10:04:621 Config.cpp:1181 I[LOADER]: Config saved: 'f:\Games\PSP\memstick/PSP/SYSTEM/ppsspp.ini'
10:04:622 Config.cpp:1194 I[LOADER]: Controller config saved: f:\Games\PSP\memstick/PSP/SYSTEM/controls.ini
10:04:774 EmuThread.cpp:220 I[BOOT]: Done.
10:04:984 Config.cpp:1181 I[LOADER]: Config saved: 'f:\Games\PSP\memstick/PSP/SYSTEM/ppsspp.ini'
10:04:984 Config.cpp:1194 I[LOADER]: Controller config saved: f:\Games\PSP\memstick/PSP/SYSTEM/controls.ini
10:07:255 FileUtil.cpp:315 D[COMMON]: CreateFullPath: path exists f:\Games\PSP\memstick/PSP/SYSTEM
10:09:477 Config.cpp:1424 I[LOADER]: Failed to read f:\Games\PSP\memstick/PSP/SYSTEM/ULUS10374_ppsspp.ini. No game-specific settings found, using global defaults.
10:09:477 System.cpp:333 I[BOOT]: PPSSPP v1.7.1-227-gf109c820f Windows 64 bit
10:09:477 MemMap.cpp:292 I[MEMMAP]: Memory system initialized. Base at 0000000140D70000 (RAM at @ 0000000148D70000, uncached @ 0000000188D70000)
10:09:478 PSPLoaders.cpp:197 I[LOADER]: ULUS10374 : STAR OCEAN: First Departure
10:09:478 Config.cpp:1424 I[LOADER]: Failed to read f:\Games\PSP\memstick/PSP/SYSTEM/ULUS10374_ppsspp.ini. No game-specific settings found, using global defaults.
10:09:478 PSPLoaders.cpp:257 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
10:09:478 HLE\sceKernelMemory.cpp:434 I[SCEKERNEL]: Kernel and user memory pools initialized
10:09:478 FileUtil.cpp:315 D[COMMON]: CreateFullPath: path exists f:\Games\PSP\memstick
10:09:478 FileUtil.cpp:315 D[COMMON]: CreateFullPath: path exists f:\Games\PSP\assets/flash0
10:09:479 FileUtil.cpp:315 D[COMMON]: CreateFullPath: path exists f:\Games\PSP\memstick/PSP/PPSSPP_STATE
10:09:498 Util\PPGeDraw.cpp:224 D[SCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200
10:09:498 HLE\sceKernel.cpp:154 I[SCEKERNEL]: Kernel initialized.
10:09:499 HLE\sceKernelModule.cpp:1081 D[SCEMODULE]: Decrypting ~PSP file
10:09:518 ELF\ElfReader.cpp:360 D[LOADER]: String section: 1
10:09:518 ELF\ElfReader.cpp:450 D[LOADER]: Prerelocated executable
10:09:518 ELF\ElfReader.cpp:453 D[LOADER]: 1 segments:
10:09:518 ELF\ElfReader.cpp:461 D[LOADER]: Type: 00000001 Vaddr: 08804000 Filesz: 0021e8e0 Memsz: 00933c80 
10:09:520 ELF\ElfReader.cpp:480 D[LOADER]: Loadable Segment Copied to 08804000, size 00933c80
10:09:520 Util\BlockAllocator.cpp:392 I[SCEKERNEL]: -----------
10:09:520 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
10:09:520 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 08804000 - 09137d00 size 00933d00 taken=1 tag=ELF/sopsp
10:09:520 Util\BlockAllocator.cpp:396 I[SCEKERNEL]: Block: 09137d00 - 0a000000 size 00ec8300 taken=0 tag=(untitled)
10:09:520 Util\BlockAllocator.cpp:398 I[SCEKERNEL]: -----------
10:09:520 ELF\ElfReader.cpp:485 D[LOADER]: 24 sections:
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .shstrtab     Ignoring (size=00000139) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .text     Sitting at 08804000, size 001ed910
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.text     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .sceStub.text     Sitting at 089f1910, size 00000510
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.sceStub.text     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent.top     Sitting at 089f1e20, size 00000004
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent     Sitting at 089f1e24, size 00000010
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.ent     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.ent.btm     Sitting at 089f1e34, size 00000004
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub.top     Sitting at 089f1e38, size 00000004
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub     Sitting at 089f1e3c, size 000001a4
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.lib.stub     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .lib.stub.btm     Sitting at 089f1fe0, size 00000004
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceModuleInfo     Sitting at 089f1fe4, size 00000034
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceResident     Sitting at 089f2018, size 000001d4
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceNid     Sitting at 089f21ec, size 000008c8
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .rodata.sceVstub     Sitting at 089f2ab4, size 00000000
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .data     Sitting at 089f2ab4, size 0002fe2c
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .rel.data     Ignoring (size=00000000) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:498 D[LOADER]: Data Section found: .bss     Sitting at 08a228e0, size 00000000
10:09:520 ELF\ElfReader.cpp:502 D[LOADER]: NonData Section found: .comment     Ignoring (size=00000022) (flags=00000000)
10:09:520 ELF\ElfReader.cpp:506 D[LOADER]: Relocations:
10:09:520 ELF\ElfReader.cpp:542 D[LOADER]: Traditional relocation section found.
10:09:520 ELF\ElfReader.cpp:545 D[LOADER]: Binary is prerelocated. Skipping relocations.
10:09:520 ELF\ElfReader.cpp:542 D[LOADER]: Traditional relocation section found.
10:09:520 ELF\ElfReader.cpp:545 D[LOADER]: Binary is prerelocated. Skipping relocations.
10:09:520 ELF\ElfReader.cpp:542 D[LOADER]: Traditional relocation section found.
10:09:520 ELF\ElfReader.cpp:545 D[LOADER]: Binary is prerelocated. Skipping relocations.
10:09:521 ELF\ElfReader.cpp:542 D[LOADER]: Traditional relocation section found.
10:09:521 ELF\ElfReader.cpp:545 D[LOADER]: Binary is prerelocated. Skipping relocations.
10:09:521 ELF\ElfReader.cpp:542 D[LOADER]: Traditional relocation section found.
10:09:521 ELF\ElfReader.cpp:545 D[LOADER]: Binary is prerelocated. Skipping relocations.
10:09:521 ELF\ElfReader.cpp:542 D[LOADER]: Traditional relocation section found.
10:09:521 ELF\ElfReader.cpp:545 D[LOADER]: Binary is prerelocated. Skipping relocations.
10:09:521 ELF\ElfReader.cpp:542 D[LOADER]: Traditional relocation section found.
10:09:521 ELF\ElfReader.cpp:545 D[LOADER]: Binary is prerelocated. Skipping relocations.
10:09:521 HLE\sceKernelModule.cpp:1254 I[LOADER]: Module sopsp: 08a2a800 089f1e24 089f1e3c
10:09:521 HLE\sceKernelModule.cpp:1255 D[LOADER]: ===================================================
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module InterruptManager, stubs at 089f1910
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelRegisterSubIntrHandler : 089f1910
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelReleaseSubIntrHandler : 089f1918
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelEnableSubIntr : 089f1920
10:09:521 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module IoFileMgrForUser, stubs at 089f1928
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoWrite : 089f1928
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoDevctl : 089f1930
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoChdir : 089f1938
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoRead : 089f1940
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoRename : 089f1948
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoClose : 089f1950
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoReadAsync : 089f1958
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoOpen : 089f1960
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoLseek : 089f1968
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceIoWaitAsyncCB : 089f1970
10:09:521 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module Kernel_Library, stubs at 089f1978
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCpuSuspendIntr : 089f1978
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCpuResumeIntr : 089f1980
10:09:521 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module LoadExecForUser, stubs at 089f1988
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelExitGame : 089f1988
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelRegisterExitCallback : 089f1990
10:09:521 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module ModuleMgrForUser, stubs at 089f1998
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelUnloadModule : 089f1998
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetModuleIdByAddress : 089f19a0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetModuleId : 089f19a8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStopUnloadSelfModuleWithStatus : 089f19b0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStopModule : 089f19b8
10:09:521 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module StdioForUser, stubs at 089f19c0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStdin : 089f19c0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStdout : 089f19c8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStderr : 089f19d0
10:09:521 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module SysMemUserForUser, stubs at 089f19d8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelPrintf : 089f19d8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetCompilerVersion : 089f19e0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelAllocPartitionMemory : 089f19e8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetBlockHeadAddr : 089f19f0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelFreePartitionMemory : 089f19f8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetCompiledSdkVersion395 : 089f1a00
10:09:521 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:521 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module ThreadManForUser, stubs at 089f1a08
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateFpl : 089f1a08
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDelayThread : 089f1a10
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateSema : 089f1a18
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTryReceiveMsgPipe : 089f1a20
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetEventFlag : 089f1a28
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateCallback : 089f1a30
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteFpl : 089f1a38
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteEventFlag : 089f1a40
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteMsgPipe : 089f1a48
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelStartThread : 089f1a50
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelFreeFpl : 089f1a58
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitThreadEnd : 089f1a60
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteSema : 089f1a68
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetThreadId : 089f1a70
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelPollEventFlag : 089f1a78
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitEventFlagCB : 089f1a80
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCancelMsgPipe : 089f1a88
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetSystemTimeLow : 089f1a90
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTerminateDeleteThread : 089f1a98
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetThreadExitStatus : 089f1aa0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSignalSema : 089f1aa8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitEventFlag : 089f1ab0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateThread : 089f1ab8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelWaitSema : 089f1ac0
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateEventFlag : 089f1ac8
10:09:521 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTerminateThread : 089f1ad0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTryAllocateFpl : 089f1ad8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSetAlarm : 089f1ae0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelReceiveMsgPipe : 089f1ae8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCreateMsgPipe : 089f1af0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelCancelAlarm : 089f1af8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelClearEventFlag : 089f1b00
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelGetSystemTimeWide : 089f1b08
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelSendMsgPipe : 089f1b10
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelTrySendMsgPipe : 089f1b18
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDeleteThread : 089f1b20
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelExitThread : 089f1b28
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module UtilsForUser, stubs at 089f1b30
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcGettimeofday : 089f1b30
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackAll : 089f1b38
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcClock : 089f1b40
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelIcacheInvalidateAll : 089f1b48
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateAll : 089f1b50
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelLibcTime : 089f1b58
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateRange : 089f1b60
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelDcacheWritebackRange : 089f1b68
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceSuspendForUser, stubs at 089f1b70
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceKernelPowerTick : 089f1b70
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceGe_user, stubs at 089f1b78
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListSync : 089f1b78
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeUnsetCallback : 089f1b80
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListEnQueueHead : 089f1b88
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeSetCallback : 089f1b90
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListEnQueue : 089f1b98
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeDrawSync : 089f1ba0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeListUpdateStallAddr : 089f1ba8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceGeEdramGetAddr : 089f1bb0
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceDisplay, stubs at 089f1bb8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplaySetMode : 089f1bb8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayGetAccumulatedHcount : 089f1bc0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplaySetFrameBuf : 089f1bc8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayWaitVblankStartCB : 089f1bd0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayWaitVblankStart : 089f1bd8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDisplayGetVcount : 089f1be0
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceCtrl, stubs at 089f1be8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlSetSamplingMode : 089f1be8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlPeekBufferPositive : 089f1bf0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceCtrlSetSamplingCycle : 089f1bf8
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceUtility, stubs at 089f1c00
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilityLoadModule : 089f1c00
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataInitStart : 089f1c08
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataGetStatus : 089f1c10
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataShutdownStart : 089f1c18
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilitySavedataUpdate : 089f1c20
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUtilityUnloadModule : 089f1c28
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceDmac, stubs at 089f1c30
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceDmacMemcpy : 089f1c30
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceSasCore, stubs at 089f1c38
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevParam : 089f1c38
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevType : 089f1c40
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasInit : 089f1c48
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetVolume : 089f1c50
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasGetEndFlag : 089f1c58
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetKeyOn : 089f1c60
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetVoice : 089f1c68
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetKeyOff : 089f1c70
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasCore : 089f1c78
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetPitch : 089f1c80
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetNoise : 089f1c88
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasSetSimpleADSR : 089f1c90
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevEVOL : 089f1c98
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasGetOutputmode : 089f1ca0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing __sceSasRevVON : 089f1ca8
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceAudio, stubs at 089f1cb0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioOutputPannedBlocking : 089f1cb0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChReserve : 089f1cb8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChRelease : 089f1cc0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioChangeChannelConfig : 089f1cc8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioGetChannelRestLength : 089f1cd0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAudioSetChannelDataLen : 089f1cd8
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceUmdUser, stubs at 089f1ce0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdWaitDriveStatCB : 089f1ce0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdCancelWaitDriveStat : 089f1ce8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdGetDriveStat : 089f1cf0
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdWaitDriveStat : 089f1cf8
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceUmdActivate : 089f1d00
10:09:522 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:522 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceMpeg, stubs at 089f1d08
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegAvcDecode : 089f1d08
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferDestruct : 089f1d10
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegInitAu : 089f1d18
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryStreamOffset : 089f1d20
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferConstruct : 089f1d28
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRegistStream : 089f1d30
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegAvcDecodeFlush : 089f1d38
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegUnRegistStream : 089f1d40
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegDelete : 089f1d48
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryStreamSize : 089f1d50
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegInit : 089f1d58
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegFlushAllStream : 089f1d60
10:09:522 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegAtracDecode : 089f1d68
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegFinish : 089f1d70
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegMallocAvcEsBuf : 089f1d78
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferPut : 089f1d80
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferAvailableSize : 089f1d88
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryMemSize : 089f1d90
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegFreeAvcEsBuf : 089f1d98
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegRingbufferQueryMemSize : 089f1da0
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegCreate : 089f1da8
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegGetAtracAu : 089f1db0
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegQueryAtracEsSize : 089f1db8
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceMpegGetAvcAu : 089f1dc0
10:09:523 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:523 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceAtrac3plus, stubs at 089f1dc8
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracReleaseAtracID : 089f1dc8
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracResetPlayPosition : 089f1dd0
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracDecodeData : 089f1dd8
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracSetDataAndGetID : 089f1de0
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracSetLoopNum : 089f1de8
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracGetSoundSample : 089f1df0
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracGetNextDecodePosition : 089f1df8
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracGetInternalErrorInfo : 089f1e00
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracIsSecondBufferNeeded : 089f1e08
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceAtracGetLoopStatus : 089f1e10
10:09:523 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:523 HLE\sceKernelModule.cpp:960 D[LOADER]: Importing Module sceImpose, stubs at 089f1e18
10:09:523 HLE\sceKernelModule.cpp:336 D[LOADER]: Importing sceImposeSetLanguageMode : 089f1e18
10:09:523 HLE\sceKernelModule.cpp:1033 D[LOADER]: -------------------------------------------------------------
10:09:547 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced memcpy at 08816450 with hash 9e6ce11f9d49f954
10:09:547 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced memmove at 08816574 with hash d019b067b58cf6c3
10:09:547 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced memset at 08816830 with hash fe5dd338ab862291
10:09:547 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced starocean_write_stencil at 08861628 with hash c6b29de7d3245198
10:09:547 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced starocean_clear_framebuf at 08975b7c with hash b25670ff47b4843d
10:09:547 HLE\ReplaceTables.cpp:1435 I[HLE]: Replaced starocean_clear_framebuf at 08975b7c with hash b25670ff47b4843d
10:09:547 HLE\sceKernelModule.cpp:1347 I[LOADER]: Exporting ent 0 named sopsp, 2 funcs, 4 vars, resident 089f217c
10:09:547 HLE\sceKernelModule.cpp:1441 D[LOADER]: Module SDK: 03090510
10:09:547 HLE\sceKernelModule.cpp:1657 I[LOADER]: Module entry: 089d388c
10:09:561 root         D[COMMON]: FileUtil.cpp:315 CreateFullPath: path exists f:\Games\PSP\memstick/PSP/SYSTEM/CACHE
10:09:568 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 3) out float v_fogdepth;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  vec3 toLight;
  vec3 diffuse;
  toLight = light.pos[0];
  mediump float dot0 = dot(toLight, worldnormal);
  diffuse = (light.diffuse[0] * light.matdiffuse) * max(dot0, 0.0);
  lightSum0.rgb += (light.ambient[0] * color0.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_fogdepth = (viewPos.z + base.fogcoef.x) * base.fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:569 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec3 position;
layout (location = 1) out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  v_color0 = base.matambientalpha;
  v_texcoord = vec3(0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:571 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = normalize(vec4(normal, 0.0) * base.world_mtx);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  vec3 toLight;
  vec3 diffuse;
  toLight = light.pos[0];
  mediump float dot0 = dot(toLight, worldnormal);
  diffuse = (light.diffuse[0] * light.matdiffuse) * max(dot0, 0.0);
  lightSum0.rgb += (light.ambient[0] * color0.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:575 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec3 position;
layout (location = 1) out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
layout (location = 3) out float v_fogdepth;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  v_color0 = base.matambientalpha;
  v_texcoord = vec3(0.0);
  v_fogdepth = (viewPos.z + base.fogcoef.x) * base.fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:577 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  v_color0 = base.matambientalpha;
  v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:578 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = base.proj_through_mtx * vec4(position.xyz, 1.0);
  gl_Position = outPos;
}


10:09:580 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 0) out vec3 v_texcoord;
layout (location = 3) out float v_fogdepth;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * base.matambientalpha + vec4(light.matemissive, 0.0);
  vec3 toLight;
  vec3 diffuse;
  toLight = light.pos[0];
  mediump float dot0 = dot(toLight, worldnormal);
  diffuse = (light.diffuse[0] * light.matdiffuse) * max(dot0, 0.0);
  lightSum0.rgb += (light.ambient[0] * base.matambientalpha.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = vec3(0.0);
  v_fogdepth = (viewPos.z + base.fogcoef.x) * base.fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:584 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:586 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
layout (location = 3) out float v_fogdepth;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = position.w;
  vec4 outPos = base.proj_mtx * vec4(position.xyz, 1.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:587 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = base.proj_mtx * vec4(position.xyz, 1.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:588 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = base.proj_through_mtx * vec4(position.xyz, 1.0);
  gl_Position = outPos;
}


10:09:589 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_color0 = color0;
  vec4 outPos = base.proj_through_mtx * vec4(position.xyz, 1.0);
  gl_Position = outPos;
}


10:09:590 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = base.proj_mtx * vec4(position.xyz, 1.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:594 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 0) out vec3 v_texcoord;
layout (location = 3) out float v_fogdepth;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  vec3 toLight;
  vec3 diffuse;
  toLight = light.pos[0];
  mediump float dot0 = dot(toLight, worldnormal);
  diffuse = (light.diffuse[0] * light.matdiffuse) * max(dot0, 0.0);
  lightSum0.rgb += (light.ambient[0] * color0.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = vec3(0.0);
  v_fogdepth = (viewPos.z + base.fogcoef.x) * base.fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:596 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 0) out vec3 v_texcoord;
layout (location = 3) out float v_fogdepth;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + base.fogcoef.x) * base.fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:597 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = vec3(0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:598 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  v_color0 = color0;
  v_texcoord = vec3(0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:598 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out vec4 v_color0;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_color0 = color0;
  vec4 outPos = base.proj_through_mtx * vec4(position.xyz, 1.0);
  gl_Position = outPos;
}


10:09:599 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0);
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:600 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out vec4 v_color0;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_color0 = color0;
  vec4 outPos = base.proj_through_mtx * vec4(position.xyz, 1.0);
  gl_Position = outPos;
}


10:09:600 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out vec4 v_color0;
layout (location = 0) out vec3 v_texcoord;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  vec4 outPos = base.proj_through_mtx * vec4(position.xyz, 1.0);
  gl_Position = outPos;
}


10:09:601 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:138 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable


layout (std140, set = 0, binding = 3) uniform baseVars {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (std140, set = 0, binding = 4) uniform lightVars {
	vec4 u_ambient;
	vec3 matdiffuse;
	vec4 matspecular;
	vec3 matemissive;
	vec3 pos[4];
	vec3 dir[4];
	vec3 att[4];
	vec2 angle_spotCoef[4];
	vec3 ambient[4];
	vec3 diffuse[4];
	vec3 specular[4];
} light;
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out vec4 v_color0;
layout (location = 2) out vec3 v_color1;
layout (location = 0) out vec3 v_texcoord;
layout (location = 3) out float v_fogdepth;
out gl_PerVertex { vec4 gl_Position; };
void main() {
  vec3 worldpos = vec4(position.xyz, 1.0) * base.world_mtx;
  mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
  vec4 viewPos = vec4(vec4(worldpos, 1.0) * base.view_mtx, 1.0);
  vec4 outPos = base.proj_mtx * viewPos;
  vec4 lightSum0 = light.u_ambient * color0 + vec4(light.matemissive, 0.0);
  vec3 toLight;
  vec3 diffuse;
  toLight = light.pos[0];
  mediump float dot0 = dot(toLight, worldnormal);
  diffuse = (light.diffuse[0] * light.matdiffuse) * max(dot0, 0.0);
  lightSum0.rgb += (light.ambient[0] * color0.rgb + diffuse);
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_color1 = vec3(0.0);
  v_texcoord = vec3(texcoord.xy * base.uvscaleoffset.xy, 0.0);
  v_fogdepth = (viewPos.z + base.fogcoef.x) * base.fogcoef.y;
  vec3 projPos = outPos.xyz / outPos.w;
  if (base.cullRangeMin.w <= 0.0 || (projPos.z >= base.cullRangeMin.z && projPos.z <= base.cullRangeMax.z)) {
    if (projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z || projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z) {
      outPos.w = base.cullRangeMax.w;
    }
  }
  gl_Position = outPos;
}


10:09:602 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  <=  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:602 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  fragColor0 = v;
}


10:09:603 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  >  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:604 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


10:09:604 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  fragColor0 = v;
}


10:09:605 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


10:09:606 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  if (v.a < 0.002) discard;
  fragColor0 = v;
}


10:09:606 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


10:09:607 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2(clamp(v_texcoord.x, base.texclamp.z, base.texclamp.x - base.texclamp.z), clamp(v_texcoord.y, base.texclamp.w, base.texclamp.y - base.texclamp.w));
  vec4 t = texture(tex, fixedcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


10:09:607 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = vec4(v.rgb, 0.0);
}


10:09:608 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


10:09:609 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  <=  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, base.stencilReplace);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:609 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1)  in vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


10:09:610 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 v = v_color0 ;
  fragColor0 = v;
}


10:09:611 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


10:09:611 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  >  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:612 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  <=  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, base.stencilReplace);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:613 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:613 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


10:09:614 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1)  in vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


10:09:615 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  <=  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:615 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  <=  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, base.stencilReplace);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:616 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  !=  base.alphacolorref.a) discard;
  fragColor0 = v;
}


10:09:617 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  fragColor0 = v;
}


10:09:617 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


10:09:618 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


10:09:619 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


10:09:619 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  fragColor0 = v;
}


10:09:620 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  >  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:621 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
int roundAndScaleTo255i(in float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
layout (location = 0, index = 1) out vec4 fragColor1;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  if ((roundAndScaleTo255i(v.a) & base.alphacolormask.a)  <=  base.alphacolorref.a) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = vec4(v.rgb, 0.0);
  fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}


10:09:622 root         D[G3D]: Vulkan\ShaderManagerVulkan.cpp:81 Compiled shader:
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in vec4 v_color0;
layout (location = 3) in float v_fogdepth;
layout (location = 0) in vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  if (v.a < 0.002) discard;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}


10:09:622 root         N[G3D]: Vulkan\ShaderManagerVulkan.cpp:405 Loaded 22 vertex and 31 fragment shaders
10:09:623 root         N[G3D]: Vulkan\PipelineManagerVulkan.cpp:710 Creating 183 pipelines...
10:09:625 root         N[G3D]: Vulkan\PipelineManagerVulkan.cpp:742 Recreated Vulkan pipeline cache (183 pipelines).
10:09:625 root         I[G3D]: Vulkan\GPU_Vulkan.cpp:147 Loaded Vulkan pipeline cache.
10:09:637 root         N[BOOT]: EmuScreen.cpp:293 Loading E:/Discs/Star Ocean.ISO...
10:09:637 root         D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetCompiledSdkVersion395
10:09:637 root         D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1225 sceKernelSetCompiledSdkVersion395(03090510)
10:09:637 root         D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetCompilerVersion
10:09:637 root         D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1317 sceKernelSetCompilerVersion(00030306)
10:09:637 root         D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateThread
10:09:637 root         I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 276=sceKernelCreateThread(user_main, 089d39a0, 00000020, 262144, 80000000, 00000000)
10:09:637 root         D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelStartThread
10:09:637 root         I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(276, 33, 09fffed0)
10:09:637 root         D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __KernelReturnFromModuleFunc
10:09:637 root         I[SCEKERNEL]: HLE\sceKernelThread.cpp:2123 __KernelReturnFromThread: 0
10:09:637 root         D[SCEKERNEL]: HLE\sceKernelThread.cpp:1333 sceKernelGetThreadExitStatus(275)
10:09:637 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: root -> user_main (275->276, pc: 08000030->089d39a0, returned from module) +159us
10:09:637 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:2273 sceKernelDeleteThread(275)
10:09:637 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:453 Freeing thread stack root
10:09:637 user_main    D[SCEKERNEL]: Util\BlockAllocator.cpp:227 Merging Blocks
10:09:637 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelAllocPartitionMemory
10:09:637 user_main    D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1024 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 102400, addr= 00001000)
10:09:637 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelGetBlockHeadAddr
10:09:637 user_main    D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1042 09138000 = sceKernelGetBlockHeadAddr(277)
10:09:662 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelGetModuleIdByAddress
10:09:662 user_main    D[SCEMODULE]: HLE\sceKernelModule.cpp:2254 112=sceKernelGetModuleIdByAddress(089d388c)
10:09:662 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCpuSuspendIntr
10:09:662 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCpuResumeIntr
10:09:662 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateFpl
10:09:662 user_main    D[SCEKERNEL]: HLE\sceKernelMemory.cpp:660 278=sceKernelCreateFpl("soHeap", partition=2, attr=00000100, bsize=13631488, nb=1)
10:09:662 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelTryAllocateFpl
10:09:662 user_main    D[SCEKERNEL]: HLE\sceKernelMemory.cpp:782 sceKernelTryAllocateFpl(278, 08a25224)
10:09:662 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateSema
10:09:662 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:230 279=sceKernelCreateSema(malloc, 00000000, 1, 1, 00000000)
10:09:663 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelWaitSema
10:09:663 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:663 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSignalSema
10:09:663 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:663 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceImposeSetLanguageMode
10:09:663 user_main    D[SCEUTIL]: HLE\sceImpose.cpp:71 sceImposeSetLanguageMode(00000001, 00000001)
10:09:663 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateEventFlag
10:09:663 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 280=sceKernelCreateEventFlag(main(), 00000000, 00000000, 00000000)
10:09:663 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateCallback
10:09:663 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:2809 281=sceKernelCreateCallback(exit, 08804b20, 00000118)
10:09:663 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelRegisterExitCallback
10:09:664 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3586 sceKernelRegisterExitCallback(281)
10:09:664 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 282=sceKernelCreateThread(xpLibSpu, 089782a0, 00000010, 16384, 00000000, 00000000)
10:09:664 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(282, 4, 09fff68c)
10:09:664 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> xpLibSpu (276->282, pc: 0897821c->089782a0, thread started) +262us
10:09:664 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUtilityLoadModule
10:09:664 xpLibSpu     I[SCEUTIL]: HLE\sceUtility.cpp:313 0=sceUtilityLoadModule(00000301)
10:09:664 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> user_main (282->276, pc: 0897837c->0897821c, utility module loaded) +12us
10:09:664 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeEdramGetAddr
10:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:664 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 283=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000001, 00000000)
10:09:664 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeSetCallback
10:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:427 sceGeSetCallback(struct=09fff650)
10:09:664 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:512 sceKernelRegisterSubIntrHandler(25, 1, 0880a090, 08a252c4)
10:09:664 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:549 sceKernelEnableSubIntr(25, 1)
10:09:664 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:512 sceKernelRegisterSubIntrHandler(25, 0, 0880a014, 08a252c4)
10:09:664 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:549 sceKernelEnableSubIntr(25, 0)
10:09:664 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListEnQueue
10:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=089f2d40, stall=00000000, cbid=ffffffff, param=00000000)
10:09:664 user_main    D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 089f2d40 - stall = 00000000
10:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:343 List 889192448 enqueued.
10:09:664 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListSync
10:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:384 sceGeListSync(dlid=35000000, mode=00000000)
10:09:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088078f4->08000000, GeListSync) +17us
10:09:664 idle0        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to _sceKernelIdle
10:09:664 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088078f4, idle) +999us
10:09:664 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeDrawSync
10:09:664 user_main    D[SCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
10:09:665 user_main    D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:09:665 user_main    D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:09:665 user_main    D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:09:665 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplaySetMode
10:09:665 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:872 0=sceDisplaySetMode(0, 480, 272)
10:09:665 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08807f3c->08000000, display mode) +8385us
10:09:665 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f3c, entered vblank) +6115us
10:09:665 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cpp:854 Display disabled, displaying only black
10:09:683 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListUpdateStallAddr
10:09:683 user_main    D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fcdc)
10:09:683 user_main    D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fcdc
10:09:683 user_main    D[SCEGE]: HLE\sceGe.cpp:392 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
10:09:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 088085d4->08000000, GeDrawSync) +8us
10:09:683 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:09:683 idle0        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __KernelReturnFromInterrupt
10:09:683 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->088085d4, left interrupt) +5us
10:09:683 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplayWaitVblankStart
10:09:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08804bd8->08000000, vblank start waited) +5us
10:09:683 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0897837c, woke from hle delay) +9463us
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioChReserve
10:09:683 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
10:09:683 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
10:09:683 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
10:09:683 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasInit
10:09:683 xpLibSpu     I[SCESAS]: HLE\sceSas.cpp:250 sceSasInit(08a25e00, 256, 32, 0, 44100)
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasGetOutputmode
10:09:683 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevEVOL
10:09:683 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:680 0=__sceSasRevEVOL(08a25e00, 00001000, 00001000)
10:09:683 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevVON
10:09:683 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasCore
10:09:683 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:683 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +44us
10:09:683 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioSetChannelDataLen
10:09:683 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:683 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioOutputPannedBlocking
10:09:684 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:684 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:684 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:684 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:684 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:684 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:684 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +4626us
10:09:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:684 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:684 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:684 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:684 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:684 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:684 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804bd8, entered vblank) +1961us
10:09:684 user_main    D[FRAMEBUF]: Common\FramebufferCommon.cpp:854 Display disabled, displaying only black
10:09:700 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplaySetFrameBuf
10:09:700 user_main    D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1)
10:09:700 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:700 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:700 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:700 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:700 user_main    I[SCEUTIL]: HLE\sceUtility.cpp:313 0=sceUtilityLoadModule(00000300)
10:09:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0899aa60->08000000, utility module loaded) +31us
10:09:700 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3614us
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:700 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:700 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:700 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:700 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:700 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:700 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:700 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:700 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:700 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:700 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:700 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:700 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:700 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:700 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:687 Setting latched framebuffer 04088000 (prev: 04000000)
10:09:716 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:716 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:716 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:716 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:716 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899aa60, woke from hle delay) +3773us
10:09:716 user_main    I[SCEUTIL]: HLE\sceUtility.cpp:313 0=sceUtilityLoadModule(00000303)
10:09:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 0899aa78->08000000, utility module loaded) +5us
10:09:716 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1829us
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:716 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:716 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:716 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:716 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:716 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:716 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:716 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:716 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:716 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:733 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:733 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:733 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:733 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:733 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:733 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:733 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:733 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:733 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:733 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:733 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:733 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:733 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:733 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:733 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->0899aa78, woke from hle delay) +5558us
10:09:733 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:733 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:733 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> idle0 (276->272, pc: 08804384->08000000, interrupt) +16us
10:09:750 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +32us
10:09:750 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:750 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:750 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> user_main (282->276, pc: 0881c100->08804384, sas core) +18us
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 284=sceKernelCreateEventFlag(wakeup, 00000200, 00000000, 00000000)
10:09:750 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 285=sceKernelCreateThread(Pad, 08860314, 00000012, 4096, 00000000, 00000000)
10:09:750 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 286=sceKernelCreateThread(VSync, 0886053c, 0000006f, 4096, 00000000, 00000000)
10:09:750 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> xpLibSpu (276->282, pc: 08860410->0881c100, woke from sas mix) +300us
10:09:750 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:750 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> user_main (282->276, pc: 0881c8e4->08860410, blocking audio) +12us
10:09:750 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(285, 4, 08a297f8)
10:09:750 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> Pad (276->285, pc: 0886042c->08860314, thread started) +27us
10:09:750 Pad          D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelClearEventFlag
10:09:750 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:750 Pad          D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelWaitEventFlag
10:09:750 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> user_main (285->276, pc: 0886052c->0886042c, event flag waited) +17us
10:09:750 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(286, 4, 08a297f8)
10:09:750 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelRegisterSubIntrHandler
10:09:750 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:512 sceKernelRegisterSubIntrHandler(30, 1, 08860594, 09151540)
10:09:750 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelEnableSubIntr
10:09:750 user_main    D[SCEINTC]: HLE\sceKernelInterrupt.cpp:549 sceKernelEnableSubIntr(30, 1)
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:750 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 287=sceKernelCreateThread(pspThreadSelector::pspThreadSelector(), 088608c8, 00000025, 4096, 00000000, 00000000)
10:09:750 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 288=sceKernelCreateThread(ps_main, 088605d4, 00000064, 262144, 00004000, 00000000)
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:750 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:751 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:751 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 289=sceKernelCreateEventFlag(pspFile::CCD::CCD(), 00000200, ffffffff, 00000000)
10:09:751 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:751 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:751 user_main    I[SCEUTIL]: HLE\sceUtility.cpp:313 0=sceUtilityLoadModule(00000302)
10:09:751 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> VSync (276->286, pc: 089dec38->0886053c, utility module loaded) +360us
10:09:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:09:751 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5055us
10:09:751 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:751 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:751 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:751 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:751 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:751 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:751 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:751 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:751 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:751 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:751 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:751 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:751 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:751 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:751 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:766 idle0        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetEventFlag
10:09:766 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:766 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:766 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +4844us
10:09:766 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:766 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:767 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> VSync (285->286, pc: 0886052c->0886055c, event flag waited) +10us
10:09:767 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:09:767 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +740us
10:09:767 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:767 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:767 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:767 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:767 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:767 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:767 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:767 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:767 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:767 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:767 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:767 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:767 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:767 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:767 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:767 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:767 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> user_main (272->276, pc: 08000000->089dec38, woke from hle delay) +2319us
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:767 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 290=sceKernelCreateThread(pspGarbage::Thread, 089e2e10, 00000026, 4096, 00000000, 00000000)
10:09:767 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCreateMsgPipe
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:719 291=sceKernelCreateMsgPipe(pspGarbage::MsgBox, part=2, attr=00001100, size=60, opt=00000000)
10:09:767 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(290, 4, 09fff66c)
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:767 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:767 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 292=sceKernelCreateThread(pspGarbage::Collector::Vsync, 089e37bc, 00000065, 4096, 00000000, 00000000)
10:09:767 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(292, 4, 08a29800)
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:768 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 293=sceKernelCreateThread(pspAt3Player, 089dfe8c, 00000011, 32768, 00000000, 00000000)
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:719 294=sceKernelCreateMsgPipe(pspAt3Player::init(int, int), part=2, attr=00001100, size=40, opt=00000000)
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 295=sceKernelCreateEventFlag(At3Status, 00000200, 00000000, 00000000)
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 296=sceKernelCreateEventFlag(At3Event, 00000200, 00000000, 00000000)
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000020)
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000010)
10:09:768 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelGetThreadId
10:09:768 user_main    I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(287, 4, 08a297f4)
10:09:768 user_main    D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelWaitEventFlagCB
10:09:768 user_main    D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:452 0=sceKernelWaitEventFlagCB(280, ffffffff, 00000001, 00000000[invalid], 00000000[invalid]): waiting
10:09:768 pspThreadSel D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: user_main -> pspThreadSelector::pspThreadSel (276->287, pc: 08804e24->088608c8, event flag waited) +548us
10:09:768 pspThreadSel I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(288, 8, 09151594)
10:09:768 pspThreadSel D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelWaitThreadEnd
10:09:768 pspThreadSel D[SCEKERNEL]: HLE\sceKernelThread.cpp:2607 sceKernelWaitThreadEnd(288, 00000000)
10:09:768 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspThreadSelector::pspThreadSel -> pspGarbage::Thread (287->290, pc: 08860940->089e2e10, thread wait end) +27us
10:09:768 pspGarbage:: D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelTryReceiveMsgPipe
10:09:768 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(291, 09f78a84, 12, 1, 09f78a80)
10:09:768 pspGarbage:: D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelReceiveMsgPipe
10:09:768 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(291, 09f78a84, 12, 0, 09f78a80, 00000000)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Thread -> ps_main (290->288, pc: 089e2f20->088605d4, msgpipe receive waited) +12us
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 297=sceKernelCreateEventFlag(status, 00000200, 00000000, 00000000)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:719 298=sceKernelCreateMsgPipe(pspFileManager::start(int), part=2, attr=00001100, size=60, opt=00000000)
10:09:768 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 299=sceKernelCreateEventFlag(pspFileManager::start(int), 00000200, ffffffff, 00000000)
10:09:768 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 300=sceKernelCreateThread(pspFileManager::start(int), 0885f6b4, 00000019, 16384, 00000000, 00000000)
10:09:768 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(300, 4, 09fb8a2c)
10:09:768 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 0885ff4c->0885f6b4, thread started) +238us
10:09:768 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(297, 00000002)
10:09:768 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:768 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelTrySendMsgPipe
10:09:768 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09f6ea94, size=12, mode=0, result=09f6ea7c)
10:09:768 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdActivate
10:09:768 pspFileManag D[SCEIO]: HLE\sceUmd.cpp:279 0=sceUmdActivate(1, disc0:)
10:09:768 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(297, 00000001)
10:09:768 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoChdir
10:09:768 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1869 sceIoChdir(disc0:/PSP_GAME/USRDIR/)
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffffe)
10:09:769 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelPollEventFlag
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:769 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdGetDriveStat
10:09:769 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1869 sceIoChdir(disc0:/PSP_GAME/USRDIR/)
10:09:769 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoOpen
10:09:769 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1398 4=sceIoOpen(so1pack.bin, 00000001, 00000000)
10:09:769 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885fa44->0885ff4c, file opened) +31us
10:09:769 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelDelayThread
10:09:769 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(0000411b): delaying 16677 usecs
10:09:769 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0885ff54->089e37bc, thread delayed) +21us
10:09:769 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:769 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> idle0 (292->272, pc: 0886052c->08000000, event flag waited) +17us
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspFileManager::start(int) (272->300, pc: 08000000->0885fa44, woke from hle delay) +61us
10:09:769 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoLseek
10:09:769 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1256 114688 = sceIoLseek(4, 1c000, 0)
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000001)
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:769 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> idle0 (300->272, pc: 0885f794->08000000, msgpipe receive waited) +16us
10:09:769 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2313us
10:09:769 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:769 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:769 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:769 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:769 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:769 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:769 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:769 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:783 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:783 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:783 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +4112us
10:09:783 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:783 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:783 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> pspGarbage::Collector::Vsync (285->292, pc: 0886052c->0886052c, event flag waited) +10us
10:09:783 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:783 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:783 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:09:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:09:783 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1455us
10:09:783 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:783 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:783 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:783 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:783 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:783 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:783 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:09:783 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:783 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 0)
10:09:783 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:09:783 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:09:783 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:783 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:783 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:09:783 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->0885ff54, thread delay finished) +2461us
10:09:783 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:468 0=sceKernelWaitEventFlagCB(299, ffffffff, 00000000, 00000000[invalid], 00000000[invalid])
10:09:785 ps_main      D[SCEINTC]: HLE\sceKernelInterrupt.cpp:512 sceKernelRegisterSubIntrHandler(30, 0, 08966954, 00000000)
10:09:785 ps_main      D[SCEINTC]: HLE\sceKernelInterrupt.cpp:549 sceKernelEnableSubIntr(30, 0)
10:09:785 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:785 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:785 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:785 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:785 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(289, fffffffe)
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(289, 00000001)
10:09:786 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasSetKeyOff
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 0)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 1)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 2)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 3)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 4)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 5)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 6)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 7)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 8)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 9)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 10)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 11)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 12)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 13)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 14)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 15)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 16)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 17)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 18)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 19)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 20)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 21)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 22)
10:09:786 ps_main      D[SCESAS]: HLE\sceSas.cpp:500 sceSasSetKeyOff(08a25e00, 23)
10:09:786 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetAlarm
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:177 sceKernelSetAlarm(15377, 08966570, 08a22c14)
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:786 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelDcacheWritebackInvalidateAll
10:09:786 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelIcacheInvalidateAll
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:786 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelExitThread
10:09:787 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:2139 sceKernelExitThread(0)
10:09:787 pspThreadSel D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspThreadSelector::pspThreadSel (288->287, pc: 0886089c->08860940, thread exited) +121us
10:09:787 pspThreadSel I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(288, 8, 09151594)
10:09:787 pspThreadSel D[SCEKERNEL]: HLE\sceKernelThread.cpp:2607 sceKernelWaitThreadEnd(288, 00000000)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspThreadSelector::pspThreadSel -> ps_main (287->288, pc: 08860940->088605d4, thread wait end) +27us
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 303=sceKernelCreateThread(StickCheck, 089ee330, 00000067, 4096, 00000000, 00000000)
10:09:787 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(303, 4, 09fb8a4c)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:787 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:787 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> StickCheck (288->303, pc: 0886052c->089ee330, event flag waited) +412us
10:09:787 StickCheck   D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoDevctl
10:09:787 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:787 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +12us
10:09:787 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:788 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:788 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +6us
10:09:788 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:788 StickCheck   D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08979e3c to block at 08816450
10:09:788 StickCheck   D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08979e54 to block at 08816450
10:09:788 StickCheck   D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08979e6c to block at 08816450
10:09:788 StickCheck   D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUtilitySavedataInitStart
10:09:788 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1469 Name : SO1*
10:09:788 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1485 Don't Exist
10:09:788 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:90 sceUtilitySavedataInitStart(09e28b5c) - LIST (11)
10:09:788 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:91 sceUtilitySavedataInitStart(09e28b5c) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
10:09:788 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:203 00000000=sceUtilitySavedataInitStart(09e28b5c)
10:09:788 StickCheck   D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUtilitySavedataGetStatus
10:09:788 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000001=sceUtilitySavedataGetStatus()
10:09:788 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +2356us
10:09:788 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:788 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevType
10:09:788 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:655 0=__sceSasRevType(08a25e00, 4)
10:09:788 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:788 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevParam
10:09:788 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:669 0=__sceSasRevParam(08a25e00, 0, 0)
10:09:788 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:788 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:788 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:788 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +31us
10:09:788 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:788 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:788 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:788 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:789 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee0ac->08000000, interrupt) +3357us
10:09:789 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:800 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:800 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:800 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:800 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +9us
10:09:800 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:800 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +10us
10:09:800 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplayGetAccumulatedHcount
10:09:800 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 2289=sceDisplayGetAccumulatedHcount()
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a24, size=12, mode=0, result=09fb8a20)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 088600f0->0885f794, msgpipe data sent) +41us
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffffb)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:800 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1256 260096 = sceIoLseek(4, 3f800, 0)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000004)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885f794->088600f0, msgpipe receive waited) +25us
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(289, fffffffe)
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a14, size=12, mode=0, result=09fb8a10)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 0886014c->0885f794, msgpipe data sent) +30us
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffff7)
10:09:800 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:800 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelDcacheWritebackInvalidateRange
10:09:800 pspFileManag D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoRead
10:09:800 pspFileManag D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(4, 09dc6400, 5b800): deferring result
10:09:800 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885fcb0->0886014c, io read) +15us
10:09:800 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceCtrlSetSamplingMode
10:09:800 ps_main      D[SCECTRL]: HLE\sceCtrl.cpp:407 sceCtrlSetSamplingMode(1)
10:09:801 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceCtrlSetSamplingCycle
10:09:801 ps_main      D[SCECTRL]: HLE\sceCtrl.cpp:376 sceCtrlSetSamplingCycle(0)
10:09:801 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:801 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:801 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:801 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +54us
10:09:801 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:801 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:801 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee0ac, event flag waited) +17us
10:09:801 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +2026us
10:09:801 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:801 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:801 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:801 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:801 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:801 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:801 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:801 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:801 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee138->0881c8e4, audio drain) +5593us
10:09:801 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:801 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:801 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:801 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspFileManager::start(int) (282->300, pc: 0881c100->0885fcb0, sas core) +25us
10:09:802 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(289, 00000001)
10:09:802 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:802 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000008)
10:09:802 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:802 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:802 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:802 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> StickCheck (300->303, pc: 0885f794->089ee138, msgpipe receive waited) +18us
10:09:802 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ed9c8->0881c100, woke from sas mix) +154us
10:09:802 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:802 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:802 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ed9c8, blocking audio) +12us
10:09:802 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089eda94->08000000, interrupt) +491us
10:09:802 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:802 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:802 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089eda94, left interrupt) +8us
10:09:802 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a028->0881c8e4, audio drain) +5093us
10:09:802 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:802 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:802 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:802 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a028, sas core) +25us
10:09:802 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:09:802 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:802 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:802 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:802 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ed830->08000000, interrupt) +2631us
10:09:802 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:816 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:816 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:816 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:816 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +10us
10:09:816 Pad          D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceCtrlPeekBufferPositive
10:09:816 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:816 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:816 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:816 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:09:816 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 2575=sceDisplayGetAccumulatedHcount()
10:09:816 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:816 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08979668 to block at 08816450
10:09:816 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:816 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:816 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +477us
10:09:816 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:816 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:816 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ed830, event flag waited) +17us
10:09:816 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +2442us
10:09:816 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:816 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:816 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:816 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:816 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:817 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:817 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:817 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:817 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979ce4->08000000, interrupt) +4267us
10:09:817 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:817 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:817 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979ce4, left interrupt) +8us
10:09:817 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda28->0881c8e4, audio drain) +1318us
10:09:817 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:817 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:817 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:817 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda28, sas core) +25us
10:09:817 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:09:817 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:817 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:817 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:09:817 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a748->0881c8e4, audio drain) +5594us
10:09:817 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:817 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:817 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:817 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a748, sas core) +25us
10:09:817 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda4c->0881c100, woke from sas mix) +173us
10:09:817 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:817 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:817 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089eda4c, blocking audio) +12us
10:09:818 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee0ac->08000000, interrupt) +1900us
10:09:818 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:833 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:833 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:833 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:833 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +10us
10:09:833 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:833 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:833 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:09:833 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 2861=sceDisplayGetAccumulatedHcount()
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997ad4 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997aec to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997c24 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997bf4 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997b1c to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997bac to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997b4c to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997b64 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997b7c to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997b04 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997b34 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997b94 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997bc4 to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997bdc to block at 08816450
10:09:833 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08997c0c to block at 08816450
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:833 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a24, size=12, mode=0, result=09fb8a20)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 088600f0->0885f794, msgpipe data sent) +1720us
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffffb)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:834 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1256 506175488 = sceIoLseek(4, 1e2ba000, 0)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000004)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885f794->088600f0, msgpipe receive waited) +25us
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(289, fffffffe)
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a14, size=12, mode=0, result=09fb8a10)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 0886014c->0885f794, msgpipe data sent) +469us
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffff7)
10:09:834 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:834 pspFileManag D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(4, 09356440, 159800): deferring result
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885fcb0->0886014c, io read) +15us
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:834 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:834 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +53us
10:09:834 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:834 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:834 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee0ac, event flag waited) +17us
10:09:834 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee67c->0881c8e4, audio drain) +1368us
10:09:834 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:834 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:834 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:834 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee67c, sas core) +25us
10:09:834 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ed8ec->0881c100, woke from sas mix) +173us
10:09:834 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:834 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:834 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ed8ec, blocking audio) +12us
10:09:834 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089edacc->08000000, interrupt) +2238us
10:09:834 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:834 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:834 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089edacc, left interrupt) +8us
10:09:835 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +3347us
10:09:835 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:835 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:835 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:835 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:835 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:835 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:835 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:835 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:835 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c8e4, audio drain) +5593us
10:09:835 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:835 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:835 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:835 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b44, sas core) +25us
10:09:835 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:09:835 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:835 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:835 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:835 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee2cc->08000000, interrupt) +1168us
10:09:835 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:850 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:850 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:850 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:850 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +10us
10:09:850 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:850 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:850 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:850 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> pspFileManager::start(int) (285->300, pc: 0886052c->0885fcb0, event flag waited) +14us
10:09:850 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(289, 00000001)
10:09:850 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:850 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000008)
10:09:850 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:850 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:850 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885f794->0886052c, msgpipe receive waited) +18us
10:09:850 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 3147=sceDisplayGetAccumulatedHcount()
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:850 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:851 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 0881cc8c to block at 08816450
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a14, size=12, mode=0, result=09fb8a10)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 088600f0->0885f794, msgpipe data sent) +1908us
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffffb)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:851 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1256 462899200 = sceIoLseek(4, 1b974800, 0)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000004)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885f794->088600f0, msgpipe receive waited) +25us
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(289, fffffffe)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a04, size=12, mode=0, result=09fb8a00)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 0886014c->0885f794, msgpipe data sent) +364us
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffff7)
10:09:851 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:851 pspFileManag D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(4, 094f9400, 274000): deferring result
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885fcb0->0886014c, io read) +15us
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:851 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:851 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +17us
10:09:851 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:851 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:851 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee2cc, event flag waited) +17us
10:09:851 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b54->0881c8e4, audio drain) +2033us
10:09:851 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:851 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:851 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:851 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b54, sas core) +25us
10:09:851 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:09:851 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:851 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:851 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:851 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b54->08000000, interrupt) +208us
10:09:851 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:851 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:851 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979b54, left interrupt) +9us
10:09:852 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +5376us
10:09:852 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:852 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:852 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:852 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:852 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:852 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:852 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:852 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:852 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +5594us
10:09:852 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:852 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:852 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:852 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:852 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:852 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:852 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:852 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:852 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +436us
10:09:852 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:866 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:866 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:866 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:866 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +10us
10:09:866 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:866 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:866 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:866 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:09:866 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 3433=sceDisplayGetAccumulatedHcount()
10:09:866 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:866 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:866 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:866 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +18us
10:09:866 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:866 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:866 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:09:866 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee67c->08000000, interrupt) +3487us
10:09:866 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:866 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:866 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee67c, left interrupt) +8us
10:09:866 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +1601us
10:09:866 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:866 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:866 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:866 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:866 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:866 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:866 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:866 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:867 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee0a0->0881c8e4, audio drain) +5593us
10:09:867 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:867 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:867 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:867 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee0a0, sas core) +25us
10:09:867 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:09:867 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:867 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:867 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:867 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +5509us
10:09:867 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:883 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:883 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:883 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:883 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +10us
10:09:883 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:883 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:883 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:883 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> pspFileManager::start(int) (285->300, pc: 0886052c->0885fcb0, event flag waited) +14us
10:09:883 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(289, 00000001)
10:09:883 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:883 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000008)
10:09:883 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:883 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:883 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885f794->0886052c, msgpipe receive waited) +18us
10:09:883 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 3719=sceDisplayGetAccumulatedHcount()
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:883 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08804130->0881c8e4, audio drain) +42us
10:09:883 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:883 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:883 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->08804130, sas core) +25us
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:883 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:883 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08975c20->0881c100, woke from sas mix) +174us
10:09:883 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:883 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:883 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->08975c20, blocking audio) +12us
10:09:884 ps_main      D[HLE]: HLE\ReplaceTables.cpp:1226 starocean_clear_framebuf() - 04088000 y=0-272
10:09:884 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:884 ps_main      D[HLE]: HLE\ReplaceTables.cpp:1226 starocean_clear_framebuf() - 04000000 y=0-272
10:09:884 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:884 ps_main      D[HLE]: HLE\ReplaceTables.cpp:1226 starocean_clear_framebuf() - 04088000 y=0-272
10:09:884 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:884 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08975c20->08000000, interrupt) +1953us
10:09:884 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:884 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08975c20, left interrupt) +8us
10:09:884 ps_main      D[HLE]: HLE\ReplaceTables.cpp:1226 starocean_clear_framebuf() - 04000000 y=0-272
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a04, size=12, mode=0, result=09fb8a00)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 088600f0->0885f794, msgpipe data sent) +428us
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffffb)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:884 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1256 634880 = sceIoLseek(4, 9b000, 0)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000004)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885f794->088600f0, msgpipe receive waited) +25us
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(289, fffffffe)
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb89f4, size=12, mode=0, result=09fb89f0)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 0886014c->0885f794, msgpipe data sent) +28us
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffff7)
10:09:884 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:884 pspFileManag D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(4, 097a6600, 1800): deferring result
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885fcb0->0886014c, io read) +15us
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:884 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:884 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +53us
10:09:884 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:884 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:884 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:09:885 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +3061us
10:09:885 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:885 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:885 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:885 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspFileManager::start(int) (282->300, pc: 0881c100->0885fcb0, sas core) +25us
10:09:885 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(289, 00000001)
10:09:885 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:885 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000008)
10:09:885 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:885 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:885 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:885 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> StickCheck (300->303, pc: 0885f794->08979bd4, msgpipe receive waited) +18us
10:09:885 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +155us
10:09:885 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:885 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:885 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:885 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +5593us
10:09:885 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:885 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:885 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:885 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:885 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:885 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:885 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:885 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:885 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +4779us
10:09:885 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:900 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:900 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:900 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:900 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:09:900 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:900 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:900 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:09:900 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 4005=sceDisplayGetAccumulatedHcount()
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a04, size=12, mode=0, result=09fb8a00)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 088600f0->0885f794, msgpipe data sent) +28us
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffffb)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:900 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1256 784384 = sceIoLseek(4, bf800, 0)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000004)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885f794->088600f0, msgpipe receive waited) +25us
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(289, fffffffe)
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb89f4, size=12, mode=0, result=09fb89f0)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 0886014c->0885f794, msgpipe data sent) +28us
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffff7)
10:09:900 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:900 pspFileManag D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(4, 094b3380, 46000): deferring result
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885fcb0->0886014c, io read) +15us
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:900 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08972c5c to block at 08816450
10:09:901 ps_main      D[HLE]: JitCommon\JitBlockCache.cpp:166 Adding proxy root 08972c74 to block at 08816450
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 0885f660->0881c8e4, audio drain) +690us
10:09:901 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:901 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:901 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->0885f660, sas core) +25us
10:09:901 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 0885f644->08000000, interrupt) +113us
10:09:901 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:901 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->0885f644, left interrupt) +8us
10:09:901 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 0885f644->0881c100, woke from sas mix) +50us
10:09:901 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:901 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->0885f644, blocking audio) +12us
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:901 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:902 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegRingbufferDestruct
10:09:902 ps_main      D[ME]: HLE\sceMpeg.cpp:1954 sceMpegRingbufferDestruct(097fc6a0)
10:09:902 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegInit
10:09:902 ps_main      I[ME]: HLE\sceMpeg.cpp:429 sceMpegInit()
10:09:902 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0899b384->0886052c, mpeg init) +179us
10:09:902 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:902 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:902 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:09:902 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> ps_main (303->288, pc: 08979be8->0899b384, woke from hle delay) +732us
10:09:902 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegRingbufferQueryMemSize
10:09:902 ps_main      D[ME]: HLE\sceMpeg.cpp:441 2065920 = sceMpegRingbufferQueryMemSize(960)
10:09:902 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:902 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:902 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegRingbufferConstruct
10:09:902 ps_main      D[ME]: HLE\sceMpeg.cpp:467 sceMpegRingbufferConstruct(097fc6a0, 960, 097fc8c0, 001f8600, 0899b250, 097fc680)
10:09:902 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegQueryMemSize
10:09:902 ps_main      D[ME]: HLE\sceMpeg.cpp:1625 00010000=sceMpegQueryMemSize()
10:09:902 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:902 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:902 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegCreate
10:09:902 ps_main      I[ME]: HLE\sceMpeg.cpp:543 099f4f30=sceMpegCreate(097fc69c, 099f4f00, 65536, 097fc6a0, 512, 0, 0)
10:09:902 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> StickCheck (288->303, pc: 0899b4a4->08979be8, mpeg create) +34us
10:09:902 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +4630us
10:09:902 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:902 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:902 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:902 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspFileManager::start(int) (282->300, pc: 0881c100->0885fcb0, sas core) +25us
10:09:902 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(289, 00000001)
10:09:902 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:902 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000008)
10:09:902 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:902 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:902 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:902 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> StickCheck (300->303, pc: 0885f794->08979bd4, msgpipe receive waited) +18us
10:09:902 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +155us
10:09:902 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:902 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:902 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:903 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +5593us
10:09:903 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:903 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:903 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:903 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:903 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:903 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:903 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:903 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b44->08000000, interrupt) +3703us
10:09:903 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:903 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:903 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979b44, left interrupt) +8us
10:09:903 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979c00->08000000, interrupt) +334us
10:09:903 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:917 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:917 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:917 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:917 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:09:917 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:917 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:917 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:917 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> pspGarbage::Collector::Vsync (285->292, pc: 0886052c->0886052c, event flag waited) +14us
10:09:917 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:917 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:917 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979c00, event flag waited) +17us
10:09:917 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bdc->0881c8e4, audio drain) +1502us
10:09:917 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:917 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:917 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:917 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bdc, sas core) +25us
10:09:917 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ed9e4->0881c100, woke from sas mix) +173us
10:09:917 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:917 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:917 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ed9e4, blocking audio) +12us
10:09:917 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +5594us
10:09:917 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:917 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:917 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:917 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:917 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:917 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:917 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:917 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:918 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +5594us
10:09:918 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:918 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:918 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:918 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:918 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:918 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:918 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:918 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:918 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> ps_main (303->288, pc: 08979bcc->0899b4a4, woke from hle delay) +938us
10:09:918 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegAvcDecodeFlush
10:09:918 ps_main      E[ME]: HLE\sceMpeg.cpp:1336 UNIMPL sceMpegAvcDecodeFlush(097fc69c)
10:09:918 ps_main      D[SCEIO]: HLE\sceUmd.cpp:279 0=sceUmdActivate(1, disc0:)
10:09:918 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUmdWaitDriveStat
10:09:918 ps_main      D[SCEIO]: HLE\sceUmd.cpp:404 0=sceUmdWaitDriveStat(stat = 00000020)
10:09:918 ps_main      D[SCEIO]: HLE\sceIo.cpp:1398 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf, 00004001, 00000000)
10:09:918 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> StickCheck (288->303, pc: 0899d9e8->08979bcc, file opened) +14us
10:09:918 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> ps_main (303->288, pc: 08979bd4->0899d9e8, woke from hle delay) +100us
10:09:918 ps_main      D[SCEIO]: HLE\sceIo.cpp:1256 0 = sceIoLseek(5, 0, 0)
10:09:918 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoReadAsync
10:09:918 ps_main      D[SCEIO]: HLE\sceIo.cpp:997 sceIoReadAsync(5, 09fb8160, 800): deferring result
10:09:918 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceIoWaitAsyncCB
10:09:918 ps_main      D[SCEIO]: HLE\sceIo.cpp:2064 304 = sceIoWaitAsyncCB(5, 09fb8128): waiting
10:09:918 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> StickCheck (288->303, pc: 0899dacc->08979bd4, io waited) +19us
10:09:918 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee698->08000000, interrupt) +602us
10:09:918 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:918 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:918 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->0899dacc, left interrupt) +8us
10:09:918 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegQueryStreamOffset
10:09:918 ps_main      D[ME]: HLE\sceMpeg.cpp:602 sceMpegQueryStreamOffset(097fc69c, 09fb8160, 097fc7c4)
10:09:918 ps_main      I[ME]: HLE\sceMpeg.cpp:354 Stream offset: 2048, Stream size: 0x9E9000
10:09:919 ps_main      I[ME]: HLE\sceMpeg.cpp:355 First timestamp: 90000, Last timestamp: 8558460
10:09:919 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegQueryStreamSize
10:09:919 ps_main      D[ME]: HLE\sceMpeg.cpp:632 sceMpegQueryStreamSize(09fb8160, 097fc7c0)
10:09:919 ps_main      I[ME]: HLE\sceMpeg.cpp:354 Stream offset: 2048, Stream size: 0x9E9000
10:09:919 ps_main      I[ME]: HLE\sceMpeg.cpp:355 First timestamp: 90000, Last timestamp: 8558460
10:09:919 ps_main      D[SCEIO]: HLE\sceIo.cpp:1256 0 = sceIoLseek(5, 0, 0)
10:09:919 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegRegistStream
10:09:919 ps_main      I[ME]: HLE\sceMpeg.cpp:661 sceMpegRegistStream(097fc69c, 0, 0)
10:09:919 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegMallocAvcEsBuf
10:09:919 ps_main      D[ME]: HLE\sceMpeg.cpp:704 sceMpegMallocAvcEsBuf(097fc69c)
10:09:919 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegInitAu
10:09:919 ps_main      D[ME]: HLE\sceMpeg.cpp:1351 sceMpegInitAu(097fc69c, 1, 097fc730)
10:09:919 ps_main      I[ME]: HLE\sceMpeg.cpp:661 sceMpegRegistStream(097fc69c, 1, 0)
10:09:919 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegQueryAtracEsSize
10:09:919 ps_main      D[ME]: HLE\sceMpeg.cpp:1393 sceMpegQueryAtracEsSize(097fc69c, 09fb895c, 097fc774)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:919 ps_main      D[ME]: HLE\sceMpeg.cpp:1351 sceMpegInitAu(097fc69c, 161500992, 097fc77c)
10:09:919 ps_main      D[SCEIO]: HLE\sceIo.cpp:1256 2048 = sceIoLseek(5, 800, 0)
10:09:919 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 305=sceKernelCreateThread(DecodeThread, 0899c4e0, 00000019, 8192, 00000000, 00000000)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 306=sceKernelCreateEventFlag(decode_status_eventflag, 00000000, 00000000, 00000000)
10:09:919 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(305, 4, 09fb897c)
10:09:919 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DecodeThread (288->305, pc: 0899c660->0899c4e0, thread started) +189us
10:09:919 DecodeThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(306, 00000001, 00000001, 00000000[invalid], 00000000[invalid]): waiting
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899c508->0899c660, event flag waited) +14us
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000000)
10:09:919 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 307=sceKernelCreateThread(DataReadThread, 0899c520, 00000019, 8192, 00000000, 00000000)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 308=sceKernelCreateEventFlag(DataReadThreadEventFlag, 00000000, 00000000, 00000000)
10:09:919 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(307, 4, 09fb897c)
10:09:919 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DataReadThread (288->307, pc: 0899c720->0899c520, thread started) +173us
10:09:919 DataReadThre D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(308, 00000001, 00000001, 00000000[invalid], 00000000[invalid]): waiting
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> ps_main (307->288, pc: 0899c548->0899c720, event flag waited) +14us
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(308, 00000000)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:919 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:920 ps_main      D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000005, 00000800)
10:09:920 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioChangeChannelConfig
10:09:920 ps_main      D[SCEAUDIO]: HLE\sceAudio.cpp:283 sceAudioChangeChannelConfig(00000005, 00000000)
10:09:920 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 309=sceKernelCreateThread(SoundThread, 0899d240, 00000012, 8192, 00000000, 00000000)
10:09:920 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:230 310=sceKernelCreateSema(sound_lock_sema, 00000000, 1, 1, 00000000)
10:09:920 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 311=sceKernelCreateEventFlag(sound_status_eventflag, 00000000, 00000000, 00000000)
10:09:920 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(309, 4, 09fb894c)
10:09:920 SoundThread  D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> SoundThread (288->309, pc: 0899d06c->0899d240, thread started) +271us
10:09:920 SoundThread  D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(311, 00000001, 00000001, 00000000[invalid], 00000000[invalid]): waiting
10:09:920 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: SoundThread -> ps_main (309->288, pc: 0899d268->0899d06c, event flag waited) +14us
10:09:920 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(311, 00000000)
10:09:920 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:920 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:920 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:872 0=sceDisplaySetMode(0, 480, 272)
10:09:920 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> StickCheck (288->303, pc: 0899a244->089ee698, display mode) +26us
10:09:920 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +927us
10:09:920 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:933 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:933 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:933 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:933 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:09:933 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:933 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:933 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0899a244, event flag waited) +14us
10:09:933 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:970 0=sceDisplaySetFrameBuf(00000000, 512, 3, 1): disabling display
10:09:933 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(279, 1, 0)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(279, 1) (count: 0 -> 1)
10:09:933 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:1995 312=sceKernelCreateThread(DisplayThread, 0899a550, 00000013, 8192, 00000000, 00000000)
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:238 313=sceKernelCreateEventFlag(display_status_eventflag, 00000000, 00000000, 00000000)
10:09:933 ps_main      I[SCEKERNEL]: HLE\sceKernelThread.cpp:2084 0=sceKernelStartThread(312, 4, 09fb893c)
10:09:933 DisplayThrea D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DisplayThread (288->312, pc: 0899a3cc->0899a550, thread started) +1472us
10:09:933 DisplayThrea D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(313, 00000001, 00000001, 00000000[invalid], 00000000[invalid]): waiting
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DisplayThread -> ps_main (312->288, pc: 0899a578->0899a3cc, event flag waited) +14us
10:09:933 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(313, 00000000)
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(308, 00000001)
10:09:934 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DataReadThread (288->307, pc: 0899c490->0899c548, event flag set) +16us
10:09:934 DataReadThre D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegRingbufferAvailableSize
10:09:934 DataReadThre D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegRingbufferPut
10:09:934 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 960)
10:09:934 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 1
10:09:934 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 097fc8c0, 10000): deferring result
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> ps_main (307->288, pc: 0899b2b4->0899c490, io read) +21us
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(306, 00000001)
10:09:934 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DecodeThread (288->305, pc: 0899c470->0899c508, event flag set) +14us
10:09:934 DecodeThread D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegGetAtracAu
10:09:934 DecodeThread D[ME]: HLE\sceMpeg.cpp:1658 ERROR_MPEG_NO_DATA=sceMpegGetAtracAu(097fc69c, 00000002, 097fc77c, 09f69a8c)
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899ba2c->0899c470, mpeg get atrac) +12us
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:934 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DecodeThread (288->305, pc: 0885f644->0899ba2c, woke from hle delay) +100us
10:09:934 DecodeThread D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegGetAvcAu
10:09:934 DecodeThread D[ME]: HLE\sceMpeg.cpp:1551 ERROR_MPEG_NO_DATA=sceMpegGetAvcAu(097fc69c, 00000001, 097fc730, 00000000)
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899b8e8->0885f644, mpeg get avc) +12us
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb8a04, size=12, mode=0, result=09fb8a00)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 088600f0->0885f794, msgpipe data sent) +91us
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffffb)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:934 pspFileManag D[SCEIO]: HLE\sceIo.cpp:1256 62910464 = sceIoLseek(4, 3bff000, 0)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000004)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:934 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> DecodeThread (300->305, pc: 0885f794->0899b8e8, msgpipe receive waited) +25us
10:09:934 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->088600f0, thread delayed) +21us
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(289, fffffffe)
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, ffffffbf)
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:861 sceKernelTrySendMsgPipe(id=298, addr=09fb89f4, size=12, mode=0, result=09fb89f0)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspFileManager::start(int) (288->300, pc: 0886014c->0885f794, msgpipe data sent) +179us
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(299, fffffff7)
10:09:934 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:934 pspFileManag D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(4, 097a6600, 4e000): deferring result
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> ps_main (300->288, pc: 0885fcb0->0886014c, io read) +15us
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:934 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:934 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +53us
10:09:934 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:934 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:934 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:09:934 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c8e4, audio drain) +181us
10:09:934 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:934 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:934 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:934 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899b2b4, sas core) +25us
10:09:934 DataReadThre D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __KernelReturnFromMipsCall
10:09:934 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:934 DataReadThre I[ME]: HLE\sceMpeg.cpp:354 Stream offset: 2048, Stream size: 0x9E9000
10:09:934 DataReadThre I[ME]: HLE\sceMpeg.cpp:355 First timestamp: 90000, Last timestamp: 8558460
10:09:936 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 32 packetsTotal: 960
10:09:936 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 928=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:936 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 928)
10:09:936 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 2
10:09:936 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0980c8c0, 10000): deferring result
10:09:936 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899b2b4->08979b44, io read) +22us
10:09:936 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edacc->0881c100, woke from sas mix) +150us
10:09:936 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:936 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:936 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089edacc, blocking audio) +12us
10:09:936 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ed860->0899be68, thread delay finished) +352us
10:09:936 DecodeThread D[ME]: HLE\sceMpeg.cpp:1697 0=sceMpegGetAtracAu(097fc69c, 00000002, 097fc77c, 09f69a8c)
10:09:936 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899ba2c->089ed860, mpeg get atrac) +12us
10:09:936 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899ba2c, woke from hle delay) +100us
10:09:936 DecodeThread D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegAtracDecode
10:09:936 DecodeThread D[ME]: HLE\sceMpeg.cpp:1899 sceMpegAtracDecode(097fc69c, 097fc77c, 09a09940, 1)
10:09:937 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899ba80->08979bd4, mpeg atrac decode) +12us
10:09:937 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899b2b4, woke from hle delay) +3000us
10:09:937 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:937 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 64 packetsTotal: 960
10:09:937 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 896=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:937 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 896)
10:09:937 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 3
10:09:937 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0981c8c0, 10000): deferring result
10:09:937 pspFileManag D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> pspFileManager::start(int) (307->300, pc: 0899b2b4->0885fcb0, io read) +22us
10:09:937 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(289, 00000001)
10:09:937 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:504 800201af=sceKernelPollEventFlag(297, 00000004, 00000001, 00000000[invalid])
10:09:937 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000008)
10:09:937 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:968 sceKernelTryReceiveMsgPipe(298, 09f6ea94, 12, 1, 09f6ea90)
10:09:937 pspFileManag D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(299, 00000040)
10:09:937 pspFileManag D[SCEKERNEL]: HLE\sceKernelMsgPipe.cpp:934 sceKernelReceiveMsgPipe(298, 09f6ea94, 12, 0, 09f6ea90, 00000000)
10:09:937 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspFileManager::start(int) -> DecodeThread (300->305, pc: 0885f794->0899ba80, msgpipe receive waited) +18us
10:09:937 DecodeThread D[ME]: HLE\sceMpeg.cpp:1603 0=sceMpegGetAvcAu(097fc69c, 00000001, 097fc730, 00000000)
10:09:937 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899b8e8->089ee348, mpeg get avc) +12us
10:09:937 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899b8e8, woke from hle delay) +100us
10:09:937 DecodeThread D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceMpegAvcDecode
10:09:937 DecodeThread D[ME]: HLE\sceMpeg.cpp:1090 video: bufferAddr = 09f69a8c, *buffer = 09a0db00, *init = 09a09940
10:09:939 DecodeThread I[ME]: HW\MediaEngine.cpp:86 FF: deprecated pixel format used, make sure you did set range correctly
10:09:939 DecodeThread I[ME]: HW\MediaEngine.cpp:86 FF: No accelerated colorspace conversion found from yuv420p to rgba.
10:09:939 DecodeThread D[ME]: HLE\sceMpeg.cpp:1151 sceMpegAvcDecode(097fc69c, 097fc730, 512, 09f69a8c, 09f69a88)
10:09:939 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899b930->08979bd4, mpeg decode) +12us
10:09:939 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a028->0881c8e4, audio drain) +1950us
10:09:939 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:939 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:939 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:939 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899b2b4, sas core) +25us
10:09:939 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:939 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 96 packetsTotal: 960
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 864=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 864)
10:09:940 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 4
10:09:940 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0982c8c0, 10000): deferring result
10:09:940 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899b2b4->0897a028, io read) +22us
10:09:940 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +151us
10:09:940 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:940 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:940 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:940 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a73c->0899b2b4, woke from hle delay) +1438us
10:09:940 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 128 packetsTotal: 960
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 832=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 832)
10:09:940 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 5
10:09:940 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0983c8c0, 10000): deferring result
10:09:940 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899b930, io read) +22us
10:09:940 DecodeThread D[ME]: HLE\sceMpeg.cpp:1697 0=sceMpegGetAtracAu(097fc69c, 00000002, 097fc77c, 09f69a8c)
10:09:940 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899ba2c->0897a73c, mpeg get atrac) +12us
10:09:940 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979b54->0899ba2c, woke from hle delay) +100us
10:09:940 DecodeThread D[ME]: HLE\sceMpeg.cpp:1899 sceMpegAtracDecode(097fc69c, 097fc77c, 09a09940, 0)
10:09:940 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899ba80->08979b54, mpeg atrac decode) +12us
10:09:940 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, woke from hle delay) +3000us
10:09:940 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 160 packetsTotal: 960
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 800=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:940 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 800)
10:09:940 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 6
10:09:940 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0984c8c0, 10000): deferring result
10:09:940 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899ba80, io read) +22us
10:09:940 DecodeThread D[ME]: HLE\sceMpeg.cpp:1603 0=sceMpegGetAvcAu(097fc69c, 00000001, 097fc730, 00000000)
10:09:940 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899b8e8->08979bd4, mpeg get avc) +12us
10:09:940 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ed9b8->0899b8e8, woke from hle delay) +100us
10:09:940 DecodeThread D[ME]: HLE\sceMpeg.cpp:1090 video: bufferAddr = 09f69a8c, *buffer = 09a95b40, *init = 09a09940
10:09:941 DecodeThread D[ME]: HLE\sceMpeg.cpp:1151 sceMpegAvcDecode(097fc69c, 097fc730, 512, 09f69a8c, 09f69a88)
10:09:941 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899b930->089ed9b8, mpeg decode) +12us
10:09:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ed9e4->08000000, interrupt) +717us
10:09:941 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:941 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:941 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899b2b4, left interrupt) +8us
10:09:941 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:941 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 192 packetsTotal: 960
10:09:941 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 768=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:941 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 768)
10:09:941 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 7
10:09:941 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0985c8c0, 10000): deferring result
10:09:941 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899b2b4->089ed9e4, io read) +15us
10:09:941 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a73c->0881c8e4, audio drain) +120us
10:09:941 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:941 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:941 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:941 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a73c, sas core) +25us
10:09:941 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda28->0881c100, woke from sas mix) +173us
10:09:941 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:941 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:941 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089eda28, blocking audio) +12us
10:09:941 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089eda28->08000000, interrupt) +2584us
10:09:941 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:941 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:687 Setting latched framebuffer 00000000 (prev: 04088000)
10:09:941 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:854 Display disabled, displaying only black
10:09:950 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:950 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:950 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:950 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:09:950 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:950 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:950 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:950 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899b2b4, event flag waited) +14us
10:09:950 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:950 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 224 packetsTotal: 960
10:09:950 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 736=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:950 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 736)
10:09:950 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 8
10:09:950 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0986c8c0, 10000): deferring result
10:09:950 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> ps_main (307->288, pc: 0899b2b4->0886052c, io read) +22us
10:09:950 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 4864=sceDisplayGetAccumulatedHcount()
10:09:951 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:09:951 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:09:951 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192450 enqueued.
10:09:951 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +21us
10:09:951 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:09:951 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:09:951 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:951 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:951 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:951 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:951 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +52us
10:09:951 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:951 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:951 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089eda28, event flag waited) +17us
10:09:951 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, woke from hle delay) +1598us
10:09:951 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:951 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 256 packetsTotal: 960
10:09:951 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 704=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:951 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 704)
10:09:951 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 9
10:09:951 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0987c8c0, 10000): deferring result
10:09:951 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899b930, io read) +22us
10:09:951 DecodeThread D[ME]: HLE\sceMpeg.cpp:1697 0=sceMpegGetAtracAu(097fc69c, 00000002, 097fc77c, 09f69a8c)
10:09:951 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899ba2c->08979bd4, mpeg get atrac) +12us
10:09:951 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ed9b8->0899ba2c, woke from hle delay) +100us
10:09:952 DecodeThread D[ME]: HLE\sceMpeg.cpp:1899 sceMpegAtracDecode(097fc69c, 097fc77c, 09a0b980, 0)
10:09:952 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899ba80->089ed9b8, mpeg atrac decode) +12us
10:09:952 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +1118us
10:09:952 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:952 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:952 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899b2b4, sas core) +25us
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 288 packetsTotal: 960
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 672=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 672)
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 10
10:09:952 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0988c8c0, 10000): deferring result
10:09:952 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899b2b4->08979bd4, io read) +22us
10:09:952 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +151us
10:09:952 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:952 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:952 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979be8->0899b2b4, woke from hle delay) +1670us
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 320 packetsTotal: 960
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 640=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 640)
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 11
10:09:952 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0989c8c0, 10000): deferring result
10:09:952 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899ba80, io read) +22us
10:09:952 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:952 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979be8, thread delayed) +21us
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed86c->0899b2b4, thread delay finished) +1010us
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 352 packetsTotal: 960
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 608=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 608)
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 12
10:09:952 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 098ac8c0, 10000): deferring result
10:09:952 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:952 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:952 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed86c, thread delayed) +21us
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, thread delay finished) +1010us
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 384 packetsTotal: 960
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 576=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:952 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 576)
10:09:952 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 13
10:09:952 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 098bc8c0, 10000): deferring result
10:09:952 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:952 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:952 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed860->0899b2b4, thread delay finished) +1010us
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 416 packetsTotal: 960
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 544=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 544)
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 14
10:09:953 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 098cc8c0, 10000): deferring result
10:09:953 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:953 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:953 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed860, thread delayed) +21us
10:09:953 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c8e4, audio drain) +717us
10:09:953 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:953 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:953 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899b2b4, sas core) +25us
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 448 packetsTotal: 960
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 512=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 512)
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 15
10:09:953 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 098dc8c0, 10000): deferring result
10:09:953 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899b2b4->08979b44, io read) +22us
10:09:953 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edacc->0881c100, woke from sas mix) +150us
10:09:953 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:953 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:953 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089edacc, blocking audio) +12us
10:09:953 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ee6ac->0899be68, thread delay finished) +81us
10:09:953 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:953 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899b2b4, thread delay finished) +1010us
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 480 packetsTotal: 960
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 480=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:953 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 480)
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 16
10:09:953 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 098ec8c0, 10000): deferring result
10:09:953 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:953 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:953 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, thread delay finished) +1010us
10:09:953 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 512 packetsTotal: 960
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 448=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 448)
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 17
10:09:954 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 098fc8c0, 10000): deferring result
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed860->0899b2b4, thread delay finished) +1010us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 544 packetsTotal: 960
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 416=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 416)
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 18
10:09:954 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0990c8c0, 10000): deferring result
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed860, thread delayed) +21us
10:09:954 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +156us
10:09:954 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:954 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899b2b4, thread delay finished) +845us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 576 packetsTotal: 960
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 384=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 384)
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 19
10:09:954 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0991c8c0, 10000): deferring result
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, thread delay finished) +1010us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 608 packetsTotal: 960
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 352=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 352)
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 20
10:09:954 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0992c8c0, 10000): deferring result
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:954 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +220us
10:09:954 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:954 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:954 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:954 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:954 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:954 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899b2b4, thread delay finished) +578us
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 640 packetsTotal: 960
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 320=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:954 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 320)
10:09:954 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 21
10:09:954 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0993c8c0, 10000): deferring result
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:954 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:954 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:09:955 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899b2b4, thread delay finished) +1010us
10:09:955 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:955 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 672 packetsTotal: 960
10:09:955 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 288=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:955 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 288)
10:09:955 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 22
10:09:955 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0994c8c0, 10000): deferring result
10:09:955 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:955 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:955 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:09:955 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +177us
10:09:955 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:955 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:854 Display disabled, displaying only black
10:09:967 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:967 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:967 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:967 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:09:967 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:967 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:967 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:967 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:09:967 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 5149=sceDisplayGetAccumulatedHcount()
10:09:967 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:09:967 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:09:967 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:09:967 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192451 enqueued.
10:09:967 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:967 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48f0ff24)
10:09:967 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:09:967 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:09:968 ps_main      I[FRAMEBUF]: Common\FramebufferCommon.cpp:453 Creating FBO for 04088000 : 480 x 272 x 3
10:09:968 ps_main      W[G3D]: Common\FramebufferCommon.cpp:1315 Memcpy fbo upload 04488000 -> 04088000
10:09:970 ps_main      D[G3D]: Common\VertexDecoderCommon.cpp:1083 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
10:09:970 ps_main      D[G3D]: Common\VertexDecoderCommon.cpp:1259 SVT : size = 12, aligned to biggest 4
10:09:970 ps_main      D[G3D]: Common\VertexDecoderCommon.cpp:1083 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
10:09:970 ps_main      D[G3D]: Common\VertexDecoderCommon.cpp:1259 SVT : size = 10, aligned to biggest 2
10:09:971 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48f10128)
10:09:971 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:09:971 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:09:972 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:09:972 ps_main      D[G3D]: Vulkan\TextureCacheVulkan.cpp:206 Deleting texture 000000001555E1B0
10:09:972 ps_main      I[FRAMEBUF]: Common\FramebufferCommon.cpp:453 Creating FBO for 04110000 : 480 x 272 x 3
10:09:972 ps_main      W[SCEGE]: Common\FramebufferCommon.cpp:486 FBO reusing depthbuffer, 04110000/04198000 and 04088000/04198000
10:09:972 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:09:972 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:09:972 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:09:973 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:09:973 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:09:973 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:09:973 ps_main      D[G3D]: Common\VertexDecoderCommon.cpp:1083 VTYPE: THRU=1 TC=0 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
10:09:973 ps_main      D[G3D]: Common\VertexDecoderCommon.cpp:1259 SVT : size = 6, aligned to biggest 2
10:09:973 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192452 enqueued.
10:09:973 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:09:973 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:09:973 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:09:973 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 1)
10:09:973 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:973 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:973 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:973 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:973 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +51us
10:09:973 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:973 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:973 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:09:973 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b1c->0899b2b4, thread delay finished) +672us
10:09:973 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:973 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 704 packetsTotal: 960
10:09:973 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 256=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:973 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 256)
10:09:973 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 23
10:09:973 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0995c8c0, 10000): deferring result
10:09:973 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:973 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:973 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b1c, thread delayed) +21us
10:09:973 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, thread delay finished) +1010us
10:09:973 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:973 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 736 packetsTotal: 960
10:09:973 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 224=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:973 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 224)
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 24
10:09:974 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0996c8c0, 10000): deferring result
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:974 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed860->0899b2b4, thread delay finished) +1010us
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 768 packetsTotal: 960
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 192=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 192)
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 25
10:09:974 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0997c8c0, 10000): deferring result
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:974 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed860, thread delayed) +21us
10:09:974 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ed860->0881c8e4, audio drain) +756us
10:09:974 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:974 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:974 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899b2b4, sas core) +25us
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 800 packetsTotal: 960
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 160=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 160)
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 26
10:09:974 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0998c8c0, 10000): deferring result
10:09:974 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899b2b4->089ed860, io read) +22us
10:09:974 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee67c->0881c100, woke from sas mix) +151us
10:09:974 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:974 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:974 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee67c, blocking audio) +12us
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ee6e8->0899be68, thread delay finished) +42us
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:974 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6e8, thread delayed) +21us
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899b2b4, thread delay finished) +1010us
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 832 packetsTotal: 960
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 128=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 128)
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 27
10:09:974 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 0999c8c0, 10000): deferring result
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:974 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, thread delay finished) +1010us
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 864 packetsTotal: 960
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 96=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:974 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 96)
10:09:974 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 28
10:09:974 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 099ac8c0, 10000): deferring result
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:974 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:974 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed860->0899b2b4, thread delay finished) +1010us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 896 packetsTotal: 960
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 64=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 64)
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 29
10:09:975 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 099bc8c0, 10000): deferring result
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed860, thread delayed) +21us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899b2b4, thread delay finished) +1010us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 928 packetsTotal: 960
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 32=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1515 sceMpegRingbufferPut(097fc6a0, 32, 32)
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3195 Executing mipscall 30
10:09:975 DataReadThre D[SCEIO]: HLE\sceIo.cpp:966 sceIoRead(5, 099cc8c0, 10000): deferring result
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899b2b4->0899be68, io read) +22us
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed860->0899b2b4, thread delay finished) +1010us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3252 __KernelReturnFromMipsCall(), returned 00000020
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1485 packetAdded: 32 packetsRead: 960 packetsTotal: 960
10:09:975 DataReadThre D[ME]: HLE\sceMpeg.cpp:1421 0=sceMpegRingbufferAvailableSize(097fc6a0)
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed860, thread delayed) +21us
10:09:975 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +251us
10:09:975 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:975 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:975 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:975 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee698->0881c100, woke from sas mix) +173us
10:09:975 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:975 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee698, blocking audio) +12us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee698->0899bca8, thread delay finished) +526us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee698, thread delayed) +21us
10:09:975 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b1c->08000000, interrupt) +812us
10:09:975 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:975 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979b1c, left interrupt) +8us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +166us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edae0->0899bca8, thread delay finished) +988us
10:09:975 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:975 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:975 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edae0, thread delayed) +21us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee340->0899bca8, thread delay finished) +988us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee340, thread delayed) +21us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee698->0899bca8, thread delay finished) +988us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee698, thread delayed) +21us
10:09:976 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +852us
10:09:976 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:976 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:976 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:976 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +110us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:976 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +12us
10:09:976 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:976 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:976 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +963us
10:09:976 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:976 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:976 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:09:976 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +102us
10:09:976 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:976 idle0        D[SCEDISP]: HLE\sceDisplay.cpp:687 Setting latched framebuffer 04000000 (prev: 04000000)
10:09:983 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:09:983 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:09:983 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:983 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:09:983 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:09:983 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:983 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:983 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:09:983 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 5435=sceDisplayGetAccumulatedHcount()
10:09:983 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:09:983 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:09:983 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:09:983 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192453 enqueued.
10:09:983 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:09:983 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48f0ff24)
10:09:983 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:09:983 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:09:984 ps_main      I[FRAMEBUF]: Common\FramebufferCommon.cpp:453 Creating FBO for 04000000 : 480 x 272 x 3
10:09:986 ps_main      W[SCEGE]: Common\FramebufferCommon.cpp:486 FBO reusing depthbuffer, 04000000/04198000 and 04088000/04198000
10:09:986 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48f10128)
10:09:986 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:09:986 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:09:986 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:09:986 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:09:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:09:986 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:09:986 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:09:986 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:09:986 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:09:986 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:09:986 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192454 enqueued.
10:09:986 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:09:986 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:09:986 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:09:986 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:986 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:09:986 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:986 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:986 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +49us
10:09:986 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:09:986 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:09:986 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:09:986 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +727us
10:09:986 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:986 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:09:986 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:986 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:986 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a748->0899bca8, thread delay finished) +988us
10:09:986 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:986 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:986 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:986 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a748, thread delayed) +21us
10:09:986 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edae0->0899bca8, thread delay finished) +988us
10:09:986 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:986 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:986 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:986 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edae0, thread delayed) +21us
10:09:986 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee340->0899bca8, thread delay finished) +988us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee340, thread delayed) +21us
10:09:987 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a73c->0881c8e4, audio drain) +411us
10:09:987 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:987 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:987 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a73c, sas core) +25us
10:09:987 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda28->0881c100, woke from sas mix) +173us
10:09:987 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:987 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089eda28, blocking audio) +12us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +365us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed9c8->0899bca8, thread delay finished) +988us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed9c8, thread delayed) +21us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee698->0899bca8, thread delay finished) +988us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee698, thread delayed) +21us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda4c->0899bca8, thread delay finished) +988us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda4c, thread delayed) +21us
10:09:987 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +587us
10:09:987 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:09:987 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edae0->0899bca8, thread delay finished) +392us
10:09:987 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c8e4, audio drain) +30us
10:09:987 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:987 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:987 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DecodeThread (282->305, pc: 0881c100->0899be68, sas core) +25us
10:09:987 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edae0, thread delayed) +21us
10:09:987 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a73c->0881c100, woke from sas mix) +151us
10:09:987 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:987 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:09:987 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->0897a73c, blocking audio) +12us
10:09:987 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000002=sceUtilitySavedataGetStatus()
10:09:987 StickCheck   D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUtilitySavedataUpdate
10:09:988 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:09:988 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> VSync (303->286, pc: 08979c1c->0886055c, savedata update) +244us
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979c1c, woke from hle delay) +287us
10:09:988 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979c1c->08000000, savedata update) +7us
10:09:988 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +247us
10:09:988 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, thread delayed) +23us
10:09:988 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DecodeThread (272->305, pc: 08000000->0899be68, thread delay finished) +23us
10:09:988 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979c1c, thread delayed) +15us
10:09:988 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000003=sceUtilitySavedataGetStatus()
10:09:988 StickCheck   D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceUtilitySavedataShutdownStart
10:09:988 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:217 00000000=sceUtilitySavedataShutdownStart()
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +14us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000004=sceUtilitySavedataGetStatus()
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:988 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +54us
10:09:988 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, thread delayed) +23us
10:09:988 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DecodeThread (272->305, pc: 08000000->0899be68, thread delay finished) +14us
10:09:988 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:988 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a0ac, woke from hle delay) +15us
10:09:988 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:988 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +14us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:09:989 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +63us
10:09:989 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, thread delayed) +23us
10:09:989 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DecodeThread (272->305, pc: 08000000->0899be68, thread delay finished) +5us
10:09:989 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a0ac, woke from hle delay) +15us
10:09:989 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000000=sceUtilitySavedataGetStatus()
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +14us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +22us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +6us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +6us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:09:989 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +27us
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:09:989 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1469 Name : SO10012
10:09:989 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1477 ms0:/PSP/SAVEDATA/ULUS10374SO10012/DEFAULT.SYS Exist
10:09:989 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:90 sceUtilitySavedataInitStart(09e4fd44) - AUTOLOAD (0)
10:09:989 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:91 sceUtilitySavedataInitStart(09e4fd44) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
10:09:989 StickCheck   D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:139 Loading. Title: ULUS10374 Save: SO10012 File: DEFAULT.SYS
10:09:989 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:203 00000000=sceUtilitySavedataInitStart(09e4fd44)
10:09:989 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000001=sceUtilitySavedataGetStatus()
10:09:989 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +385us
10:09:989 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:989 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:09:989 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:989 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:09:990 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:09:990 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:990 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:990 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:990 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:09:990 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee348->0881c8e4, audio drain) +594us
10:09:990 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:09:990 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:09:990 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:09:990 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee348, sas core) +25us
10:09:990 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:09:990 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:09:990 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:09:990 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:09:990 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +181us
10:09:990 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:990 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:09:990 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:09:990 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:09:990 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +155us
10:09:990 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:09:990 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:000 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:000 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:000 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:000 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:000 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:000 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:000 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:000 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:000 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 5721=sceDisplayGetAccumulatedHcount()
10:10:000 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:000 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:000 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:000 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192455 enqueued.
10:10:000 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:000 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48f0ff24)
10:10:000 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:000 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:000 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:000 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48f10128)
10:10:000 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:000 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:000 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:000 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:000 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:000 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:000 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:000 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:000 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:000 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192456 enqueued.
10:10:000 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:000 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:000 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:000 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:000 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:000 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:000 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:000 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:000 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:000 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:000 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:000 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979c00->0899bca8, thread delay finished) +673us
10:10:000 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:000 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:000 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979c00, thread delayed) +21us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:001 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +155us
10:10:001 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:001 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:001 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:001 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:001 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:001 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +622us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:001 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089edc04->08000000, interrupt) +382us
10:10:001 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:001 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089edc04, left interrupt) +8us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede44->0899bca8, thread delay finished) +597us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede44, thread delayed) +21us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede6c->0899bca8, thread delay finished) +988us
10:10:001 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:001 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:001 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede6c, thread delayed) +21us
10:10:002 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c8e4, audio drain) +756us
10:10:002 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:002 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:002 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b44, sas core) +25us
10:10:002 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:002 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:002 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +21us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:002 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:002 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:002 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:002 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +186us
10:10:002 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:002 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:017 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:017 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:017 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:017 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:017 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:017 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:017 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:017 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:017 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 6007=sceDisplayGetAccumulatedHcount()
10:10:017 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:018 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:018 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:018 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192457 enqueued.
10:10:018 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:018 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48f0ff24)
10:10:018 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:018 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:018 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:018 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48f10128)
10:10:018 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:018 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:018 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:018 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:018 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:018 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:018 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:018 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:018 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:018 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:018 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192458 enqueued.
10:10:018 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:018 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:018 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:018 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:018 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:018 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08836b94->0881c8e4, audio drain) +38us
10:10:018 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:018 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:018 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:018 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->08836b94, sas core) +25us
10:10:018 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:018 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:018 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +23us
10:10:018 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:018 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:018 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:018 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +132us
10:10:018 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:018 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:018 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:018 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee638->0899bca8, thread delay finished) +459us
10:10:018 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:018 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:018 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:018 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee638, thread delayed) +21us
10:10:018 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:018 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:018 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:018 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:018 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:018 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed9e4->0899bca8, thread delay finished) +988us
10:10:018 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:018 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:018 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed9e4, thread delayed) +21us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +988us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +988us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:019 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +919us
10:10:019 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:019 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:019 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +43us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:019 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +77us
10:10:019 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:019 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +898us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:019 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:019 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +157us
10:10:019 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:019 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:019 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:019 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +821us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +988us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:020 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edc14->0881c8e4, audio drain) +478us
10:10:020 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:020 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:020 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edc14, sas core) +25us
10:10:020 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:020 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:020 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +297us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:020 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:020 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:020 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:021 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:021 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:021 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:021 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:021 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:021 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:021 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:021 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:021 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:021 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:021 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:021 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:021 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:021 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:021 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:021 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089eda94->08000000, interrupt) +217us
10:10:021 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:021 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:033 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:033 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:033 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:033 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:033 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:033 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:033 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:033 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:033 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 6293=sceDisplayGetAccumulatedHcount()
10:10:033 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:033 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:033 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:033 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192459 enqueued.
10:10:033 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:033 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48f0ff24)
10:10:033 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:033 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:033 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:033 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48f10128)
10:10:033 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:033 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:033 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:033 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:033 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:033 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:033 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:033 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:033 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:033 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:033 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192460 enqueued.
10:10:033 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:033 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:033 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:033 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:033 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:033 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:033 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:033 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:033 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:033 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:033 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089eda94, event flag waited) +17us
10:10:033 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +611us
10:10:033 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:033 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:033 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:033 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:033 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +39us
10:10:033 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:033 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:033 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:033 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:033 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:033 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:033 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:033 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:033 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +738us
10:10:033 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:033 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:033 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:033 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:034 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee6ac->08000000, interrupt) +972us
10:10:034 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:034 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee6ac, left interrupt) +8us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +7us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:034 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee0a0->0881c8e4, audio drain) +639us
10:10:034 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:034 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:034 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee0a0, sas core) +25us
10:10:034 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:034 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:034 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +137us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:034 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:034 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:034 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:035 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +200us
10:10:035 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:035 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:035 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:035 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:035 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:035 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:035 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:035 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +577us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:035 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:035 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:035 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:035 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +247us
10:10:035 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:035 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:050 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:050 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:050 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:050 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:050 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:050 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:050 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:050 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:050 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 6579=sceDisplayGetAccumulatedHcount()
10:10:050 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:050 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:050 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:050 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192461 enqueued.
10:10:050 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:050 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48f0ff24)
10:10:050 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:050 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:050 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:050 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48f10128)
10:10:050 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:050 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:050 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:050 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:050 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:050 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:050 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:050 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:050 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:050 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:050 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192462 enqueued.
10:10:050 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:050 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:050 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:050 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:050 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:050 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:050 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:050 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:050 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:050 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:050 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +581us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:050 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +801us
10:10:050 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:050 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:050 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:050 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6e8->0899bca8, thread delay finished) +161us
10:10:050 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c100, woke from sas mix) +12us
10:10:050 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:050 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c8e4->0899bca8, blocking audio) +12us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6e8, thread delayed) +21us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee638->0899bca8, thread delay finished) +988us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee638, thread delayed) +21us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:050 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:050 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:050 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:051 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +721us
10:10:051 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:051 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b1c->0899bca8, thread delay finished) +257us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b1c, thread delayed) +21us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b54->0899bca8, thread delay finished) +988us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b54, thread delayed) +21us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:051 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bf4->0881c8e4, audio drain) +335us
10:10:051 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:051 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:051 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bf4, sas core) +25us
10:10:051 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:051 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:051 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +440us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:051 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:051 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edbfc->0881c8e4, audio drain) +936us
10:10:051 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:051 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:051 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:051 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edbfc, sas core) +25us
10:10:051 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +26us
10:10:052 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:052 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +94us
10:10:052 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:052 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:052 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:052 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +882us
10:10:052 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:052 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:052 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:052 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:052 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:052 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:052 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:052 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee138->08000000, interrupt) +251us
10:10:052 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:052 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:067 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:067 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:067 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:067 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:067 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:067 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:067 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:067 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:067 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 6865=sceDisplayGetAccumulatedHcount()
10:10:067 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:067 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:067 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:067 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192463 enqueued.
10:10:067 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:067 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48f0ff24)
10:10:067 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:067 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:067 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:067 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48f10128)
10:10:067 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:067 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:067 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:067 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:067 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:067 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:067 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:067 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:067 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:067 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192464 enqueued.
10:10:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:067 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:067 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:067 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:067 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:067 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:067 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:067 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:067 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:067 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:067 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee138, event flag waited) +17us
10:10:067 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +577us
10:10:067 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:067 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:067 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:067 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:067 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:067 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:067 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:067 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:067 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:067 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee84c->0881c8e4, audio drain) +495us
10:10:067 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:067 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:067 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:067 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee84c, sas core) +25us
10:10:067 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:067 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:067 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:067 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:067 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +280us
10:10:067 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:067 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:067 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:067 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:067 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bcc->08000000, interrupt) +493us
10:10:068 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:068 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bcc, left interrupt) +8us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +486us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:068 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +56us
10:10:068 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:068 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:068 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:068 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:068 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:068 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +721us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:068 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:068 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:069 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:069 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:069 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +657us
10:10:069 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:069 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:069 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:069 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:069 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:069 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:069 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:069 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:069 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +120us
10:10:069 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:069 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:069 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:069 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:069 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:069 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:069 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:069 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:069 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:069 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:069 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:069 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:069 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:069 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:069 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +281us
10:10:069 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:069 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:083 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:083 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:083 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:083 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:083 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:083 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:083 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:083 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:083 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 7151=sceDisplayGetAccumulatedHcount()
10:10:083 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:083 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:083 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:083 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192465 enqueued.
10:10:083 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:083 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48f0ff24)
10:10:083 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:083 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:083 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:083 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48f10128)
10:10:083 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:083 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:083 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:083 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:083 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:083 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:083 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:083 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:083 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:083 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:083 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192466 enqueued.
10:10:083 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:083 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:083 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:083 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:083 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:083 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:083 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:083 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:083 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:083 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:083 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:083 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +547us
10:10:083 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:083 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:083 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:083 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:083 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:083 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:083 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:083 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:083 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:083 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +267us
10:10:083 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:083 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:083 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:083 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +712us
10:10:083 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:083 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:083 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:083 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:083 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +216us
10:10:083 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:083 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:083 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:083 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:084 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:084 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:084 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +561us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:084 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda00->0881c8e4, audio drain) +817us
10:10:084 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:084 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:084 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda00, sas core) +25us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +145us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c100, woke from sas mix) +30us
10:10:084 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:084 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DecodeThread (282->305, pc: 0881c8e4->0899be68, blocking audio) +12us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede6c->0899bca8, thread delay finished) +975us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089ede6c, thread delayed) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ede6c->0899be68, thread delay finished) +12us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede6c, thread delayed) +21us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:084 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:084 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:084 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:085 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b54->0881c8e4, audio drain) +364us
10:10:085 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:085 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:085 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b54, sas core) +25us
10:10:085 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:085 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:085 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +400us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:085 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:085 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:085 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:085 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +299us
10:10:085 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:085 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:100 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:100 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:100 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:100 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:100 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:100 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:100 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:100 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:100 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 7437=sceDisplayGetAccumulatedHcount()
10:10:100 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:100 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:100 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:100 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192467 enqueued.
10:10:100 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:100 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48f0ff24)
10:10:100 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:100 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:100 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:100 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48f10128)
10:10:100 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:100 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:100 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:100 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:100 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:100 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:100 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:100 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:100 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:100 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192468 enqueued.
10:10:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:100 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:100 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:100 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:100 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:100 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:100 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:100 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:100 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:100 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +517us
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089edc04, thread delayed) +30us
10:10:100 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089edc04->0899be68, thread delay finished) +12us
10:10:100 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:100 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee6e8->08000000, interrupt) +28us
10:10:100 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:100 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee6e8, left interrupt) +8us
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +939us
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:100 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:100 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:100 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:100 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:100 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:100 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +966us
10:10:100 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:100 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:100 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bca8, sas core) +25us
10:10:100 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:101 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda4c->0881c100, woke from sas mix) +120us
10:10:101 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:101 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089eda4c, blocking audio) +12us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +855us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +988us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:101 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +523us
10:10:101 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:101 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:101 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:101 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:101 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:101 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +253us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:101 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:101 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:102 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:102 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:102 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:102 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:102 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:102 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:102 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:102 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:102 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:102 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:102 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:102 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979be8->0881c8e4, audio drain) +83us
10:10:102 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:102 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:102 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:102 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979be8, sas core) +25us
10:10:102 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:102 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:102 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:102 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089eda94->08000000, interrupt) +544us
10:10:102 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:102 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:102 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089eda94, left interrupt) +8us
10:10:102 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +139us
10:10:102 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:102 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:102 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:102 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:102 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee638->08000000, interrupt) +326us
10:10:102 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:102 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:117 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:117 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:117 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:117 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:117 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:117 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:117 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:117 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:117 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 7723=sceDisplayGetAccumulatedHcount()
10:10:117 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:117 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:117 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:117 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192469 enqueued.
10:10:117 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:117 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48f0ff24)
10:10:117 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:117 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:117 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:117 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48f10128)
10:10:117 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:117 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:117 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:117 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:117 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:117 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:117 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:117 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:117 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:117 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192470 enqueued.
10:10:117 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:117 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:117 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:117 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:117 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:117 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:117 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:117 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:117 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:117 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:117 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee638, event flag waited) +17us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +502us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:117 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:117 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:117 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:117 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:117 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:118 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edc04->0881c8e4, audio drain) +684us
10:10:118 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:118 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:118 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edc04, sas core) +25us
10:10:118 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:118 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:118 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +93us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:118 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a030->0881c8e4, audio drain) +244us
10:10:118 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:118 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:118 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a030, sas core) +25us
10:10:118 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:118 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:118 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +533us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:118 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:118 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:118 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:119 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee138->08000000, interrupt) +613us
10:10:119 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:119 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:119 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee138, left interrupt) +8us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a030->0899bca8, thread delay finished) +366us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a030, thread delayed) +21us
10:10:119 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +845us
10:10:119 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:119 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:119 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:119 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899bca8, thread delay finished) +117us
10:10:119 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:119 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:119 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:10:119 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +12us
10:10:119 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:119 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:119 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:119 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +333us
10:10:119 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:119 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:133 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:133 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:133 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:133 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:133 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:133 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:133 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:133 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:133 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 8009=sceDisplayGetAccumulatedHcount()
10:10:133 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:133 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:133 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:133 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192471 enqueued.
10:10:133 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:133 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48f0ff24)
10:10:133 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:133 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:133 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:133 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48f10128)
10:10:133 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:133 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:133 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:133 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:133 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:133 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:133 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:133 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:133 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:133 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:133 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192472 enqueued.
10:10:133 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:133 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:133 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:133 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:133 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:133 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:133 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:133 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:133 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:133 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:133 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a030->0899bca8, thread delay finished) +471us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a030, thread delayed) +21us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee0a0->0899bca8, thread delay finished) +988us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee0a0, thread delayed) +21us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edea8->0899bca8, thread delay finished) +988us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edea8, thread delayed) +21us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:133 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:133 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:133 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:134 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +406us
10:10:134 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:134 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:134 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:134 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:134 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:134 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +370us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:134 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bb10->0881c8e4, audio drain) +21us
10:10:134 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:134 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:134 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bb10, sas core) +25us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +21us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:134 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +130us
10:10:134 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:134 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +846us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:134 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:134 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:134 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:134 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +349us
10:10:134 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:135 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:135 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:135 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +629us
10:10:135 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:135 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:135 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:135 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:135 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:135 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:135 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:135 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:135 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:135 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:135 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:135 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:135 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:135 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:135 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +351us
10:10:135 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:135 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:150 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:150 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:150 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:150 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:150 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:150 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:150 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:150 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:150 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 8295=sceDisplayGetAccumulatedHcount()
10:10:150 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:150 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:150 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:150 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192473 enqueued.
10:10:150 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:150 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48f0ff24)
10:10:150 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:150 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:150 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:150 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48f10128)
10:10:150 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:150 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:150 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:150 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:150 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:150 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:150 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:150 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:150 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:150 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:150 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192474 enqueued.
10:10:150 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:150 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:150 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:150 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:150 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:150 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:150 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:150 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +51us
10:10:150 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:150 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:150 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:150 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a030->0881c8e4, audio drain) +18us
10:10:150 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:150 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:150 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:150 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a030, sas core) +25us
10:10:150 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:150 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:150 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:150 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +247us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:150 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:150 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:150 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:150 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:150 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:150 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:150 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:150 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:150 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:150 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:150 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:151 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +90us
10:10:151 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:151 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:151 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:151 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:151 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:151 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +687us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:151 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +691us
10:10:151 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:151 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:151 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:151 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:151 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:151 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +86us
10:10:151 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:151 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:151 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +123us
10:10:151 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:151 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:151 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +855us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +988us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:152 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:152 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:152 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:152 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +381us
10:10:152 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:152 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:167 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:167 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:167 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:167 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:167 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:167 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:167 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:167 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:167 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 8581=sceDisplayGetAccumulatedHcount()
10:10:167 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:167 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:167 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:167 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192475 enqueued.
10:10:167 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:167 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48f0ff24)
10:10:167 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:167 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:167 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:167 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48f10128)
10:10:167 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:167 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:167 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:167 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:167 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:167 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:167 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:167 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:167 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:167 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192476 enqueued.
10:10:167 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:167 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:167 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:167 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:167 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:167 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:167 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:167 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:167 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:167 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:167 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:167 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +447us
10:10:167 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:167 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:167 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:167 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:167 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +251us
10:10:167 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:167 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:167 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:167 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:167 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:167 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:167 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:167 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:167 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +526us
10:10:167 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:167 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:167 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:167 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:167 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:167 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:167 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:167 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:167 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:168 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda28->0881c8e4, audio drain) +851us
10:10:168 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:168 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:168 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda28, sas core) +25us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +110us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:168 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee67c->0881c100, woke from sas mix) +12us
10:10:168 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:168 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee67c, blocking audio) +12us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +964us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:168 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee6ac->08000000, interrupt) +937us
10:10:168 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:168 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee6ac, left interrupt) +8us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede44->0899bca8, thread delay finished) +41us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede44, thread delayed) +21us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede6c->0899bca8, thread delay finished) +988us
10:10:168 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:168 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede6c, thread delayed) +21us
10:10:168 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +412us
10:10:168 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:168 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:168 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:168 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:169 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:169 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:169 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:169 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +365us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:169 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:169 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:169 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:169 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a030->08000000, interrupt) +411us
10:10:169 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:169 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:183 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:183 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:183 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:183 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:183 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:183 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:183 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:183 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:183 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 8867=sceDisplayGetAccumulatedHcount()
10:10:183 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:183 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:183 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:183 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192477 enqueued.
10:10:183 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:183 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48f0ff24)
10:10:183 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:183 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:183 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:183 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48f10128)
10:10:183 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:183 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:183 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:183 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:183 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:183 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:183 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:183 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:183 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:183 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:183 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192478 enqueued.
10:10:183 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:183 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:183 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:183 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:183 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:183 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:183 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:183 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:183 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:183 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:183 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->0897a030, event flag waited) +17us
10:10:183 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +417us
10:10:183 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:183 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:183 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:183 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:183 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:183 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:183 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c8e4, audio drain) +30us
10:10:183 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:183 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:183 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:183 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DecodeThread (282->305, pc: 0881c100->0899be68, sas core) +25us
10:10:183 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:183 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:183 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a020->0881c100, woke from sas mix) +151us
10:10:183 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:183 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:183 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->0897a020, blocking audio) +12us
10:10:183 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed9e4->0899bca8, thread delay finished) +799us
10:10:183 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:183 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089ed9e4, thread delayed) +30us
10:10:183 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +17us
10:10:183 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899bca8, thread delay finished) +971us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bcc, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bcc->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:184 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +560us
10:10:184 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:184 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:184 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:184 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:184 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:184 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +205us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:184 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bdc->08000000, interrupt) +698us
10:10:184 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:184 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bdc, left interrupt) +8us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +269us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:184 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:184 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:184 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:185 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:185 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:185 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:185 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:185 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:185 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:185 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:185 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:185 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +119us
10:10:185 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:185 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:185 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:185 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:185 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:185 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:185 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000002=sceUtilitySavedataGetStatus()
10:10:185 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:10:185 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> VSync (303->286, pc: 08979c1c->0886055c, savedata update) +356us
10:10:185 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:10:185 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +276us
10:10:185 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979c1c, thread delayed) +23us
10:10:185 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979c1c->0899be68, thread delay finished) +12us
10:10:185 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:185 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979c1c, thread delayed) +21us
10:10:185 StickCheck   I[SCEUTIL]: Dialog\SavedataParam.cpp:613 Loading file with size 16384 in ms0:/PSP/SAVEDATA/ULUS10374SO10012/DEFAULT.SYS
10:10:186 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979c1c->08000000, savedata update) +13us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979c1c, woke from hle delay) +300us
10:10:186 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000003=sceUtilitySavedataGetStatus()
10:10:186 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:217 00000000=sceUtilitySavedataShutdownStart()
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000004=sceUtilitySavedataGetStatus()
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +90us
10:10:186 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->0897a0ac, thread delayed) +23us
10:10:186 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 0897a0ac->0899be68, thread delay finished) +12us
10:10:186 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a0ac, thread delayed) +21us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +14us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +59us
10:10:186 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, thread delayed) +23us
10:10:186 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DecodeThread (272->305, pc: 08000000->0899be68, thread delay finished) +10us
10:10:186 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a0ac, woke from hle delay) +15us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +14us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:186 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000000=sceUtilitySavedataGetStatus()
10:10:186 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:186 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:186 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:186 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:200 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:200 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:200 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:200 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +112us
10:10:200 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:200 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:200 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:200 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:200 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 9153=sceDisplayGetAccumulatedHcount()
10:10:200 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:200 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:200 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:200 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192479 enqueued.
10:10:200 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:200 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48f0ff24)
10:10:200 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:200 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:200 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:200 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48f10128)
10:10:200 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:200 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:200 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:200 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:200 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:200 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:200 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:200 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:200 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:200 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192480 enqueued.
10:10:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:200 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:200 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:200 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:200 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:200 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:200 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:200 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:200 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:200 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:200 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->0897a0ac, event flag waited) +17us
10:10:200 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:200 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> VSync (303->286, pc: 0897a0ac->0886055c, check fat state) +13us
10:10:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:10:200 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +92us
10:10:200 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:200 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:200 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:200 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +27us
10:10:200 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:200 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1469 Name : SO10011
10:10:201 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1477 ms0:/PSP/SAVEDATA/ULUS10374SO10011/DEFAULT.SYS Exist
10:10:201 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:90 sceUtilitySavedataInitStart(09e4fd44) - AUTOLOAD (0)
10:10:201 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:91 sceUtilitySavedataInitStart(09e4fd44) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
10:10:201 StickCheck   D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:139 Loading. Title: ULUS10374 Save: SO10011 File: DEFAULT.SYS
10:10:201 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:203 00000000=sceUtilitySavedataInitStart(09e4fd44)
10:10:201 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000001=sceUtilitySavedataGetStatus()
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +10us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:201 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda28->0881c8e4, audio drain) +753us
10:10:201 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:201 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:201 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda28, sas core) +25us
10:10:201 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:201 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:201 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +23us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:201 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:201 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:201 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +313us
10:10:201 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:201 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:201 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:201 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:201 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +164us
10:10:201 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:201 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:201 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, left interrupt) +8us
10:10:202 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:202 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +5us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +470us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:202 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +914us
10:10:202 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:202 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:202 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +48us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:202 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +72us
10:10:202 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:202 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +903us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:202 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:202 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:202 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:202 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089edbfc->08000000, interrupt) +490us
10:10:202 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:202 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:217 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:217 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:217 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:217 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:217 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:217 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:217 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:217 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:217 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 9439=sceDisplayGetAccumulatedHcount()
10:10:217 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:217 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:217 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:217 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192481 enqueued.
10:10:217 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:217 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48f0ff24)
10:10:217 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:217 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:217 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:217 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48f10128)
10:10:217 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:217 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:217 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:217 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:217 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:217 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:217 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:217 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:217 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:217 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192482 enqueued.
10:10:217 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:217 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:217 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:217 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:217 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:217 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:217 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:217 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:217 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:217 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:217 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089edbfc, event flag waited) +17us
10:10:217 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +338us
10:10:217 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:217 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:217 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:217 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:217 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:217 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:217 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:217 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:217 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:217 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:217 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:217 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:217 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:217 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:217 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +473us
10:10:217 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:217 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:217 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:217 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:217 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:217 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:217 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:217 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899bca8, thread delay finished) +303us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:218 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee67c->08000000, interrupt) +276us
10:10:218 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:218 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee67c, left interrupt) +8us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede44->0899bca8, thread delay finished) +702us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede44, thread delayed) +21us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede6c->0899bca8, thread delay finished) +988us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede6c, thread delayed) +21us
10:10:218 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee67c->0881c8e4, audio drain) +33us
10:10:218 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:218 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:218 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee67c, sas core) +25us
10:10:218 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:218 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:218 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +743us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:218 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:218 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:218 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:219 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:219 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:219 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:219 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c8e4, audio drain) +634us
10:10:219 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:219 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:219 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:219 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b44, sas core) +25us
10:10:219 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:219 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:219 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:219 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:219 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +143us
10:10:219 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:219 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:219 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:219 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:219 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:219 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +520us
10:10:219 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:219 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:234 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:234 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:234 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:234 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:234 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:234 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:234 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:234 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:234 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 9725=sceDisplayGetAccumulatedHcount()
10:10:234 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:234 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:234 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:234 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192483 enqueued.
10:10:234 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:234 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48f0ff24)
10:10:234 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:234 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:234 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:234 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48f10128)
10:10:234 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:234 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:234 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:234 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:234 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:234 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:234 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:234 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:234 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:234 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192484 enqueued.
10:10:234 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:234 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:234 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:234 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:234 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:234 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:234 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:234 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:234 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:234 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:234 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:234 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +308us
10:10:234 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:234 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:234 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:234 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:234 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:234 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:234 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:234 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:234 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:234 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:234 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:234 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:234 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:234 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:235 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda94->0881c8e4, audio drain) +194us
10:10:235 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:235 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:235 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda94, sas core) +25us
10:10:235 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:235 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:235 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +583us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:235 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +49us
10:10:235 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:235 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +929us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:235 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +795us
10:10:235 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:235 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:235 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +167us
10:10:235 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c100, woke from sas mix) +12us
10:10:235 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:235 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c8e4->0899bca8, blocking audio) +12us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:235 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:235 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:235 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:236 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edc14->0881c8e4, audio drain) +330us
10:10:236 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:236 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:236 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:236 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edc14, sas core) +25us
10:10:236 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:236 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:236 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:236 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +447us
10:10:236 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:236 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:236 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:236 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b1c->08000000, interrupt) +525us
10:10:236 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:236 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:250 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:250 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:250 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:250 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:250 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:250 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:250 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:250 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:250 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 10011=sceDisplayGetAccumulatedHcount()
10:10:250 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:250 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:250 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:250 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192485 enqueued.
10:10:250 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:250 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48f0ff24)
10:10:250 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:250 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:250 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:250 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48f10128)
10:10:250 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:250 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:250 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:250 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:250 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:250 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:250 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:250 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:250 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:250 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192486 enqueued.
10:10:250 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:250 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:250 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:250 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:250 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:250 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:250 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:250 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:250 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:250 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:250 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979b1c, event flag waited) +17us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +304us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:250 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:250 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:250 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:251 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee6e8->08000000, interrupt) +838us
10:10:251 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:251 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee6e8, left interrupt) +8us
10:10:251 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee348->0881c8e4, audio drain) +82us
10:10:251 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:251 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:251 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee348, sas core) +25us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b1c->0899bca8, thread delay finished) +32us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b1c, thread delayed) +21us
10:10:251 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +88us
10:10:251 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:251 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +887us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:251 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee138->0881c8e4, audio drain) +490us
10:10:251 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:251 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:251 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee138, sas core) +25us
10:10:251 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:251 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:251 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +287us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:251 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:251 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:252 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:252 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:252 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:252 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:252 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:252 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:252 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:252 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:252 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:252 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:252 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:252 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:252 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:252 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:252 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:252 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:252 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:252 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +51us
10:10:252 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:252 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:252 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:252 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:252 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:252 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:252 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:252 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:252 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +293us
10:10:252 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:252 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:267 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:267 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:267 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:267 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:267 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:267 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:267 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:267 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:267 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 10297=sceDisplayGetAccumulatedHcount()
10:10:267 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:267 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:267 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:267 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192487 enqueued.
10:10:267 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:267 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48f0ff24)
10:10:267 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:267 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:267 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:267 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48f10128)
10:10:267 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:267 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:267 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:267 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:267 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:267 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:267 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:267 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:267 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:267 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192488 enqueued.
10:10:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:267 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:267 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:267 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:267 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:267 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:267 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:267 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:267 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:267 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:267 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:267 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee638->0899bca8, thread delay finished) +273us
10:10:267 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:267 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:267 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:267 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee638, thread delayed) +21us
10:10:267 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:267 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:267 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:267 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:267 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:267 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed9e4->0899bca8, thread delay finished) +988us
10:10:267 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:267 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:267 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:267 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed9e4, thread delayed) +21us
10:10:267 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +613us
10:10:267 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:267 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:267 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:267 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b54->0899bca8, thread delay finished) +365us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b54, thread delayed) +21us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:268 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +652us
10:10:268 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:268 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:268 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:268 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:268 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:268 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +125us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:268 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edec4->0881c8e4, audio drain) +211us
10:10:268 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:268 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:268 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edec4, sas core) +25us
10:10:268 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:268 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:268 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899bca8, thread delay finished) +564us
10:10:268 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:268 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:268 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:269 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:269 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:269 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:269 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee67c->08000000, interrupt) +585us
10:10:269 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:269 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:284 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:284 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:284 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:284 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:284 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:284 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:284 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:284 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:284 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 10583=sceDisplayGetAccumulatedHcount()
10:10:284 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:284 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:284 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:284 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192489 enqueued.
10:10:284 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:284 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48f0ff24)
10:10:284 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:284 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:284 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:284 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48f10128)
10:10:284 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:284 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:284 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:284 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:284 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:284 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:284 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:284 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:284 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:284 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192490 enqueued.
10:10:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:284 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:284 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:284 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:284 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:284 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:284 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:284 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:284 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:284 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:284 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee67c, event flag waited) +17us
10:10:284 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +67us
10:10:284 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:284 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:284 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:284 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:284 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +150us
10:10:284 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:284 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c100, woke from sas mix) +30us
10:10:284 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:284 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:284 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DecodeThread (282->305, pc: 0881c8e4->0899be68, blocking audio) +12us
10:10:284 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:284 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:284 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +975us
10:10:284 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:284 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089ee6ac, thread delayed) +30us
10:10:284 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ee6ac->0899be68, thread delay finished) +12us
10:10:284 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:284 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:284 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +375us
10:10:284 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:284 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:284 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:284 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +593us
10:10:284 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:284 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:285 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ede44->0881c8e4, audio drain) +359us
10:10:285 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:285 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:285 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ede44, sas core) +25us
10:10:285 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:285 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:285 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +405us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:285 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:285 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:285 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:285 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +959us
10:10:285 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:286 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:286 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bca8, sas core) +25us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:286 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda4c->0881c100, woke from sas mix) +120us
10:10:286 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:286 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:286 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089eda4c, blocking audio) +12us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +855us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +988us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:286 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:286 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:286 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:286 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +606us
10:10:286 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:286 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:300 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:300 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:300 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:300 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:300 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:300 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:300 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:300 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:300 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 10869=sceDisplayGetAccumulatedHcount()
10:10:300 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:300 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:300 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:300 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192491 enqueued.
10:10:300 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:300 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48f0ff24)
10:10:300 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:300 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:300 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:300 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48f10128)
10:10:300 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:300 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:300 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:300 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:300 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:300 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:300 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:300 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:300 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:300 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:300 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192492 enqueued.
10:10:300 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:300 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:300 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:300 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:300 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:300 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:300 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:300 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:300 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:300 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:300 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:300 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +222us
10:10:300 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:300 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:300 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:300 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:300 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +150us
10:10:300 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:300 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:300 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:300 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +364us
10:10:300 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:300 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:300 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:300 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:300 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:300 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:300 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:300 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:300 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +253us
10:10:300 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:300 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:300 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:300 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:300 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:300 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:300 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:301 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +83us
10:10:301 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:301 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:301 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:301 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:301 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:301 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +694us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:301 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:301 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:301 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:301 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee638->0881c8e4, audio drain) +684us
10:10:301 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:302 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:302 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:302 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee638, sas core) +25us
10:10:302 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:302 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:302 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:302 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +93us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:302 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +964us
10:10:302 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:302 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:302 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede44->0899bca8, thread delay finished) +14us
10:10:302 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:302 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:302 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede44, thread delayed) +21us
10:10:302 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee0a0->08000000, interrupt) +635us
10:10:302 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:302 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:317 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:317 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:317 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:317 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:317 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:317 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:317 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:317 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:317 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 11155=sceDisplayGetAccumulatedHcount()
10:10:317 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:317 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:317 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:317 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192493 enqueued.
10:10:317 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:317 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48f0ff24)
10:10:317 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:317 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:317 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:317 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48f10128)
10:10:317 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:317 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:317 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:317 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:317 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:317 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:317 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:317 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:317 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:317 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192494 enqueued.
10:10:317 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:317 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:317 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:317 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:317 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:317 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:317 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:317 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:317 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:317 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:317 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee0a0, event flag waited) +17us
10:10:317 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +192us
10:10:317 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:317 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:317 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:317 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:317 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:317 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:317 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:317 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:317 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:317 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ed9e4->0881c8e4, audio drain) +244us
10:10:317 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:317 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:317 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:317 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ed9e4, sas core) +25us
10:10:317 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:317 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:317 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:317 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:317 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +532us
10:10:317 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:317 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:317 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:317 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:318 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c8e4, audio drain) +845us
10:10:318 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:318 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:318 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bcc, sas core) +25us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +117us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:318 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee67c->0881c100, woke from sas mix) +12us
10:10:318 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:318 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee67c, blocking audio) +12us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +964us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:318 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:318 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:318 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:319 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +405us
10:10:319 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:319 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:319 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:319 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:319 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:319 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +372us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:319 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +738us
10:10:319 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:319 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +241us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +988us
10:10:319 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:319 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:319 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:319 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +665us
10:10:319 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:319 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:334 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:334 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:334 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:334 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:334 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:334 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:334 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:334 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:334 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 11441=sceDisplayGetAccumulatedHcount()
10:10:334 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:334 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:334 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:334 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192495 enqueued.
10:10:334 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:334 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48f0ff24)
10:10:334 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:334 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:334 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:334 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48f10128)
10:10:334 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:334 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:334 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:334 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:334 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:334 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:334 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:334 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:334 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:334 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192496 enqueued.
10:10:334 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:334 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:334 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:334 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:334 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:334 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:334 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:334 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:334 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:334 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:334 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +163us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:334 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:334 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:334 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:334 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:334 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:334 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:334 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bb10->0881c8e4, audio drain) +21us
10:10:334 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:334 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:334 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bb10, sas core) +25us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:334 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +21us
10:10:334 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:334 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:334 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +130us
10:10:334 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:334 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:334 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee0a0->0899bca8, thread delay finished) +845us
10:10:334 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:334 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee0a0, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edea8->0899bca8, thread delay finished) +988us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edea8, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:335 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee6e8->0881c8e4, audio drain) +528us
10:10:335 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:335 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:335 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee6e8, sas core) +25us
10:10:335 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:335 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:335 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +248us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:335 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:335 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:335 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee6e8->08000000, interrupt) +474us
10:10:335 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:335 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:335 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee6e8, left interrupt) +8us
10:10:336 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +505us
10:10:336 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:336 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:336 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:336 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:336 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +88us
10:10:336 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:336 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:336 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:336 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:336 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:336 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:336 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:336 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:336 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +688us
10:10:336 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:336 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:336 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:336 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:336 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:336 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:336 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:336 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:336 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:336 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +659us
10:10:336 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:336 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:350 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:350 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:350 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:350 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:350 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:350 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:350 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:350 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:350 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 11727=sceDisplayGetAccumulatedHcount()
10:10:350 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:350 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:350 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:350 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192497 enqueued.
10:10:350 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:350 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48f0ff24)
10:10:350 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:350 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:350 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:350 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48f10128)
10:10:350 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:350 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:350 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:350 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:350 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:350 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:350 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:350 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:350 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:350 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:350 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192498 enqueued.
10:10:350 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:350 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:350 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:350 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:350 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:350 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:350 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:350 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:350 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:350 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:350 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:350 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +170us
10:10:350 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:350 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:350 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:350 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:350 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:350 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:350 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:350 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:350 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:350 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:350 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:350 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:350 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:350 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:350 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c8e4, audio drain) +688us
10:10:350 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:350 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:350 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:350 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b44, sas core) +25us
10:10:350 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:350 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:350 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:350 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899bca8, thread delay finished) +88us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:351 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +249us
10:10:351 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:351 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:351 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:351 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:351 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:351 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +528us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:351 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +247us
10:10:351 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:351 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede44->0899bca8, thread delay finished) +732us
10:10:351 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:351 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:351 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede44, thread delayed) +21us
10:10:352 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede6c->0899bca8, thread delay finished) +988us
10:10:352 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:352 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:352 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:352 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede6c, thread delayed) +21us
10:10:352 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda00->0881c8e4, audio drain) +849us
10:10:352 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:352 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:352 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:352 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda00, sas core) +25us
10:10:352 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +113us
10:10:352 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:352 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:352 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:352 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:352 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c100, woke from sas mix) +12us
10:10:352 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:352 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:352 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979b44, blocking audio) +12us
10:10:352 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +963us
10:10:352 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:352 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:352 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:352 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:352 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee6ac->08000000, interrupt) +688us
10:10:352 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:352 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:367 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:367 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:367 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:367 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:367 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:367 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:367 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:367 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:367 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 12013=sceDisplayGetAccumulatedHcount()
10:10:367 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:367 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:367 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:367 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192499 enqueued.
10:10:367 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:367 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48f0ff24)
10:10:367 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:367 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:367 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:367 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48f10128)
10:10:367 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:367 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:367 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:367 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:367 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:367 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:367 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:367 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:367 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:367 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:367 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192500 enqueued.
10:10:367 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:367 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:367 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:367 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:367 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:367 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:367 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:367 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:367 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:367 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:367 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee6ac, event flag waited) +17us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +141us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:367 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:367 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:367 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:367 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edc14->0881c8e4, audio drain) +409us
10:10:367 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:367 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:367 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:367 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edc14, sas core) +25us
10:10:368 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:368 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:368 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +368us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c8e4, audio drain) +30us
10:10:368 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:368 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:368 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DecodeThread (282->305, pc: 0881c100->0899be68, sas core) +25us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:368 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +152us
10:10:368 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:368 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +798us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->0897a020, thread delayed) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +16us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:368 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +12us
10:10:368 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:368 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +950us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:368 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:368 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:368 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:369 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:369 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:369 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:369 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:369 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:369 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:369 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:369 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:369 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +558us
10:10:369 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:369 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:369 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:369 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:369 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:369 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:369 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +207us
10:10:369 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:369 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:369 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:369 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:369 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +705us
10:10:369 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:369 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:384 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:384 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:384 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:384 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:384 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:384 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:384 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:384 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:384 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 12299=sceDisplayGetAccumulatedHcount()
10:10:384 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:384 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:384 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:384 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192501 enqueued.
10:10:384 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:384 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48f0ff24)
10:10:384 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:384 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:384 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:384 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48f10128)
10:10:384 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:384 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:384 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:384 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:384 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:384 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:384 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:384 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:384 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:384 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:384 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192502 enqueued.
10:10:384 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:384 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:384 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:384 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:384 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:384 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:384 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:384 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:384 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:384 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +111us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:384 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:384 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:384 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:385 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edec4->0881c8e4, audio drain) +116us
10:10:385 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:385 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:385 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edec4, sas core) +25us
10:10:385 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:385 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:385 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +648us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:385 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a020->08000000, interrupt) +828us
10:10:385 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:385 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a020, left interrupt) +8us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +139us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:385 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +716us
10:10:385 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:385 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:385 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:385 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:385 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:385 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +49us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:385 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:385 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:385 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:386 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:386 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:386 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee0a0->0881c8e4, audio drain) +274us
10:10:386 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:386 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:386 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee0a0, sas core) +25us
10:10:386 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:386 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:386 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:386 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:386 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee6e8->08000000, interrupt) +246us
10:10:386 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:386 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:400 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:400 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:400 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:400 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:400 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:400 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:400 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:400 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:400 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 12585=sceDisplayGetAccumulatedHcount()
10:10:400 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:400 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:400 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:400 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192503 enqueued.
10:10:400 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:400 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48f0ff24)
10:10:400 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:400 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:400 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:400 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48f10128)
10:10:400 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:400 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:400 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:400 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:400 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:400 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:400 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:400 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:400 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:400 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:400 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192504 enqueued.
10:10:400 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:400 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:400 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:400 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:400 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:400 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:400 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:400 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:400 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:400 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:400 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee6e8, event flag waited) +17us
10:10:400 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +84us
10:10:400 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:400 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979b44, thread delayed) +30us
10:10:400 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979b44->0899be68, thread delay finished) +12us
10:10:400 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:400 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:400 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000002=sceUtilitySavedataGetStatus()
10:10:400 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:10:400 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> VSync (303->286, pc: 08979c1c->0886055c, savedata update) +18us
10:10:400 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:10:400 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979c1c, woke from hle delay) +287us
10:10:400 StickCheck   I[SCEUTIL]: Dialog\SavedataParam.cpp:613 Loading file with size 16384 in ms0:/PSP/SAVEDATA/ULUS10374SO10011/DEFAULT.SYS
10:10:401 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979c1c->08000000, savedata update) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979c1c, woke from hle delay) +300us
10:10:401 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000003=sceUtilitySavedataGetStatus()
10:10:401 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:217 00000000=sceUtilitySavedataShutdownStart()
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:401 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000004=sceUtilitySavedataGetStatus()
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +5us
10:10:401 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, thread delayed) +23us
10:10:401 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DecodeThread (272->305, pc: 08000000->0899be68, thread delay finished) +9us
10:10:401 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> idle0 (305->272, pc: 0899be68->08000000, thread delayed) +15us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +51us
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:401 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:401 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:401 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +24us
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, thread delayed) +23us
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DecodeThread (272->305, pc: 08000000->0899be68, thread delay finished) +5us
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> idle0 (305->272, pc: 0899be68->08000000, thread delayed) +15us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +35us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000000=sceUtilitySavedataGetStatus()
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +6us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:402 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +27us
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +26us
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +23us
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> idle0 (305->272, pc: 0899be68->08000000, thread delayed) +21us
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +32us
10:10:402 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1469 Name : SO10010
10:10:402 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1477 ms0:/PSP/SAVEDATA/ULUS10374SO10010/DEFAULT.SYS Exist
10:10:402 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:90 sceUtilitySavedataInitStart(09e4fd44) - AUTOLOAD (0)
10:10:402 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:91 sceUtilitySavedataInitStart(09e4fd44) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
10:10:402 StickCheck   D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:139 Loading. Title: ULUS10374 Save: SO10010 File: DEFAULT.SYS
10:10:402 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:203 00000000=sceUtilitySavedataInitStart(09e4fd44)
10:10:402 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000001=sceUtilitySavedataGetStatus()
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +955us
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:402 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edc04->0881c8e4, audio drain) +907us
10:10:402 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:402 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:402 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edc04, sas core) +25us
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6e8->0899bca8, thread delay finished) +55us
10:10:402 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:402 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6e8, thread delayed) +21us
10:10:402 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +65us
10:10:402 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:402 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:402 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b1c->0899bca8, thread delay finished) +909us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b1c, thread delayed) +21us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b54->0899bca8, thread delay finished) +988us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b54, thread delayed) +21us
10:10:403 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a030->08000000, interrupt) +632us
10:10:403 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:403 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a030, left interrupt) +8us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +348us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:403 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +468us
10:10:403 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:403 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:403 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:403 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:403 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:403 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899bca8, thread delay finished) +308us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:403 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:403 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:403 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:404 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:404 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:404 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:404 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee67c->08000000, interrupt) +794us
10:10:404 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:404 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:417 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:417 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:417 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:417 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:417 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:417 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:417 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:417 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:417 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 12871=sceDisplayGetAccumulatedHcount()
10:10:417 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:417 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:417 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:417 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192505 enqueued.
10:10:417 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:417 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48f0ff24)
10:10:417 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:417 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:417 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:417 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48f10128)
10:10:417 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:417 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:417 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:417 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:417 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:417 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:417 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:417 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:417 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:417 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192506 enqueued.
10:10:417 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:417 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:417 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:417 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:417 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:417 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:417 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:417 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:417 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:417 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:417 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee67c, event flag waited) +17us
10:10:417 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +35us
10:10:417 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:417 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:417 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:417 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:417 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edea8->0881c8e4, audio drain) +27us
10:10:417 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:417 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:417 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:417 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edea8, sas core) +25us
10:10:417 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:417 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:417 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:417 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:417 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +749us
10:10:417 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:417 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:417 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:417 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:417 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:417 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:417 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:417 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:417 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:418 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +628us
10:10:418 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:418 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:418 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:418 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:418 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:418 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +148us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:418 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +404us
10:10:418 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:418 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +575us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:418 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:418 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:418 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:418 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ed9e4->0881c8e4, audio drain) +188us
10:10:418 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:418 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:419 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:419 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ed9e4, sas core) +25us
10:10:419 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:419 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:419 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:419 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +589us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:419 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:419 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:419 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:419 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +824us
10:10:419 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:419 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:434 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:434 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:434 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:434 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:434 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:434 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:434 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:434 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:434 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 13157=sceDisplayGetAccumulatedHcount()
10:10:434 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:434 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:434 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:434 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192507 enqueued.
10:10:434 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:434 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48f0ff24)
10:10:434 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:434 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:434 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:434 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48f10128)
10:10:434 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:434 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:434 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:434 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:434 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:434 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:434 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:434 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:434 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:434 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192508 enqueued.
10:10:434 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:434 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:434 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:434 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:434 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:434 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:434 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:434 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:434 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:434 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:434 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +12us
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:434 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:434 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:434 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:434 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979ce4->0881c8e4, audio drain) +781us
10:10:434 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:434 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:434 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:434 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979ce4, sas core) +25us
10:10:434 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:434 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:434 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c8e4->0899bca8, blocking audio) +12us
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:434 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:434 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:434 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:434 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:434 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:434 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:434 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:434 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:435 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +166us
10:10:435 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:435 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee0a0->0899bca8, thread delay finished) +813us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee0a0, thread delayed) +21us
10:10:435 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edbfc->0881c8e4, audio drain) +337us
10:10:435 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:435 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:435 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edbfc, sas core) +25us
10:10:435 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:435 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:435 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +439us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:435 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:435 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:435 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:436 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +939us
10:10:436 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:436 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:436 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:436 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +23us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:436 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +97us
10:10:436 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:436 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:436 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +878us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:436 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:436 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:436 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:436 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089edec4->08000000, interrupt) +842us
10:10:436 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:436 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:450 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:450 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:450 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:450 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:450 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:450 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:450 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:450 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:450 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 13443=sceDisplayGetAccumulatedHcount()
10:10:450 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:450 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:450 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:450 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192509 enqueued.
10:10:450 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:450 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48f0ff24)
10:10:450 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:450 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:450 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:450 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48f10128)
10:10:450 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:450 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:450 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:450 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:450 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:450 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:450 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:450 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:450 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:450 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:450 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192510 enqueued.
10:10:450 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:450 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:450 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:450 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:450 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:450 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:450 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:450 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> DataReadThread (292->307, pc: 0886052c->0899bca8, thread delay finished) +12us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:450 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:450 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:450 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> pspGarbage::Collector::Vsync (305->292, pc: 0899be68->0886052c, thread delayed) +21us
10:10:450 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:450 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:450 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089edec4, event flag waited) +17us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +971us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:450 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:450 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:450 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:450 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b1c->0881c8e4, audio drain) +489us
10:10:450 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:450 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:450 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:450 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b1c, sas core) +25us
10:10:450 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:450 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:450 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:450 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +287us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:450 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:450 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:450 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:450 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:450 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:451 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089f1c10->08000000, interrupt) +971us
10:10:451 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:451 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089f1c10, left interrupt) +8us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +8us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:451 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +49us
10:10:451 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:451 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:451 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:451 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:451 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:451 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +728us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:451 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:451 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:451 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:452 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a248->0881c8e4, audio drain) +650us
10:10:452 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:452 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:452 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:452 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a248, sas core) +25us
10:10:452 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:452 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:452 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:452 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:452 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +127us
10:10:452 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:452 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:452 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:452 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:452 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:452 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:452 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:452 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:452 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:452 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:452 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:452 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:452 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:452 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:452 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +863us
10:10:452 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:452 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:467 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:467 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:467 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:467 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:467 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:467 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:467 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:467 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 13729=sceDisplayGetAccumulatedHcount()
10:10:467 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:467 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:467 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:467 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192511 enqueued.
10:10:467 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:467 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48f0ff24)
10:10:467 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:467 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:467 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:467 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48f10128)
10:10:467 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:467 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:467 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:467 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:467 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:467 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:467 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:467 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:467 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:467 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192448 enqueued.
10:10:467 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:467 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:467 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DataReadThread (288->307, pc: 08836b94->0899bca8, thread delay finished) +31us
10:10:467 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:467 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:467 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->08836b94, thread delayed) +21us
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:467 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:467 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +30us
10:10:467 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:467 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:467 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:467 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +941us
10:10:467 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:467 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:467 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:467 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:467 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:467 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:467 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:467 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:468 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979c00->0881c8e4, audio drain) +209us
10:10:468 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:468 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:468 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979c00, sas core) +25us
10:10:468 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:468 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:468 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:468 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +323us
10:10:468 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:468 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +235us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:468 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +811us
10:10:468 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:468 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:468 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +151us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bca8->0881c100, woke from sas mix) +30us
10:10:468 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:468 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DecodeThread (282->305, pc: 0881c8e4->0899be68, blocking audio) +12us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede6c->0899bca8, thread delay finished) +975us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089ede6c, thread delayed) +30us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ede6c->0899be68, thread delay finished) +12us
10:10:468 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:468 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede6c, thread delayed) +21us
10:10:468 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:469 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +358us
10:10:469 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:469 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:469 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:469 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:469 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:469 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +406us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +975us
10:10:469 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:469 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:469 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:469 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +881us
10:10:469 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:469 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:484 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:484 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:484 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:484 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:484 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:484 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:484 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:484 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 14015=sceDisplayGetAccumulatedHcount()
10:10:484 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:484 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:484 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:484 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:484 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:484 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:484 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:484 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:484 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:484 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:484 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:484 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:484 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:484 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:484 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:484 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:484 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:484 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:484 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:484 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:484 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DataReadThread (288->307, pc: 08807e8c->0899bca8, thread delay finished) +5us
10:10:484 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> ps_main (307->288, pc: 0899bca8->08807e8c, thread delayed) +30us
10:10:484 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DecodeThread (288->305, pc: 08807e8c->0899be68, thread delay finished) +12us
10:10:484 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->08807e8c, thread delayed) +21us
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:484 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:484 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +56us
10:10:484 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:484 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:484 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:484 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +902us
10:10:484 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:484 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089ee348, thread delayed) +30us
10:10:484 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089ee348->0899be68, thread delay finished) +12us
10:10:484 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:484 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:484 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +502us
10:10:484 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:484 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:484 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:484 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +465us
10:10:484 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:484 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:484 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +12us
10:10:484 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:484 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:484 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +955us
10:10:484 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:484 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:484 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bca8, sas core) +25us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:485 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda4c->0881c100, woke from sas mix) +120us
10:10:485 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:485 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089eda4c, blocking audio) +12us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +855us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +988us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:485 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +523us
10:10:485 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:485 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:485 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:485 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:485 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:485 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +253us
10:10:485 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:485 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:485 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:486 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda28->0881c8e4, audio drain) +84us
10:10:486 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:486 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:486 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda28, sas core) +25us
10:10:486 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:486 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:486 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +693us
10:10:486 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:486 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:486 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:486 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +916us
10:10:486 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:486 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:500 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:500 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:500 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:500 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:500 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:500 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:500 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:500 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 14301=sceDisplayGetAccumulatedHcount()
10:10:500 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:500 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:500 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:500 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:500 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:500 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:500 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:500 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:500 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:500 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:500 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:500 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:500 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:500 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:500 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:500 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DataReadThread (288->307, pc: 08808b30->0899bca8, thread delay finished) +5us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->08808b30, thread delayed) +21us
10:10:500 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:500 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:500 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:500 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:500 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +22us
10:10:500 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:500 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:500 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:500 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:500 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:500 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:500 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b1c->08000000, interrupt) +183us
10:10:500 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:500 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:500 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979b1c, left interrupt) +8us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +700us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed9e4->0899bca8, thread delay finished) +988us
10:10:500 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:500 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:500 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed9e4, thread delayed) +21us
10:10:500 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee2cc->0881c8e4, audio drain) +680us
10:10:500 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:500 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:500 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:500 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee2cc, sas core) +25us
10:10:501 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:501 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:501 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +96us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:501 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +241us
10:10:501 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:501 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:501 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:501 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:501 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:501 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +536us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:501 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:501 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:502 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:502 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:502 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:502 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:502 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:502 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:502 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +842us
10:10:502 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:502 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:502 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:502 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:502 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +120us
10:10:502 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:502 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:502 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:502 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:502 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee2cc->0881c100, woke from sas mix) +12us
10:10:502 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:502 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:502 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089ee2cc, blocking audio) +12us
10:10:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ee0a0->08000000, interrupt) +28us
10:10:502 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:502 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:502 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ee0a0, left interrupt) +8us
10:10:502 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089eda28->08000000, interrupt) +880us
10:10:502 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:502 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:517 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:517 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:517 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:517 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:517 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:517 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:517 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:517 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 14587=sceDisplayGetAccumulatedHcount()
10:10:517 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:517 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:517 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:517 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DataReadThread (288->307, pc: 0897279c->0899bca8, thread delay finished) +18us
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0897279c, thread delayed) +21us
10:10:517 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:517 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:517 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:517 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:517 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:517 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:517 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:517 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:517 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:517 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:517 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +31us
10:10:517 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:517 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:517 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:517 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:517 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:517 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:517 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:517 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:517 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:517 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:517 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:517 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089eda28, event flag waited) +17us
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +862us
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:517 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:517 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:517 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:518 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +402us
10:10:518 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:518 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:518 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:518 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:518 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:518 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +375us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:518 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> xpLibSpu (307->282, pc: 0899bb10->0881c8e4, audio drain) +21us
10:10:518 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:518 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:518 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bb10, sas core) +25us
10:10:518 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +21us
10:10:518 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:518 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:518 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +130us
10:10:519 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:519 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee0a0->0899bca8, thread delay finished) +845us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee0a0, thread delayed) +21us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edea8->0899bca8, thread delay finished) +988us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edea8, thread delayed) +21us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:519 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b44->08000000, interrupt) +829us
10:10:519 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:519 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979b44, left interrupt) +8us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +150us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:519 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:519 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:519 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +526us
10:10:519 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:519 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:519 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:519 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:519 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:519 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:519 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:519 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +198us
10:10:519 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:519 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:534 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:534 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:534 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:534 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:534 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:534 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:534 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:10:534 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 14873=sceDisplayGetAccumulatedHcount()
10:10:534 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:534 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:534 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:534 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:534 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> DataReadThread (288->307, pc: 089740e8->0899bca8, thread delay finished) +25us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->089740e8, thread delayed) +21us
10:10:534 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:534 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:534 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:534 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:534 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:534 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:534 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:534 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:534 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:534 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +23us
10:10:534 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:534 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:534 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:534 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:534 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:534 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +16us
10:10:534 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:534 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:534 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:534 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:534 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:534 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda7c->0899bca8, thread delay finished) +869us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda7c, thread delayed) +21us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edbfc->0899bca8, thread delay finished) +988us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edbfc, thread delayed) +21us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:534 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:534 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +988us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:535 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee138->0881c8e4, audio drain) +85us
10:10:535 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:535 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:535 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee138, sas core) +25us
10:10:535 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:535 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:535 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +691us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:535 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +687us
10:10:535 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:535 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:535 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:535 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:535 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:535 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +90us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:535 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:535 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:535 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +603us
10:10:536 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:536 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:536 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:536 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +376us
10:10:536 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:536 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:536 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:536 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:536 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:536 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:536 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:536 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:536 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:536 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:536 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:536 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:536 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:536 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:536 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +965us
10:10:536 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:536 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:550 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:550 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:550 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:550 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:550 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:550 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:550 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:550 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 15160=sceDisplayGetAccumulatedHcount()
10:10:550 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:550 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:550 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:550 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:550 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:550 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:550 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:550 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:550 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:550 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:550 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:550 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:550 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:550 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:550 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:550 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:550 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:550 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:550 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:550 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:550 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:550 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:550 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:550 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:550 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:550 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:550 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:550 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:550 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:550 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:550 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:550 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:550 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b54->0881c8e4, audio drain) +110us
10:10:550 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:550 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:550 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:550 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b54, sas core) +25us
10:10:550 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:550 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:550 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:550 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +535us
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:550 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:550 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:550 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:551 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +843us
10:10:551 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:551 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:551 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edbfc->0899bca8, thread delay finished) +118us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edbfc, thread delayed) +21us
10:10:551 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edbfc->0881c100, woke from sas mix) +12us
10:10:551 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:551 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089edbfc, blocking audio) +12us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +964us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:551 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:551 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:551 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +373us
10:10:551 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:551 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:551 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda28->0881c8e4, audio drain) +22us
10:10:551 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:551 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:551 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:551 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda28, sas core) +25us
10:10:551 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:551 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:552 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:552 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +373us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:552 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:552 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:552 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:552 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, interrupt) +12us
10:10:552 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:552 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:567 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:567 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:567 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:567 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:567 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:567 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:567 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:567 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 15446=sceDisplayGetAccumulatedHcount()
10:10:567 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:567 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:567 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:567 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:567 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:567 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:567 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:567 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:567 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:567 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:567 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:567 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:567 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:567 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:567 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:567 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:567 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:567 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:567 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:567 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +16us
10:10:567 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:567 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:567 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:567 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:567 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:567 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:567 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:567 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:567 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:567 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089ee348, event flag waited) +17us
10:10:567 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979c00->0881c8e4, audio drain) +833us
10:10:567 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:567 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:567 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bca8, sas core) +25us
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979c00, thread delayed) +21us
10:10:567 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edbfc->0881c100, woke from sas mix) +120us
10:10:567 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:567 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:567 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->089edbfc, blocking audio) +12us
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a030->0899bca8, thread delay finished) +855us
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a030, thread delayed) +21us
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee0a0->0899bca8, thread delay finished) +988us
10:10:567 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:567 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:567 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee0a0, thread delayed) +21us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edea8->0899bca8, thread delay finished) +988us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edea8, thread delayed) +21us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +988us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +988us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:568 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eddb4->0881c8e4, audio drain) +523us
10:10:568 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:568 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:568 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eddb4, sas core) +25us
10:10:568 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:568 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:568 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +253us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:568 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089ed9e4->08000000, interrupt) +105us
10:10:568 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:568 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089ed9e4, left interrupt) +8us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a030->0899bca8, thread delay finished) +873us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a030, thread delayed) +21us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee0a0->0899bca8, thread delay finished) +988us
10:10:568 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:568 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:569 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:569 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee0a0, thread delayed) +21us
10:10:569 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +85us
10:10:569 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:569 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:569 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:569 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:569 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:569 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:569 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:569 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:569 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +692us
10:10:569 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:569 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:569 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:569 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:569 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:569 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:569 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:569 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:569 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:569 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:569 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:569 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:569 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:569 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:569 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b54->08000000, interrupt) +981us
10:10:569 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:569 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:584 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:584 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:584 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:584 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:584 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:584 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:584 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:584 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 15732=sceDisplayGetAccumulatedHcount()
10:10:584 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:584 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:584 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:584 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:584 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:584 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:584 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:584 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:584 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:584 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:584 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:584 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:584 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:584 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:584 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:584 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:584 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:584 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:584 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:584 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:584 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:584 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:584 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:584 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:584 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:584 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:584 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:584 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:584 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:584 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:584 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979b54, event flag waited) +17us
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +856us
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:584 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee638->0881c8e4, audio drain) +664us
10:10:584 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:584 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:584 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:584 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee638, sas core) +25us
10:10:584 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:584 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:584 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:584 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +112us
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:584 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:584 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:584 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:585 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b1c->0881c8e4, audio drain) +224us
10:10:585 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:585 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:585 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b1c, sas core) +25us
10:10:585 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:585 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:585 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +553us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:585 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b1c->08000000, interrupt) +899us
10:10:585 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:585 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979b1c, left interrupt) +8us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +80us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +988us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:585 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:585 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:585 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:586 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +825us
10:10:586 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:586 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:586 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:586 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:586 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089f1c10->0899bca8, thread delay finished) +137us
10:10:586 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:586 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:586 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> xpLibSpu (305->282, pc: 0899be68->0881c100, woke from sas mix) +12us
10:10:586 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:586 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:586 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DecodeThread (282->305, pc: 0881c8e4->0899be68, blocking audio) +12us
10:10:586 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:586 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089f1c10, thread delayed) +21us
10:10:586 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +963us
10:10:586 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:586 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->08979bd4, thread delayed) +30us
10:10:586 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 08979bd4->0899be68, thread delay finished) +15us
10:10:586 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:586 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:586 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda28->0899bca8, thread delay finished) +972us
10:10:586 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:586 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> StickCheck (307->303, pc: 0899bca8->089eda28, thread delayed) +30us
10:10:586 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DecodeThread (303->305, pc: 089eda28->0899be68, thread delay finished) +12us
10:10:586 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:586 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda28, thread delayed) +21us
10:10:586 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +976us
10:10:586 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, interrupt) +12us
10:10:586 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:586 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:601 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:601 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:601 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:601 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:601 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:601 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:601 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:601 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:601 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:601 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:601 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:601 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:601 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 16018=sceDisplayGetAccumulatedHcount()
10:10:601 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:601 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:601 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:601 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:601 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:601 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:601 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:601 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:601 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:601 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:601 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:601 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:601 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:601 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:601 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:601 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:601 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:601 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:601 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:601 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:601 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +16us
10:10:601 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:601 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:601 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:601 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:601 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:601 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:601 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:601 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:601 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:601 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:601 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +856us
10:10:601 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:601 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:601 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:601 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:601 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:601 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:601 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:601 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:601 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:601 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee67c->0881c8e4, audio drain) +344us
10:10:601 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:601 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:601 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:601 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee67c, sas core) +25us
10:10:601 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:601 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:601 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:601 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:602 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979b44->0899bca8, thread delay finished) +431us
10:10:602 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:602 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:602 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:602 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979b44, thread delayed) +21us
10:10:602 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000002=sceUtilitySavedataGetStatus()
10:10:602 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:10:602 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> VSync (303->286, pc: 08979c1c->0886055c, savedata update) +29us
10:10:602 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:10:602 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979c1c, woke from hle delay) +287us
10:10:602 StickCheck   I[SCEUTIL]: Dialog\SavedataParam.cpp:613 Loading file with size 16384 in ms0:/PSP/SAVEDATA/ULUS10374SO10010/DEFAULT.SYS
10:10:603 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:248 00000000=sceUtilitySavedataUpdate(1)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979c1c->08000000, savedata update) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979c1c, woke from hle delay) +300us
10:10:603 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000003=sceUtilitySavedataGetStatus()
10:10:603 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:217 00000000=sceUtilitySavedataShutdownStart()
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000004=sceUtilitySavedataGetStatus()
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +5us
10:10:603 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:603 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +23us
10:10:603 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> idle0 (305->272, pc: 0899be68->08000000, thread delayed) +21us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +53us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:603 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:603 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:603 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +25us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +23us
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> idle0 (305->272, pc: 0899be68->08000000, thread delayed) +21us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +33us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000000=sceUtilitySavedataGetStatus()
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +6us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +7us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +105us
10:10:604 StickCheck   D[SCEIO]: HLE\sceIo.cpp:1456 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09f6aa7c, 4)
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a0ac->08000000, check fat state) +27us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> DataReadThread (272->307, pc: 08000000->0899bca8, thread delay finished) +26us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +23us
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> idle0 (305->272, pc: 0899be68->08000000, thread delayed) +21us
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a0ac, woke from hle delay) +32us
10:10:604 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1469 Name : SO10009
10:10:604 StickCheck   D[SCEUTIL]: Dialog\SavedataParam.cpp:1477 ms0:/PSP/SAVEDATA/ULUS10374SO10009/DEFAULT.SYS Exist
10:10:604 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:90 sceUtilitySavedataInitStart(09e4fd44) - AUTOLOAD (0)
10:10:604 StickCheck   I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:91 sceUtilitySavedataInitStart(09e4fd44) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
10:10:604 StickCheck   D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:139 Loading. Title: ULUS10374 Save: SO10009 File: DEFAULT.SYS
10:10:604 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:203 00000000=sceUtilitySavedataInitStart(09e4fd44)
10:10:604 StickCheck   D[SCEUTIL]: HLE\sceUtility.cpp:233 00000001=sceUtilitySavedataGetStatus()
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +955us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +653us
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:604 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:604 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edbfc->0881c8e4, audio drain) +304us
10:10:604 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:604 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:604 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> DataReadThread (282->307, pc: 0881c100->0899bca8, sas core) +25us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edbfc, thread delayed) +21us
10:10:604 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +121us
10:10:604 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:604 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +855us
10:10:604 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:604 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:604 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:605 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a030->0881c8e4, audio drain) +523us
10:10:605 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:605 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:605 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a030, sas core) +25us
10:10:605 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:605 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:605 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +254us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:605 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:605 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:605 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:605 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, interrupt) +12us
10:10:605 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:605 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:617 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:617 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:617 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:617 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:617 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:617 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:617 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:617 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 16304=sceDisplayGetAccumulatedHcount()
10:10:617 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:617 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:617 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:617 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:617 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:617 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:617 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:617 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:617 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:617 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:617 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:617 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:617 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:617 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:617 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:617 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:617 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:617 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:617 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:617 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:617 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:617 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:617 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:617 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:617 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:617 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:617 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:617 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:617 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:617 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:617 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:617 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->089edc04, event flag waited) +17us
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +856us
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:617 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:617 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:617 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:617 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee67c->0881c8e4, audio drain) +42us
10:10:617 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:617 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:617 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee67c, sas core) +25us
10:10:618 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:618 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:618 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bcc->0899bca8, thread delay finished) +733us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bcc, thread delayed) +21us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +989us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:618 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a248->08000000, interrupt) +382us
10:10:618 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:618 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a248, left interrupt) +8us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +596us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:618 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +644us
10:10:618 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:618 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:618 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:618 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:618 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:618 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +133us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:618 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:618 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:619 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +204us
10:10:619 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:619 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:619 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:619 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:619 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:619 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:619 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:619 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +573us
10:10:619 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:619 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:619 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:619 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +988us
10:10:619 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:619 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:634 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:634 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:634 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:634 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:634 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:634 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:634 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:634 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:634 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:634 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:634 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 16590=sceDisplayGetAccumulatedHcount()
10:10:634 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:634 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:634 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:634 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:634 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:634 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:634 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:634 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:634 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:634 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:634 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:634 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:634 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:634 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:634 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:634 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:634 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:634 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:634 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:634 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:634 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:634 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +16us
10:10:634 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:634 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:634 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:634 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:634 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:634 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:634 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:634 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:634 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:634 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +856us
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:634 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:634 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:634 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:634 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:634 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:634 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:634 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:634 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:635 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c8e4, audio drain) +776us
10:10:635 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:635 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:635 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bcc, sas core) +25us
10:10:635 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:635 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:635 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +12us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:635 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979b44->08000000, interrupt) +117us
10:10:635 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:635 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979b44, left interrupt) +8us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +862us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee138->0899bca8, thread delay finished) +988us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee138, thread delayed) +21us
10:10:635 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +325us
10:10:635 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:635 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:635 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:635 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:635 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:635 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +451us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:635 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:635 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:635 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:636 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089eda4c->0881c8e4, audio drain) +927us
10:10:636 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:636 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:636 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:636 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089eda4c, sas core) +25us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee2cc->0899bca8, thread delay finished) +35us
10:10:636 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:636 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:636 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee2cc, thread delayed) +21us
10:10:636 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +85us
10:10:636 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:636 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:636 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:636 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +882us
10:10:636 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:636 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:651 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:651 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:651 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:651 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:651 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:651 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:651 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:651 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 16876=sceDisplayGetAccumulatedHcount()
10:10:651 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:651 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:651 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:651 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:651 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:651 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:651 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:651 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:651 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:651 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:651 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:651 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:651 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:651 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:651 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:651 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:651 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:651 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:651 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:651 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:651 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:651 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:651 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:651 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:651 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:651 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:651 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:651 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:651 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:651 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:651 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +856us
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:651 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:651 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:651 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:652 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 089eda94->08000000, interrupt) +913us
10:10:652 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:652 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->089eda94, left interrupt) +8us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ede44->0899bca8, thread delay finished) +66us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ede44, thread delayed) +21us
10:10:652 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089edec4->0881c8e4, audio drain) +468us
10:10:652 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:652 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:652 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089edec4, sas core) +25us
10:10:652 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:652 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:652 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +308us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee67c->0899bca8, thread delay finished) +988us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee67c, thread delayed) +21us
10:10:652 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 0897a028->0881c8e4, audio drain) +28us
10:10:652 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:652 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:652 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->0897a028, sas core) +25us
10:10:652 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:652 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:652 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +749us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:652 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:652 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:653 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:653 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:653 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:653 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:653 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:653 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:653 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:653 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:653 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:653 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:653 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:653 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:653 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:653 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:653 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:653 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:653 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +630us
10:10:653 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:653 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:653 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:653 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:653 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:653 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:653 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:653 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:653 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +147us
10:10:653 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, interrupt) +12us
10:10:653 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:653 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:10:667 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:667 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:667 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:667 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:667 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:667 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:667 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:667 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 17162=sceDisplayGetAccumulatedHcount()
10:10:667 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:10:667 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:667 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:667 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:667 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:667 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:667 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:667 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:667 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:10:667 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:667 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:667 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:667 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:667 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:667 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08808b30->08000000, interrupt) +37us
10:10:667 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:667 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08808b30, left interrupt) +5us
10:10:667 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:667 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:667 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:667 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:667 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +16us
10:10:667 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:667 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:667 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:667 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:667 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:667 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:667 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:667 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:667 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:667 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->08979bd4, event flag waited) +17us
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +856us
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:667 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 08979bd4->08000000, interrupt) +646us
10:10:667 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:667 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:667 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->08979bd4, left interrupt) +8us
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089eda94->0899bca8, thread delay finished) +333us
10:10:667 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:667 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:667 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089eda94, thread delayed) +21us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a028->0899bca8, thread delay finished) +988us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a028, thread delayed) +21us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +988us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:668 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +149us
10:10:668 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:668 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:668 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:668 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:668 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:668 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +627us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:668 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +750us
10:10:668 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:668 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:668 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:668 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bcc->0881c100, woke from sas mix) +173us
10:10:668 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:668 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bcc, blocking audio) +12us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +27us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:668 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:668 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:668 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:669 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:669 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:669 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:669 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:669 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:669 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:669 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:669 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:669 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:669 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:669 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:669 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:669 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:669 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:669 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:669 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a028->08000000, interrupt) +981us
10:10:669 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:669 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:10:684 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:10:684 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:10:684 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:684 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +12us
10:10:684 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:10:684 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:684 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:684 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> DataReadThread (285->307, pc: 0886052c->0899bca8, event flag waited) +14us
10:10:684 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:684 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:684 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:684 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> ps_main (305->288, pc: 0899be68->0886052c, thread delayed) +21us
10:10:684 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 17448=sceDisplayGetAccumulatedHcount()
10:10:684 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:10:684 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:10:684 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:10:684 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:684 ps_main      D[SCEGE]: HLE\sceGe.cpp:317 04000000 = sceGeEdramGetAddr
10:10:684 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0ff24)
10:10:684 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0ff24
10:10:684 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:684 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:10:684 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f10128)
10:10:684 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0ff24 - stall = 08f10128
10:10:684 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:684 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04110000: 480 x 272 x 3 
10:10:684 ps_main      D[G3D]: Common\TextureCacheCommon.cpp:769 Render to texture detected at 04110000!
10:10:684 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08973c50->08000000, interrupt) +37us
10:10:684 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:684 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08973c50, left interrupt) +5us
10:10:684 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:10:684 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:10:684 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04110000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:10:684 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:10:684 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08807e8c->08000000, interrupt) +15us
10:10:684 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:10:684 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08807e8c, left interrupt) +5us
10:10:684 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:684 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:10:684 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:684 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:684 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +50us
10:10:684 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:10:684 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:10:684 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> StickCheck (292->303, pc: 0886052c->0897a028, event flag waited) +17us
10:10:684 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979b44->0881c8e4, audio drain) +157us
10:10:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:684 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:684 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979b44, sas core) +25us
10:10:684 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:684 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:684 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:684 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:684 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 0897a020->0899bca8, thread delay finished) +487us
10:10:684 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:684 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:684 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:684 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->0897a020, thread delayed) +21us
10:10:685 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> idle0 (303->272, pc: 0897a248->08000000, interrupt) +400us
10:10:685 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:10:685 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +15377ms
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> StickCheck (272->303, pc: 08000000->0897a248, left interrupt) +8us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +580us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:685 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c8e4, audio drain) +890us
10:10:685 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:685 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:685 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->08979bd4, sas core) +25us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ed9e4->0899bca8, thread delay finished) +71us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ed9e4, thread delayed) +21us
10:10:685 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +49us
10:10:685 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:685 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +926us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:685 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:685 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:685 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee348, thread delayed) +21us
10:10:686 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 089ee2cc->0881c8e4, audio drain) +450us
10:10:686 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:10:686 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:10:686 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:10:686 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c100->089ee2cc, sas core) +25us
10:10:686 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> xpLibSpu (303->282, pc: 08979bd4->0881c100, woke from sas mix) +173us
10:10:686 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:10:686 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:10:686 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> StickCheck (282->303, pc: 0881c8e4->08979bd4, blocking audio) +12us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979bd4->0899bca8, thread delay finished) +326us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delayed) +30us
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979bd4, thread delayed) +21us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 08979ce4->0899bca8, thread delay finished) +988us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->08979ce4, thread delayed) +21us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089edc04->0899bca8, thread delay finished) +988us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089edc04, thread delayed) +21us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee6ac->0899bca8, thread delay finished) +988us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> DecodeThread (307->305, pc: 0899bca8->0899be68, thread delay finished) +30us
10:10:686 DecodeThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000003e8): delaying 1010 usecs
10:10:686 StickCheck   D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DecodeThread -> StickCheck (305->303, pc: 0899be68->089ee6ac, thread delayed) +21us
10:10:686 DataReadThre D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: StickCheck -> DataReadThread (303->307, pc: 089ee348->0899bca8, thread delay finished) +988us
10:10:686 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: DataReadThread -> idle0 (307->272, pc: 0899bca8->08000000, interrupt) +12us
10:10:686 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:10:686 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:498 idle0        I[SAVESTATE]: SaveState.cpp:738 Loading state from f:\Games\PSP\memstick/PSP/PPSSPP_STATE/ULUS10374_1.00_0.ppst
10:12:541 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
10:12:541 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
10:12:541 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
10:12:541 Util\BlockAllocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
10:12:541 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
10:12:541 Util\BlockAllocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
10:12:541 Util\BlockAllocator.cpp:227 D[SCEKERNEL]: Merging Blocks
10:12:541 Util\BlockAllocator.cpp:232 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
10:12:541 Util\BlockAllocator.cpp:252 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module InterruptManager, stubs at 089f1910
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelRegisterSubIntrHandler : 089f1910
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelReleaseSubIntrHandler : 089f1918
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelEnableSubIntr : 089f1920
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module IoFileMgrForUser, stubs at 089f1928
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoWrite : 089f1928
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoDevctl : 089f1930
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoChdir : 089f1938
10:12:541 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoRead : 089f1940
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoRename : 089f1948
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoClose : 089f1950
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoReadAsync : 089f1958
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoOpen : 089f1960
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoLseek : 089f1968
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceIoWaitAsyncCB : 089f1970
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module Kernel_Library, stubs at 089f1978
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCpuSuspendIntr : 089f1978
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCpuResumeIntr : 089f1980
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module LoadExecForUser, stubs at 089f1988
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelExitGame : 089f1988
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelRegisterExitCallback : 089f1990
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module ModuleMgrForUser, stubs at 089f1998
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelUnloadModule : 089f1998
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelGetModuleIdByAddress : 089f19a0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelGetModuleId : 089f19a8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelStopUnloadSelfModuleWithStatus : 089f19b0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelStopModule : 089f19b8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module StdioForUser, stubs at 089f19c0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelStdin : 089f19c0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelStdout : 089f19c8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelStderr : 089f19d0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module SysMemUserForUser, stubs at 089f19d8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelPrintf : 089f19d8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelSetCompilerVersion : 089f19e0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelAllocPartitionMemory : 089f19e8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelGetBlockHeadAddr : 089f19f0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelFreePartitionMemory : 089f19f8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelSetCompiledSdkVersion395 : 089f1a00
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module ThreadManForUser, stubs at 089f1a08
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCreateFpl : 089f1a08
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDelayThread : 089f1a10
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCreateSema : 089f1a18
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelTryReceiveMsgPipe : 089f1a20
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelSetEventFlag : 089f1a28
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCreateCallback : 089f1a30
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDeleteFpl : 089f1a38
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDeleteEventFlag : 089f1a40
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDeleteMsgPipe : 089f1a48
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelStartThread : 089f1a50
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelFreeFpl : 089f1a58
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelWaitThreadEnd : 089f1a60
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDeleteSema : 089f1a68
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelGetThreadId : 089f1a70
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelPollEventFlag : 089f1a78
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelWaitEventFlagCB : 089f1a80
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCancelMsgPipe : 089f1a88
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelGetSystemTimeLow : 089f1a90
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelTerminateDeleteThread : 089f1a98
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelGetThreadExitStatus : 089f1aa0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelSignalSema : 089f1aa8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelWaitEventFlag : 089f1ab0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCreateThread : 089f1ab8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelWaitSema : 089f1ac0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCreateEventFlag : 089f1ac8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelTerminateThread : 089f1ad0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelTryAllocateFpl : 089f1ad8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelSetAlarm : 089f1ae0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelReceiveMsgPipe : 089f1ae8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCreateMsgPipe : 089f1af0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelCancelAlarm : 089f1af8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelClearEventFlag : 089f1b00
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelGetSystemTimeWide : 089f1b08
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelSendMsgPipe : 089f1b10
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelTrySendMsgPipe : 089f1b18
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDeleteThread : 089f1b20
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelExitThread : 089f1b28
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module UtilsForUser, stubs at 089f1b30
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelLibcGettimeofday : 089f1b30
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDcacheWritebackAll : 089f1b38
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelLibcClock : 089f1b40
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelIcacheInvalidateAll : 089f1b48
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDcacheWritebackInvalidateAll : 089f1b50
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelLibcTime : 089f1b58
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDcacheWritebackInvalidateRange : 089f1b60
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelDcacheWritebackRange : 089f1b68
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceSuspendForUser, stubs at 089f1b70
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceKernelPowerTick : 089f1b70
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceGe_user, stubs at 089f1b78
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeListSync : 089f1b78
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeUnsetCallback : 089f1b80
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeListEnQueueHead : 089f1b88
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeSetCallback : 089f1b90
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeListEnQueue : 089f1b98
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeDrawSync : 089f1ba0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeListUpdateStallAddr : 089f1ba8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceGeEdramGetAddr : 089f1bb0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceDisplay, stubs at 089f1bb8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceDisplaySetMode : 089f1bb8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceDisplayGetAccumulatedHcount : 089f1bc0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceDisplaySetFrameBuf : 089f1bc8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceDisplayWaitVblankStartCB : 089f1bd0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceDisplayWaitVblankStart : 089f1bd8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceDisplayGetVcount : 089f1be0
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceCtrl, stubs at 089f1be8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceCtrlSetSamplingMode : 089f1be8
10:12:542 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceCtrlPeekBufferPositive : 089f1bf0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceCtrlSetSamplingCycle : 089f1bf8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceUtility, stubs at 089f1c00
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUtilityLoadModule : 089f1c00
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUtilitySavedataInitStart : 089f1c08
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUtilitySavedataGetStatus : 089f1c10
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUtilitySavedataShutdownStart : 089f1c18
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUtilitySavedataUpdate : 089f1c20
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUtilityUnloadModule : 089f1c28
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceDmac, stubs at 089f1c30
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceDmacMemcpy : 089f1c30
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceSasCore, stubs at 089f1c38
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasRevParam : 089f1c38
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasRevType : 089f1c40
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasInit : 089f1c48
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasSetVolume : 089f1c50
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasGetEndFlag : 089f1c58
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasSetKeyOn : 089f1c60
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasSetVoice : 089f1c68
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasSetKeyOff : 089f1c70
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasCore : 089f1c78
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasSetPitch : 089f1c80
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasSetNoise : 089f1c88
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasSetSimpleADSR : 089f1c90
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasRevEVOL : 089f1c98
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasGetOutputmode : 089f1ca0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing __sceSasRevVON : 089f1ca8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceAudio, stubs at 089f1cb0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAudioOutputPannedBlocking : 089f1cb0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAudioChReserve : 089f1cb8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAudioChRelease : 089f1cc0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAudioChangeChannelConfig : 089f1cc8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAudioGetChannelRestLength : 089f1cd0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAudioSetChannelDataLen : 089f1cd8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceUmdUser, stubs at 089f1ce0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUmdWaitDriveStatCB : 089f1ce0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUmdCancelWaitDriveStat : 089f1ce8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUmdGetDriveStat : 089f1cf0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUmdWaitDriveStat : 089f1cf8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceUmdActivate : 089f1d00
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceMpeg, stubs at 089f1d08
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegAvcDecode : 089f1d08
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegRingbufferDestruct : 089f1d10
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegInitAu : 089f1d18
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegQueryStreamOffset : 089f1d20
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegRingbufferConstruct : 089f1d28
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegRegistStream : 089f1d30
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegAvcDecodeFlush : 089f1d38
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegUnRegistStream : 089f1d40
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegDelete : 089f1d48
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegQueryStreamSize : 089f1d50
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegInit : 089f1d58
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegFlushAllStream : 089f1d60
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegAtracDecode : 089f1d68
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegFinish : 089f1d70
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegMallocAvcEsBuf : 089f1d78
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegRingbufferPut : 089f1d80
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegRingbufferAvailableSize : 089f1d88
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegQueryMemSize : 089f1d90
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegFreeAvcEsBuf : 089f1d98
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegRingbufferQueryMemSize : 089f1da0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegCreate : 089f1da8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegGetAtracAu : 089f1db0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegQueryAtracEsSize : 089f1db8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceMpegGetAvcAu : 089f1dc0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceAtrac3plus, stubs at 089f1dc8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracReleaseAtracID : 089f1dc8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracResetPlayPosition : 089f1dd0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracDecodeData : 089f1dd8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracSetDataAndGetID : 089f1de0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracSetLoopNum : 089f1de8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracGetSoundSample : 089f1df0
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracGetNextDecodePosition : 089f1df8
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracGetInternalErrorInfo : 089f1e00
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracIsSecondBufferNeeded : 089f1e08
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceAtracGetLoopStatus : 089f1e10
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:960 Importing Module sceImpose, stubs at 089f1e18
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:336 Importing sceImposeSetLanguageMode : 089f1e18
10:12:543 idle0        D[LOADER]: HLE\sceKernelModule.cpp:1033 -------------------------------------------------------------
10:12:543 idle0        I[HLE]: HLE\ReplaceTables.cpp:1435 Replaced memcpy at 08816450 with hash 9e6ce11f9d49f954
10:12:545 idle0        D[G3D]: Vulkan\TextureCacheVulkan.cpp:206 Deleting texture 0000000000000000
10:12:545 idle0        D[G3D]: Vulkan\TextureCacheVulkan.cpp:206 Deleting texture 000000001555E220
10:12:545 idle0        I[G3D]: Common\TextureCacheCommon.cpp:1575 Texture cached cleared from 2 textures
10:12:545 idle0        I[FRAMEBUF]: Vulkan\FramebufferVulkan.cpp:551 Destroying FBO for 04088000 : 480 x 272 x 3
10:12:545 idle0        I[FRAMEBUF]: Vulkan\FramebufferVulkan.cpp:551 Destroying FBO for 04110000 : 480 x 272 x 3
10:12:545 idle0        I[FRAMEBUF]: Vulkan\FramebufferVulkan.cpp:551 Destroying FBO for 04000000 : 480 x 272 x 3
10:12:545 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/jpn0.pgf (4367080 bytes)
10:12:548 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:552 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/jpn0.pgf
10:12:553 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn0.pgf (67660 bytes)
10:12:553 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:553 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn0.pgf
10:12:553 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn1.pgf (63504 bytes)
10:12:553 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:553 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn1.pgf
10:12:553 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn2.pgf (76692 bytes)
10:12:553 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:553 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn2.pgf
10:12:553 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn3.pgf (71900 bytes)
10:12:554 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn3.pgf
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn4.pgf (78920 bytes)
10:12:554 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn4.pgf
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn5.pgf (76216 bytes)
10:12:554 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn5.pgf
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn6.pgf (88716 bytes)
10:12:554 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn6.pgf
10:12:554 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn7.pgf (84860 bytes)
10:12:554 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn7.pgf
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn8.pgf (51432 bytes)
10:12:555 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn8.pgf
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn9.pgf (50116 bytes)
10:12:555 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn9.pgf
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn10.pgf (55788 bytes)
10:12:555 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn10.pgf
10:12:555 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn11.pgf (54572 bytes)
10:12:555 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn11.pgf
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn12.pgf (58352 bytes)
10:12:556 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn12.pgf
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn13.pgf (57660 bytes)
10:12:556 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn13.pgf
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn14.pgf (63388 bytes)
10:12:556 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn14.pgf
10:12:556 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/ltn15.pgf (62364 bytes)
10:12:556 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:557 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/ltn15.pgf
10:12:557 idle0        D[SCEFONT]: HLE\sceFont.cpp:685 Loading internal font flash0:/font/kr0.pgf (883164 bytes)
10:12:557 idle0        D[SCEFONT]: Font\PGF.cpp:186 Reading 392 bytes of PGF header
10:12:558 idle0        D[SCEFONT]: HLE\sceFont.cpp:694 Loaded font flash0:/font/kr0.pgf
10:12:562 idle0        I[SAVESTATE]: 266e7aa46db16f98\Common/ChunkFile.h: ChunkReader: Done loading f:\Games\PSP\memstick/PSP/PPSSPP_STATE/ULUS10374_1.00_0.ppst
10:12:563 idle0        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __KernelReturnFromInterrupt
10:12:563 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:563 idle0        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelSetEventFlag
10:12:563 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:563 idle0        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelClearEventFlag
10:12:563 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:563 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +7us
10:12:563 Pad          D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceCtrlPeekBufferPositive
10:12:563 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:563 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:563 Pad          D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelWaitEventFlag
10:12:563 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:563 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:563 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplayGetAccumulatedHcount
10:12:563 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845185343=sceDisplayGetAccumulatedHcount()
10:12:563 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplaySetFrameBuf
10:12:563 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:563 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCpuSuspendIntr
10:12:563 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelCpuResumeIntr
10:12:563 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListEnQueue
10:12:563 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:563 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:563 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:563 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceGeListUpdateStallAddr
10:12:563 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:563 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:563 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:566 ps_main      I[FRAMEBUF]: Common\FramebufferCommon.cpp:453 Creating FBO for 04088000 : 480 x 272 x 3
10:12:567 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:567 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:567 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:568 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelDcacheWritebackRange
10:12:568 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:568 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:572 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:572 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:572 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:572 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:573 ps_main      D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelPollEventFlag
10:12:573 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:577 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:577 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:577 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:577 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:577 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:577 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:577 VSync        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceDisplayWaitVblankStart
10:12:577 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:577 idle0        D[HLE]: HLE\HLE.cpp:504 Compiling syscall to _sceKernelIdle
10:12:577 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +1015us
10:12:577 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:577 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:577 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:577 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:577 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:578 pspAt3Player D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioGetChannelRestLength
10:12:578 pspAt3Player D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceKernelDelayThread
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:578 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:12:578 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasGetOutputmode
10:12:578 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:578 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasRevVON
10:12:578 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:578 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to __sceSasCore
10:12:578 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:578 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:578 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioSetChannelDataLen
10:12:578 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:578 xpLibSpu     D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAudioOutputPannedBlocking
10:12:578 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:578 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:12:578 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:578 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:578 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:578 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:578 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:578 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:578 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:578 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:579 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:579 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:579 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:579 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09157980)
10:12:579 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:579 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:596 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:596 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:596 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:596 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3142us
10:12:596 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:596 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:596 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:596 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:596 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845185629=sceDisplayGetAccumulatedHcount()
10:12:596 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:596 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:596 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:596 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:596 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:596 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:596 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:598 ps_main      I[FRAMEBUF]: Common\FramebufferCommon.cpp:453 Creating FBO for 04000000 : 480 x 272 x 3
10:12:598 ps_main      W[SCEGE]: Common\FramebufferCommon.cpp:486 FBO reusing depthbuffer, 04000000/04198000 and 04088000/04198000
10:12:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:598 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:598 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:598 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08848b6c->0881c8e4, audio drain) +143us
10:12:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:598 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->08848b6c, sas core) +25us
10:12:598 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 0897088c->0881c100, woke from sas mix) +173us
10:12:598 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:598 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:598 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->0897088c, blocking audio) +12us
10:12:598 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:598 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:598 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +159us
10:12:598 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:598 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:598 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:598 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:598 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:598 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:598 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:598 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:598 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:598 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:598 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:598 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5090us
10:12:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:599 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:599 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:599 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:599 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:599 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:599 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:599 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:599 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:599 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:599 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:599 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:599 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:599 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:599 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:599 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:599 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:599 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:613 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:613 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +4684us
10:12:613 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:613 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:613 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:613 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:613 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845185915=sceDisplayGetAccumulatedHcount()
10:12:613 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:613 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:613 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:613 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:613 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:613 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:613 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:613 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:613 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:613 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:613 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:613 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:613 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:613 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:613 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:613 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:613 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:613 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:613 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:613 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:613 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:613 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:613 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +79us
10:12:613 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:613 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:613 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:613 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:613 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:613 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:613 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:613 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:613 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:613 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:613 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:613 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:613 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:12:613 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:613 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:613 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:613 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:613 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:614 pspAt3Player D[HLE]: HLE\HLE.cpp:504 Compiling syscall to sceAtracDecodeData
10:12:614 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09153980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:614 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:614 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:614 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:614 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:12:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:614 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:614 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:614 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:614 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:630 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:630 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:630 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:630 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1730us
10:12:630 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:630 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:630 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:630 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:630 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845186201=sceDisplayGetAccumulatedHcount()
10:12:630 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:630 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:630 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:630 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:630 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:630 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:630 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:630 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:630 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:630 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:630 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:630 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:630 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:630 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:630 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:630 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:630 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:630 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:630 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:631 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:631 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:631 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:631 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:631 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +810us
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:631 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:631 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:631 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000001, 00000001, 083ffe6c[0000037b])
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 083ffe6c[0000037b])
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:631 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:631 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:631 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:631 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:631 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:631 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:631 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09159980)
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:631 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:631 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:631 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:631 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:631 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:631 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:631 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:631 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:647 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:647 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:647 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:647 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3221us
10:12:647 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:647 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:647 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:647 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:647 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845186487=sceDisplayGetAccumulatedHcount()
10:12:647 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:647 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:647 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:647 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:647 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:647 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:647 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:647 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:647 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:647 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:647 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:647 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:647 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:647 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:647 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:647 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:647 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:647 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:647 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:647 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:647 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:647 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:647 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1542us
10:12:647 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:647 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:647 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:647 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:647 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:647 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:647 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:647 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:647 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:648 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:648 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:648 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:648 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:648 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:648 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:648 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:648 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:648 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:648 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:648 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:648 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:648 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:648 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:648 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:648 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:648 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:648 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:648 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:648 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:648 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:648 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:648 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:648 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:648 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:648 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:663 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:663 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2477us
10:12:663 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:663 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:663 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:663 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:663 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845186773=sceDisplayGetAccumulatedHcount()
10:12:663 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:663 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:663 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:663 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:663 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:663 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:663 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:663 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:663 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:663 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:663 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:663 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:663 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:663 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:663 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:663 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:663 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:663 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:663 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:663 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:663 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:663 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:663 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2274us
10:12:663 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:663 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:663 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:663 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:663 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09155980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:663 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:663 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:663 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:663 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:663 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:12:663 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:663 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:663 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:664 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:12:664 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:664 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:664 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:664 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:664 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:664 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:664 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:664 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:12:664 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:664 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:664 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:664 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:664 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:664 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:664 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:664 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:664 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:680 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:680 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:680 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:680 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1757us
10:12:680 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:680 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:680 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:680 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:680 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845187059=sceDisplayGetAccumulatedHcount()
10:12:680 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:680 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:680 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:680 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:680 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:680 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:680 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:680 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:680 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:680 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:680 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:680 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:680 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:681 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspAt3Player (288->293, pc: 08966bf0->089df9f4, thread delay finished) +426us
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, interrupt) +27us
10:12:681 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:681 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:681 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:681 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:681 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:681 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +334us
10:12:681 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:681 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:681 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:681 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2977us
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:681 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:681 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:681 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2268us
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:681 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:681 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:681 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 0915b980)
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:681 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3326us
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:681 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:681 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:681 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:681 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:681 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:681 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:681 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:681 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:681 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:681 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:681 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:697 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:697 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1026us
10:12:697 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:697 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:697 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:697 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:697 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845187345=sceDisplayGetAccumulatedHcount()
10:12:697 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:697 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:697 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:697 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:697 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:697 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:697 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:697 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:697 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:697 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:697 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:697 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:697 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:697 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:697 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:697 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:697 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:697 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:697 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:697 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:697 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:697 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:697 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3737us
10:12:697 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:697 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:697 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:697 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:697 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:697 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:697 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:697 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:697 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:697 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:697 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:697 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:697 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:697 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:697 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:697 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:697 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:697 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:697 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:697 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:697 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:12:697 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:698 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:698 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:698 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:698 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:698 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09157980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:698 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:698 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:698 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:698 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:698 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:698 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:698 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:698 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:698 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:713 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:713 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +294us
10:12:713 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:713 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:713 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:713 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:713 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845187631=sceDisplayGetAccumulatedHcount()
10:12:713 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:713 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:713 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:713 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:713 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:713 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:713 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:713 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:713 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:713 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:713 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:713 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:713 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:713 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:713 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:713 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:713 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:713 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:713 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:713 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:713 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:713 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +1033us
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:713 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:12:713 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:713 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:713 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:713 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:713 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:713 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:713 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:713 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:714 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:714 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:714 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:12:714 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:714 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:714 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:714 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:714 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:714 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:714 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:12:714 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:714 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:714 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:714 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:714 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:714 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:714 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:714 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:714 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:730 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:730 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3115us
10:12:730 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:730 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:730 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:730 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845187917=sceDisplayGetAccumulatedHcount()
10:12:730 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:730 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:730 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:730 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:730 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:730 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:730 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:730 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:730 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:730 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08809da4->0881c8e4, audio drain) +191us
10:12:730 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:730 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:730 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->08809da4, sas core) +25us
10:12:730 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 0897086c->0881c100, woke from sas mix) +173us
10:12:730 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:730 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->0897086c, blocking audio) +12us
10:12:730 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:730 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:730 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +111us
10:12:730 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:730 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:730 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:730 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:730 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:730 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:730 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +1792us
10:12:730 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:730 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:730 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:730 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:730 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:730 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:730 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 0915d980)
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:730 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:12:730 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:730 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:730 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:730 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:730 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:730 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:731 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:731 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:731 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:731 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:731 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:731 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:731 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:731 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:731 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:731 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:731 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:731 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:731 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:731 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:731 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:747 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:747 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +4636us
10:12:747 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:747 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:747 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:747 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:747 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845188203=sceDisplayGetAccumulatedHcount()
10:12:747 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:747 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:747 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:747 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:747 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:747 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:747 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:747 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:747 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:747 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:747 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:747 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:747 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:747 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:747 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:747 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:747 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:747 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:747 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:747 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:747 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:747 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:747 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +127us
10:12:747 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:747 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:747 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:747 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:747 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:747 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:747 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:747 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:747 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:747 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:747 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:747 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:747 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:747 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:747 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:747 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:747 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:747 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:747 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:747 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:748 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:748 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:12:748 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:748 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:748 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:748 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +45us
10:12:748 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09159980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:748 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:748 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:748 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:748 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:748 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:748 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:748 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:748 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:748 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:748 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:748 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:763 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:763 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1712us
10:12:763 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:763 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:763 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:763 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:763 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845188489=sceDisplayGetAccumulatedHcount()
10:12:763 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:763 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:763 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:763 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:763 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:763 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:763 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:763 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:763 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:763 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:763 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:763 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:763 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:763 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:763 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:763 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:763 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:763 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:763 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:763 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:763 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:763 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:763 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +858us
10:12:763 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:763 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:763 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:763 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:763 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:763 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:763 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:12:763 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:763 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:763 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:763 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:763 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:763 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:763 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:12:763 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:763 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:763 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:763 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:763 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:764 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:764 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:764 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:12:764 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:764 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:764 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:764 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:764 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:764 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:764 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:764 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:764 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09151980)
10:12:764 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:764 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:764 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:780 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:780 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +899us
10:12:780 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:780 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:780 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:780 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:780 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845188775=sceDisplayGetAccumulatedHcount()
10:12:780 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:780 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:780 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:780 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:780 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:780 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:780 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:780 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:780 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:780 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:780 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:780 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:780 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:780 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:780 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +9us
10:12:780 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:780 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:780 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:780 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:780 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:780 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:780 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:780 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1585us
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:780 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:780 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:780 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:780 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:780 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:780 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:780 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:780 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:780 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:780 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:780 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:780 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:780 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:780 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:780 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:797 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:797 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2441us
10:12:797 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:797 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:797 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:797 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:797 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845189061=sceDisplayGetAccumulatedHcount()
10:12:797 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:797 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:797 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:797 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:797 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:797 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:797 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:797 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:797 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:797 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:797 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:797 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:797 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:797 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:797 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:797 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:797 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:797 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:797 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:797 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:797 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:797 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:797 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +2321us
10:12:797 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:797 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:797 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:797 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:797 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:797 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:797 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:797 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:797 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:797 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:797 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:797 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:797 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:12:797 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:797 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:797 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:797 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:797 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:798 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 0915b980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:798 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:798 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:798 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:798 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:798 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:798 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:12:798 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:798 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:798 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:798 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:798 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:798 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:798 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:798 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:798 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:798 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:12:798 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:798 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:798 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:798 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:798 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:798 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:798 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:798 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:798 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:798 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:813 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:813 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1710us
10:12:813 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:813 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:813 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:813 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:813 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845189347=sceDisplayGetAccumulatedHcount()
10:12:813 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:813 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:813 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:813 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:813 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:813 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:813 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:813 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:813 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:813 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:813 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:813 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:813 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspAt3Player (288->293, pc: 08966bf0->089df9f4, thread delay finished) +443us
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, interrupt) +12us
10:12:813 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, left interrupt) +5us
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:813 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> ps_main (293->288, pc: 089df9f4->08966bf0, thread delayed) +20us
10:12:813 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:813 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:813 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:813 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +324us
10:12:813 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:813 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:813 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:813 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3013us
10:12:813 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:813 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:813 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:813 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:813 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:813 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2249us
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:813 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:813 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:813 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3337us
10:12:813 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:813 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:814 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:814 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:814 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:814 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:814 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:814 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:814 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2279us
10:12:814 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:814 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:814 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:814 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:814 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:814 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:814 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09153980)
10:12:814 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:814 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:814 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:814 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3316us
10:12:814 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:814 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:814 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:814 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:814 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:814 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:814 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:814 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:814 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:814 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:830 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:830 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +978us
10:12:830 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:830 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:830 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:830 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:830 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845189633=sceDisplayGetAccumulatedHcount()
10:12:830 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:830 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:830 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:830 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:830 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:830 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:830 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:830 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:830 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:830 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:830 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:830 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:830 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:830 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:830 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:830 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:830 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:830 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:830 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:830 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:830 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:830 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:830 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3785us
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:830 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:830 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:830 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:830 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:830 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:830 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:830 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:830 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:830 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:830 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:830 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:830 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:830 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:830 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:830 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:830 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:831 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:831 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:831 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:831 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:831 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:831 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:831 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:847 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:847 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +234us
10:12:847 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:847 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:847 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:847 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:847 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845189919=sceDisplayGetAccumulatedHcount()
10:12:847 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:847 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:847 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:847 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:847 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:847 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:847 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:847 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:847 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:847 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:847 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:847 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:847 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:847 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:847 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:847 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:847 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:847 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:847 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:847 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:847 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:847 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:847 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +4516us
10:12:847 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:847 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:847 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:847 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:847 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 0915d980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:847 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:847 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:847 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:847 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:847 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:12:847 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:847 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:847 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:847 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:847 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:848 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +21us
10:12:848 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:848 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:848 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:12:848 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:848 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:848 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:848 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:848 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:848 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:848 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:848 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:848 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:848 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:848 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:848 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:863 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:863 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3097us
10:12:863 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:863 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:863 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:863 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845190205=sceDisplayGetAccumulatedHcount()
10:12:863 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:863 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:863 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:863 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:863 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:863 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:863 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:863 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:863 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:863 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08808d54->0881c8e4, audio drain) +239us
10:12:863 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:863 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:863 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->08808d54, sas core) +25us
10:12:863 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 089713e8->0881c100, woke from sas mix) +173us
10:12:863 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:863 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->089713e8, blocking audio) +12us
10:12:863 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:863 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:863 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +64us
10:12:863 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:863 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:863 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:863 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:863 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:863 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:863 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +1810us
10:12:863 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:863 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:863 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:863 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:863 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:863 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:863 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:12:863 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:863 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:863 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:863 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:863 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:863 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:864 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:864 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:12:864 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:864 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:864 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:864 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:864 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:864 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:864 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09155980)
10:12:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:864 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:12:864 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:864 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:864 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:864 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:864 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:864 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:864 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:864 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:864 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:864 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:864 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:880 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:880 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +4588us
10:12:880 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:880 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:880 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:880 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:880 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845190491=sceDisplayGetAccumulatedHcount()
10:12:880 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:880 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:880 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:880 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:880 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:880 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:880 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:880 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:880 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:880 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:880 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:880 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:880 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:880 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:880 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:880 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:880 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:880 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:880 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:880 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:880 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:880 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:880 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +174us
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:880 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:880 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:880 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:880 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:880 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:880 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:880 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:880 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:880 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:880 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:880 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:880 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:880 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:880 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:881 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:881 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:881 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:881 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:881 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:881 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:881 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:881 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:881 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:881 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:897 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:897 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3845us
10:12:897 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:897 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:897 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:897 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:897 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845190777=sceDisplayGetAccumulatedHcount()
10:12:897 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:897 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:897 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:897 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:897 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:897 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:897 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:897 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:897 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:897 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:897 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:897 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:897 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:897 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:897 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:897 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:897 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:897 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:897 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:897 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:897 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:897 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:897 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +906us
10:12:897 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:897 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:897 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:897 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09151980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:897 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:897 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:897 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:897 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:897 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:897 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:12:897 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:897 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:898 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:898 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:898 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:898 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:898 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:12:898 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:898 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:898 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:898 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:898 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:898 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:898 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:898 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:898 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:898 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:913 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:913 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +872us
10:12:913 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:913 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:913 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:913 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:913 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845191063=sceDisplayGetAccumulatedHcount()
10:12:913 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:913 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:913 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:913 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:913 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:913 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:913 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:913 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:913 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:913 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:913 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:913 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:913 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:913 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:913 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:913 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:913 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:913 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:913 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:913 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:913 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:913 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:913 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1637us
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:913 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:913 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:913 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:913 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:12:913 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:913 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:913 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:913 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:913 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:913 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:913 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09157980)
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:913 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:913 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:913 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:913 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:913 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:913 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:913 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:914 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:914 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:914 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:914 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:914 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:914 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:914 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:930 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:930 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2393us
10:12:930 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:930 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:930 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:930 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:930 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845191349=sceDisplayGetAccumulatedHcount()
10:12:930 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:930 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:930 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:930 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:930 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:930 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:930 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:930 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:930 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:930 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:930 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:930 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:930 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:930 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:930 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:930 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:930 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:930 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:930 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:930 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:930 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:930 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:930 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2369us
10:12:930 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:930 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:930 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:930 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:930 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:930 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:930 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:930 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:930 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:930 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:930 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:930 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:930 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:930 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:930 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:930 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:930 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:930 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:930 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:930 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:930 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:12:931 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:931 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:931 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:931 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:931 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:931 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09153980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:931 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:931 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:931 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:931 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:931 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:931 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:931 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:947 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:947 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:947 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:947 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1662us
10:12:947 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:947 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:947 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:947 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:947 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845191635=sceDisplayGetAccumulatedHcount()
10:12:947 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:947 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:947 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:947 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:947 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:947 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:947 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:947 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:947 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:947 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:947 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:947 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:947 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:947 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:947 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspAt3Player (288->293, pc: 08966bf0->089dfa24, woke from hle delay) +5us
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:947 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> ps_main (293->288, pc: 089df9f4->08966bf0, thread delayed) +27us
10:12:947 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:947 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:947 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:947 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +315us
10:12:947 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:947 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:947 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:947 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3061us
10:12:947 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:947 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:947 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:947 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:947 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:947 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:947 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2210us
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:947 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:948 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3376us
10:12:948 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:948 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:948 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:948 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:948 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:948 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:948 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2240us
10:12:948 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:948 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:948 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:948 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:948 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:948 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:948 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3346us
10:12:948 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:948 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:948 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:948 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:948 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:948 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:948 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:948 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:948 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:963 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:963 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +930us
10:12:963 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:963 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:963 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:963 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:963 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845191921=sceDisplayGetAccumulatedHcount()
10:12:963 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:963 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:963 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:963 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:963 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:963 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:963 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:963 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:963 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:963 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:963 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:963 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:963 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:963 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:963 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:963 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:963 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:963 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:963 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:963 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:963 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:963 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:963 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +495us
10:12:963 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:963 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:963 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:963 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:963 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:963 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:963 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09159980)
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:963 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3325us
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:963 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:963 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:963 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:963 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:963 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:963 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:963 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:963 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:963 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:963 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:963 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:963 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:964 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:964 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:964 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:964 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:12:980 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:980 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +199us
10:12:980 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:980 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:980 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:980 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:980 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845192207=sceDisplayGetAccumulatedHcount()
10:12:980 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:12:980 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:980 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:980 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:980 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:980 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:980 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:980 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:12:980 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:980 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:12:980 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:980 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:980 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:12:980 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:980 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:12:980 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:980 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:980 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:980 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:12:980 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:980 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:980 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:980 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +4564us
10:12:980 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:12:980 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:980 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:980 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:980 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:12:980 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:12:980 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:12:980 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:12:980 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:12:980 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:12:980 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:980 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:980 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:12:980 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:980 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:980 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:980 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:980 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:12:981 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09155980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:12:981 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:12:981 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:12:981 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:981 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:981 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:981 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:981 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:981 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:12:981 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:981 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:981 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:981 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:981 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:981 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:981 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:981 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:981 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:12:997 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:997 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3079us
10:12:997 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:12:997 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:997 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:997 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:12:997 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845192493=sceDisplayGetAccumulatedHcount()
10:12:997 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:12:997 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:12:997 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:12:997 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:997 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:12:997 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:12:997 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:12:997 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:12:997 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:997 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:12:997 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 0880a1cc->0881c8e4, audio drain) +287us
10:12:997 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:997 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:997 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:997 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->0880a1cc, sas core) +25us
10:12:997 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:12:997 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:12:997 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:12:997 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08966bf0->0881c100, woke from sas mix) +173us
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, interrupt) +12us
10:12:997 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:12:997 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, left interrupt) +5us
10:12:997 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:997 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:997 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->08966bf0, blocking audio) +5us
10:12:997 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:12:997 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:997 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:997 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +320us
10:12:997 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:12:997 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:12:997 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:12:997 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +1827us
10:12:997 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:997 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:997 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:997 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:997 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:997 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:997 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:12:997 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:997 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:997 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:12:997 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:998 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:998 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:998 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:12:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:12:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:12:998 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:12:998 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:12:998 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:12:998 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:12:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:12:998 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:12:998 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:12:998 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:12:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:12:998 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:12:998 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:12:998 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:12:998 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:12:998 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 0915b980)
10:12:998 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:12:998 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:12:998 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:013 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:013 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:013 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:013 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2267us
10:13:013 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:013 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:013 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:013 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:013 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845192779=sceDisplayGetAccumulatedHcount()
10:13:013 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:013 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:013 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:013 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:013 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:013 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:013 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:013 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:013 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:013 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:013 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:013 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:013 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:013 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:013 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:013 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:013 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:013 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:013 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:013 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:013 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:013 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:013 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +222us
10:13:013 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:013 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:013 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:013 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:013 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:014 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:014 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:014 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:014 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:014 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:014 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:014 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:014 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:014 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:014 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:014 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:014 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:014 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:014 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:014 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:014 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:014 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:014 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:014 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:014 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:014 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:014 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:014 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:014 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:014 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:030 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:030 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3809us
10:13:030 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:030 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:030 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:030 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:030 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845193065=sceDisplayGetAccumulatedHcount()
10:13:030 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:030 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:030 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:030 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:030 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:030 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:030 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:030 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:030 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:030 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08970554->08000000, interrupt) +197us
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:030 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08970554, left interrupt) +9us
10:13:030 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:030 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:030 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +260us
10:13:030 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:030 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:030 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:030 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:030 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:030 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:030 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:030 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:030 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:030 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +939us
10:13:030 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:030 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:030 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:030 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:030 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:030 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:030 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:030 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:030 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:030 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:030 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:030 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:031 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:031 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:13:031 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:031 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:031 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:031 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09157980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:031 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:031 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:031 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:031 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:031 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:031 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:031 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:031 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:031 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:031 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:031 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:031 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:031 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:031 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:047 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:047 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +855us
10:13:047 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:047 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:047 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:047 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:047 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845193351=sceDisplayGetAccumulatedHcount()
10:13:047 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:047 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:047 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:047 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:047 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:047 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:047 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:047 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:047 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:047 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:047 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:047 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:047 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:047 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:047 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:047 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:047 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:047 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:047 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:047 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:047 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:047 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:047 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1685us
10:13:047 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:047 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:047 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:047 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:047 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:047 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:047 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:13:047 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:047 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:047 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:047 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:047 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:047 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:047 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:047 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:048 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:048 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:048 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:048 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:048 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 0915d980)
10:13:048 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:048 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:048 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:048 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:13:048 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:048 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:048 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:048 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:048 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:048 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:048 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:048 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:048 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:048 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:064 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:064 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2346us
10:13:064 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:064 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:064 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:064 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:064 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845193637=sceDisplayGetAccumulatedHcount()
10:13:064 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:064 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:064 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:064 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:064 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:064 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:064 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:064 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:064 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:064 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:064 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:064 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:064 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:064 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:064 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:064 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:064 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:064 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:064 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:064 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:064 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:064 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:064 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2417us
10:13:064 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:064 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:064 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:064 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:064 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:064 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:064 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:064 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:064 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:064 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:064 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:064 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:065 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:065 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:065 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:065 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:065 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:065 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:065 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:065 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:065 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:065 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:065 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:065 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:065 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:065 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:065 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:065 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:065 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:065 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:065 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:065 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:080 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:080 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:080 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:080 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1602us
10:13:080 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:080 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:080 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:080 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:080 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845193923=sceDisplayGetAccumulatedHcount()
10:13:080 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:080 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:080 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:080 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:080 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:080 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:080 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:080 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:080 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:080 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:080 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:080 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:080 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:080 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:080 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:080 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:080 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:080 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:080 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:080 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:080 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:080 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:080 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3148us
10:13:080 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:080 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:080 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:080 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:080 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +45us
10:13:081 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09159980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:081 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:081 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:081 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:081 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:081 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:081 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:081 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:081 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:081 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:081 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:081 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:081 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:081 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:081 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:081 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:081 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:081 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:081 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:081 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:081 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:081 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:097 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:097 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +883us
10:13:097 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:097 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:097 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:097 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:097 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845194209=sceDisplayGetAccumulatedHcount()
10:13:097 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:097 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:097 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:097 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:097 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:097 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:097 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:097 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:097 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:097 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:097 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:097 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:097 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:097 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:097 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:097 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:097 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:097 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:097 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> idle0 (292->272, pc: 0886052c->08000000, interrupt) +12us
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:097 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspGarbage::Collector::Vsync (272->292, pc: 08000000->0886052c, left interrupt) +8us
10:13:097 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:097 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:097 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +10us
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +490us
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:097 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:13:097 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:097 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:097 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:097 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:097 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:097 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:097 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:097 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:098 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:098 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:098 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:098 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09151980)
10:13:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:098 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:098 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:098 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:13:098 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:098 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:098 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:098 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:098 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:098 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:098 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:098 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:098 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:098 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:098 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:098 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:098 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:098 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:098 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:098 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:114 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:114 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +151us
10:13:114 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:114 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:114 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:114 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:114 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845194495=sceDisplayGetAccumulatedHcount()
10:13:114 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:114 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:114 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:114 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:114 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:114 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:114 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:114 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:114 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:114 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:114 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:114 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:114 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:114 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:114 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:114 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:114 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:114 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:114 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:114 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:114 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:114 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:114 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +4612us
10:13:114 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:114 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:114 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:114 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:114 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:114 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:114 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:114 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:114 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:114 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:114 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:114 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:114 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:114 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:114 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:114 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:114 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:114 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:114 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:114 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:114 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:114 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:130 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:130 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +5212us
10:13:130 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:130 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:130 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:130 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845194781=sceDisplayGetAccumulatedHcount()
10:13:130 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:130 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:130 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:130 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:130 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:130 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:130 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:130 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:130 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:130 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 0897148c->0881c8e4, audio drain) +334us
10:13:130 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:130 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:130 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->0897148c, sas core) +25us
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspAt3Player (288->293, pc: 0896aeb8->089df9f4, thread delay finished) +38us
10:13:130 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 0915b980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> ps_main (293->288, pc: 089dfa24->0896aeb8, atrac decode data) +12us
10:13:130 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:130 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:130 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +103us
10:13:130 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:130 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08966bf0->0881c100, woke from sas mix) +13us
10:13:130 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:130 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->08966bf0, blocking audio) +12us
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:130 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:130 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +307us
10:13:130 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:130 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:130 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +1828us
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:130 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:130 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:130 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3408us
10:13:130 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:131 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:131 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:131 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:131 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:131 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2208us
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:131 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3378us
10:13:131 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:131 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:131 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:131 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:131 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:131 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2238us
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:131 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:131 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:131 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:131 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:147 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:147 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2233us
10:13:147 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:147 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:147 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:147 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:147 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845195067=sceDisplayGetAccumulatedHcount()
10:13:147 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:147 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:147 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:147 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:147 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:147 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:147 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:147 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:147 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:147 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:147 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:147 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:147 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:147 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:147 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:147 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:147 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:147 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:147 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:147 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:147 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:147 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:147 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +270us
10:13:147 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:147 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:147 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:147 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:147 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:147 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:147 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2268us
10:13:147 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:147 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:147 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:147 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:147 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:147 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:147 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09153980)
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:147 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3326us
10:13:147 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:147 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:147 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:147 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:148 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:148 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:148 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:148 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:148 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:148 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:148 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:148 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:148 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:148 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:148 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:148 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:148 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:148 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:148 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:148 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:148 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:164 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:164 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3761us
10:13:164 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:164 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:164 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:164 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:164 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845195353=sceDisplayGetAccumulatedHcount()
10:13:164 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:164 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:164 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:164 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:164 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:164 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:164 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:164 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:164 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:164 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:164 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:164 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:164 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:164 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:164 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:164 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:164 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:164 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:164 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:164 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:164 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:164 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:164 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1001us
10:13:164 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:164 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:164 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:164 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:164 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:164 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:164 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:164 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:165 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:165 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:165 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:165 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:165 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:165 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:165 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:165 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:13:165 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:165 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:165 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:165 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 0915d980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:165 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:165 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:165 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:165 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:165 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +21us
10:13:165 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:165 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:180 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:180 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +837us
10:13:180 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:180 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:180 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:180 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:180 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845195639=sceDisplayGetAccumulatedHcount()
10:13:180 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:180 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:180 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:180 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:180 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:180 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:180 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:180 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:180 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:180 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:180 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:180 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:180 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:180 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:180 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:180 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:180 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:180 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:180 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:180 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:180 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:180 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:180 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1733us
10:13:180 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:180 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:180 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:180 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:180 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:180 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:180 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:180 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:180 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:180 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:180 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:180 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:180 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:180 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:180 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:180 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:180 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:180 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:180 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:180 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:180 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:181 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:181 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:181 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:181 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:181 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:13:181 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:181 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:181 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:181 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:181 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:181 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:181 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:181 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:181 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:181 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:181 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09155980)
10:13:181 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:181 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:181 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:197 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:197 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +24us
10:13:197 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:197 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:197 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:197 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:197 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845195925=sceDisplayGetAccumulatedHcount()
10:13:197 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:197 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:197 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:197 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:197 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:197 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:197 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:197 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:197 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:197 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:197 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:197 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:197 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:197 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:197 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:197 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:197 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:197 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:197 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:197 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:197 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:197 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:197 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2465us
10:13:197 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:197 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:197 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:197 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:197 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:197 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:197 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:197 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:197 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:197 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:197 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:197 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:197 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:197 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:198 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:198 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:198 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:198 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:198 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:198 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:198 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:198 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:198 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:198 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:198 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:198 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:214 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:214 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1566us
10:13:214 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:214 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:214 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:214 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:214 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845196211=sceDisplayGetAccumulatedHcount()
10:13:214 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:214 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:214 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:214 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:214 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:214 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:214 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:214 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:214 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:214 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:214 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:214 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:214 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:214 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:214 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:214 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:214 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:214 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:214 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:214 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:214 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:214 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:214 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +3196us
10:13:214 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:214 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:214 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:214 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:214 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:214 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:214 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:214 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:214 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:214 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:214 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:214 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:214 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:13:214 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:214 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:214 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:214 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:214 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:215 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09151980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:215 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:215 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:215 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:215 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:215 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:215 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:215 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:215 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:215 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:215 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:215 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:215 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:215 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:215 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:215 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:215 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:215 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:215 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:215 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:215 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:230 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:230 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +835us
10:13:230 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:230 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:230 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:230 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:230 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845196497=sceDisplayGetAccumulatedHcount()
10:13:230 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:230 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:230 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:230 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:230 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:230 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:230 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:230 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:230 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:230 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:230 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:230 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:230 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:230 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:230 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:230 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:230 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:230 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:230 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:230 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:230 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:230 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +522us
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:230 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:230 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:230 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:230 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:230 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:230 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:230 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:230 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:230 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:230 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:13:230 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:230 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:231 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:231 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:231 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:231 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:231 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:231 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:231 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:231 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:231 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:13:231 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:231 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:231 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:231 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:231 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:231 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:231 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09157980)
10:13:231 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:231 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:13:231 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:231 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:231 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:231 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:231 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:231 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:231 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:231 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:231 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:231 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:247 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:247 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +103us
10:13:247 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:247 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:247 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:247 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:247 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845196783=sceDisplayGetAccumulatedHcount()
10:13:247 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:247 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:247 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:247 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:247 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:247 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:247 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:247 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:247 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:247 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:247 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:247 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:247 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:247 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:247 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:247 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:247 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:247 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:247 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:247 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:247 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:247 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:247 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +4659us
10:13:247 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:247 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:247 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:247 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:247 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:247 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:247 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:247 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:247 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:247 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:247 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:247 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:247 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:247 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:248 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:248 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:248 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:264 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:264 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:264 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:264 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +5177us
10:13:264 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:264 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:264 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:264 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845197069=sceDisplayGetAccumulatedHcount()
10:13:264 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:264 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:264 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:264 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:264 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:264 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:264 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:264 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:264 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:264 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:264 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspAt3Player (288->293, pc: 0896ae9c->0881c8e4, audio drain) +382us
10:13:264 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +12us
10:13:264 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:264 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:264 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:264 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:264 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:264 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:264 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:264 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> ps_main (293->288, pc: 089df9f4->0896ae9c, thread delayed) +23us
10:13:264 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:264 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:264 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:264 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +81us
10:13:264 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:264 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08966bf0->0881c100, woke from sas mix) +61us
10:13:264 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:264 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->08966bf0, blocking audio) +12us
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:264 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:264 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +259us
10:13:264 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:264 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:264 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:264 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:264 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5293us
10:13:264 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:264 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:264 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:264 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:264 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +51us
10:13:265 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09153980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:265 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +115us
10:13:265 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:265 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2178us
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:265 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3408us
10:13:265 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:265 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:265 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:265 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:265 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:265 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2208us
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:265 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:265 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:265 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:265 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:280 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:280 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2220us
10:13:280 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:280 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:280 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:280 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:280 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845197355=sceDisplayGetAccumulatedHcount()
10:13:280 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:280 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:280 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:280 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:280 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:280 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:280 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:280 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:280 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:280 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:280 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:280 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:280 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:280 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:280 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:280 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:280 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:280 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:280 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +429us
10:13:280 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:280 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:280 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:280 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +193us
10:13:280 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:280 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:280 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:280 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:280 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:280 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:280 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:280 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2238us
10:13:280 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:281 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3348us
10:13:281 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:281 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:281 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:281 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:281 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:281 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2268us
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:281 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:281 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:281 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09159980)
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:281 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3326us
10:13:281 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:281 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:281 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:281 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:281 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:281 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:281 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:281 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:281 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:297 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:297 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +3713us
10:13:297 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:297 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:297 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:297 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:297 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845197641=sceDisplayGetAccumulatedHcount()
10:13:297 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:297 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:297 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:297 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:297 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:297 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:297 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:297 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:297 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:297 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:297 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:297 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:297 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:297 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:297 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:297 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:297 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:297 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:297 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:297 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:297 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:297 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:297 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1049us
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:297 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:297 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:297 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:297 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:297 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:297 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:297 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:297 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:297 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:297 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:297 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:298 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:298 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:298 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:298 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:298 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:298 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:298 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:298 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:298 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:298 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:298 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:298 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:314 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:314 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2970us
10:13:314 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:314 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:314 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:314 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:314 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845197927=sceDisplayGetAccumulatedHcount()
10:13:314 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:314 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:314 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:314 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:314 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:314 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:314 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:314 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:314 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:314 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:314 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:314 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:314 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:314 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:314 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:314 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:314 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:314 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:314 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:314 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:314 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:314 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:314 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1781us
10:13:314 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:314 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:314 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:314 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:314 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09155980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:314 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:314 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:314 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:314 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:314 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:314 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:314 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:314 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:314 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:314 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:315 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:315 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:315 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:315 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:315 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:315 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:315 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:315 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:315 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:315 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:315 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:315 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:315 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:315 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:315 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:315 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df8b0->08000000, interrupt) +11us
10:13:315 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:315 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:330 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df8b0, left interrupt) +13us
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:330 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> Pad (293->285, pc: 089df9f4->0886052c, thread delayed) +14us
10:13:330 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:330 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:330 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:330 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +21us
10:13:330 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845198214=sceDisplayGetAccumulatedHcount()
10:13:330 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:330 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:330 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:330 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:330 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:330 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:330 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:330 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:330 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:330 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:330 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:330 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:330 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:330 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:330 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:330 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:330 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:330 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:330 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:330 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:330 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:330 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:330 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2485us
10:13:330 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:330 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:330 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:330 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:330 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:330 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2280us
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:330 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:330 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:330 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 0915b980)
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:330 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3315us
10:13:330 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:330 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:330 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:330 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:330 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:330 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:330 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:331 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:331 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:331 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:331 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:331 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:331 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:331 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:331 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:331 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:331 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:331 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:347 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:347 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1519us
10:13:347 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:347 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:347 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:347 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:347 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845198499=sceDisplayGetAccumulatedHcount()
10:13:347 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:347 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:347 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:347 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:347 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:347 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:347 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:347 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:347 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:347 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:347 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:347 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:347 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:347 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:347 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +66us
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:347 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +8us
10:13:347 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:347 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:347 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:347 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +247us
10:13:347 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:347 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:347 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:347 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3230us
10:13:347 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:347 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:347 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:347 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:347 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:347 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:347 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:347 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:347 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:347 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:347 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:347 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:347 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:347 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:347 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:348 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:348 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:348 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:348 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:348 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:348 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:348 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:348 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:348 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:348 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:13:348 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:348 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:348 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:348 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:348 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:348 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09157980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:348 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:348 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:348 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:348 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:348 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:348 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:348 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:364 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:364 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +787us
10:13:364 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:364 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:364 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:364 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:364 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845198785=sceDisplayGetAccumulatedHcount()
10:13:364 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:364 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:364 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:364 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:364 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:364 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:364 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:364 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:364 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:364 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:364 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:364 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:364 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:364 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:364 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:364 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:364 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:364 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:364 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:364 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:364 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:364 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +540us
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:364 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:364 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:364 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:364 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:364 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:364 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:364 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:364 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:364 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:365 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:365 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:365 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:365 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:365 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:365 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:365 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:365 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:365 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:13:365 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:365 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:365 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:365 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:365 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:365 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:365 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:365 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:365 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:381 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:381 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +55us
10:13:381 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:381 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:381 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:381 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:381 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845199071=sceDisplayGetAccumulatedHcount()
10:13:381 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:381 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:381 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:381 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:381 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:381 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:381 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:381 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:381 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:381 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:381 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:381 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:381 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:381 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:381 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:381 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:381 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:381 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:381 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:381 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:381 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:381 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:381 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +1361us
10:13:381 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:381 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:381 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:381 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:381 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:381 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:381 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 0915d980)
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:381 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:13:381 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:381 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:381 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:381 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:381 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:381 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:381 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:381 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:381 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:381 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:381 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:381 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:381 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:381 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:382 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:382 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:382 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:382 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:382 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:397 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:397 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +5129us
10:13:397 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:397 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:397 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:397 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:397 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845199357=sceDisplayGetAccumulatedHcount()
10:13:397 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:397 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:397 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:397 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:397 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:397 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:397 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:397 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:397 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:397 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:397 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:397 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:397 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:397 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08966bf0->0881c8e4, audio drain) +430us
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 089788cc->08000000, interrupt) +21us
10:13:397 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:397 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->089788cc, left interrupt) +5us
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:397 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->08966bf0, sas core) +9us
10:13:397 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:397 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 089346c0->0881c100, woke from sas mix) +173us
10:13:397 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:397 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:397 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->089346c0, blocking audio) +12us
10:13:397 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:397 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:397 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +176us
10:13:397 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:397 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:397 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:397 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5376us
10:13:397 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:397 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:397 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:397 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:397 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:397 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:397 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:397 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:397 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:397 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:397 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:397 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:397 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +45us
10:13:398 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09159980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:398 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:398 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:398 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:398 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:398 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:398 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:398 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:398 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:398 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:398 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:398 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:398 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:398 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:398 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:398 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:414 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:414 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2205us
10:13:414 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:414 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:414 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:414 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:414 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845199643=sceDisplayGetAccumulatedHcount()
10:13:414 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:414 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:414 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:414 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:414 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:414 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:414 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:414 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:414 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:414 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:414 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:414 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:414 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:414 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:414 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:414 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:414 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:414 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:414 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:414 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:414 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:414 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:414 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +365us
10:13:414 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:414 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:414 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:414 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:414 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:414 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:414 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:414 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:414 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:414 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:414 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:414 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:414 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:414 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:414 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:414 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:414 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:414 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:414 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:414 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:414 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:415 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:415 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:415 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:415 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:13:415 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:415 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:415 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:415 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:415 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:415 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:415 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:415 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:415 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:415 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:415 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09151980)
10:13:415 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:415 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:415 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:431 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:431 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1392us
10:13:431 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:431 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:431 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:431 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:431 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845199929=sceDisplayGetAccumulatedHcount()
10:13:431 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:431 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:431 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:431 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:431 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:431 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:431 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:431 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:431 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:431 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:431 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:431 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:431 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:431 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:431 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:431 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:431 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:431 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:431 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:431 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:431 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:431 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:431 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1097us
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:431 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:431 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:431 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:431 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:431 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:431 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:431 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:431 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:431 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:431 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:431 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:431 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:432 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:432 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:432 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:432 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:447 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:447 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2934us
10:13:447 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:447 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:447 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:447 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:447 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845200215=sceDisplayGetAccumulatedHcount()
10:13:447 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:447 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:447 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:447 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:447 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:447 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:447 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:447 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:447 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:447 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:447 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:447 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:447 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:447 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:447 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:447 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:447 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:447 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:447 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:447 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:447 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:447 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:447 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +1828us
10:13:447 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:447 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:447 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:447 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:447 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:447 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:447 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:447 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:447 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:447 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:447 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:447 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:447 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:13:447 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:447 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:447 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:447 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:447 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:448 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 0915b980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:448 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:448 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:448 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:448 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:448 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:448 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:448 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:448 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:448 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:448 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:448 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:448 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:448 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:448 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:448 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:448 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:448 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:448 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:448 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:448 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:448 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:448 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:448 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:448 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:448 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:448 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:464 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, left interrupt) +2203us
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:464 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> Pad (293->285, pc: 089df9f4->0886052c, thread delayed) +20us
10:13:464 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:464 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:464 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:464 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +21us
10:13:464 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845200502=sceDisplayGetAccumulatedHcount()
10:13:464 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:464 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:464 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:464 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:464 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:464 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:464 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:464 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:464 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:464 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:464 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:464 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:464 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:464 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:464 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:464 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:464 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:464 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:464 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:464 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:464 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:464 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:464 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2532us
10:13:464 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:464 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:464 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:464 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:464 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:464 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2232us
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:464 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:464 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:464 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3353us
10:13:464 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:465 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:465 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:465 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:465 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:465 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:465 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2262us
10:13:465 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:465 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:465 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:465 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:465 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:465 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:465 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09153980)
10:13:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:465 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3332us
10:13:465 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:465 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:465 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:465 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:465 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:465 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:465 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:465 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:465 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:481 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:481 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1471us
10:13:481 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:481 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:481 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:481 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:481 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845200787=sceDisplayGetAccumulatedHcount()
10:13:481 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:481 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:481 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:481 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:481 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:481 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:481 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:481 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:481 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:481 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:481 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:481 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:481 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:481 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:481 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:481 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:481 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:481 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:481 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:481 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:481 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:481 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:481 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3292us
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:481 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:481 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:481 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:481 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:481 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:481 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:481 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:481 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:481 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:481 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:481 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:481 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:481 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:481 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:481 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:481 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:481 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:482 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:482 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:482 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:482 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:482 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:497 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:497 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +727us
10:13:497 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:497 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:497 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:497 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:497 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845201073=sceDisplayGetAccumulatedHcount()
10:13:497 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:497 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:497 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:497 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:497 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:497 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:497 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:497 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:497 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:497 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:497 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:497 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:497 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:497 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:497 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:497 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:497 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:497 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:497 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:497 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:497 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:497 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:497 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +4023us
10:13:497 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:497 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:497 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:497 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 0915d980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:497 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:497 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:497 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:497 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:497 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +21us
10:13:497 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:497 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:498 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:498 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:498 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:498 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:498 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:498 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:498 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:498 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:498 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:498 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:498 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:498 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:498 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:498 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:498 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:498 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:498 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:498 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:498 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:498 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:498 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:498 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:498 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:498 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:498 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:498 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:498 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:498 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:514 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:514 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +13us
10:13:514 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:514 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:514 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:514 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:514 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845201359=sceDisplayGetAccumulatedHcount()
10:13:514 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:514 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:514 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:514 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:514 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:514 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:514 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:514 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:514 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:514 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:514 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:514 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:514 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:514 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:514 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:514 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:514 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:514 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:514 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:514 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:514 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:514 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +1374us
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:514 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3354us
10:13:514 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:514 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:514 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:514 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:514 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:514 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:514 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:514 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:515 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:515 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:515 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:515 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:515 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09155980)
10:13:515 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:515 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:13:515 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:515 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:515 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:515 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:515 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:515 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:515 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:515 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:515 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:515 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:515 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:515 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:531 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:531 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +5081us
10:13:531 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:531 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:531 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:531 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845201645=sceDisplayGetAccumulatedHcount()
10:13:531 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:531 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:531 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:531 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:531 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:531 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:531 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:531 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:531 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:531 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:531 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:531 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:531 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:531 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 08966bf0->0881c8e4, audio drain) +20us
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c100->08966bf0, sas core) +25us
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:531 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> xpLibSpu (288->282, pc: 089d2c10->0881c100, woke from sas mix) +173us
10:13:531 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:531 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> ps_main (282->288, pc: 0881c8e4->089d2c10, blocking audio) +12us
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:531 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:531 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +139us
10:13:531 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:531 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:531 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:531 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5424us
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:531 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:531 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:531 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:531 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:531 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:531 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:531 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:531 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:531 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:531 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:531 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:531 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:532 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:532 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:532 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:532 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:532 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:532 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:532 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:547 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:547 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +4337us
10:13:547 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:547 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:547 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:547 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:547 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845201931=sceDisplayGetAccumulatedHcount()
10:13:547 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:547 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:547 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:547 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:547 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:547 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:547 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:547 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:547 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:547 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:547 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:547 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:547 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:547 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:547 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:547 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:547 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:547 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:547 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:547 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:547 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:547 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:547 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +413us
10:13:547 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:547 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:547 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:547 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:547 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09151980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:547 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:547 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:547 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:547 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:547 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089dfa24, woke from hle delay) +2171us
10:13:547 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:547 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:547 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:547 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:548 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3414us
10:13:548 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:548 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:548 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:548 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:548 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:548 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2201us
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:548 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3384us
10:13:548 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:548 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:548 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:548 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:548 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:548 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2231us
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:548 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:548 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:548 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:548 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:564 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:564 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1365us
10:13:564 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:564 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:564 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:564 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:564 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845202217=sceDisplayGetAccumulatedHcount()
10:13:564 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:564 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:564 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:564 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:564 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:564 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:564 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:564 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:564 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:564 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:564 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:564 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:564 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:564 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:564 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:564 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:564 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:564 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:564 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:564 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:564 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:564 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:564 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1145us
10:13:564 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:564 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:564 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:564 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:564 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:564 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:564 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2261us
10:13:564 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:564 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:564 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:564 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:564 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:564 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:564 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09157980)
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:564 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:564 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3333us
10:13:564 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:564 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:565 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:565 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:565 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:565 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:565 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:565 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:565 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:565 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:565 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:565 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:565 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:565 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:565 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:565 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:565 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:565 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:565 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:565 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:565 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:581 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:581 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2886us
10:13:581 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:581 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:581 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:581 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:581 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845202503=sceDisplayGetAccumulatedHcount()
10:13:581 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:581 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:581 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:581 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:581 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:581 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:581 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:581 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:581 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:581 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:581 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:581 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:581 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:581 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:581 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:581 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:581 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:581 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:581 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:581 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:581 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:581 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:581 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +1876us
10:13:581 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:581 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:581 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:581 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:581 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:581 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:581 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:581 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> xpLibSpu (293->282, pc: 0881c8e4->0881c8e4, audio drain) +5us
10:13:581 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:581 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:581 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:581 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> pspAt3Player (282->293, pc: 0881c100->0881c8e4, sas core) +25us
10:13:581 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000002, 00000001, 09f76a5c[0000037b])
10:13:581 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000001)
10:13:581 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000003])
10:13:581 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +23us
10:13:581 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +149us
10:13:581 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:581 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:581 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:581 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5595us
10:13:582 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:582 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:582 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:582 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:582 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +44us
10:13:582 pspAt3Player D[ME]: HLE\sceAtrac.cpp:1317 00000000=sceAtracDecodeData(0, 09153980, 09f76a98[00000800], 09f76a9c[00000000], 09f76a94[-1])
10:13:582 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089dfa24->08000000, atrac decode data) +5us
10:13:582 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +122us
10:13:582 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:582 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:582 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:582 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:582 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:13:597 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:597 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +2155us
10:13:597 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:597 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:597 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:597 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspAt3Player (288->293, pc: 0886052c->089dfa24, woke from hle delay) +12us
10:13:597 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:597 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:597 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:597 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:597 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:597 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> ps_main (293->288, pc: 089df9f4->0886052c, thread delayed) +27us
10:13:597 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845202790=sceDisplayGetAccumulatedHcount()
10:13:597 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
10:13:597 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:597 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:597 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:597 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:597 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:597 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:597 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04000000: 480 x 272 x 3 
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b6c->08000000, interrupt) +27us
10:13:597 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b6c, left interrupt) +5us
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08809210->08000000, interrupt) +229us
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08809210, left interrupt) +9us
10:13:597 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:597 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:597 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +228us
10:13:597 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:597 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:597 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:597 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:597 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:597 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:597 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +2553us
10:13:597 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:597 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:597 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:597 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:597 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:597 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:597 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2218us
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:598 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3367us
10:13:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:598 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:598 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:598 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +2248us
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:598 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:2488 0=sceKernelDelayThread(000016ac): delaying 5814 usecs
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 089df9f4->08000000, thread delayed) +20us
10:13:598 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3337us
10:13:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:598 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:598 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:598 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:598 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:598 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:598 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:598 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04088000
10:13:614 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08860594
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(284, 00000001)
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:614 Pad          D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> Pad (272->285, pc: 08000000->0886052c, left interrupt) +1423us
10:13:614 Pad          D[SCECTRL]: HLE\sceCtrl.cpp:493 1=sceCtrlPeekBufferPositive(09fbba90, 1)
10:13:614 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:614 Pad          D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:614 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: Pad -> ps_main (285->288, pc: 0886052c->0886052c, event flag waited) +14us
10:13:614 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:1100 1845203075=sceDisplayGetAccumulatedHcount()
10:13:614 ps_main      D[SCEDISP]: HLE\sceDisplay.cpp:972 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
10:13:614 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=48f0fc80, stall=48f0fc80, cbid=00000000, param=089f3090)
10:13:614 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fc80
10:13:614 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:614 ps_main      D[SCEGE]: HLE\sceGe.cpp:378 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48f0fe74)
10:13:614 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f0fc80 - stall = 08f0fe74
10:13:614 ps_main      D[G3D]: Common\FramebufferCommon.cpp:278 Est: 04088000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44198000 = 480x272
10:13:614 ps_main      D[FRAMEBUF]: Common\FramebufferCommon.cpp:495 Switching render target to FBO for 04088000: 480 x 272 x 3 
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08848b54->08000000, interrupt) +27us
10:13:614 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:614 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08848b54, left interrupt) +5us
10:13:614 ps_main      D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=08f1fc80, stall=00000000, cbid=00000000, param=09fb89f0)
10:13:614 ps_main      D[G3D]: GPUCommon.cpp:1137 Starting DL execution at 08f1fc80 - stall = 00000000
10:13:614 ps_main      D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> idle0 (288->272, pc: 08966bf0->08000000, interrupt) +452us
10:13:614 idle0        D[CPU]: HLE\sceGe.cpp:118 Entering GE interrupt handler 0880a090
10:13:614 ps_main      D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> ps_main (272->288, pc: 08000000->08966bf0, left interrupt) +5us
10:13:614 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(289, ffffffff, 00000000, 00000000[invalid])
10:13:614 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:614 ps_main      D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:614 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: ps_main -> pspGarbage::Collector::Vsync (288->292, pc: 0886052c->0886052c, event flag waited) +308us
10:13:614 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(284, fffffffe)
10:13:614 pspGarbage:: D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:389 0=sceKernelWaitEventFlag(284, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
10:13:614 VSync        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspGarbage::Collector::Vsync -> VSync (292->286, pc: 0886052c->0886055c, event flag waited) +17us
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: VSync -> idle0 (286->272, pc: 0886055c->08000000, vblank start waited) +12us
10:13:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> pspAt3Player (272->293, pc: 08000000->089df9f4, thread delay finished) +11us
10:13:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:267 0=sceKernelClearEventFlag(295, fffffffe)
10:13:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(296, 00000001)
10:13:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(296, 00000008, 00000001, 09f76a5c[0000037b])
10:13:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:308 0=sceKernelSetEventFlag(295, 00000002)
10:13:614 pspAt3Player D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:506 0=sceKernelPollEventFlag(295, ffffffff, 00000001, 09f76a6c[00000002])
10:13:614 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000004, 00000800)
10:13:614 pspAt3Player D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000800 = sceAudioOutputPannedBlocking(00000004, 0000109c, 000010e0, 09159980)
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: pspAt3Player -> idle0 (293->272, pc: 0881c8e4->08000000, blocking audio) +12us
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:614 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +3316us
10:13:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:614 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:614 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:614 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:614 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:614 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091203c0)
10:13:614 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:615 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:615 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:615 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091203c0)
10:13:615 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:615 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:81 Entering alarm 0000012e handler: 08966570
10:13:615 idle0        D[SCEKERNEL]: HLE\sceKernelAlarm.cpp:96 Rescheduling alarm 0000012e for +9611ms
10:13:615 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c8e4, audio drain) +5607us
10:13:615 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:703 sceSasGetOutputMode(08a25e00)
10:13:615 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:687 0=__sceSasRevVON(08a25e00, 1, 1)
10:13:615 xpLibSpu     D[SCESAS]: HLE\sceSas.cpp:302 0=__sceSasCore(08a25e00, 091207c0)
10:13:615 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c100->08000000, sas core) +18us
10:13:615 xpLibSpu     D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: idle0 -> xpLibSpu (272->282, pc: 08000000->0881c100, woke from sas mix) +173us
10:13:615 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000100)
10:13:615 xpLibSpu     D[SCEAUDIO]: HLE\sceAudio.cpp:130 00000100 = sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 091207c0)
10:13:615 idle0        D[SCEKERNEL]: HLE\sceKernelThread.cpp:3056 Context switch: xpLibSpu -> idle0 (282->272, pc: 0881c8e4->08000000, blocking audio) +5us
10:13:615 idle0        D[CPU]: HLE\sceKernelInterrupt.cpp:151 Entering interrupt handler 08966954
10:13:615 idle0        D[FRAMEBUF]: Common\FramebufferCommon.cpp:958 Displaying FBO 04000000
10:15:015 idle0        I[COMMON]: FileUtil.cpp:240 Delete: file f:\Games\PSP\memstick/PSP/PPSSPP_STATE/ULUS10374_1.00_0.undo.jpg
10:15:015 idle0        I[COMMON]: FileUtil.cpp:382 Rename: f:\Games\PSP\memstick/PSP/PPSSPP_STATE/ULUS10374_1.00_0.jpg --> f:\Games\PSP\memstick/PSP/PPSSPP_STATE/ULUS10374_1.00_0.undo.jpg
10:15:087 idle0        I[SAVESTATE]: SaveState.cpp:782 Saving state to f:\Games\PSP\memstick/PSP/PPSSPP_STATE/ULUS10374_1.00_0.ppst.tmp
10:15:087 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10000
10:15:087 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10000/DEFAULT.SYS Exist
10:15:087 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10001
10:15:087 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10001/DEFAULT.SYS Exist
10:15:087 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10002
10:15:087 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10002/DEFAULT.SYS Exist
10:15:087 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10003
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10003/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10004
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10004/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10005
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10005/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10006
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10006/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10007
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10007/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10008
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10008/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10009
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10009/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10010
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10010/DEFAULT.SYS Exist
10:15:088 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10011
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10011/DEFAULT.SYS Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10012
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1444 ms0:/PSP/SAVEDATA/ULUS10374SO10012/DEFAULT.SYS Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10013
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10014
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10015
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10016
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10017
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10018
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10019
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10020
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10021
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10022
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10023
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10024
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10025
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10026
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10027
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10028
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1436 Name : SO10029
10:15:089 idle0        D[SCEUTIL]: Dialog\SavedataParam.cpp:1452 Don't Exist
