08:01:968 EmuThread.cpp:171 I[BOOT]: Done.
08:05:106 FileUtil.cpp:241 D[COMMON]: CreateFullPath: path C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/PSP/SYSTEM/
08:05:106 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path exists C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/PSP/SYSTEM/
08:06:727 System.cpp:383 I[BOOT]: PPSSPP v1.3-150-g7930d1f Windows 64 bit
08:06:727 MemMap.cpp:317 I[MM]: Memory system initialized. RAM at 000002422B4E0000 (mirror at 0 @ 00000242334C0000, uncached @ 00000242734C0000)
08:06:728 PSPLoaders.cpp:191 I[LOAD]: ULKS46008 : FLOWARS PORTABLE
08:06:729 Config.cpp:1257 I[LOAD]: Failed to read C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULKS46008_ppsspp.ini. No game-specific settings found, using global defaults.
08:06:729 PSPLoaders.cpp:250 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
08:06:729 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
08:06:729 FileUtil.cpp:241 D[COMMON]: CreateFullPath: path C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/
08:06:729 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path exists C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/
08:06:729 FileUtil.cpp:241 D[COMMON]: CreateFullPath: path C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\flash0/
08:06:729 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path exists C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\flash0/
08:06:730 FileUtil.cpp:241 D[COMMON]: CreateFullPath: path C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
08:06:730 FileUtil.cpp:245 D[COMMON]: CreateFullPath: path exists C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/PSP\PPSSPP_STATE
08:06:754 Util\PPGeDraw.cpp:224 D[SCEGE]: PPGe drawing library initialized. DL: 08000200 Data: 08010200 Atlas: 08020b00 (2097152) Args: 08020200
08:06:754 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
08:06:754 HLE\sceKernelModule.cpp:1060 D[MODULE]: Decrypting ~PSP file
08:06:756 ELF\ElfReader.cpp:350 D[LOAD]: String section: 34
08:06:756 ELF\ElfReader.cpp:437 D[LOAD]: Relocatable module
08:06:756 ELF\ElfReader.cpp:443 D[LOAD]: 2 segments:
08:06:756 ELF\ElfReader.cpp:451 D[LOAD]: Type: 00000001 Vaddr: 00000000 Filesz: 00014e18 Memsz: 00014e18 
08:06:756 ELF\ElfReader.cpp:470 D[LOAD]: Loadable Segment Copied to 08804000, size 00014e18
08:06:756 ELF\ElfReader.cpp:451 D[LOAD]: Type: 00000001 Vaddr: 00014e20 Filesz: 0000090c Memsz: 00008fd0 
08:06:756 ELF\ElfReader.cpp:470 D[LOAD]: Loadable Segment Copied to 08818e20, size 00008fd0
08:06:756 Util\BlockAllocator.cpp:391 I[HLE]: -----------
08:06:756 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
08:06:756 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
08:06:756 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08821e00 - 0a000000 size 017de200 taken=0 tag=(untitled)
08:06:756 Util\BlockAllocator.cpp:397 I[HLE]: -----------
08:06:756 ELF\ElfReader.cpp:475 D[LOAD]: 36 sections:
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .init     Sitting at 08804000, size 00000024
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .text     Sitting at 08804040, size 000132f0
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.text     Ignoring (size=00005060) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .fini     Sitting at 08817330, size 0000001c
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .sceStub.text     Sitting at 0881734c, size 00000200
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .lib.ent.top     Sitting at 08817550, size 00000004
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .lib.ent     Sitting at 08817554, size 00000010
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .lib.ent.btm     Sitting at 08817564, size 00000004
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .lib.stub.top     Sitting at 08817568, size 00000004
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .lib.stub     Sitting at 0881756c, size 00000108
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.lib.stub     Ignoring (size=00000140) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .lib.stub.btm     Sitting at 08817674, size 00000004
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .rodata.sceModuleInfo     Sitting at 08817678, size 00000034
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .rodata.sceResident     Sitting at 088176ac, size 00000114
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .rodata.sceNid     Sitting at 088177c0, size 00000100
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .rodata.sceVstub     Sitting at 088178c0, size 00000024
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000038) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .ctors     Sitting at 088178e4, size 00000008
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .dtors     Sitting at 088178ec, size 00000008
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .jcr     Sitting at 088178f4, size 00000004
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .eh_frame     Sitting at 088178f8, size 00000078
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .rodata     Sitting at 08817970, size 000014a8
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .data     Sitting at 08818e20, size 0000090c
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .rel.data     Ignoring (size=00000960) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .sbss     Sitting at 08819730, size 00000000
08:06:756 ELF\ElfReader.cpp:488 D[LOAD]: Data Section found: .bss     Sitting at 08819730, size 000086c0
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:492 D[LOAD]: NonData Section found: .comment     Ignoring (size=00000e5d) (flags=00000000)
08:06:756 ELF\ElfReader.cpp:496 D[LOAD]: Relocations:
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.init: Performing 2 relocations on .init : offset = 00015ef0
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 2 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.text: Performing 2572 relocations on .text : offset = 00015f00
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 2572 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.fini: Performing 1 relocations on .fini : offset = 0001af60
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 1 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0001af68
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 1 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.lib.stub: Performing 40 relocations on .lib.stub : offset = 0001af70
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 40 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0001b0b0
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 5 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0001b0d8
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 2 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.rodata.sceVstub: Performing 7 relocations on .rodata.sceVstub : offset = 0001b0e8
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 7 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0001b120
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 2 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.rodata: Performing 236 relocations on .rodata : offset = 0001b130
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 236 relocations...
08:06:756 ELF\ElfReader.cpp:520 D[LOAD]: .rel.data: Performing 300 relocations on .data : offset = 0001b890
08:06:756 ELF\ElfReader.cpp:55 D[LOAD]: Loading 300 relocations...
08:06:758 HLE\ReplaceTables.cpp:1341 I[HLE]: Replaced memcpy at 0880e418 with hash 8c3fd997a544d0b1
08:06:758 HLE\ReplaceTables.cpp:1341 I[HLE]: Replaced memset at 0880e524 with hash 4bb677dace6ca526
08:06:758 HLE\ReplaceTables.cpp:1341 I[HLE]: Replaced memmove at 08813600 with hash 368f6cf979709a31
08:06:758 HLE\sceKernelModule.cpp:1243 I[LOAD]: Module Bootstrap: 08821720 08817554 0881756c
08:06:758 HLE\sceKernelModule.cpp:1244 D[LOAD]: ===================================================
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module sceRtc, stubs at 08817504
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceRtcGetCurrentTick : 08817504
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module sceDisplay, stubs at 088174a4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceDisplaySetMode : 088174a4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceDisplaySetFrameBuf : 088174ac
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module sceGe_user, stubs at 088174b4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeEdramGetAddr : 088174b4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeListEnQueue : 088174bc
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeListEnQueueHead : 088174c4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeListUpdateStallAddr : 088174cc
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeListSync : 088174d4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeDrawSync : 088174dc
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeBreak : 088174e4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeContinue : 088174ec
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeSetCallback : 088174f4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceGeUnsetCallback : 088174fc
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module sceUmdUser, stubs at 0881751c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceUmdActivate : 0881751c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceUmdDeactivate : 08817524
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceUmdWaitDriveStat : 0881752c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceUmdWaitDriveStatCB : 08817534
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 0881753c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceUmdGetDriveStat : 08817544
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module Flowars_library, stubs at 0881734c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing [UNK: 0x5d5d8ffb] : 0881734c
08:06:758 HLE\sceKernelModule.cpp:727 I[LOAD]: Function (Flowars_library,5d5d8ffb) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing [UNK: 0x1eb512cd] : 08817354
08:06:758 HLE\sceKernelModule.cpp:727 I[LOAD]: Function (Flowars_library,1eb512cd) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing [UNK: 0x50be7fc5] : 0881735c
08:06:758 HLE\sceKernelModule.cpp:727 I[LOAD]: Function (Flowars_library,50be7fc5) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:651 I[LOAD]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:651 I[LOAD]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:651 I[LOAD]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:651 I[LOAD]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:651 I[LOAD]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:651 I[LOAD]: Variable (Flowars_library,82f209b0) unresolved, storing for later resolving
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 08817364
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoPollAsync : 08817364
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoRead : 0881736c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoReadAsync : 08817374
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoWrite : 0881737c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoLseek : 08817384
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoWaitAsync : 0881738c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoWaitAsyncCB : 08817394
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoRename : 0881739c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoClose : 088173a4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceIoOpen : 088173ac
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module Kernel_Library, stubs at 088173b4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelCpuSuspendIntr : 088173b4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelCpuResumeIntr : 088173bc
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 088173c4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelLoadModule : 088173c4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelStartModule : 088173cc
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelSelfStopUnloadModule : 088173d4
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module StdioForUser, stubs at 088173dc
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelStdin : 088173dc
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelStdout : 088173e4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelStderr : 088173ec
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module SysMemUserForUser, stubs at 088173f4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelAllocPartitionMemory : 088173f4
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelFreePartitionMemory : 088173fc
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 08817404
08:06:758 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:758 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module ThreadManForUser, stubs at 0881740c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelCreateThread : 0881740c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelStartThread : 08817414
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelGetThreadId : 0881741c
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelSleepThread : 08817424
08:06:758 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelCreateSema : 0881742c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelDeleteSema : 08817434
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelSignalSema : 0881743c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelWaitSema : 08817444
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelWaitSemaCB : 0881744c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelCreateEventFlag : 08817454
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelDeleteEventFlag : 0881745c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelSetEventFlag : 08817464
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelClearEventFlag : 0881746c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelWaitEventFlag : 08817474
08:06:759 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:759 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module UtilsForUser, stubs at 0881747c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelGetGPI : 0881747c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelLibcClock : 08817484
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelLibcTime : 0881748c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelLibcGettimeofday : 08817494
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelDcacheWritebackAll : 0881749c
08:06:759 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:759 HLE\sceKernelModule.cpp:941 D[LOAD]: Importing Module sceSuspendForUser, stubs at 0881750c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelPowerLock : 0881750c
08:06:759 HLE\sceKernelModule.cpp:333 D[LOAD]: Importing sceKernelPowerUnlock : 08817514
08:06:759 HLE\sceKernelModule.cpp:1014 D[LOAD]: -------------------------------------------------------------
08:06:759 HLE\sceKernelModule.cpp:1303 I[LOAD]: Exporting ent 0 named Bootstrap, 1 funcs, 1 vars, resident 088177b0
08:06:759 HLE\sceKernelModule.cpp:1605 I[LOAD]: Module entry: 08804128
08:06:760 root         D[COMMON]: FileUtil.cpp:241 CreateFullPath: path C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE/
08:06:760 root         D[COMMON]: FileUtil.cpp:245 CreateFullPath: path exists C:\Users\Zotac\Downloads\ppsspp-v1.3-150-g7930d1f-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE/
08:06:764 root         N[BOOT]: EmuScreen.cpp:220 Loading J:/Isos/psp/Flowars_KOR_PSP-pXp/pxp-flowars.iso...
08:06:764 root         I[KERNEL]: HLE\sceKernelThread.cpp:1975 276=sceKernelCreateThread(user_main, 088041cc, 00000020, 262144, 80000000, 00000000)
08:06:764 root         I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(276, 33, 09fffed0)
08:06:764 root         I[KERNEL]: HLE\sceKernelThread.cpp:2103 __KernelReturnFromThread: 0
08:06:764 root         D[KERNEL]: HLE\sceKernelThread.cpp:1324 sceKernelGetThreadExitStatus(275)
08:06:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: root -> user_main (275->276, pc: 08000030->088041cc, returned from module) +159us
08:06:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2251 sceKernelDeleteThread(275)
08:06:764 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:449 Freeing thread stack root
08:06:764 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
08:06:764 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
08:06:764 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:06:765 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:06:765 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:765 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:06:765 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:765 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1713 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/fw_mod1.prx, 00000000)
08:06:766 user_main    D[LOAD]: ELF\ElfReader.cpp:350 String section: 32
08:06:766 user_main    D[LOAD]: ELF\ElfReader.cpp:437 Relocatable module
08:06:766 user_main    D[LOAD]: ELF\ElfReader.cpp:443 2 segments:
08:06:766 user_main    D[LOAD]: ELF\ElfReader.cpp:451 Type: 00000001 Vaddr: 00000000 Filesz: 00018c98 Memsz: 00018c98 
08:06:766 user_main    D[LOAD]: ELF\ElfReader.cpp:470 Loadable Segment Copied to 08821e00, size 00018c98
08:06:766 user_main    D[LOAD]: ELF\ElfReader.cpp:451 Type: 00000001 Vaddr: 00018cc0 Filesz: 00330fa4 Memsz: 00383718 
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:470 Loadable Segment Copied to 0883aac0, size 00383718
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:391 -----------
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08bbe200 - 09f80000 size 013c1e00 taken=0 tag=(untitled)
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root
08:06:767 user_main    I[HLE]: Util\BlockAllocator.cpp:397 -----------
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:475 34 sections:
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .init     Sitting at 08821e00, size 00000024
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .text     Sitting at 08821e40, size 000166a8
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.text     Ignoring (size=00006950) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .fini     Sitting at 088384e8, size 0000001c
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .sceStub.text     Sitting at 08838504, size 000002c8
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent.top     Sitting at 088387d0, size 00000004
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent     Sitting at 088387d4, size 00000020
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.lib.ent     Ignoring (size=00000018) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent.btm     Sitting at 088387f4, size 00000004
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub.top     Sitting at 088387f8, size 00000004
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub     Sitting at 088387fc, size 0000012c
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.lib.stub     Ignoring (size=00000168) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub.btm     Sitting at 08838928, size 00000004
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceModuleInfo     Sitting at 0883892c, size 00000034
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceResident     Sitting at 08838960, size 000001f0
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceResident     Ignoring (size=000000c0) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceNid     Sitting at 08838b50, size 00000164
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .ctors     Sitting at 08838cb4, size 00000008
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .dtors     Sitting at 08838cbc, size 00000008
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .jcr     Sitting at 08838cc4, size 00000004
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .eh_frame     Sitting at 08838cc8, size 00000078
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata     Sitting at 08838d40, size 00001d58
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata     Ignoring (size=000007e8) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .data     Sitting at 0883aac0, size 00330fa4
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.data     Ignoring (size=00000868) (flags=00000000)
08:06:767 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .sbss     Sitting at 08b6ba70, size 00000000
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .bss     Sitting at 08b6ba80, size 00052758
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .shstrtab     Ignoring (size=0000017b) (flags=00000000)
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .comment     Ignoring (size=00000ebc) (flags=00000000)
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:496 Relocations:
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.init: Performing 2 relocations on .init : offset = 0034a3b0
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.text: Performing 3370 relocations on .text : offset = 0034a3c0
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 3370 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.fini: Performing 1 relocations on .fini : offset = 00350d10
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 1 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.lib.ent: Performing 3 relocations on .lib.ent : offset = 00350d18
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 3 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.lib.stub: Performing 45 relocations on .lib.stub : offset = 00350d30
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 45 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00350e98
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 5 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceResident: Performing 24 relocations on .rodata.sceResident : offset = 00350ec0
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 24 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 00350f80
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata: Performing 253 relocations on .rodata : offset = 00350f90
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 253 relocations...
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.data: Performing 269 relocations on .data : offset = 00351778
08:06:768 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 269 relocations...
08:06:770 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memcpy at 08830168 with hash 8c3fd997a544d0b1
08:06:770 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memset at 08830274 with hash 4bb677dace6ca526
08:06:770 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memmove at 088352c0 with hash 368f6cf979709a31
08:06:770 user_main    I[LOAD]: HLE\sceKernelModule.cpp:1243 Module Flowars_Basic_Module: 08b73a60 088387d4 088387fc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1244 ===================================================
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceAudio, stubs at 088386dc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputBlocking : 088386dc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputPanned : 088386e4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputPannedBlocking : 088386ec
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChReserve : 088386f4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChRelease : 088386fc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioGetChannelRestLength : 08838704
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioSetChannelDataLen : 0883870c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChangeChannelConfig : 08838714
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChangeChannelVolume : 0883871c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceAtrac3plus, stubs at 0883869c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracReleaseAtracID : 0883869c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracSetDataAndGetID : 088386a4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracDecodeData : 088386ac
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracGetRemainFrame : 088386b4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracGetStreamDataInfo : 088386bc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracAddStreamData : 088386c4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracSetLoopNum : 088386cc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAtracGetInternalErrorInfo : 088386d4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceUmdUser, stubs at 0883878c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdActivate : 0883878c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdDeactivate : 08838794
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdWaitDriveStat : 0883879c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdWaitDriveStatCB : 088387a4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdCancelWaitDriveStat : 088387ac
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdGetDriveStat : 088387b4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceRtc, stubs at 08838784
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceRtcGetCurrentTick : 08838784
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceUtility, stubs at 088387bc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUtilitySavedataInitStart : 088387bc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUtilitySavedataGetStatus : 088387c4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceGe_user, stubs at 08838734
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeEdramGetAddr : 08838734
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListEnQueue : 0883873c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListEnQueueHead : 08838744
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListUpdateStallAddr : 0883874c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListSync : 08838754
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeDrawSync : 0883875c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeBreak : 08838764
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeContinue : 0883876c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeSetCallback : 08838774
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeUnsetCallback : 0883877c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceDisplay, stubs at 08838724
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplaySetMode : 08838724
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplaySetFrameBuf : 0883872c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module IoFileMgrForUser, stubs at 08838504
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoPollAsync : 08838504
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoRead : 0883850c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoReadAsync : 08838514
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWrite : 0883851c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoLseek : 08838524
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWaitAsync : 0883852c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWaitAsyncCB : 08838534
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoRename : 0883853c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoClose : 08838544
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoOpen : 0883854c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module Kernel_Library, stubs at 08838554
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCpuSuspendIntr : 08838554
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCpuResumeIntr : 0883855c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module LoadExecForUser, stubs at 08838564
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelExitGame : 08838564
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelRegisterExitCallback : 0883856c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module ModuleMgrForUser, stubs at 08838574
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLoadModule : 08838574
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStartModule : 0883857c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStopModule : 08838584
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelUnloadModule : 0883858c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSelfStopUnloadModule : 08838594
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module StdioForUser, stubs at 0883859c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStdin : 0883859c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStdout : 088385a4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStderr : 088385ac
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module SysMemUserForUser, stubs at 088385b4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelAllocPartitionMemory : 088385b4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelFreePartitionMemory : 088385bc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetBlockHeadAddr : 088385c4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module ThreadManForUser, stubs at 088385cc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCheckCallback : 088385cc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateThread : 088385d4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteThread : 088385dc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStartThread : 088385e4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelExitThread : 088385ec
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSleepThread : 088385f4
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitThreadEnd : 088385fc
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDelayThread : 08838604
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateSema : 0883860c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteSema : 08838614
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSignalSema : 0883861c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitSema : 08838624
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitSemaCB : 0883862c
08:06:770 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateEventFlag : 08838634
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteEventFlag : 0883863c
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSetEventFlag : 08838644
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelClearEventFlag : 0883864c
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitEventFlag : 08838654
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelPollEventFlag : 0883865c
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateCallback : 08838664
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetCallbackCount : 0883866c
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module UtilsForUser, stubs at 08838674
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetGPI : 08838674
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcClock : 0883867c
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcTime : 08838684
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcGettimeofday : 0883868c
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDcacheWritebackAll : 08838694
08:06:771 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:1303 Exporting ent 0 named Flowars_Basic_Module, 1 funcs, 1 vars, resident 08838a80
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:1303 Exporting ent 1 named Flowars_library, 13 funcs, 9 vars, resident 08838aa0
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:752 Resolving function Flowars_library/5d5d8ffb
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:752 Resolving function Flowars_library/1eb512cd
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:752 Resolving function Flowars_library/50be7fc5
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:665 Resolving var Flowars_library/82f209b0
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:665 Resolving var Flowars_library/82f209b0
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:665 Resolving var Flowars_library/82f209b0
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:665 Resolving var Flowars_library/82f209b0
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:665 Resolving var Flowars_library/82f209b0
08:06:771 user_main    I[LOAD]: HLE\sceKernelModule.cpp:665 Resolving var Flowars_library/82f209b0
08:06:771 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1771 277=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/fw_mod1.prx,flag=00000000,(...))
08:06:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (276->272, pc: 0880443c->08000000, module loaded) +18us
08:06:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880443c, woke from hle delay) +500us
08:06:771 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1817 sceKernelStartModule(277,asize=00000000,aptr=00000000,retptr=00000000,00000000)
08:06:771 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1975 278=sceKernelStartModule(00000115, 00000000, 00000000, 00000000, 00000000)
08:06:771 Flowars_Basi D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> Flowars_Basic_Module (276->278, pc: 0880446c->08821f28, started module) +164us
08:06:771 Flowars_Basi W[KERNEL]: HLE\sceKernelThread.cpp:1933 sceKernelCreateThread(name=user_main): bogus priority 00000001
08:06:771 Flowars_Basi I[KERNEL]: HLE\sceKernelThread.cpp:1975 279=sceKernelCreateThread(user_main, 08821fcc, 00000001, 262144, 80000000, 00000000)
08:06:771 Flowars_Basi I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(279, 0, 00000000)
08:06:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: Flowars_Basic_Module -> user_main (278->279, pc: 08821fb4->08821fcc, thread started) +171us
08:06:771 Flowars_Basi D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> Flowars_Basic_Module (279->278, pc: 088221ec->08821fb4, thread slept) +14us
08:06:771 Flowars_Basi I[KERNEL]: HLE\sceKernelThread.cpp:2103 __KernelReturnFromThread: 0
08:06:771 Flowars_Basi D[KERNEL]: HLE\sceKernelThread.cpp:1324 sceKernelGetThreadExitStatus(278)
08:06:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: Flowars_Basic_Module -> idle0 (278->272, pc: 08000030->08000000, returned from module) +12us
08:06:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:2251 sceKernelDeleteThread(278)
08:06:771 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:449 Freeing thread stack Flowars_Basic_Module
08:06:771 idle0        D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
08:06:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880446c, thread returned) +5us
08:06:771 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1975 280=sceKernelCreateThread(exitCallbackChecker, 08822218, 00000032, 8192, 00000000, 00000000)
08:06:771 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(280, 0, 00000000)
08:06:771 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
08:06:771 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
08:06:771 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
08:06:771 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
08:06:771 user_main    D[AUDIO]: HLE\sceAudio.cpp:271 00000000 = sceAudioSetChannelDataLen(00000006, 00000800)
08:06:771 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1975 281=sceKernelCreateThread(SceWaveMain, 08825f04, 00000010, 4096, 00000000, 00000000)
08:06:771 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(281, 12, 08bb521c)
08:06:771 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> SceWaveMain (276->281, pc: 08825ec8->08825f04, thread started) +350us
08:06:771 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> user_main (281->276, pc: 08826018->08825ec8, thread delayed) +23us
08:06:771 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:771 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> exitCallbackChecker (276->280, pc: 08825ee0->08822218, thread delayed) +21us
08:06:772 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2785 282=sceKernelCreateCallback(exithandler, 088221fc, 00000000)
08:06:772 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3549 sceKernelRegisterExitCallback(282)
08:06:772 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:06:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +22us
08:06:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9966us
08:06:772 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->08825ee0, thread delay finished) +5us
08:06:772 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:06:772 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1713 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/module/audiocodec.prx, 00000000)
08:06:772 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1733 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
08:06:772 user_main    D[MODULE]: HLE\sceKernelModule.cpp:1060 Decrypting ~PSP file
08:06:772 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1068 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
08:06:772 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 42, cannot decrypt module
08:06:772 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1769 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
08:06:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (276->272, pc: 08823ec0->08000000, module loaded) +5us
08:06:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ec0, woke from hle delay) +500us
08:06:772 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1803 sceKernelStartModule(283,asize=00000000,aptr=00000000,retptr=09fbf820,00000000): faked (undecryptable module)
08:06:772 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1713 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/module/libatrac3plus_authorized.prx, 00000000)
08:06:772 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1733 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
08:06:772 user_main    D[MODULE]: HLE\sceKernelModule.cpp:1060 Decrypting ~PSP file
08:06:772 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1068 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
08:06:772 user_main    I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 46, cannot decrypt module
08:06:772 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1769 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus_authorized.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
08:06:772 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (276->272, pc: 08823ec0->08000000, module loaded) +5us
08:06:772 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->08823ec0, woke from hle delay) +500us
08:06:772 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1803 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=09fbf820,00000000): faked (undecryptable module)
08:06:772 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:06:772 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:06:772 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:772 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:06:772 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:772 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1713 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/logo.prx, 00000000)
08:06:772 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1733 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:350 String section: 34
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:437 Relocatable module
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:443 2 segments:
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:451 Type: 00000001 Vaddr: 00000000 Filesz: 00016f48 Memsz: 00016f48 
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:470 Loadable Segment Copied to 08bc2200, size 00016f48
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:451 Type: 00000001 Vaddr: 00016f80 Filesz: 000008bc Memsz: 00073774 
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:470 Loadable Segment Copied to 08bd9180, size 00073774
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:391 -----------
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08bbe200 - 08bc2200 size 00004000 taken=1 tag=ELF/sceATRAC3plus_Library
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08bc2200 - 08c4c900 size 0008a700 taken=1 tag=ELF/Flowars_logo
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08c4c900 - 09f40000 size 012f3700 taken=0 tag=(untitled)
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09f40000 - 09f80000 size 00040000 taken=1 tag=stack/user_main
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09fc0000 - 09ffd000 size 0003d000 taken=0 tag=(untitled)
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/SceWaveMain
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09ffe000 - 0a000000 size 00002000 taken=1 tag=stack/exitCallbackChecker
08:06:772 user_main    I[HLE]: Util\BlockAllocator.cpp:397 -----------
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:475 36 sections:
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .init     Sitting at 08bc2200, size 00000024
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .text     Sitting at 08bc2240, size 00015530
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.text     Ignoring (size=00005b98) (flags=00000000)
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .fini     Sitting at 08bd7770, size 0000001c
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .sceStub.text     Sitting at 08bd778c, size 00000240
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent.top     Sitting at 08bd79d0, size 00000004
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent     Sitting at 08bd79d4, size 00000010
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
08:06:772 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent.btm     Sitting at 08bd79e4, size 00000004
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub.top     Sitting at 08bd79e8, size 00000004
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub     Sitting at 08bd79ec, size 00000130
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.lib.stub     Ignoring (size=00000160) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub.btm     Sitting at 08bd7b1c, size 00000004
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceModuleInfo     Sitting at 08bd7b20, size 00000034
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceResident     Sitting at 08bd7b54, size 0000012c
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceNid     Sitting at 08bd7c80, size 00000120
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceVstub     Sitting at 08bd7da0, size 0000001c
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000028) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .ctors     Sitting at 08bd7dbc, size 00000008
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .dtors     Sitting at 08bd7dc4, size 00000008
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .jcr     Sitting at 08bd7dcc, size 00000004
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .eh_frame     Sitting at 08bd7dd0, size 00000078
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata     Sitting at 08bd7e48, size 00001300
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .data     Sitting at 08bd9180, size 000008bc
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.data     Ignoring (size=00000858) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .sbss     Sitting at 08bd9a40, size 00000000
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .bss     Sitting at 08bd9a40, size 00072eb4
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .comment     Ignoring (size=00000e91) (flags=00000000)
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:496 Relocations:
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.init: Performing 2 relocations on .init : offset = 00018000
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.text: Performing 2931 relocations on .text : offset = 00018010
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2931 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.fini: Performing 1 relocations on .fini : offset = 0001dba8
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 1 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 0001dbb0
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 1 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.lib.stub: Performing 44 relocations on .lib.stub : offset = 0001dbb8
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 44 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 0001dd18
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 5 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 0001dd40
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceVstub: Performing 5 relocations on .rodata.sceVstub : offset = 0001dd50
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 5 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 0001dd78
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata: Performing 236 relocations on .rodata : offset = 0001dd88
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 236 relocations...
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.data: Performing 267 relocations on .data : offset = 0001e4e8
08:06:773 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 267 relocations...
08:06:775 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memcpy at 08bce87c with hash 8c3fd997a544d0b1
08:06:775 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memset at 08bce988 with hash 4bb677dace6ca526
08:06:775 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memmove at 08bd3a40 with hash 368f6cf979709a31
08:06:775 user_main    I[LOAD]: HLE\sceKernelModule.cpp:1243 Module Flowars_logo: 08be1a30 08bd79d4 08bd79ec
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1244 ===================================================
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceCtrl, stubs at 08bd7924
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceCtrlReadBufferPositive : 08bd7924
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceDisplay, stubs at 08bd792c
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplaySetMode : 08bd792c
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplaySetFrameBuf : 08bd7934
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplayWaitVblankStart : 08bd793c
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceGe_user, stubs at 08bd7944
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeEdramGetAddr : 08bd7944
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListEnQueue : 08bd794c
08:06:775 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListEnQueueHead : 08bd7954
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListUpdateStallAddr : 08bd795c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListSync : 08bd7964
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeDrawSync : 08bd796c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeBreak : 08bd7974
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeContinue : 08bd797c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeSetCallback : 08bd7984
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeUnsetCallback : 08bd798c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceRtc, stubs at 08bd7994
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceRtcGetCurrentTick : 08bd7994
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceAudio, stubs at 08bd78dc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputBlocking : 08bd78dc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputPanned : 08bd78e4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputPannedBlocking : 08bd78ec
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChReserve : 08bd78f4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChRelease : 08bd78fc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioGetChannelRestLength : 08bd7904
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioSetChannelDataLen : 08bd790c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChangeChannelConfig : 08bd7914
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChangeChannelVolume : 08bd791c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceUmdUser, stubs at 08bd799c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdActivate : 08bd799c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdDeactivate : 08bd79a4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdWaitDriveStat : 08bd79ac
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdWaitDriveStatCB : 08bd79b4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdCancelWaitDriveStat : 08bd79bc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdGetDriveStat : 08bd79c4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module Flowars_library, stubs at 00000000
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module IoFileMgrForUser, stubs at 08bd778c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoPollAsync : 08bd778c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoRead : 08bd7794
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoReadAsync : 08bd779c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWrite : 08bd77a4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoLseek : 08bd77ac
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWaitAsync : 08bd77b4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWaitAsyncCB : 08bd77bc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoRename : 08bd77c4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoClose : 08bd77cc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoOpen : 08bd77d4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module Kernel_Library, stubs at 08bd77dc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCpuSuspendIntr : 08bd77dc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCpuResumeIntr : 08bd77e4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module LoadExecForUser, stubs at 08bd77ec
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelExitGame : 08bd77ec
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module ModuleMgrForUser, stubs at 08bd77f4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSelfStopUnloadModule : 08bd77f4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module StdioForUser, stubs at 08bd77fc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStdin : 08bd77fc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStdout : 08bd7804
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStderr : 08bd780c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module SysMemUserForUser, stubs at 08bd7814
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelAllocPartitionMemory : 08bd7814
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelFreePartitionMemory : 08bd781c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetBlockHeadAddr : 08bd7824
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module ThreadManForUser, stubs at 08bd782c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateThread : 08bd782c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteThread : 08bd7834
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStartThread : 08bd783c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelExitThread : 08bd7844
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWakeupThread : 08bd784c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitThreadEnd : 08bd7854
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDelayThread : 08bd785c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateSema : 08bd7864
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteSema : 08bd786c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSignalSema : 08bd7874
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitSema : 08bd787c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitSemaCB : 08bd7884
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateEventFlag : 08bd788c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteEventFlag : 08bd7894
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSetEventFlag : 08bd789c
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelClearEventFlag : 08bd78a4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitEventFlag : 08bd78ac
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module UtilsForUser, stubs at 08bd78b4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetGPI : 08bd78b4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcClock : 08bd78bc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcTime : 08bd78c4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcGettimeofday : 08bd78cc
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDcacheWritebackAll : 08bd78d4
08:06:776 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:06:776 user_main    I[LOAD]: HLE\sceKernelModule.cpp:1303 Exporting ent 0 named Flowars_logo, 1 funcs, 1 vars, resident 08bd7c70
08:06:776 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1769 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/logo.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
08:06:776 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (276->272, pc: 08804548->08000000, module loaded) +9us
08:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804548, woke from hle delay) +500us
08:06:776 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1817 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000)
08:06:776 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1975 286=sceKernelStartModule(0000011d, 00000000, 00000000, 00000000, 00000000)
08:06:776 Flowars_logo D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> Flowars_logo (276->286, pc: 08804584->08bc2328, started module) +164us
08:06:776 Flowars_logo I[KERNEL]: HLE\sceKernelThread.cpp:1975 287=sceKernelCreateThread(user_main, 08bc23cc, 00000020, 262144, 80000000, 00000000)
08:06:776 Flowars_logo I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(287, 0, 00000000)
08:06:776 Flowars_logo I[KERNEL]: HLE\sceKernelThread.cpp:2103 __KernelReturnFromThread: 0
08:06:776 Flowars_logo D[KERNEL]: HLE\sceKernelThread.cpp:1324 sceKernelGetThreadExitStatus(286)
08:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: Flowars_logo -> user_main (286->287, pc: 08000030->08bc23cc, returned from module) +171us
08:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2251 sceKernelDeleteThread(286)
08:06:776 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:449 Freeing thread stack Flowars_logo
08:06:776 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
08:06:776 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:06:777 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:06:777 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1398 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/ng_logo_l.vag, 00000001, 00000000)
08:06:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> user_main (287->276, pc: 08bc2c08->08804584, file opened) +18us
08:06:777 user_main    D[HLE]: HLE\scePower.cpp:202 0=sceKernelPowerUnlock(0)
08:06:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (276->272, pc: 088045c0->08000000, thread slept) +12us
08:06:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c08, woke from hle delay) +87us
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1258 91744 = sceIoLseek(4, 0, 2)
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1258 48 = sceIoLseek(4, 30, 0)
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:968 sceIoRead(4, 08c03110, 16630): deferring result
08:06:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc2c74->08000000, io read) +18us
08:06:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c74, idle) +916us
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1406 sceIoClose(4)
08:06:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc2c7c->08000000, file closed) +5us
08:06:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c7c, woke from hle delay) +100us
08:06:777 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:06:777 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:06:777 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1398 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/snd/ng_logo_r.vag, 00000001, 00000000)
08:06:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc2c08->08000000, file opened) +24us
08:06:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c08, woke from hle delay) +100us
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1258 91744 = sceIoLseek(4, 0, 2)
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1258 48 = sceIoLseek(4, 30, 0)
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:968 sceIoRead(4, 08c19740, 16630): deferring result
08:06:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc2c74->08000000, io read) +18us
08:06:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c74, idle) +916us
08:06:777 user_main    D[IO]: HLE\sceIo.cpp:1406 sceIoClose(4)
08:06:777 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc2c7c->08000000, file closed) +5us
08:06:777 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc2c7c, woke from hle delay) +100us
08:06:777 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1026 290 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 0, size= 8388608, addr= 00000000)
08:06:777 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1044 08c4c900 = sceKernelGetBlockHeadAddr(290)
08:06:777 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:06:777 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:230 291=sceKernelCreateSema(UMD_SAMPLE_IO_SEMA, 00000000, 1, 1, 00000000)
08:06:777 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:777 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(291, 1, 0)
08:06:778 user_main    D[IO]: HLE\sceIo.cpp:1398 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/img/logo.gim, 00000001, 00000000)
08:06:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc3c8c->08000000, file opened) +35us
08:06:778 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc3c8c, woke from hle delay) +100us
08:06:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(291, 1) (count: 0 -> 1)
08:06:778 user_main    D[IO]: HLE\sceIo.cpp:1258 131920 = sceIoLseek(4, 0, 2)
08:06:778 user_main    D[IO]: HLE\sceIo.cpp:1258 0 = sceIoLseek(4, 0, 0)
08:06:778 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:06:778 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(291, 1, 0)
08:06:778 user_main    D[IO]: HLE\sceIo.cpp:968 sceIoRead(4, 08c4c9a0, 20350): deferring result
08:06:778 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc3dc8->08000000, io read) +30us
08:06:778 idle0        D[SCEGE]: GLES\Framebuffer.cpp:923 Display disabled, displaying only black
08:06:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc3dc8, idle) +1319us
08:06:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:304 sceKernelSignalSema(291, 1) (count: 0 -> 1)
08:06:796 user_main    D[IO]: HLE\sceIo.cpp:1406 sceIoClose(4)
08:06:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc38c0->08000000, file closed) +9us
08:06:796 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc38c0, woke from hle delay) +100us
08:06:796 user_main    E[IO]: HLE\sceUmd.cpp:274 UNTESTED 0=sceUmdDeactivate(2, disc0:)
08:06:796 user_main    D[IO]: HLE\sceUmd.cpp:445 0=sceUmdCancelWaitDriveStat()
08:06:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:413 0=sceKernelWaitSema(291, 1, 0)
08:06:796 user_main    D[KERNEL]: HLE\sceKernelSemaphore.cpp:250 sceKernelDeleteSema(291)
08:06:796 user_main    D[SCEGE]: HLE\sceGe.cpp:446 sceGeSetCallback(struct=09effa90)
08:06:796 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:511 sceKernelRegisterSubIntrHandler(25, 1, 08bc7a98, 08bf9c38)
08:06:796 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:548 sceKernelEnableSubIntr(25, 1)
08:06:796 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:511 sceKernelRegisterSubIntrHandler(25, 0, 08bc7a1c, 08bf9c38)
08:06:796 user_main    D[INTC]: HLE\sceKernelInterrupt.cpp:548 sceKernelEnableSubIntr(25, 0)
08:06:796 user_main    D[SCEGE]: HLE\sceGe.cpp:338 04000000 = sceGeEdramGetAddr
08:06:796 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=08bd868c, stall=00000000, cbid=00000000, param=00000000)
08:06:796 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd868c - stall = 00000000
08:06:796 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
08:06:796 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc7d84->08000000, interrupt) +184us
08:06:797 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc7d84, left interrupt) +5us
08:06:797 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:238 293=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000003, 00000000)
08:06:797 user_main    D[SCEGE]: HLE\sceGe.cpp:405 sceGeListSync(dlid=35000000, mode=00000000)
08:06:797 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:797 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:797 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
08:06:797 user_main    D[DISP]: HLE\sceDisplay.cpp:774 0=sceDisplaySetMode(0, 480, 272)
08:06:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bca370->08000000, display mode) +9us
08:06:797 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4029us
08:06:797 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:797 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:797 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bca370, entered vblank) +1133us
08:06:797 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bca370->08000000, interrupt) +5us
08:06:797 idle0        D[SCEGE]: GLES\Framebuffer.cpp:923 Display disabled, displaying only black
08:06:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bca370, idle) +5us
08:06:812 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b50)
08:06:812 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9b50
08:06:812 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:812 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +8us
08:06:812 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:812 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:812 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 1)
08:06:812 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000003, 000001c0, 00000000)
08:06:812 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000002, 00000100, 00000000)
08:06:812 user_main    D[AUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000001, 00000100, 00000000)
08:06:812 user_main    E[AUDIO]: HLE\sceAudio.cpp:211 sceAudioChReserve - no channels remaining
08:06:812 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(3)
08:06:812 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(2)
08:06:812 user_main    D[AUDIO]: HLE\sceAudio.cpp:251 sceAudioChRelease(1)
08:06:812 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:812 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:812 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:812 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
08:06:812 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
08:06:812 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:812 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
08:06:812 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:812 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:813 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:416 Creating FBO for 00000000 : 480 x 272 x 0
08:06:813 user_main    W[G3D]: Common\FramebufferCommon.cpp:652 Memcpy fbo upload 04400000 -> 04000000
08:06:814 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1120 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
08:06:814 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1309 SVT : size = 12, aligned to biggest 4
08:06:814 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


08:06:814 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
 in vec4 v_color0;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}


08:06:814 user_main    I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 10 fs 11
08:06:815 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
08:06:815 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:815 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
08:06:815 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:815 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:815 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:06:815 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1120 VTYPE: THRU=1 TC=2 COL=0 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
08:06:815 user_main    D[G3D]: Common\VertexDecoderCommon.cpp:1309 SVT : size = 10, aligned to biggest 2
08:06:815 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
08:06:815 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:815 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
  v_texcoord = texcoord;
  v_color0 = color0;
  gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}


08:06:816 user_main    D[G3D]: GLES\ShaderManager.cpp:83 Compiled shader:
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
  vec4 t = texture(tex, v_texcoord);
  vec4 p = v_color0;
  vec4 v = vec4(t.rgb * p.rgb, p.a);
  fragColor0 = v;
}


08:06:816 user_main    I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 14
08:06:816 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +44us
08:06:816 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:816 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8796us
08:06:816 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:816 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7790us
08:06:816 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:816 idle0        D[DISP]: HLE\sceDisplay.cpp:620 Setting latched framebuffer 04044000 (prev: 04000000)
08:06:828 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:829 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:06:829 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:829 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:829 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:829 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
08:06:829 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
08:06:829 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:829 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
08:06:829 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:829 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:832 user_main    I[SCEGE]: Common\FramebufferCommon.cpp:416 Creating FBO for 00044000 : 480 x 272 x 0
08:06:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
08:06:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
08:06:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
08:06:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:833 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:833 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2178us
08:06:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4419us
08:06:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:837 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1712 Reading framebuffer to mem, bufSize = 557056, fb_address = 04044000
08:06:847 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:06:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:847 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:06:847 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:847 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:847 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:847 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
08:06:847 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
08:06:848 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:848 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
08:06:848 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:848 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:848 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:06:848 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
08:06:848 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:848 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
08:06:848 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:848 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
08:06:848 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:848 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:848 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:848 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5548us
08:06:848 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:848 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:848 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:848 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1049us
08:06:848 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:851 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1712 Reading framebuffer to mem, bufSize = 557056, fb_address = 04000000
08:06:856 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:06:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:862 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:06:862 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
08:06:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
08:06:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:862 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:862 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
08:06:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
08:06:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
08:06:862 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:862 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:862 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8919us
08:06:862 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:862 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7705us
08:06:862 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:862 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:06:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:879 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:06:879 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:879 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
08:06:879 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
08:06:879 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:879 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:879 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
08:06:879 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
08:06:879 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
08:06:879 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:879 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:879 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:879 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2064us
08:06:879 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:06:879 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:06:879 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +183us
08:06:879 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:880 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:880 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:880 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4335us
08:06:880 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:880 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:06:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:896 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:06:896 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:896 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:896 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:896 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
08:06:896 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
08:06:896 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:896 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
08:06:896 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:896 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:896 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:06:896 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
08:06:897 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:897 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
08:06:897 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:897 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
08:06:897 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:897 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:897 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:897 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5633us
08:06:897 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:897 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:897 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +964us
08:06:897 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:897 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:06:912 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:913 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:06:913 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:913 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
08:06:913 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
08:06:913 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:913 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:913 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
08:06:913 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
08:06:913 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
08:06:913 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:913 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:913 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:913 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:913 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:914 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9003us
08:06:914 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7620us
08:06:914 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:914 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:06:928 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:929 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:06:929 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
08:06:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
08:06:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:929 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:929 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
08:06:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
08:06:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
08:06:929 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:929 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:929 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:929 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2347us
08:06:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:930 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4250us
08:06:930 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:930 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:06:946 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00044000 (480 x 272 x 0), age 6
08:06:946 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:946 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:06:946 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:946 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:946 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:946 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
08:06:946 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
08:06:946 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:946 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
08:06:946 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:946 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:946 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:06:946 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
08:06:946 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:946 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
08:06:946 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:946 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
08:06:946 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:947 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:947 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:947 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5718us
08:06:947 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:947 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:947 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +879us
08:06:947 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:947 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:06:961 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 0), age 6
08:06:961 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:962 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:06:962 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
08:06:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
08:06:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:962 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:962 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
08:06:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
08:06:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
08:06:962 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:962 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:962 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:962 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9088us
08:06:962 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:962 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7536us
08:06:962 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:962 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:06:978 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:979 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:06:979 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:979 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
08:06:979 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
08:06:979 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:979 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:979 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
08:06:979 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
08:06:979 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
08:06:979 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:979 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:979 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:979 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1989us
08:06:979 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:06:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:06:979 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +427us
08:06:979 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:979 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:979 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:979 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4165us
08:06:979 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:979 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:06:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:06:996 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:06:996 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:06:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
08:06:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
08:06:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:06:996 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:06:996 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
08:06:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
08:06:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
08:06:996 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:06:996 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:06:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:06:996 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:06:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:06:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:06:996 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5802us
08:06:996 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:996 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:06:996 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:06:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:06:996 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +795us
08:06:996 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:06:996 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:013 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:013 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:013 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
08:07:013 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
08:07:013 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:013 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:013 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
08:07:013 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
08:07:013 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
08:07:013 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:013 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:013 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:013 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9173us
08:07:013 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:013 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7451us
08:07:013 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:013 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:028 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:028 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:028 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:028 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:028 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
08:07:028 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
08:07:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:028 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
08:07:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:028 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:028 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:028 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
08:07:028 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:028 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
08:07:029 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:029 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
08:07:029 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:029 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:029 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:029 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2516us
08:07:029 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:029 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:029 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4080us
08:07:029 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:029 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:045 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:045 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:045 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:045 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:045 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:045 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
08:07:045 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
08:07:045 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:045 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
08:07:045 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:045 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:045 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:045 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
08:07:045 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:045 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
08:07:045 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:046 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
08:07:046 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:046 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:046 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:046 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5887us
08:07:046 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:046 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:046 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +710us
08:07:046 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:046 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:062 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:062 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:062 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:062 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:062 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:062 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
08:07:062 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
08:07:062 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:062 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
08:07:062 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:062 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:062 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:062 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
08:07:062 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:063 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
08:07:063 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:063 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
08:07:063 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:063 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:063 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:063 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9257us
08:07:063 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7366us
08:07:063 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:063 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:079 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:079 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:079 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:079 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:079 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:079 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
08:07:079 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
08:07:079 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:079 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
08:07:079 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:079 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:079 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:079 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
08:07:080 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:080 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
08:07:080 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:080 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
08:07:080 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:080 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:080 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:080 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1915us
08:07:080 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:080 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +670us
08:07:080 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:080 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:080 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3996us
08:07:080 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:080 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:096 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:096 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:096 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:096 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:096 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
08:07:096 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
08:07:096 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:096 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
08:07:096 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:096 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:096 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:097 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
08:07:097 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:097 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
08:07:097 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:097 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
08:07:097 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:097 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:097 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:097 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5972us
08:07:097 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:097 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:097 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +625us
08:07:097 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:097 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:112 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:112 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:112 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
08:07:112 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
08:07:112 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:112 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:112 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
08:07:112 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
08:07:112 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
08:07:112 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:112 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:112 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:112 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:112 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9342us
08:07:112 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:112 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7282us
08:07:113 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:113 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:138 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:138 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:138 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
08:07:138 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
08:07:138 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:138 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:138 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
08:07:138 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
08:07:138 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
08:07:138 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:138 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:138 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:138 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2686us
08:07:138 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:138 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:138 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:138 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3911us
08:07:138 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:138 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:145 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:149 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
08:07:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
08:07:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:149 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:149 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
08:07:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
08:07:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
08:07:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:149 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:149 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:149 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6056us
08:07:149 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:149 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:149 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:149 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +541us
08:07:149 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:149 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:163 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:166 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
08:07:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
08:07:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
08:07:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
08:07:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
08:07:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:166 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:166 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:166 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9427us
08:07:166 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:166 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7197us
08:07:166 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:166 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:179 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:182 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:182 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:182 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:182 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:182 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
08:07:182 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
08:07:182 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:182 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
08:07:182 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:182 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:182 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:182 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
08:07:182 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:182 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
08:07:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
08:07:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:183 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:183 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:183 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1840us
08:07:183 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:183 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +914us
08:07:183 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:183 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:183 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3826us
08:07:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:183 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:196 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:199 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:199 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:200 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
08:07:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
08:07:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
08:07:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
08:07:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
08:07:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
08:07:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:200 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:200 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6141us
08:07:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:201 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:201 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:201 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +456us
08:07:201 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:201 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:212 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:216 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:216 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:216 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
08:07:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
08:07:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
08:07:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
08:07:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:217 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
08:07:217 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:217 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
08:07:217 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:217 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:217 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9512us
08:07:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7112us
08:07:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:229 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:233 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
08:07:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
08:07:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
08:07:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
08:07:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
08:07:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:233 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:234 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2855us
08:07:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3742us
08:07:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:249 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:249 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:249 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
08:07:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
08:07:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
08:07:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
08:07:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
08:07:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
08:07:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:250 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:250 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6226us
08:07:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +371us
08:07:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:266 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
08:07:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
08:07:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
08:07:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
08:07:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
08:07:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:266 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:266 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9596us
08:07:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7028us
08:07:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:282 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:282 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:282 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
08:07:282 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
08:07:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
08:07:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
08:07:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
08:07:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
08:07:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:283 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:283 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:283 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1766us
08:07:283 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1158us
08:07:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3657us
08:07:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:299 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
08:07:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
08:07:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
08:07:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
08:07:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
08:07:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:299 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:299 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6310us
08:07:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +286us
08:07:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:316 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:316 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:316 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
08:07:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
08:07:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
08:07:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
08:07:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
08:07:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
08:07:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:317 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:317 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9681us
08:07:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6943us
08:07:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:329 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:333 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
08:07:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
08:07:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
08:07:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
08:07:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
08:07:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:333 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:334 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:334 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3025us
08:07:334 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:334 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:334 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3572us
08:07:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:346 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:349 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:349 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:349 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:350 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
08:07:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
08:07:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
08:07:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:350 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
08:07:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
08:07:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
08:07:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:350 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:350 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6395us
08:07:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +202us
08:07:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:351 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:362 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:366 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:366 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:366 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
08:07:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
08:07:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
08:07:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
08:07:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:367 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
08:07:367 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:367 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
08:07:367 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:367 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:367 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9766us
08:07:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6858us
08:07:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:379 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:383 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
08:07:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
08:07:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
08:07:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
08:07:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
08:07:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:383 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:383 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:383 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1691us
08:07:384 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1402us
08:07:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3488us
08:07:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:396 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:399 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:399 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:399 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:400 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
08:07:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
08:07:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
08:07:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
08:07:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
08:07:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
08:07:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:400 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:400 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6480us
08:07:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:401 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:401 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +117us
08:07:401 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:401 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:416 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:416 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:416 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
08:07:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
08:07:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
08:07:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
08:07:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:417 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
08:07:417 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:417 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
08:07:417 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:417 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:417 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9850us
08:07:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6774us
08:07:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:429 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:433 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
08:07:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
08:07:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
08:07:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
08:07:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
08:07:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:433 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:433 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:434 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3194us
08:07:434 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:434 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:434 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3403us
08:07:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:446 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:449 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:449 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:449 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:449 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
08:07:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
08:07:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
08:07:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:450 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:450 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
08:07:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
08:07:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
08:07:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:450 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:450 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:450 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6564us
08:07:450 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:450 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:450 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +32us
08:07:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:466 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:466 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:466 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
08:07:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
08:07:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
08:07:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
08:07:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:467 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
08:07:467 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:467 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
08:07:467 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:467 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:467 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9935us
08:07:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6689us
08:07:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:479 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:483 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
08:07:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
08:07:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
08:07:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
08:07:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
08:07:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:483 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:483 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:484 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1617us
08:07:484 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1646us
08:07:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3318us
08:07:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:496 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:499 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:499 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:499 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:500 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
08:07:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
08:07:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
08:07:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
08:07:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
08:07:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
08:07:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:500 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:500 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:500 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6649us
08:07:500 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9975us
08:07:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:501 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:512 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:516 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:516 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:516 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
08:07:516 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
08:07:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:516 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
08:07:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:516 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:516 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:516 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
08:07:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:517 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
08:07:517 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:517 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
08:07:517 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:517 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:517 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, left interrupt) +5us
08:07:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> user_main (281->287, pc: 08826018->08bc8830, thread delayed) +16us
08:07:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +12us
08:07:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9997us
08:07:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6603us
08:07:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:529 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:533 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
08:07:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
08:07:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
08:07:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
08:07:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
08:07:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:533 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:533 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3365us
08:07:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3232us
08:07:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:545 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:549 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:549 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:549 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:549 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
08:07:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
08:07:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
08:07:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:550 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:550 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
08:07:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
08:07:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
08:07:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:550 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:550 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:550 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6735us
08:07:550 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:551 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9889us
08:07:551 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:551 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:562 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:566 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:566 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:566 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
08:07:566 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
08:07:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:566 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
08:07:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:567 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:567 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:567 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
08:07:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:567 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
08:07:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:567 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
08:07:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:567 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:567 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +79us
08:07:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:568 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:568 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6518us
08:07:568 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:568 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:579 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:583 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
08:07:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
08:07:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:583 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:583 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
08:07:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
08:07:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
08:07:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:583 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:583 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:583 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1543us
08:07:583 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1891us
08:07:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3148us
08:07:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:596 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:599 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:599 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:599 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:599 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
08:07:599 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
08:07:599 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:599 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
08:07:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
08:07:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
08:07:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
08:07:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:600 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:600 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:600 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6820us
08:07:600 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9804us
08:07:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:612 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:616 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:616 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:616 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
08:07:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
08:07:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
08:07:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:616 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
08:07:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
08:07:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
08:07:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:617 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:617 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +163us
08:07:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6433us
08:07:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:629 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:633 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
08:07:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
08:07:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
08:07:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
08:07:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
08:07:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:633 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:633 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:633 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3534us
08:07:633 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:634 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:634 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3063us
08:07:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:646 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:649 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:649 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:649 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:649 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
08:07:649 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
08:07:649 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:649 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
08:07:649 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:650 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:650 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:650 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
08:07:650 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:650 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
08:07:650 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:650 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
08:07:650 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:650 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:650 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:650 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6904us
08:07:650 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9719us
08:07:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:662 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:666 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:666 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:666 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
08:07:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
08:07:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
08:07:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:666 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:666 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
08:07:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:667 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
08:07:667 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:667 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
08:07:667 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:667 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:667 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +248us
08:07:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6349us
08:07:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:679 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:683 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
08:07:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
08:07:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
08:07:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
08:07:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
08:07:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:683 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:683 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:683 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1468us
08:07:683 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2134us
08:07:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2978us
08:07:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:696 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:699 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:699 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:699 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:699 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
08:07:699 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
08:07:699 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:699 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
08:07:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:700 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:700 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
08:07:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:700 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
08:07:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:700 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
08:07:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:700 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:700 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:700 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6989us
08:07:700 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9635us
08:07:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:712 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:716 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
08:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
08:07:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
08:07:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:716 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:716 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
08:07:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
08:07:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
08:07:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:717 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:717 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +333us
08:07:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6264us
08:07:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:729 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:733 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:733 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
08:07:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
08:07:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
08:07:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
08:07:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
08:07:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:733 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:733 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:734 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3703us
08:07:734 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:734 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:734 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:734 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2894us
08:07:734 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:734 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:746 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:749 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:749 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:749 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:749 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
08:07:749 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
08:07:749 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:750 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
08:07:750 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:750 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:750 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:750 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
08:07:750 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:750 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
08:07:750 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:750 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
08:07:750 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:750 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:750 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:750 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7074us
08:07:750 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9550us
08:07:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:766 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
08:07:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
08:07:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
08:07:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
08:07:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
08:07:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:766 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:766 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:766 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +417us
08:07:766 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:766 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:766 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:766 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6179us
08:07:766 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:766 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:782 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:782 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:782 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:782 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:782 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
08:07:782 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
08:07:782 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:782 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
08:07:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
08:07:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
08:07:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
08:07:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:783 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:783 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:783 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1394us
08:07:783 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2378us
08:07:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2809us
08:07:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:783 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:799 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
08:07:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
08:07:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:799 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:799 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
08:07:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
08:07:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
08:07:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:799 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:799 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:799 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:799 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:799 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7159us
08:07:800 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9465us
08:07:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:816 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:816 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:816 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:816 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
08:07:816 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
08:07:816 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:816 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
08:07:816 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:816 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:816 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:817 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
08:07:817 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:817 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
08:07:817 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:817 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
08:07:817 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:817 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:817 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +502us
08:07:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6095us
08:07:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:817 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:829 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:833 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
08:07:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
08:07:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
08:07:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
08:07:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
08:07:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:833 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:833 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3873us
08:07:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2724us
08:07:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:849 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:849 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:849 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
08:07:849 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
08:07:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:849 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
08:07:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:850 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
08:07:850 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:850 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
08:07:850 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:850 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
08:07:850 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:850 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:850 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:850 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7243us
08:07:850 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9381us
08:07:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:863 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:866 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:866 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:866 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
08:07:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
08:07:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
08:07:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
08:07:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
08:07:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
08:07:867 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:867 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:867 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +587us
08:07:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6010us
08:07:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:879 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:883 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
08:07:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
08:07:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
08:07:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
08:07:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
08:07:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:883 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:883 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:884 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1319us
08:07:884 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2622us
08:07:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2639us
08:07:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:896 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:899 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:899 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:899 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:899 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
08:07:899 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
08:07:899 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:899 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
08:07:899 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:900 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
08:07:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:900 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
08:07:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:900 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
08:07:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:900 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:900 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:900 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7328us
08:07:900 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9296us
08:07:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:916 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:916 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:916 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
08:07:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
08:07:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
08:07:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
08:07:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
08:07:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
08:07:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:917 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:917 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +671us
08:07:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5925us
08:07:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:929 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:933 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
08:07:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
08:07:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
08:07:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
08:07:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
08:07:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:933 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:933 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4042us
08:07:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:934 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2555us
08:07:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:949 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:949 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:949 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
08:07:949 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
08:07:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:949 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
08:07:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:950 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:950 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
08:07:950 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:950 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
08:07:950 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:950 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
08:07:950 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:950 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:950 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:950 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7413us
08:07:950 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9211us
08:07:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:966 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:966 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:966 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
08:07:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
08:07:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
08:07:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:07:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
08:07:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
08:07:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
08:07:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:967 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:967 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +756us
08:07:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5841us
08:07:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:07:980 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:983 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:07:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
08:07:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
08:07:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:07:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:07:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
08:07:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
08:07:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
08:07:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:07:983 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:07:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:07:983 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:07:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:07:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:07:983 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1245us
08:07:983 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:07:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:07:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2866us
08:07:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:07:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:07:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:07:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2470us
08:07:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:07:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:07:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:07:999 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:07:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:07:999 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:07:999 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:07:999 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
08:07:999 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
08:07:999 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:07:999 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
08:08:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:000 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:000 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
08:08:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:000 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
08:08:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:000 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
08:08:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:000 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:000 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:000 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7497us
08:08:000 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9127us
08:08:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:016 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:016 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:016 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
08:08:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
08:08:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
08:08:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
08:08:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:017 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
08:08:017 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:017 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
08:08:017 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:017 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:017 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +841us
08:08:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5756us
08:08:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:029 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:033 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
08:08:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
08:08:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
08:08:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
08:08:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
08:08:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:033 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:033 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4211us
08:08:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:034 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2385us
08:08:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:046 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:049 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:049 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:049 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:049 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
08:08:049 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
08:08:049 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:049 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
08:08:049 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:049 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:050 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
08:08:050 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:050 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
08:08:050 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:050 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
08:08:050 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:050 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:050 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:050 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7582us
08:08:050 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9042us
08:08:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:064 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:066 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:066 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:066 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
08:08:066 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
08:08:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:066 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
08:08:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:066 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
08:08:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:067 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
08:08:067 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:067 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
08:08:067 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:067 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:067 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +926us
08:08:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5671us
08:08:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:083 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
08:08:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
08:08:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:083 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:083 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
08:08:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
08:08:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
08:08:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:083 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:083 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:083 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1170us
08:08:083 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:083 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3110us
08:08:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2301us
08:08:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:096 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:099 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:099 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:099 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:099 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
08:08:099 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
08:08:099 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:099 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
08:08:099 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
08:08:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
08:08:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
08:08:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:100 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:100 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:100 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7667us
08:08:100 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8957us
08:08:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:113 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:116 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:116 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:116 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
08:08:116 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
08:08:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:116 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
08:08:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:117 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:117 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
08:08:117 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:117 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
08:08:117 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:117 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
08:08:117 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:117 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:117 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1010us
08:08:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5587us
08:08:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:118 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:129 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:133 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
08:08:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
08:08:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
08:08:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
08:08:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
08:08:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:133 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:133 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4381us
08:08:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2216us
08:08:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:149 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:149 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:149 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
08:08:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
08:08:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
08:08:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:150 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:150 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:150 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
08:08:150 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:150 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
08:08:150 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:150 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
08:08:150 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:150 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:150 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:150 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7751us
08:08:150 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8872us
08:08:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:166 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:166 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:166 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
08:08:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
08:08:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
08:08:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
08:08:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
08:08:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
08:08:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:167 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:167 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1095us
08:08:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5502us
08:08:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:180 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:183 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
08:08:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
08:08:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
08:08:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
08:08:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
08:08:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:183 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:183 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:183 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1096us
08:08:184 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3353us
08:08:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2131us
08:08:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:199 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:199 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:199 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
08:08:199 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
08:08:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:199 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
08:08:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
08:08:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
08:08:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
08:08:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:200 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:200 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7836us
08:08:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8788us
08:08:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:213 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:216 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
08:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
08:08:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
08:08:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
08:08:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
08:08:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
08:08:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:217 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:217 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1180us
08:08:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5417us
08:08:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:231 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:233 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
08:08:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
08:08:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
08:08:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
08:08:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
08:08:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:233 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:233 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:233 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4550us
08:08:233 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:233 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:233 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2047us
08:08:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:249 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:249 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:249 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
08:08:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
08:08:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
08:08:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
08:08:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
08:08:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
08:08:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:250 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:250 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7921us
08:08:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8703us
08:08:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:266 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:266 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:266 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
08:08:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
08:08:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
08:08:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
08:08:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
08:08:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
08:08:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:267 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:267 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1264us
08:08:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5333us
08:08:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:283 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
08:08:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
08:08:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
08:08:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
08:08:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
08:08:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:283 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:283 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:283 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1021us
08:08:283 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3597us
08:08:284 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:284 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:284 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1962us
08:08:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:299 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:299 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:299 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
08:08:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
08:08:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
08:08:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
08:08:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
08:08:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
08:08:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:300 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:300 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8005us
08:08:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8618us
08:08:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:316 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:316 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:316 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
08:08:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
08:08:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
08:08:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
08:08:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
08:08:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
08:08:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:317 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:317 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1349us
08:08:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5248us
08:08:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:331 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:333 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:333 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
08:08:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
08:08:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:333 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:333 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
08:08:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
08:08:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
08:08:333 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:333 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:333 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:333 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4720us
08:08:333 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:333 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:334 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:334 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1877us
08:08:334 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:334 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:347 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:349 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:349 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:349 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:349 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:349 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
08:08:349 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
08:08:349 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:349 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
08:08:349 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:349 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:350 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
08:08:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
08:08:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:350 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
08:08:350 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:350 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:350 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8090us
08:08:350 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:350 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8534us
08:08:350 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:350 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:364 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:366 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:366 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:366 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:366 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
08:08:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
08:08:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
08:08:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:366 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:366 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
08:08:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
08:08:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:366 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
08:08:366 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:367 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:367 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1434us
08:08:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:367 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:367 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5163us
08:08:367 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:367 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:380 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:383 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:383 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
08:08:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
08:08:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:383 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:383 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
08:08:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
08:08:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
08:08:383 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:383 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:383 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:383 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:383 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +947us
08:08:383 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:383 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:383 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3841us
08:08:383 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:384 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:384 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1793us
08:08:384 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:384 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:397 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:399 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:399 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:399 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:399 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:399 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
08:08:399 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
08:08:399 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:399 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
08:08:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:400 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:400 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
08:08:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
08:08:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:400 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
08:08:400 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:400 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:400 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8175us
08:08:400 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:400 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8449us
08:08:400 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:400 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:413 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:416 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:416 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:416 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:416 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
08:08:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
08:08:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
08:08:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:416 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:416 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
08:08:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
08:08:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:416 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
08:08:416 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:417 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:417 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1518us
08:08:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:417 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:417 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5078us
08:08:417 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:417 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:430 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:433 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:433 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
08:08:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
08:08:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:433 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:433 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
08:08:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
08:08:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
08:08:433 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:433 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:433 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:433 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:433 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4889us
08:08:433 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:433 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:433 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:433 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:434 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1708us
08:08:434 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:434 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:447 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:449 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:449 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:449 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:449 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:449 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
08:08:449 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
08:08:449 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:449 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
08:08:449 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:449 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:449 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
08:08:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
08:08:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:450 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
08:08:450 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:450 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:450 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:450 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8259us
08:08:450 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:450 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8364us
08:08:450 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:450 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:463 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:466 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:466 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:466 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:466 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
08:08:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
08:08:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
08:08:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:466 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:466 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
08:08:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
08:08:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:466 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
08:08:466 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:467 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:467 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1603us
08:08:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:467 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:467 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4994us
08:08:467 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:467 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:480 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:483 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:483 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
08:08:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
08:08:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:483 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:483 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
08:08:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
08:08:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
08:08:483 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:483 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:483 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:483 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:483 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +873us
08:08:483 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:483 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:483 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4085us
08:08:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:484 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:484 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1623us
08:08:484 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:484 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:497 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:499 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:499 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:499 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:499 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:499 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
08:08:499 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
08:08:499 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
08:08:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:500 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:500 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
08:08:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
08:08:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:500 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
08:08:500 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:500 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:500 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:500 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8344us
08:08:500 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:500 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8280us
08:08:500 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:500 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:513 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:516 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:516 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:516 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:516 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
08:08:516 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
08:08:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:516 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
08:08:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:516 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:516 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:516 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
08:08:516 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:517 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
08:08:517 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:517 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
08:08:517 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:517 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:517 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1688us
08:08:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:517 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:517 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4909us
08:08:517 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:517 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:531 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:533 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:533 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
08:08:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
08:08:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:533 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:533 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
08:08:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
08:08:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
08:08:533 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:533 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:533 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:533 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:533 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5058us
08:08:533 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:533 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:534 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:534 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1539us
08:08:534 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:534 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:547 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:549 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:549 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:549 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:549 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:549 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
08:08:549 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
08:08:549 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:549 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
08:08:549 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:549 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:549 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
08:08:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
08:08:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:550 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
08:08:550 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:550 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:550 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:550 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8429us
08:08:550 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:550 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8195us
08:08:550 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:550 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:564 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:566 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:566 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:566 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:566 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
08:08:566 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
08:08:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:566 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
08:08:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:566 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:566 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:566 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
08:08:566 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:567 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
08:08:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:567 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
08:08:567 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:567 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:567 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1772us
08:08:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:567 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:567 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4824us
08:08:567 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:567 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:581 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:583 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:583 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
08:08:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
08:08:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:583 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:583 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
08:08:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
08:08:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
08:08:583 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:583 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:583 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:583 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:583 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +798us
08:08:583 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:583 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4329us
08:08:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:584 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:584 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1454us
08:08:584 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:584 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:597 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:599 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:599 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:599 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:599 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:599 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
08:08:599 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
08:08:599 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:599 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
08:08:599 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:600 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:600 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
08:08:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
08:08:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:600 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
08:08:600 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:600 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:600 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:600 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8514us
08:08:600 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:600 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8110us
08:08:600 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:600 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:614 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:616 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:616 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:616 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:616 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
08:08:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
08:08:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
08:08:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:616 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:616 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
08:08:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:616 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
08:08:616 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:617 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
08:08:617 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:617 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:617 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1857us
08:08:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:617 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:617 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4740us
08:08:617 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:617 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:631 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:633 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:633 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
08:08:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
08:08:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:633 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:633 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
08:08:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
08:08:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
08:08:633 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:633 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:633 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:633 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:633 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5228us
08:08:633 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:633 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:634 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:634 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:634 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1369us
08:08:634 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:634 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:647 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:649 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:649 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:649 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:649 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:649 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
08:08:649 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
08:08:649 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:649 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
08:08:649 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:649 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:650 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:650 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
08:08:650 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:650 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
08:08:650 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:650 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
08:08:650 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:650 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:650 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:650 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8598us
08:08:650 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:650 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8026us
08:08:650 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:650 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:664 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:666 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:666 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:666 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:666 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
08:08:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
08:08:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
08:08:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:666 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:666 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
08:08:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
08:08:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:666 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
08:08:666 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:667 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:667 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1942us
08:08:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:667 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:667 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4655us
08:08:667 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:667 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:680 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:683 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:683 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
08:08:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
08:08:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:683 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:683 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
08:08:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
08:08:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
08:08:683 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:683 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:683 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:683 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:683 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:684 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +724us
08:08:684 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4572us
08:08:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:684 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:684 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1285us
08:08:684 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:684 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:697 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:699 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:699 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:699 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:699 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:699 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
08:08:699 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
08:08:699 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:699 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
08:08:699 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:699 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:700 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:700 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
08:08:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:700 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
08:08:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:700 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
08:08:700 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:700 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:700 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:700 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8683us
08:08:700 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:700 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7941us
08:08:700 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:700 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:714 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:716 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:716 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
08:08:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
08:08:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:716 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:716 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
08:08:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
08:08:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
08:08:716 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:716 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:716 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:716 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:716 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2026us
08:08:716 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:716 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:717 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:717 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4570us
08:08:717 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:717 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:730 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:732 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:732 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:732 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:732 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:733 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
08:08:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
08:08:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
08:08:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:733 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:733 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
08:08:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
08:08:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:733 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
08:08:733 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:733 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:733 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:733 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5397us
08:08:733 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:733 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:733 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:733 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1200us
08:08:733 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:733 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:748 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:749 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:749 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:749 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:749 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:749 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
08:08:749 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
08:08:749 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:749 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
08:08:749 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:749 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:749 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:750 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
08:08:750 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:750 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
08:08:750 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:750 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
08:08:750 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:750 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:750 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:750 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8768us
08:08:750 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:750 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7856us
08:08:750 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:750 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:763 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:766 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:766 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:766 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:766 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
08:08:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
08:08:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
08:08:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:766 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:766 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
08:08:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
08:08:766 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:766 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
08:08:767 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:767 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:767 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2111us
08:08:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:767 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:767 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4486us
08:08:767 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:767 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:780 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:783 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:783 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
08:08:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
08:08:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:783 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:783 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
08:08:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
08:08:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
08:08:783 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:783 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:783 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:783 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:783 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +649us
08:08:783 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:783 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:783 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4816us
08:08:784 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:784 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:784 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:784 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1115us
08:08:784 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:784 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:797 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:799 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:799 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:799 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:799 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
08:08:799 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
08:08:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:799 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
08:08:799 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:800 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:800 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:800 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
08:08:800 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:800 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
08:08:800 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:800 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
08:08:800 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:800 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:800 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:800 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8852us
08:08:800 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:800 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7772us
08:08:800 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:800 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:813 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:816 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:816 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:816 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:816 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:816 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
08:08:816 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
08:08:816 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:817 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
08:08:817 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:817 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:817 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:817 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
08:08:817 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:817 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
08:08:817 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:817 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
08:08:817 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:817 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:817 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:817 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2196us
08:08:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:817 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:817 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:818 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4401us
08:08:818 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:818 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:831 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:833 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:833 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
08:08:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
08:08:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:833 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:833 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
08:08:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
08:08:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
08:08:833 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:833 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:833 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:833 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:833 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5566us
08:08:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:834 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:834 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1030us
08:08:834 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:834 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:847 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:849 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:849 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:849 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:849 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
08:08:849 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
08:08:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:849 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
08:08:849 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:850 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:850 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:850 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
08:08:850 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:850 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
08:08:850 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:850 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
08:08:850 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:850 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:850 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:850 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8937us
08:08:850 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:850 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7687us
08:08:850 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:850 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:864 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:866 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:866 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:866 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:866 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
08:08:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
08:08:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
08:08:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:866 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:866 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
08:08:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
08:08:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:866 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
08:08:866 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:867 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:867 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2281us
08:08:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:867 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:867 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4316us
08:08:867 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:867 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:881 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:883 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:883 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
08:08:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
08:08:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:883 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:883 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
08:08:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
08:08:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
08:08:883 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:883 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:883 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:883 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:883 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:883 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +575us
08:08:884 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5060us
08:08:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:884 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:884 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +946us
08:08:884 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:884 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:897 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:899 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:899 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:899 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:899 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:899 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
08:08:899 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
08:08:899 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:899 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
08:08:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:900 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:900 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:900 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
08:08:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:900 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
08:08:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:900 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
08:08:900 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:900 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:900 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:900 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9022us
08:08:900 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:900 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7602us
08:08:900 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:900 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:914 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:916 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:916 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:916 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:916 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
08:08:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
08:08:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
08:08:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:916 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:916 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
08:08:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
08:08:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:916 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
08:08:916 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:917 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:917 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2365us
08:08:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:917 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:917 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4232us
08:08:917 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:917 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:930 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:933 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:933 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
08:08:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
08:08:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:933 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:933 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
08:08:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
08:08:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
08:08:933 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:933 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:933 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:933 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5736us
08:08:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:933 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:933 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:934 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +861us
08:08:934 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:934 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:947 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:949 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:949 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:949 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:949 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
08:08:949 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
08:08:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:949 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
08:08:949 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:949 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:949 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:950 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
08:08:950 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:950 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
08:08:950 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:950 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
08:08:950 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:950 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:950 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:950 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9106us
08:08:950 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:950 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7518us
08:08:950 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:950 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:964 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:966 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:966 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:966 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:966 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
08:08:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
08:08:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
08:08:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:966 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:966 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:08:966 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
08:08:966 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:967 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
08:08:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:967 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
08:08:967 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:967 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:967 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2450us
08:08:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:967 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:967 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4147us
08:08:967 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:967 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:08:981 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:983 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:08:983 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
08:08:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
08:08:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:983 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:08:983 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
08:08:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
08:08:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
08:08:983 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:08:983 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:08:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:08:983 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:08:983 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:08:983 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:08:984 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +500us
08:08:984 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:08:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:08:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5304us
08:08:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:08:984 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:08:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:08:984 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +776us
08:08:984 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:08:984 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:08:997 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:08:999 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:08:999 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:08:999 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:08:999 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:08:999 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
08:08:999 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
08:08:999 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:08:999 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
08:08:999 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:08:999 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:000 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:000 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
08:09:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:000 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
08:09:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:000 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
08:09:000 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:000 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:000 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:000 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9191us
08:09:000 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:000 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7433us
08:09:000 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:000 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:014 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:016 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:016 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:016 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:016 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
08:09:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
08:09:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
08:09:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:016 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:016 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
08:09:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
08:09:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:016 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
08:09:016 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:017 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:017 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2535us
08:09:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:017 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:017 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4062us
08:09:017 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:017 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:030 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:033 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:033 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
08:09:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
08:09:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:033 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:033 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
08:09:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
08:09:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
08:09:033 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:033 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:033 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:033 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5905us
08:09:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:033 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:033 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:034 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:034 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +692us
08:09:034 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:034 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:047 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:049 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:049 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:049 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:049 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:049 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
08:09:049 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
08:09:049 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:049 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
08:09:049 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:049 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:050 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:050 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
08:09:050 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:050 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
08:09:050 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:050 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
08:09:050 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:050 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:050 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:050 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9276us
08:09:050 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:050 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7348us
08:09:050 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:050 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:063 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:066 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:066 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:066 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:066 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
08:09:066 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
08:09:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:066 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
08:09:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:066 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:066 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:066 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
08:09:066 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:067 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
08:09:067 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:067 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
08:09:067 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:067 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:067 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2619us
08:09:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:067 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:067 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3978us
08:09:067 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:067 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:080 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:083 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:083 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
08:09:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
08:09:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:083 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:083 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
08:09:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
08:09:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
08:09:083 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:083 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:083 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:083 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:083 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +426us
08:09:083 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:083 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5548us
08:09:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:084 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:084 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +607us
08:09:084 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:084 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:097 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:099 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:099 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:099 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:099 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:099 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
08:09:099 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
08:09:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
08:09:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:100 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:100 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
08:09:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
08:09:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:100 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
08:09:100 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:100 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:100 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:100 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9360us
08:09:100 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:100 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7263us
08:09:100 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:100 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:114 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:116 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:116 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:116 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:116 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
08:09:116 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
08:09:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:116 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
08:09:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:116 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:116 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:116 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
08:09:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:116 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
08:09:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:116 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
08:09:116 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:117 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:117 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2704us
08:09:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:117 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:117 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3893us
08:09:117 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:117 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:130 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:133 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:133 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
08:09:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
08:09:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:133 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:133 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
08:09:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
08:09:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
08:09:133 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:133 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:133 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:133 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:133 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:133 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6074us
08:09:133 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:134 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:134 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +522us
08:09:134 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:134 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:147 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:149 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:149 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:149 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:149 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
08:09:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
08:09:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:149 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
08:09:149 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:150 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:150 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:150 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
08:09:150 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:150 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
08:09:150 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:150 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
08:09:150 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:150 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:150 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:150 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9445us
08:09:150 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:150 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7179us
08:09:150 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:150 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:164 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:166 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:166 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:166 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:166 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
08:09:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
08:09:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
08:09:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:166 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:166 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
08:09:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
08:09:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:166 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
08:09:166 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:167 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:167 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2789us
08:09:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:167 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:167 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3808us
08:09:167 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:167 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:181 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:183 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:183 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
08:09:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
08:09:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:183 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:183 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
08:09:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
08:09:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
08:09:183 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:183 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:183 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:183 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:183 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +352us
08:09:183 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:183 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5792us
08:09:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:184 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:184 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +438us
08:09:184 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:184 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:197 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:199 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:199 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:199 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:199 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:200 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
08:09:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
08:09:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
08:09:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:200 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:200 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
08:09:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
08:09:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:200 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
08:09:200 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:200 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:200 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9530us
08:09:200 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:200 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7094us
08:09:200 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:200 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:214 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:216 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:216 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:216 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:216 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
08:09:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
08:09:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
08:09:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:216 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:216 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
08:09:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
08:09:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:216 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
08:09:216 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:217 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:217 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2873us
08:09:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:217 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:217 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3724us
08:09:217 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:217 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:233 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:233 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:233 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:233 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:233 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
08:09:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
08:09:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
08:09:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:233 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:233 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:233 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
08:09:233 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:234 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
08:09:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:234 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
08:09:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:234 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:234 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6244us
08:09:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:234 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +353us
08:09:234 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:234 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:234 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:234 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:234 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:234 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:234 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:234 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
08:09:235 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
08:09:235 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:235 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
08:09:235 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:235 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:235 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:235 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
08:09:235 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:235 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
08:09:235 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:235 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
08:09:235 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:235 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:235 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:235 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9614us
08:09:235 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7009us
08:09:235 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:235 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:235 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:235 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:236 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
08:09:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
08:09:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:236 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:236 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
08:09:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
08:09:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
08:09:236 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:236 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:236 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:236 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:236 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2958us
08:09:236 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:236 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:236 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:236 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3639us
08:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:237 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:237 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:237 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:237 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
08:09:237 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
08:09:237 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:237 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:237 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
08:09:237 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
08:09:237 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
08:09:237 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:237 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:237 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:237 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:237 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:238 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +277us
08:09:238 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:238 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6035us
08:09:238 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:238 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:238 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +268us
08:09:238 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:238 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:238 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:238 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:238 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:238 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:238 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:238 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
08:09:238 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
08:09:238 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:238 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
08:09:238 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:238 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:238 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:238 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
08:09:238 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
08:09:239 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
08:09:239 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:239 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:239 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9699us
08:09:239 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6925us
08:09:239 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:239 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:239 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:239 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:239 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:239 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
08:09:239 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
08:09:239 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:239 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:239 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:239 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
08:09:240 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:240 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
08:09:240 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:240 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
08:09:240 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:240 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:240 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:240 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3043us
08:09:240 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:240 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:240 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3554us
08:09:240 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:240 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:240 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:240 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:240 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:240 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:240 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:240 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
08:09:241 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
08:09:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:241 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
08:09:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:241 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:241 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:241 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
08:09:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:241 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
08:09:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:241 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
08:09:241 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:241 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:241 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:241 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6413us
08:09:241 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:241 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:241 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +184us
08:09:241 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:241 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:241 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:242 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:242 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
08:09:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
08:09:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:242 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:242 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
08:09:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
08:09:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
08:09:242 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:242 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:242 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:242 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9784us
08:09:242 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:242 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:242 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6840us
08:09:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:243 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:243 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:243 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
08:09:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
08:09:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:243 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:243 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
08:09:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
08:09:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
08:09:243 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:243 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:243 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:243 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:243 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:243 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3127us
08:09:244 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:244 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:244 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3469us
08:09:244 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:244 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:244 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:244 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:244 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:244 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:244 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:244 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
08:09:244 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
08:09:244 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:244 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
08:09:244 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:244 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:244 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:244 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
08:09:244 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:244 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
08:09:244 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:244 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
08:09:244 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:245 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:245 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:245 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +203us
08:09:245 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:245 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6279us
08:09:245 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:245 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:245 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +99us
08:09:245 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:245 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:245 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:245 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:245 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:245 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:245 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:245 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
08:09:245 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
08:09:245 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:245 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
08:09:245 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:245 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:245 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:246 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
08:09:246 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:246 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
08:09:246 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:246 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
08:09:246 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:246 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:246 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:246 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9868us
08:09:246 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6755us
08:09:246 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:246 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:246 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:246 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:246 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:246 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:246 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:246 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
08:09:246 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
08:09:246 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
08:09:247 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:247 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:247 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
08:09:247 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
08:09:247 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
08:09:247 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:247 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:247 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:247 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3212us
08:09:247 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:247 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:247 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3385us
08:09:247 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:247 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:247 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:247 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:248 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:248 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
08:09:248 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
08:09:248 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:248 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:248 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
08:09:248 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
08:09:248 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
08:09:248 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:248 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:248 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:248 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6583us
08:09:248 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:248 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:248 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:248 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:248 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +14us
08:09:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:249 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:249 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:249 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
08:09:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
08:09:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:249 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:249 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
08:09:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
08:09:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
08:09:249 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:249 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:249 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:249 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:249 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:249 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9953us
08:09:250 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6671us
08:09:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:250 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:250 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:250 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:250 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
08:09:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
08:09:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:250 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:250 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
08:09:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
08:09:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
08:09:250 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:250 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:250 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:250 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:251 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3297us
08:09:251 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:251 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:251 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3300us
08:09:251 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:251 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:251 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:251 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:251 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:251 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:251 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:251 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
08:09:251 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
08:09:251 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:251 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
08:09:251 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:251 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:251 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:251 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
08:09:251 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:251 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
08:09:251 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:252 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
08:09:252 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:252 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:252 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:252 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +128us
08:09:252 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:252 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6523us
08:09:252 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9957us
08:09:252 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:252 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:252 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:252 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:252 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:252 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:252 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:252 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
08:09:252 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
08:09:252 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:252 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
08:09:252 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:252 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:252 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:253 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
08:09:253 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:253 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
08:09:253 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:253 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
08:09:253 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:253 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:253 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:253 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +11us
08:09:253 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:253 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:253 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6586us
08:09:253 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:253 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:253 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:253 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:253 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:253 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:253 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:254 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
08:09:254 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
08:09:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:254 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
08:09:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:254 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:254 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:254 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
08:09:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:254 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
08:09:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:254 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
08:09:254 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:254 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:254 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:254 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:254 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3381us
08:09:254 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:254 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:254 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:254 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3215us
08:09:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:255 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:255 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
08:09:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
08:09:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:255 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:255 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
08:09:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
08:09:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
08:09:255 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:255 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:255 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:255 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6752us
08:09:255 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:255 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9872us
08:09:255 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:255 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:256 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:256 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:256 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +96us
08:09:256 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:256 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:256 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6501us
08:09:256 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:256 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:256 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:256 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:256 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:256 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:256 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
08:09:256 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:256 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:257 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:257 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3466us
08:09:257 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:257 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:257 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3131us
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:257 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:257 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:257 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:257 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:257 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +54us
08:09:257 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:257 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6767us
08:09:257 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9787us
08:09:257 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:257 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:257 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:257 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:257 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:257 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:257 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:258 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:258 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:258 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +180us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6417us
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:258 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:258 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:258 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:258 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:258 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
08:09:258 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:258 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:258 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:258 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3551us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:258 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:258 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3046us
08:09:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:259 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:259 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:259 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:259 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:259 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6921us
08:09:259 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9702us
08:09:259 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:259 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:259 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:259 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:259 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:259 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:259 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
08:09:259 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:259 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:260 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +265us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6332us
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:260 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:260 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:260 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:260 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3635us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:260 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2961us
08:09:260 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:260 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:260 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:260 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:260 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
08:09:260 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:260 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:261 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:261 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> exitCallbackChecker (287->280, pc: 08bc8830->0882229c, GeDrawSync) +19us
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, interrupt) +12us
08:09:261 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:261 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> exitCallbackChecker (287->280, pc: 08bc273c->0882229c, vblank start waited) +5us
08:09:261 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +22us
08:09:261 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6972us
08:09:261 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9618us
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:261 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:261 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:261 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:261 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:261 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
08:09:261 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:261 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:261 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:261 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +350us
08:09:261 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:261 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:261 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:261 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:261 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6247us
08:09:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:262 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:262 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:262 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3720us
08:09:262 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:262 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:262 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2877us
08:09:262 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:262 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:262 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:262 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:262 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:262 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:262 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:262 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
08:09:262 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:263 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7091us
08:09:263 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9533us
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:263 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:263 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:263 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:263 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +434us
08:09:263 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:263 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:263 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6163us
08:09:263 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:263 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:263 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:263 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:263 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:263 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
08:09:263 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:263 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:264 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:264 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3805us
08:09:264 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:264 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:264 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:264 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2778us
08:09:264 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> user_main (280->287, pc: 0882229c->08bc273c, entered vblank) +15us
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +12us
08:09:264 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, thread delayed) +5us
08:09:264 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:264 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:264 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:264 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
08:09:264 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:264 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:264 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:264 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7167us
08:09:264 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:264 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9448us
08:09:264 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:265 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:265 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:265 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +519us
08:09:265 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:265 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:265 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6078us
08:09:265 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:265 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:265 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:265 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:265 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:265 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:265 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
08:09:265 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:265 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
08:09:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:266 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:266 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3890us
08:09:266 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:266 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:266 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2707us
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:266 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:266 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:266 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
08:09:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
08:09:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:266 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:266 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
08:09:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
08:09:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
08:09:266 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:266 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:266 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:266 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7260us
08:09:266 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:266 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:266 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9364us
08:09:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:267 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:267 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +604us
08:09:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:267 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5993us
08:09:267 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:267 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:267 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:267 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:267 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:267 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:267 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
08:09:267 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:267 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:268 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:268 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3974us
08:09:268 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:268 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:268 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:268 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2534us
08:09:268 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +72us
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:268 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:268 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:268 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:268 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:268 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7345us
08:09:268 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9279us
08:09:268 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:268 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:268 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:268 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:268 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:268 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:268 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:269 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +688us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5908us
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:269 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:269 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:269 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:269 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:269 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
08:09:269 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:269 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:269 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:269 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4059us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:269 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:269 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2538us
08:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:270 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:270 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:270 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7429us
08:09:270 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9194us
08:09:270 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:270 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:270 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:270 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:270 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:270 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:270 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
08:09:270 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:270 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:271 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +773us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5824us
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:271 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:271 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
08:09:271 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
08:09:271 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:271 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:271 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
08:09:271 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
08:09:271 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
08:09:271 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:271 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4144us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:271 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:271 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2290us
08:09:271 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +147us
08:09:271 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:271 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:271 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:271 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:271 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:271 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:271 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:272 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:272 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7514us
08:09:272 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9110us
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:272 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:272 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:272 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:272 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:272 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
08:09:272 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:272 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:272 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:272 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +858us
08:09:272 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:272 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:272 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:272 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:272 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5739us
08:09:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:273 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:273 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:273 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4228us
08:09:273 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:273 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:273 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2369us
08:09:273 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:273 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:273 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:273 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:273 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:273 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:273 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:273 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
08:09:273 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:274 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:274 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7599us
08:09:274 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9025us
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:274 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:274 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:274 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:274 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +942us
08:09:274 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:274 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:274 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5654us
08:09:274 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:274 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:274 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:274 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:274 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:274 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
08:09:274 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:274 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:275 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:275 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4313us
08:09:275 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:275 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:275 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:275 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +2047us
08:09:275 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +221us
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:275 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:275 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:275 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:275 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:275 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
08:09:275 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:275 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:275 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:275 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:275 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7684us
08:09:275 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:275 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8940us
08:09:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:276 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:276 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:276 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1027us
08:09:276 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:276 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:276 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5570us
08:09:276 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:276 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:276 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:276 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:276 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:276 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:276 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:276 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
08:09:276 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:277 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:277 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4398us
08:09:277 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:277 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:277 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2199us
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:277 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:277 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:277 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:277 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
08:09:277 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:277 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:277 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:277 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7768us
08:09:277 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8856us
08:09:277 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:277 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:277 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:278 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:278 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:278 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1112us
08:09:278 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:278 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:278 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5485us
08:09:278 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:278 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:278 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:278 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:278 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:278 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:278 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:278 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
08:09:278 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:279 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:279 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4482us
08:09:279 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:279 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:279 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:279 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1803us
08:09:279 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +296us
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:279 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:279 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:279 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:279 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:279 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7853us
08:09:279 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8771us
08:09:279 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:279 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:279 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:279 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:279 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
08:09:279 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
08:09:279 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:280 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1196us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5400us
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:280 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:280 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:280 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:280 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:280 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
08:09:280 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:280 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:280 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4567us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:280 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:280 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:280 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2030us
08:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:281 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:281 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:281 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7938us
08:09:281 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8686us
08:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:281 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:281 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:281 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:281 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:281 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:281 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
08:09:281 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:281 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:281 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:281 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1281us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5316us
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:282 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
08:09:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
08:09:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:282 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:282 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
08:09:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
08:09:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
08:09:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:282 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4652us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:282 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:282 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1559us
08:09:282 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +370us
08:09:282 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:282 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:282 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:282 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:282 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:282 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:282 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:283 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8022us
08:09:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8602us
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:283 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:283 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:283 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:283 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:283 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
08:09:283 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:283 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:283 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1366us
08:09:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:283 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:283 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:283 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5231us
08:09:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:284 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:284 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:284 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4736us
08:09:284 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:284 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:284 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1860us
08:09:284 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:284 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:284 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:284 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:284 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:284 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:284 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:284 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
08:09:284 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:285 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:285 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8107us
08:09:285 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8517us
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:285 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:285 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:285 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1451us
08:09:285 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:285 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:285 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5146us
08:09:285 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:285 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:285 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:285 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:285 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:285 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:285 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
08:09:285 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:285 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:286 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4821us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:286 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1315us
08:09:286 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +444us
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:286 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:286 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8192us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8432us
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:286 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:286 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1535us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:286 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5062us
08:09:286 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:286 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:286 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:286 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:286 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:286 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:286 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
08:09:286 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:286 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:287 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4906us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1691us
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:287 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:287 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8276us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8348us
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:287 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:287 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1620us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:287 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4977us
08:09:287 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:287 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:287 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:287 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:287 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:287 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:287 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
08:09:287 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:287 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:288 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4990us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:288 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +1071us
08:09:288 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +519us
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:288 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:288 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8361us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8263us
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:288 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:288 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1705us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:288 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4892us
08:09:288 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:288 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:288 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:288 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:288 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:288 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
08:09:288 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:288 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:288 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:289 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5075us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1522us
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:289 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:289 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8446us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8178us
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:289 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:289 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:289 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:289 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1789us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:289 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4808us
08:09:289 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:289 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:289 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:289 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:289 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:289 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:289 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:290 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5160us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:290 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +828us
08:09:290 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +593us
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:290 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:290 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8530us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8093us
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:290 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:290 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:290 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:290 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
08:09:290 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:290 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:290 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1874us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:290 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4723us
08:09:290 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:290 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:290 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:291 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:291 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5244us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1352us
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:291 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:291 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8615us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8009us
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:291 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:291 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:291 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:291 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:291 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
08:09:291 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:291 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:291 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1959us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:291 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:291 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:291 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4638us
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:292 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:292 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:292 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5329us
08:09:292 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:292 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:292 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:292 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +584us
08:09:292 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +668us
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:292 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:292 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:292 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8700us
08:09:292 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7924us
08:09:292 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:292 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:292 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:292 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:292 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:292 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:292 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
08:09:292 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:292 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:293 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2043us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4554us
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:293 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:293 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5414us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1183us
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:293 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:293 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8784us
08:09:293 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7839us
08:09:293 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:293 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:293 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:293 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:293 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:293 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:293 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:293 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
08:09:293 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:294 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2128us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4469us
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:294 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:294 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5498us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:294 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +340us
08:09:294 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +742us
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:294 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:294 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8869us
08:09:294 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7755us
08:09:294 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:294 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:294 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:294 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:294 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:294 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:294 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:294 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
08:09:294 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:295 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2213us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4384us
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:295 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:295 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5583us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1014us
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:295 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:295 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +8954us
08:09:295 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7670us
08:09:295 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:295 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:295 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:295 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:295 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:295 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:295 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:295 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
08:09:295 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2297us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4299us
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:296 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5668us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:296 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +96us
08:09:296 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +817us
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:296 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:296 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:296 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9038us
08:09:296 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7585us
08:09:296 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:296 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:296 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:296 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:296 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:296 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
08:09:296 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:296 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:297 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2382us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4215us
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:297 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:297 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5753us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +844us
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:297 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:297 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:297 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:297 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
08:09:297 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:297 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:297 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9123us
08:09:297 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:297 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7501us
08:09:297 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:297 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:298 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:298 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2467us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4130us
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:298 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:298 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5837us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:298 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9879us
08:09:298 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +114us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +760us
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:298 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:298 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:298 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:298 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:298 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
08:09:298 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:298 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:298 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:298 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:298 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:298 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9208us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7416us
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:299 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:299 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2551us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +4045us
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:299 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:299 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:299 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:299 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
08:09:299 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:299 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:299 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +5922us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:299 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +675us
08:09:299 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:299 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:299 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:299 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:300 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9292us
08:09:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7331us
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:300 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:300 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2636us
08:09:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:300 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3961us
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:300 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:300 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:300 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:300 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:300 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:300 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
08:09:300 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:300 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:300 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:301 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6007us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:301 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9636us
08:09:301 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +358us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +590us
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:301 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:301 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9377us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7247us
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:301 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:301 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2721us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:301 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3876us
08:09:301 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:301 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:301 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:301 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:301 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:301 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:301 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:301 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
08:09:301 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:302 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6091us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +506us
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:302 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:302 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9462us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7162us
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:302 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:302 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:302 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:302 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2805us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:302 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3791us
08:09:302 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:302 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:302 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:302 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:302 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:302 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:302 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:303 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6176us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:303 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9392us
08:09:303 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +602us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +421us
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:303 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192456 enqueued.
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9ae8)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9afc)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b5c)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b6c)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48bd9b74)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:303 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9546us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +7077us
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:303 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:303 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:303 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192457 enqueued.
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9ae8)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9afc)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:303 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:303 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b5c)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b6c)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48bd9b74)
08:09:303 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:303 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:303 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:303 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2890us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:303 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:303 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:304 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3707us
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:304 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192458 enqueued.
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9ae8)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9afc)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b5c)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b6c)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48bd9b74)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:304 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:304 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6261us
08:09:304 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:304 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:304 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +336us
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:304 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192459 enqueued.
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9ae8)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9afc)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b5c)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b6c)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48bd9b74)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:304 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:304 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9631us
08:09:304 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6993us
08:09:304 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:304 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:304 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:304 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:304 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192460 enqueued.
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9ae8)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9afc)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:304 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:304 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b5c)
08:09:304 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:304 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b6c)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48bd9b74)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:305 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +2975us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3622us
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:305 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192461 enqueued.
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9ae8)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9afc)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b5c)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b6c)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48bd9b74)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:305 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6345us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:305 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +9148us
08:09:305 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +845us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +251us
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:305 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192462 enqueued.
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9ae8)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9afc)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:305 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:305 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b5c)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b6c)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48bd9b74)
08:09:305 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:305 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9716us
08:09:305 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6908us
08:09:305 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:305 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:305 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:305 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:305 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:305 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192463 enqueued.
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9ae8)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9afc)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b5c)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b6c)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48bd9b74)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:306 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3059us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3537us
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:306 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192464 enqueued.
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9ae8)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9afc)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b5c)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b6c)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48bd9b74)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:306 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6430us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +167us
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:306 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:306 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192465 enqueued.
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9ae8)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9afc)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:306 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:306 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b5c)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b6c)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48bd9b74)
08:09:306 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:306 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:306 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9801us
08:09:306 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6823us
08:09:306 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:306 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:306 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:307 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192466 enqueued.
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9ae8)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9afc)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b5c)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b6c)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48bd9b74)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:307 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3144us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3453us
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:307 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192467 enqueued.
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9ae8)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9afc)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b5c)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b6c)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48bd9b74)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +19us
08:09:307 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6515us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:307 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8904us
08:09:307 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1089us
08:09:307 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +82us
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:307 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:307 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:307 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:307 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192468 enqueued.
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9ae8)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9afc)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:307 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:307 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b5c)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b6c)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48bd9b74)
08:09:307 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:307 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:307 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:307 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9885us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6738us
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:308 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192469 enqueued.
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9ae8)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9afc)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b5c)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b6c)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48bd9b74)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:308 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3229us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3368us
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:308 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192470 enqueued.
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9ae8)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9afc)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b5c)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b6c)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48bd9b74)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:308 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6599us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:308 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> user_main (281->287, pc: 08826018->08bc273c, entered vblank) +16us
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +12us
08:09:308 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:308 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, thread delayed) +5us
08:09:308 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:308 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192471 enqueued.
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9ae8)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9afc)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:308 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:308 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b5c)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b6c)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48bd9b74)
08:09:308 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:308 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:308 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:309 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +9961us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6654us
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:309 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192472 enqueued.
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9ae8)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9afc)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b5c)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b6c)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48bd9b74)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:309 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3313us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3283us
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:309 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192473 enqueued.
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9ae8)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9afc)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b5c)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b6c)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48bd9b74)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:309 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6684us
08:09:309 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:309 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8660us
08:09:309 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1263us
08:09:309 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:309 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:309 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:309 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:309 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192474 enqueued.
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9ae8)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9afc)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:309 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:309 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b5c)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b6c)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:309 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48bd9b74)
08:09:309 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:310 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +28us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6569us
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:310 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192475 enqueued.
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9ae8)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9afc)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b5c)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b6c)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48bd9b74)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:310 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3398us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3199us
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:310 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192476 enqueued.
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9ae8)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9afc)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b5c)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b6c)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48bd9b74)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:310 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6769us
08:09:310 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9855us
08:09:310 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:310 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:310 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:310 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:310 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192477 enqueued.
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9ae8)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9afc)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:310 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:310 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b5c)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b6c)
08:09:310 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:310 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48bd9b74)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:311 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +112us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6484us
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:311 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192478 enqueued.
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9ae8)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9afc)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b5c)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b6c)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48bd9b74)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:311 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3483us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3114us
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:311 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192479 enqueued.
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9ae8)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9afc)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b5c)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b6c)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48bd9b74)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:311 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6853us
08:09:311 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:311 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8417us
08:09:311 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1338us
08:09:311 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:311 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:311 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:311 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:311 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192480 enqueued.
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9ae8)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9afc)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:311 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:311 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:311 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b5c)
08:09:311 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b6c)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48bd9b74)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:312 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +197us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6400us
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:312 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192481 enqueued.
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9ae8)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9afc)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b5c)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b6c)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48bd9b74)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:312 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3567us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +3029us
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:312 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192482 enqueued.
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9ae8)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9afc)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b5c)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b6c)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=48bd9b74)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:312 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +6938us
08:09:312 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9686us
08:09:312 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:312 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:312 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:312 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:312 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192483 enqueued.
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9ae8)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9afc)
08:09:312 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:312 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:312 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:312 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b5c)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b6c)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48bd9b74)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:313 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +282us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6315us
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:313 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192484 enqueued.
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9ae8)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9afc)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b5c)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b6c)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=48bd9b74)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:313 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3652us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2945us
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:313 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192485 enqueued.
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9ae8)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9afc)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:313 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:313 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b5c)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b6c)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48bd9b74)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:313 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7023us
08:09:313 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:313 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +8173us
08:09:313 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1412us
08:09:313 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:313 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:313 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:313 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:313 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192486 enqueued.
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9ae8)
08:09:313 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:313 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9afc)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b5c)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b6c)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=48bd9b74)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:314 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +366us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6230us
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:314 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192487 enqueued.
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9ae8)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9afc)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b5c)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b6c)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48bd9b74)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:314 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3737us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2860us
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:314 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192488 enqueued.
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9ae8)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9afc)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:314 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:314 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b5c)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b6c)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=48bd9b74)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:314 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7107us
08:09:314 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9516us
08:09:314 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:314 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:314 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:314 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:314 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192489 enqueued.
08:09:314 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9ae8)
08:09:314 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9afc)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b5c)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b6c)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48bd9b74)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:315 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +451us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6146us
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:315 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192490 enqueued.
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9ae8)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9afc)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b5c)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b6c)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48bd9b74)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:315 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3822us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2775us
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:315 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192491 enqueued.
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9ae8)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9afc)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:315 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:315 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b5c)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b6c)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48bd9b74)
08:09:315 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:315 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:315 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7192us
08:09:315 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:315 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7929us
08:09:315 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1486us
08:09:315 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:315 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:315 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:315 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:315 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192492 enqueued.
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9ae8)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9afc)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b5c)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b6c)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48bd9b74)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:316 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +536us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +6061us
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:316 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192493 enqueued.
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9ae8)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9afc)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:316 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:316 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b5c)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b6c)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48bd9b74)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:316 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3906us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:316 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2690us
08:09:316 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:316 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:316 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:316 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:316 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192494 enqueued.
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9ae8)
08:09:316 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:316 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9afc)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b5c)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b6c)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48bd9b74)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:317 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7277us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9347us
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:317 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192495 enqueued.
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9ae8)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9afc)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b5c)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b6c)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48bd9b74)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:317 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +620us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5976us
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:317 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:317 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:317 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192496 enqueued.
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9ae8)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9afc)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:317 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:317 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b5c)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b6c)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48bd9b74)
08:09:317 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:317 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:317 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +3991us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:317 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:317 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2606us
08:09:317 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:318 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192497 enqueued.
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9ae8)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9afc)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b5c)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b6c)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48bd9b74)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:318 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7361us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:318 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7685us
08:09:318 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1561us
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:318 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192498 enqueued.
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9ae8)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9afc)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b5c)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b6c)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48bd9b74)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:318 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +705us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5892us
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:318 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:318 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:318 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192499 enqueued.
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9ae8)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9afc)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:318 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:318 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b5c)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b6c)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48bd9b74)
08:09:318 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:318 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:318 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:318 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4076us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:318 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:318 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2521us
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:319 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192500 enqueued.
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9ae8)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9afc)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b5c)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b6c)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48bd9b74)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:319 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7446us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9178us
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:319 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192501 enqueued.
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9ae8)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9afc)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b5c)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b6c)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48bd9b74)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:319 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +790us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5807us
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:319 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:319 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:319 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192502 enqueued.
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9ae8)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9afc)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:319 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:319 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b5c)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b6c)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48bd9b74)
08:09:319 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:319 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:319 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:319 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4160us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:319 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:319 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:320 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2436us
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:320 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192503 enqueued.
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9ae8)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9afc)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b5c)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b6c)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48bd9b74)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:320 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:320 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7531us
08:09:320 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:320 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7441us
08:09:320 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1635us
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:320 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192504 enqueued.
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9ae8)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9afc)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b5c)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b6c)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48bd9b74)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:320 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:320 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +874us
08:09:320 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:320 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:320 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5722us
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:320 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:320 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:320 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192505 enqueued.
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9ae8)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9afc)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:320 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:320 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b5c)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b6c)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48bd9b74)
08:09:320 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:320 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:320 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:320 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:320 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4245us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2352us
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:321 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192506 enqueued.
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9ae8)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9afc)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b5c)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b6c)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48bd9b74)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:321 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7615us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +9008us
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:321 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192507 enqueued.
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9ae8)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9afc)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b5c)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b6c)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48bd9b74)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:321 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +959us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:321 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5638us
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:321 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:321 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:321 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192508 enqueued.
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9ae8)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9afc)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:321 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:321 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b5c)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b6c)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48bd9b74)
08:09:321 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:321 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:321 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:321 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:321 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4330us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2267us
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:322 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192509 enqueued.
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9ae8)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9afc)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b5c)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b6c)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48bd9b74)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:322 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7700us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:322 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +7198us
08:09:322 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1710us
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:322 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192510 enqueued.
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9ae8)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9afc)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b5c)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b6c)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48bd9b74)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:322 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1044us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:322 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5553us
08:09:322 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:322 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:322 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:322 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:322 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192511 enqueued.
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9ae8)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9afc)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:322 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:322 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b5c)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b6c)
08:09:322 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:322 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48bd9b74)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:323 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4414us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2182us
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:323 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192448 enqueued.
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9ae8)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9afc)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b5c)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b6c)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48bd9b74)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:323 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7785us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8839us
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:323 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192449 enqueued.
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9ae8)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9afc)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b5c)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b6c)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48bd9b74)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:323 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1128us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:323 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5468us
08:09:323 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:323 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:323 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:323 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:323 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192450 enqueued.
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9ae8)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9afc)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:323 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:323 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b5c)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:323 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b6c)
08:09:323 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48bd9b74)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:324 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4499us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2098us
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:324 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192451 enqueued.
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9ae8)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9afc)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b5c)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b6c)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48bd9b74)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:324 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7870us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:324 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> exitCallbackChecker (272->280, pc: 08000000->0882229c, thread delay finished) +6954us
08:09:324 exitCallback D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(000186a0): delaying 100010 usecs
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: exitCallbackChecker -> idle0 (280->272, pc: 0882229c->08000000, thread delayed) +15us
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +1784us
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:324 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192452 enqueued.
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9ae8)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9afc)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b5c)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b6c)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48bd9b74)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:324 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1213us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:324 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5384us
08:09:324 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:324 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:324 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:324 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:324 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192453 enqueued.
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9ae8)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9afc)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:324 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:324 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:324 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b5c)
08:09:324 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b6c)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48bd9b74)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:325 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +4584us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +2013us
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:325 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192454 enqueued.
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9ae8)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9afc)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00000000: 480 x 272 x 0 
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b5c)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b6c)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48bd9b74)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:325 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +7954us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +8669us
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00044000
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:325 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04000000, 512, 0, 0)
08:09:325 user_main    D[CTRL]: HLE\sceCtrl.cpp:458 1=sceCtrlReadBufferPositive(09effaa0, 1)
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:357 sceGeListEnQueue(addr=48bd9ac0, stall=48bd9ac0, cbid=00000000, param=00000000)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ac0
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:364 List 889192455 enqueued.
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9ae8)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ac0 - stall = 08bd9ae8
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9afc)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9ae8 - stall = 08bd9afc
08:09:325 user_main    D[G3D]: Common\FramebufferCommon.cpp:256 Est: 00044000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272
08:09:325 user_main    D[SCEGE]: Common\FramebufferCommon.cpp:458 Switching render target to FBO for 00044000: 480 x 272 x 0 
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b5c)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9afc - stall = 08bd9b5c
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b6c)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b5c - stall = 08bd9b6c
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:399 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48bd9b74)
08:09:325 user_main    D[G3D]: GPUCommon.cpp:716 Starting DL execution at 08bd9b6c - stall = 08bd9b74
08:09:325 user_main    D[SCEGE]: HLE\sceGe.cpp:411 sceGeDrawSync(mode=0)  (0=wait for completion, 1=peek)
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc8830->08000000, GeDrawSync) +20us
08:09:325 idle0        D[CPU]: HLE\sceGe.cpp:122 Entering GE interrupt handler 08bc7a98
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc8830, left interrupt) +5us
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, vblank start waited) +5us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +1298us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> SceWaveMain (272->281, pc: 08000000->08826018, thread delay finished) +10010us
08:09:325 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> idle0 (281->272, pc: 08826018->08000000, thread delayed) +16us
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, entered vblank) +5299us
08:09:325 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (287->272, pc: 08bc273c->08000000, interrupt) +5us
08:09:325 idle0        D[SCEGE]: GLES\Framebuffer.cpp:1025 Displaying FBO 00000000
08:09:325 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->287, pc: 08000000->08bc273c, idle) +5us
08:09:325 user_main    D[DISP]: HLE\sceDisplay.cpp:859 0=sceDisplaySetFrameBuf(04044000, 512, 0, 0)
08:09:326 user_main    D[KERNEL]: HLE\sceKernelEventFlag.cpp:281 0=sceKernelDeleteEventFlag(293)
08:09:326 user_main    D[SCEGE]: HLE\sceGe.cpp:481 sceGeUnsetCallback(cbid=00000000)
08:09:326 user_main    D[KERNEL]: HLE\sceKernelMemory.cpp:1033 sceKernelFreePartitionMemory(290)
08:09:326 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
08:09:326 user_main    D[HLE]: Util\BlockAllocator.cpp:251 Block Alloc found adjacent free blocks - merging
08:09:326 user_main    E[MODULE]: HLE\sceKernelModule.cpp:1981 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
08:09:326 user_main    I[MODULE]: HLE\sceKernelModule.cpp:2035 sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): no stop func
08:09:326 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2151 sceKernelExitDeleteThread(1)
08:09:326 HLE\sceKernelThread.cpp:449 D[KERNEL]: Freeing thread stack user_main
08:09:326 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
08:09:326 Util\BlockAllocator.cpp:231 D[HLE]: Block Alloc found adjacent free blocks - merging
08:09:326 Util\BlockAllocator.cpp:251 D[HLE]: Block Alloc found adjacent free blocks - merging
08:09:326 HLE\ReplaceTables.cpp:1374 I[HLE]: Restored 3 replaced funcs between 08bc2240-08bd7770
08:09:326 HLE\sceKernelModule.cpp:797 D[HLE]: Zeroing out module Flowars_logo memory: 08bc2200 - 08c4c900
08:09:326 Util\BlockAllocator.cpp:226 D[HLE]: Merging Blocks
08:09:326 Util\BlockAllocator.cpp:251 D[HLE]: Block Alloc found adjacent free blocks - merging
08:09:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: (none) -> user_main (0->276, pc: 00000000->088045c0, thread exited with delete) +11us
08:09:327 user_main    D[HLE]: HLE\scePower.cpp:193 0=sceKernelPowerLock(0)
08:09:327 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:09:327 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:09:327 user_main    D[IO]: HLE\sceUmd.cpp:317 0x12=sceUmdGetDriveStat()
08:09:327 user_main    D[IO]: HLE\sceUmd.cpp:369 sceUmdWaitDriveStat(stat = 00000020): waiting
08:09:327 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (276->272, pc: 08804da4->08000000, umd stat waited) +12us
08:09:327 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804da4, idle) +3999us
08:09:327 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:09:327 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:09:327 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:09:327 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1713 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/umodule/mpeg.prx, 00000000)
08:09:327 user_main    W[LOAD]: HLE\sceKernelModule.cpp:1733 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:350 String section: 34
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:437 Relocatable module
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:443 2 segments:
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:451 Type: 00000001 Vaddr: 00000000 Filesz: 00019510 Memsz: 00019510 
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:470 Loadable Segment Copied to 08bc2200, size 00019510
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:451 Type: 00000001 Vaddr: 00019510 Filesz: 000008ac Memsz: 0000a328 
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:470 Loadable Segment Copied to 08bdb710, size 0000a328
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:391 -----------
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08804000 - 08821e00 size 0001de00 taken=1 tag=ELF/Bootstrap
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08821e00 - 08bbe200 size 0039c400 taken=1 tag=ELF/Flowars_Basic_Module
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08bbe200 - 08bc2200 size 00004000 taken=1 tag=ELF/sceATRAC3plus_Library
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08bc2200 - 08be5b00 size 00023900 taken=1 tag=ELF/flowarsMpeg
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 08be5b00 - 09f40000 size 0135a500 taken=0 tag=(untitled)
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09f40000 - 09f80000 size 00040000 taken=1 tag=stack/user_main
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09fc0000 - 09ffd000 size 0003d000 taken=0 tag=(untitled)
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09ffd000 - 09ffe000 size 00001000 taken=1 tag=stack/SceWaveMain
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:395 Block: 09ffe000 - 0a000000 size 00002000 taken=1 tag=stack/exitCallbackChecker
08:09:327 user_main    I[HLE]: Util\BlockAllocator.cpp:397 -----------
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:475 36 sections:
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: (null)     Ignoring (size=00000000) (flags=00000000)
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .init     Sitting at 08bc2200, size 00000024
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.init     Ignoring (size=00000010) (flags=00000000)
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .text     Sitting at 08bc2240, size 00017130
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.text     Ignoring (size=000068e8) (flags=00000000)
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .fini     Sitting at 08bd9370, size 0000001c
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.fini     Ignoring (size=00000008) (flags=00000000)
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .sceStub.text     Sitting at 08bd938c, size 00000380
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent.top     Sitting at 08bd9710, size 00000004
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent     Sitting at 08bd9714, size 00000010
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.lib.ent     Ignoring (size=00000008) (flags=00000000)
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.ent.btm     Sitting at 08bd9724, size 00000004
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub.top     Sitting at 08bd9728, size 00000004
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub     Sitting at 08bd972c, size 0000016c
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.lib.stub     Ignoring (size=000001a8) (flags=00000000)
08:09:327 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .lib.stub.btm     Sitting at 08bd9898, size 00000004
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceModuleInfo     Sitting at 08bd989c, size 00000034
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceModuleInfo     Ignoring (size=00000028) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceResident     Sitting at 08bd98d0, size 0000015c
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceResident     Ignoring (size=00000010) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceNid     Sitting at 08bd9a2c, size 000001c0
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata.sceVstub     Sitting at 08bd9bec, size 00000024
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata.sceVstub     Ignoring (size=00000038) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .ctors     Sitting at 08bd9c10, size 00000008
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .dtors     Sitting at 08bd9c18, size 00000008
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .jcr     Sitting at 08bd9c20, size 00000004
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .eh_frame     Sitting at 08bd9c24, size 00000078
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.eh_frame     Ignoring (size=00000010) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .rodata     Sitting at 08bd9ca0, size 00001a70
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.rodata     Ignoring (size=00000760) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .data     Sitting at 08bdb710, size 000008ac
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .rel.data     Ignoring (size=00000858) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .sbss     Sitting at 08bdbfc0, size 00000000
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:488 Data Section found: .bss     Sitting at 08bdbfc0, size 00009a78
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .shstrtab     Ignoring (size=000001a1) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:492 NonData Section found: .comment     Ignoring (size=00000f3d) (flags=00000000)
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:496 Relocations:
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.init: Performing 2 relocations on .init : offset = 0001a580
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.text: Performing 3357 relocations on .text : offset = 0001a590
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 3357 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.fini: Performing 1 relocations on .fini : offset = 00020e78
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 1 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.lib.ent: Performing 1 relocations on .lib.ent : offset = 00020e80
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 1 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.lib.stub: Performing 53 relocations on .lib.stub : offset = 00020e88
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 53 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceModuleInfo: Performing 5 relocations on .rodata.sceModuleInfo : offset = 00021030
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 5 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceResident: Performing 2 relocations on .rodata.sceResident : offset = 00021058
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata.sceVstub: Performing 7 relocations on .rodata.sceVstub : offset = 00021068
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 7 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.eh_frame: Performing 2 relocations on .eh_frame : offset = 000210a0
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 2 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.rodata: Performing 236 relocations on .rodata : offset = 000210b0
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 236 relocations...
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:520 .rel.data: Performing 267 relocations on .data : offset = 00021810
08:09:328 user_main    D[LOAD]: ELF\ElfReader.cpp:55 Loading 267 relocations...
08:09:332 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memcpy at 08bd044c with hash 8c3fd997a544d0b1
08:09:332 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memset at 08bd0558 with hash 4bb677dace6ca526
08:09:332 user_main    I[HLE]: HLE\ReplaceTables.cpp:1341 Replaced memmove at 08bd5640 with hash 368f6cf979709a31
08:09:332 user_main    I[LOAD]: HLE\sceKernelModule.cpp:1243 Module flowarsMpeg: 08be3fb0 08bd9714 08bd972c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1244 ===================================================
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceAudio, stubs at 08bd952c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputBlocking : 08bd952c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputPanned : 08bd9534
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioOutputPannedBlocking : 08bd953c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChReserve : 08bd9544
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChRelease : 08bd954c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioGetChannelRestLength : 08bd9554
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioSetChannelDataLen : 08bd955c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChangeChannelConfig : 08bd9564
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceAudioChangeChannelVolume : 08bd956c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceDisplay, stubs at 08bd9584
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplaySetMode : 08bd9584
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplayGetFramePerSec : 08bd958c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplaySetFrameBuf : 08bd9594
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplayGetVcount : 08bd959c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDisplayWaitVblankStart : 08bd95a4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceRtc, stubs at 08bd96cc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceRtcGetCurrentTick : 08bd96cc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceCtrl, stubs at 08bd9574
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceCtrlSetSamplingMode : 08bd9574
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceCtrlReadBufferPositive : 08bd957c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceMpeg, stubs at 08bd9604
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegQueryStreamOffset : 08bd9604
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegQueryStreamSize : 08bd960c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegInit : 08bd9614
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegFinish : 08bd961c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegQueryMemSize : 08bd9624
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegCreate : 08bd962c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegDelete : 08bd9634
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegRegistStream : 08bd963c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegUnRegistStream : 08bd9644
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegMallocAvcEsBuf : 08bd964c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegFreeAvcEsBuf : 08bd9654
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegQueryAtracEsSize : 08bd965c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegInitAu : 08bd9664
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegGetAvcAu : 08bd966c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegGetAtracAu : 08bd9674
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegFlushAllStream : 08bd967c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegAvcDecode : 08bd9684
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegAvcDecodeStop : 08bd968c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegAvcDecodeFlush : 08bd9694
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegAtracDecode : 08bd969c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegRingbufferQueryMemSize : 08bd96a4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegRingbufferConstruct : 08bd96ac
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegRingbufferDestruct : 08bd96b4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegRingbufferPut : 08bd96bc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceMpegRingbufferAvailableSize : 08bd96c4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceUmdUser, stubs at 08bd96dc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdActivate : 08bd96dc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdDeactivate : 08bd96e4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdWaitDriveStat : 08bd96ec
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdWaitDriveStatCB : 08bd96f4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdCancelWaitDriveStat : 08bd96fc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceUmdGetDriveStat : 08bd9704
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceDmac, stubs at 08bd95ac
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceDmacMemcpy : 08bd95ac
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceGe_user, stubs at 08bd95b4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeEdramGetAddr : 08bd95b4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListEnQueue : 08bd95bc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListEnQueueHead : 08bd95c4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListUpdateStallAddr : 08bd95cc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeListSync : 08bd95d4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeDrawSync : 08bd95dc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeBreak : 08bd95e4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeContinue : 08bd95ec
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeSetCallback : 08bd95f4
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceGeUnsetCallback : 08bd95fc
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module Flowars_library, stubs at 00000000
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module IoFileMgrForUser, stubs at 08bd938c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoPollAsync : 08bd938c
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoRead : 08bd9394
08:09:332 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoReadAsync : 08bd939c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWrite : 08bd93a4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoLseek : 08bd93ac
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWaitAsync : 08bd93b4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoWaitAsyncCB : 08bd93bc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoRename : 08bd93c4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoClose : 08bd93cc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceIoOpen : 08bd93d4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module Kernel_Library, stubs at 08bd93dc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCpuSuspendIntr : 08bd93dc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCpuResumeIntr : 08bd93e4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module LoadExecForUser, stubs at 08bd93ec
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelExitGame : 08bd93ec
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module ModuleMgrForUser, stubs at 08bd93f4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLoadModule : 08bd93f4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStartModule : 08bd93fc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStopModule : 08bd9404
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelUnloadModule : 08bd940c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSelfStopUnloadModule : 08bd9414
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module StdioForUser, stubs at 08bd941c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStdin : 08bd941c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStdout : 08bd9424
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStderr : 08bd942c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module SysMemUserForUser, stubs at 08bd9434
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelMaxFreeMemSize : 08bd9434
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelTotalFreeMemSize : 08bd943c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelAllocPartitionMemory : 08bd9444
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelFreePartitionMemory : 08bd944c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetBlockHeadAddr : 08bd9454
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module ThreadManForUser, stubs at 08bd945c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateThread : 08bd945c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteThread : 08bd9464
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelStartThread : 08bd946c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelExitThread : 08bd9474
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelTerminateDeleteThread : 08bd947c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelChangeThreadPriority : 08bd9484
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetThreadId : 08bd948c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWakeupThread : 08bd9494
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitThreadEnd : 08bd949c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDelayThread : 08bd94a4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateSema : 08bd94ac
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteSema : 08bd94b4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSignalSema : 08bd94bc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitSema : 08bd94c4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitSemaCB : 08bd94cc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelCreateEventFlag : 08bd94d4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDeleteEventFlag : 08bd94dc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelSetEventFlag : 08bd94e4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelClearEventFlag : 08bd94ec
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelWaitEventFlag : 08bd94f4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelReferEventFlagStatus : 08bd94fc
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module UtilsForUser, stubs at 08bd9504
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelGetGPI : 08bd9504
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcClock : 08bd950c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcTime : 08bd9514
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelLibcGettimeofday : 08bd951c
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelDcacheWritebackAll : 08bd9524
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:941 Importing Module sceSuspendForUser, stubs at 08bd96d4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:333 Importing sceKernelPowerTick : 08bd96d4
08:09:333 user_main    D[LOAD]: HLE\sceKernelModule.cpp:1014 -------------------------------------------------------------
08:09:333 user_main    I[LOAD]: HLE\sceKernelModule.cpp:1303 Exporting ent 0 named flowarsMpeg, 1 funcs, 1 vars, resident 08bd9a1c
08:09:333 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1769 294=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/umodule/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
08:09:333 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> idle0 (276->272, pc: 08804548->08000000, module loaded) +8us
08:09:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804548, woke from hle delay) +500us
08:09:333 user_main    I[MODULE]: HLE\sceKernelModule.cpp:1817 sceKernelStartModule(294,asize=00000000,aptr=00000000,retptr=00000000,00000000)
08:09:333 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:1975 295=sceKernelStartModule(00000126, 00000000, 00000000, 00000000, 00000000)
08:09:333 flowarsMpeg  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: user_main -> flowarsMpeg (276->295, pc: 08804584->08bc2328, started module) +164us
08:09:333 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: flowarsMpeg -> SceWaveMain (295->281, pc: 08bc2328->08826018, thread delay finished) +12us
08:09:333 SceWaveMain  D[KERNEL]: HLE\sceKernelThread.cpp:2464 0=sceKernelDelayThread(00002710): delaying 10010 usecs
08:09:333 flowarsMpeg  D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: SceWaveMain -> flowarsMpeg (281->295, pc: 08826018->08bc2328, thread delayed) +23us
08:09:333 flowarsMpeg  I[KERNEL]: HLE\sceKernelThread.cpp:1975 296=sceKernelCreateThread(user_main, 08bc23cc, 00000020, 262144, 80000000, 00000000)
08:09:333 flowarsMpeg  I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(296, 0, 00000000)
08:09:333 flowarsMpeg  I[KERNEL]: HLE\sceKernelThread.cpp:2103 __KernelReturnFromThread: 0
08:09:333 flowarsMpeg  D[KERNEL]: HLE\sceKernelThread.cpp:1324 sceKernelGetThreadExitStatus(295)
08:09:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:3032 Context switch: flowarsMpeg -> user_main (295->296, pc: 08000030->08bc23cc, returned from module) +171us
08:09:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:2251 sceKernelDeleteThread(295)
08:09:333 user_main    D[KERNEL]: HLE\sceKernelThread.cpp:449 Freeing thread stack flowarsMpeg
08:09:333 user_main    D[HLE]: Util\BlockAllocator.cpp:226 Merging Blocks
08:09:334 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:09:334 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:09:334 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
08:09:334 user_main    D[KERNEL]: HLE\sceKernel.cpp:336 0=sceKernelGetGPI()
08:09:334 user_main    D[IO]: HLE\sceUmd.cpp:255 0=sceUmdActivate(1, disc0:)
08:09:334 user_main    D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
