]: hle\scedisplay.cpp:736 Setting latched framebuffer 04000000 (prev: 04000000)
41:47:924 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:47:929 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:47:929 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +520us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7404us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:47:931 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2f0[0000000000017e74]): complete
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:47:931 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2f8, 4): deferring result
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:47:931 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 101201)
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:931 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->334, pc: 08990010->08220c00, thread delayed) +14us
41:47:931 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 18b51): deferring result
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (334->272, pc: 08220c00->08000000, async io) +12us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:47:931 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:931 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:47:931 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:47:933 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +7095us
41:47:933 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
41:47:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:47:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +532us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11669us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:47:942 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2f0[0000000000018b51]): complete
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:47:942 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2f8, 4): deferring result
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:47:942 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 70024)
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:942 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->334, pc: 08990010->08220c00, thread delayed) +14us
41:47:942 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 11188): deferring result
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (334->272, pc: 08220c00->08000000, async io) +12us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:47:942 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:47:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:47:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +2818us
41:47:956 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
41:47:960 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +15951us
41:47:973 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +544us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14833us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:47:977 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2f0[0000000000011188]): complete
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:47:977 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2f8, 4): deferring result
41:47:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:47:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:47:977 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:47:977 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +91us
41:47:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +731us
41:47:994 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +15951us
41:48:006 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +556us
41:48:008 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +7111us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2371 63=sceKernelGetThreadCurrentPriority()
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:008 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 4957)
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:008 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->334, pc: 08990010->08220c00, thread delayed) +14us
41:48:008 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 135d): deferring result
41:48:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (334->272, pc: 08220c00->08000000, async io) +12us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:008 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:008 user_main    D[SCEIO]: hle\sceio.cpp:2208 0=sceIoPollAsync(4, 09fff2f0[000000000000135d])
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:008 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2f8, 4): deferring result
41:48:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +7686us
41:48:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
41:48:026 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:026 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +10292us
41:48:026 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
41:48:026 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2371 63=sceKernelGetThreadCurrentPriority()
41:48:026 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:026 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:026 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:026 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 11)
41:48:026 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:026 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->334, pc: 08990010->08220c00, thread delayed) +14us
41:48:027 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, b): deferring result
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (334->272, pc: 08220c00->08000000, async io) +12us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:2208 0=sceIoPollAsync(4, 09fff2f0[000000000000000b])
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2f8, 4): deferring result
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack SceIoAsync
41:48:027 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:48:027 user_main    D[SCEKERNEL]: util\blockallocator.cpp:232 Block Alloc found adjacent free blocks - merging
41:48:027 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
41:48:027 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898f860->08000000, file closed) +12us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f860, woke from hle delay) +100us
41:48:027 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0x79740_size0x3b9117, sector 00079740, size 003b9117
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/sce_lbn0x79740_size0x3b9117, 00000001, 000001ff)
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +20us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:920 sceIoGetstat(/MENU_S_DATA, 09fff340) : sector = 00079740
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +5us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, woke from hle delay) +1000us
41:48:027 user_main    D[FILESYS]: filesystems\isofilesystem.cpp:356 Got a raw sector open: /sce_lbn0x7a010_size0x107b19, sector 0007a010, size 00107b19
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:1497 5=sceIoOpen(disc0:/sce_lbn0x7a010_size0x107b19, 00000001, 000001ff)
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 089775e0->08000000, file opened) +20us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->089775e0, woke from hle delay) +100us
41:48:027 user_main    D[SCEIO]: hle\sceio.cpp:920 sceIoGetstat(/MENU_S_SOUND, 09fff340) : sector = 0007a010
41:48:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898f828->08000000, io getstat) +5us
41:48:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898f828, woke from hle delay) +1000us
41:48:028 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2d8, 4): deferring result
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +12us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2371 63=sceKernelGetThreadCurrentPriority()
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:028 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 75134)
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:028 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:028 SceIoAsync   D[HLE]: hle\hle.cpp:686 Compiling syscall to __IoAsyncFinish
41:48:028 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 1257e): deferring result
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:028 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:028 user_main    D[SCEIO]: hle\sceio.cpp:2141 0=sceIoWaitAsync(4, 09fff2e0[000001ff08fdda80]): waiting
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd90->08000000, io waited) +5us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd90, idle) +323us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:028 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:028 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:028 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:48:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:057 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 98881)
41:48:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:057 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:057 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 18241): deferring result
41:48:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:057 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:061 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16082us
41:48:061 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
41:48:065 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:48:073 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +580us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3748us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:074 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018241]): complete
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:074 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:074 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 96266)
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:074 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:074 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 1780a): deferring result
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:074 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:077 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +10692us
41:48:089 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +731us
41:48:093 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b846e0->08000000, interrupt) +15951us
41:48:106 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846e0, idle) +592us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5759us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:108 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[000000000001780a]): complete
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:108 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:108 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 102452)
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:108 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:108 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 19034): deferring result
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:108 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:110 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +8669us
41:48:123 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:48:127 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +15951us
41:48:139 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +604us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7190us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:141 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000019034]): complete
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:141 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:141 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 102074)
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:141 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:141 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 18eba): deferring result
41:48:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:141 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:142 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +7226us
41:48:156 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +731us
41:48:160 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:48:173 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +616us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +10810us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:176 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018eba]): complete
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:176 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:176 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 101818)
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:176 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:176 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 18dba): deferring result
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:176 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:177 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +3594us
41:48:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +731us
41:48:193 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +15951us
41:48:193 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:48:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +628us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14564us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:228 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018dba]): complete
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:228 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:228 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:228 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:229 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 101209)
41:48:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:229 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:229 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 18b59): deferring result
41:48:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:229 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:229 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:229 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:233 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +16511us
41:48:239 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +640us
41:48:244 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b846d8->08000000, interrupt) +16043us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846d8, idle) +731us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +574us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:256 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018b59]): complete
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:256 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:256 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 98878)
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:256 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:256 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 1823e): deferring result
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:256 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:256 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:256 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +13714us
41:48:273 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +651us
41:48:277 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16031us
41:48:290 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3230us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:291 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[000000000001823e]): complete
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:291 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:291 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 98387)
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:291 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:291 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 18053): deferring result
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:291 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:295 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84828->08000000, interrupt) +11058us
41:48:306 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84828, idle) +663us
41:48:310 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +16019us
41:48:323 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5061us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:324 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018053]): complete
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:324 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:324 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 94643)
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:324 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:324 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 171b3): deferring result
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:324 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:325 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:327 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +9227us
41:48:340 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +675us
41:48:344 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16007us
41:48:356 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:48:358 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:358 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +9914us
41:48:358 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:359 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000171b3]): complete
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:359 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:359 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 95957)
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:359 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:359 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 176d5): deferring result
41:48:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:359 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:360 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +4374us
41:48:360 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:48:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +687us
41:48:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84660->08000000, interrupt) +15995us
41:48:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84660, idle) +731us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12877us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:399 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000176d5]): complete
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:399 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:399 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 95606)
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:399 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:399 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 17576): deferring result
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:399 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:399 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:399 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:400 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +1411us
41:48:406 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +699us
41:48:410 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +15983us
41:48:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +731us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14445us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:427 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000017576]): complete
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:427 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:427 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 94733)
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:427 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:427 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 1720d): deferring result
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:427 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:427 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:427 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:440 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:444 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16527us
41:48:456 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
41:48:460 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +15951us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +723us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2307us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:473 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[000000000001720d]): complete
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:473 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:473 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:473 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:474 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 96189)
41:48:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:474 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:474 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 177bd): deferring result
41:48:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:474 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:477 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +11989us
41:48:490 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +731us
41:48:494 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84748->08000000, interrupt) +15951us
41:48:506 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84748, idle) +731us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3312us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:507 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000177bd]): complete
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:507 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:507 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 101637)
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:507 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:507 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 18d05): deferring result
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:507 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:507 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:510 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +10977us
41:48:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +15us
41:48:527 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +16667us
41:48:527 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:48:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +731us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +3405us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:558 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018d05]): complete
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:558 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:558 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 98847)
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:558 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:558 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 1821f): deferring result
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:558 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:558 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:561 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +10883us
41:48:561 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +27us
41:48:566 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +16655us
41:48:573 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5307us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:574 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[000000000001821f]): complete
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:574 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:574 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 94938)
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:574 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:574 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 172da): deferring result
41:48:574 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:575 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:575 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:575 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:577 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +8981us
41:48:590 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +39us
41:48:594 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16643us
41:48:607 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +10898us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:610 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000172da]): complete
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:610 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:610 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 93641)
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:610 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:610 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 16dc9): deferring result
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:610 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:611 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +3390us
41:48:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +51us
41:48:627 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16631us
41:48:640 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14939us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:644 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000016dc9]): complete
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:644 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:644 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:644 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:645 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:657 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 103429)
41:48:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:657 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:657 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 19405): deferring result
41:48:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:657 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:662 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +16032us
41:48:673 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
41:48:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +15326us
41:48:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:677 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000019405]): complete
41:48:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:677 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:677 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:690 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:690 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 104661)
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:690 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:690 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 198d5): deferring result
41:48:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:690 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:694 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15645us
41:48:694 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:48:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:48:728 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +15951us
41:48:728 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +87us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14021us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:732 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000198d5]): complete
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:732 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:732 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 103859)
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:732 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:732 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 195b3): deferring result
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:732 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:732 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:732 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:733 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +911us
41:48:740 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
41:48:744 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +15951us
41:48:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +99us
41:48:761 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84654->08000000, interrupt) +16584us
41:48:773 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84654, idle) +731us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +4731us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:774 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000195b3]): complete
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:774 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:774 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 98076)
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:774 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:774 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 17f1c): deferring result
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:774 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:777 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b846c8->08000000, interrupt) +9557us
41:48:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846c8, idle) +111us
41:48:794 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +16572us
41:48:807 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +731us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12632us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:810 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000017f1c]): complete
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:810 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:810 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:810 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:810 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 99409)
41:48:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:811 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:811 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 18451): deferring result
41:48:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:811 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:811 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:811 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84678->08000000, interrupt) +1656us
41:48:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84678, idle) +123us
41:48:827 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16560us
41:48:840 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:48:844 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:48:857 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +135us
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5682us
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:858 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018451]): complete
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:858 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:859 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 100282)
41:48:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:859 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:859 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 187ba): deferring result
41:48:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:859 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:861 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +9203us
41:48:861 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:48:891 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +731us
41:48:895 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:48:895 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +146us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +13156us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:900 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000187ba]): complete
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:900 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:900 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 103990)
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:900 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:900 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 19636): deferring result
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:900 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:900 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:900 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:901 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8463c->08000000, interrupt) +1716us
41:48:907 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8463c, idle) +731us
41:48:911 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +15951us
41:48:924 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +158us
41:48:928 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +16524us
41:48:940 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +8863us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:942 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000019636]): complete
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:942 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:942 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:942 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 97919)
41:48:942 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:942 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:943 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 17e7f): deferring result
41:48:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:943 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:943 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:943 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:943 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:943 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:944 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +5425us
41:48:957 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +170us
41:48:961 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16512us
41:48:974 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:48:978 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15951us
41:48:990 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +182us
41:48:991 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +6387us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:48:992 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000017e7f]): complete
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:48:992 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:48:992 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 104740)
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:992 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:48:992 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 19924): deferring result
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:48:992 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:48:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:48:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:48:994 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +8450us
41:49:007 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:49:011 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15951us
41:49:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +194us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +10288us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:027 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000019924]): complete
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:027 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:027 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 102253)
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:027 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:027 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 18f6d): deferring result
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:027 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:027 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:027 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:028 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847c8->08000000, interrupt) +4537us
41:49:028 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:49:058 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847c8, idle) +731us
41:49:062 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15951us
41:49:062 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +206us
41:49:067 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:067 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +16047us
41:49:067 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:067 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018f6d]): complete
41:49:067 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:067 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:074 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:074 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 104393)
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:074 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:074 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 197c9): deferring result
41:49:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:074 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:078 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15450us
41:49:090 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +218us
41:49:094 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84778->08000000, interrupt) +16464us
41:49:107 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84778, idle) +731us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7373us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:109 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000197c9]): complete
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:109 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:109 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 79754)
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:109 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:109 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 1378a): deferring result
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:109 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +6916us
41:49:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +230us
41:49:128 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16452us
41:49:140 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:49:144 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +15951us
41:49:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +242us
41:49:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2124us
41:49:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:157 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[000000000001378a]): complete
41:49:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:158 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:158 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 103150)
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:158 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:158 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 192ee): deferring result
41:49:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:158 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:161 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +12653us
41:49:174 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:49:178 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +254us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1274us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:190 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000192ee]): complete
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:190 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:190 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:190 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 103181)
41:49:190 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:190 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:191 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 1930d): deferring result
41:49:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:191 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:195 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847b8->08000000, interrupt) +13492us
41:49:195 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:49:225 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847b8, idle) +731us
41:49:226 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:226 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +4911us
41:49:226 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:227 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[000000000001930d]): complete
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:227 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:227 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 104337)
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:227 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:227 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 19791): deferring result
41:49:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:227 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:227 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:227 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:230 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b846c8->08000000, interrupt) +9377us
41:49:230 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846c8, idle) +266us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +12199us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:234 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000019791]): complete
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:234 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:234 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:234 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:235 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 92649)
41:49:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:235 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:235 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 169e9): deferring result
41:49:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:235 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:235 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:235 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:236 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b846c0->08000000, interrupt) +2554us
41:49:240 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846c0, idle) +731us
41:49:245 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847d0->08000000, interrupt) +15951us
41:49:257 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847d0, idle) +278us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +11770us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:260 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000169e9]): complete
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:260 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:260 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 99321)
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:260 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:260 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 183f9): deferring result
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:260 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:260 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:260 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:261 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +2971us
41:49:274 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
41:49:278 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:49:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +290us
41:49:295 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84648->08000000, interrupt) +16393us
41:49:307 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84648, idle) +731us
41:49:307 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:307 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +2518us
41:49:307 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:307 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000183f9]): complete
41:49:307 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:308 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:308 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 96509)
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:308 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:308 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 178fd): deferring result
41:49:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:308 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:311 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847a8->08000000, interrupt) +11770us
41:49:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847a8, idle) +302us
41:49:328 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16381us
41:49:341 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +7422us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:343 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000178fd]): complete
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:343 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:343 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 101690)
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:343 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:343 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 18d3a): deferring result
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:343 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:345 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b8494c->08000000, interrupt) +6867us
41:49:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b8494c, idle) +313us
41:49:361 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84794->08000000, interrupt) +16369us
41:49:361 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:49:392 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84794, idle) +731us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +13127us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:395 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000018d3a]): complete
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:395 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:395 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:395 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:396 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 98732)
41:49:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:396 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:396 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 181ac): deferring result
41:49:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:396 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:396 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +1161us
41:49:396 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +325us
41:49:401 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b846c8->08000000, interrupt) +16357us
41:49:407 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b846c8, idle) +731us
41:49:411 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +15951us
41:49:424 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +337us
41:49:425 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:425 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +5344us
41:49:425 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:425 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[00000000000181ac]): complete
41:49:425 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:425 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:425 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:425 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:425 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:425 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:425 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:425 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:426 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 69094)
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:426 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:426 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 10de6): deferring result
41:49:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:426 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:428 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +9338us
41:49:441 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
41:49:445 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15951us
41:49:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +349us
41:49:461 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847e8->08000000, interrupt) +16333us
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847e8, idle) +731us
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +1758us
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:474 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff2e0[0000000000010de6]): complete
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:474 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:475 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 1039)
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:475 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:475 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 40f): deferring result
41:49:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:475 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:475 user_main    D[SCEIO]: hle\sceio.cpp:2208 0=sceIoPollAsync(4, 09fff2e0[000000000000040f])
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:475 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:475 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:478 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +12530us
41:49:491 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +361us
41:49:495 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b847a8->08000000, interrupt) +16321us
41:49:507 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b847a8, idle) +731us
41:49:510 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +15951us
41:49:524 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +373us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +3682us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:525 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:525 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 1039)
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:525 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:525 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 40f): deferring result
41:49:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:525 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:525 user_main    D[SCEIO]: hle\sceio.cpp:2208 0=sceIoPollAsync(4, 09fff2e0[000000000000040f])
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:528 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +11413us
41:49:528 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
41:49:558 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
41:49:561 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +15951us
41:49:561 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +385us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +1764us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:562 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:562 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fc9800, 1039)
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:562 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:562 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fc9800, 40f): deferring result
41:49:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:562 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:562 user_main    D[SCEIO]: hle\sceio.cpp:2208 0=sceIoPollAsync(4, 09fff2e0[000000000000040f])
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:562 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:562 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:565 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +13319us
41:49:574 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +731us
41:49:577 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:577 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +15806us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:591 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:591 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 354)
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:591 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:591 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 162): deferring result
41:49:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:591 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:591 user_main    D[SCEIO]: hle\sceio.cpp:2208 0=sceIoPollAsync(4, 09fff2e0[0000000000000162])
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:595 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +15615us
41:49:607 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +731us
41:49:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +13509us
41:49:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:610 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:610 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:610 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84684->08000000, interrupt) +1677us
41:49:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84684, idle) +409us
41:49:626 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2d8, 4): deferring result
41:49:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +7829us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2371 63=sceKernelGetThreadCurrentPriority()
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:626 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 19341)
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:626 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:626 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 4b8d): deferring result
41:49:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:626 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:626 user_main    D[SCEIO]: hle\sceio.cpp:2208 0=sceIoPollAsync(4, 09fff2e0[0000000000004b8d])
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:626 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2e8, 4): deferring result
41:49:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:626 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:626 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:628 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84940->08000000, interrupt) +7115us
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84940, idle) +731us
41:49:641 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff2f8, 4): deferring result
41:49:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fa18->08000000, io read) +1018us
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fa18, idle) +100us
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2371 63=sceKernelGetThreadCurrentPriority()
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898ffb4->08000000, thread delayed) +14us
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898ffb4, thread delay finished) +210us
41:49:641 user_main    D[SCEIO]: hle\sceio.cpp:1112 0=sceIoReadAsync(4, 09fe4540, 35571)
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:641 SceIoAsync   D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceIoAsync (276->337, pc: 08990010->08220c00, thread delayed) +14us
41:49:641 SceIoAsync   D[SCEIO]: hle\sceio.cpp:2693 ASYNC sceIoReadAsync(4, 09fe4540, 8af3): deferring result
41:49:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceIoAsync -> idle0 (337->272, pc: 08220c00->08000000, async io) +12us
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08990010, thread delay finished) +197us
41:49:641 user_main    D[SCEIO]: hle\sceio.cpp:1998 0=sceIoChangeAsyncPriority(4, 0000003e)
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fd78->08000000, thread delayed) +14us
41:49:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fd78, thread delay finished) +210us
41:49:641 user_main    D[SCEIO]: hle\sceio.cpp:2153 0=sceIoWaitAsync(4, 09fff300[0000000000008af3]): complete
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:642 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fda0->08000000, thread delayed) +14us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fda0, thread delay finished) +210us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:642 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fae8->08000000, thread delayed) +14us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fae8, thread delay finished) +210us
41:49:642 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 09fff308, 4): deferring result
41:49:642 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb64->08000000, io read) +5us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb64, idle) +100us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:642 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fb8c->08000000, thread delayed) +14us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fb8c, thread delay finished) +210us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2474 0=sceKernelDelayThreadCB(00000064): delaying 210 usecs
41:49:642 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0898fbc8->08000000, thread delayed) +14us
41:49:642 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0898fbc8, thread delay finished) +210us
41:49:645 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08b84694->08000000, interrupt) +13156us
41:49:658 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08b84694, idle) +421us
41:49:661 user_main    W[MEMMAP]: core\memmapfunctions.cpp:94 ReadFromHardware: Invalid address 00676e81 PC 0898f36c LR 0898f358
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 274: Module "OpenSeasonPSP": name=OpenSeasonPSP gp=08fcfff0 entry=08804128
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 276: Thread "user_main": pc= 08b84694 sp= 09fc9460 RUN      (wt=0 wid=0 wv= 00000000 )
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 277: Thread "ExitMonitor": pc= 088053d8 sp= 09fafab0   WAIT    (wt=1 wid=0 wv= 00000000 )
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 278: CallBack "OSPSP_EXIT": thread=277, argument= 00000000
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 279: FPL "PSP Memory Pool": -
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 281: CallBack "UBI_POWERCB": thread=276, argument= 00000000
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 282: CallBack "UBI_MSCB": thread=276, argument= 00000000
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 283: EventFlag "SGM_WaitEvent": init=00000000 cur=00000000 numwait=0
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 301: Semaphore "UMD_SAMPLE_IO_SEMA": -
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 335: OpenFile "disc0:/sce_lbn0x79740_size0x3b9117": Seekpos: 003b123d
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 336: OpenFile "disc0:/sce_lbn0x7a010_size0x107b19": Seekpos: 00000000
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:512 KO 337: Thread "SceIoAsync": pc= 08220c00 sp= 083fdec0   WAIT    (wt=23 wid=4 wv= 00000000 )
42:07:154 user_main    I[SCEKERNEL]: hle\scekernel.cpp:168 Shutting down kernel - 15 kernel objects alive
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
42:07:155 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
42:07:155 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
42:07:155 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:155 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
42:07:157 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
42:07:157 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
42:07:169 core\memmap.cpp:349 D[MEMMAP]: Memory system shut down.
42:07:179 gles\framebuffermanagergles.cpp:682 I[FRAMEBUF]: Destroying FBO for 04088000 : 480 x 272 x 0
42:07:179 gles\framebuffermanagergles.cpp:682 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 3
42:07:179 gles\texturecachegles.cpp:76 D[G3D]: Deleting texture 04000000
42:07:179 gles\texturecachegles.cpp:76 D[G3D]: Deleting texture 09168f30
42:07:179 gles\texturecachegles.cpp:76 D[G3D]: Deleting texture 091f0f40
42:07:179 gles\texturecachegles.cpp:76 D[G3D]: Deleting texture 09278f50
42:07:179 gles\texturecachegles.cpp:76 D[G3D]: Deleting texture 09300f60
42:07:179 common\texturecachecommon.cpp:1585 I[G3D]: Texture cached cleared from 5 textures
42:07:303 core\config.cpp:1316 I[LOADER]: Config saved (NativeShutdown): 'C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
42:07:305 core\config.cpp:1329 I[LOADER]: Controller config saved: C:\ppsspp\ppsspp-v1.9.3-743-gbf6357a53-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
