29:41:907 core\config.cpp:1316 I[LOADER]: Config saved (got storage permission): 'C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
29:41:909 core\config.cpp:1329 I[LOADER]: Controller config saved: C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
29:42:576 windows\emuthread.cpp:232 I[BOOT]: Done.
29:43:006 core\config.cpp:1316 I[LOADER]: Config saved (clearFailedGPUBackends): 'C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
29:43:008 core\config.cpp:1329 I[LOADER]: Controller config saved: C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
29:43:475 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM
29:43:641 windows\wasapistream.cpp:128 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
29:48:121 common\fileutil.cpp:640 I[COMMON]: CreateEmptyFile: C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\installedTEMP.txt
29:48:121 common\fileutil.cpp:258 I[COMMON]: Delete: file C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\installedTEMP.txt
29:50:193 core\config.cpp:1316 I[LOADER]: Config saved (GameSettingsScreen::onFinish): 'C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
29:50:197 core\config.cpp:1329 I[LOADER]: Controller config saved: C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
29:50:842 core\config.cpp:1564 I[LOADER]: Failed to read C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULKS46008_ppsspp.ini. No game-specific settings found, using global defaults.
29:50:842 core\system.cpp:342 I[BOOT]: PPSSPP v1.9.3-708-g259ae2862 Windows 64 bit
29:50:844 core\memmap.cpp:292 I[MEMMAP]: Memory system initialized. Base at 00000001406B0000 (RAM at @ 00000001486B0000, uncached @ 00000001886B0000)
29:50:845 core\psploaders.cpp:228 I[LOADER]: ULKS46008 : FLOWARS PORTABLE
29:50:845 core\config.cpp:1564 I[LOADER]: Failed to read C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULKS46008_ppsspp.ini. No game-specific settings found, using global defaults.
29:50:845 core\psploaders.cpp:288 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
29:50:846 hle\scekernelmemory.cpp:427 I[SCEKERNEL]: Kernel and user memory pools initialized
29:50:846 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick
29:50:846 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\assets/flash0
29:50:848 common\fileutil.cpp:333 D[COMMON]: CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/PPSSPP_STATE
29:50:904 util\ppgedraw.cpp:275 D[SCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200
29:50:904 hle\scekernel.cpp:156 I[SCEKERNEL]: Kernel initialized.
29:50:904 hle\scekernelmodule.cpp:1112 D[SCEMODULE]: Decrypting ~PSP file
29:50:904 elf\prxdecrypter.cpp:700 I[LOADER]: Decrypting tag C0CB167C
29:50:904 elf\prxdecrypter.cpp:754 I[LOADER]: Decrypting tag C0CB167C
29:50:906 elf\elfreader.cpp:360 D[LOADER]: String section: 34
29:50:906 elf\elfreader.cpp:447 D[LOADER]: Relocatable module
29:50:906 elf\elfreader.cpp:453 D[LOADER]: 2 segments:
29:50:906 elf\elfreader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 00000000 Filesz: 00014e18 Memsz: 00014e18 
29:50:906 elf\elfreader.cpp:480 D[LOADER]: Loadable Segment Copied to 08804000, size 00014e18
29:50:906 elf\elfreader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 00014e20 Filesz: 0000090c Memsz: 00008fd0 
29:50:906 elf\elfreader.cpp:480 D[LOADER]: Loadable Segment Copied to 08818e20, size 00008fd0
29:50:906 util\blockallocator.cpp:392 I[SCEKERNEL]: -----------
29:50:906 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
29:50:906 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
29:50:906 util\blockallocator.cpp:396 I[SCEKERNEL]: Block: 08821e00 - 0a000000 size 017de200 taken=0 tag=(untitled)
29:50:906 util\blockallocator.cpp:398 I[SCEKERNEL]: -----------
29:50:906 elf\elfreader.cpp:485 D[LOADER]: 36 sections:
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .init     Sitting at 08804000, size 00000024
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .text     Sitting at 08804040, size 000132f0
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.text     Ignoring (size=00005060) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .fini     Sitting at 08817330, size 0000001c
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .sceStub.text     Sitting at 0881734c, size 00000200
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent.top     Sitting at 08817550, size 00000004
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent     Sitting at 08817554, size 00000010
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.ent.btm     Sitting at 08817564, size 00000004
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub.top     Sitting at 08817568, size 00000004
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub     Sitting at 0881756c, size 00000108
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.stub     Ignoring (size=00000140) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .lib.stub.btm     Sitting at 08817674, size 00000004
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceModuleInfo     Sitting at 08817678, size 00000034
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceResident     Sitting at 088176ac, size 00000114
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceNid     Sitting at 088177c0, size 00000100
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata.sceVstub     Sitting at 088178c0, size 00000024
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000038) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .ctors     Sitting at 088178e4, size 00000008
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .dtors     Sitting at 088178ec, size 00000008
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .jcr     Sitting at 088178f4, size 00000004
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .eh_frame     Sitting at 088178f8, size 00000078
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .rodata     Sitting at 08817970, size 000014a8
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .data     Sitting at 08818e20, size 0000090c
29:50:906 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .rel.data     Ignoring (size=00000960) (flags=00000000)
29:50:906 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .sbss     Sitting at 08819730, size 00000000
29:50:907 elf\elfreader.cpp:498 D[LOADER]: Data Section found: .bss     Sitting at 08819730, size 000086c0
29:50:907 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
29:50:907 elf\elfreader.cpp:502 D[LOADER]: NonData Section found: .comment     Ignoring (size=00000e5d) (flags=00000000)
29:50:907 elf\elfreader.cpp:506 D[LOADER]: Relocations:
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.init: Performing 2 relocations on .init : offset = 00015ef0
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 2 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.text: Performing 2572 relocations on .text : offset = 00015f00
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 2572 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.fini: Performing 1 relocations on .fini : offset = 0001af60
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 1 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0001af68
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 1 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.lib.stub: Performing 40 relocations on .lib.stub : offset = 0001af70
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 40 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0001b0b0
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 5 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0001b0d8
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 2 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata.sceVstub: Performing 7 relocations on .rodata.sceVstub : offset = 0001b0e8
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 7 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0001b120
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 2 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.rodata: Performing 236 relocations on .rodata : offset = 0001b130
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 236 relocations...
29:50:907 elf\elfreader.cpp:530 D[LOADER]: .rel.data: Performing 300 relocations on .data : offset = 0001b890
29:50:907 elf\elfreader.cpp:59 D[LOADER]: Loading 300 relocations...
29:50:907 hle\scekernelmodule.cpp:1296 I[LOADER]: Module Bootstrap: 08821720 08817554 0881756c
29:50:907 hle\scekernelmodule.cpp:1297 D[LOADER]: ===================================================
29:50:907 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceRtc, stubs at 08817504
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceRtcGetCurrentTick : 08817504
29:50:907 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:907 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceDisplay, stubs at 088174a4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplaySetMode : 088174a4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceDisplaySetFrameBuf : 088174ac
29:50:907 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:907 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceGe_user, stubs at 088174b4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeEdramGetAddr : 088174b4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListEnQueue : 088174bc
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListEnQueueHead : 088174c4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListUpdateStallAddr : 088174cc
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeListSync : 088174d4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeDrawSync : 088174dc
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeBreak : 088174e4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeContinue : 088174ec
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeSetCallback : 088174f4
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceGeUnsetCallback : 088174fc
29:50:907 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:907 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceUmdUser, stubs at 0881751c
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdActivate : 0881751c
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdDeactivate : 08817524
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdWaitDriveStat : 0881752c
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdWaitDriveStatCB : 08817534
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdCancelWaitDriveStat : 0881753c
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceUmdGetDriveStat : 08817544
29:50:907 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:907 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module Flowars_library, stubs at 0881734c
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing [UNK: 0x5d5d8ffb] : 0881734c
29:50:907 hle\scekernelmodule.cpp:751 I[LOADER]: Function (Flowars_library,5d5d8ffb) unresolved, storing for later resolving
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing [UNK: 0x1eb512cd] : 08817354
29:50:907 hle\scekernelmodule.cpp:751 I[LOADER]: Function (Flowars_library,1eb512cd) unresolved, storing for later resolving
29:50:907 hle\scekernelmodule.cpp:342 D[LOADER]: Importing [UNK: 0x50be7fc5] : 0881735c
29:50:907 hle\scekernelmodule.cpp:751 I[LOADER]: Function (Flowars_library,50be7fc5) unresolved, storing for later resolving
29:50:908 hle\scekernelmodule.cpp:673 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
29:50:908 hle\scekernelmodule.cpp:673 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
29:50:908 hle\scekernelmodule.cpp:673 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
29:50:908 hle\scekernelmodule.cpp:673 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
29:50:908 hle\scekernelmodule.cpp:673 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
29:50:908 hle\scekernelmodule.cpp:673 I[LOADER]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
29:50:908 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:908 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module IoFileMgrForUser, stubs at 08817364
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoPollAsync : 08817364
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoRead : 0881736c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoReadAsync : 08817374
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoWrite : 0881737c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoLseek : 08817384
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoWaitAsync : 0881738c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoWaitAsyncCB : 08817394
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoRename : 0881739c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoClose : 088173a4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceIoOpen : 088173ac
29:50:908 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:908 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module Kernel_Library, stubs at 088173b4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCpuSuspendIntr : 088173b4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCpuResumeIntr : 088173bc
29:50:908 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:908 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module ModuleMgrForUser, stubs at 088173c4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLoadModule : 088173c4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStartModule : 088173cc
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSelfStopUnloadModule : 088173d4
29:50:908 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:908 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module StdioForUser, stubs at 088173dc
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStdin : 088173dc
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStdout : 088173e4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStderr : 088173ec
29:50:908 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:908 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module SysMemUserForUser, stubs at 088173f4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelAllocPartitionMemory : 088173f4
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelFreePartitionMemory : 088173fc
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetBlockHeadAddr : 08817404
29:50:908 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:908 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module ThreadManForUser, stubs at 0881740c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateThread : 0881740c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelStartThread : 08817414
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetThreadId : 0881741c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSleepThread : 08817424
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateSema : 0881742c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDeleteSema : 08817434
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSignalSema : 0881743c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelWaitSema : 08817444
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelWaitSemaCB : 0881744c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelCreateEventFlag : 08817454
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDeleteEventFlag : 0881745c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelSetEventFlag : 08817464
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelClearEventFlag : 0881746c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelWaitEventFlag : 08817474
29:50:908 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:908 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module UtilsForUser, stubs at 0881747c
29:50:908 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelGetGPI : 0881747c
29:50:909 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLibcClock : 08817484
29:50:909 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLibcTime : 0881748c
29:50:909 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelLibcGettimeofday : 08817494
29:50:909 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelDcacheWritebackAll : 0881749c
29:50:909 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:909 hle\scekernelmodule.cpp:966 D[LOADER]: Importing Module sceSuspendForUser, stubs at 0881750c
29:50:909 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelPowerLock : 0881750c
29:50:909 hle\scekernelmodule.cpp:342 D[LOADER]: Importing sceKernelPowerUnlock : 08817514
29:50:909 hle\scekernelmodule.cpp:1039 D[LOADER]: -------------------------------------------------------------
29:50:910 hle\replacetables.cpp:1445 I[HLE]: Replaced memcpy at 0880e418 with hash 8c3fd997a544d0b1
29:50:910 hle\replacetables.cpp:1445 I[HLE]: Replaced memset at 0880e524 with hash 4bb677dace6ca526
29:50:910 hle\replacetables.cpp:1445 I[HLE]: Replaced memmove at 08813600 with hash 368f6cf979709a31
29:50:910 hle\scekernelmodule.cpp:1399 I[LOADER]: Exporting ent 0 named Bootstrap, 1 funcs, 1 vars, resident 088177b0
29:50:910 hle\scekernelmodule.cpp:1703 I[LOADER]: Module entry: 08804128
29:50:932 root         I[SYSTEM]: common\framebuffercommon.cpp:1931 Internal resolution: 960x544 Window size: 960x544
29:50:932 root         D[COMMON]: common\fileutil.cpp:333 CreateFullPath: path exists C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE
29:50:939 root         N[G3D]: vulkan\shadermanagervulkan.cpp:407 Loaded 1 vertex and 1 fragment shaders
29:50:940 root         N[G3D]: vulkan\pipelinemanagervulkan.cpp:728 Creating 1 pipelines...
29:50:944 root         N[G3D]: vulkan\pipelinemanagervulkan.cpp:760 Recreated Vulkan pipeline cache (1 pipelines).
29:50:944 root         I[G3D]: vulkan\gpu_vulkan.cpp:147 Loaded Vulkan pipeline cache.
29:50:954 root         N[BOOT]: ui\emuscreen.cpp:299 Loading C:/ISO/Flowars Portable (Korea).iso...
29:51:008 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateThread
29:51:008 root         I[SCEKERNEL]: hle\scekernelthread.cpp:1984 276=sceKernelCreateThread(user_main, 088041cc, 00000020, 262144, 80000000, 00000000)
29:51:008 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartThread
29:51:008 root         I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(276, 33, 09fffed0)
29:51:008 root         D[HLE]: hle\hle.cpp:686 Compiling syscall to __KernelReturnFromModuleFunc
29:51:008 root         D[SCEKERNEL]: hle\scekernelthread.cpp:2113 __KernelReturnFromThread: 0
29:51:008 root         D[SCEKERNEL]: hle\scekernelthread.cpp:1330 sceKernelGetThreadExitStatus(275)
29:51:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: root -> user_main (275->276, pc: 08000030->088041cc, returned from module) +159us
29:51:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(275)
29:51:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack root
29:51:008 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
29:51:008 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelPowerLock
29:51:008 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
29:51:008 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetGPI
29:51:008 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:51:008 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdActivate
29:51:008 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:51:008 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdGetDriveStat
29:51:009 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:51:009 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelLoadModule
29:51:009 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/fw_mod1.prx, 00000000)
29:51:013 user_main    D[LOADER]: elf\elfreader.cpp:360 String section: 32
29:51:013 user_main    D[LOADER]: elf\elfreader.cpp:447 Relocatable module
29:51:013 user_main    D[LOADER]: elf\elfreader.cpp:453 2 segments:
29:51:013 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00000000 Filesz: 00018c98 Memsz: 00018c98 
29:51:013 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08821e00, size 00018c98
29:51:013 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00018cc0 Filesz: 00330fa4 Memsz: 00383718 
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 0883aac0, size 00383718
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:392 -----------
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bbe200 - 09f80000 size 013c1e00 taken=0 tag=(untitled)
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root
29:51:016 user_main    I[SCEKERNEL]: util\blockallocator.cpp:398 -----------
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:485 34 sections:
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .init     Sitting at 08821e00, size 00000024
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .text     Sitting at 08821e40, size 000166a8
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.text     Ignoring (size=00006950) (flags=00000000)
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .fini     Sitting at 088384e8, size 0000001c
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sceStub.text     Sitting at 08838504, size 000002c8
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.top     Sitting at 088387d0, size 00000004
29:51:016 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent     Sitting at 088387d4, size 00000020
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.btm     Sitting at 088387f4, size 00000004
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.top     Sitting at 088387f8, size 00000004
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub     Sitting at 088387fc, size 0000012c
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.stub     Ignoring (size=00000168) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.btm     Sitting at 08838928, size 00000004
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceModuleInfo     Sitting at 0883892c, size 00000034
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceResident     Sitting at 08838960, size 000001f0
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000c0) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceNid     Sitting at 08838b50, size 00000164
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .ctors     Sitting at 08838cb4, size 00000008
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .dtors     Sitting at 08838cbc, size 00000008
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .jcr     Sitting at 08838cc4, size 00000004
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .eh_frame     Sitting at 08838cc8, size 00000078
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata     Sitting at 08838d40, size 00001d58
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata     Ignoring (size=000007e8) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .data     Sitting at 0883aac0, size 00330fa4
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.data     Ignoring (size=00000868) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sbss     Sitting at 08b6ba70, size 00000000
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .bss     Sitting at 08b6ba80, size 00052758
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .shstrtab     Ignoring (size=0000017b) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .comment     Ignoring (size=00000ebc) (flags=00000000)
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:506 Relocations:
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.init: Performing 2 relocations on .init : offset = 0034a3b0
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.text: Performing 3370 relocations on .text : offset = 0034a3c0
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 3370 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.fini: Performing 1 relocations on .fini : offset = 00350d10
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00350d18
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 3 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.stub: Performing 45 relocations on .lib.stub : offset = 00350d30
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 45 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00350e98
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceResident: Performing 24 relocations on .rodata.sceResident : offset = 00350ec0
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 24 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 00350f80
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata: Performing 253 relocations on .rodata : offset = 00350f90
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 253 relocations...
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.data: Performing 269 relocations on .data : offset = 00351778
29:51:017 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 269 relocations...
29:51:017 user_main    I[LOADER]: hle\scekernelmodule.cpp:1296 Module Flowars_Basic_Module: 08b73a60 088387d4 088387fc
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:1297 ===================================================
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceAudio, stubs at 088386dc
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputBlocking : 088386dc
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputPanned : 088386e4
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputPannedBlocking : 088386ec
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChReserve : 088386f4
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChRelease : 088386fc
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioGetChannelRestLength : 08838704
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioSetChannelDataLen : 0883870c
29:51:017 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChangeChannelConfig : 08838714
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChangeChannelVolume : 0883871c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceAtrac3plus, stubs at 0883869c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracReleaseAtracID : 0883869c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracSetDataAndGetID : 088386a4
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracDecodeData : 088386ac
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracGetRemainFrame : 088386b4
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracGetStreamDataInfo : 088386bc
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracAddStreamData : 088386c4
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracSetLoopNum : 088386cc
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAtracGetInternalErrorInfo : 088386d4
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceUmdUser, stubs at 0883878c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdActivate : 0883878c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdDeactivate : 08838794
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdWaitDriveStat : 0883879c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdWaitDriveStatCB : 088387a4
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdCancelWaitDriveStat : 088387ac
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdGetDriveStat : 088387b4
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceRtc, stubs at 08838784
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceRtcGetCurrentTick : 08838784
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceUtility, stubs at 088387bc
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUtilitySavedataInitStart : 088387bc
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUtilitySavedataGetStatus : 088387c4
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceGe_user, stubs at 08838734
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeEdramGetAddr : 08838734
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListEnQueue : 0883873c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListEnQueueHead : 08838744
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListUpdateStallAddr : 0883874c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListSync : 08838754
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeDrawSync : 0883875c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeBreak : 08838764
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeContinue : 0883876c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeSetCallback : 08838774
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeUnsetCallback : 0883877c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceDisplay, stubs at 08838724
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplaySetMode : 08838724
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplaySetFrameBuf : 0883872c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module IoFileMgrForUser, stubs at 08838504
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoPollAsync : 08838504
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoRead : 0883850c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoReadAsync : 08838514
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWrite : 0883851c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoLseek : 08838524
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWaitAsync : 0883852c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWaitAsyncCB : 08838534
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoRename : 0883853c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoClose : 08838544
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoOpen : 0883854c
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module Kernel_Library, stubs at 08838554
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCpuSuspendIntr : 08838554
29:51:018 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCpuResumeIntr : 0883855c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module LoadExecForUser, stubs at 08838564
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelExitGame : 08838564
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelRegisterExitCallback : 0883856c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module ModuleMgrForUser, stubs at 08838574
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLoadModule : 08838574
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStartModule : 0883857c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStopModule : 08838584
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelUnloadModule : 0883858c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSelfStopUnloadModule : 08838594
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module StdioForUser, stubs at 0883859c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStdin : 0883859c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStdout : 088385a4
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStderr : 088385ac
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module SysMemUserForUser, stubs at 088385b4
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelAllocPartitionMemory : 088385b4
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelFreePartitionMemory : 088385bc
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetBlockHeadAddr : 088385c4
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module ThreadManForUser, stubs at 088385cc
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCheckCallback : 088385cc
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateThread : 088385d4
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteThread : 088385dc
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStartThread : 088385e4
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelExitThread : 088385ec
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSleepThread : 088385f4
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitThreadEnd : 088385fc
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDelayThread : 08838604
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateSema : 0883860c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteSema : 08838614
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSignalSema : 0883861c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitSema : 08838624
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitSemaCB : 0883862c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateEventFlag : 08838634
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteEventFlag : 0883863c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSetEventFlag : 08838644
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelClearEventFlag : 0883864c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitEventFlag : 08838654
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelPollEventFlag : 0883865c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateCallback : 08838664
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetCallbackCount : 0883866c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module UtilsForUser, stubs at 08838674
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetGPI : 08838674
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcClock : 0883867c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcTime : 08838684
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcGettimeofday : 0883868c
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDcacheWritebackAll : 08838694
29:51:019 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:022 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memcpy at 08830168 with hash 8c3fd997a544d0b1
29:51:022 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memset at 08830274 with hash 4bb677dace6ca526
29:51:022 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memmove at 088352c0 with hash 368f6cf979709a31
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:1399 Exporting ent 0 named Flowars_Basic_Module, 1 funcs, 1 vars, resident 08838a80
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:1399 Exporting ent 1 named Flowars_library, 13 funcs, 9 vars, resident 08838aa0
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:776 Resolving function Flowars_library/5d5d8ffb
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:776 Resolving function Flowars_library/1eb512cd
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:776 Resolving function Flowars_library/50be7fc5
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:687 Resolving var Flowars_library/82f209b0
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:687 Resolving var Flowars_library/82f209b0
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:687 Resolving var Flowars_library/82f209b0
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:687 Resolving var Flowars_library/82f209b0
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:687 Resolving var Flowars_library/82f209b0
29:51:022 user_main    I[LOADER]: hle\scekernelmodule.cpp:687 Resolving var Flowars_library/82f209b0
29:51:023 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1934 277=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/fw_mod1.prx,flag=00000000,(...))
29:51:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 0880443c->08000000, module loaded) +18us
29:51:023 idle0        D[HLE]: hle\hle.cpp:686 Compiling syscall to _sceKernelIdle
29:51:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880443c, woke from hle delay) +500us
29:51:023 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartModule
29:51:023 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1980 sceKernelStartModule(277,asize=00000000,aptr=00000000,retptr=00000000,00000000)
29:51:023 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 278=sceKernelStartModule(00000115, 00000000, 00000000, 00000000, 00000000)
29:51:023 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> Flowars_Basic_Module (276->278, pc: 0880446c->08821f28, started module) +164us
29:51:023 Flowars_Basi D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateThread
29:51:023 Flowars_Basi W[SCEKERNEL]: hle\scekernelthread.cpp:1942 sceKernelCreateThread(name=user_main): bogus priority 00000001
29:51:023 Flowars_Basi I[SCEKERNEL]: hle\scekernelthread.cpp:1984 279=sceKernelCreateThread(user_main, 08821fcc, 00000001, 262144, 80000000, 00000000)
29:51:023 Flowars_Basi D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartThread
29:51:023 Flowars_Basi I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(279, 0, 00000000)
29:51:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: Flowars_Basic_Module -> user_main (278->279, pc: 08821fb4->08821fcc, thread started) +171us
29:51:023 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSleepThread
29:51:023 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> Flowars_Basic_Module (279->278, pc: 088221ec->08821fb4, thread slept) +14us
29:51:023 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:2113 __KernelReturnFromThread: 0
29:51:023 Flowars_Basi D[SCEKERNEL]: hle\scekernelthread.cpp:1330 sceKernelGetThreadExitStatus(278)
29:51:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: Flowars_Basic_Module -> idle0 (278->272, pc: 08000030->08000000, returned from module) +12us
29:51:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(278)
29:51:023 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack Flowars_Basic_Module
29:51:023 idle0        D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
29:51:023 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880446c, thread returned) +5us
29:51:024 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 280=sceKernelCreateThread(exitCallbackChecker, 08822218, 00000032, 8192, 00000000, 00000000)
29:51:024 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(280, 0, 00000000)
29:51:024 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioChReserve
29:51:024 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
29:51:024 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
29:51:024 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
29:51:024 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
29:51:024 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioSetChannelDataLen
29:51:024 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
29:51:024 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 281=sceKernelCreateThread(SceWaveMain, 08825f04, 00000010, 4096, 00000000, 00000000)
29:51:024 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(281, 12, 08bb521c)
29:51:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> SceWaveMain (276->281, pc: 08825ec8->08825f04, thread started) +350us
29:51:024 SceWaveMain  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDelayThread
29:51:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> user_main (281->276, pc: 08826018->08825ec8, thread delayed) +23us
29:51:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:024 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> exitCallbackChecker (276->280, pc: 08825ee0->08822218, thread delayed) +21us
29:51:024 exitCallback D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateCallback
29:51:024 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2805 282=sceKernelCreateCallback(exithandler, 088221fc, 00000000)
29:51:024 exitCallback D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelRegisterExitCallback
29:51:024 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3568 sceKernelRegisterExitCallback(282)
29:51:024 exitCallback D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetCallbackCount
29:51:024 exitCallback D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCheckCallback
29:51:024 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +22us
29:51:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9966us
29:51:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825ee0, thread delay finished) +5us
29:51:024 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetGPI
29:51:024 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:51:024 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelLoadModule
29:51:024 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/module/audiocodec.prx, 00000000)
29:51:025 user_main    W[LOADER]: hle\scekernelmodule.cpp:1893 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
29:51:025 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1112 Decrypting ~PSP file
29:51:025 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1118 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
29:51:025 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 00
29:51:025 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1932 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
29:51:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08823ec0->08000000, module loaded) +5us
29:51:025 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ec0, woke from hle delay) +500us
29:51:025 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartModule
29:51:025 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1966 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=09fbf820,00000000): faked (undecryptable module)
29:51:025 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/module/libatrac3plus_authorized.prx, 00000000)
29:51:025 user_main    W[LOADER]: hle\scekernelmodule.cpp:1893 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
29:51:025 user_main    D[SCEMODULE]: hle\scekernelmodule.cpp:1112 Decrypting ~PSP file
29:51:025 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1118 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
29:51:025 user_main    I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3000000
29:51:025 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1932 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus_authorized.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
29:51:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08823ec0->08000000, module loaded) +5us
29:51:025 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ec0, woke from hle delay) +500us
29:51:025 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1966 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09fbf820,00000000): faked (undecryptable module)
29:51:025 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetThreadId
29:51:025 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:51:025 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:51:025 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:51:025 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/logo.prx, 00000000)
29:51:025 user_main    W[LOADER]: hle\scekernelmodule.cpp:1893 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:360 String section: 34
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:447 Relocatable module
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:453 2 segments:
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00000000 Filesz: 00016f48 Memsz: 00016f48 
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bc2200, size 00016f48
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00016f80 Filesz: 000008bc Memsz: 00073774 
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bd9180, size 00073774
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:392 -----------
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bbe200 - 08bc2200 size 00004000 taken=1 tag=ELF/sceATRAC3plus_Library
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bc2200 - 08c4c900 size 0008a700 taken=1 tag=ELF/Flowars_logo
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08c4c900 - 09f40000 size 012f3700 taken=0 tag=(untitled)
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f40000 - 09f80000 size 00040000 taken=1 tag=stack/user_main
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09fc0000 - 09ffd000 size 0003d000 taken=0 tag=(untitled)
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/SceWaveMain
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffe000 - 0a000000 size 00002000 taken=1 tag=stack/exitCallbackChecker
29:51:026 user_main    I[SCEKERNEL]: util\blockallocator.cpp:398 -----------
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:485 36 sections:
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .init     Sitting at 08bc2200, size 00000024
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .text     Sitting at 08bc2240, size 00015530
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.text     Ignoring (size=00005b98) (flags=00000000)
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .fini     Sitting at 08bd7770, size 0000001c
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sceStub.text     Sitting at 08bd778c, size 00000240
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.top     Sitting at 08bd79d0, size 00000004
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent     Sitting at 08bd79d4, size 00000010
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.btm     Sitting at 08bd79e4, size 00000004
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.top     Sitting at 08bd79e8, size 00000004
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub     Sitting at 08bd79ec, size 00000130
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.stub     Ignoring (size=00000160) (flags=00000000)
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.btm     Sitting at 08bd7b1c, size 00000004
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceModuleInfo     Sitting at 08bd7b20, size 00000034
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
29:51:026 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceResident     Sitting at 08bd7b54, size 0000012c
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceNid     Sitting at 08bd7c80, size 00000120
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceVstub     Sitting at 08bd7da0, size 0000001c
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000028) (flags=00000000)
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .ctors     Sitting at 08bd7dbc, size 00000008
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .dtors     Sitting at 08bd7dc4, size 00000008
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .jcr     Sitting at 08bd7dcc, size 00000004
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .eh_frame     Sitting at 08bd7dd0, size 00000078
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata     Sitting at 08bd7e48, size 00001300
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .data     Sitting at 08bd9180, size 000008bc
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.data     Ignoring (size=00000858) (flags=00000000)
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sbss     Sitting at 08bd9a40, size 00000000
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .bss     Sitting at 08bd9a40, size 00072eb4
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .comment     Ignoring (size=00000e91) (flags=00000000)
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:506 Relocations:
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.init: Performing 2 relocations on .init : offset = 00018000
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.text: Performing 2931 relocations on .text : offset = 00018010
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2931 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.fini: Performing 1 relocations on .fini : offset = 0001dba8
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0001dbb0
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.stub: Performing 44 relocations on .lib.stub : offset = 0001dbb8
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 44 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0001dd18
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0001dd40
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceVstub: Performing 5 relocations on .rodata.sceVstub : offset = 0001dd50
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0001dd78
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata: Performing 236 relocations on .rodata : offset = 0001dd88
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 236 relocations...
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.data: Performing 267 relocations on .data : offset = 0001e4e8
29:51:027 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 267 relocations...
29:51:027 user_main    I[LOADER]: hle\scekernelmodule.cpp:1296 Module Flowars_logo: 08be1a30 08bd79d4 08bd79ec
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:1297 ===================================================
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceCtrl, stubs at 08bd7924
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceCtrlReadBufferPositive : 08bd7924
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceDisplay, stubs at 08bd792c
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplaySetMode : 08bd792c
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplaySetFrameBuf : 08bd7934
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplayWaitVblankStart : 08bd793c
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceGe_user, stubs at 08bd7944
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeEdramGetAddr : 08bd7944
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListEnQueue : 08bd794c
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListEnQueueHead : 08bd7954
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListUpdateStallAddr : 08bd795c
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListSync : 08bd7964
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeDrawSync : 08bd796c
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeBreak : 08bd7974
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeContinue : 08bd797c
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeSetCallback : 08bd7984
29:51:027 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeUnsetCallback : 08bd798c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceRtc, stubs at 08bd7994
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceRtcGetCurrentTick : 08bd7994
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceAudio, stubs at 08bd78dc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputBlocking : 08bd78dc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputPanned : 08bd78e4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputPannedBlocking : 08bd78ec
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChReserve : 08bd78f4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChRelease : 08bd78fc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioGetChannelRestLength : 08bd7904
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioSetChannelDataLen : 08bd790c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChangeChannelConfig : 08bd7914
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChangeChannelVolume : 08bd791c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceUmdUser, stubs at 08bd799c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdActivate : 08bd799c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdDeactivate : 08bd79a4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdWaitDriveStat : 08bd79ac
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdWaitDriveStatCB : 08bd79b4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdCancelWaitDriveStat : 08bd79bc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdGetDriveStat : 08bd79c4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module Flowars_library, stubs at 00000000
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module IoFileMgrForUser, stubs at 08bd778c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoPollAsync : 08bd778c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoRead : 08bd7794
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoReadAsync : 08bd779c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWrite : 08bd77a4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoLseek : 08bd77ac
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWaitAsync : 08bd77b4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWaitAsyncCB : 08bd77bc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoRename : 08bd77c4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoClose : 08bd77cc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoOpen : 08bd77d4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module Kernel_Library, stubs at 08bd77dc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCpuSuspendIntr : 08bd77dc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCpuResumeIntr : 08bd77e4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module LoadExecForUser, stubs at 08bd77ec
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelExitGame : 08bd77ec
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module ModuleMgrForUser, stubs at 08bd77f4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSelfStopUnloadModule : 08bd77f4
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module StdioForUser, stubs at 08bd77fc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStdin : 08bd77fc
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStdout : 08bd7804
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStderr : 08bd780c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module SysMemUserForUser, stubs at 08bd7814
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelAllocPartitionMemory : 08bd7814
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelFreePartitionMemory : 08bd781c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetBlockHeadAddr : 08bd7824
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module ThreadManForUser, stubs at 08bd782c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateThread : 08bd782c
29:51:028 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteThread : 08bd7834
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStartThread : 08bd783c
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelExitThread : 08bd7844
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWakeupThread : 08bd784c
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitThreadEnd : 08bd7854
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDelayThread : 08bd785c
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateSema : 08bd7864
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteSema : 08bd786c
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSignalSema : 08bd7874
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitSema : 08bd787c
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitSemaCB : 08bd7884
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateEventFlag : 08bd788c
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteEventFlag : 08bd7894
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSetEventFlag : 08bd789c
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelClearEventFlag : 08bd78a4
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitEventFlag : 08bd78ac
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module UtilsForUser, stubs at 08bd78b4
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetGPI : 08bd78b4
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcClock : 08bd78bc
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcTime : 08bd78c4
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcGettimeofday : 08bd78cc
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDcacheWritebackAll : 08bd78d4
29:51:029 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:51:032 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memcpy at 08bce87c with hash 8c3fd997a544d0b1
29:51:032 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memset at 08bce988 with hash 4bb677dace6ca526
29:51:032 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memmove at 08bd3a40 with hash 368f6cf979709a31
29:51:032 user_main    I[LOADER]: hle\scekernelmodule.cpp:1399 Exporting ent 0 named Flowars_logo, 1 funcs, 1 vars, resident 08bd7c70
29:51:032 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1932 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/logo.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
29:51:032 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08804548->08000000, module loaded) +9us
29:51:032 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804548, woke from hle delay) +500us
29:51:032 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1980 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000)
29:51:032 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 286=sceKernelStartModule(0000011d, 00000000, 00000000, 00000000, 00000000)
29:51:032 Flowars_logo D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> Flowars_logo (276->286, pc: 08804584->08bc2328, started module) +164us
29:51:032 Flowars_logo D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateThread
29:51:032 Flowars_logo I[SCEKERNEL]: hle\scekernelthread.cpp:1984 287=sceKernelCreateThread(user_main, 08bc23cc, 00000020, 262144, 80000000, 00000000)
29:51:032 Flowars_logo D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartThread
29:51:033 Flowars_logo I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(287, 0, 00000000)
29:51:033 Flowars_logo D[SCEKERNEL]: hle\scekernelthread.cpp:2113 __KernelReturnFromThread: 0
29:51:033 Flowars_logo D[SCEKERNEL]: hle\scekernelthread.cpp:1330 sceKernelGetThreadExitStatus(286)
29:51:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: Flowars_logo -> user_main (286->287, pc: 08000030->08bc23cc, returned from module) +171us
29:51:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(286)
29:51:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack Flowars_logo
29:51:033 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
29:51:033 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetGPI
29:51:033 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:51:033 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdActivate
29:51:033 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:51:033 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdGetDriveStat
29:51:033 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoOpen
29:51:033 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/ng_logo_l.vag, 00000001, 00000000)
29:51:033 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> user_main (287->276, pc: 08bc2c08->08804584, file opened) +18us
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelPowerUnlock
29:51:034 user_main    D[HLE]: hle\scepower.cpp:273 0=sceKernelPowerUnlock(0)
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSleepThread
29:51:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 088045c0->08000000, thread slept) +12us
29:51:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c08, woke from hle delay) +87us
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoLseek
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1357 91744 = sceIoLseek(4, 0, 2)
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1357 48 = sceIoLseek(4, 30, 0)
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoRead
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 08c03110, 16630): deferring result
29:51:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc2c74->08000000, io read) +18us
29:51:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c74, idle) +916us
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceIoClose
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
29:51:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc2c7c->08000000, file closed) +5us
29:51:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c7c, woke from hle delay) +100us
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDcacheWritebackAll
29:51:034 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:51:034 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/ng_logo_r.vag, 00000001, 00000000)
29:51:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc2c08->08000000, file opened) +24us
29:51:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c08, woke from hle delay) +100us
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1357 91744 = sceIoLseek(4, 0, 2)
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1357 48 = sceIoLseek(4, 30, 0)
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 08c19740, 16630): deferring result
29:51:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc2c74->08000000, io read) +18us
29:51:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c74, idle) +916us
29:51:034 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
29:51:034 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc2c7c->08000000, file closed) +5us
29:51:034 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c7c, woke from hle delay) +100us
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCpuSuspendIntr
29:51:034 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelAllocPartitionMemory
29:51:034 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:1017 290 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 0, size= 8388608, addr= 00000000)
29:51:035 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetBlockHeadAddr
29:51:035 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:1035 08c4c900 = sceKernelGetBlockHeadAddr(290)
29:51:035 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCpuResumeIntr
29:51:035 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:51:035 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:51:035 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateSema
29:51:035 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:227 291=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
29:51:035 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelWaitSema
29:51:035 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(291, 1, 0)
29:51:035 user_main    D[SCEIO]: hle\sceio.cpp:1497 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/img/logo.gim, 00000001, 00000000)
29:51:035 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc3c8c->08000000, file opened) +35us
29:51:035 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc3c8c, woke from hle delay) +100us
29:51:035 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSignalSema
29:51:035 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(291, 1) (count: 0 -> 1)
29:51:035 user_main    D[SCEIO]: hle\sceio.cpp:1357 131920 = sceIoLseek(4, 0, 2)
29:51:035 user_main    D[SCEIO]: hle\sceio.cpp:1357 0 = sceIoLseek(4, 0, 0)
29:51:035 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(291, 1, 0)
29:51:036 user_main    D[SCEIO]: hle\sceio.cpp:1084 sceIoRead(4, 08c4c9a0, 20350): deferring result
29:51:036 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc3dc8->08000000, io read) +30us
29:51:036 idle0        D[FRAMEBUF]: common\framebuffercommon.cpp:860 Display disabled, displaying only black
29:51:053 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc3dc8, idle) +1319us
29:51:053 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:301 sceKernelSignalSema(291, 1) (count: 0 -> 1)
29:51:053 user_main    D[SCEIO]: hle\sceio.cpp:1506 sceIoClose(4)
29:51:053 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc38c0->08000000, file closed) +9us
29:51:053 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc38c0, woke from hle delay) +100us
29:51:053 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdDeactivate
29:51:053 user_main    E[SCEIO]: hle\sceumd.cpp:298 UNTESTED 0=sceUmdDeactivate(2, disc0:)
29:51:053 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdCancelWaitDriveStat
29:51:053 user_main    D[SCEIO]: hle\sceumd.cpp:479 0=sceUmdCancelWaitDriveStat()
29:51:053 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:409 0=sceKernelWaitSema(291, 1, 0)
29:51:053 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDeleteSema
29:51:053 user_main    D[SCEKERNEL]: hle\scekernelsemaphore.cpp:247 sceKernelDeleteSema(291)
29:51:054 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeSetCallback
29:51:054 user_main    D[SCEGE]: hle\scege.cpp:427 sceGeSetCallback(struct=09effa90)
29:51:054 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 1, 08bc7a98, 08bf9c38)
29:51:054 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:547 sceKernelEnableSubIntr(25, 1)
29:51:054 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 0, 08bc7a1c, 08bf9c38)
29:51:054 user_main    D[SCEINTC]: hle\scekernelinterrupt.cpp:547 sceKernelEnableSubIntr(25, 0)
29:51:054 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeEdramGetAddr
29:51:054 user_main    D[SCEGE]: hle\scege.cpp:317 04000000 = sceGeEdramGetAddr
29:51:054 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeListEnQueue
29:51:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=08bd868c, stall=00000000, cbid=00000000, param=00000000)
29:51:054 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd868c - stall = 00000000
29:51:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
29:51:054 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc7d84->08000000, interrupt) +184us
29:51:054 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:054 idle0        D[HLE]: hle\hle.cpp:686 Compiling syscall to __KernelReturnFromInterrupt
29:51:054 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc7d84, left interrupt) +5us
29:51:054 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateEventFlag
29:51:054 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:238 293=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000003, 00000000)
29:51:054 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeListSync
29:51:054 user_main    D[SCEGE]: hle\scege.cpp:384 sceGeListSync(dlid=35000000, mode=00000000)
29:51:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:054 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
29:51:055 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplaySetMode
29:51:055 user_main    D[SCEDISP]: hle\scedisplay.cpp:941 0=sceDisplaySetMode(0, 480, 272)
29:51:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bca370->08000000, display mode) +9us
29:51:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4029us
29:51:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bca370, entered vblank) +1133us
29:51:055 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:860 Display disabled, displaying only black
29:51:071 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeListUpdateStallAddr
29:51:071 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b50)
29:51:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9b50
29:51:071 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeDrawSync
29:51:071 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:071 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +8us
29:51:071 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:071 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:071 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplaySetFrameBuf
29:51:071 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 1)
29:51:072 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioChReserve
29:51:072 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000003, 000001c0, 00000000)
29:51:072 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000002, 00000100, 00000000)
29:51:072 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:232 sceAudioChReserve(00000001, 00000100, 00000000)
29:51:072 user_main    E[SCEAUDIO]: hle\sceaudio.cpp:211 sceAudioChReserve - no channels remaining
29:51:072 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceAudioChRelease
29:51:072 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(3)
29:51:072 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(2)
29:51:072 user_main    D[SCEAUDIO]: hle\sceaudio.cpp:254 0=sceAudioChRelease(1)
29:51:073 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceCtrlReadBufferPositive
29:51:073 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:073 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:073 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:073 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
29:51:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
29:51:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
29:51:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:074 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:076 user_main    I[FRAMEBUF]: common\framebuffercommon.cpp:456 Creating FBO for 04000000 : 480 x 272 x 0
29:51:076 user_main    W[G3D]: common\framebuffercommon.cpp:1307 Memcpy fbo upload 04400000 -> 04000000
29:51:084 user_main    D[G3D]: common\vertexdecodercommon.cpp:1083 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
29:51:084 user_main    D[G3D]: common\vertexdecodercommon.cpp:1259 SVT : size = 12, aligned to biggest 4
29:51:085 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
29:51:085 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:086 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
29:51:086 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:086 user_main    D[G3D]: common\vertexdecodercommon.cpp:1083 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
29:51:086 user_main    D[G3D]: common\vertexdecodercommon.cpp:1259 SVT : size = 10, aligned to biggest 2
29:51:111 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
29:51:111 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:111 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +44us
29:51:111 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:111 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceDisplayWaitVblankStart
29:51:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8807us
29:51:111 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:111 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:111 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7790us
29:51:111 user_main    D[SCEDISP]: hle\scedisplay.cpp:736 Setting latched framebuffer 04044000 (prev: 04000000)
29:51:112 user_main    D[G3D]: common\framebuffercommon.cpp:2109 Reading framebuffer to mem, fb_address = 04000000, ptr=00000001446B0000
29:51:121 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:121 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:121 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:121 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:121 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
29:51:121 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
29:51:121 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:122 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
29:51:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:122 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:123 user_main    I[FRAMEBUF]: common\framebuffercommon.cpp:456 Creating FBO for 04044000 : 480 x 272 x 0
29:51:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
29:51:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
29:51:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
29:51:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:124 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:124 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2188us
29:51:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4419us
29:51:124 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:125 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:125 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:125 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:125 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:125 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:125 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:125 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:125 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:125 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5559us
29:51:125 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:125 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:125 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:125 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:125 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:125 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1049us
29:51:125 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:125 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:125 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:125 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
29:51:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:125 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:125 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:125 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:125 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:125 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:126 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8930us
29:51:126 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:126 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:126 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7705us
29:51:137 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:137 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:137 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:137 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:137 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
29:51:137 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
29:51:137 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:137 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
29:51:137 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:137 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:137 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:137 user_main    D[G3D]: common\framebuffercommon.cpp:2109 Reading framebuffer to mem, fb_address = 04044000, ptr=00000001446F4000
29:51:141 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
29:51:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:141 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
29:51:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:141 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
29:51:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:141 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:141 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:141 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2074us
29:51:141 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:141 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +183us
29:51:141 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:141 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:141 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4335us
29:51:141 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:153 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:153 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:153 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:153 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
29:51:153 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
29:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:153 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
29:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:153 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:153 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:153 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
29:51:153 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:153 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
29:51:154 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:154 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
29:51:154 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:154 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:154 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:154 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:154 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5644us
29:51:154 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:154 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:154 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:154 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:154 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +964us
29:51:155 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:170 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:170 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
29:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
29:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:170 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:170 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
29:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
29:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
29:51:170 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:170 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:170 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:170 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9014us
29:51:170 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:170 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:170 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7620us
29:51:170 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:187 user_main    I[FRAMEBUF]: common\framebuffercommon.cpp:1138 Decimating FBO for 04000000 (480 x 272 x 0), age 6
29:51:187 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:187 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:187 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
29:51:187 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
29:51:187 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:187 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:187 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
29:51:187 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
29:51:187 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
29:51:187 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:187 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:187 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:187 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:187 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:187 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:187 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2358us
29:51:187 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:187 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:187 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:187 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:187 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:187 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4250us
29:51:187 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:203 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:203 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
29:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
29:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:203 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:203 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
29:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
29:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
29:51:203 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:203 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:203 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:203 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5728us
29:51:203 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:203 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:203 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:203 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:203 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +879us
29:51:203 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:220 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:220 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
29:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
29:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:220 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:220 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
29:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
29:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
29:51:220 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:220 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:220 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:220 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:220 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:220 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:220 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9099us
29:51:220 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:220 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:220 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7536us
29:51:220 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:237 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:237 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
29:51:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
29:51:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:237 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:237 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
29:51:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
29:51:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
29:51:237 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:237 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:237 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:237 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2000us
29:51:237 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:237 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +427us
29:51:237 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:237 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:237 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:237 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:237 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4165us
29:51:237 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:253 user_main    I[FRAMEBUF]: common\framebuffercommon.cpp:1138 Decimating FBO for 04044000 (480 x 272 x 0), age 6
29:51:253 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:253 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
29:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
29:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:253 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:253 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
29:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
29:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
29:51:253 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:253 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:253 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:253 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:253 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:253 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:253 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5813us
29:51:253 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:253 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:253 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:253 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:253 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:253 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +795us
29:51:254 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:270 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:270 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
29:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
29:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:270 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:270 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
29:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
29:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
29:51:270 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:270 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:270 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:270 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9184us
29:51:270 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:270 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:270 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7451us
29:51:270 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:287 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:287 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:287 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:287 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:287 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
29:51:287 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
29:51:287 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:287 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
29:51:287 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:287 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:287 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:287 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
29:51:287 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:287 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
29:51:287 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:288 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
29:51:288 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:288 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:288 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:288 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:288 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:288 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:288 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2527us
29:51:288 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:288 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:288 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:288 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:288 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:288 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4080us
29:51:288 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:303 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:303 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:303 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:303 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
29:51:303 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
29:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:303 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
29:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:303 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:303 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:303 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
29:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:303 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
29:51:303 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:303 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
29:51:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:304 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:304 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:304 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:304 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5898us
29:51:304 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:304 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:304 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:304 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:304 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +710us
29:51:304 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:321 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:321 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
29:51:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
29:51:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
29:51:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:321 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:321 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
29:51:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:322 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
29:51:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:322 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
29:51:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:322 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:322 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9268us
29:51:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7366us
29:51:322 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:337 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:337 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
29:51:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
29:51:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:337 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:337 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
29:51:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
29:51:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
29:51:337 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:337 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:337 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:337 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1925us
29:51:337 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:337 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +670us
29:51:337 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:337 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:337 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:337 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:337 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3996us
29:51:337 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:354 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:354 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
29:51:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
29:51:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:354 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:354 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
29:51:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
29:51:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
29:51:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:354 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:354 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:354 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:354 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:354 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:354 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5982us
29:51:354 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:354 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:354 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:354 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:354 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:354 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +625us
29:51:354 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:370 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:370 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
29:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
29:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:370 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:370 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
29:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
29:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
29:51:370 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:370 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:370 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:370 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9353us
29:51:370 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:370 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:370 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7282us
29:51:370 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:387 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:387 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
29:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
29:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:387 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:387 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
29:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
29:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
29:51:387 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:387 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:387 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:387 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:387 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:387 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:387 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2697us
29:51:387 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:387 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:387 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:387 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:387 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:387 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3911us
29:51:387 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:404 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:404 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:404 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:404 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
29:51:404 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
29:51:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:404 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
29:51:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:404 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:404 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:404 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
29:51:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:404 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
29:51:404 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:405 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
29:51:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:405 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:405 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:405 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:405 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6067us
29:51:405 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:405 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:405 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:405 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +541us
29:51:405 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:420 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:420 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:420 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:420 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
29:51:420 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
29:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:420 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
29:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:420 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:420 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:420 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
29:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:420 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
29:51:420 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:420 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
29:51:421 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:421 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:421 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:421 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:421 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:421 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:421 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9438us
29:51:421 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:421 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:421 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7197us
29:51:421 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:437 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:437 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
29:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
29:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:437 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:437 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
29:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
29:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
29:51:437 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:437 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:438 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1851us
29:51:438 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +914us
29:51:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3826us
29:51:438 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:454 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:454 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:454 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:454 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
29:51:454 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
29:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:454 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
29:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:454 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:454 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:454 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
29:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:454 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
29:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:454 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
29:51:454 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:455 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:455 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:455 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:455 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6152us
29:51:455 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:455 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:455 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:455 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +456us
29:51:455 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:470 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:470 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:470 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:470 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
29:51:470 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
29:51:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:470 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
29:51:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:470 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:470 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:470 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
29:51:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:470 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
29:51:470 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:470 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
29:51:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:471 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:471 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:471 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9522us
29:51:471 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7112us
29:51:471 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:487 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:487 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:487 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:487 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
29:51:487 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
29:51:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:487 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
29:51:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:487 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:487 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:487 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
29:51:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:487 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
29:51:487 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:488 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
29:51:488 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:488 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:488 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:488 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2866us
29:51:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:488 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3742us
29:51:488 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:504 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:504 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
29:51:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
29:51:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
29:51:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:504 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:504 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
29:51:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
29:51:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
29:51:505 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:505 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:505 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:505 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6236us
29:51:505 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:505 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:505 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:505 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:505 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +371us
29:51:505 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:520 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:520 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:520 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:520 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:520 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
29:51:520 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
29:51:520 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:520 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
29:51:520 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:520 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:520 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:520 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
29:51:520 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:520 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
29:51:520 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:520 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
29:51:521 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:521 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:521 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:521 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:521 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9607us
29:51:521 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:521 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7028us
29:51:521 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:537 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:537 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:537 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:537 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
29:51:537 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
29:51:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:537 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
29:51:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:537 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:537 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:537 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
29:51:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:537 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
29:51:537 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:537 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
29:51:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:538 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:538 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:538 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1777us
29:51:538 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:538 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1158us
29:51:538 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:538 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:538 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:538 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:538 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3657us
29:51:538 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:554 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:554 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:554 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:554 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:554 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
29:51:554 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
29:51:554 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:554 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
29:51:554 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:554 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:554 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:554 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
29:51:554 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:554 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
29:51:554 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:554 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
29:51:555 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:555 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:555 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:555 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:555 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:555 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:555 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6321us
29:51:555 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:555 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:555 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:555 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:555 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:555 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +286us
29:51:555 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:570 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:570 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:570 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:570 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
29:51:570 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
29:51:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:570 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
29:51:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:570 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:570 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:570 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
29:51:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:570 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
29:51:570 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:570 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
29:51:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:571 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:571 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:571 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:571 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:571 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:571 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9692us
29:51:571 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:571 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:571 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6943us
29:51:571 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:587 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:587 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:587 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:587 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:587 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
29:51:587 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
29:51:587 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:587 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
29:51:587 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:587 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:587 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:587 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
29:51:587 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:587 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
29:51:587 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:588 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
29:51:588 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:588 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:588 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:588 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:588 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:588 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:588 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3035us
29:51:588 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:588 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:588 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:588 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:588 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:588 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3572us
29:51:588 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:604 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:604 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:604 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:604 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
29:51:604 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
29:51:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:604 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
29:51:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:604 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:604 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:604 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
29:51:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:604 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
29:51:604 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:605 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
29:51:605 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:605 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:605 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:605 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:605 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6406us
29:51:605 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:605 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:605 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:605 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +202us
29:51:605 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:620 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:620 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:620 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:620 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:620 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
29:51:620 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
29:51:620 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:620 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
29:51:620 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:620 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:620 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:620 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
29:51:620 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:620 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
29:51:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:621 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
29:51:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:621 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:621 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:621 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:621 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9776us
29:51:621 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:621 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6858us
29:51:621 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:637 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:637 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:637 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:637 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
29:51:637 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
29:51:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:637 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
29:51:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:637 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:637 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:637 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
29:51:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:637 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
29:51:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:637 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
29:51:637 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:638 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:638 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:638 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:638 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1702us
29:51:638 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:638 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1402us
29:51:638 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:638 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:638 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:638 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3488us
29:51:638 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:654 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:654 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:654 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:654 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:654 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
29:51:654 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
29:51:654 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:654 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
29:51:654 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:654 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:654 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:654 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
29:51:654 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:654 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
29:51:654 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:655 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
29:51:655 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:655 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:655 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:655 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:655 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6491us
29:51:655 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:655 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:655 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:655 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +117us
29:51:655 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:670 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:670 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:670 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:670 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
29:51:670 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
29:51:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:670 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
29:51:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:670 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:670 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:670 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
29:51:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:670 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
29:51:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:670 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
29:51:670 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:671 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:671 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:671 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9861us
29:51:671 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6774us
29:51:671 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:687 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:687 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:687 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:687 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:687 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
29:51:687 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
29:51:687 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:687 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
29:51:687 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:687 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:687 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:687 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
29:51:687 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:687 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
29:51:687 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:688 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
29:51:688 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:688 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:688 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:688 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:688 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:688 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:688 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3205us
29:51:688 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:688 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:688 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:688 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:688 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:688 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3403us
29:51:688 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:704 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:704 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:704 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:704 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
29:51:704 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
29:51:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:704 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
29:51:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:704 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:704 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:704 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
29:51:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:704 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
29:51:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:704 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
29:51:704 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:705 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:705 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:705 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:705 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:705 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:705 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6575us
29:51:705 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:705 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:705 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:705 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:705 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:705 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +32us
29:51:705 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:721 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:721 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
29:51:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
29:51:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
29:51:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:721 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:721 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
29:51:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
29:51:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
29:51:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:722 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:722 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:722 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9946us
29:51:722 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6689us
29:51:722 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:737 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:737 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:737 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:737 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
29:51:737 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
29:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:737 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
29:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:737 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:737 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:737 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
29:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:737 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
29:51:737 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:737 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
29:51:738 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:738 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:738 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:738 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:738 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:738 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:738 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1628us
29:51:738 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:738 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:738 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1646us
29:51:738 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:738 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:738 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:738 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:738 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:738 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3318us
29:51:738 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:754 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:754 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:754 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:754 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:754 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
29:51:754 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
29:51:754 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:754 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
29:51:754 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:754 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:754 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:754 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
29:51:754 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:754 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
29:51:754 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:755 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
29:51:755 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:755 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:755 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:755 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:755 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6660us
29:51:755 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:755 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:755 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9975us
29:51:755 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:771 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:771 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
29:51:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
29:51:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
29:51:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:771 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:771 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
29:51:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
29:51:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
29:51:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:772 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:772 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:772 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5us
29:51:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:772 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6603us
29:51:772 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:787 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:787 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:787 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:787 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:787 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
29:51:787 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
29:51:787 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:787 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
29:51:787 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:787 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:787 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:787 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
29:51:787 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:787 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
29:51:787 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:787 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
29:51:788 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:788 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:788 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:788 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:788 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3375us
29:51:788 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:788 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:788 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:788 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3232us
29:51:788 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:804 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:804 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:804 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:804 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
29:51:804 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
29:51:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:804 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
29:51:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:804 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:804 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:804 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
29:51:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:804 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
29:51:804 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:804 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
29:51:805 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:805 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:805 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:805 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:805 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6746us
29:51:805 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:805 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9889us
29:51:805 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:821 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:821 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:821 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:821 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:821 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
29:51:821 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
29:51:821 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:821 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
29:51:821 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:821 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:821 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:821 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
29:51:821 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:821 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
29:51:821 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:821 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
29:51:822 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:822 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:822 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:822 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:822 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +90us
29:51:822 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:822 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:822 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:822 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6518us
29:51:822 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:837 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:837 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:837 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:837 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:837 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
29:51:837 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
29:51:837 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:837 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
29:51:837 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:837 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:837 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:837 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
29:51:837 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
29:51:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
29:51:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:838 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:838 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:838 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:838 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1553us
29:51:838 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:838 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1891us
29:51:838 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:838 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:838 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:839 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3148us
29:51:839 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:854 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:854 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:854 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
29:51:854 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
29:51:854 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:854 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:854 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
29:51:854 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
29:51:854 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
29:51:854 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:854 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:854 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:854 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:854 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:854 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:854 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6831us
29:51:854 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:854 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:854 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9804us
29:51:854 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:871 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:871 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
29:51:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
29:51:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:871 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:871 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
29:51:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
29:51:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
29:51:871 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:871 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:871 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:871 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:871 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +174us
29:51:871 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:871 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:871 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:871 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:871 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6433us
29:51:871 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:887 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:887 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:887 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:887 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:887 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
29:51:887 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
29:51:887 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:887 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
29:51:887 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:887 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:887 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:887 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
29:51:887 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:887 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
29:51:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:888 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
29:51:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:888 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:888 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:888 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:888 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:888 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:888 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3545us
29:51:888 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:888 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:888 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:888 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:888 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:888 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3063us
29:51:888 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:904 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:904 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:904 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:904 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
29:51:904 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
29:51:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:904 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
29:51:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:904 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:904 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:904 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
29:51:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:904 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
29:51:904 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:905 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
29:51:905 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:905 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:905 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:905 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:905 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:905 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:905 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6915us
29:51:905 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:905 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:905 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9719us
29:51:905 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:921 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:921 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:921 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:921 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:921 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
29:51:921 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
29:51:921 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:921 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
29:51:921 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:921 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:921 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:921 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
29:51:921 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:921 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
29:51:922 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:922 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
29:51:922 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:922 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:922 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:922 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:922 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:922 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:922 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +259us
29:51:922 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:922 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:922 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:922 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:922 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:922 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6349us
29:51:922 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:937 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:937 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:937 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:937 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
29:51:937 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
29:51:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:937 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
29:51:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:937 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:937 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:937 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
29:51:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:937 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
29:51:937 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:938 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
29:51:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:938 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:938 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:938 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1479us
29:51:938 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:51:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:51:938 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2135us
29:51:938 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:938 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:938 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2978us
29:51:938 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:954 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:954 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:954 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:954 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:954 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
29:51:954 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
29:51:954 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:954 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
29:51:954 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:954 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:954 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:954 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
29:51:954 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:954 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
29:51:954 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:954 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
29:51:954 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:955 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:955 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:955 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:955 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:955 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:955 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7000us
29:51:955 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:955 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:955 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9635us
29:51:955 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:51:971 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:51:971 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
29:51:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
29:51:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:971 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:971 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
29:51:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
29:51:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
29:51:971 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:971 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:972 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:972 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:972 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:972 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:972 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +344us
29:51:972 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:972 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:972 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:972 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:972 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:972 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6264us
29:51:972 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:51:987 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:51:987 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:51:987 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:51:987 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:51:987 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
29:51:987 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
29:51:987 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:51:987 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
29:51:987 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:51:987 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:51:987 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:51:987 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
29:51:987 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:51:987 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
29:51:987 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:51:987 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
29:51:988 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:51:988 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:51:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:51:988 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:51:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:51:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:51:988 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3714us
29:51:988 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:988 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:51:988 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:51:988 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:51:988 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2893us
29:51:988 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:004 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:004 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:004 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:004 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
29:52:004 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
29:52:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:004 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
29:52:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:004 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:004 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:004 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
29:52:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:004 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
29:52:004 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:004 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
29:52:005 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:005 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:005 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:005 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:005 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:005 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:005 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7085us
29:52:005 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:005 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:005 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9550us
29:52:005 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:021 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:021 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:021 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:021 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:021 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
29:52:021 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
29:52:021 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:021 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
29:52:021 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:021 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:021 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:021 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
29:52:021 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:021 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
29:52:021 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:021 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
29:52:022 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:022 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:022 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:022 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +428us
29:52:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:022 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6179us
29:52:022 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:038 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:038 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
29:52:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
29:52:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
29:52:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:038 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:038 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
29:52:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
29:52:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:039 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
29:52:039 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:039 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:039 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:039 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:039 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:039 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:039 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1404us
29:52:039 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:039 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:039 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2378us
29:52:039 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:039 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:039 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:039 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:039 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:039 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2809us
29:52:039 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:054 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:054 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:054 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:054 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:054 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
29:52:054 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
29:52:054 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:054 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
29:52:054 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:054 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:054 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:054 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
29:52:054 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:054 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
29:52:054 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:054 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
29:52:055 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:055 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:055 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7169us
29:52:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9465us
29:52:055 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:071 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:071 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:071 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:071 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
29:52:071 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
29:52:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:071 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
29:52:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:071 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:071 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:071 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
29:52:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:071 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
29:52:071 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:072 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
29:52:072 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:072 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:072 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:072 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +513us
29:52:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:072 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6095us
29:52:072 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:088 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:088 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
29:52:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
29:52:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
29:52:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:088 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:088 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
29:52:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
29:52:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
29:52:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:089 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:089 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:089 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:089 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3884us
29:52:089 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:089 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:089 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:089 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:089 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2724us
29:52:089 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:104 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:104 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:104 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:104 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
29:52:104 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
29:52:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:104 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
29:52:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:104 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:104 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:104 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
29:52:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:104 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
29:52:104 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:104 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
29:52:105 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:105 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:105 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:105 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:105 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7254us
29:52:105 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:105 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9381us
29:52:105 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:121 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:121 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:121 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:121 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:121 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
29:52:121 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
29:52:121 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:121 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
29:52:121 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:121 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:121 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:121 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
29:52:121 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:121 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
29:52:121 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:121 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
29:52:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:122 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:122 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:122 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +598us
29:52:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:122 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6010us
29:52:122 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:138 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:138 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:138 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:138 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
29:52:138 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
29:52:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:138 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
29:52:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:138 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:138 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:138 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
29:52:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:138 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
29:52:138 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:139 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
29:52:139 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:139 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:139 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:139 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:139 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1330us
29:52:139 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2622us
29:52:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:139 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2639us
29:52:139 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:154 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:154 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:154 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:154 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:154 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
29:52:154 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
29:52:154 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:154 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
29:52:154 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:154 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:154 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:154 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
29:52:154 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:154 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
29:52:154 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:154 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
29:52:155 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:155 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:155 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:155 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7339us
29:52:155 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9296us
29:52:155 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:171 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:171 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:171 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:171 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
29:52:171 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
29:52:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:171 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
29:52:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:171 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:171 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:171 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
29:52:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:171 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
29:52:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:171 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
29:52:171 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:172 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:172 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:172 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +682us
29:52:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:172 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5925us
29:52:172 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:188 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:188 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:188 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:188 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:188 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
29:52:188 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
29:52:188 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:188 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
29:52:188 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:188 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:188 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:188 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
29:52:188 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:188 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
29:52:188 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:189 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
29:52:189 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:189 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:189 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4053us
29:52:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2555us
29:52:189 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:204 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:204 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:204 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:204 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
29:52:204 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
29:52:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:204 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
29:52:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:204 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:204 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:204 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
29:52:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:204 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
29:52:204 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:205 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
29:52:205 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:205 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:205 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:205 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:205 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:205 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:205 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7423us
29:52:205 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:205 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:205 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9211us
29:52:205 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:221 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:221 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:221 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:221 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:221 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
29:52:221 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
29:52:221 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:221 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
29:52:221 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:221 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:221 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:221 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
29:52:221 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:221 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
29:52:221 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:222 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
29:52:222 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:222 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:222 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:222 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:222 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:222 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:222 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +767us
29:52:222 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:222 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:222 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:222 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:222 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:222 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5841us
29:52:222 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:238 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:238 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:238 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:238 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
29:52:238 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
29:52:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:238 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
29:52:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:238 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:238 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:238 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
29:52:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:238 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
29:52:238 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:239 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
29:52:239 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:239 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:239 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:239 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:239 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1256us
29:52:239 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2866us
29:52:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:239 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2470us
29:52:239 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:254 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:254 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:254 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:254 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:254 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
29:52:254 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
29:52:254 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:254 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
29:52:254 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:254 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:254 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:254 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
29:52:254 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:254 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
29:52:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:255 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
29:52:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:255 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:255 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:255 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:255 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7508us
29:52:255 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:255 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9126us
29:52:255 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:271 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:271 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:271 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:271 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
29:52:271 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
29:52:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:271 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
29:52:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:271 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:271 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:271 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
29:52:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:271 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
29:52:271 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:271 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
29:52:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:272 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:272 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:272 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +852us
29:52:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:272 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5756us
29:52:272 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:288 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:288 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:288 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:288 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:288 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
29:52:288 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
29:52:288 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:288 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
29:52:288 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:288 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:288 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
29:52:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
29:52:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
29:52:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:289 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:289 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4222us
29:52:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2385us
29:52:289 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:304 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:304 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:304 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:304 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
29:52:304 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
29:52:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:304 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
29:52:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:304 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:304 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:304 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
29:52:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:304 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
29:52:304 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:305 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
29:52:305 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:305 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:305 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:305 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:305 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:305 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:305 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7593us
29:52:305 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:305 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:305 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9042us
29:52:305 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:321 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:321 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:321 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:321 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
29:52:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
29:52:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
29:52:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:321 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:321 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
29:52:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
29:52:321 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:321 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
29:52:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:322 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:322 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +936us
29:52:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5671us
29:52:322 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:338 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:338 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:338 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:338 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
29:52:338 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
29:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:338 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
29:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:338 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:338 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:338 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
29:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:338 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
29:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:338 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
29:52:338 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:339 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:339 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:339 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:339 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1181us
29:52:339 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3110us
29:52:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:339 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2301us
29:52:339 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:354 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:354 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:354 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:354 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
29:52:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
29:52:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
29:52:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:354 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:354 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
29:52:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
29:52:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:354 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
29:52:354 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:355 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:355 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:355 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:355 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7677us
29:52:355 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:355 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8957us
29:52:355 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:371 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:371 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:371 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:371 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
29:52:371 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
29:52:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:371 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
29:52:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:371 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:371 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:371 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
29:52:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:371 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
29:52:371 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:372 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
29:52:372 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:372 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:372 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1021us
29:52:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5587us
29:52:372 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:388 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:388 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:388 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
29:52:388 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
29:52:388 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:388 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:388 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
29:52:388 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
29:52:388 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
29:52:388 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:388 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:388 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:388 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:388 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:388 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:388 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4392us
29:52:388 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:388 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:388 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:389 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:389 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:389 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2216us
29:52:389 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:405 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:405 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
29:52:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
29:52:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:405 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:405 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
29:52:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
29:52:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
29:52:405 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:405 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:405 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:405 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:405 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:406 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7762us
29:52:406 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:406 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:406 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8872us
29:52:406 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:421 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:421 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:421 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
29:52:421 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
29:52:421 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:421 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:421 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
29:52:421 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
29:52:421 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
29:52:421 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:421 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:421 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:421 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:421 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:421 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:421 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1106us
29:52:421 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:421 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:421 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:421 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:421 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:421 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5502us
29:52:421 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:438 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:438 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
29:52:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
29:52:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:438 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:438 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
29:52:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
29:52:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
29:52:438 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:438 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:438 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:438 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1107us
29:52:438 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3354us
29:52:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:438 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:438 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:438 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2131us
29:52:438 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:455 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:455 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:455 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
29:52:455 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
29:52:455 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:455 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:455 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
29:52:455 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
29:52:455 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
29:52:455 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:455 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:455 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:455 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:455 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7847us
29:52:455 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:455 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:455 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8788us
29:52:455 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:471 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:471 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
29:52:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
29:52:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:471 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:471 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
29:52:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
29:52:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
29:52:471 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:471 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:471 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:471 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1190us
29:52:471 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:471 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:471 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:471 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:471 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5417us
29:52:471 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:488 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:488 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
29:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
29:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:488 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:488 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
29:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
29:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
29:52:488 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:488 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:488 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:488 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4561us
29:52:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:488 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:488 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:488 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2047us
29:52:488 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:504 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:504 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
29:52:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
29:52:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:504 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:504 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
29:52:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
29:52:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
29:52:504 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:504 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:504 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:504 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7932us
29:52:504 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:504 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:504 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8703us
29:52:504 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:521 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:521 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:521 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
29:52:521 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
29:52:521 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:521 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:521 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
29:52:521 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
29:52:521 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
29:52:521 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:521 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:521 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:521 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:521 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1275us
29:52:521 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:521 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:521 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:521 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:521 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5332us
29:52:521 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:538 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:538 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:538 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:538 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
29:52:538 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
29:52:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:538 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
29:52:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:538 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:538 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:538 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
29:52:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:538 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
29:52:538 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:539 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
29:52:539 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:539 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:539 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:539 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:539 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1032us
29:52:539 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3597us
29:52:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:539 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1962us
29:52:539 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:555 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:555 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:555 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:555 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:555 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
29:52:555 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
29:52:555 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:555 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
29:52:555 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:555 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:555 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:555 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
29:52:555 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:555 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
29:52:555 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:555 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
29:52:555 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:556 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:556 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:556 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:556 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8016us
29:52:556 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:556 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8618us
29:52:556 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:571 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:571 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:571 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:571 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
29:52:571 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
29:52:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:571 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
29:52:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:571 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:571 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:571 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
29:52:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:571 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
29:52:571 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:571 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
29:52:572 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:572 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:572 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:572 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1360us
29:52:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:572 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5248us
29:52:572 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:588 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:588 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:588 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:588 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:588 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
29:52:588 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
29:52:588 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:588 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
29:52:588 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:588 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:588 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:588 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
29:52:588 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:588 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
29:52:588 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:589 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
29:52:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:589 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:589 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4730us
29:52:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1877us
29:52:589 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:605 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:605 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:605 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
29:52:605 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
29:52:605 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:605 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:605 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
29:52:605 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
29:52:605 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
29:52:605 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:605 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:605 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:605 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:605 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8101us
29:52:605 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:605 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:606 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8534us
29:52:606 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:621 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:621 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
29:52:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
29:52:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:621 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:621 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
29:52:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
29:52:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
29:52:621 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:621 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:621 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:621 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:621 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1445us
29:52:621 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:621 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:622 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:622 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:622 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:622 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5163us
29:52:622 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:638 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:638 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:638 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
29:52:638 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
29:52:638 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:638 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:638 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
29:52:638 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
29:52:638 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
29:52:638 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:638 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:638 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:638 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:638 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +958us
29:52:638 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:638 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:638 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3841us
29:52:638 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:639 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:639 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:639 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:639 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:639 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1793us
29:52:639 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:655 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:655 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:655 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
29:52:655 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
29:52:655 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:655 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:655 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
29:52:655 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
29:52:655 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
29:52:655 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:655 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:655 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:655 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:655 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8186us
29:52:655 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:655 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:655 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8449us
29:52:656 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:671 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:671 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
29:52:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
29:52:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:671 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:671 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
29:52:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
29:52:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
29:52:671 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:671 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:671 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:671 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:671 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:672 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1529us
29:52:672 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:672 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:672 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:672 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:672 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5078us
29:52:672 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:688 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:688 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:688 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:688 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:688 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
29:52:688 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
29:52:688 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:688 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
29:52:688 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:688 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:688 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:688 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
29:52:688 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:688 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
29:52:688 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:688 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
29:52:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:689 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:689 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:689 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4900us
29:52:689 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:689 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:689 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:689 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:689 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1708us
29:52:689 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:705 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:705 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:705 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:705 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:705 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
29:52:705 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
29:52:705 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:705 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
29:52:705 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:705 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:705 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:705 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
29:52:705 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:705 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
29:52:705 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:706 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
29:52:706 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:706 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:706 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:706 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:706 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:706 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:706 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8270us
29:52:706 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:706 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:706 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8364us
29:52:706 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:721 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:721 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:721 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:721 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
29:52:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
29:52:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
29:52:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:721 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:721 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
29:52:721 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:721 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
29:52:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:722 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
29:52:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:722 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:722 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:722 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1614us
29:52:722 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:722 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:722 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:722 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:722 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4994us
29:52:722 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:738 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:738 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:738 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:738 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:738 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
29:52:738 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
29:52:738 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:738 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
29:52:738 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:738 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:738 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:738 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
29:52:738 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:738 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
29:52:738 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:738 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
29:52:738 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:739 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:739 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:739 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:739 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:739 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:739 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +883us
29:52:739 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:739 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:739 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4085us
29:52:739 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:739 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:739 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:739 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:739 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:739 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1623us
29:52:739 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:755 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:755 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:755 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:755 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:755 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
29:52:755 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
29:52:755 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:755 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
29:52:755 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:755 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:755 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:755 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
29:52:755 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:755 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
29:52:755 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:756 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
29:52:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:756 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:756 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:756 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:756 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:756 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:756 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8355us
29:52:756 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:756 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:756 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8280us
29:52:756 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:771 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:771 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:771 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:771 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
29:52:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
29:52:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
29:52:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:771 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:771 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
29:52:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:771 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
29:52:771 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:772 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
29:52:772 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:772 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:772 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:772 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1699us
29:52:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:772 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:772 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:772 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4909us
29:52:772 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:788 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:788 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:788 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
29:52:788 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
29:52:788 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:788 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:788 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
29:52:788 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
29:52:788 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
29:52:788 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:788 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:788 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:788 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:788 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5069us
29:52:788 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:788 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:788 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:789 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:789 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:789 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1539us
29:52:789 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:805 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:805 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:805 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
29:52:805 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
29:52:805 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:805 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:805 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
29:52:805 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
29:52:805 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
29:52:805 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:805 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:805 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:805 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:805 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8440us
29:52:805 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:805 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:805 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8195us
29:52:806 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:822 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:822 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:822 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
29:52:822 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
29:52:822 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:822 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:822 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
29:52:822 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
29:52:822 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
29:52:822 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:822 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:822 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:822 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:822 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1783us
29:52:822 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:822 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:822 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:823 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4824us
29:52:823 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:838 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:838 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
29:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
29:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:838 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:838 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
29:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
29:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
29:52:838 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:838 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:838 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:838 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:838 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +809us
29:52:838 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:838 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:838 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4329us
29:52:839 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:839 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:839 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:839 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1454us
29:52:839 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:855 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:855 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:855 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
29:52:855 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
29:52:855 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:855 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:855 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
29:52:855 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
29:52:855 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
29:52:855 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:855 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:855 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:855 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:855 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:855 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:855 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8524us
29:52:855 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:855 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:855 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8110us
29:52:855 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:872 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:872 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:872 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:872 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:872 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
29:52:872 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
29:52:872 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:872 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
29:52:872 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:872 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:872 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:872 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
29:52:872 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:872 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
29:52:872 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:873 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
29:52:873 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:873 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:873 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:873 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1868us
29:52:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:873 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4740us
29:52:873 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:888 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:888 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:888 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:888 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
29:52:888 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
29:52:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:888 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
29:52:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:888 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:888 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:888 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
29:52:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:888 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
29:52:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:888 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
29:52:888 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:889 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:889 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:889 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:889 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5239us
29:52:889 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:889 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:889 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:889 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1369us
29:52:889 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:905 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:905 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:905 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:905 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
29:52:905 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
29:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:905 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
29:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:905 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:905 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:905 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
29:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:905 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
29:52:905 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:906 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
29:52:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:906 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:906 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:906 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8609us
29:52:906 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8026us
29:52:906 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:922 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:922 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:922 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:922 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
29:52:922 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
29:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:922 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
29:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:922 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:922 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:922 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
29:52:922 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
29:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
29:52:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:923 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:923 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:923 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1953us
29:52:923 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:923 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:923 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4655us
29:52:923 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:938 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:938 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
29:52:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
29:52:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:938 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:938 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
29:52:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
29:52:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
29:52:938 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:938 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:938 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:938 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:938 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +735us
29:52:938 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:52:938 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:52:938 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4573us
29:52:938 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:939 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:939 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1284us
29:52:939 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:955 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:955 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:955 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:955 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:955 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
29:52:955 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
29:52:955 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:955 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
29:52:955 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:955 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:955 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:955 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
29:52:955 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:955 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
29:52:955 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:955 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
29:52:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:956 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:956 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:956 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:956 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:956 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:956 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8694us
29:52:956 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:956 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:956 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7941us
29:52:956 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:52:972 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:52:972 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:972 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:972 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:972 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
29:52:972 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
29:52:972 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:972 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
29:52:972 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:972 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:972 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:52:972 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
29:52:972 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:972 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
29:52:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:973 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
29:52:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:973 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:973 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:973 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:973 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:973 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:973 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2037us
29:52:973 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:973 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:973 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:973 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:973 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:973 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4570us
29:52:973 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:52:988 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:52:988 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:52:988 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:52:988 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:52:988 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
29:52:988 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
29:52:988 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:52:988 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
29:52:988 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:52:988 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:52:988 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:52:988 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
29:52:988 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:52:988 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
29:52:988 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:52:988 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
29:52:988 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:52:989 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:52:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:52:989 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:52:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:52:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:52:989 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5408us
29:52:989 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:989 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:52:989 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:52:989 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:52:989 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1200us
29:52:989 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:005 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:005 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:005 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
29:53:005 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
29:53:005 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:005 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:005 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
29:53:005 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
29:53:005 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
29:53:005 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:005 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:006 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:006 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:006 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:006 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:006 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8778us
29:53:006 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:006 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:006 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7856us
29:53:006 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:022 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:022 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:022 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
29:53:022 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
29:53:022 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:022 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:022 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
29:53:022 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
29:53:022 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
29:53:022 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:022 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:022 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:022 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2122us
29:53:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:022 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:022 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:022 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4486us
29:53:022 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:038 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:038 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
29:53:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
29:53:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:038 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:038 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
29:53:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
29:53:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
29:53:038 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:038 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:038 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:038 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:038 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +660us
29:53:038 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:038 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4816us
29:53:038 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:038 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:038 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:038 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:038 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1115us
29:53:038 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:055 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:055 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:055 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
29:53:055 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
29:53:055 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:055 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:055 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
29:53:055 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
29:53:055 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
29:53:055 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:055 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:055 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8863us
29:53:055 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:055 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:055 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7771us
29:53:055 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:072 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:072 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:072 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
29:53:072 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
29:53:072 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:072 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:072 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
29:53:072 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
29:53:072 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
29:53:072 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:072 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:072 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:072 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2207us
29:53:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:072 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:072 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:072 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4401us
29:53:072 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:088 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:088 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
29:53:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
29:53:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:088 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:088 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
29:53:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
29:53:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
29:53:088 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:088 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:088 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:088 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:088 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:088 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:088 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5577us
29:53:088 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:088 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:088 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:088 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:088 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:088 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1030us
29:53:088 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:105 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:105 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:105 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
29:53:105 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
29:53:105 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:105 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:105 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
29:53:105 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
29:53:105 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
29:53:105 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:105 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:105 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:105 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:105 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8948us
29:53:105 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:105 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:105 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7687us
29:53:105 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:122 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:122 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
29:53:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
29:53:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:122 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:122 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
29:53:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
29:53:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
29:53:122 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:122 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:122 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:122 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2291us
29:53:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:122 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:122 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:122 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4316us
29:53:123 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:139 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:139 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:139 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
29:53:139 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
29:53:139 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:139 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:139 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
29:53:139 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
29:53:139 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
29:53:139 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:139 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:139 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:139 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:139 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +586us
29:53:139 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5060us
29:53:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:139 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:139 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:139 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +946us
29:53:139 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:155 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:155 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:155 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
29:53:155 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
29:53:155 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:155 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:155 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
29:53:155 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
29:53:155 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
29:53:155 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:155 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:155 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:155 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9032us
29:53:155 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:155 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:155 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7602us
29:53:155 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:172 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:172 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:172 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
29:53:172 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
29:53:172 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:172 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:172 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
29:53:172 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
29:53:172 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
29:53:172 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:172 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:172 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:172 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2376us
29:53:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:172 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:172 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:172 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4232us
29:53:172 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:189 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:189 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:189 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
29:53:189 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
29:53:189 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:189 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:189 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
29:53:189 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
29:53:189 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
29:53:189 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:189 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:189 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5747us
29:53:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:189 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:189 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:189 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +861us
29:53:189 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:205 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:205 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:205 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:205 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:205 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
29:53:205 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
29:53:205 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:205 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
29:53:205 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:205 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:205 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:205 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
29:53:205 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:205 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
29:53:205 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:205 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
29:53:205 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:206 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:206 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:206 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:206 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:206 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:206 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9117us
29:53:206 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:206 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:206 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7517us
29:53:206 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:222 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:222 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:222 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:222 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:222 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
29:53:222 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
29:53:222 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:222 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
29:53:222 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:222 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:222 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:222 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
29:53:222 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:222 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
29:53:222 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:223 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
29:53:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:223 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:223 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:223 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2461us
29:53:223 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:223 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:223 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:223 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:223 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4147us
29:53:223 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:239 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:239 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:239 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
29:53:239 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
29:53:239 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:239 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:239 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
29:53:239 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
29:53:239 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
29:53:239 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:239 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:239 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:239 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:239 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +511us
29:53:239 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5304us
29:53:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:239 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:239 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:239 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +776us
29:53:239 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:255 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:255 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
29:53:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
29:53:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:255 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:255 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
29:53:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
29:53:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
29:53:255 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:255 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:255 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:255 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:255 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9202us
29:53:255 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:255 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:255 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7433us
29:53:255 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:272 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:272 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
29:53:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
29:53:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:272 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:272 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
29:53:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
29:53:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
29:53:272 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:272 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:272 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:272 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2545us
29:53:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:272 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:272 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:272 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4062us
29:53:272 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:289 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:289 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
29:53:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
29:53:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:289 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:289 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
29:53:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
29:53:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
29:53:289 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:289 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:289 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5916us
29:53:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:289 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:289 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:289 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +692us
29:53:289 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:305 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:305 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:305 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
29:53:305 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
29:53:305 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:305 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:305 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
29:53:305 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
29:53:305 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
29:53:305 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:305 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:305 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:305 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:305 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:305 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:305 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9287us
29:53:305 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:305 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:305 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7348us
29:53:305 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:322 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:322 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
29:53:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
29:53:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:322 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:322 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
29:53:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
29:53:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
29:53:322 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:322 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:322 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2630us
29:53:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:322 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:322 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:322 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3978us
29:53:322 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:339 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:339 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:339 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
29:53:339 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
29:53:339 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:339 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:339 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
29:53:339 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
29:53:339 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
29:53:339 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:339 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:339 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:339 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:339 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +437us
29:53:339 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5548us
29:53:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:339 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:339 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:339 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +607us
29:53:339 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:355 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:355 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:355 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
29:53:355 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
29:53:355 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:355 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:355 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
29:53:355 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
29:53:355 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
29:53:355 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:355 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:355 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:355 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:355 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9371us
29:53:355 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:355 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:355 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7263us
29:53:355 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:372 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:372 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:372 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
29:53:372 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
29:53:372 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:372 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:372 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
29:53:372 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
29:53:372 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
29:53:372 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:372 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:372 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2715us
29:53:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:372 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:372 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:372 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3893us
29:53:372 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:389 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:389 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:389 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:389 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:389 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
29:53:389 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
29:53:389 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:389 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
29:53:389 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:389 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:389 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:389 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
29:53:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
29:53:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
29:53:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:390 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:390 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:390 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:390 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6085us
29:53:390 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:390 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:390 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:390 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:390 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +522us
29:53:390 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:406 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:406 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
29:53:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
29:53:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:406 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:406 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
29:53:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
29:53:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
29:53:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:406 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:406 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:406 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:406 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:407 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9456us
29:53:407 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:407 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7179us
29:53:407 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:422 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:422 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:422 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
29:53:422 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
29:53:422 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:422 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:422 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
29:53:422 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
29:53:422 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
29:53:422 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:422 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:422 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:422 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:422 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:422 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:422 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2800us
29:53:422 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:422 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:423 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:423 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:423 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:423 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3808us
29:53:423 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:439 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:439 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
29:53:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
29:53:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:439 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:439 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
29:53:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
29:53:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
29:53:439 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:439 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:439 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:439 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:439 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:440 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:440 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +362us
29:53:440 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:440 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:440 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5792us
29:53:440 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:440 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:440 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:440 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:440 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:440 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +438us
29:53:440 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:456 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:456 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
29:53:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
29:53:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:456 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:456 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
29:53:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
29:53:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
29:53:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:456 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:456 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:456 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:456 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:456 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:456 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9541us
29:53:456 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7094us
29:53:457 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:472 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:472 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:472 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
29:53:472 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
29:53:472 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:472 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:472 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
29:53:472 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
29:53:472 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
29:53:472 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:472 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:472 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:472 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:472 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:472 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:472 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2884us
29:53:472 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:472 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:472 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:472 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:472 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:472 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3723us
29:53:472 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:489 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:489 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:489 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
29:53:489 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
29:53:489 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:489 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:489 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
29:53:489 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
29:53:489 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
29:53:489 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:489 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:489 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:489 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:489 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:489 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:489 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6255us
29:53:489 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:489 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:489 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:489 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:489 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:489 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +353us
29:53:489 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:506 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:506 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:506 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
29:53:506 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
29:53:506 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:506 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:506 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
29:53:506 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
29:53:506 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
29:53:506 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:506 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:506 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:506 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:506 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:506 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:506 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9625us
29:53:506 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:506 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:506 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7009us
29:53:506 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:522 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:522 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
29:53:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
29:53:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:522 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:522 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
29:53:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
29:53:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
29:53:522 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:522 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:522 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:522 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:522 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2969us
29:53:522 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:522 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:522 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:522 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:522 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3639us
29:53:522 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:539 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:539 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:539 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
29:53:539 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
29:53:539 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:539 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:539 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
29:53:539 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
29:53:539 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
29:53:539 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:539 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:539 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:539 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:539 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +288us
29:53:539 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6035us
29:53:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:539 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:539 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:539 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +268us
29:53:539 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:556 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:556 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
29:53:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
29:53:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:556 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:556 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
29:53:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
29:53:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
29:53:556 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:556 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:556 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:556 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:556 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9710us
29:53:556 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:556 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:556 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6925us
29:53:556 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:572 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:572 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:572 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
29:53:572 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
29:53:572 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:572 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:572 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
29:53:572 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
29:53:572 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
29:53:572 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:572 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:572 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:572 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3054us
29:53:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:572 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:572 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:572 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3554us
29:53:572 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:589 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:589 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
29:53:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
29:53:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:589 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:589 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
29:53:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
29:53:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
29:53:589 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:589 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:589 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6424us
29:53:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:589 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:589 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:589 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +184us
29:53:589 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:606 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:606 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
29:53:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
29:53:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:606 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:606 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
29:53:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
29:53:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
29:53:606 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:606 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:606 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:606 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:606 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:606 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:606 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9795us
29:53:606 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:606 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:606 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6840us
29:53:606 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:622 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:622 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:622 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:622 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
29:53:622 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
29:53:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:622 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
29:53:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:622 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:622 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:622 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
29:53:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:622 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
29:53:622 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:622 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
29:53:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:623 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:623 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:623 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3138us
29:53:623 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:623 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:623 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:623 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:623 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3469us
29:53:623 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:639 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:639 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:639 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:639 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
29:53:639 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
29:53:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:639 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
29:53:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:639 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:639 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:639 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
29:53:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:639 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
29:53:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:639 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
29:53:639 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:640 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:640 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:640 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:640 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +214us
29:53:640 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:640 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6279us
29:53:640 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:640 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:640 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:640 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:640 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +99us
29:53:640 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:656 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:656 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:656 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:656 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
29:53:656 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
29:53:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:656 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
29:53:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:656 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:656 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:656 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
29:53:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:656 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
29:53:656 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:657 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
29:53:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:657 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:657 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:657 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9879us
29:53:657 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:657 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:657 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6755us
29:53:657 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:672 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:672 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:672 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:672 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:672 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
29:53:672 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
29:53:672 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:672 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
29:53:672 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:672 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:672 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:672 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
29:53:672 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:672 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
29:53:672 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:673 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
29:53:673 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:673 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:673 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:673 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:673 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:673 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:673 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3223us
29:53:673 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:673 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:673 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:673 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:673 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:673 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3385us
29:53:673 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:689 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:689 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:689 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:689 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
29:53:689 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
29:53:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:689 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
29:53:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:689 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:689 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:689 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
29:53:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:689 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
29:53:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:689 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
29:53:689 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:690 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:690 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:690 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6593us
29:53:690 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:690 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:690 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:690 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:690 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +14us
29:53:690 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:706 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:706 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:706 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:706 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:706 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
29:53:706 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
29:53:706 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:706 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
29:53:706 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:706 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:706 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:706 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
29:53:706 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:706 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
29:53:706 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:706 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
29:53:707 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:707 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:707 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:707 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:707 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:707 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:707 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9964us
29:53:707 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:707 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:707 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6671us
29:53:707 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:722 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:722 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:722 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:722 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
29:53:722 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
29:53:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:722 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
29:53:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:722 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:722 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:722 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
29:53:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:722 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
29:53:722 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:722 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
29:53:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:723 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:723 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:723 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:723 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3308us
29:53:723 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:723 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:723 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:723 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:723 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3300us
29:53:723 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:739 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:739 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:739 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:739 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:739 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
29:53:739 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
29:53:739 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:739 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
29:53:739 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:739 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:739 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:739 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
29:53:739 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:739 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
29:53:739 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:739 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
29:53:739 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:740 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:740 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:740 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:740 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:740 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:740 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +139us
29:53:740 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:740 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:740 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6523us
29:53:740 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:740 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:740 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9956us
29:53:740 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:756 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:756 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:756 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:756 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
29:53:756 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
29:53:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:756 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
29:53:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:756 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:756 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:756 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
29:53:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:756 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
29:53:756 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
29:53:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:757 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:757 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:757 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +22us
29:53:757 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:757 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:757 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:757 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:757 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6586us
29:53:757 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:773 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:773 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
29:53:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
29:53:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:773 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:773 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
29:53:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
29:53:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
29:53:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:773 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:773 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:773 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:773 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:773 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:773 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3392us
29:53:773 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:773 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:774 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:774 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3215us
29:53:774 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:789 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:789 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
29:53:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
29:53:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:789 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:789 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
29:53:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
29:53:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
29:53:789 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:789 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:789 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:789 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:789 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:789 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:789 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6763us
29:53:790 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:790 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:790 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9872us
29:53:790 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:806 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:806 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:806 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
29:53:806 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
29:53:806 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:806 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:806 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
29:53:806 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
29:53:806 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
29:53:806 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:806 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:806 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:807 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:807 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:807 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:807 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +106us
29:53:807 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:807 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:807 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:807 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:807 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:807 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6501us
29:53:807 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:823 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:823 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
29:53:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
29:53:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:823 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:823 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
29:53:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
29:53:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
29:53:823 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:823 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:823 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:823 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:823 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3477us
29:53:823 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:823 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:823 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:824 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:824 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:824 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3131us
29:53:824 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:839 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:839 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:839 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
29:53:839 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
29:53:839 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:839 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:839 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
29:53:839 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
29:53:839 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
29:53:839 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:839 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:839 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:839 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:839 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +65us
29:53:839 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:839 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:53:839 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6767us
29:53:840 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:840 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:840 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9787us
29:53:840 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:856 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:863 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:863 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:863 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:863 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
29:53:863 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
29:53:863 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:863 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
29:53:863 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:863 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:863 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:863 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
29:53:863 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:863 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
29:53:863 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:863 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
29:53:863 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:864 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:864 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:864 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +191us
29:53:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:864 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:864 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:864 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6417us
29:53:864 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:873 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:873 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:873 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
29:53:873 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
29:53:873 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:873 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:873 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
29:53:873 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
29:53:873 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
29:53:873 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:873 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:873 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:873 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3562us
29:53:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:873 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:873 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:874 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:874 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3046us
29:53:874 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:889 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:889 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:889 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
29:53:889 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
29:53:889 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:889 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:889 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
29:53:889 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
29:53:889 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
29:53:889 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:889 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:889 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:889 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:889 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6932us
29:53:889 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:889 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:890 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9702us
29:53:890 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:906 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:906 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
29:53:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
29:53:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:906 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:906 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
29:53:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
29:53:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
29:53:906 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:906 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:906 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:906 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:906 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +276us
29:53:906 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:906 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:907 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:907 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:907 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:907 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6332us
29:53:907 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:923 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:923 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
29:53:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
29:53:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:923 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:923 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
29:53:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
29:53:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
29:53:923 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:923 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:923 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:923 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:923 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3646us
29:53:923 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:923 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:923 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:924 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:924 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:924 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2961us
29:53:924 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:939 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:939 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:939 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
29:53:939 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
29:53:939 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:939 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:939 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
29:53:939 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
29:53:939 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
29:53:939 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:939 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:939 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:939 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:939 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> exitCallbackChecker (287->280, pc: 08bc273c->0882229c, vblank start waited) +5us
29:53:939 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:53:939 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +22us
29:53:939 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6995us
29:53:940 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:940 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:940 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9618us
29:53:940 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:956 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:956 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:956 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:956 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
29:53:956 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
29:53:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:956 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
29:53:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:956 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:956 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:956 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
29:53:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:956 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
29:53:956 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:957 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
29:53:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:957 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:957 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:957 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:957 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +360us
29:53:957 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:957 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:957 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:957 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:957 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6247us
29:53:957 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:53:973 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:53:973 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:973 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:973 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
29:53:973 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
29:53:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:973 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
29:53:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:973 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:973 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:53:973 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
29:53:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:973 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
29:53:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:973 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
29:53:973 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:974 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:974 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:974 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:974 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:974 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:974 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3731us
29:53:974 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:974 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:974 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:53:974 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:974 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:974 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2877us
29:53:974 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:53:989 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:53:989 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:53:989 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:53:989 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:53:989 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
29:53:989 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
29:53:989 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:53:989 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
29:53:989 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:53:989 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:53:989 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:53:989 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
29:53:989 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:53:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
29:53:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:53:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
29:53:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:53:990 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:53:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:53:990 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:53:990 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:53:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:53:990 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7102us
29:53:990 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:53:990 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:53:990 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9533us
29:53:990 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:006 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:006 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:006 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:006 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:006 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
29:54:006 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
29:54:006 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:006 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
29:54:006 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:006 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:006 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:006 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
29:54:006 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:006 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
29:54:006 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:007 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
29:54:007 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:007 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:007 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:007 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:007 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:007 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:007 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +445us
29:54:007 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:007 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:007 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:007 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:007 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:007 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6162us
29:54:008 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:023 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:023 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:023 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:023 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
29:54:023 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
29:54:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:023 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
29:54:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:023 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:023 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:023 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
29:54:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:023 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
29:54:023 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:024 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
29:54:024 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:024 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:024 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3816us
29:54:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:024 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:024 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2755us
29:54:024 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:024 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:024 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +21us
29:54:024 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:039 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:039 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:039 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:039 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:039 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
29:54:039 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
29:54:039 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:039 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
29:54:039 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:039 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:039 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:039 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
29:54:039 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:040 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
29:54:040 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:040 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
29:54:040 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:040 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:040 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:040 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:040 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:040 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:040 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7186us
29:54:040 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:040 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:040 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9448us
29:54:040 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:056 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:056 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:056 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:056 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
29:54:056 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
29:54:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:056 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
29:54:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:056 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:056 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:056 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
29:54:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:056 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
29:54:056 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:057 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
29:54:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:057 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:057 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:057 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +530us
29:54:057 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:057 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:057 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:057 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:057 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6078us
29:54:057 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:073 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:073 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:073 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:073 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:073 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
29:54:073 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
29:54:073 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:073 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
29:54:073 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:073 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:073 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:073 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
29:54:073 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:073 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
29:54:073 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
29:54:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:074 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:074 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:074 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3900us
29:54:074 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:074 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:074 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:074 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:074 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2707us
29:54:074 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:089 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:089 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:089 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:089 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
29:54:089 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
29:54:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:089 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
29:54:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:089 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:089 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:089 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
29:54:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:089 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
29:54:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:089 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
29:54:089 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:090 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:090 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:090 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:090 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:090 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:090 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7271us
29:54:090 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:090 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:090 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9364us
29:54:090 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:106 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:106 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:106 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:106 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:106 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
29:54:106 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
29:54:106 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:106 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
29:54:106 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:106 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:106 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
29:54:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
29:54:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
29:54:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:107 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:107 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:107 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:107 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:107 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:107 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +615us
29:54:107 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:107 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:107 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:107 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:107 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:107 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5993us
29:54:107 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:123 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:123 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:123 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:123 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
29:54:123 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
29:54:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:123 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
29:54:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:123 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:123 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:123 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
29:54:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:123 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
29:54:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:123 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
29:54:123 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:124 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:124 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3985us
29:54:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:124 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2511us
29:54:124 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +95us
29:54:124 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:140 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:140 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:140 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:140 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
29:54:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
29:54:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
29:54:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:140 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:140 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
29:54:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
29:54:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
29:54:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:141 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:141 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:141 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7356us
29:54:141 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:141 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:141 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9279us
29:54:141 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:156 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:156 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:156 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:156 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
29:54:156 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
29:54:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:156 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
29:54:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:156 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:156 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:156 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
29:54:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:156 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
29:54:156 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:157 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
29:54:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:157 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:157 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:157 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +699us
29:54:157 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:157 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:157 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:157 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:157 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5908us
29:54:157 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:173 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:173 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:173 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:173 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:173 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
29:54:173 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
29:54:173 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:173 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
29:54:173 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:173 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:173 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:173 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
29:54:173 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:173 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
29:54:173 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:173 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
29:54:173 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:174 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:174 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:174 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:174 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:174 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:174 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4070us
29:54:174 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:174 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:174 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:174 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:174 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:174 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2538us
29:54:174 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:190 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:190 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:190 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:190 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
29:54:190 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
29:54:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:190 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
29:54:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:190 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:190 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:190 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
29:54:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:190 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
29:54:190 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:190 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
29:54:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:191 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:191 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:191 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7440us
29:54:191 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:191 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:191 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9194us
29:54:191 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:206 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:206 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:206 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:206 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:206 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
29:54:206 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
29:54:206 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:206 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
29:54:206 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:206 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:206 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
29:54:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
29:54:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
29:54:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:207 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:207 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:207 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:207 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:207 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:207 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +784us
29:54:207 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:207 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:207 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:207 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:207 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:208 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5824us
29:54:208 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:223 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:223 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:223 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:223 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
29:54:223 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
29:54:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:223 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
29:54:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:223 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:223 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:223 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
29:54:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:223 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
29:54:223 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:223 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
29:54:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:224 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:224 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:224 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4154us
29:54:224 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:224 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:224 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:224 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2267us
29:54:224 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +170us
29:54:224 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:240 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:240 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:240 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:240 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:240 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
29:54:240 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
29:54:240 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:240 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
29:54:240 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:240 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:240 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:240 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
29:54:240 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:240 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
29:54:240 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:240 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
29:54:240 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:241 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:241 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:241 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:241 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:241 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:241 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7525us
29:54:241 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:241 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:241 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9110us
29:54:241 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:256 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:256 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:256 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:256 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:256 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
29:54:256 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
29:54:256 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:256 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
29:54:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:257 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:257 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
29:54:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
29:54:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
29:54:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:257 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:257 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:257 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:257 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +869us
29:54:257 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:257 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:257 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:257 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:257 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5739us
29:54:258 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:273 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:273 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:273 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:273 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:273 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
29:54:273 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
29:54:273 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:273 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
29:54:273 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:273 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:273 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:273 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
29:54:273 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:273 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
29:54:273 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:273 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
29:54:273 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:274 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:274 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:274 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:274 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:274 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:274 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4239us
29:54:274 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:274 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:274 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:274 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:274 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:274 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2369us
29:54:274 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:290 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:290 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:290 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:290 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
29:54:290 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
29:54:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:290 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
29:54:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:290 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:290 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:290 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
29:54:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:290 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
29:54:290 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:290 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
29:54:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:291 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:291 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:291 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7610us
29:54:291 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:291 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:291 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9025us
29:54:291 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:306 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:306 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:306 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:306 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:306 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
29:54:306 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
29:54:306 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:306 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
29:54:306 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:306 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:306 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:306 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
29:54:306 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:306 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
29:54:306 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:307 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
29:54:307 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:307 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:307 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:307 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:307 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:307 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:307 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +953us
29:54:307 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:307 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:307 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:307 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:307 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:307 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5654us
29:54:307 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:323 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:323 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:323 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:323 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
29:54:323 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
29:54:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:323 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
29:54:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:323 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:323 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:323 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
29:54:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:323 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
29:54:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:323 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
29:54:323 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:324 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:324 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:324 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4324us
29:54:324 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:324 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:324 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:324 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2024us
29:54:324 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:324 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:324 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +244us
29:54:324 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:340 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:340 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:340 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:340 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:340 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
29:54:340 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
29:54:340 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:340 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
29:54:340 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:340 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:340 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:340 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
29:54:340 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:340 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
29:54:340 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:341 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
29:54:341 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:341 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:341 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:341 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:341 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:341 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:341 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7694us
29:54:341 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:341 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:341 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8940us
29:54:341 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:356 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:356 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:356 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:356 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:356 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
29:54:356 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
29:54:356 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:356 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
29:54:356 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:356 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:356 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:356 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
29:54:356 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
29:54:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
29:54:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:357 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:357 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1038us
29:54:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5570us
29:54:357 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:373 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:373 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:373 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:373 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:373 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
29:54:373 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
29:54:373 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:373 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
29:54:373 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:373 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:373 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:373 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
29:54:373 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:373 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
29:54:373 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:374 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
29:54:374 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:374 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:374 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:374 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4409us
29:54:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:374 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2199us
29:54:374 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:390 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:390 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:390 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:390 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
29:54:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
29:54:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
29:54:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:390 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:390 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
29:54:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
29:54:390 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:390 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
29:54:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:391 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:391 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:391 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7779us
29:54:391 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8856us
29:54:391 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:406 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:406 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:406 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:406 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
29:54:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
29:54:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
29:54:406 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:406 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:406 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:406 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
29:54:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
29:54:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
29:54:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:407 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:407 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:407 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:407 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1123us
29:54:407 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:407 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:407 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:407 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5485us
29:54:407 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:423 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:423 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:423 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:423 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
29:54:423 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
29:54:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:423 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
29:54:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:423 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:423 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:423 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
29:54:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:423 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
29:54:423 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:424 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
29:54:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:424 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:424 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:424 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4493us
29:54:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:424 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1780us
29:54:424 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:424 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +319us
29:54:424 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:440 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:440 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:440 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:440 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:440 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
29:54:440 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
29:54:440 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:440 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
29:54:440 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:440 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:440 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:440 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
29:54:440 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:440 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
29:54:440 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:440 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
29:54:440 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:441 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:441 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:441 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:441 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:441 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:441 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7864us
29:54:441 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:441 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:441 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8771us
29:54:441 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:456 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:456 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:456 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:456 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
29:54:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
29:54:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
29:54:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:456 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:456 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
29:54:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:456 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
29:54:456 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:457 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
29:54:457 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:457 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:457 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1207us
29:54:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5400us
29:54:457 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:473 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:473 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:473 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
29:54:473 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
29:54:473 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:473 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:473 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
29:54:473 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
29:54:473 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
29:54:473 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:473 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:474 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4578us
29:54:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2030us
29:54:474 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:490 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:490 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:490 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:490 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
29:54:490 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
29:54:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:490 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
29:54:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:490 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:490 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:490 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
29:54:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:490 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
29:54:490 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:491 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
29:54:491 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:491 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:491 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:491 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:491 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7948us
29:54:491 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:491 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:491 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8686us
29:54:491 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:507 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:507 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:507 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:507 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
29:54:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
29:54:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
29:54:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:507 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:507 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
29:54:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
29:54:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:508 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
29:54:508 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:508 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:508 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:508 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1292us
29:54:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:508 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5316us
29:54:508 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:523 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:523 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
29:54:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
29:54:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:523 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:523 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
29:54:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
29:54:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
29:54:523 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:523 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:523 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:523 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4663us
29:54:523 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:523 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:523 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:523 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1536us
29:54:523 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:523 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:523 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +393us
29:54:524 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:540 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:540 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:540 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
29:54:540 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
29:54:540 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:540 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:540 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
29:54:540 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
29:54:540 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
29:54:540 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:540 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:540 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:540 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:540 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:540 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:540 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8033us
29:54:540 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:540 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:540 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8601us
29:54:540 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:557 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:557 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:557 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
29:54:557 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
29:54:557 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:557 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:557 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
29:54:557 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
29:54:557 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
29:54:557 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:557 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:557 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:557 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1377us
29:54:557 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:557 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:557 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:557 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:557 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5231us
29:54:557 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:573 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:573 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:573 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
29:54:573 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
29:54:573 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:573 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:573 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
29:54:573 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
29:54:573 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
29:54:573 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:573 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:573 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:573 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:573 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:573 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:573 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4747us
29:54:573 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:573 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:573 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:573 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:573 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:573 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1860us
29:54:573 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:590 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:590 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:590 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:590 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
29:54:590 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
29:54:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:590 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
29:54:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:590 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:590 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:590 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
29:54:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:590 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
29:54:590 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:590 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
29:54:591 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:591 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:591 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:591 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8118us
29:54:591 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8517us
29:54:591 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:607 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:607 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:607 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
29:54:607 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
29:54:607 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:607 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:607 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
29:54:607 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
29:54:607 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
29:54:607 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:607 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:608 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:608 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1461us
29:54:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:608 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5146us
29:54:608 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:623 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:623 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:623 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:623 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
29:54:623 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
29:54:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:623 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
29:54:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:623 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:623 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:623 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
29:54:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:623 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
29:54:623 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:623 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
29:54:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:624 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:624 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4832us
29:54:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:624 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1292us
29:54:624 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +467us
29:54:624 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:640 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:640 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:640 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:640 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:640 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
29:54:640 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
29:54:640 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:640 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
29:54:640 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:640 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:640 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:640 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
29:54:640 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:640 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
29:54:640 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:640 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
29:54:640 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:641 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:641 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:641 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8202us
29:54:641 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8432us
29:54:641 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:657 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:657 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:657 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:657 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
29:54:657 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
29:54:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:657 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
29:54:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:657 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:657 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:657 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
29:54:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:657 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
29:54:657 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:657 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
29:54:658 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:658 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:658 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:658 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:658 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1546us
29:54:658 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:658 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:658 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:658 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:658 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5062us
29:54:658 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:673 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:673 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:673 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:673 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:673 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
29:54:673 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
29:54:673 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:673 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
29:54:673 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:673 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:673 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:673 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
29:54:673 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:673 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
29:54:673 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:673 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
29:54:673 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:674 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:674 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:674 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:674 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:674 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:674 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4917us
29:54:674 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:674 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:674 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:674 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:674 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:674 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1691us
29:54:674 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:690 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:690 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:690 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:690 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:690 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
29:54:690 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
29:54:690 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:690 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
29:54:690 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:690 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:690 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:690 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
29:54:690 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:690 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
29:54:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:691 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
29:54:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:691 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:691 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:691 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8287us
29:54:691 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:691 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:691 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8347us
29:54:691 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:707 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:707 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:707 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:707 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:707 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
29:54:707 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
29:54:707 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:707 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
29:54:707 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:707 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:707 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:707 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
29:54:707 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:707 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
29:54:707 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:707 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
29:54:707 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:708 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:708 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:708 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:708 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:708 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:708 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1631us
29:54:708 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:708 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:708 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:708 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:708 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:708 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4977us
29:54:708 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:723 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:723 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:723 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:723 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
29:54:723 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
29:54:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:723 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
29:54:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:723 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:723 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:723 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
29:54:723 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:724 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
29:54:724 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:724 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
29:54:724 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:724 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:724 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:724 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5001us
29:54:724 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:724 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:724 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:724 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1048us
29:54:724 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:724 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:724 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +542us
29:54:724 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:740 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:740 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:740 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
29:54:740 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
29:54:740 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:740 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:740 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
29:54:740 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
29:54:740 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
29:54:740 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:740 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:741 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:741 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:741 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:741 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:741 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8372us
29:54:741 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:741 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:741 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8263us
29:54:741 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:757 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:757 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:757 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:757 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
29:54:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
29:54:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
29:54:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:757 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:757 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
29:54:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
29:54:757 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:757 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
29:54:758 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:758 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:758 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:758 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:758 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1715us
29:54:758 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:758 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:758 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:758 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:758 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4892us
29:54:758 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:773 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:773 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:773 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:773 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
29:54:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
29:54:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
29:54:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:773 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:773 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
29:54:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
29:54:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:773 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
29:54:773 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:774 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:774 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:774 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5086us
29:54:774 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:774 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:774 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:774 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:774 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1522us
29:54:774 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:790 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:790 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:790 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:790 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:790 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
29:54:790 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
29:54:790 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:790 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
29:54:790 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:790 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:790 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:790 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
29:54:790 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:790 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
29:54:790 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:791 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
29:54:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:791 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:791 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:791 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:791 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:791 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8456us
29:54:791 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:791 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:791 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8178us
29:54:791 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:807 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:807 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:807 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:807 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
29:54:807 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
29:54:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:807 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
29:54:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:807 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:807 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:807 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
29:54:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:807 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
29:54:807 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:808 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
29:54:808 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:808 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:808 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:808 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:808 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:808 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:808 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1800us
29:54:808 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:808 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:808 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:808 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:808 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:808 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4808us
29:54:808 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:824 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:824 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
29:54:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
29:54:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:824 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:824 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
29:54:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
29:54:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
29:54:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:824 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:825 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:825 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:825 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5171us
29:54:825 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:825 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:825 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:825 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +805us
29:54:825 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:825 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +616us
29:54:825 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:840 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:840 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:840 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:840 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:840 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
29:54:840 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
29:54:840 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:840 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
29:54:840 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:840 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:840 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:840 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
29:54:840 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:840 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
29:54:841 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:841 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
29:54:841 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:841 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:841 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:841 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:841 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:841 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:841 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8541us
29:54:841 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:841 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:841 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8093us
29:54:841 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:857 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:857 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:857 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:857 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
29:54:857 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
29:54:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:857 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
29:54:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:857 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:857 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:857 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
29:54:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:857 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
29:54:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:857 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
29:54:857 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:858 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:858 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:858 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1885us
29:54:858 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:858 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:858 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:858 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:858 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4723us
29:54:858 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:874 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:874 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:874 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:874 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
29:54:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
29:54:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
29:54:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:874 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:874 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
29:54:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
29:54:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
29:54:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:875 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:875 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:875 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:875 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:875 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:875 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5255us
29:54:875 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:875 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:875 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:875 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:875 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:875 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1352us
29:54:875 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:890 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:890 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
29:54:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
29:54:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:890 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:890 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
29:54:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
29:54:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
29:54:890 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:890 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:891 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:891 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:891 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8626us
29:54:891 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:891 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8009us
29:54:891 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:907 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:907 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:907 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:907 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
29:54:907 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
29:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:907 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
29:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:907 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:907 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:907 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
29:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:907 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
29:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:907 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
29:54:907 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:908 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:908 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:908 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1969us
29:54:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:908 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4638us
29:54:908 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:924 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:924 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:924 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:924 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
29:54:924 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
29:54:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:924 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
29:54:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:924 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:924 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:924 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
29:54:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:924 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
29:54:924 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:925 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
29:54:925 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:925 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:925 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:925 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:925 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5340us
29:54:925 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:925 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:925 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:925 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +561us
29:54:925 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:54:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:54:925 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +691us
29:54:925 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:940 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:940 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:940 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:940 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:940 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
29:54:940 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
29:54:940 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:940 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
29:54:940 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:940 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:940 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:940 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
29:54:940 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:940 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
29:54:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:941 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
29:54:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:941 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:941 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:941 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:941 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:941 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:941 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8710us
29:54:941 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:941 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:941 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7924us
29:54:941 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:957 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:957 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:957 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:957 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
29:54:957 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
29:54:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:957 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
29:54:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:957 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:957 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:957 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
29:54:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:957 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
29:54:957 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:958 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
29:54:958 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:958 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:958 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:958 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2054us
29:54:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:958 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4553us
29:54:958 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:54:974 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:54:974 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:974 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:974 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:974 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
29:54:974 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
29:54:974 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:974 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
29:54:974 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:974 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:974 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:54:974 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
29:54:974 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:974 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
29:54:974 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:975 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
29:54:975 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:975 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:975 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:975 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:975 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5425us
29:54:975 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:975 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:54:975 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:975 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1183us
29:54:975 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:54:990 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:54:990 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:54:990 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:54:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:54:990 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
29:54:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
29:54:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:54:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
29:54:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:54:990 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:54:990 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:54:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
29:54:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:54:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
29:54:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:54:990 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
29:54:990 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:54:991 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:54:991 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:54:991 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:54:991 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:54:991 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:54:991 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8795us
29:54:991 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:54:991 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:54:991 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7839us
29:54:991 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:007 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:007 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:007 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:007 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:007 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
29:55:007 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
29:55:007 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:007 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
29:55:007 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:007 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:007 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:007 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
29:55:007 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:007 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
29:55:007 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:008 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
29:55:008 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:008 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:008 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:008 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2139us
29:55:008 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:008 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:008 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:008 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:008 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4469us
29:55:008 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:024 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:024 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:024 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:024 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:024 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
29:55:024 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
29:55:024 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:024 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
29:55:024 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:024 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:024 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:024 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
29:55:024 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:024 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
29:55:024 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:024 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
29:55:024 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:025 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:025 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:025 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:025 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5509us
29:55:025 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:025 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:025 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:025 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +317us
29:55:025 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:025 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +765us
29:55:025 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:040 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:040 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:040 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:040 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
29:55:040 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
29:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:040 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
29:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:040 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:040 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:040 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
29:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:040 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
29:55:040 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:041 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
29:55:041 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:041 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:041 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:041 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:041 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:041 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:041 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8880us
29:55:041 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:041 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:041 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7755us
29:55:041 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:057 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:057 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:057 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:057 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
29:55:057 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
29:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:057 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
29:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:057 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:057 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:057 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
29:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:057 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
29:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:057 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
29:55:057 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:058 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:058 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:058 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2223us
29:55:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:058 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4384us
29:55:058 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:074 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:074 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:074 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:074 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
29:55:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
29:55:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
29:55:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:074 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:074 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
29:55:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
29:55:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:074 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
29:55:074 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:075 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:075 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:075 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:075 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:075 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:075 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5594us
29:55:075 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:075 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:075 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:075 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:075 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:075 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1014us
29:55:075 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:090 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:090 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:090 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:090 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
29:55:090 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
29:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:090 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
29:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:090 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:090 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:090 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
29:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:090 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
29:55:090 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:090 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
29:55:091 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:091 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:091 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:091 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:091 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:091 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:091 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8965us
29:55:091 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:091 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:091 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7670us
29:55:091 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:107 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:107 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:107 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:107 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
29:55:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
29:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
29:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:107 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:107 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
29:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
29:55:107 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:107 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
29:55:108 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:108 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:108 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:108 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2308us
29:55:108 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:108 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:108 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:108 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:108 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4299us
29:55:108 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:124 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:124 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
29:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
29:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:124 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:124 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
29:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
29:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
29:55:124 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:124 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:124 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:124 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5679us
29:55:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:124 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:124 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +73us
29:55:124 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:124 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:125 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +840us
29:55:125 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:140 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:140 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
29:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
29:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:140 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:140 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
29:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
29:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
29:55:140 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:140 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:140 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:140 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:140 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:140 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:140 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9049us
29:55:140 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:140 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:140 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7585us
29:55:140 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:157 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:157 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
29:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
29:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:157 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:157 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
29:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
29:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
29:55:157 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:157 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:158 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:158 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2393us
29:55:158 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:158 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:158 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:158 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:158 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4215us
29:55:158 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:174 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:174 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
29:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
29:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:174 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:174 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
29:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
29:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
29:55:174 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:174 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:175 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:175 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:175 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:175 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:175 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5763us
29:55:175 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:175 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:175 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:175 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:175 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:175 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +844us
29:55:175 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:191 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:191 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
29:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
29:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:191 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:191 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
29:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
29:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
29:55:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:191 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:192 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:192 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:192 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:192 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:192 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9134us
29:55:192 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:192 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:192 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7501us
29:55:192 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:207 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:207 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
29:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
29:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:207 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:207 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
29:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
29:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
29:55:207 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:207 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:207 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:207 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:207 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:207 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:207 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2478us
29:55:207 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:207 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:207 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:208 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:208 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:208 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4130us
29:55:208 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:224 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:224 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
29:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
29:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:224 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:224 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
29:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
29:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
29:55:224 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:224 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:224 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:224 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:224 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5848us
29:55:224 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:224 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:224 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9856us
29:55:225 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:225 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:225 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +137us
29:55:225 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:225 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:225 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +760us
29:55:225 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:241 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:241 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:241 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:241 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
29:55:241 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
29:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:241 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
29:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:241 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:241 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:241 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
29:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:241 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
29:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:241 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
29:55:241 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:242 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:242 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:242 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:242 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:242 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:242 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9219us
29:55:242 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:242 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:242 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7416us
29:55:242 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:257 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:257 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:257 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:257 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
29:55:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
29:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
29:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:257 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:257 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
29:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
29:55:257 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:257 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
29:55:258 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:258 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:258 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:258 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:258 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:258 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:258 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2562us
29:55:258 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:258 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:258 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:258 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:258 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:258 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4045us
29:55:258 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:274 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:274 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:274 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:274 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
29:55:274 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
29:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:274 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
29:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:274 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:274 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:274 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
29:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:274 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
29:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:274 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
29:55:274 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:275 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:275 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:275 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:275 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:275 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:275 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5933us
29:55:275 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:275 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:275 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:275 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:275 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:275 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +675us
29:55:275 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:291 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:291 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:291 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:291 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
29:55:291 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
29:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:291 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
29:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:291 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:291 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:291 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
29:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:291 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
29:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:291 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
29:55:291 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:292 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:292 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:292 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:292 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:292 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:292 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9303us
29:55:292 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:292 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:292 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7331us
29:55:292 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:307 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:307 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:307 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:307 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:307 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
29:55:307 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
29:55:307 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:307 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
29:55:307 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:307 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:307 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:307 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
29:55:307 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:307 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
29:55:307 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:307 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
29:55:308 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:308 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:308 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:308 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2647us
29:55:308 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:308 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:308 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:308 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:308 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3961us
29:55:308 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:324 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:324 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:324 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:324 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
29:55:324 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
29:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:324 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
29:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:324 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:324 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:324 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
29:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:324 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
29:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:324 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
29:55:324 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:325 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:325 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:325 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:325 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:325 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:325 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6017us
29:55:325 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:325 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:325 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9613us
29:55:325 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:325 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:325 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +381us
29:55:325 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:325 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:325 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +590us
29:55:325 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:341 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:341 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:341 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:341 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
29:55:341 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
29:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:341 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
29:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:341 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:341 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:341 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
29:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:341 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
29:55:341 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:341 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
29:55:342 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:342 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:342 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:342 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:342 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:342 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:342 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9388us
29:55:342 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:342 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:342 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7247us
29:55:342 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:357 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:357 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
29:55:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
29:55:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:357 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:357 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
29:55:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
29:55:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
29:55:357 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:357 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:357 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2732us
29:55:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:357 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:357 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:357 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3876us
29:55:357 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:374 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:374 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
29:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
29:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:374 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:374 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
29:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
29:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
29:55:374 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:374 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:374 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:374 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6102us
29:55:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:374 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:374 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:374 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +505us
29:55:374 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:391 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:391 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
29:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
29:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:391 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:391 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
29:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
29:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
29:55:391 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:391 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:391 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:391 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9473us
29:55:391 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:391 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:391 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7162us
29:55:391 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:407 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:407 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
29:55:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
29:55:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:407 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:407 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
29:55:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
29:55:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
29:55:407 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:407 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:407 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:408 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:408 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:408 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:408 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2816us
29:55:408 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:408 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:408 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:408 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:408 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:408 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3791us
29:55:408 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:424 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:424 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
29:55:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
29:55:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:424 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:424 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
29:55:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
29:55:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
29:55:424 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:424 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:424 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:424 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6187us
29:55:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:424 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9369us
29:55:424 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +625us
29:55:424 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:424 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:424 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +421us
29:55:425 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:441 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:441 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192456 enqueued.
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
29:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
29:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:441 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:441 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
29:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
29:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
29:55:441 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:441 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:441 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:441 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:441 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:441 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:441 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9557us
29:55:441 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:441 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:441 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7077us
29:55:441 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:457 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:457 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192457 enqueued.
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
29:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
29:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:457 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:457 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
29:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
29:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
29:55:457 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:457 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:457 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2901us
29:55:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:457 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:457 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:457 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3707us
29:55:457 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:474 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:474 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192458 enqueued.
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
29:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
29:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:474 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:474 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
29:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
29:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
29:55:474 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:474 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:474 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6271us
29:55:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:474 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:474 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:474 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +336us
29:55:474 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:491 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:491 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:491 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:491 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192459 enqueued.
29:55:491 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
29:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:491 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
29:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:491 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:491 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:491 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
29:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:491 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
29:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:491 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
29:55:491 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:492 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:492 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:492 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:492 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:492 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:492 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9642us
29:55:492 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:492 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:492 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6992us
29:55:492 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:507 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:507 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:507 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:507 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192460 enqueued.
29:55:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
29:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
29:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:507 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:507 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
29:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
29:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:507 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
29:55:507 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:508 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:508 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:508 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2986us
29:55:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:508 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:508 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:508 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3622us
29:55:508 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:524 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:524 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:524 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:524 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192461 enqueued.
29:55:524 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
29:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:524 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
29:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:524 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:524 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:524 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
29:55:524 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:524 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
29:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:525 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
29:55:525 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:525 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:525 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:525 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6356us
29:55:525 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:525 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9125us
29:55:525 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:525 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +868us
29:55:525 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:525 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:525 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +251us
29:55:525 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:541 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:541 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:541 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:541 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192462 enqueued.
29:55:541 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
29:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:541 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
29:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:541 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:541 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:541 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
29:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:541 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
29:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:541 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
29:55:541 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:542 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:542 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:542 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:542 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:542 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:542 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9727us
29:55:542 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:542 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:542 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6908us
29:55:542 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:558 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:558 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:558 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:558 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192463 enqueued.
29:55:558 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
29:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:558 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
29:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:558 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:558 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:558 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
29:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:558 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
29:55:558 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:559 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
29:55:559 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:559 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:559 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:559 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:559 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:559 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:559 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3070us
29:55:559 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:559 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:559 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:559 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:559 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:559 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3537us
29:55:559 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:574 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:574 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:574 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:574 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192464 enqueued.
29:55:574 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
29:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:574 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
29:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:574 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:574 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:574 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
29:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:574 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
29:55:574 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:574 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
29:55:575 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:575 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:575 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:575 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:575 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6441us
29:55:575 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:575 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:575 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:575 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:575 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +167us
29:55:575 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:590 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:590 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:590 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:591 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192465 enqueued.
29:55:591 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
29:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:591 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
29:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:591 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:591 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:591 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
29:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:591 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
29:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:591 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
29:55:591 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:591 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:591 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:591 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:591 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:592 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9811us
29:55:592 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:592 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:592 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6823us
29:55:592 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:608 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:608 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192466 enqueued.
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
29:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
29:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:608 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:608 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
29:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
29:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
29:55:608 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:608 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:608 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:608 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3155us
29:55:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:608 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:608 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:608 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3453us
29:55:608 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:624 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:624 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192467 enqueued.
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
29:55:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
29:55:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:624 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:624 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
29:55:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
29:55:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
29:55:624 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:624 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
29:55:624 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6526us
29:55:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:624 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8881us
29:55:624 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1112us
29:55:624 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:624 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:624 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +82us
29:55:624 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:641 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:641 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192468 enqueued.
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
29:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
29:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:641 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:641 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
29:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
29:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
29:55:641 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:641 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:641 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:641 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9896us
29:55:641 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:641 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:641 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6738us
29:55:641 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:658 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:658 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:658 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:658 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192469 enqueued.
29:55:658 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
29:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:658 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
29:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:658 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:658 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:658 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
29:55:658 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:658 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
29:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:659 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
29:55:659 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:659 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:659 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:659 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:659 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:659 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:659 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3240us
29:55:659 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:659 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:659 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:659 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:659 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:659 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3368us
29:55:659 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:674 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:674 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192470 enqueued.
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
29:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
29:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:674 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:674 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
29:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
29:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
29:55:674 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:674 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:675 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:675 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:675 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:675 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:675 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6610us
29:55:675 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:675 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:675 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:675 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:675 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, interrupt) +16us
29:55:675 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5us
29:55:675 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:691 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:691 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:691 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:691 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192471 enqueued.
29:55:691 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
29:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:691 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
29:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:691 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:691 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:691 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
29:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:691 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
29:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:691 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
29:55:691 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:692 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:692 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:692 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:692 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:692 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:692 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9973us
29:55:692 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:692 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:692 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6654us
29:55:692 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:708 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:708 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:708 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:708 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192472 enqueued.
29:55:708 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
29:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:708 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
29:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:708 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:708 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:708 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
29:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:708 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
29:55:708 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:709 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
29:55:709 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:709 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:709 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:709 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:709 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:709 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:709 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3324us
29:55:709 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:709 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:709 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:709 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:709 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:709 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3283us
29:55:709 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:724 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:724 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:724 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:724 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192473 enqueued.
29:55:724 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
29:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:724 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
29:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:724 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:724 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:724 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
29:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:724 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
29:55:724 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:724 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
29:55:725 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:725 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:725 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:725 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:725 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:725 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:725 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6695us
29:55:725 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:725 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:725 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8637us
29:55:725 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:725 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:725 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1286us
29:55:725 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:741 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:741 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:741 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:741 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192474 enqueued.
29:55:741 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
29:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:741 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
29:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:741 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:741 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:741 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
29:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:741 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
29:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:741 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
29:55:741 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:742 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:742 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:742 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:742 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:742 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:742 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +38us
29:55:742 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:742 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:742 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:742 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:742 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:742 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6569us
29:55:742 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:758 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:758 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:758 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:758 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192475 enqueued.
29:55:758 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
29:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:758 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
29:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:758 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:758 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:758 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
29:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:758 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
29:55:758 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:758 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
29:55:759 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:759 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:759 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:759 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:759 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:759 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:759 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3409us
29:55:759 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:759 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:759 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:759 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:759 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:759 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3199us
29:55:759 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:774 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:774 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:774 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:774 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192476 enqueued.
29:55:774 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
29:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:774 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
29:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:774 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:774 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:774 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
29:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:774 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
29:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:774 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
29:55:774 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:775 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:775 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:775 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:775 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:775 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:775 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6779us
29:55:775 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:775 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:775 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9855us
29:55:775 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:791 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:791 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192477 enqueued.
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
29:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
29:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:791 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:791 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
29:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
29:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
29:55:791 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:791 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:792 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:792 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:792 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +123us
29:55:792 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:792 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:792 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:792 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:792 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6484us
29:55:792 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:808 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:808 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:808 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:808 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192478 enqueued.
29:55:808 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
29:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:808 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
29:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:808 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:808 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:808 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
29:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:808 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
29:55:808 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:809 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
29:55:809 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:809 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:809 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:809 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3494us
29:55:809 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:809 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:809 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:809 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:809 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3114us
29:55:809 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:824 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:824 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:824 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:824 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192479 enqueued.
29:55:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
29:55:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
29:55:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:824 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:824 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
29:55:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
29:55:824 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:824 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
29:55:825 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:825 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:825 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:825 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:825 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6864us
29:55:825 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:825 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8394us
29:55:825 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:825 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:825 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1361us
29:55:825 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:841 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:841 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:841 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:841 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:841 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192480 enqueued.
29:55:841 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
29:55:841 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:841 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
29:55:841 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:841 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:841 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:842 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
29:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:842 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
29:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:842 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
29:55:842 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:842 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:842 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:842 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:842 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:842 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:842 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +208us
29:55:842 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:842 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:842 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:842 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:842 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:842 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6400us
29:55:842 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:858 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:858 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:858 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:858 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:858 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192481 enqueued.
29:55:858 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
29:55:858 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:858 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
29:55:858 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:858 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:858 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:858 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
29:55:858 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:858 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
29:55:858 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:858 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
29:55:859 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:859 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:859 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3578us
29:55:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:859 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:859 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:859 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3029us
29:55:859 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:874 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:874 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192482 enqueued.
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
29:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
29:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:874 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:874 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
29:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
29:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
29:55:874 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:874 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:874 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:874 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:874 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:874 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:874 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6949us
29:55:874 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:874 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:874 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9686us
29:55:874 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:891 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:891 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192483 enqueued.
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
29:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
29:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:891 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:891 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
29:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
29:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
29:55:891 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:891 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:891 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:891 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:891 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +292us
29:55:891 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:891 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:891 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:891 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:891 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6315us
29:55:891 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:908 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:908 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192484 enqueued.
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
29:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
29:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:908 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:908 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
29:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
29:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
29:55:908 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:908 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:908 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:908 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3663us
29:55:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:908 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:908 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:908 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2944us
29:55:908 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:925 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:925 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192485 enqueued.
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
29:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
29:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:925 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:925 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
29:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
29:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
29:55:925 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:925 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:925 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:925 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:925 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7034us
29:55:925 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:925 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8150us
29:55:925 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:55:925 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:55:925 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1435us
29:55:925 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:941 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:941 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192486 enqueued.
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
29:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
29:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:941 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:941 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
29:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
29:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
29:55:941 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:941 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:941 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:941 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:941 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:941 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:941 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +377us
29:55:941 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:941 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:941 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:941 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:941 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:941 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6230us
29:55:941 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:958 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:958 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192487 enqueued.
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
29:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
29:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:958 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:958 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
29:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
29:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
29:55:958 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:958 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:958 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:958 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3748us
29:55:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:958 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:958 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:958 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2860us
29:55:958 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:55:975 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:55:975 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192488 enqueued.
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
29:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
29:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:975 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:975 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
29:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
29:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
29:55:975 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:975 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:975 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:975 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:975 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7118us
29:55:975 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:975 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:975 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9516us
29:55:975 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:55:991 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:55:991 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:55:991 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:55:991 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192489 enqueued.
29:55:991 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
29:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:55:991 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
29:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:55:991 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:55:991 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:55:991 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
29:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:55:991 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
29:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:55:991 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
29:55:991 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:55:992 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:55:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:55:992 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:55:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:55:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:55:992 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +462us
29:55:992 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:992 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:55:992 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:55:992 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:55:992 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6146us
29:55:992 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:008 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:008 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:008 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:008 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192490 enqueued.
29:56:008 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
29:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:008 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
29:56:008 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:008 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:008 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:009 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
29:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:009 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
29:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:009 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
29:56:009 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:009 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:009 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:009 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:009 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:009 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:009 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3832us
29:56:009 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:009 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:009 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:009 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:009 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:009 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2775us
29:56:009 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:025 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:025 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192491 enqueued.
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
29:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
29:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:025 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:025 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
29:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
29:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
29:56:025 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:025 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:025 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:025 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:025 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7203us
29:56:025 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:025 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7906us
29:56:025 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:56:025 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:56:025 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1509us
29:56:025 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:041 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:041 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192492 enqueued.
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
29:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
29:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:041 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:041 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
29:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
29:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
29:56:041 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:041 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:041 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:041 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:041 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:041 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:041 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +547us
29:56:041 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:041 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:041 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:041 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:041 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:041 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6061us
29:56:041 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:058 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:058 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192493 enqueued.
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
29:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
29:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:058 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:058 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
29:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
29:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
29:56:058 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:058 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:058 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:058 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3917us
29:56:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:058 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:058 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:058 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2690us
29:56:058 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:075 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:075 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:075 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:075 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192494 enqueued.
29:56:075 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
29:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:075 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
29:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:075 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:075 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:075 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
29:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:075 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
29:56:075 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:076 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
29:56:076 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:076 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:076 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:076 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:076 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7288us
29:56:076 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:076 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:076 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9347us
29:56:076 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:091 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:091 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:091 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:091 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192495 enqueued.
29:56:091 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
29:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:091 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
29:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:091 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:091 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:091 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
29:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:091 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
29:56:091 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:091 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
29:56:092 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:092 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:092 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:092 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:092 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:092 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:092 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +631us
29:56:092 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:092 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:092 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:092 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:092 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:092 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5976us
29:56:092 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:108 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:108 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:108 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:108 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192496 enqueued.
29:56:108 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
29:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:108 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
29:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:108 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:108 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:108 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
29:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:108 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
29:56:108 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:109 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
29:56:109 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:109 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:109 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:109 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4002us
29:56:109 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:109 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:109 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:109 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:109 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2606us
29:56:109 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:125 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:125 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:125 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:125 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192497 enqueued.
29:56:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
29:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
29:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:125 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:125 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
29:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
29:56:125 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:125 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
29:56:126 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:126 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:126 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:126 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:126 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:126 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:126 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7372us
29:56:126 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:126 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:126 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7662us
29:56:126 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:56:126 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:56:126 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1584us
29:56:126 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:141 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:141 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:141 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:141 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192498 enqueued.
29:56:141 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
29:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:141 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
29:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:141 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:141 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:141 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
29:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:141 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
29:56:141 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:142 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
29:56:142 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:142 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:142 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:142 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:142 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +716us
29:56:142 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:142 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:142 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:142 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:142 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5892us
29:56:142 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:158 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:158 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:158 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:158 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192499 enqueued.
29:56:158 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
29:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:158 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
29:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:158 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:158 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:158 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
29:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:158 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
29:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:158 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
29:56:158 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:159 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:159 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:159 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:159 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:159 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:159 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4086us
29:56:159 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:159 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:159 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:159 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:159 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:159 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2521us
29:56:159 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:175 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:175 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:175 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:175 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192500 enqueued.
29:56:175 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
29:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:175 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
29:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:175 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:175 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:175 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
29:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:175 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
29:56:175 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:175 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
29:56:176 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:176 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:176 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:176 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7457us
29:56:176 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:176 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:176 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9177us
29:56:176 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:191 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:191 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:191 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:191 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192501 enqueued.
29:56:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
29:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
29:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:191 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:191 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
29:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
29:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:191 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
29:56:191 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:192 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:192 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:192 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:192 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:192 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:192 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +801us
29:56:192 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:192 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:192 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:192 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:192 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:192 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5807us
29:56:192 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:208 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:208 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:208 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:208 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192502 enqueued.
29:56:208 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
29:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:208 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
29:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:208 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:208 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:208 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
29:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:208 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
29:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:208 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
29:56:208 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:209 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:209 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:209 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:209 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4171us
29:56:209 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:209 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:209 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:209 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:209 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2436us
29:56:209 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:225 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:225 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:225 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:225 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192503 enqueued.
29:56:225 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
29:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:225 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
29:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:225 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:225 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:225 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
29:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:225 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
29:56:225 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:226 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
29:56:226 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:226 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:226 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:226 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:226 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:226 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:226 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7542us
29:56:226 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:226 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:226 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7418us
29:56:226 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:56:226 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:56:226 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1658us
29:56:226 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:242 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:242 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:242 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:242 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192504 enqueued.
29:56:242 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
29:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:242 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
29:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:242 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:242 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:242 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
29:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:242 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
29:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:242 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
29:56:242 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:243 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:243 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:243 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:243 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:243 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:243 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +885us
29:56:243 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:243 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:243 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:243 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:243 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:243 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5722us
29:56:243 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:258 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:258 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:258 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:258 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192505 enqueued.
29:56:258 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
29:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:258 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
29:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:258 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:258 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:258 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
29:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:258 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
29:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:258 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
29:56:258 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:259 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:259 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:259 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:259 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:259 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:259 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4256us
29:56:259 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:259 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:259 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:259 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:259 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:259 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2352us
29:56:259 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:275 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:275 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:275 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:275 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192506 enqueued.
29:56:275 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
29:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:275 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
29:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:275 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:275 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:275 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
29:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:275 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
29:56:275 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:276 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
29:56:276 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:276 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:276 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:276 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:276 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:276 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:276 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7626us
29:56:276 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:276 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:276 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9008us
29:56:276 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:292 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:292 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:292 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:292 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192507 enqueued.
29:56:292 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
29:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:292 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
29:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:292 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:292 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:292 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
29:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:292 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
29:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:292 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
29:56:292 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:293 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:293 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:293 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:293 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:293 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:293 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +970us
29:56:293 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:293 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:293 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:293 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:293 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:293 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5638us
29:56:293 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:308 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:308 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:308 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:308 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192508 enqueued.
29:56:308 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
29:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:308 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
29:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:308 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:308 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:308 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
29:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:308 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
29:56:308 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:309 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
29:56:309 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:309 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:309 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:309 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:309 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:309 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:309 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4340us
29:56:309 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:309 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:309 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:309 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:309 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:309 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2267us
29:56:309 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:325 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:325 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:325 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:325 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192509 enqueued.
29:56:325 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
29:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:325 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
29:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:325 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:325 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:325 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
29:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:325 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
29:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:325 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
29:56:325 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:326 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:326 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:326 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:326 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:326 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:326 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7711us
29:56:326 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:326 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:326 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7175us
29:56:326 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:56:326 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:56:326 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1733us
29:56:326 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:342 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:342 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:342 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:342 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192510 enqueued.
29:56:342 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
29:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:342 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
29:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:342 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:342 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:342 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
29:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:342 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
29:56:342 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:343 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
29:56:343 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:343 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:343 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:343 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1055us
29:56:343 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:343 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:343 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:343 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:343 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5553us
29:56:343 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:358 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:358 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:358 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:358 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192511 enqueued.
29:56:358 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
29:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:358 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
29:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:358 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:358 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:358 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
29:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:358 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
29:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:358 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
29:56:358 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:359 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:359 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:359 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4425us
29:56:359 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:359 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:359 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:359 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:359 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2182us
29:56:359 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:375 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:375 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:375 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:375 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192448 enqueued.
29:56:375 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
29:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:375 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
29:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:375 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:375 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:375 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
29:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:375 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
29:56:375 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:375 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
29:56:376 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:376 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:376 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:376 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:376 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7796us
29:56:376 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:376 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:376 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8839us
29:56:376 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:392 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:392 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:392 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:392 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192449 enqueued.
29:56:392 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
29:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:392 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
29:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:392 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:392 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:392 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
29:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:392 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
29:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:392 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
29:56:392 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:393 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:393 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:393 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1139us
29:56:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:393 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:393 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:393 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5468us
29:56:393 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:408 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:408 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:408 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:408 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192450 enqueued.
29:56:408 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
29:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:408 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
29:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:408 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:408 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:408 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
29:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:408 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
29:56:408 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:408 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
29:56:409 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:409 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:409 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:409 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:409 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:409 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:409 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4510us
29:56:409 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:409 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:409 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:409 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:409 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:409 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2098us
29:56:409 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:425 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:425 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:425 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:425 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192451 enqueued.
29:56:425 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
29:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:425 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
29:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:425 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:425 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:425 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
29:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:425 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
29:56:425 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:425 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
29:56:426 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:426 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:426 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:426 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7880us
29:56:426 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:426 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +6931us
29:56:426 exitCallback D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
29:56:426 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
29:56:426 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1807us
29:56:426 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:442 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:442 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:442 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:442 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192452 enqueued.
29:56:442 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
29:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:442 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
29:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:442 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:442 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:442 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
29:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:442 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
29:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:442 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
29:56:442 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:443 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:443 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:443 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1224us
29:56:443 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:443 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:443 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:443 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:443 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5383us
29:56:443 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:458 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:458 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:458 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:458 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192453 enqueued.
29:56:458 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
29:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:458 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
29:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:458 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:458 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:458 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
29:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:458 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
29:56:458 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:459 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
29:56:459 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:459 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:459 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:459 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:459 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:459 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:459 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4595us
29:56:459 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:459 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:459 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:459 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:459 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:459 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2013us
29:56:459 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:475 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:475 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:475 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:475 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192454 enqueued.
29:56:475 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
29:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:475 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
29:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:475 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:475 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04000000: 480 x 272 x 0 
29:56:475 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
29:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:475 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
29:56:475 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:476 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
29:56:476 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:476 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:476 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:476 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:476 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:476 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:476 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7965us
29:56:476 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:476 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:476 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8669us
29:56:476 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04044000
29:56:492 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
29:56:492 user_main    D[SCECTRL]: hle\scectrl.cpp:476 1=sceCtrlReadBufferPositive(09effaa0, 1)
29:56:492 user_main    D[SCEGE]: hle\scege.cpp:336 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
29:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
29:56:492 user_main    D[SCEGE]: hle\scege.cpp:343 List 889192455 enqueued.
29:56:492 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
29:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
29:56:492 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
29:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
29:56:492 user_main    D[G3D]: common\framebuffercommon.cpp:282 Est: 04044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
29:56:492 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:498 Switching render target to FBO for 04044000: 480 x 272 x 0 
29:56:492 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
29:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9afc - stall = 08bd9b5c
29:56:492 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
29:56:492 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
29:56:493 user_main    D[SCEGE]: hle\scege.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
29:56:493 user_main    D[G3D]: gpu\gpucommon.cpp:1167 Starting DL execution at 08bd9b6c - stall = 08bd9b74
29:56:493 user_main    D[SCEGE]: hle\scege.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
29:56:493 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
29:56:493 idle0        D[CPU]: hle\scege.cpp:118 Entering GE interrupt handler 08bc7a98
29:56:493 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
29:56:493 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
29:56:493 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1309us
29:56:493 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:493 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:493 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
29:56:493 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:493 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
29:56:493 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5299us
29:56:493 user_main    D[FRAMEBUF]: common\framebuffercommon.cpp:968 Displaying FBO 04000000
29:56:508 user_main    D[SCEDISP]: hle\scedisplay.cpp:1043 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
29:56:509 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelDeleteEventFlag
29:56:509 user_main    D[SCEKERNEL]: hle\scekerneleventflag.cpp:281 0=sceKernelDeleteEventFlag(293)
29:56:509 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceGeUnsetCallback
29:56:509 user_main    D[SCEGE]: hle\scege.cpp:462 sceGeUnsetCallback(cbid=00000000)
29:56:509 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelWakeupThread
29:56:509 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelFreePartitionMemory
29:56:509 user_main    D[SCEKERNEL]: hle\scekernelmemory.cpp:1024 sceKernelFreePartitionMemory(290)
29:56:509 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
29:56:509 user_main    D[SCEKERNEL]: util\blockallocator.cpp:252 Block Alloc found adjacent free blocks - merging
29:56:510 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelSelfStopUnloadModule
29:56:510 user_main    E[SCEMODULE]: hle\scekernelmodule.cpp:2145 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
29:56:510 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:2199 sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): no stop func
29:56:510 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:2158 sceKernelExitDeleteThread(1)
29:56:510 hle\scekernelthread.cpp:448 D[SCEKERNEL]: Freeing thread stack user_main
29:56:510 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
29:56:510 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
29:56:510 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
29:56:510 hle\replacetables.cpp:1478 I[HLE]: Restored 3 replaced funcs between 08bc2200-08bd79c8
29:56:510 hle\scekernelmodule.cpp:822 D[LOADER]: Zeroing out module Flowars_logo memory: 08bc2200 - 08c4c900
29:56:511 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
29:56:511 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
29:56:511 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: (none) -> user_main (0->276, pc: 00000000->088045c0, thread exited with delete) +11us
29:56:511 user_main    D[HLE]: hle\scepower.cpp:264 0=sceKernelPowerLock(0)
29:56:511 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:56:511 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:56:511 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdWaitDriveStat
29:56:512 user_main    D[SCEIO]: hle\sceumd.cpp:398 sceUmdWaitDriveStat(stat = 00000020): waiting
29:56:512 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08804da4->08000000, umd stat waited) +12us
29:56:512 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804da4, idle) +3999us
29:56:512 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:56:512 user_main    D[LOADER]: hle\scekernelmodule.cpp:1873 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/mpeg.prx, 00000000)
29:56:512 user_main    W[LOADER]: hle\scekernelmodule.cpp:1893 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
29:56:512 user_main    D[LOADER]: elf\elfreader.cpp:360 String section: 34
29:56:512 user_main    D[LOADER]: elf\elfreader.cpp:447 Relocatable module
29:56:512 user_main    D[LOADER]: elf\elfreader.cpp:453 2 segments:
29:56:512 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00000000 Filesz: 00019510 Memsz: 00019510 
29:56:512 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bc2200, size 00019510
29:56:512 user_main    D[LOADER]: elf\elfreader.cpp:461 Type: 00000001 Vaddr: 00019510 Filesz: 000008ac Memsz: 0000a328 
29:56:512 user_main    D[LOADER]: elf\elfreader.cpp:480 Loadable Segment Copied to 08bdb710, size 0000a328
29:56:512 user_main    I[SCEKERNEL]: util\blockallocator.cpp:392 -----------
29:56:512 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
29:56:512 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
29:56:512 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
29:56:512 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bbe200 - 08bc2200 size 00004000 taken=1 tag=ELF/sceATRAC3plus_Library
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08bc2200 - 08be5b00 size 00023900 taken=1 tag=ELF/flowarsMpeg
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 08be5b00 - 09f40000 size 0135a500 taken=0 tag=(untitled)
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f40000 - 09f80000 size 00040000 taken=1 tag=stack/user_main
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09fc0000 - 09ffd000 size 0003d000 taken=0 tag=(untitled)
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/SceWaveMain
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:396 Block: 09ffe000 - 0a000000 size 00002000 taken=1 tag=stack/exitCallbackChecker
29:56:513 user_main    I[SCEKERNEL]: util\blockallocator.cpp:398 -----------
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:485 36 sections:
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .init     Sitting at 08bc2200, size 00000024
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .text     Sitting at 08bc2240, size 00017130
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.text     Ignoring (size=000068e8) (flags=00000000)
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .fini     Sitting at 08bd9370, size 0000001c
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sceStub.text     Sitting at 08bd938c, size 00000380
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.top     Sitting at 08bd9710, size 00000004
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent     Sitting at 08bd9714, size 00000010
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.ent.btm     Sitting at 08bd9724, size 00000004
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.top     Sitting at 08bd9728, size 00000004
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub     Sitting at 08bd972c, size 0000016c
29:56:513 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.lib.stub     Ignoring (size=000001a8) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .lib.stub.btm     Sitting at 08bd9898, size 00000004
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceModuleInfo     Sitting at 08bd989c, size 00000034
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceResident     Sitting at 08bd98d0, size 0000015c
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceNid     Sitting at 08bd9a2c, size 000001c0
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata.sceVstub     Sitting at 08bd9bec, size 00000024
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000038) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .ctors     Sitting at 08bd9c10, size 00000008
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .dtors     Sitting at 08bd9c18, size 00000008
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .jcr     Sitting at 08bd9c20, size 00000004
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .eh_frame     Sitting at 08bd9c24, size 00000078
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .rodata     Sitting at 08bd9ca0, size 00001a70
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .data     Sitting at 08bdb710, size 000008ac
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .rel.data     Ignoring (size=00000858) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .sbss     Sitting at 08bdbfc0, size 00000000
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:498 Data Section found: .bss     Sitting at 08bdbfc0, size 00009a78
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:502 NonData Section found: .comment     Ignoring (size=00000f3d) (flags=00000000)
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:506 Relocations:
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.init: Performing 2 relocations on .init : offset = 0001a580
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:56:514 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.text: Performing 3357 relocations on .text : offset = 0001a590
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 3357 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.fini: Performing 1 relocations on .fini : offset = 00020e78
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 00020e80
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 1 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.lib.stub: Performing 53 relocations on .lib.stub : offset = 00020e88
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 53 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00021030
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 5 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 00021058
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata.sceVstub: Performing 7 relocations on .rodata.sceVstub : offset = 00021068
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 7 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 000210a0
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 2 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.rodata: Performing 236 relocations on .rodata : offset = 000210b0
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 236 relocations...
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:530 .rel.data: Performing 267 relocations on .data : offset = 00021810
29:56:515 user_main    D[LOADER]: elf\elfreader.cpp:59 Loading 267 relocations...
29:56:515 user_main    I[LOADER]: hle\scekernelmodule.cpp:1296 Module flowarsMpeg: 08be3fb0 08bd9714 08bd972c
29:56:515 user_main    D[LOADER]: hle\scekernelmodule.cpp:1297 ===================================================
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceAudio, stubs at 08bd952c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputBlocking : 08bd952c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputPanned : 08bd9534
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioOutputPannedBlocking : 08bd953c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChReserve : 08bd9544
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChRelease : 08bd954c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioGetChannelRestLength : 08bd9554
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioSetChannelDataLen : 08bd955c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChangeChannelConfig : 08bd9564
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceAudioChangeChannelVolume : 08bd956c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceDisplay, stubs at 08bd9584
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplaySetMode : 08bd9584
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplayGetFramePerSec : 08bd958c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplaySetFrameBuf : 08bd9594
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplayGetVcount : 08bd959c
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDisplayWaitVblankStart : 08bd95a4
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceRtc, stubs at 08bd96cc
29:56:516 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceRtcGetCurrentTick : 08bd96cc
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceCtrl, stubs at 08bd9574
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceCtrlSetSamplingMode : 08bd9574
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceCtrlReadBufferPositive : 08bd957c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceMpeg, stubs at 08bd9604
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegQueryStreamOffset : 08bd9604
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegQueryStreamSize : 08bd960c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegInit : 08bd9614
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegFinish : 08bd961c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegQueryMemSize : 08bd9624
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegCreate : 08bd962c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegDelete : 08bd9634
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegRegistStream : 08bd963c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegUnRegistStream : 08bd9644
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegMallocAvcEsBuf : 08bd964c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegFreeAvcEsBuf : 08bd9654
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegQueryAtracEsSize : 08bd965c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegInitAu : 08bd9664
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegGetAvcAu : 08bd966c
29:56:517 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegGetAtracAu : 08bd9674
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegFlushAllStream : 08bd967c
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegAvcDecode : 08bd9684
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegAvcDecodeStop : 08bd968c
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegAvcDecodeFlush : 08bd9694
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegAtracDecode : 08bd969c
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegRingbufferQueryMemSize : 08bd96a4
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegRingbufferConstruct : 08bd96ac
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegRingbufferDestruct : 08bd96b4
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegRingbufferPut : 08bd96bc
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceMpegRingbufferAvailableSize : 08bd96c4
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceUmdUser, stubs at 08bd96dc
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdActivate : 08bd96dc
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdDeactivate : 08bd96e4
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdWaitDriveStat : 08bd96ec
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdWaitDriveStatCB : 08bd96f4
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdCancelWaitDriveStat : 08bd96fc
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceUmdGetDriveStat : 08bd9704
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:518 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceDmac, stubs at 08bd95ac
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceDmacMemcpy : 08bd95ac
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceGe_user, stubs at 08bd95b4
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeEdramGetAddr : 08bd95b4
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListEnQueue : 08bd95bc
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListEnQueueHead : 08bd95c4
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListUpdateStallAddr : 08bd95cc
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeListSync : 08bd95d4
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeDrawSync : 08bd95dc
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeBreak : 08bd95e4
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeContinue : 08bd95ec
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeSetCallback : 08bd95f4
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceGeUnsetCallback : 08bd95fc
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module Flowars_library, stubs at 00000000
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module IoFileMgrForUser, stubs at 08bd938c
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoPollAsync : 08bd938c
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoRead : 08bd9394
29:56:519 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoReadAsync : 08bd939c
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWrite : 08bd93a4
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoLseek : 08bd93ac
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWaitAsync : 08bd93b4
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoWaitAsyncCB : 08bd93bc
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoRename : 08bd93c4
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoClose : 08bd93cc
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceIoOpen : 08bd93d4
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module Kernel_Library, stubs at 08bd93dc
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCpuSuspendIntr : 08bd93dc
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCpuResumeIntr : 08bd93e4
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module LoadExecForUser, stubs at 08bd93ec
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelExitGame : 08bd93ec
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module ModuleMgrForUser, stubs at 08bd93f4
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLoadModule : 08bd93f4
29:56:520 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStartModule : 08bd93fc
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStopModule : 08bd9404
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelUnloadModule : 08bd940c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSelfStopUnloadModule : 08bd9414
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module StdioForUser, stubs at 08bd941c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStdin : 08bd941c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStdout : 08bd9424
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStderr : 08bd942c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module SysMemUserForUser, stubs at 08bd9434
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelMaxFreeMemSize : 08bd9434
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelTotalFreeMemSize : 08bd943c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelAllocPartitionMemory : 08bd9444
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelFreePartitionMemory : 08bd944c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetBlockHeadAddr : 08bd9454
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module ThreadManForUser, stubs at 08bd945c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateThread : 08bd945c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteThread : 08bd9464
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelStartThread : 08bd946c
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelExitThread : 08bd9474
29:56:521 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelTerminateDeleteThread : 08bd947c
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelChangeThreadPriority : 08bd9484
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetThreadId : 08bd948c
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWakeupThread : 08bd9494
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitThreadEnd : 08bd949c
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDelayThread : 08bd94a4
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateSema : 08bd94ac
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteSema : 08bd94b4
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSignalSema : 08bd94bc
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitSema : 08bd94c4
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitSemaCB : 08bd94cc
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelCreateEventFlag : 08bd94d4
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDeleteEventFlag : 08bd94dc
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelSetEventFlag : 08bd94e4
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelClearEventFlag : 08bd94ec
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelWaitEventFlag : 08bd94f4
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelReferEventFlagStatus : 08bd94fc
29:56:522 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module UtilsForUser, stubs at 08bd9504
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelGetGPI : 08bd9504
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcClock : 08bd950c
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcTime : 08bd9514
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelLibcGettimeofday : 08bd951c
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelDcacheWritebackAll : 08bd9524
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:966 Importing Module sceSuspendForUser, stubs at 08bd96d4
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:342 Importing sceKernelPowerTick : 08bd96d4
29:56:523 user_main    D[LOADER]: hle\scekernelmodule.cpp:1039 -------------------------------------------------------------
29:56:530 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memcpy at 08bd044c with hash 8c3fd997a544d0b1
29:56:530 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memset at 08bd0558 with hash 4bb677dace6ca526
29:56:530 user_main    I[HLE]: hle\replacetables.cpp:1445 Replaced memmove at 08bd5640 with hash 368f6cf979709a31
29:56:530 user_main    I[LOADER]: hle\scekernelmodule.cpp:1399 Exporting ent 0 named flowarsMpeg, 1 funcs, 1 vars, resident 08bd9a1c
29:56:530 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1932 294=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
29:56:530 idle0        D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> idle0 (276->272, pc: 08804548->08000000, module loaded) +8us
29:56:530 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804548, woke from hle delay) +500us
29:56:530 user_main    I[SCEMODULE]: hle\scekernelmodule.cpp:1980 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=00000000,00000000)
29:56:530 user_main    I[SCEKERNEL]: hle\scekernelthread.cpp:1984 295=sceKernelStartModule(00000126, 00000000, 00000000, 00000000, 00000000)
29:56:530 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: user_main -> flowarsMpeg (276->295, pc: 08804584->08bc2328, started module) +164us
29:56:530 flowarsMpeg  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelCreateThread
29:56:531 flowarsMpeg  I[SCEKERNEL]: hle\scekernelthread.cpp:1984 296=sceKernelCreateThread(user_main, 08bc23cc, 00000020, 262144, 80000000, 00000000)
29:56:531 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: flowarsMpeg -> SceWaveMain (295->281, pc: 08bc23a4->08826018, thread delay finished) +156us
29:56:531 SceWaveMain  D[SCEKERNEL]: hle\scekernelthread.cpp:2485 0=sceKernelDelayThread(00002710): delaying 10010 usecs
29:56:531 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: SceWaveMain -> flowarsMpeg (281->295, pc: 08826018->08bc23a4, thread delayed) +23us
29:56:531 flowarsMpeg  D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelStartThread
29:56:531 flowarsMpeg  I[SCEKERNEL]: hle\scekernelthread.cpp:2075 0=sceKernelStartThread(296, 0, 00000000)
29:56:531 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:2113 __KernelReturnFromThread: 0
29:56:531 flowarsMpeg  D[SCEKERNEL]: hle\scekernelthread.cpp:1330 sceKernelGetThreadExitStatus(295)
29:56:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:3045 Context switch: flowarsMpeg -> user_main (295->296, pc: 08000030->08bc23cc, returned from module) +27us
29:56:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:2256 sceKernelDeleteThread(295)
29:56:531 user_main    D[SCEKERNEL]: hle\scekernelthread.cpp:448 Freeing thread stack flowarsMpeg
29:56:531 user_main    D[SCEKERNEL]: util\blockallocator.cpp:227 Merging Blocks
29:56:531 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceKernelGetGPI
29:56:531 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:56:531 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdActivate
29:56:531 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:56:532 user_main    D[HLE]: hle\hle.cpp:686 Compiling syscall to sceUmdGetDriveStat
29:56:532 user_main    D[SCEKERNEL]: hle\scekernel.cpp:346 0=sceKernelGetGPI()
29:56:532 user_main    D[SCEIO]: hle\sceumd.cpp:279 0=sceUmdActivate(1, disc0:)
29:56:532 user_main    W[MEMMAP]: core\memmapfunctions.cpp:94 ReadFromHardware: Invalid address 00000016 PC 08bd0a88 LR 08bd0f90
30:10:607 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 274: Module "Bootstrap": name=Bootstrap gp=08821720 entry=08804128
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 276: Thread "user_main": pc= 08804584 sp= 09fbf850  READY     (wt=19 wid=294 wv= 00000001 )
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 277: Module "Flowars_Basic_Module": name=Flowars_Basic_Module gp=08b73a60 entry=08821f28
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 279: Thread "user_main": pc= 088221ec sp= 09f7fac0   WAIT    (wt=1 wid=0 wv= 00000000 )
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 280: Thread "exitCallbackChecker": pc= 0882229c sp= 09fffeb0   WAIT    (wt=2 wid=280 wv= 00000000 )
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 281: Thread "SceWaveMain": pc= 08826018 sp= 09ffde80   WAIT    (wt=2 wid=281 wv= 00000000 )
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 282: CallBack "exithandler": thread=280, argument= 00000000
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 283: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 284: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 294: Module "flowarsMpeg": name=flowarsMpeg gp=08be3fb0 entry=08bc2328
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:511 KO 296: Thread "user_main": pc= 08bc23cc sp= 09effec0 RUN      (wt=0 wid=0 wv= 00000000 )
30:10:608 user_main    I[SCEKERNEL]: hle\scekernel.cpp:167 Shutting down kernel - 13 kernel objects alive
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:608 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:608 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:608 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:608 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:609 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:609 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:609 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:609 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:609 util\blockallocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:609 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:610 util\blockallocator.cpp:227 D[SCEKERNEL]: Merging Blocks
30:10:610 util\blockallocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
30:10:614 core\memmap.cpp:349 D[MEMMAP]: Memory system shut down.
30:10:616 vulkan\shadermanagervulkan.cpp:429 N[G3D]: Saved 1 vertex and 1 fragment shaders
30:10:616 vulkan\pipelinemanagervulkan.cpp:672 N[G3D]: Saved Vulkan pipeline ID cache (1 unique pipelines/1).
30:10:616 vulkan\gpu_vulkan.cpp:164 I[G3D]: Saved Vulkan pipeline cache
30:10:618 vulkan\framebuffervulkan.cpp:569 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 0
30:10:618 vulkan\framebuffervulkan.cpp:569 I[FRAMEBUF]: Destroying FBO for 04044000 : 480 x 272 x 0
30:10:618 vulkan\texturecachevulkan.cpp:666 D[G3D]: Deleting texture 000000000A1669D0
30:10:618 common\texturecachecommon.cpp:1579 I[G3D]: Texture cached cleared from 1 textures
30:10:733 core\config.cpp:1316 I[LOADER]: Config saved (NativeShutdown): 'C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
30:10:734 core\config.cpp:1329 I[LOADER]: Controller config saved: C:\ppsspp\ppsspp-v1.9.3-708-g259ae2862-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
